[Closed] Zaphkiel, the new De-Rust detergent!

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"Arjuna, Give up!" Lena was actually trying to hold back from further attacking the self-proclaimed God. Mainly because after a bout of combat, he had at least given her the time of day. Maybe he was feeling some regret, though the man still continued to attack her - Lena liked a lost cause. He threw his sword down at her, calling forth a pillar from the sky which tore through Songbird like it was nothing - the summon disappearing from the battlefield.

"Hmm...My Songbird."

Lena growled and raised her left hand, keeping her sword down to her right calling forth the Glyph 'Kyōki' in it's full size. The pillar would collide with it and absorbed into the glyph as it acts as an umbrella for Lena. The Glyph turns from purple to Blue and counterattacks immediately with a large pillar of flames 3 meters in diameter at Arjuna as he was falling towards it. Within the pillar as it fires towards Arjuna would be countless Reaper of the Cards channelled into it. Following up the attack, Lena is surrounded in a green shroud - an arm of an entity reaching up and grabbing Arjuna from the sky into it's hand applying pressure to his body so that he would pass out whilst pulling him closely towards her.

"Ek hugsvérr hafbondeðr - all things considered."

Type: Supplementary/Offensive/Defensive
Rank: C - S
Range:
Short - Long
Chakra Cost: 15 - 40 +10
Damage Points:
30 - 80 +10 =90
Description:

This Technique is an Art-form among those capable of utilizing Dark Release. The users learn to create a sort of circular glyph which is the core idea of the technique itself (Glyph does not have to look like it does in the Picture, it can be Custom the User as long as it is Circular an has the Kanji for "Kyōki" & "Chie"). The Glyph is not a Seal, it does not seal anything or perform anything outside the parameters of Dark Release. The Glyph can vary in different sizes, the bigger the size of the glyph usually means the stronger it is; when formed it comes from the user's dark mark when they hold out their arm and open their hand - it seems to expand from the dark mark and float in front of it to it's required size in a instant so that it can successfully intercept oncoming techniques. The Glyphs come in two different colours, Purple and Light Blue - light the two forms of Dark Release. Wherever the User's hand moves the Glyph follows parallel to it.

Insanity - Kyōki
When a Purple Glyph or "Kyōki" is Created it does not require the use of "Inhaling Maw" to be formed beforehand as this is an absorption technique on it's own. The Glyph will be created from the palm as usual in the direction the user points their arm - these Glyphs will absorbs Chakra proportionate to it's chosen rank going by the elemental Strengths and weaknesses guide of Dark Release. The Glyphs are also pretty solid, acting like an actual barrier; smaller purple Glyphs can be used to defend against Taijutsu attacks and at the same time absorbing some chakra from the contact made by the opponent. The Glyphs act like Draining Touch when made contact with, they will absorb double the amount of chakra used to create the Glyph which will go towards Fueling Dark Release Techniques only.

Wisdom - Chie
When a Blue Glyph or "Chie" is Created it does require the use of Inhaling Maw or An Absorption Technique like the use of Kyōki. If Kyōki is used beforehand then the Purple Glyph will become Light Blue after Absorbtion is made, creating Chie. The user does not have to use Chie straight away, they can right after absorption, but don't have to. The Glyph can be taken back into the user's dark mark or shrunk and placed on the user's body, surfaces, weapons - the Glyph will seem to tattoo itself on the user, the glowing purple/light blue will fade slightly but will still remain active (Shrunken Glyphs can be as big as a Golf ball). The Glyphs can be activated at anytime by the user, they will glow Bright Light Blue before unleashing it's attack. The user can also place his hand back on the mark and the Glyph will go back to it's original size and follow by the user's hand again.

When used to attack, Chie can be used multiple ways. From the Glyph the user can release a Beam of Blue Flames that shoots from the Face of the Glyph and travels in a Linear Path, with both hands against the Glyph the user can move and aim the Beam around, of course unless the Glyph isn't on the user's hand this can't be done. Or The user can release up to four Blue Fireballs which can be manipulated to attack different targets or the same target just from different angles - they explode on impact. Finally the Glyph if it has been shrunk and placed on a weapon for example can release the flames so that it covers a section of a weapon or anything they have been placed on, this works for Limbs as well or if placed on the enemy can be used to set fire to them.

- S-Rank Version can only be used twice and has two turn cooldown. No S-Rank or above Dark in the user's next turn.
- A-Rank can only be used four times per battle
- When Kyōki successfully absorbs a Technique, it automatically becomes Chie
- Maxmium size a Glyph can be is up to 3 meters in Diameter.
- Minimum size a Glyph can be is about the size of the user's hand (Unless purposefully Shrunk).
-Maximum of 4 Glyphs can be active at any given time
- Each Glyph Made is a Single use of this Technique, cannot make multiple Glyphs with One usage of the Technique
- Must be Taught by LonelyAssassin

Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description:
The user will stream their cards into a jutsu, the cards won't be damaged by it and will simply travel with them offering no damage boost or perk. It is simply a way to tranzit the cards across the battlefield with a little more ease. As they form a technique with their chakra the cards will be stream through it to hide within the structure or energy (of course within reason, if the technique is too small then it won't be able to hide any cards in it). For example if When the technique is countered or lands the hit, depending on it's size cards of the same proportion will be littered across the battlefield and could potentially hit some one if they were to fall on them - however they can be simply countered through freeform. Whilst this jutsu is active the user can choose which jutsu they stream their cards into passively.

- Activation of this is instant and can be within the same timeframe of the first jutsu it is used with
- Can only be used on Techniques that come from the user or erupt from the ground.
- Must know Reaper of the Cards.
- Lasts four turns

Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage.
Note: Mangekyou or higher must be active to utilize.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

Chakra: 1040 -20 -10 -60 =950

Health: 285 -5 -10 =270

Mangekyou Sharingan: 3/8
 

Zaphkiel

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After performing the Final Prayer, Arjuna glanced again in Lena's direction only to see she was still standing. She had an arm up, and before it an ornate barrier which shone with an intense blue glow. It didn't take him long to realize what this meant. He had expected a counter attack. As the pillar of flames erupted from the glyph, Arjuna slams his hands together to summon the mysterious Seraphic Water element granted by one of his many Authorities. Two human-sized orbs would form at either of his sides that look very much like regular water but would actually be many times denser and hotter than regular water due to a unique Sound infusion, Voice of Glory. From these orbs two swaths of flowing water would pour out and begin orbiting Arjuna similar to a planet's rings while restricting direct view. "Now why would I do that..." He looked down between the swirling water with eyes now focused at her chin. "Lena of the Mangekyō Sharingan?" The fire would crash into these very same 'bands' and be extinguished, after which Arjuna commanded the orbs to merge into one and launch itself at Lena before she could gain momentum for a followup.

During this maneuver he would also manipulate the talwar below that had been lodged in the ground all the way up to its hilt. Via a thin wire that tethered himself to the weapon, the Berserker would yank it from the earth and send it high into the sky (avoiding the Seraphic Water technique, of course) above both combatants where he would release the clone with a single hand seal. Step one completed. As Arjuna landed about ten meters to Lena's left he thought back to the interesting pattern her eyes had taken on. "Though, I am beginning to recognize your strength..."


(Seraphumizuton: Eikō e Eistibus; Uranai)- Seraphic Water: Glory to Eistebus; Divination
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (+20) (-10 per turn)
Damage: 80 (+20)
Description: Primarily a technique created to showcase the true might of Seraphic Water, Uranai is equally as pleasing to the eyes as its devastating to the body of the enemy. The technique begins by the user clapping his hands and summoning at least four spheres of the element around him up to short ranged. The spheres are exactly 2 meters (6.5 feet) in diameter and contain a staggering amount of the element in their confines while remaining by the user (short ranged) by default, even if he moves. From these spheres, at mental command or with hand gestures, the user can have bands of Seraphic Water spill out and travel around his position, like dragons in flight. These bands of water take circular paths and leave one orb to enter into another. Because of this, as soon as one orb has emptied, water from another fills it, and so no one orb would ever be empty while none would ever be full. This continuous raze of water flowing around the user can form a semi dome that covers his short ranged position from every conceivable angle excepting underground. The user can then command the spheres to move away from him and occupy the area up to mid ranged. At a such a distance from the user they become less spherical shaped and seem to sort of bubble as the chakra control isn't as strong. However, they will retain the ability to spill forth thick bands of Seraphic Water and connect to their fellow spheres to turn the entire area into a dome of chaotically interweaving streams. If an opponent(s) occupy the mid ranged space then the spheres cannot come within 5m of living people but the bands, in their travels, are more than capable of touching them, which becomes a horrid experience once it does. Instead of simply brushing on opponents and pushing them around in the chaos, Seraphic Water is dense enough to pick up a grown adult and even large creatures, and not only toss them around inside the many bands, drowning and sapping the moisture from their bodies, but also crush bones. The user can choose to align any of the four orbs in any orientation/fashion he wishes and can either have all four bands (each B ranked) come together for one crushing stream (S ranked) or have them attack multiple targets simultaneously (which is the default attack route). At the same time, if there are any open wounds or general points of entries on anything caught within the techniques AoE then the element is able to enter into and wreak havoc from the inside of its targets. This can include entering through the opponent's mouths, noses, ears, etc, as well as techniques weak to SW. While sustaining this technique at a rate of -10 per turn the user is unable to perform any other chakra needed techniques until it is ended or destroyed. One very important factor to note though, is that Earth techniques, despite being strong to SW can also be affected by this technique. Doton techs of A ranked and below, if this technique manages to get into any crevices present on the structure, are able to be put in "stasis". That means, Seraphic Water infiltrates any openings seen and seemingly cancel out the chakra present (S ranked SW is equal to A ranked Doton), and until the Seraphic Water is removed or a higher chakra amount is poured into said structure, it will remain unable to be controlled by both the user and his opponent, leaving the structure simple motionless. During such an effect, this technique also becomes inapplicable for manipulation or control by the user as well, this means neither the Doton structure or the Seraphic Water technique can be controlled by the prospective users, similar to a standard stalemate.
Note(s):
- Usable only twice (2x), with a turn (3) cool down between usages
- Lasts 3 turns with each use
- No elemental type techniques above A ranked following the turn it ends.
(Oto-Seraphumizuton: Eikō no Koe no Sandarufon) - Sound/Seraphic Water Release: Sandolphon's Voice of Glory
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: (+20 to technique)
Damage: N/A
Description: Using Seraphic Water's unique relationship with Sound, Voice of Glory is meant to supplement the element through a passive infusion. When performing a Seraphic Water technique the user may infuse a trace amount of their Sound chakra by paying extra chakra (+20) and have acoustic vibrations propagate throughout the affected jutsu. These are high energy, Destructive Sound Waves that are absorbed by the Seraphic Water and converted into heat energy. This allows the technique being performed up to A-ranked to gain a rank boost and +20 for S-ranked techniques. Vouce of Glory is incompatible with Forbidden ranked Seraphic Water techniques. The first perk that the affected jutsu gains with this infusion is an almost total lack of sound, similar to (Seraphumizuton: Bōsei no Hasmed; Shizuka Shōkyo)- Seraphic Water: Tyranny of Hasmed; Silent Erasure. This is because the sound waves are being absorbed and converted as quickly as they're produced, which leads to the second minor perk which is heat. Voice of Glory allows the affected Seraphic Water technique to be many times over the boiling point of regular water, thanks to its heat capacity of over a thousand degrees, able to burn and dessiccate opponents at the same time. The user will be unable to perform any other Sound techniques above A-ranked during the turn Voice of Glory is actiavted. Can be performed four times with a turn cool down in between uses.
(Yousobetsushori Ninjutsu: Rongu Karakuri) - Elemental Ninja Arts: The Long Con (Ref)
Type: Offensive
Rank: B-rank
Range: Short - Long (if thrown)
Chakra: 20
Damage: 40
Description: This technique is a rather creative technique. This technique is an alternative performance of the Shadow Clone Technique in which the user will create a bladed weapon out of one of the basic five elements, but with a twist. It gives of the impression of a normal elemental bladed weapon, but hidden within the chakra is a shadow clone of that decided element. Once the weapon is created within the users hand (at this time depending on the element chosen the user will receive some effects from it, example if they picked fire they would receive minor burns from holding the weapon) - from there the user will throw the elemental bladed weapon, at any time the user can perform one hand seal to release the elemental shadow clone from the elemental blade, if so the clone will grasp hold of the blade and fight. This technique is best used as an assassin technique; getting the sword behind the opponent and stabbing them from behind. The speed at which the user performs this technique has given the illusion that the user is using Space–Time Ninjutsu on more than one occasion. Additionally, by manipulating the position of the blade via wire strings he can more easily position his blade behind an opponent.
Notes:
- Only usable four (4) times per-match, and one clone per-usage.
- Bladed weapon can range from anything from a kunai to a longsword, tanto, etc.
- Follows the rule of only four (4) clones per-match.
- If not thrown, the weapon stays active for four (4) turns. If thrown the weapon and the clone within the blade stay on the field for three (3) turns.
- Any of the basic five (earth, fire, wind, water, or lightning) can be used to create the weapon, and cannot be a mixture of two elements unless the user has the required training (Yin-Yang Release).
- The user will receive minor damage holding the elemental blade, depending on the nature of the chakra (fire - minor burns, lightning - small shocking, wind - minor cuts, earth & water - no effect)
-The clone can only use the element(s) its composed of and non-elemental abilities.
- Can only be taught by Nathan.

Chakra: 1610 - (60 + 3) = 1547
 

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Lena grinned, her red eyes not truly focused at one point in this moment as they move around to keep a track of multiple goings on at once. Her Susano'o would still manifest, a partial torso around her body as a giant right arm grows from the shoulder with many cards within it and punches through the water, bending at the elbow the hand swoops and grabs the Talwar in it's large hand, crushing the blade as it was pulled out of the ground into the air. No you don't.

At the same time to this Lena using her sword to cut the Leg Weights' straps off her feet and shoots in the direction of Arjuna, knowing where he's going to land her speed carries her to his direction. She leaps forward thrusting her right knee into his stomach - her body curled around his right side.

"Beginning?" Her upper torso twisted clockwise so that her alternate left elbow could crunch down on the back of Arjuna's head to knock him out.

Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60 +10
Damage Points: 80 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage.
Note: Mangekyou or higher must be active to utilize.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.

Rank: A (S)
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

Chakra: 970 -60 -10 -20 =880

Health: 280 -10 -5 =265

Mangekyou Sharingan: 4/8
 

Zaphkiel

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Arjuna frowned as his sword was crushed so cruelly. Though, he had to commend her precision to have even spotted it beyond the water. Those damn eyes. The ethereal skeleton that had formed over half the side of her body to defend was equally impressive. No doubt another perk of her bloodline. As it disappeared from around her Arjuna noted she was completely unharmed, even after he had boiled the Seraphic Water to such high temperatures. "Hmph."

During this he saw how Lena's sword reached down and removed some sort of restraint on her legs. Then she burst forward with new speed in an attempt to interrupt his landing. With his passive (x2) tracking and Inner Sonar, Arjuna was more than able to witness and keep tabs of Lena in her speed. He quickly conjured two basketball-sized spheres within his immediate vicinity as he falls,
. The blue sphere would appear under his outstretched foot where he would land on it instead of the ground while commanding it to rise him high up (edges of mid range, 15m) over Lena's head, going in the opposite direction she was. To follow his movement she would have to peer up and over until her neck couldn't go anymore, and changing directions that suddenly would be even more difficult, given that she was running at full speed originally. As Arjuna is carried back toward where his Seraphic Water technique was bested he forms the seal of confrontation with his left hand while the right throws his second sphere, the gold one, at the back of Lena's head.

The steaming water that Lena had punched earlier was now spread all over the terrain, seeped into the soil, even under her shoes as she ran through it. A thick fog would begin pouring from the puddles lying around as well as every other source that was within his mid-ranged area. The fog would rise up all around him and obscure Lena's normal and Sharingan sight, limiting vision to only four meters. Given her proximity earlier and still with the Seraphic Water remains, the Undying Fog would even start spawning on her shoes and anything else that might have come in contact with it.

"Yes. Your true strength. A power you've been holding back all this time. Those eyes aren't the only things supernatural about you are they?"


(Fūinjutsu: Ishutaru no Heiki) – Sealing Technique: Ishtar’s Armory
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-5 per turn)
Damage: 60
Description: This technique is the sibling of Sealing Technique: Ethereal Guardian. Like its sister technique, Ishtar’s Armory employs the same principle of malleability and versatility allowing the user to produce a wide variety of barriers. These barriers, like the familiars created by Ethereal Guardian, are limited only by the user’s imagination in their creation allowing the user to produce objects which range from simple geometric constructs, such as a pillar, to something as complex as a sword, kunai, bird, or dragon. Although, unlike the Ethereal Guardian, which allows the user to produce familiars which siphon chakra these constructs are static and simply drain the user’s chakra should they be sustained over multiple turns. The created objects cannot exceed a maximum of 15 meters in height or width. By default their created color, like Ethereal Guardian, is white. These constructs are created within short-range of the user and can reach up to long-range from the user’s position. They are capable of levitating by default, like Ethereal Guardian. The user is able to produce multiple constructs freely, following normal splitting rules. Ishtar’s Armory can be used four times per battle with two turns in between applications. In the following turn the user is unable to use Sealing techniques above B-Rank. Creations are only able to be sustained for up to two turns, during which it will occupy one of the user's three moves per turn.
(Seraphumizuton: Tamieru no Shitsumei; Fumetsu Kiri)- Seraphic Water: Tamiel's Blindness; Undying Fog
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30 (-10 per turn)
Damage: 60
Description: With a single hand seal the user will release either from his body or any existing Seraphic Water sources within mid ranged of his position an immensely thick variant of the release: mist. Although technically fog due to its density, the technique more or less behaves like mist where it greatly hampers the opponent's visuals. When active, the Undying Fog renders anyone (other than the user) within it unable to see past 4m of their position in any direction. Doujutsu is also ineffective as the fog is permeated with the user's chakra, acting like a screen both to natural and supernatural senses. What makes the technique noteworthy though are three things: true to its name, the Undying Fog is seemingly limitless in that so long as the user keeps the chakra upkeep it will keep spewing from its source (be it the user's body or a Seraphic Water source) and is able to last more than the turn it is created up to 5 turns at a time. The second is that the fog carries with it the regular properties of the Seraphic Water element, where if it comes in contact with living things it immediately gets to work desiccating the opponent(s) from the outside, with emphasis on moist tissue/areas such as the eyes, exposed flesh, etc. But on the inside... If the fog is breathed, ingested, or taken into the body by other means, it causes great nausea in the first turn, preventing opponent(s) from performing techniques above A ranked. On the second turn the nausea turns to uncontrollable vomiting, which needless to say prevents the opponent from doing most things such as standard rotary movement like walking or forming more than two hand seals at a time. On the third turn diarrhea kicks in. By this time the opponent(s) would lose almost half of their bodies' natural water and will begin to look mummified. By the third turn the aforementioned effects would have almost doubled along with the opponent having very blurry vision as the moisture is sucked from their eyes. If the opponent doesn't leave the mist or remove it by the end of the third turn they will perish unless immediate medical attention is had, at which point the technique would come to an end. If the opponent manages to leave the Fog the turn it is performed then they would escape before any of it harmful effects take hold. However, if the target fails to flee or dispel the Undying Fog after one turn, any of its effects (i.e the nausea, vomiting, etc) will linger for one turn after, even if they manage to leave. But not to be entirely linear, the Undying Fog can also be used as a source for other Seraphic Water techniques by having it condense back into mostly liquid. However, if used to fuel a Seraphic Water technique above A ranked, it is immediately terminated and will go on a three turn cool down. Regular usage places it on a two turn cool down.

Note(s):
- Can only be performed three (2) times, with a two (2) turn cool down between uses.
- If used as a source for other Seraphic Water techniques above A ranked it is ended and goes on a three (3) turn cool down instead.
- Lasts 3 turns.

Chakra: 1547 - (30+30) = 1487
 
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Lena wasn't just going to keep running if her prey was not going to fall in to her hands, as Arjuna conjours the orbs - she'd perfectly see him do so and stop her assault. Seemed her wanted to stay well above her. Her Mangekyou concentrates on his foot and then. Ignite. It was like his orb had seemingly turned against him as black flames erupted once more from the God's Foot. Her eye was bleeding before, but more poured down her cheek. Simultaneously the Inner Daemons within her body hardened her skin, more accurately they created a flesh shield around her face leaving an opening for her eye to look through as the other orb collided with some force into her head - breaking apart the flesh from her face and sending her to her knee.

Lena coughs up dead thoracica flesh and blood that had gotten into her mouth from the impact, though it gave the impression it was her own from an outside perspective. Whilst on her knee she thrust her arm up and created a Glyph of Wind above Arjuna horizonatally which then split into four miniature versions of it and spun at him at rapid speeds in an attempt to cut his torso up. Two glyphs go for his back and chest, the other two go for his arms in an attempt to make them useless.

Laboured breaths and warning words manage from Lena, "My True Strength? You don't want to meet her."

Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.

Type: Supplementary / Defensive
Rank: A (S)
Range: Short (- Mid for Larger Summons)
Chakra Cost: 30
Damage Points: N/A
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements.

The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.

- Can only be used on up to four Barnacles, A-Rank power would be divided between them
- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts A-Rank and above in the same turn
- This Technique has a two turn cooldown

Type: Offensive/Defensive/Supplementary
Rank: C - A
Range:
Short - Long
Chakra Cost: 15 - 30 (-5 for movement)
Damage Points: 30 - 60
Description:

The user in the air creates a out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.
The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.
The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.
- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

Chakra: 880 -70 -30 -30 =750

Health: 265 -5 -30 =230

Mangekyou Sharingan: 7/8
 

Zaphkiel

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Not long after creating his spheres Arjuna saw a trickle of blood drain down Lena's chin along with a thick outer layer of skin being formed. He could only guess what this meant as the last time he saw her eyes bleed he was hit by... His eyes narrowed as the all-too-familiar heat and black flames of Amaterasu began forming on his leg. "So, you fully intend to kill me..." The Berserker makes a claw out of his free hand while dragging it down over his face, transforming his into Entropy. As this happens he dispels the previous blue orb, allowing himself to fall--instead of rising up--inside the ground, phasing through it completely and thereby cutting Lena's direct line of sight to his leg and body. He recalled how slow the Black Flames were to ignite, and used this to his advantage, though he knew she would still be able to see his chakra flow. The flames would continuously burn the area where he entered the ground, being that that was the last place Lena would be able to follow his leg, her focal point, before it disappeared.

But he doesn't stay long inside the terrain. Arjuna would almost immediately reappear some six meters behind Lena's kneeling form the flaming patch of earth after having quickly moved there at his base speed. "
Well this is a fraction of my true power, Lena. I hope you're impressed." If she decided to continue with her hieroglyphic attack they would hit his body and be cancelled anyway. He held up a finger and formed a four meter long spear of solid Entropy to levitate just above it. "And there is much more to see." He sent it flying toward Lena's turned back--though it was far from a surprise attack.

( Entropoton: Mugen no Sokumen ) Entropy ∞ Aspect of Infinity
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: 80
Description: Aspect of Infinity is a technique that allows the manipulation of Entropy in its condensed form throughout the body and infusing it with the element. The jutsu requires three hand seals, after which the user becomes a more condensed form of Entropy which appears like a dark silhouette with a shimmering outer edge caused by the passive emission of radiation. Inside the user's body will appear to be filled with small pulses of light reminiscent of stars and their eyes will glow a blueish color. As per natural properties of the element, the user is able to phase through solid objects and those devoid of chakra such as the ground. This can be done passively while Aspect of Infinity is active but while phasing the user will be unable to deliver physical attacks such as free form and Taijutsu or perform techniques other than Entropy. The real strength behind this jutsu comes from the body, whereas the user is able to interact directly with their own energies, enhancing their attacks. While Aspect of Infinity is active, the user is able to perform Entropy techniques with added potency ( +1 rank to techniques up to S-rank, and +20 damage above S-rank ) while halving the number of required hand seals. This is to compensate for them being unable to perform any other forms of elemental Ninjutsu except for Fire and Lightning ( Entropy's component elements ) and elements composed of the two, as well non-chakra aided Taijutsu and of course, Entropy. If the user is to be sealed while Aspect of Infinity is active the Entropy chakra will disperse, ejecting the user while the energy is being absorbed. Likewise, if an attack were to overpower this jutsu, the resultant damage after clashing would carry to the user while the state deactivates. Can only be used twice per match, lasting four turns each, and has a two turn cool down.
(Entropoton: Akuyaku no Shizuka) Entropy ∞ Silent Undoer
Type: Offensive/Defensive/Supplementary
Rank: C-S (A) (S, Aspect of Infinity)
Range: Short-Long
Chakra: 15-40 (-10 per turn)
Damage: 30-80
Description: This technique serves as a basic release for the element, and allows the user to concentrate various amounts of Entropic Radiation either within his body, the terrain around him, or even the air. When conjured without a source the element cannot be formed within 5 meters (short ranged) of an opponent, unless the user himself is within that range. The radiation can be used in various forms; it can be condensed into solid objects such as weapons, shields, pillars, etc and it can stay as simple radiation to cover vast distances and wreak havoc from afar. When made into objects, the element will be able to, upon contact with techniques and/or chakra filled entities, disperse the kinetic and potential energies found within said technique which can cause it to lose form. The other side to this technique is when the element is released in full blown radiation form. As per abilities of the CE, the radiation is able to pass through solid objects to get to hidden targets. Once contact is made the radiation will forcefully scatter the energies within its target which can lead to severe internal damage within people and summons, and loss of form to techniques. To use this technique above B-ranked, the user will have to perform a hand seal. A-ranked usages require two hand seals and a turn cool down between applications, S-Ranked requires three hand seals, two turn cool down, and a maximum usage limit of three times. After using the S-ranked variant the user will be unable to perform Entropy techniques above A-Ranked in the next turn. Applications of Silent Undoer can remain on the field more than a single turn up to a max of three turns but at a price of ten chakra per turn.

Aspect of Infinity 1/4
Chakra: 1487 - (30+40+2) = 1415
 

Never

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Arjuna takes an interesting form right before Lena's eyes, but it would be no use... That was until he disappeared into the ground, leaving the Black Flames behind as they wouldn't be able to pass through the Earth themselves. Clever. Lena however could still see her prey, she stood from her knelt position and released thousands of minuscule dark spores that spread across the field up to mid-range whilst he was still down in the ground - they could not be seen. She turns around and swallows a pill at the same time as her Monsterous Feast technique; walks over to where he was going six meters behind her. As Arjuna rises from the ground the Dark Spores would immediately latch on to him and absorb his Energy form as he rose from the ground, turning him back as he was coming out of the ground would probably be uncomfortable and quite painful to endure as he felt the tight squeeze coming up. Lena grabs a (left) fistful of his hair and cocks his head up towards her staring directly into his eyes to induce him into the Tsukuyomi...

Type: Supplementary | Defensive
Rank: A (S)
Range: Short-Mid
Chakra Cost: 30 (+5 each turn) +10
Damage Points: -
Description: This technique requires the user to have absorbed chakra from an opposing technique with the use of "Inhaling Maw" or Dark Release variants able to absorb chakra. The user manipulates his chakra & releases thousands of minuscule Dark spores that spread across the field reaching Mid range in mere seconds. The spores are imperceptible by regular means, relying on a chakra sensory or doujutsu user to be able to detect the chakra itself. The spores are almost sentient creatures, able to be controlled not only by the user, but by their hunger of chakra. Being drawn toward foreign chakra the spores begin to feed on it, eating away until nothing is left dispelling the opposing technique itself. Due to the large number of spores, they are able to feed through the technique swiftly. The spores are only effective on energy based techniques A Rank or the equivalent of it, Strengths & Weaknesses apply. Unable to feed through such element as Earth, Water or a majority of solid objects & after having absorbed chakra & dispelled the opposing technique, the spores rush back toward the user's marking, able to use the chakra to perform Dark Release techniques. The spores are able to remain on the field for up to two turns without feeding on a chakra source.
- Can be used twice.
- Can absorb only one set of spores each turn
- Taught by Method

Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious and unable to fight regardless of body's physical condition
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter

Chakra: 780 -30 -10 -20 +800 -70 =1510

Health: 230 -5 -20 =205

Mangekyou Sharingan: 8/8 *Salutes*
 

Zaphkiel

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While underground Arjuna was able to locate Lena via echolocation and even trace her as she walked over to where he had planned to emerge. So she was following his chakra after all. Arjuna would prepare for the encounter by waving an arm and creating a cloak of blue flames around himself like the last time but this time with a sword of Entropy in hand. Rising from the ground he was surprised by the countless dark spores that immediately began swarming him. If it weren't for his aura of Entropy radiation they would have succeeded too. Instead they were disintegrated immediately upon coming in contact with his cloak, cancelling both techniques, but leaving his Aspect of Infinity untouched. At the same time he sees Lena reaching for his 'hair' and slaps away her hand with a frown. "This colored chakra of yours... its only purpose is to absorb and devour?" Arjuna keeps his eyes trained on her chin and folded his arms. The two only inches apart. "What is it called?"

( Entropoton: Eien Ni ) Entropy ∞ Ad Infinitum
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 per turn)
Damage: 80 (+20)
Description: The user will begin exuding Entropic Radiation outwards from their person with three hand seals. The radiation can be shaped into that of a blue cloak or shroud on fire (think KCM) that appears to be touching the user but can also just be an aura radiating outward. It stays in the user's short ranged area and deals solely in supplementing them for the sake of close-quarters combat. A unique effect of the shroud/area is its "Annihilating Touch" where anything that the user comes in contact with and vice versa, will be broken to individual pieces. This is a much more destructive side of the element coming into play, where the bonds between particles can be severed and/or made weak thanks to Raiton's influence on the element. Opposing techniques no matter how big, so long as they are within range and rank, will be broken down into lesser, insignificant bits similar to dust with even the slightest touch of any part of the user's body. Regular clashing mechanics apply when this technique comes into contact with opposing jutsu such as being weakened by lesser attacks and being overpowered by stronger ones. Alternatively, the cloak/aura can also be shaped into rudimentary weapons for attack and defense such as swords, kunai, shields, etc and are too capable of executing "Annihilating Touch" through physical contact but they cannot leave the user's short range at any time (i.e no projectile weapons). Through hand gestures the user can decide what gets slowed within his domain and what passes unhindered. The cloak/shroud can range from a simple haze to a brilliant, cold flame depending on the user's whim and is cosmetic for the most part. Can only be used once every two turns at a maximum of three times, and will restrict the user to A-ranked and below Entropy techniques for a turn afterward. Lasts only three turns per usage.
(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

Aspect of Infinity 2/4
Chakra: 1415 - (40 + 3 + 30) = 1342
 
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Lena's hand recoiled as Arjuna swiped for her - in turn her red eyes faded, her normal green eyes returned - not that they were normal to her opponent. She observed her opponent closely, in the flesh - sort of. Up close and personal. He questioned her again, she was okay with a conversation.

"Heh seems we both have mysterious abilities to the other. I'll tell you this one if you tell me about one of yours. She raised her hand, showing the print on the palm of her hand. Meiton."

Her hand moves back down to her side and her eyebrow rises; it's not everyday in an fight with your opponent you stop and talk about each other. Not that she had anything against it, she was actually really enjoying herself.

"It doesn't just devour."
 

Zaphkiel

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Arjuna watched with odd fascination as Lena presented her Dark mark. "Meiton..." In return, he dispersed the Entropy transformation to reveal his body once more. Only this time it was not the same person Lena had been fighting all this time. His normally flowing white hair had suddenly grown short and dark, transitioning his image almost completely to something more.. . "I am a Berserker of the Surgebinder Clan; heralds from the Throne. I suppose my abilities would seem a mystery--the energy that flows through me, Prana, is quite exotic. Reality bending, even." He then reached for a small gem within his pocket and held it out for the woman. "You have garnered my respect, Lena of the Sharingan, and so if at any time you need aid break this stone to summon me. I'll be there."

The gem was made of a very unique element that Arjuna had reserved for the creation of his Lostblet rather than for combat. An eerie mist would emanate from it as its frigid surface cooled the air around it. "Careful not to touch it with your skin."


Tsubaki no Hayashita Sennin: Shiro Someru | Dance of the Bearded Sage: White Dye
Rank: C
Type: Supplementary
Range: Short
Chakra: 15
Damage: N/A
Description: The user can channel chakra into his hair allowing him to change the colour into any colour the user wishes. The hair can be different coloured at many places, meaning the user can colour each hair a different colour if he wishes. This is best used for camouflage and hiding from the opponent to then strike him when the user is ready.
(Hokkyoku āsurirīsu: Fuyu no Sasayaki)- Arctic Earth: Whispers of Winter
Type: Supplementary/Defensive/Offensive
Rank: C-S (C)
Range: Short-Long
Chakra cost: 15-40
Damage: 30-80
Description: The most rudimentary technique of the release. By focusing Arctic Earth chakra throughout the body and/or surrounding earth the user is able to create tools and constructs made of permafrost. These can range from simple a kunai to a full length staff in terms of weaponry as well as walls, pillars, and other complex shapes. They can be formed from the earth up to mid ranged of the user and carry a certain malleable property in that, whenever the user comes in physical contact with his creations he can will them change shape and re-purpose (for example a kunai morphing into a tanto) but not rank (meaning the new tanto would remain the rank of the kunai). The size of these creatioms are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Destructive Earth Rising Pillars'. As per the properties of Arctic Earth, whenever these constructs come in contact with exposed skin it leaves it painfully frostbitten as the element is very frigid. With the seal of confrontation the user can manipulate said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 4× per match.
- No S-Rank or above Arctic Earth techniques on the next turn (after the S-Rank version is used)
- Morphing of constructs cost 10 chakra each time done but doesn't take up a move slot.

Chakra: 1342 - (15 + 15) = 1312
 

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Lena listens to her former opponent closely and holds out her hand to grab the "gem" like construct like she didn't listen to his warning. But her hand didn't continue, instead from between the scars on her arm dark threads leak out in a mass that covers the gem over a few times and she brings it back into her body. The Gem covered in protective threads under her skin.

"I'll keep it close to one of my hearts. Arjuna..."

Her hands move up to either side of his face, taking it into her hands delicately and she plants a kiss on his lips. Her right hand moved passed his ear, pushing his hair over it - though using sleight of the hand she tucks one of her metal cards behind his ear. The card would have an ink portrait of her on it.

"Something to remember me by."

Rank: C-S Rank (B)
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

Chakra: 1510 -20 =1490
 
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Just when Arjuna thought he'd seen all Lena had to offer he saw threads break through her skin and absorbed his gem. One of my hearts...? His surprise didn't end there either; Lena had planted a kiss on him. His body stiffened. He'd never had someone touch him like that. Not since..

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He recovered slowly, clutching the metal card she had tucked away behind his ear. "I should have you tried for assaulting a King but..." He flipped the card over, looking at a portrait of the woman. "You take care, Lena, I'm sure we'll meet again." With that the Berserk's body suddenly became consumed in Prana, leaving only his pale blue eyes that stared with timeless power. This only lasted a moment. In the next Arjuna was gone--disappeared, back to the Throne. Never to be seen again.

(Kanki: Jidai no Pendoragon) – Surge of Evocation: Epoch of the Pendragons
Type: Defensive/Supplementary
Rank: A-S
Range: Short-Long
Chakra Cost: 30-40
Damage Points: N/A
Description: Considered the sibling of the Era of Gods and Dynasty of Kings, the Majesty of the Pendragon involves surging a large amount of Prana throughout the user’s body in order to enter the Throne. Their body, and everything on their person, will disappear instantly in a flash of light reflecting the color of their Prana. The user will then reappear amidst another flash of light at a location of their choosing; despite its nature, this process takes a few moments. Reappearing is accompanied by a crackling sound, creating both an audible and visual queue. This is enabled by the fact that the ethereal energy constantly exists within their chakra systems. Twice per battle the user can utilize a stronger version of this ability to prolong their stay in the Throne. This allows them to exist within the alternate dimension as Prana, which effectively places their body in a stasis. This halts blood loss, the propagation of poisons, the duration of active techniques/abilities, and any other aliments or conditions. This will happen for as long as the user is within the Throne. The user can only remain there for a maximum of four turns per usage. As long as the user re-appears on the battlefield on in the same landmark, then using this technique will not count toward escaping battle. If the user opts to re-appear in a different landmark then they will effectively forfeit the battle and the event. This only applies if the user utilizes Majesty while engaged in battle and not travel purposes. The first application, considered A-Rank, can only be used once every four turns. It can also only be used four times per battle. The second application, considered S-Rank, can only be used twice per battle and operates on the same cooldown as the A-Rank version. S-Rank applications render the user unable to use S-Rank or higher Prana for the next turn, if the user remains in the Throne for longer than a turn.
Chakra: 1312 - (30) = 1282
 

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Still, with the King stuff - it was more amusing when he mentioned it this time after he looked like a Deer in headlights a second ago. Lena smirked, though it didn't last for long as energy crackled and formed around Arjuna consuming him - Lena took a few steps back staring at the blue eyes left behind before they blinked out of existence as well.

"I'm sure we will."

The atmosphere darkened and Lena looked up at the clouds which had formed overhead, she hadn't noticed. Thunder erupted and rain started to pour in droves down on her bare skin. She closed her eyes letting the rain hit her face.

"Alone again..."
 
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