[Closed Unofficial] Vessel of Duality vs Scarlet Supreme

Mirai

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Unofficial Mock Battle
Mid Range
Terrain: Palace of Ganzir, Irkalla

I'll be utilizing Mirabelle Blackthorn, with completed Nibi Blue Fire Path and Basmu with completed Godsbane Path. I'll have my current specializations etc on my bio in signature, and I'll start.
 
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Mirai

Supreme
Joined
Aug 17, 2011
Messages
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Kin
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Kumi
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The Palace of Ganzir, it was a decrepit, gothic and dusty place. The castle courtyard was quite drawl, nothing of real importance to see minus the Void itself being directly beneath the floating monument. Mirabelle and Isabella, both now at their peaks had ventured in a race to claim the throne of Ereshkigal…but by time they had arrived, the Queen of the Dead issued a challenge to both maidens. “ Only one of you may actually challenge, thus in order to settle this - fight to the death, and then I will entertain the winner of your bout ” she told both maidens. Mirabelle’s eyes glanced over to Isabella, though she avoided eye contact as she sighed, allowing a breath of annoyance that the blonde Goddess had issued towards the ladies.

Well, it seems the inevitable came…just as I predicted… ” Mirabelle said in a snarky tone. Her arms were folded originally, but the tense lock slowly weaved outwards as she laid her hand on her hip now, as she was now prepared to fight. “ Well then, Isabella…let’s see what new power you’ve been hiding from me all this time~ ” she said, immediately placed her hand out in front of her, as she allowed Scarlet Rot to begin to form around her, spiraling rapidly until it quickly bursts outwards towards the opponent.

The Scarlet Rot beautifully danced within the air, like butterflies in flight; until it finally reached the intended target. If contact was made with the Rot, she would have been inflicted with the Curse of Rot as a result. “ Ahh, it seems you have embraced my power a lot more than I anticipated…Mirabelle ” Basmu snaked his vile venomous thoughts into Mirabelle’s psyche.

Hehe, sure sure… ” she said, as she then inhaled and exhaled, allowing a familiar composed of Blue Fire to span next to her. The blue fire beast resembled that of Matatabi, as it quickly scurried across the terrain, intending on striking the opponent. It was a slow start for Mirabelle's side, wanting to see what Isabella intends on doing.

(Tabi no Katana nashi) Journey of the Swordless (Passively Active)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques.
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction
(Aka Fuhai: Fuhai Megami no Ishi) - Scarlet Rot: Will of the Rot Goddess
Type: Offensive, Defensive, Supplementary
Rank: C - S
Range: Short - Mid (Long)
Chakra: 15 - 40 (-10 per turn)
Damage: 30 - 80 (120) (80 + 30 = 110)
Description: Will of the Rot Goddess is the basic Scarlet Rot technique available to all its users. The user will manipulate the Scarlet Rot in their body to create waves, shields, storms, or any shape the user can imagine to fit their needs in any given instance. The user's proficiency with this technique varies depending on if they are a Basic User, or non-host, or the host of the Basmu itself, an Advanced User. Regardless of user this technique always carries the Curse of Scarlet Rot. Basic Users can apply this technique between C and S-Rank, inflicting the base damage provided by it up to a mid-range reach. Advanced Users can apply this technique up to long-range when in one of their three Ascensions. While in their Second or Final Ascension this technique will inflict, at S-Rank, 120 damage.
Note: C-A rank can be used six times per battle, once every two turns.
Note: S-Rank applications can be used three times per battle, once every two turns
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 = 110)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.

Speed: 11
Tracking: 60
Sanity: 100
HP: 270
CP: 2550 > 2440
 
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Lili-Chwan

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The Palace of Ganzir, it was a decrepit, gothic and dusty place. The castle courtyard was quite drawl, nothing of real importance to see minus the Void itself being directly beneath the floating monument. Mirabelle and Isabella, both now at their peaks had ventured in a race to claim the throne of Ereshkigal…but by time they had arrived, the Queen of the Dead issued a challenge to both maidens. “ Only one of you may actually challenge, thus in order to settle this - fight to the death, and then I will entertain the winner of your bout ” she told both maidens. Mirabelle’s eyes glanced over to Isabella, though she avoided eye contact as she sighed, allowing a breath of annoyance that the blonde Goddess had issued towards the ladies.

Well, it seems the inevitable came…just as I predicted… ” Mirabelle said in a snarky tone. Her arms were folded originally, but the tense lock slowly weaved outwards as she laid her hand on her hip now, as she was now prepared to fight. “ Well then, Isabella…let’s see what new power you’ve been hiding from me all this time~ ” she said, immediately placed her hand out in front of her, as she allowed Scarlet Rot to begin to form around her, spiraling rapidly until it quickly bursts outwards towards the opponent.

The Scarlet Rot beautifully danced within the air, like butterflies in flight; until it finally reached the intended target. If contact was made with the Rot, she would have been inflicted with the Curse of Rot as a result. “ Ahh, it seems you have embraced my power a lot more than I anticipated…Mirabelle ” Basmu snaked his vile venomous thoughts into Mirabelle’s psyche.

Hehe, sure sure… ” she said, as she then inhaled and exhaled, allowing a familiar composed of Blue Fire to span next to her. The blue fire beast resembled that of Matatabi, as it quickly scurried across the terrain, intending on striking the opponent. It was a slow start for Mirabelle's side, wanting to see what Isabella intends on doing.

(Tabi no Katana nashi) Journey of the Swordless (Passively Active)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques.
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction
(Aka Fuhai: Fuhai Megami no Ishi) - Scarlet Rot: Will of the Rot Goddess
Type: Offensive, Defensive, Supplementary
Rank: C - S
Range: Short - Mid (Long)
Chakra: 15 - 40 (-10 per turn)
Damage: 30 - 80 (120) (80 + 30 = 110)
Description: Will of the Rot Goddess is the basic Scarlet Rot technique available to all its users. The user will manipulate the Scarlet Rot in their body to create waves, shields, storms, or any shape the user can imagine to fit their needs in any given instance. The user's proficiency with this technique varies depending on if they are a Basic User, or non-host, or the host of the Basmu itself, an Advanced User. Regardless of user this technique always carries the Curse of Scarlet Rot. Basic Users can apply this technique between C and S-Rank, inflicting the base damage provided by it up to a mid-range reach. Advanced Users can apply this technique up to long-range when in one of their three Ascensions. While in their Second or Final Ascension this technique will inflict, at S-Rank, 120 damage.
Note: C-A rank can be used six times per battle, once every two turns.
Note: S-Rank applications can be used three times per battle, once every two turns
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 = 110)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.

Speed: 11
Tracking: 60
Sanity: 100
HP: 270
CP: 2550 > 2440
Isabella's eyes shone, her right eye bright red with the black thorned sun Eternal Mangekyou Sharingan, whereas her left eye shone with the galaxy of the Temporal Uchuu Shinkaigan. She harrumphed in displeasure, for her so-called friend once again stood between her and her goals.

Again, Mirabelle? These pesky gods breathe and you just jump in line? She is the last of the gods that stand against mankind's future! She is not your ally or your friend!

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

Mirabelle's new powers were dreadful, but she had not yet seen Isabella's prowess. Her blood boiled with the power of her Sharingan and Shinkaigan, truly dualing both Doujutsu. With a flash of purple light, Mirabelle's technique vanished into the void, washing the Palace of Ganzir with violet hues, both beasts and their vessel dropping 7 sanity points, whereas the Uchiha would drop a mere 3.5.

(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

And as Mirabelle sees the light, to capitalize on the technique, Isabella would stomp the ground, firing an enormous amount of flames into the hole, where they would erupt underneath the jinchuuriki like a hellish maelstrom, disabling the very ground where she stood.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60 ( 120; +40 Kaguya Senjutsu, +20 Fire Spec )
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Speed: 11
Tracking: 15 x 6 = 90
Sanity: 100
HP: 430
CP: 4000 - 70 - 10 - 30 - 30 - 30 = 3830
 

Mirai

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Mirabelle winced lightly at the sudden disappearance of the Scarlet Rot wave, though she was already aware of what caused it. The Shinkaigan is a fearsome machination of the Void, one of which Mirabelle has honestly come to hate. “Well, when you gain a taste of the power the Gods can provide, then maybe you’ll come to understand, Isabella!” she announced, placing her hand out in front of her as she breathed in and out. She has heard enough, though simple reasoning isn’t going to work with Isabella after all. Nevertheless, Mirabelle’s next technique attempt was thawed, as she watched her opponent attempting to create her own technique at the exact same moment.

How mundane~” she said with a wicked smile, the Scarlet Rot began to ooze from her body once more as it violently spiraled around her being; empowered. Normally the Rot would have been weak to Fire Release; but in truth she had infused an additional amount of chakra into the mixture - this being of Yin Release. This allowed the Scarlet Rot’s composition to be now mixed, and morphed as it became akin to butterflies, while also mixed as well with her Bijuu chakra.

This fostered a grayscale mixture of fiery butterflies burst from her positioning, protecting her from the fiery explosion, leaving Mirabelle’s short range vicinity protected. The mixture of the Beast of Tiamat and Bijuu was something only she could have, two powerful ancient beings mixed together.

Such a ridiculous action! Don’t you dare taint Basmu's Rot with that foul…creatures' again!
Watch it, just cause you’re a child of that witch makes you better than Matatabi?!
By default, yes it does~

The two beings argued though Mirabelle simply rolled her eyes in annoyance.

(Aka Fuhai: Kusatta Kekkai) – Scarlet Rot: Rotten Barrier
Type: Defensive, Supplementary
Rank: A/S
Range: Short (Mid)
Chakra: 30/40 (40 + 10 = 50)
Damage: 60/80 (80 + 30 + 20 = 130)
Description: A defensive Scarlet Rot technique designed to protect the user from incoming physical projectiles. It is erected with frightening speed, bursting outward from the user to fill short-range of their position with a dense cloud of Scarlet Rot. It emerges with such force that enemies within that range parameter will be launched backwards with considerable physical force. It passively carries the Curse of Scarlet Rot, able to infect those it repels or later interacts with. The barrier is sustained as long as the user remains inside of it. Once they leave its vicinity it will disperse, unless it is destroyed by a superior technique.
Note: Can be used four times per battle.
Note: When used by the Beast of Rot in its Final Ascension it will instead form like a protective layer of Rot around its body.
(Bijuutsu : Negai) Tailed Beast Technique: Wishbearer
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A (+10 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.

Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it. One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no S Rank and above Bijutsu in the same and next turn.
(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

Speed: 11
Tracking: 60
Sanity: 100 - 7 = 93 + 3 = 96
HP: 270
CP: 2280 > 2175
1. The afflicted can only speak in third person. Lasts for seven turns. (1/7)
 
Last edited:

Lili-Chwan

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Mirabelle winced lightly at the sudden disappearance of the Scarlet Rot wave, though she was already aware of what caused it. The Shinkaigan is a fearsome machination of the Void, one of which Mirabelle has honestly come to hate. “Well, when you gain a taste of the power the Gods can provide, then maybe you’ll come to understand, Isabella!” she announced, placing her hand out in front of her as she breathed in and out. She has heard enough, though simple reasoning isn’t going to work with Isabella after all. Nevertheless, Mirabelle’s next technique attempt was thawed, as she watched her opponent attempting to create her own technique at the exact same moment.

How mundane~” she said with a wicked smile, the Scarlet Rot began to ooze from her body once more as it violently spiraled around her being; empowered. Normally the Rot would have been weak to Fire Release; but in truth she had infused an additional amount of chakra into the mixture - this being of Yin Release. This allowed the Scarlet Rot’s composition to be now mixed, and morphed as it became akin to butterflies, while also mixed as well with her Bijuu chakra.

This fostered a grayscale mixture of fiery butterflies burst from her positioning, protecting her from the fiery explosion, leaving Mirabelle’s short range vicinity protected. The mixture of the Beast of Tiamat and Bijuu was something only she could have, two powerful ancient beings mixed together.

Such a ridiculous action! Don’t you dare taint Basmu's Rot with that foul…creatures' again!
Watch it, just cause you’re a child of that witch makes you better than Matatabi?!
By default, yes it does~

The two beings argued though Mirabelle simply rolled her eyes in annoyance.

(Aka Fuhai: Kusatta Kekkai) – Scarlet Rot: Rotten Barrier
Type: Defensive, Supplementary
Rank: A/S
Range: Short (Mid)
Chakra: 30/40 (40 + 10 = 50)
Damage: 60/80 (80 + 30 + 20 = 130)
Description: A defensive Scarlet Rot technique designed to protect the user from incoming physical projectiles. It is erected with frightening speed, bursting outward from the user to fill short-range of their position with a dense cloud of Scarlet Rot. It emerges with such force that enemies within that range parameter will be launched backwards with considerable physical force. It passively carries the Curse of Scarlet Rot, able to infect those it repels or later interacts with. The barrier is sustained as long as the user remains inside of it. Once they leave its vicinity it will disperse, unless it is destroyed by a superior technique.
Note: Can be used four times per battle.
Note: When used by the Beast of Rot in its Final Ascension it will instead form like a protective layer of Rot around its body.
(Bijuutsu : Negai) Tailed Beast Technique: Wishbearer
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A (+10 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.

Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it. One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no S Rank and above Bijutsu in the same and next turn.
(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

Speed: 11
Tracking: 60
Sanity: 100 - 7 = 93 + 3 = 96
HP: 270
CP: 2280 > 2175
1. The afflicted can only speak in third person. Lasts for seven turns. (1/7)
Isabella witnessed as Mirabelle's body burst outwards a barrier of scarlet rot. While it's purpose evaded her, it was still in line for what the Uchiha wanted to do. From her lowered down position, Isabella cut the fire, as it had already deeply melted the ground below them, and then slammed her palm on it's surface. A crack appeared in a circle 1 meter in front of her, spawning a diameter of 20 meters. It was the only indication of a technique before the entire ground caved in 50 meters below, unveiling the molten floor at the backside of the hole where Mirabelle would find herself. The entire backside of the wall, which would be roughly around 6 meters behind Mirabelle, would fall down as molten lava, as the physical punch of the scarlet rot barrier would have to contend with the earth itself without sending everything crumbling down to the path of least resistance, which would be the trapped jinchuuriki.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Then, like suturing a gaping wound Isabella's skeleton would pierce through her body and into the entirety of Ganzir's forum, stitching the hole with a multitude of jagged and a sharp bones, impaling all in the hole with gruesome cruelty. Isabella's head would stick out from the edge of the hole, if Mirabelle were to look upwards, and would be able to clearly see Isabella's eyes, for the bones would thread across the entirety of the dungeon while leaving only a single mismatched tunnel that would align with the Shinkaigan and Sharingan. It would allow Mirabelle to witness the third eye unlocking in Isabella's forehead, if she were to look.

( Sawarabi no Mai ) - Dance of the Young Ferns
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The user causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.

( Doujutsu: Rinne Sharingan) - Eye Technique: Samsara Copy Eye
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: N/A ( -100 per turn )
Damage: N/A
Description: The Rinne Sharingan is the progenitor to both the Rinnegan and Sharingan. It is characterized by a ripple-like pattern that spreads over the eyeball with red sclerae, containing a pattern of 9 tomoe. The Rinne Sharingan posses the ocular powers of the Sharingan and can be used to cast the Infinite Tsukiyomi, an extremely powerful Genjutsu that can only be negated by the Rinnegan, but can be dispelled by the chakra of the Tailed Beast. It is also capable of allowing the user to use the God: Nativity of a World Jutsu. The Juubi in its Tailed Beast form possesses the Doujutsu, capable of only using its basic abilities, it's ocular tracking, and sensing abilities. While Kaguya always has the Doujutsu present, Madara is only capable of awakening it after using his Tailed Beast form. Madara is capable of later activating his Rinne Sharingan for short periods of time.
Note: Constantly passively active in Kaguya Otsutsuki bios.
Note: Always requires activation ( spending move ) for Madara bios but remains active indefinitely afterward if the user chooses to spend the high chakra cost.

Speed: 11
Tracking: 15 x 6 = 90
HP: 430
CP: 3830 - 30 - 20 - 40 - 45 - 100 = 3585
Sanity: 96.5 + 3 ( Basic Element Specialist, Earth )
Sanity Drawback: 1.4 Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns. ( 2 / 2 )
 

Mirai

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Even with Mirabelle managing to stop her friend’s strike; she continued to resist her. Almost immediately – Isabella followed up as she slammed her palms onto the ground. This immediately caused the surface beneath the vessel to collapse rapidly. Mirabelle’s own intuition for combat allowed her to respond in a very quick manner; as she immediately would have tapped into the latent power within her. “Very well, if you insist on making this more annoying…allow me to show you how ugly it can get!” she said, as her body immediately began to become covered in scales akin to snake’s, but with wings of rot sprouting from her very being. “God Slayer” is all she uttered, as she tapped into the power of the Basmu. This allowed her to remain airborne, unphased by the earth collapsing; the cocoon of rot that surrender her also erupted, sending 70 DMG outwards to the opponent.

(Kami Koroshi: Saisho Jōshō) - Godslayer: First Ascension
Type: Mode
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: 70
Description: Godslayer: First Ascension is the basic transformation accessible to the host of the Basmu, Beast of Rot. The first application of this technique partially transforms the user’s body to gain the visage of the Basmu; the user’s skin partially grows organic scales, similar to that of a snake’s, and they also gain a pair of angelic orange and red wings that hang from their back and are proportional to the size of their human body. The user also gains an orange energetic aura, though purely cosmetic, around their body, with streaks of yellow running through it. While in this state the host’s speed is increased by 2x and the damage of their Scarlet Rot techniques are also enhanced by an additional 20 points of damage. Because the user’s body adopts the anatomy of the Basmu they also gain the ability to fly with their wings. Upon activation the user’s body will be enveloped by a small cocoon of Scarlet Rot that will burst outward once their transformation is complete. The wave of Rot itself inflicts 70 physical damage.
Note: Lasts for four turns. If the user has unlocked Strengthened Bond II it will last for five turns.
Note: Requires the user to have gained Strengthened Bond I.
Note: Can be used three times per battle.

Now then…

She turned her attention towards Isabella if she continued her assault as countless bones started to erupt from the terrain; but with her rot barrier still protecting her as it swirls around her positioning (100 vs 80; leaves behind the Scarlet Rot Barrier at 80). This also leaves Mirabelle open to striking her target as she quickly weaved her hand out, allowing Suen sand to violently erupt from the air above, attempting to pierce into Isabella’s body, striking the woman down with cyan blue swords, crashing down in a vibrant display.

Enough foolishness; surrender now or be consumed by the Rot!

She commanded to the fool of a friend.

(Suen: Oushi no Tsukinokami) - Wisdom: Winged Bull of the Moon God
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 50 (-10 per turn)
Damage: 100
Description: Winged Bull of the Moon Good encompasses the basic use of Suen, allowing the user to manifest a cyan-white sand in an area. The technique is invoked in conjunction with the user’s Chakra, controlling Divinity in unison. Suen can be manifested from the user’s body, through the ground, or even in the air itself. Suen cannot be manifested within short-range of an opponent unless the user is also within that range, in which case it cannot be manifested in direct contact. Through this technique the user can manipulate and form Suen into a number of shapes. Winged Bull of the Moon God carries properties of Wisdom. Its damage is inflicted physically with incredibly abrasive properties. Suen is an intrinsically volatile substance; when it comes into contact with sources of heat, like Fire or Lava Release, Suen can detonate into a magnificent blue inferno. The explosion is typically proportional to the size of the Suen produced. Because it is a Divine substance the damage inflicted by Suen can only be healed through the use of Divine physical healing. Medical Ninjutsu heals the damage inflicted by Winged Bull of the Moon God at a rate of 50%.
Note: Usable five times per battle.
 

Lili-Chwan

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Even with Mirabelle managing to stop her friend’s strike; she continued to resist her. Almost immediately – Isabella followed up as she slammed her palms onto the ground. This immediately caused the surface beneath the vessel to collapse rapidly. Mirabelle’s own intuition for combat allowed her to respond in a very quick manner; as she immediately would have tapped into the latent power within her. “Very well, if you insist on making this more annoying…allow me to show you how ugly it can get!” she said, as her body immediately began to become covered in scales akin to snake’s, but with wings of rot sprouting from her very being. “God Slayer” is all she uttered, as she tapped into the power of the Basmu. This allowed her to remain airborne, unphased by the earth collapsing; the cocoon of rot that surrender her also erupted, sending 70 DMG outwards to the opponent.

(Kami Koroshi: Saisho Jōshō) - Godslayer: First Ascension
Type: Mode
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: 70
Description: Godslayer: First Ascension is the basic transformation accessible to the host of the Basmu, Beast of Rot. The first application of this technique partially transforms the user’s body to gain the visage of the Basmu; the user’s skin partially grows organic scales, similar to that of a snake’s, and they also gain a pair of angelic orange and red wings that hang from their back and are proportional to the size of their human body. The user also gains an orange energetic aura, though purely cosmetic, around their body, with streaks of yellow running through it. While in this state the host’s speed is increased by 2x and the damage of their Scarlet Rot techniques are also enhanced by an additional 20 points of damage. Because the user’s body adopts the anatomy of the Basmu they also gain the ability to fly with their wings. Upon activation the user’s body will be enveloped by a small cocoon of Scarlet Rot that will burst outward once their transformation is complete. The wave of Rot itself inflicts 70 physical damage.
Note: Lasts for four turns. If the user has unlocked Strengthened Bond II it will last for five turns.
Note: Requires the user to have gained Strengthened Bond I.
Note: Can be used three times per battle.

Now then…

She turned her attention towards Isabella if she continued her assault as countless bones started to erupt from the terrain; but with her rot barrier still protecting her as it swirls around her positioning (100 vs 80; leaves behind the Scarlet Rot Barrier at 80). This also leaves Mirabelle open to striking her target as she quickly weaved her hand out, allowing Suen sand to violently erupt from the air above, attempting to pierce into Isabella’s body, striking the woman down with cyan blue swords, crashing down in a vibrant display.

Enough foolishness; surrender now or be consumed by the Rot!

She commanded to the fool of a friend.

(Suen: Oushi no Tsukinokami) - Wisdom: Winged Bull of the Moon God
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 50 (-10 per turn)
Damage: 100
Description: Winged Bull of the Moon Good encompasses the basic use of Suen, allowing the user to manifest a cyan-white sand in an area. The technique is invoked in conjunction with the user’s Chakra, controlling Divinity in unison. Suen can be manifested from the user’s body, through the ground, or even in the air itself. Suen cannot be manifested within short-range of an opponent unless the user is also within that range, in which case it cannot be manifested in direct contact. Through this technique the user can manipulate and form Suen into a number of shapes. Winged Bull of the Moon God carries properties of Wisdom. Its damage is inflicted physically with incredibly abrasive properties. Suen is an intrinsically volatile substance; when it comes into contact with sources of heat, like Fire or Lava Release, Suen can detonate into a magnificent blue inferno. The explosion is typically proportional to the size of the Suen produced. Because it is a Divine substance the damage inflicted by Suen can only be healed through the use of Divine physical healing. Medical Ninjutsu heals the damage inflicted by Winged Bull of the Moon God at a rate of 50%.
Note: Usable five times per battle.
Supreme Isabella would find herself in a predicament, as the transformations of her pier would prove cumbersome to deal with if they were to hit. Deciding against the Bone Pulse, as her opponent had not fallen within the pit, Isabella would instead produce a massive dragon formed out of Lightning and Water, as it's plasmoid body exuded vicious electricity that scorched the earth as it passed. It would blast through any and all techniques, first plunging through the rot barrier, inflicting the curse of the Hungry Ghost, and then through the Suen technique, exploding its volatile sand into smithereens, before continuing on towards Mirabelle. But Mirabelle would not be allowed to counter the dragon completely unharmed, for a single drop of rain would fall from the sky, and that would shake her senses to the core, paralyzing her completely. The very pain of the tremendous rainfall would hinder her, signifying the Genjutsu cast by Isabella.

You are severely outmatched, Mirabelle.

( Inton: Dai Mugen Ryu ) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) ( 160 ; +40 Kaguya )
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
( Genjutsu: Yakedo/Majo No Yō Ni Tokemasu ) Illusion Technique: Burn At The Stake/Melt Like The Witch
Rank: A
Type: Supplementary/Offensive
Range: Short - Mid
Chakra: 30 ( 40 )
Damage: 60
Description: The user will perform 2 hand seals, creating an illusion where it begins to rain. The first drop of rain that hits the target/targets in the illusion sends a shock through their entire body, reverberating through them like they had been hit with extreme force. This first drop hits them so hard that it shocks them, paralyzing them. Each other drop continues to hit hard, constantly sending the shock through their target's body causing extreme pain. As a result of this trauma, they will take 60 mental damage if they are still within the technique by the end of the turn it was cast. This paralysis lasts a maximum of three turns.
Notes:
- Usable 3 times with two turns in between each use.
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Speed: 11
Tracking: 15 x 6 = 90
HP: 430
CP: 3585 - 100 - 30 - 150 + 30 + 50 = 3225
Sanity: 99.5 + 3 ( Yin Specialist ) = 100
 
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