[Closed] Two v Seven (tails)

Shinta

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Default Mid-range start
Standard R&R's
Chakra points to be used. Health optional.
Everything allowed
Terrain an open, baron wasteland.
Time Limit is three days.

now Sannin | 140 Health | 2100 Chakra

Post and open up the RP if you'd like ^^
 

Mirai

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Alas, the hard fought battle between Han had end in a draw, with Nobuwa managing to escape. This however wasn't the end of her overbearing quest, it was time to move up more into the chain of command and thus she finally secured the battle with the Hanbi. She had defeated Ichibi, Rokubi and Hachibi. Drawed with Gobi, currently in search of Yonbi though rumours have spread of his return into society, the Kyubi as well.

"All that leaves is Sanbi...wherever he/she might be. However, let's see how the Nanabi can handle us."
"Be careful, you might have an elemental advantage but you never know what a cornered beast might do. "

Matatabi told Nobuwa as the duo saw the tomboyish female in the distance, Nobuwa had her twin blades held diagonally across her back in an X formation, along with a quiver of arrows strapped to her waist. On instinct, Nobuwa began to look left, right, up and below for any sort of terrain advantage but also any sort of surprise attack. "You have first move, Nanabi-onee-chan"

(Moegara, Aki no Ko) Cinder, Child of Autumn
Type: Weapon
Rank: S
Range: N/A (Short - Mid for constructs)
Chakra: N/A (Varies)
Damage: N/A (Varies)
Description: This weapon, also known as Child of Autumn are a pair of dual bladed swords - blades composed of chakra infusing metal that responds to it's master without question. Silver blades, decorated with fine red cloth around the hilt with a emblem meaning "Flame". The blades themselves are indestructible by nature though they naturally cannot be utilized as a means of defending against ranked jutsu but can easily deflect freeform projectiles thrown at the user.

Regardless, the weapon's true nature come to life as they are capable of turning pitch black in color, in which the user through contact with the swords can passively produce a large amount of heated ash. The ash will seemingly shed from the blades each time, in which the user is able to control the ash via gestures with swords in hand, causing burn damage and exploding violently. The user, at the cost of a move is capable of shaping the ash into constructs of ash by forcefully mending the ash together in order to form basic shapes, spikes, shields or even waves of ash. This is all up to the user's own imagination of how they desire to form the ash, while the amount of chakra determines the overall power of the constructs ranging from D to S rank. In the case of S-ranks, there is a two-turn cooldown that begins when the constructs can no longer be sustained and the user is unable to use other Fire Techniques above A-rank in the same turn after use. As for A-ranks, there is a one-turn cooldown that begins when the constructs end. Up to two constructs can be made at once, though their power is divided, as well as being able to sustain them by paying a proportionate chakra upkeep (5 for D-B, 10 for A, and 15 for S) to sustain said constructs for up to two turns.

The two swords can also be combined at the hilts in order to form a makeshift sword bow; in which the user may fire off projectiles of ash such as bolts, long thin senbon all made up of explosive hot ash. This ability is A-ranked and can only be used thrice per battle while the arrows themselves move twice the user's base speed.

The last and final ability is rather uncanny though while having the blades in contact with their master; the swords have a rather unique relationship with the element of fire. They passively assist their master by helping reducing the amount of chakra needed to perform techniques by half (including chakra upkeeps) for fire techniques up to B-rank. For those A-rank or above, the reduction is 10 chakra and halved upkeep.

Note: S-rank and A-rank constructions are each able to be made thrice per event

(Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.

Note: Each movement through this counts as a move per turn
Applied to one of my swords.

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by Zanda

All stuff applied before battle, 160 HP/ 1800 Chakra.
Nobuwa in sig.
 
Last edited:

Shinta

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Alas, the hard fought battle between Han had end in a draw, with Nobuwa managing to escape. This however wasn't the end of her overbearing quest, it was time to move up more into the chain of command and thus she finally secured the battle with the Hanbi. She had defeated Ichibi, Rokubi and Hachibi. Drawed with Gobi, currently in search of Yonbi though rumours have spread of his return into society, the Kyubi as well.

"All that leaves is Sanbi...wherever he/she might be. However, let's see how the Nanabi can handle us."
"Be careful, you might have an elemental advantage but you never know what a cornered beast might do. "

Matatabi told Nobuwa as the duo saw the tomboyish female in the distance, Nobuwa had her twin blades held diagonally across her back in an X formation, along with a quiver of arrows strapped to her waist. On instinct, Nobuwa began to look left, right, up and below for any sort of terrain advantage but also any sort of surprise attack. "You have first move, Nanabi-onee-chan"

(Moegara, Aki no Ko) Cinder, Child of Autumn
Type: Weapon
Rank: S
Range: N/A (Short - Mid for constructs)
Chakra: N/A (Varies)
Damage: N/A (Varies)
Description: This weapon, also known as Child of Autumn are a pair of dual bladed swords - blades composed of chakra infusing metal that responds to it's master without question. Silver blades, decorated with fine red cloth around the hilt with a emblem meaning "Flame". The blades themselves are indestructible by nature though they naturally cannot be utilized as a means of defending against ranked jutsu but can easily deflect freeform projectiles thrown at the user.

Regardless, the weapon's true nature come to life as they are capable of turning pitch black in color, in which the user through contact with the swords can passively produce a large amount of heated ash. The ash will seemingly shed from the blades each time, in which the user is able to control the ash via gestures with swords in hand, causing burn damage and exploding violently. The user, at the cost of a move is capable of shaping the ash into constructs of ash by forcefully mending the ash together in order to form basic shapes, spikes, shields or even waves of ash. This is all up to the user's own imagination of how they desire to form the ash, while the amount of chakra determines the overall power of the constructs ranging from D to S rank. In the case of S-ranks, there is a two-turn cooldown that begins when the constructs can no longer be sustained and the user is unable to use other Fire Techniques above A-rank in the same turn after use. As for A-ranks, there is a one-turn cooldown that begins when the constructs end. Up to two constructs can be made at once, though their power is divided, as well as being able to sustain them by paying a proportionate chakra upkeep (5 for D-B, 10 for A, and 15 for S) to sustain said constructs for up to two turns.

The two swords can also be combined at the hilts in order to form a makeshift sword bow; in which the user may fire off projectiles of ash such as bolts, long thin senbon all made up of explosive hot ash. This ability is A-ranked and can only be used thrice per battle while the arrows themselves move twice the user's base speed.

The last and final ability is rather uncanny though while having the blades in contact with their master; the swords have a rather unique relationship with the element of fire. They passively assist their master by helping reducing the amount of chakra needed to perform techniques by half (including chakra upkeeps) for fire techniques up to B-rank. For those A-rank or above, the reduction is 10 chakra and halved upkeep.

Note: S-rank and A-rank constructions are each able to be made thrice per event

(Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.

Note: Each movement through this counts as a move per turn
Applied to one of my swords.

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by Zanda

All stuff applied before battle, 160 HP/ 1800 Chakra.
Nobuwa in sig.
Fuu stood in place for quite some time, outwardly looking confused but inwardly musing over the opponent before her.
This is the one who's been running through and defeating the others? She rhetorically questioned towards Chomei.
I think so, I can feel Matabi's presence.
Yeah but... look at her, how did could she possibly have- Fuu wouldn't be able to finish that thought as Choemi cut her off.
Look at yourself? I'm amazed you've kept us alive for as long as you have. Then again, I've been the one to save the day on more than one occasion.
Embarrassed, Fuu simply brushed this off, turning her attention to the matter at hand. First move is mine aye? Okay then, let's see how this goes...
Dashing directly at Nobuwa, Fuu aimed to close the gap as quickly as possible. As she reaches short-range, well outside of arms reach, Fuu would charge wind chakra into her right fist; which she would use to punch the ground in front of her whilst performing a cart-wheel towards Nobuwa, pushing herself up off the ground as her fist impacts the ground, leaving her in a position slightly above Nobuwa's head.
The wind from the punch harshly impacts the ground, breaking it apart in the direction of Nobuwa's feet, leaving her with no stable ground to stand on.
Still in her now air-borne/cart-wheel motion and fluidly after her wind punch shocks the ground, Fuu would charge slicing wind chakra into her left leg as she flips herself into an upright position, timing the action for a downwards kick to the top of Nobuwa's head. The powerful, slicing winds would be enough to cleanly slice through any unprotected shinobi and still strong enough to deal major wounds if they only made a minor dodge. It was in this action that Fuu would simultaneously form wings on her back, using Chomei's chakra, having them ready in case of a needed course change.
Finishing her dropping-kick, Fuu would land with her left leg outstretched in front and right leg bent under her, which she used to propel herself backwards away from Nobuwa to land in a crouched position just outside of Short-range away from her. Fuu kept her senses sharp throughout the entire attack, making sure to keep visual track and every sense tuned on Nobuwa's reaction, in the instance she needs to correct herself and move out of danger. Even now in her new position, Fuu kept intense watch of her opponent, she wasn't taking any chances in the instance she survived the attack.


Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 +30
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.




Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 30
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.




Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Fū manifests two beast tails that come out from her lower back in the form of a pair of wings that allow her to fly. She has been shown to be very nimble whilst in flight, being capable of outmanoeuvring several of Killer B's attacks using Samehada and his other swords. This technique lasts for a maximum of 3 turns and if chosing to dodge through flight, it counts towards the users 3 per turn usage. However, large scale techniques cannot simply be dodged through this method.
Note: Can only be used by Fū.






140 Health

2100 Chakra
-20
-20
-15
= 2045 remaining
 

Mirai

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Watching attentively, Nobuwa never too her eyes off Fuu, even as she approached. The lady would seemingly care to engage in close quarter combat it seemed, as she came running at her top speed towards Nobuwa who simply adjusted her weight of her body towards her legs though as she would try to push towards Fuu it seems she had another idea.

The cartwheel was unique, or so she thought to herself as the ground ruptured around her, causing her to lose her balance but Nobuwa was well preped for situations like this as she would simply jump backwards, though into the air diagonally from the ground leaving behind a doppelganger made of fire. It would take the blunt force of the kick Fuu would have attempted vs Nobuwa (if you continue into that motion), though the fire would be more powerful and would result in a disaster for her. As she moved backwards, Nobuwa would simultaneously would hold a flash bomb behind her back as it was set off releasing a blinding light to obscure Fuu's visual prowess. "I got you now." she said to herself as she released from her mouth a maelstrom of blue rats, all of them auto locking onto Fuu as they raced towards her and execute her. Nobuwa would land roughly four meters away from Fuu as she kept tabs on her.
(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30 - 10 = 20
Damage Points : 60 + 30 = 90
Description : The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.

Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use

(Katon: Nezumi Kedama) - Fire Release: Rat Hair Ball
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30 - 10 = 20
Damage: 60 + 30 = 90
Description: The user exhales a small orb of chakra that quickly assumes the shape of rat engulfed in flames, which then proceeds to shed a substantial number of even smaller fireballs, which act like guided-missiles and pursue the intended targets with considerable speed. When these projectiles eventually collide with an object, they do so with explosive force.
Note: Can only be used by Yugito
140 HP | 1800 - 40 = 1760
 

Shinta

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Watching attentively, Nobuwa never too her eyes off Fuu, even as she approached. The lady would seemingly care to engage in close quarter combat it seemed, as she came running at her top speed towards Nobuwa who simply adjusted her weight of her body towards her legs though as she would try to push towards Fuu it seems she had another idea.

The cartwheel was unique, or so she thought to herself as the ground ruptured around her, causing her to lose her balance but Nobuwa was well preped for situations like this as she would simply jump backwards, though into the air diagonally from the ground leaving behind a doppelganger made of fire. It would take the blunt force of the kick Fuu would have attempted vs Nobuwa (if you continue into that motion), though the fire would be more powerful and would result in a disaster for her. As she moved backwards, Nobuwa would simultaneously would hold a flash bomb behind her back as it was set off releasing a blinding light to obscure Fuu's visual prowess. "I got you now." she said to herself as she released from her mouth a maelstrom of blue rats, all of them auto locking onto Fuu as they raced towards her and execute her. Nobuwa would land roughly four meters away from Fuu as she kept tabs on her.
(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30 - 10 = 20
Damage Points : 60 + 30 = 90
Description : The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.

Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use

(Katon: Nezumi Kedama) - Fire Release: Rat Hair Ball
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30 - 10 = 20
Damage: 60 + 30 = 90
Description: The user exhales a small orb of chakra that quickly assumes the shape of rat engulfed in flames, which then proceeds to shed a substantial number of even smaller fireballs, which act like guided-missiles and pursue the intended targets with considerable speed. When these projectiles eventually collide with an object, they do so with explosive force.
Note: Can only be used by Yugito
140 HP | 1800 - 40 = 1760
Having seen this technique in her bout with Han, Fuu realised thing were about to go horribly wrong... had she not already pre-prepared her wings! Stopping her momentum before she could make contact with the fiery-shroud, She would immediately fly backwards, retreating to mid-range from the shrouds location; however unfortunately being blinded by a flash bomb released by Nobuwa.
Shit! was the only thought Fuu could process as she heard a large amount of fire racing towards her location. Using one of her fasted, defensive jutsu, Fuu would create wall of wind in front of her that catches all the flaming-rats; effectively having both the techniques consume each other, leaving Fuu at a safe Mid-range distance from Nobuwa as her eyes begin to regain vision.
Effectively having restarted the fight in almost their original location, Fuu keep a careful watch on Nobuwa, whilst also closing her left eye.


Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Fū manifests two beast tails that come out from her lower back in the form of a pair of wings that allow her to fly. She has been shown to be very nimble whilst in flight, being capable of outmanoeuvring several of Killer B's attacks using Samehada and his other swords. This technique lasts for a maximum of 3 turns and if chosing to dodge through flight, it counts towards the users 3 per turn usage. However, large scale techniques cannot simply be dodged through this method.
Note: Can only be used by Fū.




Rank: S-Rank
Range: Short (front of user)
Chakra: 40
Damage: 80 +30 =110
Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.
*can only be taught or used by Kiritsugu*






Chakra 2045
-15
-40
=1990 remaining

Wings turn 2/3
 

Mirai

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Nobuwa would feel rather...unimpressed with the performance of Fū due to her simplistic approach which was rather lack luster compared to that of the first which she showed some sort of bravery in fronting her in hand to hand combat. However, the battle was practically rest to the very beginning and thus Nobuwa would not allow for such a bland take to occur. " You will dance for me, even if I have to force it out of you." she said as she drew an arrow from her quiver, while infusing chakra into the arrow but due to the nature of the technique, it's effects would not be immediately apparent. She a release of the bow, the arrow would fly into the air but would curve almost instantly due to the arrow head having it's own unique built in mechanics. One thing Fū will not know of as well is that due to another infusion performed originally in the the same sequence would cause the technique to gain tracking properties, and despite possibly missing it's mark, it would continue to pursue her till the ends of the earth.
Yumita Geijutsu: Magarimichi Dageki: (Bow and Arrow arts: Curving strike)
Rank: S
Type: Offensive
Range: Short-long
chakra: N/A
Damage: 80
Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.
Note: Can only be used 2 times.
Note: Can only be taught by Erzo

(Katon: Kokuyouseki Hai) Fire Release: Obsidian Ash
Type: Defensive | Offensive | Supplementary
Rank: A- Rank
Range: Short - Long
Chakra: 30 - 10 = 20 + 5 = 25
Damage: 60 + 30 = 90
Description: A rather simple yet effective technique for ranged weapon users, the user will channel chakra into their weapons with fire chakra. Once they do this the user will release/throw/drop the weapon at the enemy. The effect of the technique isn’t seen through normal means as a standalone technique does nothing, but when the ranged weapon is in the process of being destroyed/stopped the user is able to click their teeth. This will activate the hidden mechanic of the technique in which the fire chakra embedded into the weapon will surge through it allowing it to dematerialize the weapon in question into ash thus allowing it to remain safe before impact with another object. The users ash is then formed into a cloud of hot ash which the user can activate to detonate and explode with a click of the teeth. The dematerializing of the weapons counts as a move but causing it to explode doesn’t . The projectiles although when infused with the fire chakra they look the same until activated midflight in which they shift into red hot ash. The projectiles in question also retain the explosive and hot properties of ash and once they touch the target burns on contact dealing 30 damage to them and can explode on contact dealing 60 damage.

*Can only be used four times per battle*
*Can be applied to up to one projectiles at at a time*
*No Fire Techniques A-ranked and above next turn*
*Ash cloud can remain for one turn before dissipating naturally*

(Katon: Fenikkusu no Kyuushokusha) Fire Release: Seekers of the Phoenix
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Fire Techniques)/2 = 5
Damage: N/A
Description: A rather unique technique that encompasses the trait of Fire Release: Rat Hair Ball technique, mimicking the techniques ability to pin point enemies and attack them like guided missles. Through sheer chakra control and manipulation, the user can activate this technique instantly and within the same time frame of a fire technique that unleashes a projectile based attack(such as Fire balls , chakra infused shuriken etc) in which the user will bestow onto them the same tracking abilities of its parent technique. The techniques used after this technique all gain the same traits in which once they are created as ranged projectiles will simply lock into the enemy and follow them unless destroyed as simply dodging them will allow the projectile to change its course and redirect towards the enemy. Can be used twice per battle, lasting two turns after technique. This applies passively after activation towards all projectile based fire techniques not consuming a move, however the initial activation counts. Can only be used by the Jinchuriki of the Nibi
 

Shinta

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Nobuwa would feel rather...unimpressed with the performance of Fū due to her simplistic approach which was rather lack luster compared to that of the first which she showed some sort of bravery in fronting her in hand to hand combat. However, the battle was practically rest to the very beginning and thus Nobuwa would not allow for such a bland take to occur. " You will dance for me, even if I have to force it out of you." she said as she drew an arrow from her quiver, while infusing chakra into the arrow but due to the nature of the technique, it's effects would not be immediately apparent. She a release of the bow, the arrow would fly into the air but would curve almost instantly due to the arrow head having it's own unique built in mechanics. One thing Fū will not know of as well is that due to another infusion performed originally in the the same sequence would cause the technique to gain tracking properties, and despite possibly missing it's mark, it would continue to pursue her till the ends of the earth.
Yumita Geijutsu: Magarimichi Dageki: (Bow and Arrow arts: Curving strike)
Rank: S
Type: Offensive
Range: Short-long
chakra: N/A
Damage: 80
Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.
Note: Can only be used 2 times.
Note: Can only be taught by Erzo

(Katon: Kokuyouseki Hai) Fire Release: Obsidian Ash
Type: Defensive | Offensive | Supplementary
Rank: A- Rank
Range: Short - Long
Chakra: 30 - 10 = 20 + 5 = 25
Damage: 60 + 30 = 90
Description: A rather simple yet effective technique for ranged weapon users, the user will channel chakra into their weapons with fire chakra. Once they do this the user will release/throw/drop the weapon at the enemy. The effect of the technique isn’t seen through normal means as a standalone technique does nothing, but when the ranged weapon is in the process of being destroyed/stopped the user is able to click their teeth. This will activate the hidden mechanic of the technique in which the fire chakra embedded into the weapon will surge through it allowing it to dematerialize the weapon in question into ash thus allowing it to remain safe before impact with another object. The users ash is then formed into a cloud of hot ash which the user can activate to detonate and explode with a click of the teeth. The dematerializing of the weapons counts as a move but causing it to explode doesn’t . The projectiles although when infused with the fire chakra they look the same until activated midflight in which they shift into red hot ash. The projectiles in question also retain the explosive and hot properties of ash and once they touch the target burns on contact dealing 30 damage to them and can explode on contact dealing 60 damage.

*Can only be used four times per battle*
*Can be applied to up to one projectiles at at a time*
*No Fire Techniques A-ranked and above next turn*
*Ash cloud can remain for one turn before dissipating naturally*

(Katon: Fenikkusu no Kyuushokusha) Fire Release: Seekers of the Phoenix
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Fire Techniques)/2 = 5
Damage: N/A
Description: A rather unique technique that encompasses the trait of Fire Release: Rat Hair Ball technique, mimicking the techniques ability to pin point enemies and attack them like guided missles. Through sheer chakra control and manipulation, the user can activate this technique instantly and within the same time frame of a fire technique that unleashes a projectile based attack(such as Fire balls , chakra infused shuriken etc) in which the user will bestow onto them the same tracking abilities of its parent technique. The techniques used after this technique all gain the same traits in which once they are created as ranged projectiles will simply lock into the enemy and follow them unless destroyed as simply dodging them will allow the projectile to change its course and redirect towards the enemy. Can be used twice per battle, lasting two turns after technique. This applies passively after activation towards all projectile based fire techniques not consuming a move, however the initial activation counts. Can only be used by the Jinchuriki of the Nibi
Honestly, I'm just going to take the lose on this one.

Sorry to waste your time. ^__^
 
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