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Lytes

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Terrain: Plain Field
1 day timelimit

Post bio and role-play if you want, I'll start.



Kurapika Bartholomew would await his opponent, his stance low for maximum balance. 2 puppets would hover a foot above ground 1 meter on both flank.

CW
Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak

Personal Summoning
(Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei
Type:
Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and promptly release him from Genjutsu (up to A-rank), as well as link his vision to the summoner's vision and vice versa allowing the user to look out (requires physical contact) for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.

Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Only summonable once per battle, with a duration of four turns.[/COLOR]
Note: Camouflaging will not deceive Sensor-type ninja, including Byakugan users and Sharingan users. Furthermore, it will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Releasing the summoner from Genjutsu counts as a move.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected

Puppets
(Kinzoku Kugutsu ) - Autonomous Puppets
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.
 

Lytes

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Zeus would wake from his slumber, yelling.. "WHOOO GOES THERE? SURRENDER OR DIE!"
Still camouflagged, Ekitei would crawl up Kurapika's body and stand on his head. 4 telepathically linked eyes would focus on the bearded old man. Kurapika would ignore the old man's screams at least until he proves himself worthy. The battle would begin with Kurapika pulling his right hand back as if readying a palm strike - a feint. He'd throw a small jab with his left hand as he moves his right hand for the feint instantly releasing a paw shaped bubble that'd be big enough to tear through both of the old man's knees and fast [36] enough to leave him wondering what hit him.

Paw Paw Arts: Slapping Thrust Pressure Cannon - Nykyujutsu: Tsuppari Pad Hō)
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Pressure cannon is a unique ability of the Bartholomew clan utilizing the air pressure specifics of paw abilities in an offensive manner. To make thrusts more efficient and faster than normal, the Bartholomew discovered that, by balancing their weight and center of gravity, they are able to push at speeds beyond what they can initially achieve. This makes slapping thrust a version of thrust that needs one to be completely still and firm on the ground to avoid recoil. The user first plant both their feet firmly on the ground by means of a sumo-style foot stomp. However this is only necessary should the user have no other means of balancing himself on the ground. For example, he could use a jutsu to firm his feet on the ground which could be a replacement of the sumo stance. They then throw/jab their palms forward upto 10 times depending on
the user, equally firing a number of "pressure shots" at the enemy depending on how many jabs were made. Slapping thrust is a thrusting open-handed strike about the upper chest and face, a technique in Sumo. Unlike "thrust", the speed at which the pressure bubbles move is thrice the user's speed. Slapping thrust requires one to spend S-rank chakra and can only be used 3 times per battle with a two turn rest inbetween usage. After using Slapping Thrust, the user can not use Paw Arts above A-rank in the same and next turn. Due to the stress on the arms, the user is not able to use arm related taijutsu above C-rank the next turn

The moment Kurapika releases the blast (Essentially the same timeframe), 2 Karambits would fly out of his pocket and cut the straps off his leg weights. Iris would also transform into a full body suit - his face and his hair would be uncovered (See Image below for how face is uncovered). His paws and ears would also be uncovered. Due to Ekitei standing on Kurapika's head, Iris's transformation wouldn't hinder his sight.

You must be registered for see images
(Katai Omori: Doroppu) — Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: (+20 to Kicks & 2x Running Speed)
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nulified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Kurapika would finish the combo by weaving an headseal and expelling a narrow jet of fire at Zeus's head. Should Zeus change position/location, Kurapika would easily move his head to reacquire his target or rather his target's head.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

1600 - 40 - 40
 

21 Savage

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The young boy looked very small for Zeus to worry much about his abilities, it would be effortless for a giant to squash an ant. But it would seem the boy had a death wish of some sorts, and Zeus being an affectionate god, he'd grant him rest.

The battle began with the blonde assuming a weird stance with his hand raised leaving the big god to wonder why he was fighting a weird kid. Suddenly, Zeus would feel a large force tear through his knees, forcing him to bend and wonder what hit him.

WH-HAT THE-

Instinctively, this old man would check if he was alright before stomping down his leg and erecting three pillars of fire that comes out diagonally from behind the blonde tearing through his calf and exiting the other way. The flames would be hidden from sight and burn through the Bartholomew's flesh with ease.

A moment afterwards a large shroud of electricity would cover the god's body signalling the activation of his famed armour of lightning. To complete this round, Zeus would summon Alaafin to appear, who soon swings to action and flies towards the blonde sword in hand hoping to slice his body in half.

Zeus would follow suit dashing in zig zag patterns in a large arc around both the summon and the target, he would appear from behind the blonde in no time landing a strong fist punch to his head from behind.

HP - 120/200
Chakra - 2000 - 100 = 1900​

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

( Raiton Chakura Mōdo ) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural
synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different
levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.
Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.

Harrier Kuchyosei: Alaafin Oyo - Harrier Summoning: Alaafin Oyo
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Alaafin of Oyo is one of the greatest specialist of different arts of the Harrier Kingdom. He is known to be very rude, arrogant and disrespectful to those he sees as peasants and low to his pedigree essentially tagging them as a lower life form that does not deserve the gift of life. Irrespective of his personality, he is a close range specialist excelling in man to man combats with his pair of double edged
swords always found on both sides of his waist. Fully donned in a traditional samurai attire from head to toe and standing as tall as two times the body size and weight of his summoner with his blades crafted
to befit his size. Being able to use standard Kenjutsu and most samurai techniques up to S-rank , this makes him an elite summon available to only a chosen few of the contract. For his close range proficiency, Alaafin has an incredible pace both in the air and on land reaching 1.5× the base speed of a Sage-rank bios, when he takes flight in the air and moves at high speeds a large cocoon of wind passively forms around his entity to protect him from B-rank and below techniques making him more formidable while moving.
✱ He can also last a maximum of four turns.
✱ Each ranked ability counts as a move when used.
 

Lytes

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The young boy looked very small for Zeus to worry much about his abilities, it would be effortless for a giant to squash an ant. But it would seem the boy had a death wish of some sorts, and Zeus being an affectionate god, he'd grant him rest.​
The battle began with the blonde assuming a weird stance with his hand raised leaving the big god to wonder why he was fighting a weird kid. Suddenly, Zeus would feel a large force tear through his knees, forcing him to bend and wonder what hit him.​
WH-HAT THE-
Instinctively, this old man would check if he was alright before stomping down his leg and erecting three pillars of fire that comes out diagonally from behind the blonde tearing through his calf and exiting the other way. The flames would be hidden from sight and burn through the Bartholomew's flesh with ease.​
A moment afterwards a large shroud of electricity would cover the god's body signalling the activation of his famed armour of lightning. To complete this round, Zeus would summon Alaafin to appear, who soon swings to action and flies towards the blonde sword in hand hoping to slice his body in half.​
Zeus would follow suit dashing in zig zag patterns in a large arc around both the summon and the target, he would appear from behind the blonde in no time landing a strong fist punch to his head from behind.​
HP - 120/200​
Chakra - 2000 - 100 = 1900​

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

( Raiton Chakura Mōdo ) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural
synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different
levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.
Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.

Harrier Kuchyosei: Alaafin Oyo - Harrier Summoning: Alaafin Oyo
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Alaafin of Oyo is one of the greatest specialist of different arts of the Harrier Kingdom. He is known to be very rude, arrogant and disrespectful to those he sees as peasants and low to his pedigree essentially tagging them as a lower life form that does not deserve the gift of life. Irrespective of his personality, he is a close range specialist excelling in man to man combats with his pair of double edged
swords always found on both sides of his waist. Fully donned in a traditional samurai attire from head to toe and standing as tall as two times the body size and weight of his summoner with his blades crafted
to befit his size. Being able to use standard Kenjutsu and most samurai techniques up to S-rank , this makes him an elite summon available to only a chosen few of the contract. For his close range proficiency, Alaafin has an incredible pace both in the air and on land reaching 1.5× the base speed of a Sage-rank bios, when he takes flight in the air and moves at high speeds a large cocoon of wind passively forms around his entity to protect him from B-rank and below techniques making him more formidable while moving.
✱ He can also last a maximum of four turns.
✱ Each ranked ability counts as a move when used.
I'm assuming the Leg weights drop happened.
I'm assuming the sword attack and the punch happen at the same time for a 2 prong attack
I'm also assuming the bird aims for my torso
And as agreed you take 10 damage for running.
Feeling the earth shaking and also feeling the heat from the ground beneath him, Kurapika would create a flow of gushing water from underneath himself, the lack of handseals would make the water technique more than fast enough to cancel out the flame pillars before they make contact. Kurapika's disappointment would reflect in his facial expression, his opponent wasn't as powerful as he looked.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.
His eyes would track the old man as he clad himself in a lightning armor and he'd also watch the man summon a bird. The swords on both sides of its waist would attract Kurapika's attention... How does a bird wield swords? The movement from both entities would get Kurapika's attention and he'd instantly stand properly so as to be light on his feet. Ekitei (still standing on Kurapika's head) would keep his eyes on Zeus rotating his body to track the man as he made zig-zag movements that'd put him behind Kurapika, Ekitei's vision would be relayed back to Kurapika. Kurapika's eyes would be focused on Alaafin.

Pincer attack, huh?

Two things would happen at the same time. One - Kurapika would duck dodging both attacks and he'd simultaneously slam his right paw onto the summoning's body promptly removing it from battle. Two - Iris would camouflage the section of the full body-suit covering both of Kurapika's arms (Starting from the shoulder) turning them invisible to any one who isn't sage ranked. Kurapika would also simultaneously slam his left elbow into Zeus's groin with enough force to send him flying 6 meters backwards. The invisibility of both arms would mask his intentions.
Paw Arts: Repel (Nykyujutsu: Oshi)
Type: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used. This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.

Kurapika would readjust his body to face Zeus.

Chakra: 1560 - 20 - 20
 

21 Savage

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I'm assuming the Leg weights drop happened.
I'm assuming the sword attack and the punch happen at the same time for a 2 prong attack
I'm also assuming the bird aims for my torso
And as agreed you take 10 damage for running.
Feeling the earth shaking and also feeling the heat from the ground beneath him, Kurapika would create a flow of gushing water from underneath himself, the lack of handseals would make the water technique more than fast enough to cancel out the flame pillars before they make contact. Kurapika's disappointment would reflect in his facial expression, his opponent wasn't as powerful as he looked.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.
His eyes would track the old man as he clad himself in a lightning armor and he'd also watch the man summon a bird. The swords on both sides of its waist would attract Kurapika's attention... How does a bird wield swords? The movement from both entities would get Kurapika's attention and he'd instantly stand properly so as to be light on his feet. Ekitei (still standing on Kurapika's head) would keep his eyes on Zeus rotating his body to track the man as he made zig-zag movements that'd put him behind Kurapika, Ekitei's vision would be relayed back to Kurapika. Kurapika's eyes would be focused on Alaafin.

Pincer attack, huh?

Two things would happen at the same time. One - Kurapika would duck dodging both attacks and he'd simultaneously slam his right paw onto the summoning's body promptly removing it from battle. Two - Iris would camouflage the section of the full body-suit covering both of Kurapika's arms (Starting from the shoulder) turning them invisible to any one who isn't sage ranked. Kurapika would also simultaneously slam his left elbow into Zeus's groin with enough force to send him flying 6 meters backwards. The invisibility of both arms would mask his intentions.
Paw Arts: Repel (Nykyujutsu: Oshi)
Type: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used. This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.

Kurapika would readjust his body to face Zeus.

Chakra: 1560 - 20 - 20


Circling behind the blonde, Zeus would witness his target's versatility as he's able to send Alaafin away from the field while also counter attacking in the same breath.

As Kurapika's elbow connects, a surge of unfocused lightning energy would be released from Zeus' body in an omnidirectional fashion, paralysing the blonde (and the summon by extension) momentarily. Considering the close contact between both parties, the blonde would be unable to muster up a reaction in time to save both him and his animal companion.

Recovering instantly from the mild shave (5 inches) and reacting instantaneously after the Nagashi, a fast moving spear of lightning would escape from Zeus's mouth, piercing directly through the boy's head from above such that the summon is also impaled. Considering that the blonde is crouched below, both moves would be happen in quick succession seeing they both require no seals and Zeus's legendary lightning speciality.

During this time, a shadow clone (Bee) would appear beside Zeus ready for the next round of assault. Bee would have the shroud as well.

Chakra : 1900 - 90 = 1810
HP : 110/200​

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage) (+20)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive
mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties,
Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then
pierces the enemy. Kakuzu, the original user, shoots the technique from
his Lightning mask's mouth. Its destructive power is great enough to
even pierce through rock; meaning it has a high killing potential. The
user can increase the number of spears to attack multiple enemies by
branching the main spear. This, coupled with the sheer speed of the
lightning, makes it a difficult technique to evade. This strong attack can
be defended against by an equally strong attack of the same element
such as Raikiri..

(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefore is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B-rank.
 
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Circling behind the blonde, Zeus would witness his target's versatility as he's able to send Alaafin away from the field while also counter attacking in the same breath.​
As Kurapika's elbow connects, a surge of unfocused lightning energy would be released from Zeus' body in an omnidirectional fashion, paralysing the blonde (and the summon by extension) momentarily. Considering the close contact between both parties, the blonde would be unable to muster up a reaction in time to save both him and his animal companion.​
Recovering instantly from the mild shave (5 inches) and reacting instantaneously after the Nagashi, a fast moving spear of lightning would escape from Zeus's mouth, piercing directly through the boy's head from above such that the summon is also impaled. Considering that the blonde is crouched below, both moves would be happen in quick succession seeing they both require no seals and Zeus's legendary lightning speciality.​
During this time, a shadow clone (Bee) would appear beside Zeus ready for the next round of assault. Bee would have the shroud as well.​
Chakra : 1900 - 90 = 1810​
HP : 110/200​

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage) (+20)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive
mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties,
Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then
pierces the enemy. Kakuzu, the original user, shoots the technique from
his Lightning mask's mouth. Its destructive power is great enough to
even pierce through rock; meaning it has a high killing potential. The
user can increase the number of spears to attack multiple enemies by
branching the main spear. This, coupled with the sheer speed of the
lightning, makes it a difficult technique to evade. This strong attack can
be defended against by an equally strong attack of the same element
such as Raikiri..

(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefore is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B-rank.
Kurapika's opponent was sturdier than he expected, the man barely bulged from his elbow attack. Kurapika would feel the cost of his mistake as the unfocused electricity travels through his body, the paralysis would set in for both him and Ekitei but it didn't matter as Ekitei's eyes would still be on Zeus and Kurapika by extension would still be able to see his target.

As the unfocused electricity hits Kurapika, he'd immediately go on the counter by willing Iris to free one of its souls for his bidding. A small fist would exit Kurapika's outstretched left elbow at incredible speed closing the meagre 5 inches distance in no time and slam itself into Zeus's groin with the power befitting an ability of its rank sending him flying backwards (6 meters) before he could carry out whatever he had planned. Considering the close contact between both parties, the oldie would be unable to muster up a reaction in time to save both him and his family jewels.

Reference from CW

Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank

Without need for movement, Kurapika would channel his chakra into the sky to darken the clouds, these clouds would create an F-5 tornado with slicing wind to drop down on Zeus. The tornado would deliver nasty cuts all over his body.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

Chakra: 1520 - 30 - 30
 

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Kurapika's opponent was sturdier than he expected, the man barely bulged from his elbow attack. Kurapika would feel the cost of his mistake as the unfocused electricity travels through his body, the paralysis would set in for both him and Ekitei but it didn't matter as Ekitei's eyes would still be on Zeus and Kurapika by extension would still be able to see his target.

As the unfocused electricity hits Kurapika, he'd immediately go on the counter by willing Iris to free one of its souls for his bidding. A small fist would exit Kurapika's outstretched left elbow at incredible speed closing the meagre 5 inches distance in no time and slam itself into Zeus's groin with the power befitting an ability of its rank sending him flying backwards (6 meters) before he could carry out whatever he had planned. Considering the close contact between both parties, the oldie would be unable to muster up a reaction in time to save both him and his family jewels.

Reference from CW

Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank

Without need for movement, Kurapika would channel his chakra into the sky to darken the clouds, these clouds would create an F-5 tornado with slicing wind to drop down on Zeus. The tornado would deliver nasty cuts all over his body.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

Chakra: 1520 - 30 - 30

Out of nowhere, a formidable force would hit Zeus in the groin as he was about to end the blonde's life forcing him backwards a few meters.

Reflexively, he would flicker at instantaneous speeds to the blonde's left, appearing around 3m away releasing with the momentum a massive 120° blast of lightning that tears through both the summon and the owner in their paralyzed state from his right hand.

The onslaught would be swiftly followed by another 120° blast of lightning of colossal size from Zeus's other palm, cleaning up where due if the first didn't deal enough damage as he would have wanted.

Due to Zeus's lightning proficiency, both blasts would happen roughly at the same time, needing no seals to get them prepared for rampage.

Chakra : 1880 - 80 = 1800​

( Chiratsuki Kaihi/Undō ) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A ( +20 when used with a Taijutsu move )
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users, Sensors and EIG Masters. This doesn't mean the opponent can react ( that depends on his speed, mastery of Taijutsu and techniques used ) but rather that he can perceive the attack.
Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm (x2)
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 
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Out of nowhere, a formidable force would hit Zeus in the groin as he was about to end the blonde's life forcing him backwards a few meters.​
Reflexively, he would flicker at instantaneous speeds to the blonde's left, appearing around 3m away releasing with the momentum a massive 120° blast of lightning that tears through both the summon and the owner in their paralyzed state from his right hand.​
The onslaught would be swiftly followed by another 120° blast of lightning of colossal size from Zeus's other palm, cleaning up where due if the first didn't deal enough damage as he would have wanted.​
Due to Zeus's lightning proficiency, both blasts would happen roughly at the same time, needing no seals to get them prepared for rampage.​
Chakra : 1880 - 80 = 1800​

( Chiratsuki Kaihi/Undō ) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A ( +20 when used with a Taijutsu move )
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users, Sensors and EIG Masters. This doesn't mean the opponent can react ( that depends on his speed, mastery of Taijutsu and techniques used ) but rather that he can perceive the attack.
Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm (x2)
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
Finally regaining his ability to move, Kurapika would track Zeus's movements through Ekitei (who would resume rotating its body to track Zeus), He'd immediately ascertain that his opponent was trying to get on his left perhaps hoping to attack from a blindspot. A translucent paw bubble would expand outwards from Kurapika engulfing the area short range around him, his opponent included. The bubble would slice his opponent's speed to 1/3.

Sei-Ashi No Mi: Haiseki - Holy Paw Arts: Boycott
Rank: S
Type: Sup
Range: Short
Chakra: 40(-10 p/turn)
Damage: 0
Description: Boycott is the fate of a timid Priest who prefers to be alone thus drawing a line between himself and the sinful world around him. Bartholomew Priest discovers how to use the paws and its repel power in a grand but subtle non aggressive manner. The user repels with one or both his paws and quickly engulf around himself up to 5meters, in a subtle albeit translucent but visible paw bubble. The user is the center point of the bubble and the bubble moves with him. The paw bubble once made, stays and is self-sustaining for a short period. Though not aggressive, anybody is able to move within and out of the bubble without any damage as it does not acts as a physical barrier though the air within the bubble is extremely dense that any physical matter moving within it becomes immensely slow. A close opposite of "Train Wreck"(instead of removing air friction like the train wreck, it increases the air friction in 100folds though alternatively affecting only non Bartholomews as non-Bartholomew can't also exploit the no-friction in train wreck, a closely opposing relativity). The user however, can move with his original speed within it thus making it look like he suddenly gains a drastic increase in speed which is not quite so. If a ninja target is caught within this, his overall speed drastically reduces x3. Jutsus moving within the barrier also becomes slow. Even the user's jutsu except paw arts, would be affected by this.
NOTE: While this is active, the user can't use Paw arts above A-ranks
NOTE: Last 3 turns
NOTE: 3 turn rest for normal Bartholomew but 2 turn rest for Bartholomew legend
NOTE: Can be used a maximum of 2 times for normal Bartholomew while Legends can use is 3x max.
NOTE: Works on physical entities and any jutsu that requires air as its medium of transport(Meaning, so far the jutsu is moving through the air, regardless of what form they may be, they'll be affected).
NOTE: Priest's personal ccj.

Simultaneously, Kurapika would dash at Zeus closing the distance before the old man could get into position for his other moves. He'd be moving at speeds his opponent wouldn't be able to track [LW = 24]. Using the momentum he'd perform a spinning clockwise back kick using his right leg. The kick would be aimed at Zeus's ankles and would have more than enough power to sweep the man's legs from underneath him. Considering Kurapika's superior speed and the effect of the paw bubble, the oldie would be unable to muster up a reaction in time to save both him and his damaged ankles.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 + 20
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

On sweeping his opponent's feet, Kurapika would jump backwards putting 3 meters between him and his opponent, his eyes on his opponent, his puppets would rejoin him in his new position both hovering a foot above ground, they'd hover 1 meter on his flanks.

Chakra: 1490 - 40
 

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Finally regaining his ability to move, Kurapika would track Zeus's movements through Ekitei (who would resume rotating its body to track Zeus), He'd immediately ascertain that his opponent was trying to get on his left perhaps hoping to attack from a blindspot. A translucent paw bubble would expand outwards from Kurapika engulfing the area short range around him, his opponent included. The bubble would slice his opponent's speed to 1/3.

Sei-Ashi No Mi: Haiseki - Holy Paw Arts: Boycott
Rank: S
Type: Sup
Range: Short
Chakra: 40(-10 p/turn)
Damage: 0
Description: Boycott is the fate of a timid Priest who prefers to be alone thus drawing a line between himself and the sinful world around him. Bartholomew Priest discovers how to use the paws and its repel power in a grand but subtle non aggressive manner. The user repels with one or both his paws and quickly engulf around himself up to 5meters, in a subtle albeit translucent but visible paw bubble. The user is the center point of the bubble and the bubble moves with him. The paw bubble once made, stays and is self-sustaining for a short period. Though not aggressive, anybody is able to move within and out of the bubble without any damage as it does not acts as a physical barrier though the air within the bubble is extremely dense that any physical matter moving within it becomes immensely slow. A close opposite of "Train Wreck"(instead of removing air friction like the train wreck, it increases the air friction in 100folds though alternatively affecting only non Bartholomews as non-Bartholomew can't also exploit the no-friction in train wreck, a closely opposing relativity). The user however, can move with his original speed within it thus making it look like he suddenly gains a drastic increase in speed which is not quite so. If a ninja target is caught within this, his overall speed drastically reduces x3. Jutsus moving within the barrier also becomes slow. Even the user's jutsu except paw arts, would be affected by this.
NOTE: While this is active, the user can't use Paw arts above A-ranks
NOTE: Last 3 turns
NOTE: 3 turn rest for normal Bartholomew but 2 turn rest for Bartholomew legend
NOTE: Can be used a maximum of 2 times for normal Bartholomew while Legends can use is 3x max.
NOTE: Works on physical entities and any jutsu that requires air as its medium of transport(Meaning, so far the jutsu is moving through the air, regardless of what form they may be, they'll be affected).
NOTE: Priest's personal ccj.

Simultaneously, Kurapika would dash at Zeus closing the distance before the old man could get into position for his other moves. He'd be moving at speeds his opponent wouldn't be able to track [LW = 24]. Using the momentum he'd perform a spinning clockwise back kick using his right leg. The kick would be aimed at Zeus's ankles and would have more than enough power to sweep the man's legs from underneath him. Considering Kurapika's superior speed and the effect of the paw bubble, the oldie would be unable to muster up a reaction in time to save both him and his damaged ankles.

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 + 20
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

On sweeping his opponent's feet, Kurapika would jump backwards putting 3 meters between him and his opponent, his eyes on his opponent, his puppets would rejoin him in his new position both hovering a foot above ground, they'd hover 1 meter on his flanks.

Chakra: 1490 - 40
In a flash, Zeus would be hit and swept off his feet unable to muster a suitable reaction. As soon as the blonde jumps backwards, Zeus would follow suit although he would go farther into mid range (10m). In the middle of his jump, two large panthers made of black lightning would be released from his body one after the other aimed at the blonde and his entourage.

( Raiton: Kuropansa ) - Lightning Release: Black Panther Technique (x2)
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.

1880 - 60 = 1820
HP - 40/200
 
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In a flash, Zeus would be hit and swept off his feet unable to muster a suitable reaction. As soon as the blonde jumps backwards, Zeus would follow suit although he would go farther into mid range (10m). In the middle of his jump, two large panthers made of black lightning would be released from his body one after the other aimed at the blonde and his entourage.

( Raiton: Kuropansa ) - Lightning Release: Black Panther Technique (x2)
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.

1880 - 60 = 1820
HP - 40/200
Seeing the incoming panther, Kurapika's puppets would release a barrage of chakra bullets that'd have just enough power to destroy both panthers (The slowing effect of boycott would be taken into account), the puppets would for all means be useless after doing that. It doesn't matter however, Kurapika would simply dash 9 meters forward putting him 4 meters from his opponent. Zeus would once again have his speed sapped by the paw bubble. The puppets would remain in Kurapika's previous position going through the cooldown.

(Kinzoku Kugutsu ) - Autonomous Puppets
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.

Chakra: 1450 - 10
Puppets: 150 - 40
Boycott: 2/3
 

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As soon as the puppets fired their bullets at the panthers, Zeus would jump farther behind once again putting 15m between him and the opponent. Like before, another round of black panthers would be released one after the other, totalling three with Kurapika being their prime target as Zeus lands awaiting reaction.. While they moved, the panthers would release several tendrils in an omnidirectional fashion towards their target before they jump in to deal their collective damage.

1820 - 90 = 1730
HP - 30/200

( Raiton: Kuropansa ) - Lightning Release: Black Panther Technique (x3)
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates
a black panther like creature composed of electricity that seems to
emanate from the users body. It can be used to attack multiple targets
by extending from its body tendrils of lightning to electrocute the
targets.
 

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As soon as the puppets fired their bullets at the panthers, Zeus would jump farther behind once again putting 15m between him and the opponent. Like before, another round of black panthers would be released one after the other, totalling three with Kurapika being their prime target as Zeus lands awaiting reaction.. While they moved, the panthers would release several tendrils in an omnidirectional fashion towards their target before they jump in to deal their collective damage.

1820 - 90 = 1730
HP - 30/200

( Raiton: Kuropansa ) - Lightning Release: Black Panther Technique (x3)
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates
a black panther like creature composed of electricity that seems to
emanate from the users body. It can be used to attack multiple targets
by extending from its body tendrils of lightning to electrocute the
targets.
Seems Kurapika's opponent was trying to put distance between both parties. Weaving 2 handseals in quick succession Kurapika would exhale a large sphere of wind that'd cancel out the first of his opponent's planned barrage of lightning panthers.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing two hand seals Tiger and Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

Using the explosion and debris of the colliding techniques as cover, Kurapika would swiftly merge with the ground. Moving at his superior running speed, he'd travel in an arc that'd put him a meter behind his opponent in no time. Naturally, boycott would end when Kurapika merged with the ground.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

Kurapika would unmerge from the ground, and he'd silently place his hand 5cm behind his opponent's back (where the heart would be) and release a paw blast the size of his palm that'd tear through his opponent's heart ending his life in an instant. The proceeding black panthers and their omnidirectional tendrils would further prevent Zeus from noticing that Kurapika had changed his location.

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-SA
Type: Offensive
Range: Short-Long
Chakra: 15-4030
Damage: 30-8060
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn

Chakra: 1440 - 40 - 20 - 30
 
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