[closed spar] Making a Swift return.

Wakizashi

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The moment that kotaro thought of punching Drizzt the Holy fire that was falling would begin to burn his skin like a fiery acid eating through his skin and cloths alike, though Drizzt sensed that the punch was coming he couldn't do much to react seeing how fast he now moved though he gathered his lighting charka before the punch connects, as the punch goes through causing Drizzt to be distorted , he released the lighting into the ground and sensed Kotaro next move. The unbloomed flowers would appear before he completed his kick though his spinning back fist would also connect causing Drizzt damage to his face but the unbloomed flowers now covering the battlefield hitting Kotaro foot would cause him to be paralysed. "nice movement but as always the hunter will always catch his prey" catching his breath from the attacks he just received "you wasn't kidding you are truly fast but this is over now" As Drizzt said this he weaves a handseal quick due to it being his second speciality and caused all the flowers to unbloom and shoot their petals at Kotaro that would pierce through him while rotating countless times causing him to be killed on the spot.

(Raiton: Heiwa-shi to kawaii o hana) Lightening Release: Peaceful Death and Pretty Flowers
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: By channelling his lightening chakra into the ground, the user creates countless sun flowers made of lightening (15 inches high) to erupt from the ground. The flowers when they erupt, are in their unbloomed state, with their petals closed, which looks like small spikes that will pierce like a spike from below, and also numb and paralyze the area of contact before blooming. The user when he wishes, can form a single handseal to make the bloomed flowers to face the opponent and rotate at high speeds before firing the petals of the flowers at them. The petals (5 inches long) are extremely sharp and can easily pierce through solid objects (following elemental interactions). These petals will paralyse the opponent at the area of contact for one whole turn.
Note:
- Can only be used twice, with one turn in between use.
- Once the flowers have erupted, the user needs to fire the petals within 3 turns, or else it disappears.
-If the user fires the petals in the same turn that the flowers erupted, it will count as the same move. If not, it is considered as another move.
- No techniques above S rank in the same or next turn.
- Can only be taught by Obítō

Kotaro was able to feel the opponent's chakra being focused into the ground before the ground begin to tremble from what would be he sunflowers erupting. In response to the trembling of the ground, Kotaro used his newfound speed after releasing the 4 gate to circle behind the opponent before unleashing a rising spike kick to the opponent's back lifting him into the air. Kotaro then positions himself above the opponent before striking the opponent and circling behind them repeatedly before performing a fatal right kick and punch to the opponent's stomach sending him crashing down to the ground. The impact of the opponent crashing against the ground would be strong enough to cause a crater to be created. that is where Kotaro would land.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened

(Hachimon) The Eight Inner Gates
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" (Hachimon Tonkō no Jin). Opening this gate will cause the user's blood to emanate a flaming aura of red steam from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Unfortunately, the side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster.
Note: The EIG users can only open the gates once per fight, meaning that if he allows the EIG opening to time out, he cannot open the EIGs again during the match. EIG Masters can open EIGs twice per battle if the first use is only up to 6th gate.
Note: Up to 3rd Gate, the damage is neglitable for both EIG Users and EIG Masters, feeling only pain and lack of stamina. However, for openings above that, EIG Masters don't suffer damage from opening up to 6th Gate but EIG users will feel severe pain and damage after the EIG opening times out, being left unable to move correctly for 2 turns and unable to mold chakra above B-rank in the next turn. EIG Masters will feel the same effects for opening 7th Gate.
Note: Opening the 8th Gate kills the user at the end of the 2 turns it reamins opened.

(Hachimon: Ura Renge) - Eight Gates: Hidden Lotus
Rank:A
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 60
Description:After using leaf dancing shadow you grab the opponent after some short combos you slam them into the ground with a swirling smash.
Note: the user needs to have opened at least up to the 3rd Gate

Your Holy light might be burning me but I've felt worse pain while training than that!
 

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Drizzt by this point wasn't that surprised about this mans capabilities seeing he was lighting fast with all his movements he knew he be difficult to trap and finish off, not having much time to think Drizzt knew that he would need to keep the pressure on he gathered his Holy fire quickly and turned his skin into a layer of Holy fire which was extremely bright which would blind Kotaro as he looked at him causing him not to be able to finish his attack from being blinded, the moment this happens Drizzt releases the shell and shoots lots of shards out in all directions while Drizzt was head amongst them. As they are shot out they would rip through Kotaro body which was already Severely burnt by the Holy fire that was falling from the sky still this would rip him to shreds and leave him unable to move from the intense pain. Drizzt would emerge 10 meters away from Kotaro on his right.

Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.
 

Wakizashi

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Drizzt by this point wasn't that surprised about this mans capabilities seeing he was lighting fast with all his movements he knew he be difficult to trap and finish off, not having much time to think Drizzt knew that he would need to keep the pressure on he gathered his Holy fire quickly and turned his skin into a layer of Holy fire which was extremely bright which would blind Kotaro as he looked at him causing him not to be able to finish his attack from being blinded, the moment this happens Drizzt releases the shell and shoots lots of shards out in all directions while Drizzt was head amongst them. As they are shot out they would rip through Kotaro body which was already Severely burnt by the Holy fire that was falling from the sky still this would rip him to shreds and leave him unable to move from the intense pain. Drizzt would emerge 10 meters away from Kotaro on his right.

Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.
There the opponent went with the blinding light! Kotaro was getting a little fustrated with it. But Kotaro didnt let that affect his combat he relied on his sensing as he has been doing as he focuses on the light that covers the opponent before he releases them in shards. In response by using his sensory to pinpoint the location of each shard since the light is blinding while using the EIG granted speed to skillfully weave thru them while closing in on the opponent. Once passed the opposition Kotaro comes in with a high left jumping front kick to the opponent's chin.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
 

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Drizzt emerging out of the shard senses what Kotaro next intent was and knowing of his lighting speed Drizzt would have to he gathered his doton charka over his body and caused it to make a dense armour over his skin made of stones so when Kotaro kicked Drizzt under his chin he simple be pushed back a few feet and be unharmed from Kotaro attack. Drizzt took his narrow window of opportunity to try and strike at Kotaro hitting him with a straight right cross to his temple knocking him back a few feet.

(Doton no Yoroi) - Earth Release Armor

Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.
 

Wakizashi

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after connecting the kick to his opponent's chin, Kotaro opened the next two gates putting him at the mercy of the sixth gate. He knew that with this newfound speed there would be no way the opponent would be able to track his movements. the blue chakra that flowed around him turned green and was more intense then before.

(Hachimon) The Eight Inner Gates
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" (Hachimon Tonkō no Jin). Opening this gate will cause the user's blood to emanate a flaming aura of red steam from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Unfortunately, the side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster.
Note: The EIG users can only open the gates once per fight, meaning that if he allows the EIG opening to time out, he cannot open the EIGs again during the match. EIG Masters can open EIGs twice per battle if the first use is only up to 6th gate.
Note: Up to 3rd Gate, the damage is neglitable for both EIG Users and EIG Masters, feeling only pain and lack of stamina. However, for openings above that, EIG Masters don't suffer damage from opening up to 6th Gate but EIG users will feel severe pain and damage after the EIG opening times out, being left unable to move correctly for 2 turns and unable to mold chakra above B-rank in the next turn. EIG Masters will feel the same effects for opening 7th Gate.
Note: Opening the 8th Gate kills the user at the end of the 2 turns it reamins opened.

with his free leg which would be his right leg Kotaro would perform a high right roundhouse kick with the twist of his hips the swing and full extention of his leg to intercept his right straight punch leaving him vulnerable to what follows. letting the rotational momentum to continue to carry him he brings his left foot front behind him and follows up with a high left hook kick before rising his right foot over his own head and bringing down to finish the combination with a falling axe kick.
 

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Drizzt was amazed by the hidden power this man displayed it was true testament to his might but Drizzt would know have to show his sensing Kotaro next intentions Drizzt grabbed his sword with his free hand and released lighting at the same time out of his body as Kotaro intercepts his fist being non focused the lighting wouldn't harm Kotaro but merely paralyse him as he was intending to land his kick falling to the ground. As this happens Drizzt gathers his futon charka and dashes at Kotaro his speed being augmented by the wind being quicker then his normal speed using his sword which was also enhanced by his wind to slash horizontally across his mid section leaving him fatally wounded as he slashes and now stands behind drained after his combo, Drizzt tried to catch his breath ".. Kotaro... i.t..ts ov..er just stop so we can get you to a hospital you aren't like the other humans, I do not wish you a death you don't deserve.." Drizzt thought to himself ive left a massive strain on my body I wont be able to keep going at this rate either.

(Raiton/Fuuton: Dimenshon toguchi) Lightning/Wind Style: Dimension Door

Type:Defense/Attack
Rank:Forbidden
Range:Short-Mid
Chakra:50
Damage:90 (-50 to user)
Description: This is a very rare and unique type of jutsu, not only combining both lightning and wind into a combo, but also utilizing kenjutsu. The user will take out his sword while at the very same time release lightning all from his body that begins to circulate in a 5Meter radius all around the user. The lightning courses through the air and the ground as it spins paralyzing any and everybody caught in the radius of the lightning. The lightning is non focus so all it does is paralyze. Once the user has paralyzed their intended target they will begin to quickly channel wind chakra all throughout their body and into their sword. Once done the user would dash with great speed towards the opponent delivering a fatal horizontal slash towards their opponents Mid Section with the sword infused with wind. The user uses the wind that gathered around their body to augment their speed Increasing their speed , though still trackable to the nake eye The moment the user begins to channel wind chakra and dash the lightning stops circulating allowing the opponent to freely move without being paralyze Though it would still be a delay in the opponents reaction (Around a second, enough time to properly counter) . This jutsu is considered forbidden due to the huge amount of lightning chakra the user has to emit, while adding wind chakra to the combination it makes the jutsu a drastic chakra drainer. Leaving the user with mass fatigue.

Note: Jutsu count as 2 user slots due to the fatigue and the wind/lightning combo
Note: Only usable once
Note: No Lightning or Wind Jutsu in the same turn
Note: No lightning / wind jutsu above A rank for the next two turns
Note: Must have trained in kenjutsu to use this technique
 

Wakizashi

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As Kotaro was intercepting the opponent's fist with his kick, Kotaro was struck by unfocused lightning and in result paralyzing Kotaro. In response Kotaro Released his killing intent upon the opponent, Keeping him in sight and focusing on him. This would leave the opponent frozen almost unable to move as the overwhelming killing intent dominates his own consiousness and riddles them with nightmarish vision of how Kotaro was going to kill him. While in this state the opponent would be able to focus his chakra for his jutsu and in result it would cease releasing Kotaro.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra

This all cleansing Holy Light you tend to wield doesnt seem to be as strong as you say it is. Knowing this now, do you still wanna continue this battle?

Kotaro takes a couple of steps back releasing the Killing Intent Kotaro could see that the opponent was already exhausted from the extended battle and the Killing Intent would only make things worst for him. Still, Kotaro waited for the opponent's response.
 

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Drizzt composed himself but all of sudden an very sinster intent befallen him making him freeze shut, Kotaro did this to stop his move in his tracks "dam..it" listening to kotaro words his words only made him laugh to himself "the holy fire defeats all how can you beat light? you simple cant and while you made be faster seems your technique isn't as great as you say either your tearing yourself apart ontop of the burns from the holy fire rain which ceased you cant say that you haven't been scathed I'm quite surprised that you haven't given in most you humans give in when subjected to pain and I'm sure you are feeling immense pain but like I already said you are different but in the end how much of your body you going to destroy? what happens if you need to up your power once more? your bones begin to break your inner power if foolish" As Drizzt responded He felt the killing intent wear off through his sensing "I'm not giving in yet son you going to have to break me" Drizzt knew taijustu wouldn't work Kotaro was too fast he simple avoid him and then counter quick Drizzt bites him right thumb drawing blood and then weaves the signs slamming his hand on the ground "summoning justu" A puff of smoke emerges and Khonsu appears a large monkey bigger then most, "Lord Drizzt its been a while since you have summoned me what is the reason? is it this man that stands opposite us" Drizzt bowed to Khonsu showing his respect to his summon "yes and he is a deadly opponent moving at insane speeds I need your arm" Drizzt kept his eyes fixed on Kotaro and at the same time Khonsu passively transformed into his shield and shrunk down his size on his way down to allow Drizzt to hold him and then which Drizzt caught and held on his right arm.

(Summoning technique- Khonsu

Type: Summoning
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Once deemed the protector of the monkey kingdom, Khonsu a highly respected and looked up to monkey due to his many services to the current monkey King. his physical strength and power unrivalled by most and only the highest in the hierarchy can match him; learning to befriend Ermac over time and being a good friend and advisor to him and all who require his help allowing him to be summoned by Ermac when needed and to his who he deems worthy.

Khonsu was once the protector of King Enma himself in his glory days due to his special ability of being able to transform into an adamantine shield; only reaching mid age of his life he hasn't lost any of his physical attributes or power; having brown fur and long spikey golden hair. Easily towering a average man and most big monkeys themselves he stands at 10ft and being blessed with large muscles and size being one if not the biggest monkey, this heavily restricted how quick Khonsu could move though so he trained from a young age to become a defender for the monkey kingdom enduring gruelling and painful endurance training while increasing his body strength.

Due to serving many years under Enma himself he became smarter and learned a lot of his wisdom off Enma, though he was still docile withing his nature while being serious and prideful most of the time to familiar beings and monkeys he is caring and soft speaking. boasting an immeasurable strength and being able to take a lot more damage then the average monkey Khonsu was and still is prized by the monkey kingdom and the fellows who inhabit it. Because being so big and having large hands Khonsu weapons was his fists seeing as many of his punch's could level small structures like small houses, bridges etc. if he was to hit a human he easily break most the bones in their body though being so much slower then the other monkeys. Later on in his life Khonsu learned he had an earth affinity to further his ability's he learnt to master this at his early point of his point learning to do all earth techniques with one handseals and up to and including S rank

Like many of the influential monkeys within the monkey kingdom Khonsu also has the ability to transform. The Adamantine Shield, A powerful shield that befitting of Khonsu protector status. Transforming into this weapon is a passive maneuverer.

Note - User must be a signer of the monkey contract and be taught by Python
Note - Can only be summoned once per battle
Note - Khonsu whiles in monkey form can remain on the field for four turns
Note - No other animals summons may be on the field as long as he is.
Note - Every earth technique used by Khonsu counts towards the users move count

Henge- Adamantine Shield | Transformation: Adamantine shield
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Khonsu transforms into a large adamantine shield that can cover the user on the initial transformation (that's if Khonsu transforms in front of them)— it is characterized by the hardness of diamond and its at-will extensibility allowing the shield to be enlarged omni-directionally or shrunk in size to allow the user to carry it more easily, though doing this doesn't reduce to how strong the shield is, just merely reducing/increasing its size to accomplish what is required. In addition, it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Shields metallic length similar to what Enma can do as he showcases when he is transformed into his staff; the Shield has a special ability of its own.

While in shield form Khonsu of his own free will can create up to 1 identical shield of him (this are identical to his current size, shape etc.) though these shield will be made out of earth this move can only be used once, though Khonsu can place the identical copy of the shield where he wish's as long as it is placed within a 10 meter radius of him. The shield can take one A-rank attack (within reason) before collapsing and crumbling to the floor.

Note: This may only be used by Khonsu of the monkeys, and they may not use other techniques throughout it.

Note: The Shield can extend as far enough to expand around the user in a sphere protecting him from all angles and as quickly as Enma can whilst he is transformed into the Adamantine Staff.

Note: Entire turns in which Khonsu maintains this form will not count towards the turns he can stay on the field.



This is the second time ive used him feel he suits this situation ^^
 
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Wakizashi

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Using the speed sheer speed, Kotaro circles around the opponent positioned low to the ground before using the left foot to perform a skyward spike kick while using his body as a spring, allowing him to kick the person with more than enough strength to shoot the opponent to the sky. As the opponent is shot into the sky, Kotaro dashes into the air while performing multiple additional kicks that would lauch him higher into the air. From there, Kotaro positions himself above the opponent before releasing a double handed falling haymaker forcing the opponent to the ground. As the opponent is being shot to the ground, Kotaro dashes to the ground before performing a chakra charged left forward straight punch to the falling opponent, releasing the chakra upon contact, Punching the enemy away in a massive wave of chakra.

(Hachimon: Gyaku no Basutā) - Eight Gates: Reverse Buster
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user flip kicks the enemy into the air and opens several chakra gates. He dashes into the air where he kicks the enemy two times, launching them higher into the air where he strikes kicks them towards the ground. He dashes to the ground before them and punches the falling enemy away in a massive wave of chakra.
 

Python

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Drizzt saw Kotaro move again and with his keen eyes saw the stance he had before he left, sensing his intent as Kotaro thought of it he knew an attack was coming at insane speeds. Quickly gathering his Holy fire into his palms and feet Drizzt first of all fire the Holy fire out of his feet in a quick burst stream that lifts him into the air and then expelled it out of his hands so he would hover 5 meters in the air "seems that we will need to meet again my friend seems like we could learn a lot of each others passion through exchanging fists and justu though I don't wish anyone harm here I'm going to have to put you down ive been delayed here for too long now Khonsu we need to finish this! lets hurry operation armadillo" "he will move to fast for that there is no point endangering us like that be patient like Illuvatar taught you"

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
 
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Wakizashi

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Drizzt saw Kotaro move again and with his keen eyes saw the stance he had before he left, sensing his intent as Kotaro thought of it he knew an attack was coming at insane speeds. Quickly gathering his Holy fire into his palms and feet Drizzt first of all fire the Holy fire out of his feet in a quick burst stream that lifts him into the air and then expelled it out of his hands so he would hover 5 meters in the air "seems that we will need to meet again my friend seems like we could learn a lot of each others passion through exchanging fists and justu though I don't wish anyone harm here I'm going to have to put you down ive been delayed here for too long now Khonsu we need to finish this! lets hurry operation armadillo" "he will move to fast for that there is no point endangering us like that be patient like Illuvatar taught you"

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns


In response to the opponent releasing streams of holy fire from his palms and feet to ascend avoiding the strike, Kotaro leaps off the ground before using the amount of power output from his feet to condense the air molecules under his feet allowing him to push off of the air to charge towards the opponent before releasing a double heel kick to the opponent's chest.

( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users and masters, once one has opened at least six of the EIG, he will gain the ability to walk on air to dodge, attack or defend from techniques. The ability pertains to movement in the air, meaning walking, jumping, dashing off the air itself etc and its speed depends on the Gate currently opened.
Note: Must have at least one gate opened.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40[+40]
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
 

Python

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Drizzt knew they wouldn't have time to debate their next plan "Khonsu their is no time to debate operation armadillo now!" Still being held by Drizzt Khonsu lets out a small grunt letting Drizzt know he stilled disagreed with him. As Drizzt said this He sensed the intention of Kotaro next move but as he did Khonsu started to passively form around Drizzt leaving two small gaps that was large enough to left Drizzt palms cover them. As they did this Drizzt stopped streaming from his feet and now only his palms which he streamed out the holes giving the sphere which he increases the intensively of the stream so he could move the sphere that Khonsu formed giving it extra momentum making it move faster, As it smashes into Kotaro as he attacked not being able to move his path from the momentum he had already gained. Smashing into each other would damage only a little to what he has already suffered but enough to damage some of muscle and bones (only bruised ).

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank (B rank)
Range: Short-Long
Chakra: 15-40 (20 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
 
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