All out
rules and etc.
mid ranged
Terrain: the end tower from soulcailber we say the total length is 200 meters and the drop is into endless caverns
ill be using Angel X
(Zenyatta Kyutai) Zenyatta Orbs
( Katai Omori ) - Leg Weights
(Kaihou Kasugai) Automated Clamps
Stats: Mind-5 Body-5 Agility-5 Spirit-2 Dexterity-4+1+5 Vitality-4
Tracking:12base adv tracking specialist 12x2=24x3 doujustu =72
Speed:10base 10x2=20 LW
Health:40
Charka:1200
Atop the old but rustic tower the sense of death and atonement swirled in the air Angel was calmly mediating, with his orbs sat in circle behind his back all 6 of them and leg weights strapped to his shins. until there was a shift in the wind and atmosphere itself almost began to howl a new challenger was close approaching making his way up the tower Angel had been recluse for much time now he. He finished he mediation and stood up cracking his neck and back, stretching as he awaited or maybe he was having a delusion and was simply in his mind. He looked upon the sky as it cascaded with red and purple hue giving it warmth and blooming setting reflecting onto the blackened tower and it various spikes such was the castle of nightmare a being forgot and taste sullied with darkness.
His opponent would emerge out of the cracks and walk to the centre of the tower so both of them was now mid ranged from eachother Angel would size his foe up and down quickly "hmmph" he would utter and he has been longing for a battle worthy of his time his mentor has been ashamed of him recently he and he vowed to win his favour back by unsullying his name and bringing back honour to his name.. Activating his visual prowess Angel would have his blue eyes flash bright white it seemed that perhaps the moment he once took refuge atop the tower has paid off and this was the moment he longed for. shortly after doing this he would flex his muscles in a certain way releasing the clamps on the leg weights causing them to drop off and cause the an after shock of when they fell to the ground "Now Lets get to it though first why are you here and hopefully you dont disappoint me did my father send you?" As Angel spoke he was formulating a plot to catch this person off guard whatever their reason for coming here it wouldn't be for peace for the tower itself is like an arcade game and passing up the tower the difficulty increases though Angel easily wiped the lower remnant's of men and this person obviously did too so they be here for violence..
Angel would come up with a menacing plan indeed he would weave 3 handseals and gather a mix of charka releasing it into the ground below causing the entire tower to quake and causing a massive caramel dragon to emerge ripping and causing the tower to rumble and its integrity into question a massive crack 20 meters wide to begin split the middle of the tower where they both stood, the tower was now slowly falling to bits and the crack worsening causing the full structure to collapse shortly as the dragon arises out of it. Angel would quickly sprint and land on his creation so he was in the air as he dragon was flying in arc towards his opponent at the same time the dragon would split liquid caramel spanning 15 meters as they swooned on upwards and left arc back to their previous position from their attack. travelling to his same spot he was before the tower cracked,
Angel would then think of how he would finish his opening move, he would hope his taking advantage of his surrounding's has left his opponent confused and despaired he would now try and finish him off from afar gathering his lighting charka he would aim for a massive wide attack that could also paralyse his foe if they wasn't careful lighting raijin drums would form behind his back and he would stretch his hands out forward "now a blast from the gods and we see how worthy you are" Angel would then clap and this would cause a giant column of lighting be called down upon the opponent and the section of the tower he was stood upon the lighting would decimate the tower half and cause the remaining half on Angel size to collapse and cave in causing the full structure to collapse also the opponent if he didnt react. As the column would also send a wave of lighting out that would paralyze anything on contact and at the same time if not block.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Passive)
( Katai Omori ) - Leg Weights(Passive)
(Kaihou Kasugai) Automated Clamps (Reference)
(karumera Doragon) - Caramel Dragon
(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form
rules and etc.
mid ranged
Terrain: the end tower from soulcailber we say the total length is 200 meters and the drop is into endless caverns
ill be using Angel X
(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent
( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
Stats: Mind-5 Body-5 Agility-5 Spirit-2 Dexterity-4+1+5 Vitality-4
Tracking:12base adv tracking specialist 12x2=24x3 doujustu =72
Speed:10base 10x2=20 LW
Health:40
Charka:1200
Atop the old but rustic tower the sense of death and atonement swirled in the air Angel was calmly mediating, with his orbs sat in circle behind his back all 6 of them and leg weights strapped to his shins. until there was a shift in the wind and atmosphere itself almost began to howl a new challenger was close approaching making his way up the tower Angel had been recluse for much time now he. He finished he mediation and stood up cracking his neck and back, stretching as he awaited or maybe he was having a delusion and was simply in his mind. He looked upon the sky as it cascaded with red and purple hue giving it warmth and blooming setting reflecting onto the blackened tower and it various spikes such was the castle of nightmare a being forgot and taste sullied with darkness.
His opponent would emerge out of the cracks and walk to the centre of the tower so both of them was now mid ranged from eachother Angel would size his foe up and down quickly "hmmph" he would utter and he has been longing for a battle worthy of his time his mentor has been ashamed of him recently he and he vowed to win his favour back by unsullying his name and bringing back honour to his name.. Activating his visual prowess Angel would have his blue eyes flash bright white it seemed that perhaps the moment he once took refuge atop the tower has paid off and this was the moment he longed for. shortly after doing this he would flex his muscles in a certain way releasing the clamps on the leg weights causing them to drop off and cause the an after shock of when they fell to the ground "Now Lets get to it though first why are you here and hopefully you dont disappoint me did my father send you?" As Angel spoke he was formulating a plot to catch this person off guard whatever their reason for coming here it wouldn't be for peace for the tower itself is like an arcade game and passing up the tower the difficulty increases though Angel easily wiped the lower remnant's of men and this person obviously did too so they be here for violence..
Angel would come up with a menacing plan indeed he would weave 3 handseals and gather a mix of charka releasing it into the ground below causing the entire tower to quake and causing a massive caramel dragon to emerge ripping and causing the tower to rumble and its integrity into question a massive crack 20 meters wide to begin split the middle of the tower where they both stood, the tower was now slowly falling to bits and the crack worsening causing the full structure to collapse shortly as the dragon arises out of it. Angel would quickly sprint and land on his creation so he was in the air as he dragon was flying in arc towards his opponent at the same time the dragon would split liquid caramel spanning 15 meters as they swooned on upwards and left arc back to their previous position from their attack. travelling to his same spot he was before the tower cracked,
Angel would then think of how he would finish his opening move, he would hope his taking advantage of his surrounding's has left his opponent confused and despaired he would now try and finish him off from afar gathering his lighting charka he would aim for a massive wide attack that could also paralyse his foe if they wasn't careful lighting raijin drums would form behind his back and he would stretch his hands out forward "now a blast from the gods and we see how worthy you are" Angel would then clap and this would cause a giant column of lighting be called down upon the opponent and the section of the tower he was stood upon the lighting would decimate the tower half and cause the remaining half on Angel size to collapse and cave in causing the full structure to collapse also the opponent if he didnt react. As the column would also send a wave of lighting out that would paralyze anything on contact and at the same time if not block.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
( Katai Omori ) - Leg Weights(Passive)
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
(Kaihou Kasugai) Automated Clamps (Reference)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
Type: Offense/supkementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: After performing three hand seals the user will release their chakra into the ground causing it to crack apart s shaking as a dragon made of solid caramel rises out of the ground. This dragon is 15m long from it's head to the end of it's tail, standing 10m tall with a wing span of 20m. Using their chakra the user can allow this giant dragon to fly. The body is made of solid caramel that would shine allowing it to have a solid defence while making it's attacks strong too. The user can also form this by performing the three handseals and spitting out the caramel dragon allowing it to take form. This dragon has another unique trait in that it can spew out a mass of liquid hot caramel, large enough to cover a 15m radius area or for attack/defence. This will be A rank in power counting towards one of the users 3 moves per turn.
Note: Useable twice. Must wait 2 turns after the first one is destroyed to be able to use it again.
Note: The blast of liquid caramel is A rank, counts as a jutsu and requires 30 chakra
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: After performing three hand seals the user will release their chakra into the ground causing it to crack apart s shaking as a dragon made of solid caramel rises out of the ground. This dragon is 15m long from it's head to the end of it's tail, standing 10m tall with a wing span of 20m. Using their chakra the user can allow this giant dragon to fly. The body is made of solid caramel that would shine allowing it to have a solid defence while making it's attacks strong too. The user can also form this by performing the three handseals and spitting out the caramel dragon allowing it to take form. This dragon has another unique trait in that it can spew out a mass of liquid hot caramel, large enough to cover a 15m radius area or for attack/defence. This will be A rank in power counting towards one of the users 3 moves per turn.
Note: Useable twice. Must wait 2 turns after the first one is destroyed to be able to use it again.
Note: The blast of liquid caramel is A rank, counts as a jutsu and requires 30 chakra
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.
- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.
- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists