[closed] Thaal vs wakizashi

Wakizashi

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LoK r&rall out
rangemid
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kai/subsallowed
bio

Please post bio and move decision.
 

21 Savage

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List of Actives and Required Mentions
Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that
everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak.
Harrier Kuchyosei: Sangó Olukoso - Harrier Summoning: Sangó Olukoso
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Sangó Olukoso is referred to as a prodigy in the art of fire release of which over the years he has gained fame and reputation within the Harrier Birds kingdom. After a slight offence, he was banished from the birds world never to return again but he was taken in by the first summoner of the contract to become his personal pet and friend whom would aid him in battle and the like. Sango is a bird of average size not bigger than the size of a regular bird that stands at top it's masters shoulders all the time except when stated otherwise. He was formerly a murderer which explains his blood shot eyes and killing instincts he possesses. Among his basic abilities is an average specialty in fire release being able use only up to B rank fire techniques including those that require hand seals. Also capable of flight as it can move at high speeds though it is unable to carry anyone on its back but at some time he can be used to send messages around discreetly.
✱ Must be stated in the user's bio and/or at the beginning of the battle.
✱ Available to only the contract owner as his personal pet summon and not the signers of the contract.

Hakai had been summoned to an unknown location by an alien human from space as he was told. This alien was seeking something the Sandaime knows absolutely nothing about but since he was rusty he decided to honour the invitation and travel to the battle location. Disguised as his primary attire is Iris, the cloak of darkness and on his right shoulder stood his trusted partner and ally, Sangó Olukoso - the Fire breathing Harrier of the Ninja World. It seems he arrived too early since the space warrior was nowhere to be found but Hakai whiled away his time by getting extremely accustomed to his environment before his questioner arrived.​
 

Wakizashi

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mentionables:
(Saiyajin Jakketo)-Saiyan Armor
Type: Weapon
Rank: S
Range: Short-mid
Chakra: 40
Damage:
Description: The Saiyan Armor is fabled to comprised of both ninja wire and chakra metal which is the reason for being very light stretchy as the wire through out is in layers which give it manouvorability, yet, at the same time really durable. Because of the armor’s unique characteristics it makes the wearer Immune to C-rank taijutsu and immune to D-rank ninjutsu. The armour when forged was inlaid with doton chakra similar to the cannon light weight technique making it so it doesn't hinder the users speed while granting Another ability the Armor grants the user is that the armor can release an instant surge of S rank earth chakra into the users body for a split second similar to the (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique, allowing the users speed to increase for a sudden movement in a linear direction up to mid range (2x speed), where their speed returns to normal. This ability activates instantly, lasting for one movement, and can be used only twice per battle. Another aspect of the armor is the user can release their chakra into it using it to harden the armor similar to the cannon B rank earth Hardening technique, increasing the defensive powers of the armor to that of A rank earth following the s/w of earth release.
Note: Reducing the weight costs a move, can be used twice, with two turns between uses and can only move up to mid range.
Note: Hardening the armor can be used 3 times, is A ranked, can be used once per turn, protecting the users body where the armor covers.

Raditz stood atop of the unaware prey that he had lured to the desired location but he wasnt the type to sneak attack the opponent. He was a proud warrior that defeated his opponent's with strength, speed, and tactics of his own. With that thought he leaped off the roof of the nearby building before descending and landing mid range positioned straight ahead of them.

At last the prey has come to the slaughter! Now prepare to die!

At the conclusion of the statement, Raditz molded holy fire chakra and focused it to his left hand so when he would quickly extend his palm out to the opponent, he would release a pillar shaped blast of holy fire at the opponent's chest/head region of the body in order to incinerate it and quickly dispatch the opponent.

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Long
Chakra: 20 (15-40 per turn to sustain)
Damage: 40
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
 

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The alien had been lurking around for quite awhile and has been studying the Sandaime's movements but since he had no sensory abilities the fact remains hidden. The alien seemed eager to start things off first. As the space ranger took the honour of the first assault, Sango would lift off Hakai's shoulder and fly into the air above the battling grounds gaining an aerial vision while keeping tabs on the movements of their foe and relating any irregularities back to Hakai via their mind contact plane. In response to the ball of holy fire closing in, Hakai employs his primary affinity by pointing his right hand forwards as a wall of lightning takes form at the designated location that pushes forwards against the ball, takes over it completely, and continues onwards to the alien though weakened.
(Raiton: Raiton no Heki) - Lightning Release: Lightning Release Wall
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 20
Description: The user manipulates their
chakra while doing the Ox handseal and then releases it in front of him whilst holding their hands out. By doing this, the user generates a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and
deliver massive shocks to anything that
comes in contact with it.
Keeping the heat up, Hakai continues by forcing his lightning chakra into the earth short range around the alien using it to create four large pillars of earth around the adversary which then in turn releases a large amount of lightning bolts that shocks, paralyses and damages anything and everything caught within.
(Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 20
Description: After the user performs the
Ram → Boar → Dog → Bird → Hare hand
seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
"Uhmmmph"
 

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The alien had been lurking around for quite awhile and has been studying the Sandaime's movements but since he had no sensory abilities the fact remains hidden. The alien seemed eager to start things off first. As the space ranger took the honour of the first assault, Sango would lift off Hakai's shoulder and fly into the air above the battling grounds gaining an aerial vision while keeping tabs on the movements of their foe and relating any irregularities back to Hakai via their mind contact plane. In response to the ball of holy fire closing in, Hakai employs his primary affinity by pointing his right hand forwards as a wall of lightning takes form at the designated location that pushes forwards against the ball, takes over it completely, and continues onwards to the alien though weakened.
(Raiton: Raiton no Heki) - Lightning Release: Lightning Release Wall
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 20
Description: The user manipulates their
chakra while doing the Ox handseal and then releases it in front of him whilst holding their hands out. By doing this, the user generates a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and
deliver massive shocks to anything that
comes in contact with it.
Keeping the heat up, Hakai continues by forcing his lightning chakra into the earth short range around the alien using it to create four large pillars of earth around the adversary which then in turn releases a large amount of lightning bolts that shocks, paralyses and damages anything and everything caught within.
(Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 20
Description: After the user performs the
Ram → Boar → Dog → Bird → Hare hand
seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
"Uhmmmph"
Seeing his blast being Blocked by what looked like a wall of lightning, Raditz smirked in Satisfaction! That first move was just to gauge the opponent's reaction timing. It was nice to see that he was able to defend himself but Raditz end game remained the same. He was going for the kill. He was not going to allow someone else to get the best of him.

With that in mind Four pillar began to spring from the ground around him. At that moment Raditz focused wind chakra thru the soles of his feet before pushing off the ground to leap to the right while releasing streams of wind from his feet allowing him to skillfully leap to his right at a 45 degree angle to land atop the roof of the building to the right of his previous location. this move would only take a second to do which would allowing Raditz to jump out of range before the pillar would emit lightning that would shock him.

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.

While at the highest point of his leap, Raditz continued to mold wind chakra while focusing it at his right fist. As Raditz lands on the roof of the building, he then punches towards the opponent to release a large beam of wind at very high speed as it travels to the opponent. On impact the large wind beam would dice the opponent into pieces while blowing them away. Unfortunately the backlash of the technique would cause bleeding damage which he treated by burning the cuts closed with some fire release.

(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam
Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.

(Katon no Jutsu) - Fire Release Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.
 

21 Savage

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No defense against the remainder of my first lightning tech and your counter to the second tech is iffy but I'd continue...


After the two series of attacks of the same elements, Hakai was unimpressed at the alien's counter and response finding his mere existence irritating in Life. As the space ranger seemingly lifts off the ground to evade the bolt, Hakai would lift his hand into the air and call down lightning from above to rain down on him giving him no signs, no warnings, just complete impact. The strikes are perfectly timed to cover and destroy a 4m diameter around the range in all direction so 4m around him, said location would be struck leaving him to be struck if he tries to move again.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
While Hakai did his part, his per bird wouldn't stand and just watch from above like that, it would seek to get involved too. By using its fire affinity, it would create three humongous sized fireballs that rain from above downwards on the alien with the aim of consuming him completely over the extreme heat and red fiery hot flame..
(Katon: Gōenka) - Fire Release: Great Flame Flower
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 20
Description: The user jumps in the air and
shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
 

Wakizashi

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No defense against the remainder of my first lightning tech and your counter to the second tech is iffy but I'd continue...


After the two series of attacks of the same elements, Hakai was unimpressed at the alien's counter and response finding his mere existence irritating in Life. As the space ranger seemingly lifts off the ground to evade the bolt, Hakai would lift his hand into the air and call down lightning from above to rain down on him giving him no signs, no warnings, just complete impact. The strikes are perfectly timed to cover and destroy a 4m diameter around the range in all direction so 4m around him, said location would be struck leaving him to be struck if he tries to move again.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
While Hakai did his part, his per bird wouldn't stand and just watch from above like that, it would seek to get involved too. By using its fire affinity, it would create three humongous sized fireballs that rain from above downwards on the alien with the aim of consuming him completely over the extreme heat and red fiery hot flame..
(Katon: Gōenka) - Fire Release: Great Flame Flower
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 20
Description: The user jumps in the air and
shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
first tech's range only extends to short range and we are mid range distance of each other so there is no need to defend against it.


As Raditz avoided the being surrounded by the pillars by leaping over them they emitted lightning, he noticed the opponent sending lightning chakra to the sky. Being adept in lightning release himself he was able to deduct he was going to use that technique, which would cause him to look up. As he looked up he seen fire descending upon him as well. In response to both the lightning and fire coming down on him, Raditz quickly formed a single handseal while releasing holy fire chakra out between himself and the techniques against him in the shape of a lens 7 meters in radius to successfully defend against the combination.

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 (15-40 per turn to sustain)
Damage: 80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns


note: A-rank + A-rank equals an S-rank which is the reason for the S-rank Holy fire cancels out.

Raditz was getting annoyed at being pushed back to be on the defensive and he felt that it would be time for him to bring the fight to him. Immediately as he lands on the roof of the building like he originally intended, Raditz quickly dashed towards the opponent while focusing lightning to both his hands he would extend them toward the opponent, focusing the discharge of lightning tendrils at both the opponent and his pet to fry them both at once as Raditz close the distance between them.

(Raiton: Sandāboruto) - Lightning Style: Thunderbolt
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user extends both arms, releasing a high discharge through both palms, targeting multiple opponents simultaneously. It is possible to increase the power using this technique in combination with a water source. Working similarly to False Darkness, the held orbs split into several tendrils of lightning. If used against a target submerged in water, the strength increases +20.
 

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Remaining calm and collected as the battle ensued, Hakai put his mind to this confrontation as can be seen as to how he carefully selects his arsenal to slowly annoy the alien and eventually dispatch the vermin once and for all. The alien defends from the Fire and Lightning combo pretty cleanly by using a new element unknown to Hakai but he doesn't bothers himself about it. Then, the alien splits his lightning bolt attack into two so as to attack both Hakai and Sango but the effort was totally useless as it could be easily cancelled out, evaded and dodged without breaking a sweat. As one part of the lightning bolt closes in on Sango who is in the air above, it just utilizes its flight ability with its wings and flies further into the clouds away from view and away from the reach of the bolt. Even Hakai could not see it again but their mind communication skill was still in play and effective enough for them to transfer information. As Sango flies into the clouds away from view, it charges fire chakra into its belly and fires a large amount of dragon-shaped fireballs into the clouds that affects the weather, bringing thunder clouds into existence though they are not ready for what's to come. Meanwhile, as Sango shoots into the clouds to evade the bolt, Hakai would face the bolt head on and allows it to connect on his body but does absolutely no damage. Biting his thumb and swiping the blood against his contract tattoo, he summons an highly respected and extremely skilled Harrier to do his dirty work for him. Immediately as Alaafin appears in front of Hakai, it charges a large amount of chakra into his blade by invoking the Samurai Sabre Skill while the blade is still within the scabbard : the confinement builds up enough pressure which Alaafin subsequently releases by unsheathing his blade allowing a clone of its blade to be fired at high speeds faster than a bullet, horizontally. This results to a fast moving samurai attack aimed at slashing the alien into half completely if left undefended... the speed at which it moves would remain too fast that the alien's eyes can follow or track effectively.
"Meet an esteemed companion of mine...Alaafin! He'd take care of you and your corpse!"
(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large
dragon-shaped fireballs at their opponent
after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
Harrier Kuchyosei: Alaafin Oyo- Harrier
Summoning: Alaafin Oyo

Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Alaafin of Oyo is one of the
greatest specialist of different arts of the
Harrier Kingdom. He is known to be very
rude, arrogant and disrespectful to those he
sees as peasants and low to his pedigree
essentially tagging them as a lower life form
that does not deserve the gift of life.
Irrespective of his personality, he is a close
range specialist excelling in man to man
combats with his pair of double edged swords
always found on both sides of his waist. Fully
donned in a traditional samurai attire from
head to toe and standing as tall as two times
the body size and weight of his summoner
with his blades crafted to befit his size.
Being able to use standard Kenjutsu and
most samurai techniques up to S-rank , this
makes him an elite summon available to only
a chosen few of the contract. For his close
range proficiency, Alaafin has an incredible
pace both in the air and on land reaching
1.5× the base speed of a Sage-rank bios,
when he takes flight in the air and moves at
high speeds a large cocoon of wind passively
forms around his entity to protect him from
B-rank and below techniques making him
more formidable while moving.
✱ He can also last a maximum of four turns.
✱ Each ranked ability counts as a move when used.
(Bushidō: Amanogawa) Way of the Samurai: River of Heaven
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: As powerful as Iaidō and the
Samurai Sabre Skill are for Samurai when
dealing with Shinobi, they both have their
own weakness, and this posses a problem
with Samurai are pitted against ranged
fighters who maintain distance by
retreating. This technique aims to combine
the two techniques to remedy that problem.
While the blade is sheathed, the Samurai will
momentarily invoke the Samurai Sabre Skill,
enveloping their blade with chakra while
within the scabbard; however, due to the
confinement of the blade within the
scabbard, this causes a build up of pressure
which the Samurai releases by unsheathing
the blade. The result is that the Samurai's
sword is "fired" from the scabbard, much
like a bullet, but while also cloaked in the
aura of the Samurai Sabre Skill. They
manipulate this aura only slightly, into the
same form of the sword they are using, but
elongated. The result is a powerful Iaidō
technique that can reach up to mid-range,
and at a greater speed than the Iaidō
technique itself. Because of the power of
the Samurai Sabre Skill, it is capable of
clashing with Ninjutsu of the same power
and below.
Note: Like Iaidō, the speed of this technique
is relative to the user's rank. However, this
technique is twice as fast as Iaidō.
Note: The user cannot have the Samurai
Saber Skill currently active for this
technique to be used.
Note: Usable three times per battle.
Note: Must be a Samurai
 

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Remaining calm and collected as the battle ensued, Hakai put his mind to this confrontation as can be seen as to how he carefully selects his arsenal to slowly annoy the alien and eventually dispatch the vermin once and for all. The alien defends from the Fire and Lightning combo pretty cleanly by using a new element unknown to Hakai but he doesn't bothers himself about it. Then, the alien splits his lightning bolt attack into two so as to attack both Hakai and Sango but the effort was totally useless as it could be easily cancelled out, evaded and dodged without breaking a sweat. As one part of the lightning bolt closes in on Sango who is in the air above, it just utilizes its flight ability with its wings and flies further into the clouds away from view and away from the reach of the bolt. Even Hakai could not see it again but their mind communication skill was still in play and effective enough for them to transfer information. As Sango flies into the clouds away from view, it charges fire chakra into its belly and fires a large amount of dragon-shaped fireballs into the clouds that affects the weather, bringing thunder clouds into existence though they are not ready for what's to come. Meanwhile, as Sango shoots into the clouds to evade the bolt, Hakai would face the bolt head on and allows it to connect on his body but does absolutely no damage. Biting his thumb and swiping the blood against his contract tattoo, he summons an highly respected and extremely skilled Harrier to do his dirty work for him. Immediately as Alaafin appears in front of Hakai, it charges a large amount of chakra into his blade by invoking the Samurai Sabre Skill while the blade is still within the scabbard : the confinement builds up enough pressure which Alaafin subsequently releases by unsheathing his blade allowing a clone of its blade to be fired at high speeds faster than a bullet, horizontally. This results to a fast moving samurai attack aimed at slashing the alien into half completely if left undefended... the speed at which it moves would remain too fast that the alien's eyes can follow or track effectively.
"Meet an esteemed companion of mine...Alaafin! He'd take care of you and your corpse!"
(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large
dragon-shaped fireballs at their opponent
after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
Harrier Kuchyosei: Alaafin Oyo- Harrier
Summoning: Alaafin Oyo

Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Alaafin of Oyo is one of the
greatest specialist of different arts of the
Harrier Kingdom. He is known to be very
rude, arrogant and disrespectful to those he
sees as peasants and low to his pedigree
essentially tagging them as a lower life form
that does not deserve the gift of life.
Irrespective of his personality, he is a close
range specialist excelling in man to man
combats with his pair of double edged swords
always found on both sides of his waist. Fully
donned in a traditional samurai attire from
head to toe and standing as tall as two times
the body size and weight of his summoner
with his blades crafted to befit his size.
Being able to use standard Kenjutsu and
most samurai techniques up to S-rank , this
makes him an elite summon available to only
a chosen few of the contract. For his close
range proficiency, Alaafin has an incredible
pace both in the air and on land reaching
1.5× the base speed of a Sage-rank bios,
when he takes flight in the air and moves at
high speeds a large cocoon of wind passively
forms around his entity to protect him from
B-rank and below techniques making him
more formidable while moving.
✱ He can also last a maximum of four turns.
✱ Each ranked ability counts as a move when used.
(Bushidō: Amanogawa) Way of the Samurai: River of Heaven
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: As powerful as Iaidō and the
Samurai Sabre Skill are for Samurai when
dealing with Shinobi, they both have their
own weakness, and this posses a problem
with Samurai are pitted against ranged
fighters who maintain distance by
retreating. This technique aims to combine
the two techniques to remedy that problem.
While the blade is sheathed, the Samurai will
momentarily invoke the Samurai Sabre Skill,
enveloping their blade with chakra while
within the scabbard; however, due to the
confinement of the blade within the
scabbard, this causes a build up of pressure
which the Samurai releases by unsheathing
the blade. The result is that the Samurai's
sword is "fired" from the scabbard, much
like a bullet, but while also cloaked in the
aura of the Samurai Sabre Skill. They
manipulate this aura only slightly, into the
same form of the sword they are using, but
elongated. The result is a powerful Iaidō
technique that can reach up to mid-range,
and at a greater speed than the Iaidō
technique itself. Because of the power of
the Samurai Sabre Skill, it is capable of
clashing with Ninjutsu of the same power
and below.
Note: Like Iaidō, the speed of this technique
is relative to the user's rank. However, this
technique is twice as fast as Iaidō.
Note: The user cannot have the Samurai
Saber Skill currently active for this
technique to be used.
Note: Usable three times per battle.
Note: Must be a Samurai
Raditz was able to see that his opponent wasnt affected by his lightning attack, even though it had connected. He also noticed that the opponent's pet simply flew into the clouds out of range of the attack before condition of the clouds changed as they started producing lightning themselves. That didnt look good no matter how it was looked at. It could've been a possible Kirin, a technique Raditz would be acquainted with since lightning release is his specialty. In response, Raditz quickly weaved handseal while focusing wind chakra to his hands as he continue to charge at the opponent before extending both hands out to his sides in unison to release air currents from his hands forming a large field of raging air currents that expanded throughout the entire battlefield. It would pickup dirt, dust and debris which could be used as cover. At the same time the wind would make its way to the thunderclouds which the currents would blow away. With Raditz in control of the dust storm he released it once he knew that the storm clouds were no longer lingering.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.

When it comes to the opponent's summons there was nothing he could do to stop the summoning from being performed. As the summons appeared Raditz noticed it take the quickdraw stance before soon afterwards, the summons makes a quickdraw slash. Now thanks to Raditz Taijutsu/Kenjutsu his tracking speed would be x2 his base speed which would be the same speed as the quickdraw. Raditz skillfully avoided the slash by activating the Saiyan armor ability allowing him to increase his speed by x2 which is activated instantly while leaning the torso backwards and dropping down to his knees. Doing this would allow swing to travel over Raditz as he entered close range of both the summons and the opponent.

(Saiyajin Jakketo)-Saiyan Armor
Type: Weapon
Rank: S
Range: Short-mid
Chakra: 40
Damage:
Description: The Saiyan Armor is fabled to comprised of both ninja wire and chakra metal which is the reason for being very light stretchy as the wire through out is in layers which give it manouvorability, yet, at the same time really durable. Because of the armor’s unique characteristics it makes the wearer Immune to C-rank taijutsu and immune to D-rank ninjutsu. The armour when forged was inlaid with doton chakra similar to the cannon light weight technique making it so it doesn't hinder the users speed while granting Another ability the Armor grants the user is that the armor can release an instant surge of S rank earth chakra into the users body for a split second similar to the (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique, allowing the users speed to increase for a sudden movement in a linear direction up to mid range (2x speed), where their speed returns to normal. This ability activates instantly, lasting for one movement, and can be used only twice per battle. Another aspect of the armor is the user can release their chakra into it using it to harden the armor similar to the cannon B rank earth Hardening technique, increasing the defensive powers of the armor to that of A rank earth following the s/w of earth release.
Note: Reducing the weight costs a move, can be used twice, with two turns between uses and can only move up to mid range.
Note: Hardening the armor can be used 3 times, is A ranked, can be used once per turn, protecting the users body where the armor covers.

Without hesitation, Raditz was able to focus chakra to his to before allowing it to the form of fast, rotating sphere of chakra in the palm of his hand, which can create a destructive impact. As he thrust it towards both the summons and opponent, he focused large additional amount of chakra to it allowing it to grow larger than both Raditz and his opponent! On impact the summons would disperse and the opponent would be blow away a few meters from the blast of the rasengan.

(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.
 

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Let me clear something...I have two summons on the field. One is Sango who is nowhere near my character at all, it is positioned in the clouds above us while the other, Alaafin stands between my character and yours...note!


The trio was ready to give this space fighter a chance at getting away with his life as they carefully watches as he dispatches things that weren't favourable to him and his skill set wasn't that amusing. A wind technique to disperse the gathering clouds was not sufficient enough but the alien knowing that a strong attack would hit him if he allows the clouds to form was quite marvelous but at this stage, he needed more than skill to get away with his life.
Again the alien succeeded in escaping Alaafin's attack with a single burst of speed and progresses onwards with a large chakra ball in hand as Raditz charges in. Communicating with Alaafin via their telepathic link, Hakai tells him of the combo they are to employ to dispatch Raditz once and for all.
As the Noldor brings his large chakra ball close to the summon, Alaafin would immediately charge a huge amount of chakra into the tip of his sword and thrusts it downwards into the rasengan (considering the summons size to yours) and release a huge amount of chakra from the tip that connects to the ball that wipes away the ball completely causing a chakra shockwave enough to send Raditz backwards while the two techniques cancels out, Alaafin is left unhurt and unscathed from the resulting clash.
As soon as Raditz is sent backwards and is in mid air, Hakai would dash away from his summon's behind and appear two meters to its left with an already made chidori in his right hand. The chidori extends at high speeds and pierces the noldor while he is still mid air and unable to notice an attack of such calibre, upon contact with his chest the blade would split into an additional six blades within Raditz's body piercing through any part possible and numbing him from the inside, there was no way he could survive! Hakai would prey on the shockwave created from the clash of the samurai tech and the rasengan to create a shade for his spear to be unnoticeable until his opponent would have been hit.
(Kenjutsu: Haridō) - Sword Technique: Art of the Needle
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique employs the use
of the Samurai Saber Technique in a more
deadly manner. Instead of focusing chakra
throughout the whole blade or changing it's
shape, the user instead channels a precise
amount of strong chakra and releases it all
at once from the tip of the sword. The
release of chakra is done right before
skewering the target area and resembles a
needle. Techniques of this type are found to
be more effective and accurate with rapier-
type swords, which specialize in thrusting
rather than striking or slicing. One could
compare this technique to jousting.
Note: Must have learnt Samurai Saber
Technique
Note: Can only be used two times per battle
Note: Can only be used by Samurai.
(Raiton: Chidori Eiso) - Lightning Release
Chidori Sharp Spear

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user increases the range of
their Chidori by using form manipulation to
extend it into a blade up to 10 meters in
length. This blade is capable of splitting into
multiple additional blades upon contact with
an enemy, drastically increasing the number
of wounds it can inflict. Like other Chidori-
related techniques, this jutsu will numb its
target upon contact but unlike others, seems
to focus more on having a cutting power,
like a katana, than a piercing one. Because
of its cutting abilities, it often seems to
manifest a certain "solidity"; a tangible
aspect.
 

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Let me clear something...I have two summons on the field. One is Sango who is nowhere near my character at all, it is positioned in the clouds above us while the other, Alaafin stands between my character and yours...note!


The trio was ready to give this space fighter a chance at getting away with his life as they carefully watches as he dispatches things that weren't favourable to him and his skill set wasn't that amusing. A wind technique to disperse the gathering clouds was not sufficient enough but the alien knowing that a strong attack would hit him if he allows the clouds to form was quite marvelous but at this stage, he needed more than skill to get away with his life.
Again the alien succeeded in escaping Alaafin's attack with a single burst of speed and progresses onwards with a large chakra ball in hand as Raditz charges in. Communicating with Alaafin via their telepathic link, Hakai tells him of the combo they are to employ to dispatch Raditz once and for all.
As the Noldor brings his large chakra ball close to the summon, Alaafin would immediately charge a huge amount of chakra into the tip of his sword and thrusts it downwards into the rasengan (considering the summons size to yours) and release a huge amount of chakra from the tip that connects to the ball that wipes away the ball completely causing a chakra shockwave enough to send Raditz backwards while the two techniques cancels out, Alaafin is left unhurt and unscathed from the resulting clash.
As soon as Raditz is sent backwards and is in mid air, Hakai would dash away from his summon's behind and appear two meters to its left with an already made chidori in his right hand. The chidori extends at high speeds and pierces the noldor while he is still mid air and unable to notice an attack of such calibre, upon contact with his chest the blade would split into an additional six blades within Raditz's body piercing through any part possible and numbing him from the inside, there was no way he could survive! Hakai would prey on the shockwave created from the clash of the samurai tech and the rasengan to create a shade for his spear to be unnoticeable until his opponent would have been hit.
(Kenjutsu: Haridō) - Sword Technique: Art of the Needle
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique employs the use
of the Samurai Saber Technique in a more
deadly manner. Instead of focusing chakra
throughout the whole blade or changing it's
shape, the user instead channels a precise
amount of strong chakra and releases it all
at once from the tip of the sword. The
release of chakra is done right before
skewering the target area and resembles a
needle. Techniques of this type are found to
be more effective and accurate with rapier-
type swords, which specialize in thrusting
rather than striking or slicing. One could
compare this technique to jousting.
Note: Must have learnt Samurai Saber
Technique
Note: Can only be used two times per battle
Note: Can only be used by Samurai.
(Raiton: Chidori Eiso) - Lightning Release
Chidori Sharp Spear

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user increases the range of
their Chidori by using form manipulation to
extend it into a blade up to 10 meters in
length. This blade is capable of splitting into
multiple additional blades upon contact with
an enemy, drastically increasing the number
of wounds it can inflict. Like other Chidori-
related techniques, this jutsu will numb its
target upon contact but unlike others, seems
to focus more on having a cutting power,
like a katana, than a piercing one. Because
of its cutting abilities, it often seems to
manifest a certain "solidity"; a tangible
aspect.
With the summons combatting the Oodama Rasengan, a blast that would blow Raditz away, with his body parallel to the ground and his fast away from the summons. With his opponent about intending to impale Raditz, his intent sensing was able to warn him of the upcoming danger. Instinctively, Raditz released a surge of holy fire throughout his body allowing him to change his skin to resemble a solid layer of holy fire, which would be bright enough to blind the opponent and the samurai based summons that defended against Raditz rasengan before. With the opponent and his summons blinded, Raditz released the shell in a A-rank burst of shattering glass. Unbeknownst to the opponent and his summons he would be using the burst of shattered glass of holy fire as a distraction as he would circle behind the summons in the form as one of the shards as the summons is blinded. Raditz reforms in a small puff of holy light without giving away his location with a basic kunai in hand before making a freeform swing at the summons, dispersing it.

Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.

Since he was still in close range of the opponent and his summons was gone, the tides seem to begin to turn in his favor but just to make sure everything happen the way he wants, as he was going in to make a low right reverse hook sweep kick without the use of handseals, Raditz fully engulfs his body in holy fire. He becomes light itself blinding the opponent so it would be difficult to read his movements. Raditz would also be radiating heat from his body from the holy fire making each strike to the opponent's body even more damaging then it already is by also giving it a burning affect to all that the user sees as their enemy. The Low right reverse hook sweep kick would have more than enough strength to knock the opponent off of his feet juggling him in the air before he would fall on his back with the strength gathered from the rotational momentum the full extention of the right leg and the power granted from the holy fire. Raditz chains together a left rising uppercut as the opponent is juggled in the air. With the vertical linear momentum, spring like force generated from pushing off the ground and the blunt impact of a closed fist to the chin coupled with the power of the holy fire, would be more then enough to launch the opponent into a tailspin before crashing back against the ground.

Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.

Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode
 

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As planned, the alien falls victim to the consequent shockwave caused by the clash of two equally strong techniques though upon the space ranger being launched backwards he instinctively underwent a quick transformation by layering his skin with a form of bright light of some sorts. To react to this, Hakai would be left unaffected by the supposedly blinding light since his trusted weapon Iris would act on its own accord and create a makeshift visor of some sorts out of Hakai's clothing to sieve and protect his eyes from the light while still being able to clearly see the alien in his pure form. Same could not go for the summon, it would be caught in the light and blinded momentarily having no defense against it. As Iris acted on its own accord, Hakai would instinctively continue as if nothing happened by making an handseal and summoning a large iron maiden to appear beneath the alien from underground and close up with him in it wrapped with steel chains as the maiden retreats underground once more. To seal things off, Hakai blazes two seals and opens a portal short range above the maiden causing a large amount of sticky mud to drop down on the maiden and the space where it retreats underground sealing it permanently via the adhesive mud creating a psuedo tomb for the alien leaving him to suffocate to death in the ground.

(Kuchiyose: Aian Meiden) - Summoning: Iron Maiden
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed
hand seal the user summons a giant Iron
maneki neko, which appears beneath the
opponent from underground, split down the middle. The statue then closes in on the opponent trapping them inside and wrapped around with iron chains and then dragged underground.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing
biscuit technique to ignite the oven,
hardening the mud and immobilizing the
enemy target.
 

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As planned, the alien falls victim to the consequent shockwave caused by the clash of two equally strong techniques though upon the space ranger being launched backwards he instinctively underwent a quick transformation by layering his skin with a form of bright light of some sorts. To react to this, Hakai would be left unaffected by the supposedly blinding light since his trusted weapon Iris would act on its own accord and create a makeshift visor of some sorts out of Hakai's clothing to sieve and protect his eyes from the light while still being able to clearly see the alien in his pure form. Same could not go for the summon, it would be caught in the light and blinded momentarily having no defense against it. As Iris acted on its own accord, Hakai would instinctively continue as if nothing happened by making an handseal and summoning a large iron maiden to appear beneath the alien from underground and close up with him in it wrapped with steel chains as the maiden retreats underground once more. To seal things off, Hakai blazes two seals and opens a portal short range above the maiden causing a large amount of sticky mud to drop down on the maiden and the space where it retreats underground sealing it permanently via the adhesive mud creating a psuedo tomb for the alien leaving him to suffocate to death in the ground.

(Kuchiyose: Aian Meiden) - Summoning: Iron Maiden
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed
hand seal the user summons a giant Iron
maneki neko, which appears beneath the
opponent from underground, split down the middle. The statue then closes in on the opponent trapping them inside and wrapped around with iron chains and then dragged underground.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing
biscuit technique to ignite the oven,
hardening the mud and immobilizing the
enemy target.
When Raditz reformed behind the summons and slashes it causing it to disperse, Hakai would instinctively continue as if nothing happened by making an handseal and summoning a large iron maiden to appear beneath the alien from underground and close up with him in it wrapped with steel chains. In response to this, Raditz molds holy fire chakra while weaving a handseal while releasing a full body surge of the holy fire from his body that expanded outwards causing it to break thru the giant chained covered maneki neko and continued thru the sticky earth drop. With it's brightness and extreme heat that it gives off it would burn thru both no problem.

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30 (15-40 per turn to sustain)
Damage: 60
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is able to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns


I hope you are not trying your best, because if you are this is disappointing? Do you want me to end this battle now because I can!

As he was making the Dialogue, Raditz clapped his hands together while molding more holy fire chakra! From that point on the chakra will fall bit by bit, like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate. it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions.

Ame no Junsei Seisen | Rain of the Holy Crusade
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijuu chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and doujutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The use can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn.

Note: Useable 3 times, lasting 3 turns, 2 turns between uses
Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu.
Note: Will not harm the user as the holy fire just becomes one with them once more
 
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