/Closed [vs Ushiro]

Vroqrak

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I'll be using my Dracula biography (Link in Signature). The fighting stage has circumference up to Long-range and rest beyond that is concrete stairs. Good Luck, Ani.
_______________________​

"A test, if you may, brother."

Dracula states, his voice echoes among the field. His brother required no tests but he knew he did, and it was obvious Godot was the best candidate to bring it out from him. A smile crossed his face, as he falls to the ground, and from his mouth, a torrent of snakes are unleashed in an eerie horde. They rush upon their prey like men hungry for a feast with intense speed. From his legs, Godot would feel two snakes crawl, his skin tingling with their sensation and their hisses ringing in his ears, as they constrict his movements for their brethren to feast upon. A feast of snakes, it was, and his friend was their meal.

( Mandara no jin ) - Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.
Note: Must be able to summon snakes

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction

Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
 

Ushiro

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Godot grimaced at the sight of a horde of snakes spilling out of the man's mouth like a fountain. No matter how many snake-users he came across, he could never get over how casually they vomit leg-less reptiles. Forming a handseal, Godot doubled over and spewed a massive volume of water from his mouth onto the stage. While the water pressure raises him up, huge waves are formed that sweep across the whole battlefield and submerge the snakes along with their master. Godot stands atop the now flooded battlefield peering into the water's depths.


Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



"I could have asked if snakes could swim but i thought you wouldn't mind giving a demonstration."
 

Vroqrak

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Godot grimaced at the sight of a horde of snakes spilling out of the man's mouth like a fountain. No matter how many snake-users he came across, he could never get over how casually they vomit leg-less reptiles. Forming a handseal, Godot doubled over and spewed a massive volume of water from his mouth onto the stage. While the water pressure raises him up, huge waves are formed that sweep across the whole battlefield and submerge the snakes along with their master. Godot stands atop the now flooded battlefield peering into the water's depths.


Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



"I could have asked if snakes could swim but i thought you wouldn't mind giving a demonstration."

Still on the ground, Dracula observes the massive wall of water his opponent creates ahead of him. Utilizing his chakra with hands already placed on the ground, he instantly lowers the entire land from mid-range in-front of him downwards in a 20m deep trench. This would mean all of the water, along with his now unbalanced opponent would fall on the pit. Instantly after the technique, Dracula doesn't spare a second to create a spinning vortex of electricity around him that shoots below into the pit, heavily damaging his opponent and merging with the existing water to electrocute him even if the attack doesn't hit directly.

"I must say, it's quite ironic to see who needs to do the swimming now"


(Doton: Chidōkaku) - Earth Release: Moving Earth Core

Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target
 
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Ushiro

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Still on the ground, Dracula observes the massive wall of water his opponent creates ahead of him. Utilizing his chakra with hands already placed on the ground, he instantly lowers the entire land from mid-range in-front of him downwards in a 20m deep trench. This would mean all of the water, along with his now unbalanced opponent would fall on the pit. Instantly after the technique, Dracula doesn't spare a second to create a spinning vortex of electricity around him that shoots below into the pit, heavily damaging his opponent and merging with the existing water to electrocute him even if the attack doesn't hit directly.

"I must say, it's quite ironic to see who needs to do the swimming now"


(Doton: Chidōkaku) - Earth Release: Moving Earth Core

Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target
Noticing the instillation of a new indoor pool, Godot uses the opportunity to make some design choices. He forms another handseal to cause a water dragon to form in the trench outside Dracula's field of vision and burst through the side, causing the ground beneath Dracula to erupt as the water dragon breaks through and charges into him. This would launch Dracula into the air and put him in the perfect position for his next attack. By creating a large, violent hurricane of cutting winds he causes Dracula to be drawn into it along with debris from the ruined section below him, slicing him up severely. Godot would be partially submerged at the surface of the pool during this trying not to get his visor wet.


Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.



Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.



"...you have a point. I'm alreadly regretting this decision. These shoes weren't exactly a bargain but what would you know about style?"
 

Vroqrak

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Noticing the instillation of a new indoor pool, Godot uses the opportunity to make some design choices. He forms another handseal to cause a water dragon to form in the trench outside Dracula's field of vision and burst through the side, causing the ground beneath Dracula to erupt as the water dragon breaks through and charges into him. This would launch Dracula into the air and put him in the perfect position for his next attack. By creating a large, violent hurricane of cutting winds he causes Dracula to be drawn into it along with debris from the ruined section below him, slicing him up severely. Godot would be partially submerged at the surface of the pool during this trying not to get his visor wet.


Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.



Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.



"...you have a point. I'm alreadly regretting this decision. These shoes weren't exactly a bargain but what would you know about style?"
You're using a Mid-range technique from inside the pit that is 20m deep onto a target you've just sent flying upwards into the air. I don't think the range is long enough for your second jutsu to actually touch me. However, I love energy based elements too much to pass on the opportunity :p

___________​

Dracula, just after performing his Moving Earth Core technique, experiences a vibration in the surface below him. As he was already flat on the ground he could feel it even better. Jumping upwards like a frog from his then position, he draws his sword from behind his back and spins it around in a fluid motion, making his own self-powered helicopter that carries him directly ahead and above the trench. Successfully avoiding the water, he then dives down head-first at high speeds towards his opponent. Immediately realizing he was facing an incoming wind hurricane, he extends his left hand forward, absorbing the technique in it's entirety as the instant the absorption ends, he re-positions his body horizontal to the fall while simultaneously extending both his arms forwards to release bolts of lightning towards his opponent that electrocutes his opponent even more amplified by his partially-submerged state.

(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.

Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw

Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.
 
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Ushiro

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You're using a Mid-range technique from inside the pit that is 20m deep onto a target you've just sent flying upwards into the air. I don't think the range is long enough for your second jutsu to actually touch me. However, I love energy based elements too much to pass on the opportunity :p

___________​

Dracula, just after performing his Moving Earth Core technique, experiences a vibration in the surface below him. As he was already flat on the ground he could feel it even better. Jumping upwards like a frog from his then position, he draws his sword from behind his back and spins it around in a fluid motion, making his own self-powered helicopter that carries him directly ahead and above the trench. Successfully avoiding the water, he then dives down head-first at high speeds towards his opponent. Immediately realizing he was facing an incoming wind hurricane, he extends his left hand forward, absorbing the technique in it's entirety as the instant the absorption ends, he re-positions his body horizontal to the fall while simultaneously extending both his arms forwards to release bolts of lightning towards his opponent that electrocutes his opponent even more amplified by his partially-submerged state.

(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.

Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw

Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.
After his water dragon was evaded with a rather odd sword skill, Godot watched his opponent boldly dive towards his hurricane and begin drawing it into his hand. Godot took the chance to form a handseal and gather water beneath himself in the form of a large Hydra with seven heads. This creature's heads surround Dracula's falling body like hungry dogs around a hunk of meat. They are patient however, keeping their distance from him as Godot sucks in air with the force to pull Dracula downward even faster before releasing the gathered air him as a powerful bullet. In tandem with Godot's technique, the Hydra would release several streams of spiraling, pressurized water at Dracula which would converge on him along with the wind bullet and pulverize him in the collision. Naturally, the wind technique would neutralize any lightning released. The Hydra's heads then savagely attack the prize it's been waiting for, ripping him apart in its teeth.


Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.



Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

 

Vroqrak

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After his water dragon was evaded with a rather odd sword skill, Godot watched his opponent boldly dive towards his hurricane and begin drawing it into his hand. Godot took the chance to form a handseal and gather water beneath himself in the form of a large Hydra with seven heads. This creature's heads surround Dracula's falling body like hungry dogs around a hunk of meat. They are patient however, keeping their distance from him as Godot sucks in air with the force to pull Dracula downward even faster before releasing the gathered air him as a powerful bullet. In tandem with Godot's technique, the Hydra would release several streams of spiraling, pressurized water at Dracula which would converge on him along with the wind bullet and pulverize him in the collision. Naturally, the wind technique would neutralize any lightning released. The Hydra's heads then savagely attack the prize it's been waiting for, ripping him apart in its teeth.


Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.



Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

Dracula absorbs the wind technique with ease as he observes a water figure being created below. Channeling earth chakra throughout his body, he creates a portal direct under him to "teleport" a massive forest of rock pillars that covers the maximum of its range potential that drops down onto the water figure. Performing the technique, he then follows up with summoning a giant three headed snake that crushes the entire area beneath it as Dracula stands on top of the middle head of the snake and uses it as a support to easily jump out of the pit and onto the regular land, resuming his earlier position(before the water dragon attacked). Now, his opponent would not know of his current position either.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Earth Release: Expedited Excavation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.
Note: Usable four times per battle, with a two turn cooldown.
Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.

(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once
 
Last edited:

Ushiro

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Dracula absorbs the wind technique with ease as he observes a water figure being created below. Channeling earth chakra throughout his body, he creates a portal direct under him to "teleport" a massive forest of rock pillars that covers the maximum of its range potential that drops down onto the water figure. Performing the technique, he then follows up with summoning a giant three headed snake that crushes the entire area beneath it as Dracula stands on top of the middle head of the snake and uses it as a support to easily jump out of the pit and onto the regular land, resuming his earlier position(before the water dragon attacked). Now, his opponent would not know of his current position either.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Earth Release: Expedited Excavation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.
Note: Usable four times per battle, with a two turn cooldown.
Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.

(Kuchiyose no Jutsu: San Kashira Ebi) - Summoning Technique: Three Headed Snakes
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a generic, 70 meter long Three Headed Giant Snake. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once
Smirking, Godot forms a row of handseals and leaps into the air. Lightning spreads from his hands throughout the Hydra, electrifying the creature as it extends its heads toward the mass of rock spikes. Now that it is imbued with lightning it not only becomes overwhelmingly powerful but its weakness to earth is removed. It has no trouble smashing through the spikes in such a methodical way that it spreads a large amount of sight-obscuring debris into the air around Dracula and leaves several chucks of earth falling near Godot for him to use as platforms and gain greater height as he rises with his Hydra. Unlike Dracula, Godot's Ganmi senses give him a precise read on his position within the chaos. While destroying the spikes the Hydra raises it upper body and begins climbing the wall nearest Dracula's original position that had been destroyed by Godot's water dragon. It also attacks Dracula from different angles while systematically shooting water streams from its mouths. This is is done to continuously bar any means of escape with either a Hydra head or water stream blocking his path in any given direction, all while the upturned earth obscures his view of where the attacks are coming from. Godot is just outside the mayhem. He jumps out of the pit and lands on the side near where the Hydra is going.


Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.

 

Vroqrak

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Smirking, Godot forms a row of handseals and leaps into the air. Lightning spreads from his hands throughout the Hydra, electrifying the creature as it extends its heads toward the mass of rock spikes. Now that it is imbued with lightning it not only becomes overwhelmingly powerful but its weakness to earth is removed. It has no trouble smashing through the spikes in such a methodical way that it spreads a large amount of sight-obscuring debris into the air around Dracula and leaves several chucks of earth falling near Godot for him to use as platforms and gain greater height as he rises with his Hydra. Unlike Dracula, Godot's Ganmi senses give him a precise read on his position within the chaos. While destroying the spikes the Hydra raises it upper body and begins climbing the wall nearest Dracula's original position that had been destroyed by Godot's water dragon. It also attacks Dracula from different angles while systematically shooting water streams from its mouths. This is is done to continuously bar any means of escape with either a Hydra head or water stream blocking his path in any given direction, all while the upturned earth obscures his view of where the attacks are coming from. Godot is just outside the mayhem. He jumps out of the pit and lands on the side near where the Hydra is going.


Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.

The earthen spikes breakdown into chunks, all while Dracula observes the hydra charged up with electricity. Performing a single handseal, he releases a blast of wind that not only covers the entire radius of the incoming hydra attack, but also pushes all the rock and debris below. This would create incredible difficulty in avoiding the debris for anyone or anything below while also removing immediate threat of the hydra head already weakened by the earth technique. Immediately, Dracula recognizes the brief moment of chance then propels himself upward and onto the land he previously stood, waiting for his sparring partner to emerge.

"You need help getting up? You want me to send someone down there?"

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use
 

Ushiro

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The earthen spikes breakdown into chunks, all while Dracula observes the hydra charged up with electricity. Performing a single handseal, he releases a blast of wind that not only covers the entire radius of the incoming hydra attack, but also pushes all the rock and debris below. This would create incredible difficulty in avoiding the debris for anyone or anything below while also removing immediate threat of the hydra head already weakened by the earth technique. Immediately, Dracula recognizes the brief moment of chance then propels himself upward and onto the land he previously stood, waiting for his sparring partner to emerge.

"You need help getting up? You want me to send someone down there?"

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use
As he's rising Godot sees a large wind blast repel the Hydra heads above him and launch a shower of debris in his direction. Raising his hand above himself, Godot imbues mass amounts of air with wind chakra and condenses it in the form of a large demonic claw extending from his hand. He thrusts his powerful claw through the mass of debris that would have struck him but is instead deflected without much effort. Noticing his opponent trying to flee, he tosses a kunai with a wire attached to it with his other hand into the air to be caught in the water hydra's mouth. It pulls on the cord and swings Godot overhead. Just by letting go at the right time he is launched out of the pit in Dracula's direction. Godot tosses a flashbomb in front of Dracula that emits a blinding light as Godot approaches his position. Using his sense of taste to keep track of Dracula, Godot extends his wind claw to slam down on him from above and slash his body. His attack is accompanied by two tagged kunai that fly past his sides and explode, launching him forward into Godot. His momentum is stopped by a powerful knee to his stomach, followed by a spinning elbow to the back of his head that knocks him unconscious. Godot doesn't bother to turn around as Dracula's body tumbles down the cliff behind him and into the jaws of the water hydra.

"Try climbing out of the searing pits of hell. This little hole doesn't even compare."


Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.



Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

 
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