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Goetia

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Unofficial - LoK's R&R

5 Day TL?

Plain field, no water source [Mid-Range]

Using (S-Class)

Post your bio and take first move if you want to.
 

Leathercandle

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That all sounds good to me. I'll be using Rentaro in sig (S-Class).

Good luck pleb



Rentaro faced his opponent, who was clad in golden armor and bore tanned skin. He looked like an Egyptian, but that couldn't be right, he felt like he recognized this man but he wasn't that tan in his memory.

Gilgamesh? No... Maybe? Dio? Dio, Dio, Dio. Di-oo. Di-ooooo, Dio. Hmmm. Gilgamesh, Gil- Gil-ga-meshhh? Gil,
Gil gil Gilgamesh? Damn neither name sounds like a real one anymore.


Rentaro repeated this line with various other pronunciations and such a good number of times before concluding that his opponent was the love child between Gilgamesh and Dio. I wonder if he fights like his dads?

Rentaro wove three hand seals as he pooled doton chakra beneath Diogamesh, forcing large chains made of stone out of the ground all around him, short range away. These chains, spinning counter-clockwise, would look like a tornado of sorts and would all have a pointed edge. Some of the chains would go rouge from the rest, and shoot out from the sides of it in towards his opponent. Instantly after using the technique, the first of these rogue chains would rush at Diomesh from behind, stabbing him through his torso and then wrapping around his waist. Rentaro would then quickly weave three hand seals as he channeled even more earthen chakra beneath his opponent, causing a swamp of mud to show itself. The swamp would be roughly a circle with a diameter short range in length, with a depth of 12 meters. Due to the momentum of the tornado, as the chain stabbed through and wrapped around the tan man it would still be spinning around, the tug not having affected him for a moment due to some slack let loose. Suddenly, Gilgio would be lifted off the ground, forcibly whipped around inside of the chains. As Gilgdiomesh was being spun around, Rentaro passively made a small gap in the tornado appear by moving the chains out of the way of a defined space about three feet by three feet so that he could see what was going on. Through that hole, Rentaro threw three kunai with explosive tags. All the while, the tornado would be sinking into the swamp.

(Doton: Shakkurutorunēdo) - Earth Style: Shackle Tornado
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user weaves three hand seals and pools their chakra under a target. Around the target (up to mid range around them) hundreds of chains made of stone bast out of the ground and spin around them, rising higher and higher to create something like a tornado (going either counter clockwise or clockwise). Chains from the tornado will blast out from it towards a target in the center, attempting to pierce them with a pointed edge or wrap around their body. The chains can pull apart a target as they spin him/her around due to the motion of the "tornado", or they can restrain them by pulling just hard enough to prevent movement. The user can mentally create openings in the "tornado" to peer into it.

-Can only be taught by Leathercandle
-Techniques that require chakra cannot be used while this is in use, besides earth techniques
-Can be used thrice per battle

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Wait. Here on my Fate Go app it says something about Ozymandias? Must be a translation error.
 
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Goetia

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Rider watched his young opponent from afar, eager to begin their spar. The pharaoh had agreed to assist the boy in his training exercises, being called to an empty field for the event. The place was rather barren, but it was no issue. As the boy strung together a sequence of 3 seals, he knew that the battle had begun. As he felt the earth beneath him shift and quiver, Rider would slap his hands together quickly, focusing chakra throughout his body. Spewing forth a large volume of fire, he uses shape manipulation to form it into a large falcon as it bursts forth from the earthen tornado. With the earth technique dealt with, the falcon seamlessly continues its flight path towards the young man. As this occurs, Rider feels yet another change in the composition of the earth. But this time, it was softening. Releasing an outburst of Lightning chakra, the discharge halts the ground's transformation, preventing it from turning into mud. At this point, the falcon Rider had released would be upon the boy, its talons open to snatch him from the ground and carry him into the sky, which would be followed by him being slammed into the ground should he fail to defend.

Farao no Hōrei #2. Horusu no Shinsei ? Pharaoh’s Decree #2. Horus the Highborn
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per duplication/merge, -10 per turn)
Damage: 80
Description: Drawing on a large amount of chakra, the user will perform 4 handseals, and spew forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon hitting a target, the user can trigger the falcon to violently explode, creating a blast that spans slightly above short-range (7 meters), incinerating anything within, at the cost of a move. What makes this technique special is not its sentient nature, but its ability to split into pieces. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. Obviously, the power of the explosion is scaled according to the rank of the falcon; weakening as the rank drops. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. During flight, the falcon(s) is/are able to rotate extremely quickly, generating a vortex of fire, which counts as a move. Anybody trapped inside the vortex will experience suffocation due to the lack of oxygen and smoke, whilst also suffering from severe burns from the heat of the flames. The high speeds of the rotation of the vortex will restrict movement, and being trapped inside for longer than 1 turn will lead to loss of consciousness and death.

⇒ Lasts 4 turns
⇒ Splitting and re-merging falcons count as moves
⇒ Usable 2x per battle

You must be registered for see images
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
 

Leathercandle

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Rider watched his young opponent from afar, eager to begin their spar. The pharaoh had agreed to assist the boy in his training exercises, being called to an empty field for the event. The place was rather barren, but it was no issue. As the boy strung together a sequence of 3 seals, he knew that the battle had begun. As he felt the earth beneath him shift and quiver, Rider would slap his hands together quickly, focusing chakra throughout his body. Spewing forth a large volume of fire, he uses shape manipulation to form it into a large falcon as it bursts forth from the earthen tornado. With the earth technique dealt with, the falcon seamlessly continues its flight path towards the young man. As this occurs, Rider feels yet another change in the composition of the earth. But this time, it was softening. Releasing an outburst of Lightning chakra, the discharge halts the ground's transformation, preventing it from turning into mud. At this point, the falcon Rider had released would be upon the boy, its talons open to snatch him from the ground and carry him into the sky, which would be followed by him being slammed into the ground should he fail to defend.

Farao no Hōrei #2. Horusu no Shinsei ?????? Pharaoh’s Decree #2. Horus the Highborn
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per duplication/merge, -10 per turn)
Damage: 80
Description: Drawing on a large amount of chakra, the user will perform 4 handseals, and spew forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon hitting a target, the user can trigger the falcon to violently explode, creating a blast that spans slightly above short-range (7 meters), incinerating anything within, at the cost of a move. What makes this technique special is not its sentient nature, but its ability to split into pieces. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. Obviously, the power of the explosion is scaled according to the rank of the falcon; weakening as the rank drops. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. During flight, the falcon(s) is/are able to rotate extremely quickly, generating a vortex of fire, which counts as a move. Anybody trapped inside the vortex will experience suffocation due to the lack of oxygen and smoke, whilst also suffering from severe burns from the heat of the flames. The high speeds of the rotation of the vortex will restrict movement, and being trapped inside for longer than 1 turn will lead to loss of consciousness and death.

⇒ Lasts 4 turns
⇒ Splitting and re-merging falcons count as moves
⇒ Usable 2x per battle

You must be registered for see images
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

The chains of earth rising around his opponent were instantly countered by the creation of a large fiery phoenix. It flapped its wings majestically and soared towards him, threatening death. Reacting to the situation at hand, Rentaro gathered suiton chakra in his mouth and proceeded to expel it in the form of a wavy wall of water, intercepting the jutsu and creating a large amount of steam in the process. With his opponent's vision cut off, Rentaro took the trademark Gyojin stance by bending his knees and positioning his palms open, facing forwards at his sides. Gathering immense amounts of chakra in his hands, and thrusted them forwards four times total, sending four shockwaves at Gilgamandios. The raw speed at which the Gyojin moved his hands would make it look like he had only thrust his hands forwards once each if anyone were to have seen him to it, however the wall of water and steam would be blocking sight. It was the usage of some sort of lightning technique that allowed Rentaro to know the precise location of his opponent. The shockwaves would have their destructive power increased dramatically due to them passing through the water technique that he had used but a moment before. Although the shockwaves would reach Ozymandios in almost no time at all, they would have a delayed effect of two seconds before his opponent would feel the full power of the blows. The destructive power of the shockwaves were so much that they would shatter part of the earth below him upon impact, and launch dirt everywhere. The result of the shockwaves making contact with him (all of which would hit around his torso area), would be lethal. It would cause both of his lungs to collapse, break most of his ribs, and cause internal bleeding. Gilio would be launched back to long range, skipping along the ground upon impact for several meters before skidding to a stop.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Gyojin Karate: Bakuretsu Hirate Renda) - Fishman Karate: Exploding Palm Barrage
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 (+40 if used in conjuncture with a water based technique) 80 + 40 = 120 damage
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, then thrusts forward so fast that to any onlooker perceives that the user only did it one time with both arms. In reality, the user has actually pushed forward two times per hand, releasing a force that hits their opponent by concentrating on the water molecules around the palms. However unlike its parent jutsu "Jodan Bakusho", Hirate Renda's shock wave has a delayed effect of up to 2 seconds before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecule, passing through a body of water before reaching the target will only increase it's destructive power.

Note: May only be used twice per match
Note: No S-rank and above water technique on the following turn
 

Goetia

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As Horus surged towards its target, Rider witnessed Rentaro spew a large volume of water in reaction to the large winged beast's attack. As this occurs, Rider mentally commands the chakra mass within Horus to split, creating two slightly smaller falcons of A-Rank strength each. This duplication alters their flight path, allowing them to fly around the watery defense. As the falcons circle back around to attack Rentaro again, Rider hears loud cracking noises from where the water encampment was, akin to the sound of gunshots. He could see particles of water and slightly distorted air travelling towards him. Electing to avoid the attack, Rider concentrated his Earth Release chakra beneath his feet, summoning a pillar of Earth that would launch him at a 60° angle into the air, in the direction of Rentaro. The falcons, now upon Rentaro, would attack him from two different directions, one coming from directly behind him, and the other from above. Both would slam straight into him, causing major blunt impact damage that would rupture his body.

Farao no Hōrei #2. Horusu no Shinsei ? Pharaoh’s Decree #2. Horus the Highborn
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per duplication/merge, -10 per turn)
Damage: 80
Description: Drawing on a large amount of chakra, the user will perform 4 handseals, and spew forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon hitting a target, the user can trigger the falcon to violently explode, creating a blast that spans slightly above short-range (7 meters), incinerating anything within, at the cost of a move. What makes this technique special is not its sentient nature, but its ability to split into pieces. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. Obviously, the power of the explosion is scaled according to the rank of the falcon; weakening as the rank drops. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. During flight, the falcon(s) is/are able to rotate extremely quickly, generating a vortex of fire, which counts as a move. Anybody trapped inside the vortex will experience suffocation due to the lack of oxygen and smoke, whilst also suffering from severe burns from the heat of the flames. The high speeds of the rotation of the vortex will restrict movement, and being trapped inside for longer than 1 turn will lead to loss of consciousness and death.

⇒ Lasts 4 turns
⇒ Splitting and re-merging falcons count as moves
⇒ Usable 2x per battle

You must be registered for see images
(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 
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