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Lytes

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Kurapika Bartholomew
Iris is in cloak form.
Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak

Ekitei fused to Kurapika's back.
(Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei
Type:
Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and release him immediately from any genjutsu, as well as watch for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.
Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Camouflaging will not deceive a Byakugan user. For sharingan users, they will only be able to notice Ekitei if the person he hangs to shows his back to them.
Note: Camouflaging will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Can only release the summoner from A-rank genjutsu and below.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected, and he is unaffected by visual genjutsus since he doesn't make eye contact with the opponent.

Akipa is a spitting image of Kurapika and he stands 1 meter to Kurapika's right.
(Akipa-ruk)
Type:
Tool, Supplementary
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Akipa is an autonomous puppet forged by Kurapika himself to deceive foe and friend alike. The puppet is a spitting image of Kurapika easily mistaken for a shadow clone, under the false skin Akipa is made up of layers of chakra saturated metals and rubber which prevents foreign users of both elements to manipulate Akipa's components. Unlike most autonomous puppets that have one central CPU, every section of Akipa's body has it's own backup processing unit which allows parts of Akipa to function independently even when detached from the main body. To further make him indistinguishable from Kurapika, Akipa is programmed with Kurapika's memories and personality. This allows him to effortlessly act and speak like Kurapika. Akipa is capable of using all non-bio specific Taijutsu and puppetry techniques and has inbuilt thermal and chakra sensors.

Akipa's batteries gives it a base 250 chakra pool which he can use to power his abilities. The chakra pool can be manually recharged by transferring chakra to it via physical contact or in the case of an enemy, Akipa can forcefully absorb 50 chakra through physical contact. To prevent damage from the more potent forms of chakra, the absorbed chakra is broken down before being saved in the batteries. Similarly to its CPUs, Akipa's batteries are also situated all over his body to allow detached parts have power to function and also to fool traditional chakra sensors (sharingan and rinnegan included) seeing as he'd also be sensed as a mass of chakra like his user.

Core ability:
Akipa can release chakra from his palm, his feet and his mouth. The released chakra can be in the form of a blast, a wave or even to form non-complex structures (A or S rank strength) e.g pillars/hands/tools etc that can travel up to longrange from Akipa. Due to the shape manipulation of the structures, they are neutral to all elemental techniques (Similarly to rasengan).
The released chakra can also be used as a propellant for Akipa to dodge attacks and/or initiate his own (A rank, adds +30 damage if used with a Taijutsu move), capable of taking him from short range to long range at 2 times his normal speed. Like normal ninjas, Akipa can passively walk on water/walls/ceilings etc.

Defensive ability:
Akipa is very durable due to its build up, Freeform attacks and C rank and below jutsus don't affect him. He has an S rank durability meaning he'll be knocked out after being hit with an S rank or 2 A ranks or 4 B ranks. However, should the attack specifically target only one part of his body(with the exception of torso or head), the other parts can continue functioning.

Note:
- At any point, the user can take manual control of Akipa using the puppetry chakra string.
- Rubber protects the puppet from all non-focused electricity A-Rank and below 3x per fight
- Dodging attacks with chakra propellant can only be done once a turn and it counts as a move.
- Recharging Akipa's pool (Both forms) can be done in the same timeframe as another chakra-related move however recharging chakra from opponent counts as a move.
- Due to his non organic mind, Akipa is immune to Genjutsu.
- Akipa's moves at the base speed of a jonin
- Akipa can also be carried in a scroll
- Takes up one of the user's auto puppet slots
- When used by another bio. This puppet is made in the bio's form and is programmed with the bio's memories/personality.
 

NightKiing

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The night king sitting on his throne with his eyes closed and his sword(CW) placed on his laps, he could hear footsteps as Kurapika approached the throne. The footsteps stopped(mid range) and King opened his eyes revealing his byakugan, he noticed the summon attached to the boy's back as he spoke Young one, what is it you really want? The throne? The night king asked, his voice sounding like cracking of ice on a winter lake. The night king heard rumors about Kurapika planning to kill him so he could take the throne for himself, but that wouldn't be happening, the boy was going to die.

Four wolves made out of snow would appear from behind the throne rushing towards Kurapika and attacking him furiously.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Type: Offensive
Rank: B(A)
Range: Short-Long
Chakra: 20
Damage: 40+20
Description: The user will create a pack of wolves made of snow that will rush down a mountain and attack the opponent. The user can also simply make a pack of wolves to attack the user without using the mountain, though the momentum they gain from their descent down a mountain makes the jutsu more effective.

As the wolves rushed towards the boy, King concentrated a lot of lightning chakra into his hand compressing it into a ball of lightning energy which he throws at the boy, the ball would explode on contact, damaging Kurapika and his puppet.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.




2100-15-20-30=2035
 

Lytes

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The night king sitting on his throne with his eyes closed and his sword(CW) placed on his laps, he could hear footsteps as Kurapika approached the throne. The footsteps stopped(mid range) and King opened his eyes revealing his byakugan, he noticed the summon attached to the boy's back as he spoke Young one, what is it you really want? The throne? The night king asked, his voice sounding like cracking of ice on a winter lake. The night king heard rumors about Kurapika planning to kill him so he could take the throne for himself, but that wouldn't be happening, the boy was going to die.

Four wolves made out of snow would appear from behind the throne rushing towards Kurapika and attacking him furiously.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Type: Offensive
Rank: B(A)
Range: Short-Long
Chakra: 20
Damage: 40+20
Description: The user will create a pack of wolves made of snow that will rush down a mountain and attack the opponent. The user can also simply make a pack of wolves to attack the user without using the mountain, though the momentum they gain from their descent down a mountain makes the jutsu more effective.

As the wolves rushed towards the boy, King concentrated a lot of lightning chakra into his hand compressing it into a ball of lightning energy which he throws at the boy, the ball would explode on contact, damaging Kurapika and his puppet.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.




2100-15-20-30=2035
Kurapika recognized the Byukugan as soon as The Night King (TNK) activated it... that was going to be a problem. Akipa being a mental clone of Kurapika would also come to the same conclusion.

What do I want? Easy - Your death.

With the Byukugan activation already prepping him for his opponent's impending attack, he'd react immediately the wolves appear from behind the throne by slamming his hands on the ground to create a landslide naturally directed outwards from him(and his puppet obviously) in a semi circle wave of earth that'd slam jagged rocks into both the wolves and the wrinkly old man sitting on the throne.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

Simultaneously Akipa would jump 5 meters directly upwards while raising his right hand, he'd form a blue cube ( Each side is 5 meters) of dense chakra (A rank, Neutral to all elements) from said hand before sending the cube flying into TNK crushing his feeble old man bones and the throne he's sitting on.

One low attack and one high attack. A well executed 2 man combo.


Chakra: 1600 - 30
Puppet: 250 - 30
 

NightKiing

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This boy probably didn't want the throne, cause if he did he wouldn't be destroying the throne room, King watched as the boy and his puppet? reacted to the wolves, the boy obviously didn't like the stark's friends. Oh well King had to do something about the earth flow and the energy cube, he quickly channeled lightning chakra into his hand, covering it with a massive chidori while pointing his palm forward, creating a massive blast that stopped the the energy cube and the earth wave, this counter was released when the energy cube got close enough so as to hit it and the ground.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

The blast continued towards the boy, but King didn't stop there he would immediately will the opening of his cursed mark after which he unleashed a barrage of ice darts at the boy and his puppet.

Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60+20+15=95
Description: The user unleashes a barrage of ice darts. The intensity of the cold is so great, that should a person attempt to block them, it will cause severe damage to the said limb.



2065-40-30-5=1990
200-30=170
 

Lytes

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This boy probably didn't want the throne, cause if he did he wouldn't be destroying the throne room, King watched as the boy and his puppet? reacted to the wolves, the boy obviously didn't like the stark's friends. Oh well King had to do something about the earth flow and the energy cube, he quickly channeled lightning chakra into his hand, covering it with a massive chidori while pointing his palm forward, creating a massive blast that stopped the the energy cube and the earth wave, this counter was released when the energy cube got close enough so as to hit it and the ground.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

The blast continued towards the boy, but King didn't stop there he would immediately will the opening of his cursed mark after which he unleashed a barrage of ice darts at the boy and his puppet.

Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.

Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60+20+15=95
Description: The user unleashes a barrage of ice darts. The intensity of the cold is so great, that should a person attempt to block them, it will cause severe damage to the said limb.



2065-40-30-5=1990
200-30=170
Kurapika would thrust his right palm forward sending a paw bubble straight at the incoming lightning technique. Both techniques would cancel out.

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S (A)
Type: Offensive
Range: Short-Long
Chakra: 15-40 (30)
Damage: 30-80 (60)
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn

Immediately after, Kurapika would place his hand on Akipa instantly removing the puppet from the battlefield. Even the opponent's byuukugan would be neither incapable of tracking the disappearance. The real fight is about to begin, the Cursed Seal pattern spreading across his opponent's skin would prove that his opponent felt the same way.

Paw Arts: Repel (Nykyujutsu: Oshi)
Type: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to
give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the
technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used". This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.

Kurapika would infuse chakra into 4 Karambits in his pouch and telepathically arrange them to his right and slightly behind him, from there they'd release a burst of wind that'd carry Kurapika diagonally to his left evading the barrage of ice the opponent sent his way, the Karambits would be attached to Kurapika using chakra so they move with him at all times. The angle of the burst would be in such a way that he'd appear 5 meters from TNK right floating 5 meters off the ground - 2 of the Karambits would be beneath Kurapika keeping him afloat while the remaining 2 would hover behind him.

Mugen Yontōryū Baunsu - Infinite Quad Wielding Bounce
Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short - Long
Chakra cost: 20 (-5 per turn)
Damage Points: 40 ( +20 If used with a taijutsu/kenjutsu related jutsu )
Description: An all-round use of the Infinite Quad Wielding fighting style. It starts with the user infusing Karambits in his area of awareness with fuuton chakra causing them to spin at high speed should any non practitioner of the style be silly enough to touch the spinning knives they'd take 40 damage.

On activation, the knives arrange themselves behind the user however the user can instead choose to arrange them in any formation he wishes. The spinning knives can then be willed to release strong bursts of wind that can be used to propel the user or allies at high speeds (x2) from short to long range in an instant which the user can combine with Taijutsu/Kenjutsu related attacks for extra damage.

Alternatively the user can use the strong bursts of wind to defend against attacks (B rank Wind S/W) and to attack/disorient opponents by battering them with bursts (40 damage) or to sustain a brutish form of flight similarly to a vertical wind tunnel. Similarly to Infinite Quad Wielding Control, the user can passively arrange the knives into whichever formation he desires at any point. The burst of wind only affects objects 5 meters from the knives and releasing any form of wind burst costs 20 chakra (besides flight)

When the burst of wind is used for movement, the user can decide to "latch" the knives onto himself/others with chakra so that they move with the user/allies.

- The infused Karambits lasts for 3 turns with a 2 turn cooldown and can be used a total of 3 times per battle
- Activation of this technique counts as a move while subsequently turns don't.
- When the burst of wind is used to propel the user or an ally (or both if they're within short range of each other) it counts as a move. Same for when used to batter an opponent (or opponents if they're within short range of each other). However when either form is used on activation, it doesn't count as a move and both happen in the same timframe.
- Flight is passive and doesn't cost a move.

- Naturally, practitioners of the style can catch the spinning blades should the need arise.

He'd look down on the old man both literally and figuratively.

Chakra: 1570 - 30 - 20 - 20
Puppet: 220
 

NightKiing

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King watched as the boy evaded the ice technique, he would immediately forcefully open his cursed mark completely. Shall we begin? King asked still sitting on his throne, without waiting for an answer, the night king forms one handseal while creating a dragon made of ice(looks like Toshiro's) directly in front of him. The dragon would be created with it's tail touching the ground, spreading an ice patch 5 meters around it. Immediately the dragon came to life, it would shoot at the young boy aiming to crash into him and following him if he tried to dodge.

Type: Supplementary
Rank : S
Range: Short
Chakra: 40 ( 400 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.

Type: Offensive, Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80+20+30=130
Description: Inspired by the animal themed jutsu of the Hidden Snow Ice Users, Skaldi's Menagerie is a technique used to combine a strong offense with environment altering affects. The user forms a set of four hand seals and focuses their ice chakra into the area directly in front of them, causing an animal of the user's choosing to appear. The animal exists as a perfect ice replica of its breathing counterpart, and is condensed with a great deal of ice chakra. The animal acts as a conduit for the jutsu's secondary effect: a large patch of ice (encompasses short range on all sides) is left on everything touched by the animal. As a result, the animal is quite dangerous to the touch and is capable of leaving a patch of ice in its wake to further assist the user. The user will be able to control the animal mentally, and as such can give commands to do things like charging the enemy or spread ice around the battlefield.
Note: Whilst active, the user is only able to use two jutsu per turn (and limited to Ice Release).
Note: Lasts a maximum of three turns and is usable twice, with a three turn cooldown.
Note: Courtesy of Inch




1990-40-5=1945
170+400= 570-40=530
 

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King watched as the boy evaded the ice technique, he would immediately forcefully open his cursed mark completely. Shall we begin? King asked still sitting on his throne, without waiting for an answer, the night king forms one handseal while creating a dragon made of ice(looks like Toshiro's) directly in front of him. The dragon would be created with it's tail touching the ground, spreading an ice patch 5 meters around it. Immediately the dragon came to life, it would shoot at the young boy aiming to crash into him and following him if he tried to dodge.

Type: Supplementary
Rank : S
Range: Short
Chakra: 40 ( 400 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.

Type: Offensive, Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80+20+30=130
Description: Inspired by the animal themed jutsu of the Hidden Snow Ice Users, Skaldi's Menagerie is a technique used to combine a strong offense with environment altering affects. The user forms a set of four hand seals and focuses their ice chakra into the area directly in front of them, causing an animal of the user's choosing to appear. The animal exists as a perfect ice replica of its breathing counterpart, and is condensed with a great deal of ice chakra. The animal acts as a conduit for the jutsu's secondary effect: a large patch of ice (encompasses short range on all sides) is left on everything touched by the animal. As a result, the animal is quite dangerous to the touch and is capable of leaving a patch of ice in its wake to further assist the user. The user will be able to control the animal mentally, and as such can give commands to do things like charging the enemy or spread ice around the battlefield.
Note: Whilst active, the user is only able to use two jutsu per turn (and limited to Ice Release).
Note: Lasts a maximum of three turns and is usable twice, with a three turn cooldown.
Note: Courtesy of Inch




1990-40-5=1945
170+400= 570-40=530
The pigmentation of the man's skin would prompt Kurapika to use his own enhancement technique. He'd string 3 handseals together while gathering a large amount of chakra in his paws cladding them in pressurized air.
This should be fun.

Nykyu Nykyu no Mi: Nykyu Engi - Paw Paw Arts: Paw Amplification
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A(adds a level to every paw jutsu except F-ranks)
Description: The user after making 3 handseals gathers large amount of chakra while synchronizing their spirit with their paws, this is followed by cladding their paws in several layers of paw shaped bubbles with the outer layer vibrating on a microscopic level. the bubble is totally unseen to eyes except from doujutsu as the bubbles are not chakra itself but pressurized air. while the bubbles are completely formed, This corrects the weakness of the paw. After rigorous research and practice, Priest now find a way to go beyond his paw's weaknesses whereby making this modification thus with this, they negate the paw's weakness beings unable to repel fire, lightning making this modification allows the paw through the use of paw techniques to be able to repel normally, intangible/energy based elements without taking any damage.Lastly since every paw jutsu requires the user to use his paws and due to the amplification of the paw, the enhanced paws gives a power boost to every paw technique used thus increasing every paw technique except for forbidden ones by a rank. eg: A-Rank Paw + Modification = S-Rank Paw
NOTE
-Useable only twice, with a 5 turn coldown for second use
-Lasts for 4 turns
-After mode ends, user can't use paws for 2 turns
-Only accessible to Bartholomew legends

While still hovering, the approaching Dragon would get his attention and he'd react accordingly. Iris would turn into a full body suit covering his entire body save for his face/ears/Ekitei's face/ears and Kurapika would simultaneously touch his cloak forming a barrier around it that'd absorb the force of the incoming dragon (White Priest S rank boosted to F rank) - Similarly to the effects of Paw Paw Arts: Impact Dial, the dragon would deform/crumble and harmlessly fall back to the ground after making contact with Iris. The force (130Damage) would be stored in Iris until Kurapika decides to use it.

Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Rank: C-S (F) Rank
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.
♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.

Chakra: 1500 - 40 - 40 - 5
Puppet: 220
 

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The Night king watched as the the boy stopped his ice dragon Impressive King would try another type of attack something the boy should not be able to absorb. He made four handseals while channeling his wind chakra, he took a deep breath before exhaling several wind blades at different angles by rapidly moving his head in various directions to follow the boy in case he tried to dodge.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+30=110
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

If the boy somehow defends himself from the wind attack, King would continue his assault, by making one handseal, he would place the boy and his summon which he can see because of his byakugan, in an illusion where they see nothing but darkness making their sense of sight useless.

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

King then made two ice spears(one meter long) materialize out of thin air behind the boy, one directly behind the boy's head and the other directly in front of the summon. Immediately the ice spears materialized, the first stabbed the boy's head and the second stabbed the boy's summon while still going deep enough to stab the boy in the back.

Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20+30=110
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.




1945-5-15=1925
530-40-30-30=430
 

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The Night king watched as the the boy stopped his ice dragon Impressive King would try another type of attack something the boy should not be able to absorb. He made four handseals while channeling his wind chakra, he took a deep breath before exhaling several wind blades at different angles by rapidly moving his head in various directions to follow the boy in case he tried to dodge.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+30=110
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.

If the boy somehow defends himself from the wind attack, King would continue his assault, by making one handseal, he would place the boy and his summon which he can see because of his byakugan, in an illusion where they see nothing but darkness making their sense of sight useless.

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

King then made two ice spears(one meter long) materialize out of thin air behind the boy, one directly behind the boy's head and the other directly in front of the summon. Immediately the ice spears materialized, the first stabbed the boy's head and the second stabbed the boy's summon while still going deep enough to stab the boy in the back.

Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20+30=110
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.




1945-5-15=192
530-40-30-30=430
Being aware of the implications of the full cursed seal transformation, Kurapika knew it was only a matter of time before the recoil caught up with his opponent... Till then all he had to do was dodge all the attacks and that was something he knew how to do fully well. From the karambits beneath him, a burst of wind would be released pushing him upwards and backwards carrying him backwards into long range while dodging the blades of wind headed his way. It doesn't matter if TNK moves his head to try and reacquire his target. Kurapika's superior speed would carry him out of the range of the technique before he can be harmed. The karambits however won't follow Kurapika and would rather be willed to collide into TNK, dodging the wind blades as they move. They'd also attempt to bypass whatever defense TNK uses.

Mugen Yontōryū Baunsu - Infinite Quad Wielding Bounce
Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short - Long
Chakra cost: 20 (-5 per turn)
Damage Points: 40 ( +20 If used with a taijutsu/kenjutsu related jutsu )
Description: An all-round use of the Infinite Quad Wielding fighting style. It starts with the user infusing Karambits in his area of awareness with fuuton chakra causing them to spin at high speed should any non practitioner of the style be silly enough to touch the spinning knives they'd take 40 damage.

On activation, the knives arrange themselves behind the user however the user can instead choose to arrange them in any formation he wishes. The spinning knives can then be willed to release strong bursts of wind that can be used to propel the user or allies at high speeds (x2) from short to long range in an instant which the user can combine with Taijutsu/Kenjutsu related attacks for extra damage.

Alternatively the user can use the strong bursts of wind to defend against attacks (B rank Wind S/W) and to attack/disorient opponents by battering them with bursts (40 damage) or to sustain a brutish form of flight similarly to a vertical wind tunnel. Similarly to Infinite Quad Wielding Control, the user can passively arrange the knives into whichever formation he desires at any point. The burst of wind only affects objects 5 meters from the knives and releasing any form of wind burst costs 20 chakra (besides flight)

When the burst of wind is used for movement, the user can decide to "latch" the knives onto himself/others with chakra so that they move with the user/allies.

- The infused Karambits lasts for 3 turns with a 2 turn cooldown and can be used a total of 3 times per battle
- Activation of this technique counts as a move while subsequently turns don't.
- When the burst of wind is used to propel the user or an ally (or both if they're within short range of each other) it counts as a move. Same for when used to batter an opponent (or opponents if they're within short range of each other). However when either form is used on activation, it doesn't count as a move and both happen in the same timframe.
- Flight is passive and doesn't cost a move.
- Naturally, practitioners of the style can catch the spinning blades should the need arise.

Naturally, TNK's planned genjutsu/moves would also fail due to Kurapika standing long range(16meters) from him.

Chakra: 1415 - 20
Puppet: 220
 

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The boy somehow dodged the wind attack by moving back to long range Running? Kurapika of the paw, master of CQC, shame King said these while snapping his finger, releasing a wave of ice from his body. The wave would freeze the boy's weapon, making the weapons drop to the floor while also forming stalagmites that protrude from the ground around King.

Spoiler
Rank: A
Type: Defense/Supplementary/Attack
Range: Short
Chakra Cost: 30
Damage: 60+30+20
Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.
Note: Can only be used 3 times per battle.
Note: User cannot use any Black Ice Techniques for 2 turns.

After the cold snap, King created a perfect replica of himself(Stark) three meters to King's right and three meters forward, after making the Stark, Stark being closer to the boy would cause a jagged pillar of ice to emerge beneath the boy, instead of pushing him, the pillar would trap the boy and with one handseal, the pillar would move inwards on the boy crushing him.

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


Spoiler
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60+30+20
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.




1925-5-15=1905/2= 952.5
490-30-20=440/2=220

Stark
952.5
220-30=190
 

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The boy somehow dodged the wind attack by moving back to long range Running? Kurapika of the paw, master of CQC, shame King said these while snapping his finger, releasing a wave of ice from his body. The wave would freeze the boy's weapon, making the weapons drop to the floor while also forming stalagmites that protrude from the ground around King.

Spoiler
Rank: A
Type: Defense/Supplementary/Attack
Range: Short
Chakra Cost: 30
Damage: 60+30+20
Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.
Note: Can only be used 3 times per battle.
Note: User cannot use any Black Ice Techniques for 2 turns.

After the cold snap, King created a perfect replica of himself(Stark) three meters to King's right and three meters forward, after making the Stark, Stark being closer to the boy would cause a jagged pillar of ice to emerge beneath the boy, instead of pushing him, the pillar would trap the boy and with one handseal, the pillar would move inwards on the boy crushing him.

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


Spoiler
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60+30+20
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.




1925-5-15=1905/2= 952.5
490-30-20=440/2=220

Stark
952.5
220-30=190
Now back on solid ground, Kurapika would notice the ice surrounding the man and his throne. And he'd react accordingly by pooling his chakra beneath the man's throne forming 5 giant spikes from the ground. 4 from TNK's cardinal points - bending inwards to skewer the seated man from all 4 directions and the 5th one would emerge from directly beneath the man tearing through the ancient throne before also impaling the man. This all happens before the clone technique is performed.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

A split second after, Akipa would reappear a meter to Kurapika's right (Passive ability). Kurapika would relay all that has happened in his absence using the Bengal Monitor language.

Paw Arts: Repel (Nykyujutsu: Oshi)
Type: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to
give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the
technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used. This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.

Chakra: 1395 - 30 - 20
Puppet: 220
 

NightKiing

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King would see the earth chakra pool beneath him, King would build his lightning chakra and channel it through the ground, stopping the boy's earth attack. Young one, you underestimate these eyes King said as he leaped forward landing ten meters away from the boy with his sword in hand.

Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Immediately after leaping King would make three handseals while channeling chakra into his sword, he'd then swing the sword towards the boy in an arc fashion, sending a crescent shaped wind blade. The blade would be connected to King's sword with a small wind string which is broken with another swing of the sword once the wind blade got to three meters away from the boy, this made the blade suddenly burst into a violent cyclone of wind 10 meters in height and 5 meters in diameter sucking in anything else not caught in it while dealing huge slashing damage.

Spoiler
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80+30
Description:

The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways.
1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage.
2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique.
Restrictions:
*Can only be used twice per battle*
*Even with the tether, the blades cannot be controlled*
*Must have a turn gap before usage*
*No wind techniques above A rank in the same turn and in the next turn*
*No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn*
*When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power.
*Can only be taught by -Marco




1905-5-15=1885
460-30-40=390
 

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King would see the earth chakra pool beneath him, King would build his lightning chakra and channel it through the ground, stopping the boy's earth attack. Young one, you underestimate these eyes King said as he leaped forward landing ten meters away from the boy with his sword in hand.

Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Immediately after leaping King would make three handseals while channeling chakra into his sword, he'd then swing the sword towards the boy in an arc fashion, sending a crescent shaped wind blade. The blade would be connected to King's sword with a small wind string which is broken with another swing of the sword once the wind blade got to three meters away from the boy, this made the blade suddenly burst into a violent cyclone of wind 10 meters in height and 5 meters in diameter sucking in anything else not caught in it while dealing huge slashing damage.

Spoiler
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80+30
Description:

The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways.
1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage.
2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique.
Restrictions:
*Can only be used twice per battle*
*Even with the tether, the blades cannot be controlled*
*Must have a turn gap before usage*
*No wind techniques above A rank in the same turn and in the next turn*
*No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn*
*When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power.
*Can only be taught by -Marco




1905-5-15=1885
460-30-40=390
As TNK leaped forward releasing the wind blade, Kurapika would place his paw on Akipa covering his mechanical copy in a non aggressive bubble, it was a technique he had used earlier on Iris. Akipa would step half a meter in front of Kurapika and the bubble covering his body would absorb the force of the cyclone dissipating the wind on contact. The force (110 Damage) would be stored in Akipa's body till Kurapika decides to use of it.

Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Rank: C-S (F) Rank
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.
♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.

Kurapika and Akipa would jump 6 meters backward. It was only a matter of time before their opponent starts feeling the side effects of using the cursed mark's full transformation. No point in rushing things.

Kurapika's Paw Amplication Mode would end and he'd be unable to use his paw for 2 turns.

Chakra: 1355 - 40
Puppet: 220
Damage stored in Iris: 130
Damage stored in Akipa: 110
 

NightKiing

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As TNK leaped forward releasing the wind blade, Kurapika would place his paw on Akipa covering his mechanical copy in a non aggressive bubble, it was a technique he had used earlier on Iris. Akipa would step half a meter in front of Kurapika and the bubble covering his body would absorb the force of the cyclone dissipating the wind on contact. The force (110 Damage) would be stored in Akipa's body till Kurapika decides to use of it.

Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Rank: C-S (F) Rank
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.
♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.

Kurapika and Akipa would jump 6 meters backward. It was only a matter of time before their opponent starts feeling the side effects of using the cursed mark's full transformation. No point in rushing things.

Kurapika's Paw Amplication Mode would end and he'd be unable to use his paw for 2 turns.

Chakra: 1355 - 40
Puppet: 220
Damage stored in Iris: 130
Damage stored in Akipa: 110
Let's talk.
 

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King watched as the the boy stopped his wind attack, he would create a clone(Stark) immediately he landed. Stark was created three meters to king's right and immediately he came into existence, he made a jagged pillar of ice to emerge beneath the boy, instead of pushing him, the pillar would trap the boy and with one handseal, the pillar would move inwards on the boy crushing him.

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Spoiler
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60+30+20=110
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.

At the same time with Stark, King made three consecutive handseals while kneading his water chakra into his feet, this creates small parasites of water that scatter across the field while charging towards the boy and his puppet, the parasites crawl up the bodies while trying to enter their skin.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+30=110
Description: The user will perform three consecutive handseals, then followed by the user kneading a great quantity of chakra into their feet. This chakra manifests from the user's legs and feet, making it seem as though water is running down their legs and onto the ground. And in turn, the water is a takes the form of incredible small parasites that'll scatter across the field and cover a large area whilst charging toward a target. Once the parasites reach their target, they'll crawl up the enemy's legs, covering them head-to-toe, while forcefully trying to enter the victim's body via their skin or an orifice. The results range from sever pain to internal bleeding, and to suffocation.

Note: Only useable twice per battle.
Note: Cannot use Water above B-rank in the following turn.
Note: Courtesy of Gutsy Jiraiya




1885-5-15=1865/2=942
390-20=370/2=185-40=145
Hp: 120-10=110
Stark
942
185-30=155
 

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King watched as the the boy stopped his wind attack, he would create a clone(Stark) immediately he landed. Stark was created three meters to king's right and immediately he came into existence, he made a jagged pillar of ice to emerge beneath the boy, instead of pushing him, the pillar would trap the boy and with one handseal, the pillar would move inwards on the boy crushing him.

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Spoiler
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60+30+20=110
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.

At the same time with Stark, King made three consecutive handseals while kneading his water chakra into his feet, this creates small parasites of water that scatter across the field while charging towards the boy and his puppet, the parasites crawl up the bodies while trying to enter their skin.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+30=110
Description: The user will perform three consecutive handseals, then followed by the user kneading a great quantity of chakra into their feet. This chakra manifests from the user's legs and feet, making it seem as though water is running down their legs and onto the ground. And in turn, the water is a takes the form of incredible small parasites that'll scatter across the field and cover a large area whilst charging toward a target. Once the parasites reach their target, they'll crawl up the enemy's legs, covering them head-to-toe, while forcefully trying to enter the victim's body via their skin or an orifice. The results range from sever pain to internal bleeding, and to suffocation.

Note: Only useable twice per battle.
Note: Cannot use Water above B-rank in the following turn.
Note: Courtesy of Gutsy Jiraiya




1885-5-15=1865/2=942
390-20=370/2=185-40=145
Hp: 120-10=110
Stark
942
185-30=155
As agreed, The Crushing Ice Prison fails since your targets are Long-range away from you.
Also as agreed. Here's your chakra usage
Round 1
2100 - 15 - 20 = 2065

Round 2
2065 - 40 - 30 - 5 = 1990
200 - 30 - 10 = 160

Round 3
1990 - 40 - 5 = 1945
160 + 400 = 570 - 40 - 15 = 515

Round 4
1945 - 5 = 1940
515 - 40 - 15 = 460

Round 5
1940 - 5 = 1935
460 - 30 = 430

Round 6
1935 - 5 = 1930
430 - 30 - 30 - 15 = 355

Round 7
1930
355 - 20 = 335

1930/2 = 965
335/2 = 117

You
965 - 5 = 960
117 - 40 - 15 = 62

Clone
965 - 5 = 960
117 - 30 - 15 = 72

Akipa would sense the chakra pooling in front of them, it seems the opponents had miscalculated the distance and created the ice pillar safely away from the duo. He'd also notice the parasites streaming down TNK's body, a simple glance in Kurapika's direction would confirm that Kurapika noticed them too. 8 Karambits would fly out of Kurapika's pouch before arranging themselves in front of the duo. The karambits would release a burst of wind that'd send both parties flying upwards and backwards. The burst of speed would take Kurapika and Akipa 3 meters backwards where they'd hover 5 meters above the ground. The Karambits would then settle beneath and behind them (2 Karambits a meter behind + 2 Karambits a meter beneath). Akipa would be within arm's length to Kurapika's right.

Mugen Yontōryū Baunsu - Infinite Quad Wielding Bounce
Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short - Long
Chakra cost: 20 (-5 per turn)
Damage Points: 40 ( +20 If used with a taijutsu/kenjutsu related jutsu )
Description: An all-round use of the Infinite Quad Wielding fighting style. It starts with the user infusing Karambits in his area of awareness with fuuton chakra causing them to spin at high speed should any non practitioner of the style be silly enough to touch the spinning knives they'd take 40 damage.

On activation, the knives arrange themselves behind the user however the user can instead choose to arrange them in any formation he wishes. The spinning knives can then be willed to release strong bursts of wind that can be used to propel the user or allies at high speeds (x2) from short to long range in an instant which the user can combine with Taijutsu/Kenjutsu related attacks for extra damage.

Alternatively the user can use the strong bursts of wind to defend against attacks (B rank Wind S/W) and to attack/disorient opponents by battering them with bursts (40 damage) or to sustain a brutish form of flight similarly to a vertical wind tunnel. Similarly to Infinite Quad Wielding Control, the user can passively arrange the knives into whichever formation he desires at any point. The burst of wind only affects objects 5 meters from the knives and releasing any form of wind burst costs 20 chakra (besides flight)

When the burst of wind is used for movement, the user can decide to "latch" the knives onto himself/others with chakra so that they move with the user/allies.

- The infused Karambits lasts for 3 turns with a 2 turn cooldown and can be used a total of 3 times per battle
- Activation of this technique counts as a move while subsequently turns don't.
- When the burst of wind is used to propel the user or an ally (or both if they're within short range of each other) it counts as a move. Same for when used to batter an opponent (or opponents if they're within short range of each other). However when either form is used on activation, it doesn't count as a move and both happen in the same timframe.
- Flight is passive and doesn't cost a move.
- Naturally, practitioners of the style can catch the spinning blades should the need arise.

With Kurapika and Akipa off the ground, the crawling parasites would be rendered redundant since there'd be nothing on the ground for them to crawl up.

Chakra: 1315 - 20
Puppet: 220
Damage stored in Iris: 130
Damage stored in Akipa: 110
 

NightKiing

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King and Stark watched as the boy avoided the attacks once again, the boy and his puppets were now 19 meters away from King and his clone, in an attempt to cut down the distance, King and Stark would leap 9 meters forward, the moment Stark landed, he made three flames of pillars, each one being eight meters tall. One of the pillars would emerge directly beneath Kurapika, the second would emerge beneath the puppet and the third would emerge within arms length to kurapika's left, burning the boy and his puppet.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60+30=90
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

At the same time, King made two handseals while causing a dozen densely spiked spheres of rock to violently erupt from the ground around the boy and his puppet, the rock would be covered in black ice, turning the rocks black in color. The rock would surround the boy and his puppet from all possible angles(sphere), by making the third handseal, all the rocks converge on the opponents, crushing him and his puppet between a multitude of spikes. King also deactivated his cursed seal.

Type: Offensive
Rank: A
Chakra: 30
Damage: 60+30+20=110
Description: The user makes two handseals, causing a dozen densely spiked spheres of rock to violently erupt from the ground. Each rock has a diameter of at least half a meter, and orbit around the enemy from mutiple angles and directions that essentially surrounds the enemy in a "greater orb" that keeps roughly 3m away from the enemy at all times. By making another handseal, all of the spheres converge at the enemy's current location, crushing them between a multitude of spikes.

Spoiler
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 30 ( -10 per turn )
Damage: +20 to Ice and Earth related techniques
Description: When the user uses an Earth or Ice Release jutsu, they will coat their jutsu in a layer of Black Ice by spending additional chakra. This can be done in the same time frame as Earth/Ice jutsu. In coating the jutsu in Black Ice, they turn black in color, giving it a stronger resistance to lightning ( takes Lightning of the same rank as to cancel out the technique instead of one rank lower ).
Note: Can only be used two times per battle, lasting three turns per usage, affecting all Earth/Ice techniques whilst active.
Note: Requires a three turn cool down between usages.

King
960-5-30=925
62-30-15=17(King's cursed seal ends at this point)

Stark
960-5=955
72-30-15=27
 

Lytes

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King and Stark watched as the boy avoided the attacks once again, the boy and his puppets were now 19 meters away from King and his clone, in an attempt to cut down the distance, King and Stark would leap 9 meters forward, the moment Stark landed, he made three flames of pillars, each one being eight meters tall. One of the pillars would emerge directly beneath Kurapika, the second would emerge beneath the puppet and the third would emerge within arms length to kurapika's left, burning the boy and his puppet.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60+30=90
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

At the same time, King made two handseals while causing a dozen densely spiked spheres of rock to violently erupt from the ground around the boy and his puppet, the rock would be covered in black ice, turning the rocks black in color. The rock would surround the boy and his puppet from all possible angles(sphere), by making the third handseal, all the rocks converge on the opponents, crushing him and his puppet between a multitude of spikes. King also deactivated his cursed seal.

Type: Offensive
Rank: A
Chakra: 30
Damage: 60+30+20=110
Description: The user makes two handseals, causing a dozen densely spiked spheres of rock to violently erupt from the ground. Each rock has a diameter of at least half a meter, and orbit around the enemy from mutiple angles and directions that essentially surrounds the enemy in a "greater orb" that keeps roughly 3m away from the enemy at all times. By making another handseal, all of the spheres converge at the enemy's current location, crushing them between a multitude of spikes.

Spoiler
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 30 ( -10 per turn )
Damage: +20 to Ice and Earth related techniques
Description: When the user uses an Earth or Ice Release jutsu, they will coat their jutsu in a layer of Black Ice by spending additional chakra. This can be done in the same time frame as Earth/Ice jutsu. In coating the jutsu in Black Ice, they turn black in color, giving it a stronger resistance to lightning ( takes Lightning of the same rank as to cancel out the technique instead of one rank lower ).
Note: Can only be used two times per battle, lasting three turns per usage, affecting all Earth/Ice techniques whilst active.
Note: Requires a three turn cool down between usages.

King
960-5-30=925
62-30-15=17(King's cursed seal ends at this point)

Stark
960-5=955
72-30-15=27
Akipa would sense the chakra build up and promptly warn Kurapika using the Bengal Monitor language. Kurapika himself would hear the sound of the earth giving way beneath them. In response, Akipa would reach to his left and hold on to Kurapika before releasing a blast of chakra from his feet that'd take the duo forward and upwards. The Karambits would move with them due to being "latched" onto them with chakra. Due to them originally being 5 meters above ground, they'd have ample time to react. The blast would take them out of the range of the fire pillars and would cause the earth spheres to "chase" them in order to surround them in the required sphere formation. In the same moment, Akipa would release chakra from his mouth which would form a 7meter by 7meter S-rank cube that'd slam into both men. Due to Akipa's body parts being able to act independently (contains several processing units and chakra batteries). He'd be capable of using both abilities in the same instant.

The chakra blast from Akipa's feet would carry Akipa and Kurapika in a semicircle over TNK and Stark that'd end with them being 10 meters behind the opponents, the Karambits would keep them hovering 5 meters above the ground.

(Akipa-ruk)
Type:
Tool, Supplementary
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Akipa is an autonomous puppet forged by Kurapika himself to deceive foe and friend alike. The puppet is a spitting image of Kurapika easily mistaken for a shadow clone, under the false skin Akipa is made up of layers of chakra saturated metals and rubber which prevents foreign users of both elements to manipulate Akipa's components. Unlike most autonomous puppets that have one central CPU, every section of Akipa's body has it's own backup processing unit which allows parts of Akipa to function independently even when detached from the main body. To further make him indistinguishable from Kurapika, Akipa is programmed with Kurapika's memories and personality. This allows him to effortlessly act and speak like Kurapika. Akipa is capable of using all non-bio specific Taijutsu and puppetry techniques and has inbuilt thermal and chakra sensors.

Akipa's batteries gives it a base 250 chakra pool which he can use to power his abilities. The chakra pool can be manually recharged by transferring chakra to it via physical contact or in the case of an enemy, Akipa can forcefully absorb 50 chakra through physical contact. To prevent damage from the more potent forms of chakra, the absorbed chakra is broken down before being saved in the batteries. Similarly to its CPUs, Akipa's batteries are also situated all over his body to allow detached parts have power to function and also to fool traditional chakra sensors (sharingan and rinnegan included) seeing as he'd also be sensed as a mass of chakra like his user.

Core ability:
Akipa can release chakra from his palm, his feet and his mouth. The released chakra can be in the form of a blast, a wave or even to form non-complex structures (A or S rank strength) e.g pillars/hands/tools etc that can travel up to longrange from Akipa. Due to the shape manipulation of the structures, they are neutral to all elemental techniques (Similarly to rasengan).
The released chakra can also be used as a propellant for Akipa to dodge attacks and/or initiate his own (A rank, adds +30 damage if used with a Taijutsu move), capable of taking him from short range to long range at 2 times his normal speed. Like normal ninjas, Akipa can passively walk on water/walls/ceilings etc.

Defensive ability:
Akipa is very durable due to its build up, Freeform attacks and C rank and below jutsus don't affect him. He has an S rank durability meaning he'll be knocked out after being hit with an S rank or 2 A ranks or 4 B ranks. However, should the attack specifically target only one part of his body(with the exception of torso or head), the other parts can continue functioning.

Note:
- At any point, the user can take manual control of Akipa using the puppetry chakra string.
- Rubber protects the puppet from all non-focused electricity A-Rank and below 3x per fight
- Dodging attacks with chakra propellant can only be done once a turn and it counts as a move.
- Recharging Akipa's pool (Both forms) can be done in the same timeframe as another chakra-related move however recharging chakra from opponent counts as a move.
- Due to his non organic mind, Akipa is immune to Genjutsu.
- Akipa's moves at the base speed of a jonin
- Akipa can also be carried in a scroll
- Takes up one of the user's auto puppet slots
- When used by another bio. This puppet is made in the bio's form and is programmed with the bio's memories/personality.

In the same moment, Kurapika would weave 2 handseals placing TNK under an illusion (Kurapika saw you use the clone techinque so he knows which body is the original) where termites and ants would appear around his limbs restraining them in the process. The termites and ants would consume TNK's hands and feet and slowly move in on his torso. The genjutsu itself would make sure TNK never performs the final handseal to control the earthern spheres since he'd also be unable to move his arms. Akipa's chakra boosters would keep the spheres out of range until TNK is under the effects of the illusion.

Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
Type:
Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished. The user of the jutsu performs the ox and tiger hand-seals in quick successions casting his opponent under a genjutsu wherehis limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the limbs and eventually progresses unto vital body organs until it reaches its heart, the ants and termites start by crawling up the opponents legs restraining it in the process, then further progressing upwards towards thier torso. However, in reality the opponent is unharmed, receiving only mental damage as the illusion progresses.
Note:Can only be taught by thunderbolt
Note:Can only be used three times

Naturally, the spheres would eventually collapse and fall back to the ground.

Chakra: 1295 - 30 - 5
Puppet: 220 - 40 - 30
Damage stored in Iris: 130
Damage stored in Akipa: 110
 
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