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Klad

Active member
Supreme
Joined
Jul 13, 2012
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Kumi
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Unofficial
Feitan bio in sig
Mid range
Terrain is up to you

Needs a slight update. I now got Curse Mark of Heaven on it.

CW reference

Tsuindoragonringu - Twin Dragon Rings Reference
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.

"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. Regardless, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.

Restrictions
- The effects of the rings are passive
- Can only be taught by Klad

Reference
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The Mockingjay

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Using L

We'll fight indoors, Genin exams arena if thats okay with you.

I'd like you to go first.

My CW for reference: [Kanariakōru] The Canary Cry
Type: Weapon
Rank: S
Range: Short-Long
Chakra: (+10 to vocal sound jutsu)
Damage:
Description: This weapon comes in the form of an implant on the vocal chords that works to enhance the vocal prowess of the user. Once implanted, this modification can be infused with chakra in order to empower the throat and assist the lungs in their ordinary abilities. The implant grants perfect pitching, the ability to create sounds from the mouth that would otherwise be too high or low for a normal person, perfect manipulation of others voices and the ability to hold notes and sounds for far longer than ordinarily possible, with the intention of turning the users voice into an instrument of there own, without the disadvantages faced with singing instead of playing an instrument such as a flute.
With this implant come various abilities all focused around sound and musical manipulation techniques.

First is a passive boost to any sound techniques that originate from the users throat, giving a damage boost to all techniques and increasing the rank of any below S-rank by 1.

Secondly another passive, the ability to maintain sounds for near indefinite periods of time at perfect frequency levels without running out of breath, this breeds the ability for a user to use any jutsu that would otherwise require a musical instrument from their throat.

Lastly, the user can use this active ability of the device to redirect their screams into their own body. This sends a strong vibration through the chakra network that eliminates any foreign chakra present.

- Redirecting a scream through the users chakra network can only be done 3 times and not in consecutive turns. It also leaves the device needing to recalibrate and therefore switches off for the users next turn.
- Redirecting counts as one of the users moves per turn and is an S rank chakra surge.
- Weapon will require surgery to implant it on the chosen bio through the NB Hospital
- Sound techniques S-rank or above originating in the throat will gain a damage boost (+10 damage), but not the rank boost.
- This weapon does not increase the range of techniques. The short-long range refers to its use alongside techniques that are already long range in their regular usage
 

Klad

Active member
Supreme
Joined
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Messages
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Crouching down to reach his ankles, Feitan unstraps his weights and throws them towards Leksa in one swift motion. He may not look like it but he's quite

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Without moving an inch, Feitan channels dark chakra all around (wherever she may be) Leksa's short range, manifesting a barely noticeable dark layer which is 2cm thick. She wouldn't have any reason to look down below as Feitan did not take any form of action. However, for this technique to come into fruition, one condition must be met. Feitan, with his enhanced speed, dashes forward and tosses 2 kunais aimed at each of her legs.

Meiton: Mōtaru no naitomea - Dark Release: Nightmare of the Mortal
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 20 (30)
Damage: 40 (60)
Description: A technique which is controlled by the user and considered to be very fast in performance, the user activates either dark mark on his palm and sends a near invisible dark layer to reside on the ground. It is 2cm thick and the size of this layer is usually up to the user, but it cannot be larger than the short range radius from any target. The mechanism of this technique lies within any sudden movement done by a target with his feet. Be it a jerking movement in order to run, or simply a foot stomp, the dark layer will trigger and a total of two black, adult-sized and with elongated forearm arms will emerge from the layer and capture the target in mid-movement, restricting their movements. The way the hands emerge is dependant on how the user describes them in his move. These hands have the ability to absorb chakra, and as they start sapping, they gain a slight blue hue, and this will further increase their grip on whatever body part of the target. With the performance of one handseal, the user is able to set these hands aflame; creating a sea of full of blue flames which can cause 2nd degree burns to the target.

- The dark layer can stay only for three turns in the battlefield.
- Usable only thrice per event/conflict
- Can only be taught by Klad
 
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