[Closed] Test of wits and strength

Houdinii

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For terrain how about the usual flat, grassy plain with no water source, unless you have something better in mind
Customs allowed

I'll be using

Post the bio you'll be using and make the first move, or request me to begin ^_^

This should be interesting :p
 

Houdinii

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Godot in sig, coffee cup in hand. You start. :coffee:
^_^
======

That mask looks intriguing , Im going to enjoy taking you apart.

Orochimaru begins by performing a quick set of four hand seals and slamming his hand on the ground. Causing a single spike to erupt from behind Godot in an attempt to pierce through his back, that is not all though as after the spike erupts it begins to emit electricity into short range around it.

Orochimaru then follows up with a simple flick of his wrist, releasing a horizontal blade of wind towards his opponent.

(Doton/Raiton: Denki Iwabashira) - Earth/Lightning Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth to rise up from the ground. This pillar is then given a electrical charge that causes electric bolts to be emitted from the pillar up to short range from the pillar, shocking any targets in the vicinity.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

Ushiro

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"Envious? I can see why. A mask could hide that eyesore you call a face."

Godot grins, waiting to see what you have to offer. Handseals are formed followed by a palm hitting the ground. In his experience, Godot knew an attack from below was most likely and lowered his stance slightly for stability. He feels the ground tremble as a pillar of earth shoots up behind him. Turning left, Godot lifts his left leg, covers it in wind chakra and demolishes the pillar with a simple side kick. He turns back like nothing happened and notices a fast wind blade launched his way. He begins hovering over the ground and chakra emitted from his legs propel him to his right, helping him glide out of the blade's path as he casually drinks from his cup and reaches into his pouch. He grabs four kunai, imbues them with fire chakra, and tosses them at you in a horizontal line. Only the middle two would hit you. Godot circles your position during this.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40 +10
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

Himitsu Kassō Hōhō) - Secret Gliding Method
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns
 

Houdinii

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"Envious? I can see why. A mask could hide that eyesore you call a face."

Godot grins, waiting to see what you have to offer. Handseals are formed followed by a palm hitting the ground. In his experience, Godot knew an attack from below was most likely and lowered his stance slightly for stability. He feels the ground tremble as a pillar of earth shoots up behind him. Turning left, Godot lifts his left leg, covers it in wind chakra and demolishes the pillar with a simple side kick. He turns back like nothing happened and notices a fast wind blade launched his way. He begins hovering over the ground and chakra emitted from his legs propel him to his right, helping him glide out of the blade's path as he casually drinks from his cup and reaches into his pouch. He grabs four kunai, imbues them with fire chakra, and tosses them at you in a horizontal line. Only the middle two would hit you. Godot circles your position during this.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40 +10
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

Himitsu Kassō Hōhō) - Secret Gliding Method
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns
Oh I have many masks, many..faces. If you are lucky you might live long enough to witness them.

Orochimaru chuckles to himself as you deftly counter his attacks with simple moves of your own. So as you throw four kunai towards him, Orochimaru forms a single hand seal and expels a spinning column of water that he shapes into a snake before it launches itself towards you. All of your kunai would get caught up in the torrent before they reached him and the snake would continue to chase and follow you if you attempt to dodge.

Orochimaru then crouches while keeping his eyes upon you, forming a quick set of hand seals due to his earth mastery and once again slams his hand to the ground. Forming jaws of earth that raise up from either side of you that snap shut, attempting to crush you while you would be distracted by the snake.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
 

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"Sorry, i'll pass. I'm not ready to invest in a long term relationship with a...man? What are you anyway? I might have seen a relative of yours in the local pet shop."

Godot points his hands at the water serpent as it obstructs his kunai and lunges towards him. From his hands he unleashes a great wave of melting heat that easily evaporates all the water coming his way. It is reduced to a large cloud of steam blocking our view of each other. The handle of his cup takes some damage as well but fortunately he catches it before it falls. As that happens he notices a pair of jaws coming up from the earth so he releases a surge of electricity outward from his body to hit the jaws and immobilize them while he slips past, changing direction and gliding to his left. Viewed from above he appears to have zigzagged but of course you can't see this through the steam. Still gliding and sensing your posiiton, Godot squats and throws 6 fire infused shuriken at you flying very low to the ground with wires running between them. He ignites them as they approach you, making them more noticeable for you. While your attention might be on the shuriken ,which would go past you if not obstructed, the wire becomes much more unnoticeable especially when they suddenly appear from the fading cloud of steam. The wire would catch on your legs and wrap around them before the shuriken attached to it comes back around and finally lodge themselves in your legs, disabling them and leaving you in alot of pain.

(Katon: Kanetsu Nami) - Fire Style: Heating Wave
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost:30
Damage: 60 +10
Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.)

♦ Can be used four times per battle.
♦ Must have complete mastery over Fire.
♦ Must be taught by Mathias

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.
 

Houdinii

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"Sorry, i'll pass. I'm not ready to invest in a long term relationship with a...man? What are you anyway? I might have seen a relative of yours in the local pet shop."

Godot points his hands at the water serpent as it obstructs his kunai and lunges towards him. From his hands he unleashes a great wave of melting heat that easily evaporates all the water coming his way. It is reduced to a large cloud of steam blocking our view of each other. The handle of his cup takes some damage as well but fortunately he catches it before it falls. As that happens he notices a pair of jaws coming up from the earth so he releases a surge of electricity outward from his body to hit the jaws and immobilize them while he slips past, changing direction and gliding to his left. Viewed from above he appears to have zigzagged but of course you can't see this through the steam. Still gliding and sensing your posiiton, Godot squats and throws 6 fire infused shuriken at you flying very low to the ground with wires running between them. He ignites them as they approach you, making them more noticeable for you. While your attention might be on the shuriken ,which would go past you if not obstructed, the wire becomes much more unnoticeable especially when they suddenly appear from the fading cloud of steam. The wire would catch on your legs and wrap around them before the shuriken attached to it comes back around and finally lodge themselves in your legs, disabling them and leaving you in alot of pain.

(Katon: Kanetsu Nami) - Fire Style: Heating Wave
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost:30
Damage: 60 +10
Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.)

♦ Can be used four times per battle.
♦ Must have complete mastery over Fire.
♦ Must be taught by Mathias

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

(Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.
What am I? I am the perfect being, immortal, the culmination of all of my numerous experiments and thousands of years of evolution combined.

With the steam blocking his view of you Orochimaru waits and watches, his ears hearing the tell tale sounds of lightning meaning that you managed to counter his earth technique. He bites his thumb to draw blood while his eyes flicker back and forth, awaiting any sign that betrays your presence. His patience bears fruit as from the steam he notices several kunai emerge from the steam, heading straight for him as they are then set alight shortly after. In response he wipes the blood he drew earlier across his summoning tattoo and slams his hand to the ground. summoning a large 100m long snake that is coiled around him.

The snakes scales would easily deflect the fiery kunai and thus protect Orochimaru. As soon as it is summoned the snake flicks its long tail through the cloud of steam in a mace like attack, choosing to attack in a wide area starting from Orochimaru's left to leave you little room to escape. As the snake attacks Orochimaru jumps out of the middle of the snakes coil, landing right next to the snake on its right.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
 

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Godot's sensing makes him immediately aware of the giant snake's summoning and can tell exactly where it is attacking from. He bends down, slapping the ground with his hand to summon a large rising wind current of great velocity between him and the tail. When the tail passes through the wind it would be lifed and sail harmlessly over Godot while still moving in the general direction. Now where Orochimaru jumps to and where Godot is headed is the same place so the two would soon find themselves entering short range. So, rearing back (and inconspicuously tagging his cup), Godot hurls his coffee at Orochimaru's head while placing him in a genjutsu. While the cup and all its steaming contents in headed at him he would see a cloaked skeletal figure appear on his left and grab him by the throat. It is Death apparently, lifting him and cutting off his air supply with a white hand. Godot then stops when the cup nears you so he's out of range when he forms the handseal to detonate the tag, blasting Orochimaru point blank.

"'Perfect', you say? Then have a taste of the perfect cup of coffee, Godot blend #106. 10 years of blood, sweat and tears went into getting just the right amount of bitterness. Try not to choke."

(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.

(Genjutsu :Mattaku kyōfu)-Illusion Technique: Stark Fear
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The opponent is placed under a genjutsu where the person he fears most appears next to him and lifts him by the throat which cuts off his airways and prevents his jaw from opening. The target's body starts to become limp as he struggles and his vision fades to black, leading to unconsiousness.
-Usable 2 times per battle
-Target stays unconcious for one turn after
-Can only be taught by Shin-Akira
 

Houdinii

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Godot's sensing makes him immediately aware of the giant snake's summoning and can tell exactly where it is attacking from. He bends down, slapping the ground with his hand to summon a large rising wind current of great velocity between him and the tail. When the tail passes through the wind it would be lifed and sail harmlessly over Godot while still moving in the general direction. Now where Orochimaru jumps to and where Godot is headed is the same place so the two would soon find themselves entering short range. So, rearing back (and inconspicuously tagging his cup), Godot hurls his coffee at Orochimaru's head while placing him in a genjutsu. While the cup and all its steaming contents in headed at him he would see a cloaked skeletal figure appear on his left and grab him by the throat. It is Death apparently, lifting him and cutting off his air supply with a white hand. Godot then stops when the cup nears you so he's out of range when he forms the handseal to detonate the tag, blasting Orochimaru point blank.

"'Perfect', you say? Then have a taste of the perfect cup of coffee, Godot blend #106. 10 years of blood, sweat and tears went into getting just the right amount of bitterness. Try not to choke."

(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.

(Genjutsu :Mattaku kyōfu)-Illusion Technique: Stark Fear
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The opponent is placed under a genjutsu where the person he fears most appears next to him and lifts him by the throat which cuts off his airways and prevents his jaw from opening. The target's body starts to become limp as he struggles and his vision fades to black, leading to unconsiousness.
-Usable 2 times per battle
-Target stays unconcious for one turn after
-Can only be taught by Shin-Akira
10 years for that? Such a waste, I'll be sure to put what remains of you to far better use.

With you creating an updraft to dodge the snakes attack, this clears the last of the steam and leaves you easily visible to Orochimaru as he jumps upwards. So that as he does so he points at you while focusing his raiton chakra, by doing so he creates several constructs of lightning around you that then rush inwards attempting to pierce your body and electrify you, he then lands shortly after. As he does so the snake he summoned brings its tail back to its body and then begins to quickly head towards you in an arc from your right, the rest of its body would still stay coiled next to Orochimaru however simply because of how long the snake is and your short distance away.

After using his lightning technique Orochimaru forms three handseals and focuses his doton chakra into the earth next to him, from it a small and simple golem rises. After forming the golem splits into two creating a copy of itself and both remain still and vigilant waiting for the moment to act.

[Raition: Bakudo #61] - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.

Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 3x per fight.
-Illustration of jutus shown here: [ ]
-Can only be taught by Venom

(Doton:Ma-chi za Sareki ) - Earth Release: March of the Pebbles
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: 15 (+10 per turn)
Damage: N/A
Description:
The user will form the Ox>Boar>Dragon hand seals and focus their chakra into a point in the earth around them up to short range, and from the ground a simple C rank stone golem will emerge. This golem is 1m tall and due to the strong minerals it is composed of it is as strong as a standard strong fist taijustu user. Although at the same time due to the golems strength paired with its relatively small size and light weight it is able to move at speeds slightly exceeding the base of its user. This golem seems almost ordinary at first glance but it is imbued with a single special property, when earth is avaliable it is able to create an exact duplicate of itself once per turn. This duplication ability is not limited to the original golem however, each of its clones can make duplicates of themselves as well.

During each turn each golem will be able to duplicate itself once, slowly growing into an army at the users disposal. Once there are multiple golems already created they are each able to work separately, together as a team and even interlock together to form bigger and stronger versions of themselves. The more golems that are used for each action the higher the overall rank of it will be(Max of S rank.) The golems will passively feed off the users chakra to both maintain their autonomy and to further create more duplicates. Due to their nature they act without the users direction and therefore leave the user free to act independently of them but whenever the golems do act it will cost the user one of his moves in that turn.

Note:
~Can only be used twice
~Whenever the golems act it will cost one of the users moves per turn
~The golems will last until all of them are destroyed or the users chakra runs out
~Two golems attacking or defending together will be B rank in strength, and this increases with more golems up to at most 8 golems for S rank strength.
~Can only be taught by xHoudinii
 
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Ushiro

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As Godot sees lightning approaching him he ends his gliding technique and forms handseals, his coffee dropping from his hand. He then appears to be pierced and shocked by the lightning attack but it turns out to be only a block of wood. Godot is actually moved back a few meters and by that time is releasing a small fireball towards the ground which erupts into a huge wave of flames about to engulf the giant snake and because of your proximity, you too will be caught in it. As soon as the fireball is released, Godot slams his hands on the ground causing a giant head to emerge beneath him as well as two giant arms emerging about 4 meters from you. Using his sensing to guide the golem, he has its right hand grab the snake by the neck and crush it (if it's still there) while its left hand violently grabs hold of you and crushes you in its fist.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60 +10
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 +10
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 

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As Godot sees lightning approaching him he ends his gliding technique and forms handseals, his coffee dropping from his hand. He then appears to be pierced and shocked by the lightning attack but it turns out to be only a block of wood. Godot is actually moved back a few meters and by that time is releasing a small fireball towards the ground which erupts into a huge wave of flames about to engulf the giant snake and because of your proximity, you too will be caught in it. As soon as the fireball is released, Godot slams his hands on the ground causing a giant head to emerge beneath him as well as two giant arms emerging about 4 meters from you. Using his sensing to guide the golem, he has its right hand grab the snake by the neck and crush it (if it's still there) while its left hand violently grabs hold of you and crushes you in its fist.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60 +10
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 +10
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
As Godot forms a few hand seals and expels a small fireball, Orochimaru sees it heading towards the ground and so he focuses his doton chakra and performs two hand seals. By doing so he causes the ground in front of him, 10m wide and all the way up to 5m behind Godot to turn into a deep, sticky swamp in a large rectangle area and thus you would begin to sink. The swamp is non-flammable and so the fireball you released would simply fade to nothing as it hit the surface. As Orochimaru forms the swamp, the golems he created earlier would both duplicate themselves once again, now a total of 4 golems are standing vigilant next to Orochimaru.

As Orochimaru creates the swamp the snake lifts its body up into the air to avoid getting stuck, using its coiled body outside of the swamp as a counterweight to do so. With the snake now very close to you on your right it would attempt to wrap itself around you, constricting you with its whole body and beginning to squeeze with great force, while also dragging you down into the swamp even quicker with its great weight. As it begins to coil around you however Orochimaru slaps an explosive tag onto its tail before it moves away from him and performs the snake handseal, multiplying the explosive tag until the snake is completely covered with them.

Is this getting too much for you?

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
Type: Offensive
Rank: C-S
Range: Short -Long (for activation) (short - mid for explosion)
Chakra: 15 - 40
Damage: 30 - 80
Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
Note: Must be able to summon snakes
Note: Must be taught by Blake Belladonna
Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu
 
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Ushiro

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I don't 100% agree with that counter but it doesn't matter


After Godot's fire jutsu is released he feels the earth become less solid and his legs begin sinking into it. Having experienced such a jutsu before, Godot has no need to panic. He spits a large amount of earth into the swamp beneth him which take the shape of two large creatures covered in an adhesive layer mixed with suiton. Godot stands atop of of these creatures who are able to freely move through the adhesive mud with little resistance and keep Godot above the surface. He sees a snake attempt to coil its body around him so he has the two creatures bite into the snake's flesh and pull it in opposite directions, their powerful jaws tearing the snake in half. This kills it at once, forcing it to disappear. Now the crocodiles head right for you while Godot throws 5 kunai your way.

"Ha..! You just kissed your freedom goodbye. Before you get comfy in your cell, I'll have you pay for this suit in full."

(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation
Rank: S
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.

Note: Creatures last for a maximum of four turns
Note: Can only be used twice per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.
 

Houdinii

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I don't 100% agree with that counter but it doesn't matter


After Godot's fire jutsu is released he feels the earth become less solid and his legs begin sinking into it. Having experienced such a jutsu before, Godot has no need to panic. He spits a large amount of earth into the swamp beneth him which take the shape of two large creatures covered in an adhesive layer mixed with suiton. Godot stands atop of of these creatures who are able to freely move through the adhesive mud with little resistance and keep Godot above the surface. He sees a snake attempt to coil its body around him so he has the two creatures bite into the snake's flesh and pull it in opposite directions, their powerful jaws tearing the snake in half. This kills it at once, forcing it to disappear. Now the crocodiles head right for you while Godot throws 5 kunai your way.

"Ha..! You just kissed your freedom goodbye. Before you get comfy in your cell, I'll have you pay for this suit in full."

(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation
Rank: S
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.

Note: Creatures last for a maximum of four turns
Note: Can only be used twice per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.
Hearing the anger in his opponents voice Orochimaru laughed.

Haven't you heard how hard it is to catch a snake?

Orochimaru watches on as his opponent creates two huge earthen creatures that raise him out of the danger the mud presents. So as Godot directs the rocky giants to attack his snake two things happen simultaneously, firstly Orochimaru forms a small set of hand seals and slams his hands to the ground. By doing so he creates a pool of raiton chakra underneath the creatures that then erupts into a pillar of lightning, destroying them before they can advance any further. As this is happening the golems Orochimaru created earlier would copy themselves once again, forming a total of 8 individuals. As they are copied the golems interlock with each other, forming two bigger A rank golems and with this complete the first golem grabs hold of the second and using its great strength it hurls it in an arc at you. The second golem would crash into you, knocking you off the beasts you created and wraps its limbs around you, crushing you to death if undefended.

( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

(Doton:Ma-chi za Sareki ) - Earth Release: March of the Pebbles (For Reference)
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: 15 (+10 per turn)
Damage: N/A
Description:
The user will form the Ox>Boar>Dragon hand seals and focus their chakra into a point in the earth around them up to short range, and from the ground a simple C rank stone golem will emerge. This golem is 1m tall and due to the strong minerals it is composed of it is as strong as a standard strong fist taijustu user. Although at the same time due to the golems strength paired with its relatively small size and light weight it is able to move at speeds slightly exceeding the base of its user. This golem seems almost ordinary at first glance but it is imbued with a single special property, when earth is avaliable it is able to create an exact duplicate of itself once per turn. This duplication ability is not limited to the original golem however, each of its clones can make duplicates of themselves as well.

During each turn each golem will be able to duplicate itself once, slowly growing into an army at the users disposal. Once there are multiple golems already created they are each able to work separately, together as a team and even interlock together to form bigger and stronger versions of themselves. The more golems that are used for each action the higher the overall rank of it will be(Max of S rank.) The golems will passively feed off the users chakra to both maintain their autonomy and to further create more duplicates. Due to their nature they act without the users direction and therefore leave the user free to act independently of them but whenever the golems do act it will cost the user one of his moves in that turn.

Note:
~Can only be used twice
~Whenever the golems act it will cost one of the users moves per turn
~The golems will last until all of them are destroyed or the users chakra runs out
~Two golems attacking or defending together will be B rank in strength, and this increases with more golems up to at most 8 golems for S rank strength.
~Can only be taught by xHoudinii
 

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"Not satisfied with prison? Fine by me. How about death by electrocution?"

Godot showed little interest in the miniature golems beside you until they assembled to take on larger forms. Now they were worth his attention, like two big presents just for him. There was little time to fantasize because his creations were being decimated from below by a column of lightning while one of the golems is hurled towards him. Godot quickly clasps his hands together to create a circular mark on both palms. Pointing them behind him, he emits jets of flame from his hands which propel him strait towards you, a safe distance beneath the incoming golem. After passing the golem Godot ascends and flies over your position at 6 meters. There he deactivates his jets and throws 4 kunai around you with smoke bombs attaches to them, one aimed to strike your head. As he does this he also casts an illusion on you where you would see snakes coiling around your whole body from below, immobilizing you after the kunai cover the area in smoke. Godot lands next to you with his sensing monitoring your movements. After gathering raiton chakra in his fingers he pierces your chest with them, unleashing lightning into your body and causing your heart to stop from severe shock.


(Katon: Afutābānā)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60 +10
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~
 

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"Not satisfied with prison? Fine by me. How about death by electrocution?"

Godot showed little interest in the miniature golems beside you until they assembled to take on larger forms. Now they were worth his attention, like two big presents just for him. There was little time to fantasize because his creations were being decimated from below by a column of lightning while one of the golems is hurled towards him. Godot quickly clasps his hands together to create a circular mark on both palms. Pointing them behind him, he emits jets of flame from his hands which propel him strait towards you, a safe distance beneath the incoming golem. After passing the golem Godot ascends and flies over your position at 6 meters. There he deactivates his jets and throws 4 kunai around you with smoke bombs attaches to them, one aimed to strike your head. As he does this he also casts an illusion on you where you would see snakes coiling around your whole body from below, immobilizing you after the kunai cover the area in smoke. Godot lands next to you with his sensing monitoring your movements. After gathering raiton chakra in his fingers he pierces your chest with them, unleashing lightning into your body and causing your heart to stop from severe shock.


(Katon: Afutābānā)- Fire Style: Afterburner
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60 +10
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~
Orochimaru watches you carefully as his golems attack you, wanting to see how you would react. So when you create two condensed jets of fire from your palms and begin to move forwards, he would stand once again. After passing the first golem Orochimaru notices you begin to approach him directly, closing the distance quickly. In response Orochimaru opens his mouth and from it his sword emerges point first and extends extremely quickly, aimed to pierce right through you before you pass over him. As the sword extends Orochimaru bursts lightning throughout his body, covering short range around him while also causing it to travel through the blade due to his contact with it. The golem that was thrown would also hit the swamp and begin to sink down.

I have surpassed death, neither it nor you can reach me.

(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
 
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Ushiro

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Damn, i should have prepared for that. xD
btw nagashi can either be spread outward or channeled into a weapon, not both. So i'll go with what you said first, outward spread. Also i believe the electricity will disable your second golem.


Godot sees you open your mouth like you're aiming something at him and instinctively know he need to avoid whatever is coming. He shifts his left arm out so his jets will make him turn right. It is only partially successful because he wasn't expecting the blade to extend at such speed, resulting in his left arm being pierced and torn off. That, and he runs into a wave of electricity released from your body. Urg...so the snake does have fangs. Ha! How long until the poison does me in? Godot wears a pained grin as his momentum drops a bit and his now paralyzed body starts plummeting toward the swamp near you. The situation has turned sour and it doesn't help that the lightning attack has made his visor malfunction, basically rendering him blind. Even now Godot has no intention of giving up. By focusing wind chakra at certain points he creates two sets of air bursts. Two beneath himself at an angle push Godot to your left onto solid ground. The other four behind you push you forward into the swamp in front of you. His sensing lets him pinpoint your position so he knows where to place the bursts.

(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40 +10
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro
 

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Damn, i should have prepared for that. xD
btw nagashi can either be spread outward or channeled into a weapon, not both. So i'll go with what you said first, outward spread. Also i believe the electricity will disable your second golem.


Godot sees you open your mouth like you're aiming something at him and instinctively know he need to avoid whatever is coming. He shifts his left arm out so his jets will make him turn right. It is only partially successful because he wasn't expecting the blade to extend at such speed, resulting in his left arm being pierced and torn off. That, and he runs into a wave of electricity released from your body. Urg...so the snake does have fangs. Ha! How long until the poison does me in? Godot wears a pained grin as his momentum drops a bit and his now paralyzed body starts plummeting toward the swamp near you. The situation has turned sour and it doesn't help that the lightning attack has made his visor malfunction, basically rendering him blind. Even now Godot has no intention of giving up. By focusing wind chakra at certain points he creates two sets of air bursts. Two beneath himself at an angle push Godot to your left onto solid ground. The other four behind you push you forward into the swamp in front of you. His sensing lets him pinpoint your position so he knows where to place the bursts.

(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40 +10
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro
As Orochimaru attacks you and releases the lightning, his golem next to him crumbles into pieces. Orochimaru would then suddenly feel himself be pushed from behind hard, right into his swamp. Reacting he puts his hands out in front of him and as his hands touch the swamp he forces earth chakra into it. Increasing its weight drastically and petrifying the mud, leaving him crouched over on the ground. Orochimaru then spins around quickly while crouched, with his sword still extended outwards it would slice across you and do even more damage to you. Orochimaru would then retract the sword, closing his mouth once again.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.
 
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