I will be using Violet Evergarden, with access to newly acquired Genos style and all of its current abilities, along with access to all basic canon sound ninjutsu. I look forward to this experience.Closed Unofficial Spar
Terrain: Siren's Lair
Mid Range.
I'll be using Hotaru Ganmi, with her Bubble Mastery achieved and having the Big Red Bomber Path.
Post your bio and I'll begin~
(Chakra Saifon) Chakra Siphon (Passive)Yin Specialist:
Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 10 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.
“Milady!” a voice can be heard screaming from a distance. There was quite a level of urgency being presented, as the mere Bud howling at the top of his voice. Hotaru, the whimsical idiot that she MIGHT be, would have been for the most part ignoring the cries for help. She was far too focused on the task at hand.
“Hmm…peppermint or licorice…” she thought deeply, the two confections held in hand as she decided. “I got it! Peppermint Christmas AND Licorice Summer is this year’s the…” she tried to finish her train of thought, but the Bud came bursting into the room.
“Ho…Hotaru sama!” he yelled, causing the woman to jerk from the sound noises. “Heavens, what is your problem! Cant you see I’m in the middle of some work?!” she scolds the man, but as soon as she took her attention away, she immediately realized what was wrong.
“Ah…an intruder” she said, putting the items down…but quickly took up the peppermint as she placed it into her mouth. Her face lit up with delight, as she started to merrily skip to greet their guest. As she arrived, she noticed the blond haired woman, as she tilted her head in confusion while moving her hand to remove the peppermint from her mouth.
“Yo! Welcome to the Siren’s Lair, home lands of the Ganmi Clan. Cannnnnn we help you?” she said, but in reality, the simple hand movement had already triggered an illusion. All the speech held by Hotaru was merely an illusionary version of herself speaking, as she approached the woman.
In reality it was a test of hostility. If she started to take an offensive approach, Hotaru knew what she needed to do, while being patient. Her taste sensory allowed her to keep tabs on the target’s chakra system, but also her emotions, leaving her with an idea of how she might feel. Hotaru would have also crafted any illusionary versions as well of other Ganmi roaming nearby, to keep the illusion as authentic as she could.
( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*
Triggered Passive:
(Chakra Saifon) Chakra Siphon (Passive)
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
HP: 200
Tracking: 30
Speed: 8
Chakra: 2000 > 1960
Chakra Siphon: 20/100 Stored
Health | Chakra | Speed | Tracking |
160 | 1,600(-30, - 20) = 1,550 | 12(+3) = 15 | 12(x2.5) = 30 |
Hotaru was careful in how she addressed the shinobi, as it was very clear she meant business. The head of clan smiled, her nigh everlasting desire for Happiness radiated like beams of sunlight in the skies above. “Sorry to disappoint, but the Siren’s Lair is the homeland of the Ganmi Clan. We’ve thrived and made this place our home for centuries…so if you think of us as ‘bandits’, then surely you are insulting me and my clan” she said, her smile never fading - but the words of her mouth was heavy. “Stolen goods? Maybe we have it, but let’s get one fact straight!”
She said stepping closer, but as she did - an immense pressure was starting to weigh on her. This girl…she wasn’t normal, figuratively and literally, as the Ganmi can sense it. The taste of metal and other artificial implants existed within her, as the taste of her flesh was vastly contrasting these modifications. The Candy Maker then issued a final ‘warning’.
“Leave, we don’t owe you any explanation - trespasser” she held her hands out into a set of hand seals, as she quickly energized her chakra into the palms of her hands. As she did, she immediately tossed a simple dagger composed of Yin energy, empowered by her affinity.
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As the dagger is tossed, Hotaru whisked her hand out again as she launched from her wrist launcher a trick arrow. As it flew and got into the closer vicinity of the target, it unsealed a barrage of cookie swords, with an elegant aroma of macadamia nuts. Though they are sharp, easily capable of slashing into the skin of the target.
Hotaru stopped six meters away, as she watched - passively releasing a toxin into the air as it spreads up to long range around, as she prepared for the usage of her clan’s unique powers.
( Inton: Varukirian Busou ) Yin Release: Valkyrian Armaments
( Nageru ) - ThrowType: Offensive, Defensive, Supplementary
Rank: B - S (B)
Range: Short
Chakra: 40 - 60 (-20 per turn) ( 50)
Damage: 80 - 120 (80 + 15 + 10 = 115)
Description: Valkyrian Armaments is a basic technique that takes the application of Yin Energy, morphing it into forms of weapons. The user kneads their chakra within the palms of their hands after making the needed hand seals, which then immediately allows an armament of their choice to form made of highly energized yet condensed energy. It’s pitch black in coloration signifying the Yin energy its composed of - though in reality they are solid in form, allowing the user to physically strike targets. These can range from bladed weapons, to blunt weapons and even defensive ones such as shields, giving the warrior a wide variety to work with. Unlike most Yin Release techniques, this one doesn’t carry any unique applications, simply working as a powerful tool generating jutsu. B Rank requires two hand seals, A Rank Requires three while S Rank requires four. B Rank can be used four times per battle, A Rank Thrice and S Rank Twice but Valkyrian Armaments can only be used a total of thrice per battle, regardless of rank used. The armament of choice naturally lasts up to three turns regardless of rank used, and can be used for Bukijutsu, Kenjutsu and Taijutsu etc or can simply use the weapon itself to physically strike, dealing damage based on the rank used. A Rank usage, after it ends, causes this technique to go on a cool down period of three turns while S Rank usage causes a four turn cooldown period while also no Yin Release Techniques above A Rank can be used for two turns after deactivation.
(Torikkuācherī: Robin Fuddo, Kyōtsū no Kanshu) - Trick Archery: Robin Hood, Warden of the CommonType: Offensive
Rank: D - B
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (40)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. (6 + 2 = 8)
Type: Supplementary/Offensive/Defensive
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80 (60)
Description: "Robin Hood, Warden of the Common" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all considered various forms of weaponry and possess various strengths and sizes. This technique primarily centers around basic weaponry as "trick" arrows, the user will be capable of releasing various weapons as projectiles towards a target with the intent to harm, hinder, or bind. These weapons can range anywhere from a plethora of arrows, to a barrage of swords, to a spiked boxing glove. These weapons however, cannot be elemental and or sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements.
Note: S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle.
Note: Upon utilizing the S Rank version, the user is incapable of performing S Rank or higher Trick Archery techniques in the next turn.
HP: 200
Tracking: 30
Speed: 8 (6)
Chakra: 1960 > 1,870
Chakra Siphon: 40/100 Stored
Health | Chakra | Speed | Tracking |
160 | 1,550(-30) = 1,520 | 12(+3) = 15 | 12(x2.5) = 30 |