[Closed] Vs Skorm

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,493
Kin
2,077💸
Kumi
779💴
Trait Points
0⚔️
Awards
Official
Close range start
Terrain: Island surrounded by water. We are 5 meters away from each other and behind us both there is 15 meters of land before we get to the ocean, which is mostly shallow for another 10 meters.

I'll be using Zed but since she's outdated you can refer to my Faye bio for reference post yours and let us begin. You can start if you'd like
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
All good, let's have some fun. I'll use my Alucard bio(in signature). No.. updates on it really, he's quite fresh.



Alucard hadn't fought since his encounter with Hei Otsotsuki, the man with three dojutsu. For this battle, he would go on Solo-ish. Akemi would accompany him as usual and remain in the water long-range from Alucard due to where the ocean met the islands shores about 15 meters away. His permanent Dojutsu would gaze upon this new shinobi he had not met before. The golden/cyan eyes would look through anything and there was potential in this one.

Greetings. I heard you were up for a fight with me so i am here. Why don't you start us off and show me what you got, mrs?

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye - (passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Kuchiyose no Jutsu: Akemi) Summoning Technique: Akemi - (Personal Summoning)
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: She is the smallest vampire squid that has so far been discovered by him and Zora and is also the latest to join their band of vampire squid summons. Akemi similar of her brothers and sisters within the contract. She has black skin with red patterns and her mucus glows red. When submerged, her bio-luminescent spots on her body glows crimson in color. She is about 5 meters tall, which is nothing compared to the sizes of the other vampire squids. This doesn't make her weak though. Akemi has the ability to user her mucus flawlessly to incapacitate opponents and her tentacles can deal quite the blow. She can use her tentacles to immobilize her targets by wrapping them around their legs. The suction cups increases the strength of the grip. Unlike the other specimen, Akemi can harness the lightning release up to S rank. Her special rubbery body makes her incapable of being damaged by lightning while submerged underwater. She can swim very fast and use her tentacles to perform a jet propulsion. Her speeds underwater are twice the default speed of jounin.
Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage (counts as a move).

HP: 160
Chakra: 2,600 - 10 = 1,590
 

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,493
Kin
2,077💸
Kumi
779💴
Trait Points
0⚔️
Awards
All good, let's have some fun. I'll use my Alucard bio(in signature). No.. updates on it really, he's quite fresh.



Alucard hadn't fought since his encounter with Hei Otsotsuki, the man with three dojutsu. For this battle, he would go on Solo-ish. Akemi would accompany him as usual and remain in the water long-range from Alucard due to where the ocean met the islands shores about 15 meters away. His permanent Dojutsu would gaze upon this new shinobi he had not met before. The golden/cyan eyes would look through anything and there was potential in this one.

Greetings. I heard you were up for a fight with me so i am here. Why don't you start us off and show me what you got, mrs?

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye - (passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Kuchiyose no Jutsu: Akemi) Summoning Technique: Akemi - (Personal Summoning)
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: She is the smallest vampire squid that has so far been discovered by him and Zora and is also the latest to join their band of vampire squid summons. Akemi similar of her brothers and sisters within the contract. She has black skin with red patterns and her mucus glows red. When submerged, her bio-luminescent spots on her body glows crimson in color. She is about 5 meters tall, which is nothing compared to the sizes of the other vampire squids. This doesn't make her weak though. Akemi has the ability to user her mucus flawlessly to incapacitate opponents and her tentacles can deal quite the blow. She can use her tentacles to immobilize her targets by wrapping them around their legs. The suction cups increases the strength of the grip. Unlike the other specimen, Akemi can harness the lightning release up to S rank. Her special rubbery body makes her incapable of being damaged by lightning while submerged underwater. She can swim very fast and use her tentacles to perform a jet propulsion. Her speeds underwater are twice the default speed of jounin.
Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage (counts as a move).

HP: 160
Chakra: 2,600 - 10 = 1,590
Zed simply smirked at the man saying nothing as her attack had already begun. As she begins dashing towards the man, two earthen spikes would erupt from the ground at an acute angle, to the the left and right side of the man aiming to skewer his legs. Once in close enough range she would use her left knee to deliver a powerful kick to the man's stomach and knock him unconscious with a strong elbow from the alternating arm. After which she would proceed to simply look at man, his upper body limp, unconscious only being held up by the spikes that skewered his legs.

"Too Easy."

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

HP: 100
Chakra: 1000-15 = 985
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
Zed simply smirked at the man saying nothing as her attack had already begun. As she begins dashing towards the man, two earthen spikes would erupt from the ground at an acute angle, to the the left and right side of the man aiming to skewer his legs. Once in close enough range she would use her left knee to deliver a powerful kick to the man's stomach and knock him unconscious with a strong elbow from the alternating arm. After which she would proceed to simply look at man, his upper body limp, unconscious only being held up by the spikes that skewered his legs.

"Too Easy."

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
I guess i won't be getting a name then..

Alucard would feel the ground next to him shift and after quickly looking down he could see chakra was about to emerge from underneath it while the kunoichi was closing in. He would use one of his kekkei genkais, the Shikotsumyaku to grow indestructible bones from his body that was harder than steel as he left the ground and dodged the spikes while at the same time spin around with his extruded bones like a drill and drop down on his opponent, aiming for her head.

( Hasagurama no Mai ) – Dance of the Hasagurama
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user launches himself above the enemy, extending his bones and spins downwards like a giant drill to rip through the opponent’s skull.

HP: 160
Chakra: 2,590 - 10 - 30 = 2,550
 

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,493
Kin
2,077💸
Kumi
779💴
Trait Points
0⚔️
Awards
I guess i won't be getting a name then..

Alucard would feel the ground next to him shift and after quickly looking down he could see chakra was about to emerge from underneath it while the kunoichi was closing in. He would use one of his kekkei genkais, the Shikotsumyaku to grow indestructible bones from his body that was harder than steel as he left the ground and dodged the spikes while at the same time spin around with his extruded bones like a drill and drop down on his opponent, aiming for her head.

( Hasagurama no Mai ) – Dance of the Hasagurama
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user launches himself above the enemy, extending his bones and spins downwards like a giant drill to rip through the opponent’s skull.

HP: 160
Chakra: 2,590 - 10 - 30 = 2,550
Zed remained calm, keeping her eye on the opponent as he launched himself into the air and towards her. Manipulating smoke chakra within her body, she is able to transform into smoke if only for a short period, allowing for the man to pass right through her as he seemingly makes contact and drilling into the ground leaving a small uhm hole? Dent? (you know what I mean) in the ground with the man in it. Reforming (facing him) as the man drilled into the ground, she then swiftly as she can performs the Boar → Tiger handseal thus allowing her to change only the area beneath the man into mud and creating a non flammable swamp. Assuming the man would be getting up from his crash into the ground he'll find his hands and feet and knees ensnared by mud making it seemingly impossible to get out as he slowly starts to sink.

"Get out of this and i'll maybe tell you my name." she said smirking whilst still remaining vigilant.

Type: Supplementary
Rank: A/S
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: A technique very much similar to the Hozuki Clan's Hydrification Technique, the user is able to transform themselves into a smoke-like state by channeling chakra throughout their body. In this form, the user becomes immune to all Taijutsu, Kenjutsu, and gas-related techniques unless they are elementally based. They can also manipulate the appropriate chakra for smoke, fire, and any of their own gas-related techniques. The user has complete control over the density of their smoke-like state, allowing them to solidify up to two appendages at once in order to wield standard shinobi tools for freeform combat and basic Ninjutsu/Kenjutsu purposes. This also allows them to use their own body as a source for smoke ninjutsu. However, the user is subject to smoke's weaknesses and strengths. A simple B-Rank Wind jutsu can knock them out of this form, forcing them back to their original body for sometime before they are able to transform themselves once again. As such, this technique forces the user to employ careful, yet effective strategies when it is in effect.

Note: User may not use any sort of speed boost in this form and will stay rooted to the ground.
Note: If knocked out of this form, user may not return to it for two turns.
Note: User is also subject to weather effects that may potentially harm their form.
Note: Only useable by bios that've learned Smoke Ninjutsu; S-rank is exclusive to those with the Smoke Screen specialty.

Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

HP: 100
Chakra: 985-40-30 = 915
 
Last edited:

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
Zed remained calm, keeping her eye on the opponent as he launched himself into the air and towards her. Manipulating smoke chakra within her body, she is able to transform into smoke if only for a short period, allowing for the man to pass right through her as he seemingly makes contact and drilling into the ground leaving a small uhm hole? Dent? (you know what I mean) in the ground with the man in it. Reforming (facing him) as the man drilled into the ground, she then swiftly as she can performs the Boar → Tiger handseal thus allowing her to change only the area beneath the man into mud and creating a non flammable swamp. Assuming the man would be getting up from his crash into the ground he'll find his hands and feet and knees ensnared by mud making it seemingly impossible to get out as he slowly starts to sink.

"Get out of this and i'll maybe tell you my name." she said smirking whilst still remaining vigilant.

Type: Supplementary
Rank: A/S
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: A technique very much similar to the Hozuki Clan's Hydrification Technique, the user is able to transform themselves into a smoke-like state by channeling chakra throughout their body. In this form, the user becomes immune to all Taijutsu, Kenjutsu, and gas-related techniques unless they are elementally based. They can also manipulate the appropriate chakra for smoke, fire, and any of their own gas-related techniques. The user has complete control over the density of their smoke-like state, allowing them to solidify up to two appendages at once in order to wield standard shinobi tools for freeform combat and basic Ninjutsu/Kenjutsu purposes. This also allows them to use their own body as a source for smoke ninjutsu. However, the user is subject to smoke's weaknesses and strengths. A simple B-Rank Wind jutsu can knock them out of this form, forcing them back to their original body for sometime before they are able to transform themselves once again. As such, this technique forces the user to employ careful, yet effective strategies when it is in effect.

Note: User may not use any sort of speed boost in this form and will stay rooted to the ground.
Note: If knocked out of this form, user may not return to it for two turns.
Note: User is also subject to weather effects that may potentially harm their form.
Note: Only useable by bios that've learned Smoke Ninjutsu; S-rank is exclusive to those with the Smoke Screen specialty.

Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

HP: 100
Chakra: 985-40-30 = 915
Alucard slams into the ground when his opponent turned into smoke and neutralized his attack upon which upon which she would reform leaving an opening for Alucard to make a move.

A body of smoke.. How about i turn you into actual dust?

He would gather his chakra and create an encapsuling sphere of chakra and instantly render everything inside of it into dust. The barrier would reach up to five meters in all directions, close enough to enclose the lady. The technique, while the lowest rank used, was passively boosted in damage due to his Darkiscie blade.

(Jinton: Rasutaraizu | Dust Release: Rasterize)
Type: Offensive/Defensive
Rank: B-S(B)
Range: Short-Long
Chakra: 20-40(20) + 10
Damage: 40-80(40) + 20
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.

(Darkiscie) - (Reference)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

HP: 160
Chakra: 2,550 - 10 - 20 = 2,520
 

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,493
Kin
2,077💸
Kumi
779💴
Trait Points
0⚔️
Awards
OOC: I was gonna just shoot your arm but your body is the base soooo chances are the tech would still continue and i'd die
Reformed, Zed quickly takes notice at some weird form of chakra or something forming around the man (OOC: Seeing as Jinton has that weird lag period before it expands outwards, although not long it gives more than enough time for me to point a finger ) and reacts by simply pointing out her index finger, releasing a beam of concentrated medical chakra in the process. The beam would pierce through his chest damaging his lungs and heart swiftly, thus not only nullifying his move but also killing him in the process taking into consideration the fact that we're at least 2.5-3 meters from each other this would happen all happen very quickly. And seeing as Zed has completed medical school and has vast knowledge of the human anatomy, her precision and accuracy when aiming to kill is above the average ninja.

"I don't know what that was, but you almost had me. The name's Zed by the way." she muttered to the corpse.

Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.

HP:100
Chakra: 915-30 = 885
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
OOC: I was gonna just shoot your arm but your body is the base soooo chances are the tech would still continue and i'd die
Reformed, Zed quickly takes notice at some weird form of chakra or something forming around the man (OOC: Seeing as Jinton has that weird lag period before it expands outwards, although not long it gives more than enough time for me to point a finger ) and reacts by simply pointing out her index finger, releasing a beam of concentrated medical chakra in the process. The beam would pierce through his chest damaging his lungs and heart swiftly, thus not only nullifying his move but also killing him in the process taking into consideration the fact that we're at least 2.5-3 meters from each other this would happen all happen very quickly. And seeing as Zed has completed medical school and has vast knowledge of the human anatomy, her precision and accuracy when aiming to kill is above the average ninja.

"I don't know what that was, but you almost had me. The name's Zed by the way." she muttered to the corpse.

Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A high level medical technique in which the user gathers medical chakra, akin to the Shosen Jutsu technique, into his index and middle fingers, forming a dense chakra focus point. This chakra quickly changes from a light, translucent green to a heavy, bright red color as the user points his fingers outwards, unleashing a powerful chakra beam. The chakra beam, however, has different properties from normal chakra and, unlike the technique which serves as its basis, has no healing effect, quite the contrary. If it hits an enemy living organism, its aggressive nature injures the targeted tissues, creating an effect similar to a severe burn. The cells burst open as if having been hit by a high temperature, reducing themselves to a mushy pulp as the beam travels through them. If undefended, the beam can easily pierce through an enemy in a fast manner. The travelling speed of the beam is akin to that of a similar ranked lightning technique. The down side of the technique is that, when it collides with an elemental technique, it acts as a simple, concentrate chakra beam, capable of overcoming B-Rank defenses and only being negated by A-Rank ones.

HP:100
Chakra: 915-30 = 885
I think your move doesn't work(will explain in spoiler but will continue as the techniques just cancel eachother out cus this fight is way too short atm xD)
First things fist, you're stating that the beam is strong enough to move through the dust release technique and continue unhindered. That's not accurate, the beam is 60 damager, my move is also 60 damage so at best they both cancel eachother out yet, but then the thing is that my move is before yours and encompasses your entire body and the surroundings. While my move is in process before yours your beam would be nullified half way to my body and the energy of my attack would damage you regardless as a small beam isn't effective against a larger scale attack. I thought i was clear when i added that +20 damage to my move :p



Alucard would look up towards the Kunoichi who's beam had nullified the dust release. He was not impressed yet, but atleast he had caught her name. The name Zed would be repeated in his mind for a few secounds before he decided to go on the offense again.

Zed.. Rhymes with dead.. But let's not go there today.

Alucard would gather up his chakra once again. His Dojutsu was resting upon Zed without breaking stance for one secound. The two of them were still close-range and Alucard would make use of the water that was surrounding them by channeling his chakra to the ocean around them and create a massive flash wave that would seep over Zed from her left.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.

Note: Requires a water source.

He would then proceed with using his lightning release and extended his arms above the flash wave and expelled a dozen concentrated tendrils of thunder into the water which Zed was submerged under.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.

HP: 160
Chakra: 2,520 - 10 - 30 - 30 = 2,450
 

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,493
Kin
2,077💸
Kumi
779💴
Trait Points
0⚔️
Awards
I think your move doesn't work(will explain in spoiler but will continue as the techniques just cancel eachother out cus this fight is way too short atm xD)
First things fist, you're stating that the beam is strong enough to move through the dust release technique and continue unhindered. That's not accurate, the beam is 60 damager, my move is also 60 damage so at best they both cancel eachother out yet, but then the thing is that my move is before yours and encompasses your entire body and the surroundings. While my move is in process before yours your beam would be nullified half way to my body and the energy of my attack would damage you regardless as a small beam isn't effective against a larger scale attack. I thought i was clear when i added that +20 damage to my move :p



Alucard would look up towards the Kunoichi who's beam had nullified the dust release. He was not impressed yet, but atleast he had caught her name. The name Zed would be repeated in his mind for a few secounds before he decided to go on the offense again.

Zed.. Rhymes with dead.. But let's not go there today.

Alucard would gather up his chakra once again. His Dojutsu was resting upon Zed without breaking stance for one secound. The two of them were still close-range and Alucard would make use of the water that was surrounding them by channeling his chakra to the ocean around them and create a massive flash wave that would seep over Zed from her left.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.

Note: Requires a water source.

He would then proceed with using his lightning release and extended his arms above the flash wave and expelled a dozen concentrated tendrils of thunder into the water which Zed was submerged under.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.

HP: 160
Chakra: 2,520 - 10 - 30 - 30 = 2,450
Uhm due to our close proximity wouldn't the wave take you with too? Anyways I'm gonna assume you made a wave just big enough just to take me.

"He's strong, maybe i'll have better advantage from further away" she thought.

Not letting up, Zed would continue her attack towards the man by jumping into the air and exhaling a twister from her mouth aimed at an angle down to his feet and to the ground, aiming to not only to gain some space but take out his legs as well. The stream would propel her upwards and backwards which is when she would notice the wave crashing where she was standing. A move that she had done to gain space and injure her opponent had accidentally saved her from taking unseen damage. She would land back onto the ground now at mid range from her opponent. Being able to sense his life energy she didn't need to see the man as the rubble settled and as such acted immediately. Quickly she would perform two hand signs infusing fire based chakra within the ground under and around his opponent (think of a circle , you in the center and the radius all around you would be 5 meters). This fire chakra will burn the earth under him, turning it to ash after which it would immediately burst upwards causing the man to be damaged as he's being sent flying upward by the rising ash. She would then continue vigilantly watching.

Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage

HP: 100
Chakra: 885-20-30= 835
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
Uhm due to our close proximity wouldn't the wave take you with too? Anyways I'm gonna assume you made a wave just big enough just to take me.

"He's strong, maybe i'll have better advantage from further away" she thought.

Not letting up, Zed would continue her attack towards the man by jumping into the air and exhaling a twister from her mouth aimed at an angle down to his feet and to the ground, aiming to not only to gain some space but take out his legs as well. The stream would propel her upwards and backwards which is when she would notice the wave crashing where she was standing. A move that she had done to gain space and injure her opponent had accidentally saved her from taking unseen damage. She would land back onto the ground now at mid range from her opponent. Being able to sense his life energy she didn't need to see the man as the rubble settled and as such acted immediately. Quickly she would perform two hand signs infusing fire based chakra within the ground under and around his opponent (think of a circle , you in the center and the radius all around you would be 5 meters). This fire chakra will burn the earth under him, turning it to ash after which it would immediately burst upwards causing the man to be damaged as he's being sent flying upward by the rising ash. She would then continue vigilantly watching.

Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage

HP: 100
Chakra: 885-20-30= 835
You must be registered for see medias

Alucard would see wind chakra from his opponent trying to evade his attack. At first he was going to use his gravitational pull but he thought better of it.. Instead he would use his dark release in order to create a shield repelling the twister shot that was aimed towards his legs. The wave had already washed by at this point, missing the target.

(Meiton No Jutsu) - Dark Release Technique
Rank: C
Type: Supplementary/Attack/Defence
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user can make small dark release energy blasts, shields or any form he wishes to make through the usage of dark release. However, it's not a solid matter as its substance is almost like Wind Release.
Note: Can only be used five times per match
Note: Courtesy of Ryujin

Not bad.

As the kunoichi would land back on the ground again, Alucard would see fire chakra spreading out all across the ground between her and him. Alucard would weave a single handseal and create a large pool of molten metal to form underneath him that would spread out and neutralize the fire chakra while being powerful enough to continue towards the target by erupting from underneath her like a geyser. The technique would be enchanted in damage through The Golden Nightmare sword.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S(B)
Range: Short-Long
Chakra: 10-40(20) + 10 = 30
Damage: 20-80 (40) + 20 = 60
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

(Gōruden'naitomea) - Golden Nightmare - (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

HP: 160
Chakra: 2480 - 10 - 15 - 20 = 2435
 

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,493
Kin
2,077💸
Kumi
779💴
Trait Points
0⚔️
Awards
You must be registered for see medias

Alucard would see wind chakra from his opponent trying to evade his attack. At first he was going to use his gravitational pull but he thought better of it.. Instead he would use his dark release in order to create a shield repelling the twister shot that was aimed towards his legs. The wave had already washed by at this point, missing the target.

(Meiton No Jutsu) - Dark Release Technique
Rank: C
Type: Supplementary/Attack/Defence
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user can make small dark release energy blasts, shields or any form he wishes to make through the usage of dark release. However, it's not a solid matter as its substance is almost like Wind Release.
Note: Can only be used five times per match
Note: Courtesy of Ryujin

Not bad.

As the kunoichi would land back on the ground again, Alucard would see fire chakra spreading out all across the ground between her and him. Alucard would weave a single handseal and create a large pool of molten metal to form underneath him that would spread out and neutralize the fire chakra while being powerful enough to continue towards the target by erupting from underneath her like a geyser. The technique would be enchanted in damage through The Golden Nightmare sword.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S(B)
Range: Short-Long
Chakra: 10-40(20) + 10 = 30
Damage: 20-80 (40) + 20 = 60
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

(Gōruden'naitomea) - Golden Nightmare - (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

HP: 160
Chakra: 2480 - 10 - 15 - 20 = 2435
So Faye has been approved. Let's just say she gave Alucard a false name when she said her name was Zed.

Momentarily confused as to why her attack hadn't happened yet, Faye would quickly be pulled back to reality by the vibrations coming from beneath her. Unsure of what it might be she decides to take the defensive route by making a waving gesture as if saying goodbye to the man. A solid redish-pink bubble would envelop her from her feet upwards. What looked like molten metal would erupt from the ground underneath her shooting her upwards but not harming her due to the bubble. With another gesture the bubble would seemingly dissolve as simultaneously redish-pink wings would begin to form on the her back allowing Faye to stay float if only for a short while before flapping "her wings" bursting forth towards the man at great speeds. As she's coming down Faye would be gathering chakra within her arms creating long wind blades that she would use to slash along the man's torso. Thus leaving an X-shaped wound upon the his chest and causing mild bleeding. Right after slashing she would kick him using his chest to push herself back now hovering a few meters from the man.

Rank: C-S
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will grasp their hands together in a prayer form. Then, the user will begin gathering chakra in the arms that will be manipulated to create individual, long wind blades extending from each arm. After that, the user will propel themselves forward at great speeds and slash along the torso of the opponent, leaving an X-shaped wound upon the foe's chest that causing mild bleeding.

Note: Useable thrice per battle.
Note: Courtesy of Nakiri

HP: 100
Chakra: 835 - 30- 30 = 775
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
So Faye has been approved. Let's just say she gave Alucard a false name when she said her name was Zed.

Momentarily confused as to why her attack hadn't happened yet, Faye would quickly be pulled back to reality by the vibrations coming from beneath her. Unsure of what it might be she decides to take the defensive route by making a waving gesture as if saying goodbye to the man. A solid redish-pink bubble would envelop her from her feet upwards. What looked like molten metal would erupt from the ground underneath her shooting her upwards but not harming her due to the bubble. With another gesture the bubble would seemingly dissolve as simultaneously redish-pink wings would begin to form on the her back allowing Faye to stay float if only for a short while before flapping "her wings" bursting forth towards the man at great speeds. As she's coming down Faye would be gathering chakra within her arms creating long wind blades that she would use to slash along the man's torso. Thus leaving an X-shaped wound upon the his chest and causing mild bleeding. Right after slashing she would kick him using his chest to push herself back now hovering a few meters from the man.

Rank: C-S
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.



Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will grasp their hands together in a prayer form. Then, the user will begin gathering chakra in the arms that will be manipulated to create individual, long wind blades extending from each arm. After that, the user will propel themselves forward at great speeds and slash along the torso of the opponent, leaving an X-shaped wound upon the foe's chest that causing mild bleeding.

Note: Useable thrice per battle.
Note: Courtesy of Nakiri

HP: 100
Chakra: 835 - 30- 30 = 775
Alucard would see a chakra bubble resonating through the opponents body and forming around them as the molten metal would swoop from down below and propeller upwards. Zed was flying through the air on crimson waves through the dust. He was able to track her movements nonetheless and noticed the wind chakra being built up and focused around her arms to form two large blades. He already knew they couldn't damage him, but the timing could not be more perfect. He would draw his handcannon - Skorm's bow and take a steady aim at the trajectory of Zed. Fire chakra would be fused into the bullet which would give an explosive round with widespread damage.

..Bitches love cannons..

Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

The shot would enflame the target causing a large explosion to rain down in several pieces on the battlefield. It would perhaps not be enough to kill her but it would be enough to sustain heavy damage.

HP: 160
Chakra: 2435 - 10 - 40 = 2,385
 

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,493
Kin
2,077💸
Kumi
779💴
Trait Points
0⚔️
Awards
Alucard would see a chakra bubble resonating through the opponents body and forming around them as the molten metal would swoop from down below and propeller upwards. Zed was flying through the air on crimson waves through the dust. He was able to track her movements nonetheless and noticed the wind chakra being built up and focused around her arms to form two large blades. He already knew they couldn't damage him, but the timing could not be more perfect. He would draw his handcannon - Skorm's bow and take a steady aim at the trajectory of Zed. Fire chakra would be fused into the bullet which would give an explosive round with widespread damage.

..Bitches love cannons..

Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

The shot would enflame the target causing a large explosion to rain down in several pieces on the battlefield. It would perhaps not be enough to kill her but it would be enough to sustain heavy damage.

HP: 160
Chakra: 2435 - 10 - 40 = 2,385
As she flew down, Faye would notice the man pull out a gun at which point she would somewhat instinctively look down at the man's trigger finger. At the slightest twitch she would immediately use her wings to dive directly straight downwards avoiding the shot. Slamming her hands on the ground as she lands, the earth beneath the man would instantly drop 7 meters leaving him without footing and falling. Swiftly after, multiple gigantic earthen spikes would forcefully emerge from the ground impaling him and possibly killing him. This would all happen very quickly seemingly immediately as she would already have molded earthen chakra and sent it beneath the man with the first move. At the least damage was inevitable.

"Phew, almost had me there, you crimson f***." she said jokingly commenting on his trench coat.

Rank: C-S
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

HP: 100
Chakra: 775-30-30=715
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
As she flew down, Faye would notice the man pull out a gun at which point she would somewhat instinctively look down at the man's trigger finger. At the slightest twitch she would immediately use her wings to dive directly straight downwards avoiding the shot. Slamming her hands on the ground as she lands, the earth beneath the man would instantly drop 7 meters leaving him without footing and falling. Swiftly after, multiple gigantic earthen spikes would forcefully emerge from the ground impaling him and possibly killing him. This would all happen very quickly seemingly immediately as she would already have molded earthen chakra and sent it beneath the man with the first move. At the least damage was inevitable.

"Phew, almost had me there, you crimson f***." she said jokingly commenting on his trench coat.

Rank: C-S
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.





Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

HP: 100
Chakra: 775-30-30=715
You cannot free-form dodge moves with the wings like that(unless the move specifically states it makes you dodge things). Also you need to state what rank of the technique you're using if it's multi-ranked. I'll go with my bullet missing but i'm giving too many rooms for error now i think >_>.


Alucard would witness his opponent dive straight down to the ground with their wings. As she dove towards the ground, Alucard would track her with ease through the use of his Tenseigan and would calculate the exact location where she would land. He would perform three seals and channel lightning chakra through the ground, causing a massive pillar of lightning to erupt right where the opponent would land, essentially disintegrating her and with an extra seal added to the technique he would make it even more lethal.

(Raiton: Denpō Sekka) - Lightning Release: Telegram Flash
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 +20
Description: After doing the Rabbit → Rat → Horse → Ram handseals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

(Raiton: kiri kakujuu) - lightning style: lightning expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +20
Description: At the end of one of their lightning jutsu the user will perform 2 handseals, and in the same time frame release their chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 20 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.The user can also choose to perform this technique after their lightning jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on lightning the user or the users summon has created
Note: can only be used 3 times

You're just pray, waiting to get eaten..
HP: 160
Chakra: 2,385 - 10 - 30 - 30 = 2,315
 
Top