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Scorps

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I'll be using my Galen bio (which is the only one I can use right now >_>). If you don't mind, I'll be RPing as myself, not as Galen, and entering the battle without my Chakra Creation. I'll "recreate" him during the fight if I need to. Sounds good? Staff of Gaia on my back.

Terrain? Whats the battlefield like? Any picture to help us visualize?

Also, be gentle... I bruise easily! :p
 

Detective L

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That's fine with me. We can start off in an open field, with some old ruins far off, maybe 30 meters away. No water source. A flat topography. Clear weather and a light breeze. I'll let you start, so you set the pace? :)
 

Scorps

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Why, thank you!




I stand before you in my usual attire. Cloaked, with most of my facial features hidden. My red glowing eyes piercing through the shadow that hides my face. As I speak I make sure to look you, an Uchiha, in the eyes.

Soooo.... You're one of the powers in this..."new world"? EMS, Rinnegan, Yin Release, CEs... Hum. Not too shaby. You know, I was once a power here. Didn't end well for me.

My mind wanders into a far away memory for a second.

Nevermind. Anyway, people often say that there is no power like the power of old... I wonder about that....

I gather chakra in my right hand forming a sphere of water, shooting it at you in the form of multiple streams of water. 3 to be exact. One aimed at your head. One aimed at your chest. One aimed at your crotch.

(Suiton: Shizuka Yari) - Water Release: Droplet Spear
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.



CP: 3000-20
HP: 200
 

Detective L

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One of the more powerful Sages stood before me. A man of old, capable of great things. He was brave, or perhaps arrogant? He didn't fear looking into the eyes of an Uchiha. I do however remember him being a rival to the legendary Sage of Deceit, so perhaps it was a normal thing for him. Nonetheless, as he spoke, I came to understand that he knew a lot of what I was capable of, and yet, I only knew stories of him.

"I've heard stories of you."

I said, my voice and demeanor as stoic as ever. He however, didn't waste a moment as a sudden rush of water of manifested. From the orb of water, spears would spiral outward. Without the need for a hand seal, a wall of Earth would rise to block the oncoming spears. As they defend, they retaliate and break into hundreds of bullets of Earth that shoot towards the sage. At the same time as the onslaught is reacted to, my eyes would morph into the familiar three tomoe shape.

"Let's see if you live up to them."

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Doton: Tsuchi Kabe-Tama) Earth Release: Earth Wall-Bullets

Type: Attack/Defense
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage points: 40
Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.
Notes:
-This Jutsu can only be taught by Serpent

CP: 2350 - 50
HP: 160
 

Scorps

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As the wall rises between us, not only does it defend from my water attack as it always shoots a barrage of small earth bullets. I wave my right hand and a blast of wind intercepts the earth bullets and nullifies the attack.

( Fūton: Fūhakujun ) - Wind Release: Shield of the Wind Count
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A self-proclaimed invincible barrier; using hand gestures, the user is able to create a protective barrier of wind capable of repelling any incoming attack they perceive, back on the original user with equal force. Using this, the user is able to repel any B rank ninjutsu back, based on strength and weaknesses of Wind.

...

I still arrogantly keep my eyes on your eyes as I unleash my next attack. I blaze together a set of handseals and take a deep breath. As I exhale I engulf the area in front of me in a sea of flames as I spit a very fast, compressed jet of ash that ignites as it grinds itself on the ground and heads towards you.

Katon: Hai to Kitai Chunyu | Fire Release: Ash and Gas Infusion
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra: N/A (+5 to mold Fire techniques)
Damage: N/A
Description:
Similar to Water Release: Sticky Infusion, the user will make all his following fire techniques produce either the flammable, scolding hot ash of ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning Technique or the flammable toxic gas of ( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique. This doesn't add any damage or range to the technique, rather simply making it produce either ash or gas. Off course this cannot be applied to all techniques, only those that would be logically possible to produce either Gas or Ash and still be usable. Activating this ability is instant and not time consuming.
Note: Once activated lasts 3 turns
Note: Can only be used 2 times
Note: Can only be taught by Scorps

(Katon: Karyū Enda ) - Fire Release: Fire Dragon Flame Bullet
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.

(all my fire techniques for the next 3 turns shoot flammable ash instead of normal flames)



CP: 2980-20-25=2935
HP: 200
 

Detective L

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Fire against an Uchiha? Arrogant indeed. I however, did not favor using only Fire. Skilled in many elements, I quickly formed a single hand seal, creating a tangible yet flexible defense. A translucent blob of Water would materialize and act as a wall against the Fire based attack. With another seal, two long tendrils would burst from said blob, armed with sharp edges aimed at cutting into the man as the come from his left and right in an arc. Both aim to stab into his abdomen.

"Not going to engage in conversation anymore? Fitting. Considering your reputation."

I would immediately run in a wide arc as well, to my left towards the man

(Suiton: Hydragyrum boryūmu) - Water Release: Volumen Hydragyrum

Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short (Created in short, Mid range reach)
Chakra: 30 (-10 Chakra per turn)
Damage: N/A (60 if used Offensively)
Description: The user will perform a series of three hand seals ( Ram - Horse - Tiger ) and send water-based chakra in an area around them within short-range. He will materialize sticky water, similar to the water found in (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field, and shape into the shape of a sphere. The water created in this technique differs from most water, where it has a shiny luster and acts as a mirror rather than being completely blue or translucent. The blob of water is quite useful and has two main abilities. Firstly, the blob, if within three meters of the user, acts as a near-instantaneous defense against a wide array of attacks. It is a sentient being that can grow in size, up to twice the size of the user and immediately cover the user (transparent from the inside) in a sphere of its own body (Shape is changeable to an extent; it could be a wall, block, cube, vortex-like shape, etc). The water body would be able to defend against a multitude of attacks by using its body, and more specifically, the sticky aspects of its composition. If a physical and tangible based attack, such as earth or earth based elements, is sent out by the target, that attack would stick into the blob's body and cling to it. If an energy based is released, like Fire, or Lightning, it would simply act as a normal Water Defense. A secondary ability sacrifices the blob itself. Through a single hand seal, a multitude of tentacles can burst forth from the main body of the blob up to mid-range. It is capable of grabbing a hold of enemies around the battlefield, and either pierce them, or grasp them and pull them into the main body. If the enemy is successfully trapped within the main body, the sticky-like composition of water would make it difficult to even move. The user can choose to keep the enemy within the body as a form of torture, or use chakra to increase the density of the water, which would easily crush a normal human.
Notes&Restricitons:
Note #1 The blob can only be created three times and lasts in the battlefield for up to three turns.
Note #2 The blob itself is a sentient being that can act on its own accord. It simply feeds from the users' chakra per turn to allow it to maintain the blob. Because of the constant donation of chakra, if it is not completely destroyed within one turn, then the blob would regenerate off of the users' chakra.
Note #3 The blob itself is relatively slow and moves at the user's walking speed.
Note #4 Can only be taught by EdwardSama
Note #5 The second ability is the only offensive component of this technique. The initial activation despite being near-instant is purely defensive in usage.

CP: 2300 - 40
HP: 160

 

Scorps

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Using Water against me? Ahahahahha....

I point my palm forwards and both water tendrils stop. For a brief moment they are held mid air, as if frozen. But then they drop to the ground. Inert. You see, I used my ability to control moisture around me and stopped the incoming water. Sure, I cannot overpower your own technique but I can stop it, as a simple clash of same ranked same element techniques.

Suiton: Megami Kontorōru | Water Release: The Goddess Control
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (up to 60 if used offensively)
Description:
A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
Note: usable 5 times per battle
Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
Note: can only be taught by Scorps

Considering my reputation? Now I'm curious...do tell...

I do a simple handseal as I inhale. Exhaling a dense and concentrated stream of water at you, I aim it first at the floor in front of you and move my head upwards. If it hit, it would cut you in half right through the middle.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.




CP: 2935-30-40=2865
HP: 200
 

Detective L

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Taking control of my Water technique indeed showcased some mastery. The technique stopped with a simple gesture. Suddenly, a mass of chakra would form around the area of his mouth, signalling something to be released. A blast of Water emerges and I simply release a stream of my own. A cold breath that quickly freezes the oncoming water, overcoming it and aiming to form into a fine mist that causes cold burns to any close by. It's effects cause some cold burns to myself. Indeed, a dangerous technique learned from a Sage who chose peace over war.

"They say you became a recluse. Couldn't handle the power you accumulated. A path often associated with madness and destruction. They also say, you were involved with Konoha politics..That alone, makes you an individual of interest."

Simultaneously, and using the fine mist as cover, I'd release three Shiki Muchi, combined with explosive tags and launch them to intersect right in front of the Sage, to his left and right.

(Ekishousan'en: Kokyuu no Genbo) – Liquid Nitrogen Release: Breath of the Black Turtle

Rank: A
Type: Attack
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user spits out a stream of Liquid Nitrogen. If the opponent is at short range, it freezes them on touch. If the opponent is at mid-long range, the stream breaks up into a fine mist that causes cold burns and will explode after one turn
Note:Causes 15 damage to user

(Namikazeron ♦ Basutā) – Theory of Waves and Wind ♦ Buster

Type: Offensive
Rank: C
Range: Short-Mid
Chakra cost: N/A
Damage points: 30
Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions.
- Can only be used once per turn.
- Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m).

CP: 2260 - 30
HP: 160 - 15
 

Scorps

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I already knew you could use Liquid Nitrogen but seeing it always brough back memories from an old friend.

Kaito...

Not wanting anything to do with that "mist", I immediately stop spitting my water and, since I know what it can do to my hair, I begin a series of 4 back flips, with the aid of my own chakra to empower the movement. At the same time, I unleash chakra forwards, creating a massive blast of wind. The wind is formed into a large gust, not so much to damage or cut a target, but more to push back whatever would be in front of me. In this case, the mist created by the collision of my Water technique with the Liquid Nitrogen is pushed back towards you, before it touches me. And I do this while I back flip into long range (thus away from your following technique which I didn't know you were gonna use), to setup my own agenda and plan.

Magarime | Flip
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.
Note: Can only be taught by Scorps
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

Hum...Seems my story has reached more ears than I imagined. I was both a first officer of Konohagakure under Izuna and Yamato but also was, at one point, Hokage. However, I was never good at either. You see... I'm bad with people...

With a single handseal, water rushes around me in a large vortex. With a scale capable of dwarfing even a boss summon, the water cascades forwards and across the battlefield, aiming to do two things. One, crash into you, dragging you across the ground and crushing you with its weight and impact. Two, obstruct your view of me for a brief moment. It also serves a third motive but...that one will have to wait for next turn.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Type: Supplementary/Offensive
Rank: C-B (B-Rank)
Range: Short-Long
Chakra: 15-20
Damage: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-rank.




My fire is once again, normal fire.

CP: 2865-15-20-20=2810
HP: 200
 

Detective L

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As he starts flipping away, I knew it was in order to get away from the mist. Unleashing Wind chakra myself, I form a sheet of Wind around the mist. This sheet makes it easily able to contain the Liquid Nitrogen based mist, as well as overpower the Wind surge aimed at launching it back. Pushing it forward and effectively chasing the Sage. A single hand seal releases it once more, this time more focused and aimed at his person.

Another few hand seals are formed. The mist would be cold and immediately start constricting his body. Was he frozen or simply unable to move? The mist would feel like wading through deep waters or running against a stream. He would be slowed. Body heat would consequently lessen.

"As Hokage, I assume you were familiar with the Uchiha massacre, no?"

I asked, my voice still calm and stoic. However within, the fire of the Uchiha raged.

(Futon: Kaiin Kohheru)-Wind Release: Dutch Oven
Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will expel wind from their mouth which they will form into a very wide and thin 'sheet' of air. As it is released the user can shape this sheet into any form desired (cone, dome, sphere etc), the main advantage of this technique is that it is very good at containing and moving any type of air based gas, mist, poison, toxin etc. After containing or moving the gas the user can at any time perform one hand seal and cause the sheet to rupture, either at one point (pushing the gas in one direction) or completely(releasing the gas in that area). Its also worth noting that due to the strong wind currents that form the sheet, coming into contact with it directly would push the enemy back and knock them over, though with no lasting damage.
Note:
~Can only be used three times
~Can move or contain a max of A rank gas, poison etc
~Can only be taught by xHoudinii

(Genjutsu: Baghuul no hōyō) | Illusionary Arts: Baghuul's Embrace
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: The user will start off by forming three hand seals, and induce a dormant Genjutsu on the opponent. The Genjutsu would cause the opponent experience effects based on the materials they come into contact with, as it encompasses three materials, namely; mist, dust, and steam. Through either the opponent's mist, or the users, the opponent will experience the mist to become colder to the touch and start to constrict them as it gets more compressed, and presses against their body, limiting their movements within the mist and making it difficult for them to traverse through it. Through dust formed with Earthen/Wind techniques, or the user/opponent's, and when under the effects of this Genjutsu, the opponent will encounter a tingling sensation, as it feels like the dust enters into their pores, or through every open orifice and drastically increase the opponent's weight, of their clothes and their own body, making them slower as they perceive themselves to be heavier, and causing them to move at two ranks lower than their normal rank when affected by the Genjutsu. Through either the opponent's steam, or the users, or when two techniques clash and create steam, the Genjutsu will take effect. The opponent would perceive the steam as having acidic properties, as their skin begin to form boils and sores, and the acidic nature of the steam would affect the opponent's clothes as well. In reality, nothing happens to the opponent, only within the Genjutsu. Only one of the effects can be done at a time, and after doing so, there should be a two turn cool down between them.
Notes:
-Can only be taught by Detective L.
-Can only be used three times a fight.
-No A rank and above Genjutsu in the next turn, and S rank and above in the one after that.
-A two turn cool down between each effect of the Genjutsu, and only one effect at a time.

CP: 2230 - 60​
HP: 145​
 

Scorps

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As I release my wind technique and make my way into Long range, I quickly notice that the mist is cushioned an kept in place. It resists my wind technique, much to my surprise and, unexpectedly, starts to pursue me. Ofc, I know its the result of a Wind technique. And an interesting one at that. As a result, I stop the plan to use the water technique as it would, without a doubt, not serve to clear the pesky cold mist. Instead, I continue backfliping (adding even more distance between us and continuing to escape the mist) and, mid way through, I blaze 2 handseals and, intertwined with another flip, release a massive ball of scorching hot Ash. The hot ash not only consumes the wind technique on impact, its heat also dissipates the mist completely.

Magarime | Flip
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.
Note: Can only be taught by Scorps

Sarutobi Hi Ichizoku no Jutsu: Idaina Hai Hinotama | Sarutobi Clan Fire Technique: Great Ash Fireball
Type: Offensive
Rank: C-A (A-Rank)
Range: Short-Long
Chakra: 15-30
Damage: 30-60
Description: Being capable of mastering high-level techniques for various jutsu in Konoha, the Sarutobi Clan was known for their afinity towards Fire Release, namely those that revolved around their trademark technique, the Ash Cloud technique. After observing the Uchiha Clan's Great Fireball technique for many years, they decided to develop a similar technique and make it more deadly by combining it with their own skills. Through practice and diligence, they came up with the Great Ash Fireball technique. As the user channels his chakra inside his lungs, he makes the Boar → Horse hand seals. As the user exhales, he releases a large fireball enveloped in ash. The projectile created is a compressed fire ball, covered in incredibly hot ash, resembling a ball of red hot rock rather than a fire ball. Upon impact, the ash breaks and releases the compressed flames into a fiery mayhem which rips through anything caught within a mid range area around its impact. The effect is devastating as the ash augments the destructive power of the fire by adding a physical almost sand-like grinding effect to it and by quickly engulfing the area in a cloud of blazing hot ash. Alternatively, the user can perform only the Boar handseal and unleash a barrage of smaller, yet much faster, Ash covered Fireballs. In this case, the quantity can be such that it seems more like a stream of ash and fire rather than a barrage of individual projectiles. The more chakra added, the more powerful the ash fireball becomes.
Note: Can only be used by Konoha Ninjas
Note: If A rank version is used, the user must wait at least 2 turns before using again in any form.

Massacre or cleansing? AHAHAHA! I kid, I kid... That was way before my arrival in Konoha. But yes, I know all about it. In part, one of the reasons I joined Konoha was Izuna Uchiha. To help him prove that an Uchiha isn't inherently good or evil. He's just like any other ninja...

As I reach long range, I continue with my original plan.
With a single handseal, water rushes around me in a large vortex. With a scale capable of dwarfing even a boss summon, the water cascades forwards and across the battlefield, aiming to do two things. One, crash into you, dragging you across the ground and crushing you with its weight and impact. Two, obstruct your view of me for a brief moment. It also serves a third motive but...that one will have to wait for next turn.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Type: Supplementary/Offensive
Rank: C-B (B-Rank)
Range: Short-Long
Chakra: 15-20
Damage: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-rank.




CP: 2830-15-30-20=2765
HP: 200
 

Detective L

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Once again, he would try to escape. However, I had several tricks up my sleeve. As his chakra builds up and unleashes a ball of Fire, I would simply focus my chakra into the ground between me and the Sage. An entity would arise, an armor clad entity, probably 6-7 meters in height. In his left hand, a large broadsword and in his right, a massive shield. It would launch its shield forward, smashing the ball of Fire and sending embers flying off and around the Sage as he makes his escape. The entity would not falter, as it would simultaneously, launch its massive sword towards the Sage. The characteristics of Mawscape makes it difficult to see how far away the sword/armored man. It would cut to the chase, and set after the Sage, as would I.

"Tsk. And yet, there are stories that implicate you had a hand in similar massacres...or do you prefer the word "cleansing?"
(Gōkeiton: Sorahokō) – Mawscape Release: Voidwalker
Type: Offensive, Defensive, Supplementary
Rank: D – S (S rank)
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique is considered the sibling technique of Sagittarius’s Expanse and allows the user to create familiars composed entirely of Mawscape. The familiars created, like the constructs through Expanse, are limited simply by the chakra input and the user’s imagination; this allows for a wide range of familiars in both size and shape limited to a maximum height of twenty meters. Familiars created exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the familiar to operate independent of the user’s concentration passively siphoning chakra from the creator. These familiars possess a set of basic abilities. As creations composed of Mawscape observers will be unable to perceive depth or dimensionality, making the familiars appear entirely void-like. Additionally, familiars created possess, as previously mentioned, a higher form of sentience, allowing them to utilize Mawscape Release techniques up to and including their created rank. Techniques which require hand seals can be replicated through hands created on the familiar’s form. Created familiars, regardless of application used, can remain on the field for four turns. S-Rank applications can be used twice per battle and requires a two turn cooldown after use. The user can only utilize one application of Voidwalker at a time. Multiple familiars can be created following normal splitting rules. No S-Rank or above Mawscape on the turn the familiar expires when the S-Rank version is used.
CP: 2170 - 40​
HP: 145​
 

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As this large void-like entity emerges, I smirk. A solid construct? Against me? Someone didn't do their homework. As I finish the last flip I land with both my palms pointing forwards at the large behemoth. It suddently stops and, as I clench my fists, collapses upon itself and into a makeshitft sphere of sorts. Rapidly opening my fists transforms the sphere into a large sheet, blocking your view of me completely. I then direct the black material the behemoth was made of to wrap around you rapidly and trap you inside. Considering your construct would have been weakened slightly by its clash with the remnant of my fire technique, it would no longer be an S-Rank technique, thus weaker than my own S-Rank universe controling telekinesis-like technique. I am one with the force. I am one with the universe. And I can bend it to my will. To the will of the force.

Kyōsei Sōsa Suru | Force Grip
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description:
The most basic application of the Force Alter skill; it pertains to the ability the user has to use the Force to kinetically manipulate the world. By using willpower to influence the Force into affecting the world around them; Force Sensitives can "grab" or "grip" anything around them and, through focus and concentration, move them around. This ability has several applications and its power correlates with the users rank within the clan. To perfectly control its usage; the user must focus and use hand or body gestures. The size of what can be grasped is irrelevant for highly-ranked Force Sensitives, as what counts is the user’s mental focus and willpower, which are honed more and more as the user climbs the ranks of the clan. This skill has several applications, depending on how it’s employed, but always follows the same principles:*
Grip Push | Atsuryoku – The user moves one or both palms, producing a directional push that moves whatever is targeted away. The application’s area of effect is dependent on the user’s rank within the clan and can even be large enough to push a boss summon backwards. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank
Grip Pull | Unpan – The user moves one or both palms, producing a directional pull towards him of a given target. The size of what can be pulled is dependent on the user’s rank within the clan and can even be large enough to move a boss summon towards the user. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank. The pull is mainly a supplementary or defensive application as it cannot damage an enemy directly. It can, however, be used to damage structures or techniques if applicable.
Grip Flight | Hikō – The user grab themselves with the Force and lift themselves above ground. If used correctly and with enough skill; the user can effectively achieve a form of flight. The limitation of the application is the focus needed to sustain it, which prevents the user from using other techniques at the same time. This application is unlocked at Jedi Knight/Sith Lord rank. Grand Masters can share this ability with an ally byt gripping them at the same time but adds a double chakra cost in return.
Grip Control | Seigyo – The core application of the ability, the user grips something with the Force and moves it around through the use of willpower and focus upon the Force. If used on inanimate targets; it can destroy equally-ranked structures if the user wants to and applies enough chakra and force. However, the focus and concentration needed for this application prevents the user from using it to directly harm an enemy in that same manner, instead needing to direct him at nearby hazards or physical structures, producing physical damage as the enemy is "thrown" against it. The momentum one can produce, however, inflicts damage proportionate to the chakra spent. While all users require the use of hand or body movements and gestures to control and sustain the technique, Grand Masters can grip and move several objects simultaneously. However, even Grand Masters have trouble using this application against multiple, small targets, as is the case of sand/powder based techniques, fire, or Aburame Clan bug techniques (the more individual objects, the less effective the technique is). This application is unlocked at Jedi Knight/Sith Lord rank.
Grip Shield | Bōei – The user will focus and produce a spherical, blunt, physical almost "repel-effect" that can protect him from physical attacks. It’s the user grabbing whatever is thrown or fired and stopping it or diverting it from its path. To the outside observer; it’s as if an invisible, spherical solid barrier is protecting the user. Through the use of each hand, the user can produce a 180º field of effect, whereas both hands are needed to achieve a 360º effect. This application is unlocked at Grand Master rank.
Note: S-Rank usage will lead to a 2 turn cool down before the ability or any Force technique can be used again.
Note: Grip Shield can only be used twice per battle.
Note: The strength of the technique is directly related to the amount of focus and chakra one spends on it as well as his rank within the clan. Padawan/Apprentice can use it as a C-Rank on one target by using both hands, Jedi Knight/Sith Lord can use it as a B-Rank by using one hand or A-Rank by using both, Grand Master can use it up to S-Rank on multiple targets.
Note: When Grand Masters use it on multiple targets, the power of the technique is divided amongst the targets, meaning that more targets equals less power in each.
Note: The scale of the technique increases as its power does, keeping in consideration the logic and reasoning of the narutoverse.
Note: Cannot fully interact with energy or intangible targets.*
Note: The ability can be kept if chakra is expended (same as the initial use per turn) to sustain it, but as long as the technique is being used, regardless of its application, no chakra can be molded for other techniques and focus must be maintained.
Note: If the user specializes in Force Alter, the technique can be used with less effort and doesn't require hand gestures within short range.
Note: Multiple applications of the technique can be used at the same time as long as the user spends the required chakra, though each application counts as a move.

Having manipulated the black material around you and trapping you in a prison of darkness, throw a Kunai in a arc above your location. A marked kunai. As it starts to descend I weave a few handseals and multiply it into 8. The 8 marked kunais fall around your void-like prison and trigger a spherical barrier around you, combining the 8XB-rank power of each into a big strong Forbidden rank barrier (2 B-Ranks = A-rank, 2 A-Ranks = S-Rank, 2 S-Ranks = Forbidden rank so 8 B-Ranks would combine into a Forbidden Rank).

(Fusen no Kekkai) Tag Barrier (passive)
Type: Defensive/Supplementary
Rank: B-rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will take a tag marked with the kanjis 障害 (Shōgai) and either place it on a weapon (like wrapped around a kunai's handle) or on a surface (like the ground). Upon doing so, a defensive spherical barrier is erected around the tag as a seal. The barrier can be used to defend against up to B-Rank ninjutsu but also be used to contain an enemy inside if feasible.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

You're too young to know many things...Younger still to understand them... But no, I didn't partake in any "Uchiha cleasing". If Uchihas were killed while I was an officer or Hokage, they would either be enemies from other villages or they were, in one way or another, traitors to Konoha. I never witnessed any kind of generalized hate towards the Uchihas. I did, however, witness fear. A lot of fear. As for what happened in the last century to Uchihas... Thats another story.



CP: 2785-40-(20X8)-30=2555
HP: 200
 

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Suddenly, my own technique is warped and aimed to wrap around me. How pitiful. When faced with the truth, he aims to cover it up. Passively my eyes morph into their Eternal form. Without wasting a moment, I would react before the area around me is enclosed. A primal scream is released, as I manifest an arm and rib-cage of the Susano'o. It's purple aura radiating outward. The massive arm would perform a slash, as it grabs the weakened Mawscape, and launches it towards the Sage, including the oncoming tagged kunai, easily spotted with my Doujutsu. The arm would follow suit and aim to deliver a crushing downward strike as the debris fall (it can apparently extend to Long range).

At the same time, the Sage's eyes would have difficulty focusing on the oncoming debris, as his eyes betray him. Perhaps old age had finally caught up to him. Perhaps he had trusted his body to still be able to do things of long past. Was he still able to beat this younger Shinobi in a battle to the death, or would he too succumb to nature's behest?

"Perhaps. Age however, doesn't blind me from the horrors Konoha enabled under its banner of unity."

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye

Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form

Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 + 20 = 100 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage.
Note: Mangekyou or higher must be active to utilize.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

(Genjutsu: Warui Me) - Illusionary Arts: Corrupted Ocular Prowess

Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/a
Description: This illusion is triggered when the user claps his hands together as the opponent watches. This illusion affects the opponents ability to make accurate ocular calculations. More specifically, the illusion has an affect on the opponents depth perception and the nerves synchronizing the eyes, making it impossible for the opponent to attack with accuracy with techniques that are projectiles or anything else requiring accuracy to strike. Specifically, through the effects of the illusion the opponents depth perception would continuously change, the minor adjustments making it impossible for the victim to judge distance. On top of the hindrance to their perception, the illusion would work to offset the synchronization between the victims left and right eyes. For example, while under the illusion the opponents left eye would not be focused on the exact spot as the right eye anymore, throwing off accuracy. The opponents eyes would fail to work together, each eye slightly misaligned from its opposite, a necessity to use the eyes to measure anything or work to their full potential. The techniques subtle effects would be what makes it so useful to its caster, the opponents would see the same stuff, but the slight disturbances would not give a true representation of the measurements and calculations a Shinobi would have to make.
-Usable Thrice
-No Genjutsu could be layered over this

CP: 2130 - 160
HP: 145

 

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The force tells me the moment your eyes start to shift and I instinctively close mine. But even if my eyes are now closed, the force was all I need. I could be blinded and still fight with no hinderance. Ofc, I don't proceed with the original plan of multiplying the kunai I threw. It would be intercepted by your incoming Susano arm and activate with no real consequence to the battle. As would the innert metal you just slashed. As you manifest an incomplete form of your Susano, I already have a pretty good idea of whats going to happen. A simplistic attack. I blaze 2 simple handseals. A gigantic amount of water spirals and materializes all around me (though not touching me) as a gigantic dragon of water coils itself around me, like a snake, its head unleashing a massive roar into the field.

(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80+25=105
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a nearby water source.

Suiton: Mizu Kakujuu | Water Style: Water Expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.
Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times

The massive dragon is hit by the incoming slash and the impact dissipates the ethereal arm you manifested and leaves my dragon severely weakened, the water it was made of collapsing all around me. I, however, am unharmed as I do another handseal. The dragon near instantly regenerates and rages forwards towards you. Its scale and ridiculous speed only matched by its menacing glare. If it reaches you undefended it will impact like a train. If trains existed in narutoverse.

(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a nearby water source.

I don't need my eyes to see. To see what you've become. I know the cost of those eyes...kid. Speaking as if you are, somehow, morally superior to me? You're a child...



CP: 2745-40-30-40=2635
HP: 200
 

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Using Water once more, the Sage easily takes care of my Susano'o arm. Impressive, to think he was this skilled with Suiton. Nonetheless, as the Dragon of Water is made, a large portal would appear in the sky. A large mass of droplets would fall onto the ground, terra-forming the very surrounding as the Earth easily consumes the Water based dragon, literally turning it into a former shell of itself. The gargantuan statue of the Dragon, frozen in place its new earthly shell suddenly bursts open towards the Sage, as a flood of flammable mud encompasses the entire area before him, aiming to cover his body.

The initial droplets would aim to encase the Sage in rock as well, allowing me the ample time to launch my double attack. As the mud would aim to overflow the encased Sage, a single ball of Fire would manifest a few meters behind his person, causing an explosion. The very mud would be set ablaze, burning the Sage like a pot in a furnace.

"You know nothing of what I've had to sacrifice..all because some Shinobi decided to play God."

Doton - Bourei no Tsuchi | Earth Release - Tyranny of Terra

Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).
Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu

(Doton: Telam no Chuun) – Earth Release: Infusion of Telam (Passive)

Type: Supplementary/Offensive
Rank: A
Range: Short - Long (Can be infused short or long range)
Chakra Cost: 30 (10 for every more construct infused)
Damage Points: N/A (20+ if used offensively)
Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Noni
Note: Can only create flammable mud or sticky mud
Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire

(Katon: Chīsana Bakuhatsu) - Fire Release: Microburst

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 30 +30 = 60
Description: This technique allows a user to create a forward aimed and oxygen enhanced explosion. As this technique has been designed without the use of hand seals and to be performed at extremely close range, it has potential lethality if it strikes a solid hit on an opponent. It's explosive nature has been gauged to be roughly the same as an explosive tag with the explosion projected forward instead of the normal omnidirectional behavior.

CP: 1970 - 100
HP: 145

 

Scorps

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As Galen is witnessing his dragon starting to rampage forwards, he becomes aware of the enemy triggering a new technique. This time, above him. Earth. And, more annoyingly, Earth with both flammable and hardening properties. A rain of that nuisance mud, to be more precise.

Galen focuses Lightning chakra into both his hands and claps them above his head. A large thunderbolt results from the dramatic clap of both his hands. Directed upwards at the sky, directely above Galen, the thunderbolt would negate and destroy any rain above Galen and falling in a radius around him (short range I believe, considering the scale of the technique) and would continue unstoppable upwards into the sky. Hitting the portal, it would destabilize it and negate it completely, ending the technique.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.

As soon as Galen finished his Lightning technique, he becomes acutely aware of chakra pooling behind him. Fire chakra. He rapidly takes a Kunai and throws it backwards towards the location of the incoming attack. Infused with Water chakra and aiming to unleash a massive amount of it in a inert "blob-like" way upon detecting enemy chakra, the kunai detonates and creates a massive body of water to materialize between Galen and the fire technique. The Water would cushion the explosion and leave Galen unfased.

Fuuinjutsu: Kyō no Yōso Fūin | Sealing Arts: Master Element Seal
Type: Offensive/Defensive/Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A 30
Damage: N/A
Description:
A simple basic sealing technique, this elemental seal is designed to work as an advanced substitute to the normal, basic ninja special weapons such as exploding tags, smoke bombs, flash bombs, etc. In a method similar to that of the Contract Seal or the Thunder God Seal, the user will mark anything through touch with a circular seal, which contains the kanji for the chosen element or elements in the middle, no bigger than his own palm. As he does this, he focuses his chakra inside the seal, varying the amount according to his own needs. The raw chakra is then manipulated by the sealing formula and bound to the medium. The seal will then be charged with the given element and its properties and can then be used for a variety of effects. Different seals can be created depending on the will of the user and can vary in how they trigger, how strong they are, how its released, their type (destructive, defensive) and even what specific effects they create.
  • Trigger: The seal can be set to trigger and release the sealed chakra on command (confrontation handseal), proximity of specific chakra signature, proximity of any foreign chakra, after a set amount of time or a custom set of conditions that might suit the situation.
  • Strength: The user can infuse anything from 10 chakra points up to 30, into the seal, giving him freedom in what power he can release when used. This creates a directly proportionate effect in terms of rank, meaning that, for example, 30 chakra points will produce an A-rank damage or effect.
  • Release Method: The user can set the seal to release chakra outwards all around, outwards in a localized burst from the seal, directly infusing the medium in which the seal is placed, etc.
  • Type: The seal can be destructive in the effect it produces or defensive. Destructive will basically create an explosion or otherwise damaging attack using the seal as the trigger point and using the same element and its given properties. This explosion will be confined in short range around the sealing mark for explosions up to A-Rank, were as A-Rank explosions will trigger an explosion up to mid range in size. Directional blasts can reach mid range if B-Rank or below or long range if A-rank. The user has control over the size, as long as these max sizes are obeyed. Defensive use can be applied in both physical means (like unsealing a large amount of earth chakra creating a large boulder wich will defend from an incoming water attack) or disruptive means (unsealing lightning chakra directly on to an earth technique can be used to cancel its chakra and cancel the technique).
Note: Seal can only be placed in a passive medium (kunai, paper tag, scroll, etc) not on a living medium, but always through direct contact.
Note: The seal itself is A-Rank in strength and follows all normal sealing rules and limitations, meaning that if the medium is destroyed so is the seal.
Note: When placed on the medium, the seal is, like all other seals, undectectable until triggered
Note: Can only be taught by Scorps

As soon as the Fire technique and his Water seal clashed, he decided to poke a bit more...

Actually, kid. I do. Your brother killed everyone in your clan. You were envied by your peers and looked at with disgust by your elders. You aimed to kill your brother because you thought he was a cold blooded murderer that killed your loving parents in a fit of madness. You then find out that in reality he was a pawn of the Root and the 3rd Hokage. Like a spoiled little brat, you run off to join Orochimaru and turn your back on your friends. Hoping he would give you more power...pff... You killed countless ninja to get stronger. You served as a lackey to Orochimaru. You then face your brother. You win and kill him awakening the ultimate eye of the Uchiha. Only to still not understand what your brother did and why. You ditch Orochimaru but take with you some pawns that considered you a friend but that you used for your own goals. Aiming to take revenge on Danzo, thinking he was the sole culprit of all that happened, you further fall into madness and in a tantrum you almost get yourself killed. Then, as if that wasn't enough, you join Akatsuki... Again, to become a mere pawn. In Akatsuki you did nothing but run errands like the little boy you are. Thankfully, your brother managed to explain himself before dieing in front of you once more. Still, you had this dillusional idea that, somehow, you knew the solution. Only you could possibly be right. Like a child... Should I continue? Should I talk about your buried latent romantic feelings towards Naruto?




CP: 2635-40-30=2565
HP: 200
 

Detective L

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"Tch. Reverting to petty insults? I expected more from the Sage of the Illusory Touch."

The mud and fire is neutralized. A mass of steam is released outward. It seemed the old man's senses were still heightened. However, I would not hold back. Without wasting a moment, a single sphere would be absorbed. Suddenly, with a hand gesture, three black spheres would burst forward causing the steam to hurl. Two would approach from each side and one from above. Immediately upon launching the defense, a dormant technique is triggered. The Sage's next move would determine the outcome.

(Musha Shukke Fuu: Orion no beruto) | The Warrior Monk's Way: Orion's Belt

Type: Supplementary | Offensive | Defensive
Rank: A rank
Range: Short range
Chakra: 30 (-5 per turn)
Damage: N/A (60)
Description: An initiation and often times, a technique that signifies one mastering Warrior Monk's Way. Through the utilization of their chakra, the user will form a mass of several chakra balls, around the size of a small tennis ball, around them. These balls remain in continuous movement, slowly drifting around the user. This technique acts as a basis of using the style, and allows the user to easily introduce a new chakra sphere into their body, for offensive/defensive/supplementary purposes, for other techniques. These balls can be any color (cosmetic), fitting the user. Through manipulation, the user is able to launch these chakra spheres through hand gestures, while continuously filling the lost sphere, keeping them the same amount, continuously. Through hand gestures, the user can strike the opponent with the chakra spheres. While initially far weaker than the normal technique counterparts, the user is able to launch up to 3 chakra spheres at the opponent, aimed at striking different areas at once. One chakra sphere carries the strength of C rank, and together, they carry the defensive properties of A rank. In total, the technique lasts 3 turns, and is usable 3 times, with a two turn cool down in between. The user is not able to use S rank and above Warrior Monk Way's techniques for a single turn, after this has been used.

Genjutsu: Jankīpengin - Illusionary Arts: The Junkie Penguin
Type: Supplementary
Rank: S
Range: Short-Medium
Chakra: 40
Damage: N/A
Description: The user forms a single hand seal and inserts their chakra into their opponent's brain, disrupting their chakra flow, inflicting upon them a dormant yet powerful genjutsu. When an opposing ninja uses one of the basic five elements, this genjutsu would activate. During the process of channeling that specific elemental chakra, the opponent would begin to feel more energetic than usual, hyper, and upbeat. Their breathing would begin to become faster, their heart pounding from the excitement of using that element. It would mimic a high, satisfying the victim beyond their wildest dreams. Wanting to continue to feel the excitement of the high, the victim would find themselves using element they just used more and more throughout the match to get the rush from the genjutsu, otherwise they would begin to come down from their high, crashing relatively hard. If the victim goes without two turns of using that element, their base speed would be halved, as well as being unable to use S-ranks and above for two turns from the lack of energy and crashing.

Note: Lasts for five turns
Note: Can only be taught by Penguin
Note: Can only be used twice per conflict
Note: No Genjutsu in the turn before
Note: No Genjutsu in the same turn above A-rank

CP: 1960 - 70
HP: 145​
 

Scorps

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As the steam subsides, Galen becomes aware of his opponent's technique. Nothing too impressive but somewhat versatile. Why was his opponent playing so...cautiously? Interesting. Black golden flames erupt from his skin and engulf him in a cold inferno.

±Ibiton: Sono Doki no Azazel | Decay Release: The Wrath of Azazel±
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
Description:
One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.

Note: Once activated, lasts for 4 turns
Note: Can be used 3 times but requires a one turn cold down
Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.
Note: While the technique is active, the user can't mold Water Techniques as doing so ends it
Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.

The enemies chakra balls collide with Galen who is unphased and unharmed. The balls decay into spiritual and physical raw energies, dissipating into the ether.

Just as this happens, Galen is targeted by a Genjutsu. A weird Genjutsu but one he is fully aware of. Come on...the guy is like an omniscient god. Suddenly, to his opponents eyes, Galen becomes highstrung, almost maniacal. He laughs and clenches his fist, screaming "THIS FEELS SO GOOD!!!!" but, just as the last sound seemingly exists his mouth, he melts into the ground as thousands of spiders burst forwards from his corpse. Sasuke, poor guy, begins to scratch as Galen watches with a blank look on his face.

Genjutsu: Setsuwa no Ichi Ni Kumo | Illusion Technique: The Tale of the Itsy Bitsy Spider
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
*Knocks the opponent out for 2 turns*
*Can only be used against techniques of the same rank or lower*
*The user will not be able to use genjutsus for 3 turns*
*Can only be used 3 times per battle
*Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above*

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

Infuse Decay Chakra into the illusion

As he scratches, tiny spiders burst out from his skin. Hideous tiny spiders. Thousands of them. They start eating away his flesh and liquifying it. Parts of his body begin to liquify and wither as they seemingly age with each spider that bites its way out of his flesh. He scratches more. And more. More spiders come. More itch. More scratches. More spiders. Light begins to fade from his eyes as the obcession with scratching and the fear of the spiders sets itself tightly in his mind.

Sorry...its that insulting a kid like you is just too tempting...and easy. Tell me, what do Naruto's lips taste of?




CP: 2565-30-40-50=2445
HP: 200
 
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