[CLOSED] - Stretching marrow.

Skorm

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Alrighty then! Best of luck and lets have fun :)

Alucard and Akemi was about to take a walk around the beaches on their home island. The problem was that they had just noticed there was a big-ass fine looking gate on the island, with a port on it. How could they have missed it? The humiliation didnt stop there. A weird looking guy was looking down towards them from the port as if he was meaning business. Alucard raised his gun and pointed it towards the man.

How dafaq did you get here? Was that always there?

He then fired a round of.. fire.. It was a warning shot though and he aimed it towards the feet of the man. He had completely forgotten the spread effect of the explosive round he fired though and was shocked of the outcome of a fairly grilled tourist?

Awh shiet.. This is why i can't have nice things..

Akemi was in the background located in the water next to the shore, squid-palming in disgust over her masters incompetence.
(FYI, just care about the spread and not the direct hit damage)
Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has twodifferent types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.

Reference;

(Kuchiyose no Jutsu: Akemi) Summoning Technique: Akemi
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: She is the smallest vampire squid that has so far been discovered by him and Zora and is also the latest to join their band of vampire squid summons. Akemi similar of her brothers and sisters within the contract. She has black skin with red patterns and her mucus glows red. When submerged, her bio-luminescent spots on her body glows crimson in color. She is about 5 meters tall, which is nothing compared to the sizes of the other vampire squids. This doesn't make her weak though. Akemi has the ability to user her mucus flawlessly to incapacitate opponents and her tentacles can deal quite the blow. She can use her tentacles to immobilize her targets by wrapping them around their legs. The suction cups increases the strength of the grip. Unlike the other specimen, Akemi can harness the lightning release up to S rank. Her special rubbery body makes her incapable of being damaged by lightning while submerged underwater. She can swim very fast and use her tentacles to perform a jet propulsion. Her speeds underwater are twice the default speed of jounin.

Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage (counts as a move).
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm

Chakra: 1,600 - 40 = 1,560​
 

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Here Guts was just trying to relax on the beach, but it was getting rather cold. Deciding to go home, Guts is met with disaster. His boat has been destroyed and the only person around looked just like the type of person who would do such a thing. Of course the man would pull a gun on Guts. At this point, Guts' boat has been destroyed, earlier in the day he had stubbed his toe and NOW some Dracula "i want to suck your blood" head@ss dude pointing a gun at him.

Wh..what? HOW DID I GET HERE?!? THE F***ING BOAT YOU DESTROYED THAT'S HOW I GOT HERE! Wait, the hell are you talking about?

Before the man could answer, he had already shotten the gun at Guts. Not having much time to prepare himself due to his angry outburst at the man, Guts would strain, making 2 wings burst out of his back.


( Hone Tsubasa ) - Bone Wings
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grows large bone wings from their back which can be used to fly or to defend. The user can also flap these wings and release bone spikes once per turn. The wings last for 3 turns.

Guts would then immediately flap his wings once REALLY hard while jumping. This would propel him into the air and slightly closer to Alucard, although not enough to really make a difference. As he jumped upwards, Guts would passively activate his sensory before flapping his wings again, shooting several bone spikes flying at Alucard aiming to hit his feet/lower legs.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 
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Skorm

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The boi spoke some gibberish while Alucard fired his gun. He couldn't quite make any sense of it so he just grabbed his hat a tad while his trespassing heathen flew upwards in what appeared to be a pair of wings made out of his bones.
Most interesting, never seen that before.

Alucard then noticed, as his opponent sweeped upwards in a propeller motion, a barrage of spikes made out of what seemed to be bones as well. These where aimed towards his feet. Using his tractor cannon, Alucard would raise his hand towards the incoming spikes and release a sonic wave that attached itself on the spikes and completely rotated their trajectory towards the opponent with twice the speed. This wouldn't make them more deadly, just harder to avoid. He'd aim the spikes towards his opponents arms and feet in an attempt to deal some non life-threatening damage. He remained stationary.

Back at yah.

(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.

Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.
 

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Oh that's cute. Guts chuckled at the mans attempt to stop him as he casually flew straight into the bone spikes, causing them to bounce off of his arms and legs with only minor scratches on Guts' skin.

Think fast top hat! As he said this, Guts would make the tiger handseal while inhaling before quickly exhaling a powerful, fast moving stream of water towards the center of his opponents chest.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

As he did so, Guts would quickly reach back and undo the tie holding his leg weights on his feet.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.



When Guts flies at the bone spikes, he gets within 6 meters of Alucard. As I release the stream of water, i would be entering 5m which is short range. Your move :)
 

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It would seem his bones where also enchanted. Alucard would face the incoming sharp wave of water with a single handseal and form a giant expanding shield of liquid bismuth that would cause rapid evaporation of the water and continue forward as it was heavily boosted in power due to Alucards weapon both in chakra count and damage output.

Now you shall see fire.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: C-S(A)
Range: Short-Long
Chakra: 15-40 (30 + 10 = 40)
Damage: 30-80(80 + 20 = 100)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.

As the barrier dome would expand around him in a 180 degree fashion up to long range after clashing with the water, Alucard would slap a seal on himself and erect a large spheric barrier that would detect motion.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

Lastly, Alucard would shape himself into the surroundings to become nigh invisible while sneaking towards his opponents location.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

For reference;

(Gōruden'naitomea) - Golden Nightmare
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
 
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Skorm

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Well i'll take the win you granted me in the VM convo.




..

Alucards molten element seeped through the water and caused damage to his opponent. Guts body was covered with sever burns that hindered him from moving much and at this moment, Alucard performed a few seals and used his Chimera technique to spawn a mass of black-blueish liquid that absorbed the life force of Guts. As the body was completely absorbed, the mass returned to Alucard who now possessed the same kekkei genkai that Guts had displayed earlier; Shikotsumyaku. Alucards first absorbed Kekkei Genkai had been finished.

(Kinjutsu: Kimera no Jutsu) - Forbidden Technique: Chimera Technique
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra cost: 200
Damage points: N/A
Description: The Chimera Technique is a kinjutsu that was developed by Hiruko, a missing-nin of Konohagakure, in order to compensate for his lack of natural special abilities. It was originally meant to combine separate living bodies of organisms into one combined organism bearing the original characteristics of the organisms, and therefore create a synthetic body. After seeing Kakashi bearing the Sharingan, Hiruko uses the technique to integrate the bodies of others with his own, allowing him to obtain any kekkei genkai they possess, and absorb their chakra. When assimilating victims, he first does the Ox → Horse → Hare handseals enabling his body to exude a large mass of deep blue, viscous fluid that covers a large area. While assimilating victims, he can use the fluid to attack enemies with gelatinous, reforming (and rebounding) extensions (B-Rank). The gelatinous mass absorbs the life force of the sacrifices and uses its chakra as a fuel to "metabolize" the genetic material of the targeted body and merge it with the users body. Once the bodies have been completely absorbed, the mass receeds into the users body and the user is left with mastery over the absorbed KG.
Note: Can only be used by Hiruko.
Note: Can only be used once per battle.
 
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