[CLOSED] VS SERPENT

El Alucard

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- Bio in my signature is a little out of date and there are quite a few changes so I'll be using this yet to be posted update if you don't mind.

>>FAYE<<



From the eastern entrance Faye would slowly enter an old gladiator styled arena releasing from her mouth a generic poisonous mist as she walked forward. The mist would not only hinder the man's vision as he enters the arena but his chakra and health would begin to drain as well. Even if he did not inhale the mist, it would be absorbed through his pores.
Next to Faye would be a generic spirit at her beck and call. This was not going to be a simple fight, but when is it ever? She always found it amusing that every now and then she'd somehow find herself fighting a person leagues ahead of her but now it almost seems normal to her in fact, she wouldn't have it any other way. She would continue walking very slowly forwards as she speaks.

Round one, Fight! she says, trying her utmost best to imitate a deep masculine voice.


( Dokuton: Dokugakure Kiri no Jutsu ) - Dokuton: Hidden Poison Mist Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra: 20 ( -5 per turn to keep active, drains 20 chakra from the opponent per turn while exposed )
Damage: N/A ( 20 per turn )
Description: A technique based on the ( Kirigakure no Jutsu ) - Hiding in Mist Technique. The user will slam both clenched fists together, palms facing down, and release gaseous poison throughout the atmosphere. This gaseous poison will copy a poison in the user's possession and produce it in the atmosphere through the moisture all around the battlefield. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent but also surrounds them in a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponent's chakra and health. This chakra is not granted to the user, merely being drained from the opponent. If the user doesn't have a sample or source, they can produce a basic variation, with the base effects of chakra and health drain.

HP: 160
Chakra: 1580
 
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Serpent

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- Bio in my signature is a little out of date and there are quite a few changes so I'll be using this yet to be posted update if you don't mind.

>>FAYE<<



From the eastern entrance Faye would slowly enter an old gladiator styled arena releasing from her mouth a generic poisonous mist as she walked forward. The mist would not only hinder the man's vision as he enters the arena but his chakra and health would begin to drain as well. Even if he did not inhale the mist, it would be absorbed through his pores.
Next to Faye would be a generic spirit at her beck and call. This was not going to be a simple fight, but when is it ever? She always found it amusing that every now and then she'd somehow find herself fighting a person leagues ahead of her but now it almost seems normal to her in fact, she wouldn't have it any other way. She would continue walking very slowly forwards as she speaks.

Round one, Fight! she says, trying her utmost best to imitate a deep masculine voice.


( Dokuton: Dokugakure Kiri no Jutsu ) - Dokuton: Hidden Poison Mist Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra: 20 ( -5 per turn to keep active, drains 20 chakra from the opponent per turn while exposed )
Damage: N/A ( 20 per turn )
Description: A technique based on the ( Kirigakure no Jutsu ) - Hiding in Mist Technique. The user will slam both clenched fists together, palms facing down, and release gaseous poison throughout the atmosphere. This gaseous poison will copy a poison in the user's possession and produce it in the atmosphere through the moisture all around the battlefield. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent but also surrounds them in a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponent's chakra and health. This chakra is not granted to the user, merely being drained from the opponent. If the user doesn't have a sample or source, they can produce a basic variation, with the base effects of chakra and health drain.

HP: 160
Chakra: 1580
Goku Black in Sig'
Goku enters from the western end of the massive arena. Looking around as no one is to spectate the battle will bring him slight displeasure. He will not be able to strike fear into a mass of mortals but rather only into his opponent. Before he could speak his opponent, Faye will already begin her attack, releasing a gas around the battlefield.

"You think tricks like this can defeat a deity?"

Suddenly Goku will begin to feel the affects of the gas. Not only draining his life energy but also his chakra. It was a weak attempt to gain an advantage. Using his Divine Chakra (Star Chakra) Goku will rise his hand, aimed at the mortal. Releasing several pink spheres of flaming chakra at Faye.

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 20 = 60
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
Then, after releasing the fire attack, Goku will begin running behind the attack, just behind their blast radius toward Faye to close the distance between himself and his opponent.
Health: 200 - 20 = 180
Chakra: 2600 - 40 = 2560
 

El Alucard

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Goku Black in Sig'
Goku enters from the western end of the massive arena. Looking around as no one is to spectate the battle will bring him slight displeasure. He will not be able to strike fear into a mass of mortals but rather only into his opponent. Before he could speak his opponent, Faye will already begin her attack, releasing a gas around the battlefield.

"You think tricks like this can defeat a deity?"

Suddenly Goku will begin to feel the affects of the gas. Not only draining his life energy but also his chakra. It was a weak attempt to gain an advantage. Using his Divine Chakra (Star Chakra) Goku will rise his hand, aimed at the mortal. Releasing several pink spheres of flaming chakra at Faye.

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 20 = 60
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
Then, after releasing the fire attack, Goku will begin running behind the attack, just behind their blast radius toward Faye to close the distance between himself and his opponent.
Health: 200 - 20 = 180
Chakra: 2600 - 40 = 2560
The pink haired man after firing off several pink spheres would begin running behind his attack towards Faye. She wasn't sure why his flames were pink, possibly some odd ability, those were not uncommon in this world. She did find it pretty cool that they sort of resembled her normal genki though.
Stopping in her tracks she would immediately release fire based chakra underneath the ground. The circular chakra pool would immediately turn the ground to ash and burst upwards causing her opponent to be sent flying upwards within the rising hot ash. Not only that but the circular upwards burst would be big enough that the flaming pink orbs would be caught in it too, the interaction of the flaming orbs with the ash would cause an extremely violent explosion which would leave the man severely burned.

Tch, too many deities around these days anyways

(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage

HP: 160
Chakra: 1580 - 30 - 5 = 1545
 

Serpent

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The pink haired man after firing off several pink spheres would begin running behind his attack towards Faye. She wasn't sure why his flames were pink, possibly some odd ability, those were not uncommon in this world. She did find it pretty cool that they sort of resembled her normal genki though.
Stopping in her tracks she would immediately release fire based chakra underneath the ground. The circular chakra pool would immediately turn the ground to ash and burst upwards causing her opponent to be sent flying upwards within the rising hot ash. Not only that but the circular upwards burst would be big enough that the flaming pink orbs would be caught in it too, the interaction of the flaming orbs with the ash would cause an extremely violent explosion which would leave the man severely burned.

Tch, too many deities around these days anyways

(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage

HP: 160
Chakra: 1580 - 30 - 5 = 1545
Via the "Crimson Demon of War", his Legendary blade. (see bio for info) Goku will easily be able to sense his opponent's chakra spike, not only that but also feel the heat of the chakra, knowing a fire type technique is forming from beneath him. Knowing the power limit of the technique Goku quickly weaves together the required handseals at an exceled rate and aims his technique down just after the earth begins to burn, releasing a powerful stream of wind that mixes with the dust/ash and blows it away as Goku lifts up into the air from the pressure. This dusty wind is powerful enough to smother the opposing fire technique as it too is enhanced by Goku's unique chakra.

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
Goku now airborne refocuses his chakra, releasing a steady stream of wind from his mouth to his left in order to propel himself to his right. Moving in a slight arc to maintain an equal distance from Faye as he maneuvers around her. He will suddenly begin feeling the further effects of the poison technique and realize he'll need to take care of it soon.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
Health: 180 - 20 = 160
Chakra: 2560 - 60 = 2490
 
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El Alucard

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Via the "Crimson Demon of War", his Legendary blade. (see bio for info) Goku will easily be able to sense his opponent's chakra spike, not only that but also feel the heat of the chakra, knowing a fire type technique is forming from beneath him. Knowing the power limit of the technique Goku quickly weaves together the required handseals at an exceled rate and aims his technique down just after the earth begins to burn, releasing a powerful stream of wind that mixes with the dust/ash and blows it away as Goku lifts up into the air from the pressure. This dusty wind is powerful enough to smother the opposing fire technique as it too is enhanced by Goku's unique chakra.

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
Goku now airborne refocuses his chakra, releasing a steady stream of wind from his mouth to his left in order to propel himself to his right. Moving in a slight arc to maintain an equal distance from Faye as he maneuvers around her. He will suddenly begin feeling the further effects of the poison technique and realize he'll need to take care of it soon.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
Health: 180 - 20 = 160
Chakra: 2560 - 40 = 2510
OOC: You forgot to drain an additional -20 from your chakra too, coz the poison gas take -20 of both health and chakra.


Faye after noticing the man begin to lift up into the air would simply raise her right hand, sending an electrical discharge into the clouds above. This would cause a lightning bolt to strike down the man as he rose off the ground.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B (+ 1 rank) = A
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.

Seeing as she was already manipulating lightning based chakra, simultaneous to her lifting her right hand, her left hand too would lift out in front of her covered with a massive chidori, palm facing forwards. She would then unleash said chakra outwards in the form of a massive 120º blast of lightning that spreads from her hand. Both moves would passively be enhanced with Serenton thus making them deadlier than they normally would've been.

MORTAL POWERRR!! Faye yelled clearly trying to get under the man's skin.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20 = 100
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

Serenton: Ōkui | Selenium Dust: Gluttony
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augment other elements through several means;

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strengthens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc.

Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles augments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.

Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot

HP: 160
Chakra: 1545-20-40-20-5 = 1460
 

Serpent

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OOC: You forgot to drain an additional -20 from your chakra too, coz the poison gas take -20 of both health and chakra.


Faye after noticing the man begin to lift up into the air would simply raise her right hand, sending an electrical discharge into the clouds above. This would cause a lightning bolt to strike down the man as he rose off the ground.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B (+ 1 rank) = A
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.

Seeing as she was already manipulating lightning based chakra, simultaneous to her lifting her right hand, her left hand too would lift out in front of her covered with a massive chidori, palm facing forwards. She would then unleash said chakra outwards in the form of a massive 120º blast of lightning that spreads from her hand. Both moves would passively be enhanced with Serenton thus making them deadlier than they normally would've been.

MORTAL POWERRR!! Faye yelled clearly trying to get under the man's skin.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20 = 100
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

Serenton: Ōkui | Selenium Dust: Gluttony
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augment other elements through several means;

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strengthens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc.

Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles augments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.

Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot

HP: 160
Chakra: 1545-20-40-20-5 = 1460
Yeah I forgot, fixed.
As Goku rises into the air, he will sense the nature of lightning chakra forming from above. Smirking, he releases more wind chakra around himself, rapidly forming a spherical dome that continues to grow in size as it spreads out to a mid-ranged area. Easily pushing away the poison and overpowering the lightning attack from above without weakening. This dome will also, if the opponent continues with his second lightning attack, overtake it as well. Due to his affinity to Yang nature, the naturally harmful technique will not cause damage to Goku.

"You really think you can strike Divinity?"

(Fuuton: Tenrai Kougi) - Wind style: Divine Justice

Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 (-15 to user) + 20 = 100
Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
*Note: The user takes 15 damage due to his proximity to the slashing wind.
*Note: Can only be used twice
*Note: No S rank wind techniques the following turn.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout
Then as his opponent is busy defending/avoiding the powerful dome of wind, Goku will make four quick handseals allowing chakra to flow and envelop himself in a healing aura. It's natural blue state mixing with his Star Chakra forming a unique dark purple aura around him.

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(Iryō Ninjutsu: Iryō Mōdo) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.
Health: 160 + 50 = 200
Chakra: 2490 - 70 = 2420
 

El Alucard

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Yeah I forgot, fixed.
As Goku rises into the air, he will sense the nature of lightning chakra forming from above. Smirking, he releases more wind chakra around himself, rapidly forming a spherical dome that continues to grow in size as it spreads out to a mid-ranged area. Easily pushing away the poison and overpowering the lightning attack from above without weakening. This dome will also, if the opponent continues with his second lightning attack, overtake it as well. Due to his affinity to Yang nature, the naturally harmful technique will not cause damage to Goku.

"You really think you can strike Divinity?"

(Fuuton: Tenrai Kougi) - Wind style: Divine Justice

Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 (-15 to user) + 20 = 100
Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
*Note: The user takes 15 damage due to his proximity to the slashing wind.
*Note: Can only be used twice
*Note: No S rank wind techniques the following turn.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout
Then as his opponent is busy defending/avoiding the powerful dome of wind, Goku will make four quick handseals allowing chakra to flow and envelop himself in a healing aura. It's natural blue state mixing with his Star Chakra forming a unique dark purple aura around him.

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(Iryō Ninjutsu: Iryō Mōdo) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.
Health: 160 + 50 = 200
Chakra: 2490 - 70 = 2420
As a spherical dome begins to form around her opponent, Faye would quickly perform single handseal as she channels Katon based chakra within her mouth and gullet, expelling it as a large stream of flames from her mouth. The wind dome having interacted with her last lightning technique, the two would've normally canceled each other out but due to winds natural dominance lightning the dome was only weakened, although by a significant amount. As such the fire jutsu would easily go on albeit slightly weaker, he would burn should he not evade or block it (thus hopefully interrupting your would be next move).

The poisonous fog would quickly set in once more continuing it's effects on Faye's opponent.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

HP: 160
Chakra: 1460-40-5 = 1415
 
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As a spherical dome begins to form around her opponent, Faye would quickly perform single handseal as she channels Katon based chakra within her mouth and gullet, expelling it as a large stream of flames from her mouth. The wind dome having interacted with her last lightning technique, the two would've normally canceled each other out but due to winds natural dominance lightning the dome was only weakened, although by a significant amount. As such the fire jutsu would easily go on albeit slightly weaker, he would burn should he not evade or block it (thus hopefully interrupting your would be next move).

The poisonous fog would quickly set in once more continuing it's effects on Faye's opponent.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

HP: 160
Chakra: 1460-40-5 = 1415
The time frame would be (Your 1st Lightning, My wind, your second lightning.) By using the fire technique the timeframe changes to (Your lightning, my wind, your fire) since you can't use both your lightning and then a fire technique after to defend my wind. That would be using two techniques before my one. Since my wind defends against your lightning, (60 damage) and my wind is (100 damage) and strong to lightning, it would not weaken at all. So when your fire attack (80 damage) aimed to defend my wind clashes, they cancel out because of your elemental advantage. I'll continue from there. If you have any questions feel free to ask.
Goku's wind technique will be nullified as it's consumed by flames, eating away at the very air that was being manipulated. The thought that a mere mortal can think herself the same level as a deity infuriated Goku. It was time to show Faye the true power of the divine. The healing aura will alter around Goku as a serious expression overcomes his face. Rising his fists to his sides Goku releases his inner Star Chakra turning the pulsating aura around him into a purplish pink. His dark black hair will now turn bright pink as it stands on end, flowing from the shear energy. He wouldn't stop their however, pushing his inner star chakra out even further as the aura completely envelops him.

"It's time to pass judgement"

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( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.
( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent
Simply rising his hand forward aimed at Faye, Goku will release a bulbous shaped blast of energy that can deal massive blunt force on impact having a concussive affect. The sphere only being about the size of a basketball is rather easy to avoid, however once it makes contact will explode out into a short ranged area.

( Kujaku Myōhō: Zan ) - Mysterious Peacock Method: Destroy
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 40 = 100
Description: Using the array of feathers on their back, the shinobi will send them outward in either a bulbous shaped blast or a sharp spear like entity toward their target. The blast causes blunt force/concussive blast like damage to the target(s). The sharp feather can peirce and slice through objects. The blast version of this technique can be sent up to long range while the spear can only go to mid-range. Either way, the user can only create up to 5 blasts or spheres from their chakra.
Health: 200
Chakra: 2420 - 100 = 2320

Medical Mode: 2/3
Peacock Method: 1/8
 

El Alucard

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The time frame would be (Your 1st Lightning, My wind, your second lightning.) By using the fire technique the timeframe changes to (Your lightning, my wind, your fire) since you can't use both your lightning and then a fire technique after to defend my wind. That would be using two techniques before my one. Since my wind defends against your lightning, (60 damage) and my wind is (100 damage) and strong to lightning, it would not weaken at all. So when your fire attack (80 damage) aimed to defend my wind clashes, they cancel out because of your elemental advantage. I'll continue from there. If you have any questions feel free to ask.
Goku's wind technique will be nullified as it's consumed by flames, eating away at the very air that was being manipulated. The thought that a mere mortal can think herself the same level as a deity infuriated Goku. It was time to show Faye the true power of the divine. The healing aura will alter around Goku as a serious expression overcomes his face. Rising his fists to his sides Goku releases his inner Star Chakra turning the pulsating aura around him into a purplish pink. His dark black hair will now turn bright pink as it stands on end, flowing from the shear energy. He wouldn't stop their however, pushing his inner star chakra out even further as the aura completely envelops him.

"It's time to pass judgement"

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( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.
( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent
Simply rising his hand forward aimed at Faye, Goku will release a bulbous shaped blast of energy that can deal massive blunt force on impact having a concussive affect. The sphere only being about the size of a basketball is rather easy to avoid, however once it makes contact will explode out into a short ranged area.

( Kujaku Myōhō: Zan ) - Mysterious Peacock Method: Destroy
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 40 = 100
Description: Using the array of feathers on their back, the shinobi will send them outward in either a bulbous shaped blast or a sharp spear like entity toward their target. The blast causes blunt force/concussive blast like damage to the target(s). The sharp feather can peirce and slice through objects. The blast version of this technique can be sent up to long range while the spear can only go to mid-range. Either way, the user can only create up to 5 blasts or spheres from their chakra.
Health: 200
Chakra: 2420 - 100 = 2320

Medical Mode: 2/3
Peacock Method: 1/8
Faye realizes her opponent was done playing as he transforms however this just drove her to become more serious as well. The man would notice the gas around him begin to change to a light blue color, this was Faye's doing of course as she was now passively emitting her custom poison instead of the generic chakra/health draining one. Simultaneous to the poison's change, she would remove her leg weights and instruct the earlier genki to surge through the man unseen as it would be in the spirit world.

Meanwhile as the poisonous gas changed the man would begin to feel its effects immediately as he begins to feel extremely tired. The genki surge would not only drain away a portion of his chakra but shock him, this paired with the poison's effects would drastically effect her opponent as the sudden shift in his condition would not only stun him for a moment undoubtedly hindering him from proceeding with his next move but would also leave him vulnerable to the next attack. The genki which had just phased through him would appear 5m from him immediately detonating and releasing a vast amount of kinetic force which would know him back to the ground severely damaging him.


"Oh i'm judging you alright."

All of these (aside from the detonation) should happen within the same timeframe if I'm not wrong since the poison change is basically freeform. So the leg weights and the genki
So its; Your mode activation>Poison changes as I remove my leg weights and the genki surges through you thus causing you to become lethargic coz of the poison and stunned by the genki surge> You are unable to perform your next move and the genki detonates.
But we can talk about it if I'm wrong.

(Sono Kato Gekidoku):The Shape Shifter Poison (Bolded the info you need to read)
Creator: El Alucard

Type: Muscular, Molecular, Intestinal and Neurological

Ingredients and Background: Water Hemlock, Nightshade, Castor Bean, Human Immunodeficiency Virus and Various Restricting Enzymes

After El Alucard completed his medical training he continued to do his own research on molecular poisons and their manipulation. Using his new knowledge he was able create a highly versatile and deadly poison that reacts to chakra, utilizing a number of plants and infusing some viral properties into it.

Description of Effects: The poison takes basic properties from toxins found within the various plants and combines it with viral properties to create a deadly and extremely versatile combination. The first of the properties is Cicutoxin which can be found within the Water Hemlock, it is a yellowish liquid that when ingested or somehow enters the body via cuts or openings causes, amnesia, painful convulsions, abdominal cramps, death follows shortly after. The next properties were taken from Atropine and Scopolamine, which are toxins found within the stems, leaves, berries, and roots of the Nightshade. Effects of the Nightshade are severe fatigue, intense hallucinations and paralysis in both voluntary and involuntary muscles of the body, including the heart. Another property was taken from Ricin which is contained in the pulp of the castor bean and causes vomiting.

All of these toxins were infused with the HI-virus in order to give the poison two main properties. The first property being the ability of a virus to change its structure, using this property El was able to manipulate the poison's state from solid to liquid and to gas at will. Since the virus is unable to grow and reproduce on its own the user can infuse their chakra into the poison and let it manifest as tiny chakra molecules that the virus can attach itself to and release itself into the chakra "molecule", once this has happened it changes it's genetic material and the begins to create more HIV proteins to infect more "molecules". New HIV particles are then released from the first chakra molecules and the process goes on. The HIV particle has a different structure due to it changing its structure, this then affects the molecular composition of the poison thus allowing for the user to change the poison's state, this is the main reason the poison is called shape shifting. The secondary effects of the virus are activated with a single hand seal, secondary affects allow for access to the virus ability to integrate into the DNA by binding restriction enzymes to the virus. The activation of the virus causes it to drastically change thus immediately nullifying any ongoing side effects of the poison if only for a short time before the side effects of the activation start to kick in.(Say for example an opponent ingested the poison in liquid form and had started to experience amnesia, that side effect is nullified and the opponent is back to normal until the side effects of the virus integrating with their DNA start to kick in). Activation is done so that the restriction enzyme is able to cut DNA at or near specific recognition nucleotide sequences allowing either to alter an opponent’s DNA or simply cleave out whole strands of DNA, either of which would have varying effects on the opponent like making KG and HA unusable first, then just simply put destroying the opponent on a molecular level. Sometimes they can interrupt a gene, which would cause it to be defective, or it can make a gene that would be silent "turn on" which can cause problems for the opponent. The symptoms of damaged or altered DNA would mimic radiation sickness causing, nausea, vomiting, spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.

The downside to the poison's ability to change its shape is that it can only have certain attributes from its different ingredients, this is because when the virus changes the structure of the poison some of the toxin's attributes are cancelled out as they are only able to work in certain states. Ricin only works in solid form, Cicutoxin only works in liquid form and Atropine and Scopolamine only work as gases.

Solid

•Non active Viral Cells
- In this state the poison is a white soluble powder visible from mid-range and takes the form of Ricin.
- Should the powder fall on open wounds or get into an opponent’s eyes, it will cause a severe burning sensation upon the area of contact immediately. The burning sensation lasts 3 turns.
- Exposure to the poison in this form via ingestion, after 4 turns, the opponent will begin vomiting, thus resulting in extreme dehydration.

•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation and mixing with the opponent’s blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.

Liquid

•Non active Viral Cells
- In this state the poison is a yellow liquid and takes form of Cicutoxin.
- Effects can be stopped before doing too much damage by simply extracting the poison if ingested, by vomiting before second turn after ingestion of poison.
- 3 turns after Ingestion, an opponent will experience painful uncontrollable convulsions leaving them unable to perform any techniques at all.
-4 turns after Ingestion, the opponent will die.

•Active Viral Cells
- Once poison infiltrates an opponents bloodstream (via mixing with the opponents blood), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.

Gas

•Non active Viral Cells
- In this state the poison is a light blue gas only visible from mid-range and takes the form of Atropine and Scopolamine.
- 1 turn after inhalation the opponent begins to experience severe fatigue.
- 3 turns after inhalation, all the opponent's voluntary muscles would become paralyzed.
- 4 turns after inhalation involuntary muscles would become paralyzed as well thus causing him to die.


•Active Viral Cells
- Once poison infiltrates an opponent’s bloodstream (via inhalation), viral cells can be activated by the user.
- 2 turns after activation, an opponent will experience nausea and vomiting.
- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.
- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.

Additional Effects

- Once the Virus is activated, the opponent regular effects of the poison are rendered null and they return to their regular state prior to poisoning (this only lasts till the the affects off the active virus cells kick in).
- Since the base of the poison is a virus, should the opponent become infected, this severely cripples their immune system thus making them far more vulnerable to other poisons, bacteria or diseases.
-Due to their weakened immune state their physical state is also disturbed and in turn their ability to use chakra efficiently is diminished
-All jutsu the opponent uses 2 turns after exposure to the poison, will fall one rank below it's original.


Notes
- Can only be used by El Alucard or those he gives samples to.
- Only El Alucard is immune to the effects

( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Hakai Sokushitsu) Δ Destructive Concubine

Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satisfy their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery until mentally commanded which is instantaneously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakening their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.


(Kamikaze Genki) Divine Wind Spirit

Type: Offensive
Rank: B Rank
Range: Short – Long, Short (Explosion)
Chakra: 20
Damage: 40
Description: Through a hand gesture, the user releases a sacrificial amount of chakra. This causes them to summon a genki from the Pure Land or one that is already present nearby to consume it and fall under the control of the Katsuryoku member. By employing them, the genki moves towards the location of the user’s desires and once within range utilizes the ethereal energy within them to self-implode. The genki self detonates, releasing a vast amount of kinetic force enough to shatter physical based ninjutsu or dispel energy near them as it also releases vast amount of ethereal energy as well in a five meter diameter. Normally it would be impossible for outsiders or those who lack the ability to sense spiritual energy to sense the approaching spirit however the Genki must physically manifest into the Impure Land in order to interact with the object in question prior to its implosion. The user is also able to implode genki who are currently possessing an object in question, I,e a rock with will release the aforementioned results but also broken rock into the surroundings. The B rank version can only be used four times per battle, A rank thrice and S Rank Twice. A rank application has a cool down of two turns with the user being unable to use above S rank clan techniques in the same and next turn. S rank requires a three turn cool down and leaves the user unable to use clan techniques above A rank for the same and next turn. The genki after it implodes also reforms itself easily after each use.

HP: 160
Chakra: 1415-30-30-20-5= 1330
 
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As agreed the poison technique would need to be used again to change the poison you're using with it. Not being something you can shift passively. However for the sake of fun I'm going to continue as if your move works.
A blue gas is suddenly released from his opponent in place of the old. Goku also senses the chakra alteration within his opponent. As the gas overcomes Goku he will suddenly begin feeling fatigued as a sudden chill overcomes him draining at his chakra and weakening his vitality. Angered, Goku will begin altering his own chakra to counteract the progression of the poisons effects in order finish his foe.

( Iryo Ninjutsu: Doku Teikouryoku ) - Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: ( 40 per turn )
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
Then the entity will conjure into the this realm and explode from behind Goku, catching him off guard as it blasts him down. Dealing critical damage (80). This damage is reduced by Goku's physique and affinity to yang energy, being reduced by 30 damage. With the remainder of the damage quickly being healed by his medical cloak. Having landed on his feet from the blast Goku would laugh maliciously as his opponent has now sealed their fate. Judgment will now be passed. With a simple clap of his hands Goku will release a powerful soundwave that will sound like cymbals crashing together. This will instantaneously cause Faye's muscles to succumb to paralysis as she collapses to the ground unable to move.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

"Burn with your sins."

Goku will think as he alters his chakra cloak around him, having it shoot countless feather shaped high speed projectiles aimed for Faye. These feathers will pierce into her and explode leaving fragments of destructive star chakra laced throughout her body. Lastly, using the ability of his legendary weapon, Goku will prevent his opponent from using technique's of S-rank in their next turn.

( Kujaku Myōhō: Haneodori ) Mysterious Peacock Method: Feather Dance
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage: 80 (-10 to user) + 40 - 20 = 100
Description: While the Mysterious Peacock method is active, the user will have the array of feathers form around them aim at their target(s) and release countless star chakra feathers like high speed projectiles upon the desired location. These feathers can take a direct path or travel in large arcs but cannot change their course once released. Being comprised of the devastating star chakra these feathers will pierce into their target before exploding outward with massive force releasing sharp hair-like fragments of star chakra . Anything within the explosion radius of short range will continue to suffer 10 damage per turn for three additional turns if not healed.
Note:
-Requires the Mysterious Peacock method to be active
-Requires a two turn cooldown between usages
-Can only use three times per battle
-Can only be taught by Serpent
-No Mysterious Peacock techniques above A-rank for one turn after each usage.
Health: 200 - 50 + 50 = 200
Chakra: 2320 - 110 = 2210

Medical Mode: 3/3
Peacock Method: 2/8
 

El Alucard

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Faye could tell that the man didn't seem to be affected by the the poison by how he quickly recovered from the poison's exhaustion effect and by how his spiritual vitality remained high. There were a few times it slightly dipped but it seemed that the man had healing properties, he too must've learned the medical arts so it was not far off to assume he could probably fight off her poison too, well for the time being anyways seeing as only she was immune to it. She thought to herself that she should've realized this with the medical mode which she also had access to. He took the genki explosion, shrugging it off like it was nothing and wasn't affected by the poison from before either.

Tch! Pay attention Faye, she mumbled to herself.

She would stop emitting the poison as it would just be a waste of chakra. With a simple clap of his hands Faye would hear a high pitched, high frequency sound wave, resonating in her ears before her arms and legs to immediately give out. As her muscles lost all strength however, Aphrodite's giant red wings (18m wingspan) with light armor on them would emerge from her back where her shoulder blades would be, flapping and launching her upwards and backwards about 8 meters off the ground.
The wing flap to prevent Faye from falling would also unleash a humungous fireball towards her opponent whilst simultaneously she would suck in wind, pulling the man into the fireball and causing it to burst into a maelstrom of fire engulfing him in flames. It wouldn't end there however as she quickly unleashes a powerful bullet that blasts into the maelstrom strengthening it as it blasts the man into hopefully kingdom come, not that she expected that to even dent him.


I expect a thank you.

Hi, Aphrodite, how are you? I'm fine as well thanks for asking.

You're becoming soft.

He's just that strong.

I do not serve a weak master.

The two would be communicating telepathically, separate but connected as one. A new style they had just recently created, this was the first time Faye would actually have used it in battle.

(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through different environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For example, in order to breathe underwater, the user can swap their mouth for a water breathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swapping one of their eyes for a night vision summons eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive application, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplementary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerful teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.

Note: Lasts until broken or the user runs out of chakra

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Fūton: Shinkūdama) - Wind Release: Vacuum Bullet
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

HP: 160
Chakra: 1330-10-30-30= 1260
 
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Serpent

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Faye could tell that the man didn't seem to be affected by the the poison by how he quickly recovered from the poison's exhaustion effect and by how his spiritual vitality remained high. There were a few times it slightly dipped but it seemed that the man had healing properties, he too must've learned the medical arts so it was not far off to assume he could probably fight off her poison too, well for the time being anyways seeing as only she was immune to it. She thought to herself that she should've realized this with the medical mode which she also had access to. He took the genki explosion, shrugging it off like it was nothing and wasn't affected by the poison from before either.

Tch! Pay attention Faye, she mumbled to herself.

She would stop emitting the poison as it would just be a waste of chakra. With a simple clap of his hands Faye would hear a high pitched, high frequency sound wave, resonating in her ears before her arms and legs to immediately give out. As her muscles lost all strength however, Aphrodite's giant red wings (18m wingspan) with light armor on them would emerge from her back where her shoulder blades would be, flapping and launching her upwards and backwards about 8 meters off the ground.
The wing flap to prevent Faye from falling would also unleash a humungous fireball towards her opponent whilst simultaneously she would suck in wind, pulling the man into the fireball and causing it to burst into a maelstrom of fire engulfing him in flames. It wouldn't end there however as she quickly unleashes a powerful bullet that blasts into the maelstrom strengthening it as it blasts the man into hopefully kingdom come, not that she expected that to even dent him.


I expect a thank you.

Hi, Aphrodite, how are you? I'm fine as well thanks for asking.

You're becoming soft.

He's just that strong.

I do not serve a weak master.

The two would be communicating telepathically, separate but connected as one. A new style they had just recently created, this was the first time Faye would actually have used it in battle.

(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through different environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For example, in order to breathe underwater, the user can swap their mouth for a water breathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swapping one of their eyes for a night vision summons eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive application, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplementary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerful teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.

Note: Lasts until broken or the user runs out of chakra

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Fūton: Shinkūdama) - Wind Release: Vacuum Bullet
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

HP: 160
Chakra: 1330-10-30-30= 1260
Going to need to talk with you on this one, as it stands now, the Timeframe is:

The Voice of Midas > Way of the Wild/Hellfire > Feather Dance > Vacuum Bullet

This is because while you can preform the way of the wild and hellfire at the same time, seeing as way of the wild says it's a passive application. Meaning it can be used at the same time as another technique. Vacuum Bullet and Hellfire cannot be used at the same time. Furthermore, as your move doesn't prevent me from using the feather dance after you release your fireball. My feather dance would overpower your fireball, being a 40 damage difference. meaning it would continue unhindered. Then, you'd release the wind bullet, also being 40 damage difference. my attack still overpowering the wind and hitting you. causing you to take 100 damage and it now being my turn.

Rule References:
-Basic Battle Rules (09/04/2016)
-Timeframe Update (01/13/2019)
-Damage Clashes (01/17/2018)
 

El Alucard

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Going to need to talk with you on this one, as it stands now, the Timeframe is:

The Voice of Midas > Way of the Wild/Hellfire > Feather Dance > Vacuum Bullet

This is because while you can preform the way of the wild and hellfire at the same time, seeing as way of the wild says it's a passive application. Meaning it can be used at the same time as another technique. Vacuum Bullet and Hellfire cannot be used at the same time. Furthermore, as your move doesn't prevent me from using the feather dance after you release your fireball. My feather dance would overpower your fireball, being a 40 damage difference. meaning it would continue unhindered. Then, you'd release the wind bullet, also being 40 damage difference. my attack still overpowering the wind and hitting you. causing you to take 100 damage and it now being my turn.

Rule References:
-Basic Battle Rules (09/04/2016)
-Timeframe Update (01/13/2019)
-Damage Clashes (01/17/2018)
I didn't perform hellfire, my summon did when she flapped her wings so TF is actually The Voice of Midas > Way of the Wild/Vaccum Bullet (By Faye)+Hellfire (By Aphordite when she flapped her wings) > Feather Dance
 

Serpent

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Faye could tell that the man didn't seem to be affected by the the poison by how he quickly recovered from the poison's exhaustion effect and by how his spiritual vitality remained high. There were a few times it slightly dipped but it seemed that the man had healing properties, he too must've learned the medical arts so it was not far off to assume he could probably fight off her poison too, well for the time being anyways seeing as only she was immune to it. She thought to herself that she should've realized this with the medical mode which she also had access to. He took the genki explosion, shrugging it off like it was nothing and wasn't affected by the poison from before either.

Tch! Pay attention Faye, she mumbled to herself.

She would stop emitting the poison as it would just be a waste of chakra. With a simple clap of his hands Faye would hear a high pitched, high frequency sound wave, resonating in her ears before her arms and legs to immediately give out. As her muscles lost all strength however, Aphrodite's giant red wings (18m wingspan) with light armor on them would emerge from her back where her shoulder blades would be, flapping and launching her upwards and backwards about 8 meters off the ground.
The wing flap to prevent Faye from falling would also unleash a humungous fireball towards her opponent whilst simultaneously she would suck in wind, pulling the man into the fireball and causing it to burst into a maelstrom of fire engulfing him in flames. It wouldn't end there however as she quickly unleashes a powerful bullet that blasts into the maelstrom strengthening it as it blasts the man into hopefully kingdom come, not that she expected that to even dent him.


I expect a thank you.

Hi, Aphrodite, how are you? I'm fine as well thanks for asking.

You're becoming soft.

He's just that strong.

I do not serve a weak master.

The two would be communicating telepathically, separate but connected as one. A new style they had just recently created, this was the first time Faye would actually have used it in battle.

(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through different environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For example, in order to breathe underwater, the user can swap their mouth for a water breathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swapping one of their eyes for a night vision summons eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive application, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplementary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerful teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.

Note: Lasts until broken or the user runs out of chakra

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

(Fūton: Shinkūdama) - Wind Release: Vacuum Bullet
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

HP: 160
Chakra: 1330-10-30-30= 1260
That technique doesn't say it lets you summon an animal, it says you can swap out part of yourself for the anatomy of one of your animals.. so you wouldn't have a bird summon that could use fire. It'd be your wings producing a fire which cannot be done in same timeframe since it would cause both moves to fail. If your technique did say it would allow you to summon part of a specific animal from your contract, then you would need to reference that animal in your post. Not that it matters since I'm continuing as if your move was correct, but even if you pulled me forward the trajectory of my next move would not need to be changed and nothing would be preventing me from still using it. But that's neither here nor there. Just some things to think about for future battles.
Goku being pulled forward by air currents would smirk with slight glee. The wind would not only pull Goku forward, but slow the fireball now closing in on him. Regardless Goku focuses his chakra having more then enough time to do so, using his faster handseals and chakra control to make a single handseal and knead his chakra, releasing it as a massive wall of intense pink flames that cover an expansive area. Reaching wide and high both vertically and horizontally making them almost impossible to evade. These flames will easily overpower the fire and wind techniques and continue unhindered toward the now air bound Faye.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 40 = 120
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
Then, after releasing the massive flames, Goku will focus his chakra into the ground, knowing that evading underground is a more likely option. With two quick handseals the ground will near instantiously convert into a massive pink tinted swamp, being 30m deep and stretching from 3m in front of Goku to far behind his opponent, being equally wide as it is long (50m x 50m x 30m / LxWxD). Effectively creating a trap beneath Faye cutting off access to the ground.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (S-rank)
Range: Short - Long
Chakra: 30 - 50 (40)
Damage: N/A (80 + 40 = 120)
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.
Then rising his arm to his side a pink energy will form into a semi transparent shuriken with a spherical core inside infused with a fuuinjutsu scripted allowing it to lock onto Faye's chakra. Goku will launch this shuriken high into the sky where it's trajectory will alter bending down into an arc as it closes in on her location. Being locked on, this shuriken will follow Faye's movement it she attempts to evade it. Hidden within the shadow of the first is a second shuriken. Once again with his swords ability, he will limit his opponent from using S-ranked techniques next turn.

(Fuinjutsu/Purasumoidoton: Fuma Shuriken) Sealing Arts/Plasmoid Release: Demon Windmill Shuriken
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-long
Chakra Cost: 40 (80 for two)
Damage points: 80 (100 + 40 = 140 for two)
Description: The user will focus their chakra as they place their hand to the side them creating a three dimensional Windmill Shuriken shaped construct of Plasmoid above the palm of their hand that is also embedded with a fuinjutsu script. The Plasmoid appears to be transparent with a small sphere located at its center that glows with a soft light as arcing streams of energy that radiate from it. What's unique about this technique is the fuinjutsu applied to the shuriken give it the ability to track the chakra source of a target, making it almost impossible to evade. This means that one must stop or block the Shuriken as simply moving out of it's path would be ineffective as the Shuriken will quickly correct course. The Shuriken is dense and extremely sharp able to slice a target as the arcing energy would be drawn to the target, absorbing heat from the target weakening it. The center sphere then seems to explode with a tremendous amount of force creating a short-ranged blast radius. The user is able to use double the chakra cost to effectually create two Shuriken, with one hiding within the shadow of the other, requiring some form of enhanced perception like Sensing or Doujutsu to notice the second Shuriken. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses and intangible elements as well; But the resulting damage that this technique can produce varies considerably, being more effective against heat based elements.
Note:
-Requires a two turn cool down and can only be used two times per battle
-Can only use Double Shuriken once per battle
-Can only be taught by LGeezy
Health: 200
Chakra: 2210 - 200 = 2010

Peacock Method: 3/8
 
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