[closed spar]Waki vs LaserCircus

Wakizashi

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all out
mid-range
kai/sub
Kotaro fuma[image in sig]​

Kotaro notices the opponent before him and throws a volley of shuriken towards the opponent then claps his hands together while releasing wind chakra allowing him to propel the shuriken at a faster than normal pace.

Lets start off by gauging your skills!

C rank

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
 

Mellow

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earth style wall can block gale palm and fire style would kill him
Lmao wut



Satoshi analyzed his opponent, suited in heavy armor and some type of visor across his face. Before Satoshi could even introduce himself, the man had already launched a ton of shuriken. With a simple clap, Satoshi deflect all of the shuriken with ease.
I'm not here to fiddle with tools. If you thought you were gonna finish me with that then you're sadly mistaken.
Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.

Next, Satoshi would run towards the shinobi at a leftward arc while releasing his sound chakra into the ground from his feet. With each step, the enemy would become more and more unbalanced and nauseas to the point that he couldn't concentrate well and would be done for if his connection with the ground isn't severed.
( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.
As Satoshi was unleveling the shinobi, he'd yell which released a fast and destructive burst of sound. This burst would cover 180 degrees infront of Satoshi , ripping through everything in its path , including the shinobi.
(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
Satoshi would then cop backwards into midrange after his attack
 
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Wakizashi

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Lmao wut



Satoshi analyzed his opponent, suited in heavy armor and some type of visor across his face. Before Satoshi could even introduce himself, the man had already launched a ton of shuriken. With a simple clap, Satoshi deflect all of the shuriken with ease.
I'm not here to fiddle with tools. If you thought you were gonna finish me with that then you're sadly mistaken.
Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.

Next, Satoshi would run towards the shinobi at a leftward arc while releasing his sound chakra into the ground from his feet. With each step, the enemy would become more and more unbalanced and nauseas to the point that he couldn't concentrate well and would be done for if his connection with the ground isn't severed.
( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.
As Satoshi was unleveling the shinobi, he'd yell which released a fast and destructive burst of sound. This burst would cover 180 degrees infront of Satoshi , ripping through everything in its path , including the shinobi.
(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
As the opponent claps his hands to defend against the shuriken Kotaro weaves the boar seal while molding swift chakra before in a flash he appears behind the opponent. He then performs a leg sweep kick while at the same time weave a single handseal to make a shadow clone that appears before the opponent and uppercuts the opponent with enough strength to cause him to shoot into the sky.

with the opponent Airborne and disoriented from the uppercut Kotaro charges his fingertip with wind chakra and with the flick of the wrist he causes a sharp blade of wind to appear neck height in front of the opponent slicing the jugular vein and the opponents trachea in his neck. This technique would finish off the opponent before he hits the ground.

Too bad! I didnt even get your name. Now how will i know what to place on your tombstone?

(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

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After deflecting the shuriken, Satoshi noticed that his opponent had disappeared. Satoshi heard his opponent almost instantly finds his way behind him. Satoshi's immediately reaction ,due to the suprise of the unreal speed of his opponent harnessed ,was to release a loud yell which would blast the opponent backwards into midrange and out of Satoshi's comfort zone.
Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.

Satoshi quickly clapped as he turned to face his enemy. The clap would make the noise of two giant golden cymbals which would loudly resonate within the enemies eardrums. This caused the enemy to be paralyzed and his eardrums to bleed due to the intense noice.
( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
I see how you play now. You can't move very fast at all if u can't move at all.

Now facing his opponent who was stripped of his ability to move ,without the use of seals, Satoshi clapped. The clap released another ferocious burst of sound waves which would blast the enemy backwards once again , now into long range.
Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.
 
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Wakizashi

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After deflecting the shuriken, Satoshi noticed that his opponent had disappeared. Satoshi heard his opponent almost instantly finds his way behind him. Satoshi's immediately reaction ,due to the suprise of the unreal speed of his opponent harnessed ,was to release a loud yell which would blast the opponent backwards into midrange and out of Satoshi's comfort zone.
Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.

Satoshi quickly clapped as he turned to face his enemy. The clap would make the noise of two giant golden cymbals which would loudly resonate within the enemies eardrums. This caused the enemy to be paralyzed and his eardrums to bleed due to the intense noice.
( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
I see how you play now. You can't move very fast at all if u can't move at all.

Now facing his opponent who was stripped of his ability to move ,without the use of seals, Satoshi clapped. The clap released another ferocious burst of sound waves which would blast the enemy backwards once again , now into long range.
Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.
the swift and freeform taijutsu happens within the same timeframe but that is fine.


As Kotaro was about to make the swift kick to Satoshi, the opponent released a yell that pushed him back to mid range. Kotaro quickly recovered by performing a back handspring to his feet while facing the opponent.
Sound jutsu! I better be on my guard.
before the opponent could perform another jutsu, Kotaro place the opponent in an immobilizing genjutsu while it causes him to experience a snake shooting from the ground he was standing on before it constricts him and bitting his neck causing damage. the moment kotaro noticed the opponent was caught in the genjutsu, Kotaro throws a volley of bang kunai toward the immobile Satoshi.

To finish off the opponent Kotaro coated his body with chakra before using his superior stealth and speed to bolt to Satoshi's blindspot with the kunai knife in hand and slicing Satoshi's jugular veins in his neck causing the opponent to choke on his own blood and die before he even realized what happened.
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
 

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As a giant snake began to erupt from the earth's surface, Satoshi automatically deducted that it wasn't a summoning technique due the the enemy not using any seals or drawing any blood. As the snake lunged toward him in an attempt to strangle him, Satoshi released an omnidirectional burst of Lightning without hesitation. It immediately broke the Genjutsu, dispersing the snake from Satoshi's line of sight.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
Nice try.
As the quick burst began to settle, Satoshi snapped his fingers while jumping backwards into long range and yell. The snap would cause the enemy to hear the sound on a large branch fallingmulti heights of the multiple large trees which surrounded them. The massive tree branch would be big enough to easily squash the man if he didn't do anything about it. Immediately following that tree branch, multiple trees in the forest began to snap and fall over , acting as dominos as they knocked each other over. Suddenly, all over the trees in the forest collapsed into of the man.
Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into his hands and snaps his fingers, triggering a genjutsu through the emission of high frequency sound waves. As he snaps, the sound is amplified, sounding as if it is directly by the enemy's ear. To them, it sounds as if something has just snapped in half. The user then manipulates the illusion to make it appear as if either a large branch has fallen from a tree or the ground under them has broken clean in half, causing the target to believe they are falling through the earth or have been struck with a large object, pushing them to the earth. The user has control over the illusion, being able to make it seem as if entire trees have been snapped in half, falling on the target or as if an earth structure has collapsed either above or beneath the opponent, etc. The illusion can be edited to fit the situation and even the sound can be slightly altered deepening on the object that is "snapped". Is more effective depending upon the terrain this is used in ( extremely effective in a forest, not effective in a desert )
The yell Satoshi let out, released an accute stream of fast traveling, low frequency sound waves. The waves ripped through the terrain and quickly met the shinobis midsection. The result would leave the enemy broken.
Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
 

Wakizashi

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from the moment he noticed Satoshi escape the illusion he with just a look he focused his killing intent on satoshi paralyzing Satoshi with the strength of pressure from Kotaro's, and forcing him to see vision of his death by him. still behind Satoshi he pulls out his kunai like he originally planned and stabbed Satoshi in the and out the heart. giving him almost immediate victory.

Lets end this now!

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
 

Mellow

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Due to you being an unofficial Sage, this jutsu works at a kage level. This makes it to where the killing intent is only one rank above me (Sannin), rendering the technique not as critical to the point that you can paralyze me. Also we are midrange away from each other, meaning it cannot fully paralyze me.


 

Wakizashi

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Due to you being an unofficial Sage, this jutsu works at a kage level. This makes it to where the killing intent is only one rank above me (Sannin), rendering the technique not as critical to the point that you can paralyze me. Also we are midrange away from each other, meaning it cannot fully paralyze me.


from the moment Satoshi creates a clone of himself Kotaro charged wind chakra to his fingertips and with the flick of the wrist, Kotaro forms two near invisible blades of wind in quick succession at Satoshi and his clone's immediate locations as they deeply slashes them both at the chest. The lightning clone would disperse and satoshi would be injured.
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade x2
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

As Satoshi is injured, with a swing off his Giant fan, Kotaro creates a vortex from Satoshi's location that swirls around him and picks Satoshi up into the sky. From there he is shocked by 3 lightning bolts and falls to the ground giving off a black smoke.

(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.
 
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