All Out Battle
Mid Range
Seven in Signature
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Mid Range
Seven in Signature
Terrain:
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Post bio and you may start.
Alucard in sig.All Out Battle
Mid Range
Seven in Signature
Terrain:
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Post bio and you may start.
Ah..aSeven was in a good mood today, one could tell by his white hoodie with black shorts and black low cut canvas shoes. Today he and Keleano were on the way to ... ... well he didn't know where exactly but he was gladly going to follow her anywhere.
Keleano as usual was annoyed by this side of the boy, she much preferred his assassin side as this one was rather annoying and kept hitting on her. Not far off an man wearing yellow tinted glasses would attack them out off nowhere which she would react to by raising her hand, unleashing gathered lightning chakra, creating a massive a blast outwards to the oncoming attack.
Seven having no idea what was going on as his attention was purely on her would comedically jump behind the girl pulling out his sword, peaking from behind to see what was going on.
"Eh!? What are you doing?"
"You would've died just now idiot. Pay more attention to your surroundings."
"Idiot!?" he exclaimed jumping back next to her. "I saw, him you know!"
"Eyes forward he's not done."
"I'll do it for a kiss?"
"I will murder you."
Seven makes a cartoonish expression of fear before looking forward. Knowing that although her attack was powerful, it wouldn't be enough to deal with the opponent. But if it did work he wouldn't need to do anything, which was exactly what he hoped for.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
Alucard's dark flames would only travel so far after being deflected by an earth dragon yet other ones were made to incapacitate Alucard. He would weave three handseals and conjure up a spherical dome around him that would be devilishly hot and disperse into an attack as soon as it had dissolved the water and earth technique. Bisumaton was naturally strong to both of those elements and being enhanced in strength by one of Alucard's swords[ref].Keleano's attack would somehow be absorbed and redirected towards them, Seven who didn't want any of this reacted swiftly. An instant transformation begat his move as he takes out a pole holding it like a bow and arrow, he begins firing off multiple hard earth dragons that seem to appear out of portals. One dragon would be enough to take on the man's counter and the the rest would move on to him from different angles aiming to crush him.
At the same time as Seven's attack Keleano would spew a large drilling water bullet from her mouth that would separate into 10 smaller, pebble-sized drilling water bullets , each of which would diverge far from the larger bullets initial path aiming to hit the man from multiple angles.
This was not it however because immediately after releasing the dragons, the ground around their opponent would sprout out in the form of four large spikes coming from different directions. The man had nowhere to run although Seven and Keleano both had a feeling this wouldn't even make him sweat.
"Concentrate."
"On you? Always." seven replied joking... ... ... kind of.
Jin sōbi ✽ Djinn Equip
Type: Supplementary
Rank: S
Range: Self
Chakra: 40
Damage: 80(+25)
Description: Djinn are lifeforms created from the Rukh. Their power and even themselves can reside inside vessels that the users wear be it, bracelets, earrings, swords, armor etc, but through the vessels is the dungeon, making it essentially a median for them to get their powers to the user without direct access to the dungeons. The Djinn beings serve their masters, but most of them look to Djinn being as partners. After countless training and fighting alongside each other, they are able to go beyond using their powers through the median, but able to essentially "fuse" with their Djinn beings through their median (metal vessel), creating what is called Djinn Equip. This is when the user gains characteristics and aesthetics of that particular djinn, while also gaining the abilities they harbor as well. There are some special Djinn beings that only certain people can harbor. When the user equips they gain the elemental attribute, but due to the rukh, the elements follow the weakness of the clan being infused with rukh.
✽Agares : Agares is the earth djinn being. Agares resembles a fox, having crocodilian scales as skin and jewelry on their body. During this equip the user hair becomes wild and resembles a lion, like the Djinn the user will appears childlike. The user left or right hand transforms into a demon-like hand, with scales, claws and the Djinn circle on the back that is able to use and control earth techniques without having contact with the ground (Even beneath water sources). While also they grow a tail. During this equip the user gains complete immunity to earth techniques of S rank and lower by being able to break it and can tank/break one F rank earth technique per battle. The user also gains +1 rank to all earth techniques and/or +25 to S rank and above. Once per turn the user can use a djinn exclusive earth technique calledYou must be registered for see linkswhere the user takes out a pole arm (or create one with earth), holding it like a bow and arrow, firing off multiple earth dragons that appear out of portals (similar to earth mud drop) which can take the form of the mud like dragon or hard earth like dragons (Can only create up to five and can be controlled up to long range.
Note: Can use each equip twice per battle with a 2 turn cool down. After use, the user cannot use S rank or higher Magi techniques for 2 Turns.
Note: User cannot use techniques from other Elements that I'd not the Djinn in use.
Note: Each form last a max of three turns
Note: Each Special attack is classified as S rank
Note: Each Equip gains a +3 to speed
(Suiton: Sawarabi no Shubyou) - Water Release: Dance of the Seedlings
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spew a large drilling water bullet from their mouth, which will then travel in a linear fashion at fair speeds similar to that of Drilling Wind Bullet. During its flight, the bullet will seperate into 10 smaller, pebble-sized drilling water bullets. Each diverges far from the path taken by the original bullet's, and flies in arcs at great speeds that are angled in such a way as to assault a target from multiple directions in quick succesion. As each bullet strikes the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable four times.
Note: Courtesy of Scaze
(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easily avoided by escaping upwards.