[CLOSED] - Shady vs Jhin

Shady Doctor

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♔ Kuria vs. Orochimaru ♔

Rules
♛ Lok's Rules and Regulations
♛ Unofficial, Killing/Stealing allowed but doesn't count.
♛ CE, CJ's, CFS's are allowed
♛ We start at mid-range
♛ Terrain; Where 3rd Raikage fought naruto. Basically a plain rocky desert with rock formations everywhere. Two medium sized ponds on our right and left; both water sources 10m away.
♛ Clear in my Sig



Extra stuff:
  • For fun, so no spam or I'll report ya
  • Post your bio and go first (Can rp some if you want

 

Jhin

Active member
Veteran
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0⚔️
Passively used:
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.

Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Orochimaru begins facing his opponent at mid range, his sword of kusanagi interred in his child of gravel inside his body. He waits patiently for combat to initiate, hoping for words in the interim but not forsaking preparation. For when a snake's territory is invaded, it avoids the trespasser by coiling up or retreating. It never initiates an assault. His center of gravity low, as he utilizes the snake style. Distinguished by circular movement when delivering parries and attacks, snake style employs an upright, mobile stance as opposed to the horse stance used by most other styles. This mobile stance enables quick advances and sidestepping. Since snake stylists are taught to spring from rest to full attack, they do not use preparatory stances. Snake stylists rely on rapid, alternating jabs as well as bobbing and weaving to evade counterattacks. Orochimaru focuses his breathing in to a rhythmic pattern, staring his opponent down as his body sways slightly side to side, almost as though he was attempting to hypnotize him as he speaks calmly and coldly, to the man his name was unknown, of little consequence however. Orochimaru merely desired more test subjects and his body would be suitable.

How unfortunate that you came across my path, stranger. You'll become my next subject, I truly desire to see what secrets you hold.

Orochimaru says his serpentine eyes locked with his targets eyes. Commencing the battle, Orochimaru would quickly weave two hand seals, causing a large portal to open in the air a few meters above Clear's location. Dropping a vast quantity of heavy sticky mud from above that if successful would crash in to his foe from a height possibly slamming him in to the earth below while covering him in the heavy mud.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

Not content with that however, with the earth portal opening and mud starting to fall Orochimaru would fling a number of shuriken from his left hand concealed within his sleeve. Launching them quickly in a spread covering most vertical and horizontal directions evenly. Before exhaling a large burst of fire on to the progressing shuriken igniting them in flames they were aimed to perforate his targets body and to cover his escape should he move to avoid them due to the large number of shuriken overall. To combine with this technique Orochimaru would clap his hands together upon releasing the fire sending a burst of wind behind to augment the fire's killing potential and to vastly increase the speed of the shuriken. Thanks to the very quick performance the shuriken and fire are enhanced before leaving the five meter radius and continue onward faster and more dangerous than before.

( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
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Passively used:
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.

Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
Note: May only be taught by Jhin

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Orochimaru begins facing his opponent at mid range, his sword of kusanagi interred in his child of gravel inside his body. He waits patiently for combat to initiate, hoping for words in the interim but not forsaking preparation. For when a snake's territory is invaded, it avoids the trespasser by coiling up or retreating. It never initiates an assault. His center of gravity low, as he utilizes the snake style. Distinguished by circular movement when delivering parries and attacks, snake style employs an upright, mobile stance as opposed to the horse stance used by most other styles. This mobile stance enables quick advances and sidestepping. Since snake stylists are taught to spring from rest to full attack, they do not use preparatory stances. Snake stylists rely on rapid, alternating jabs as well as bobbing and weaving to evade counterattacks. Orochimaru focuses his breathing in to a rhythmic pattern, staring his opponent down as his body sways slightly side to side, almost as though he was attempting to hypnotize him as he speaks calmly and coldly, to the man his name was unknown, of little consequence however. Orochimaru merely desired more test subjects and his body would be suitable.

How unfortunate that you came across my path, stranger. You'll become my next subject, I truly desire to see what secrets you hold.

Orochimaru says his serpentine eyes locked with his targets eyes. Commencing the battle, Orochimaru would quickly weave two hand seals, causing a large portal to open in the air a few meters above Clear's location. Dropping a vast quantity of heavy sticky mud from above that if successful would crash in to his foe from a height possibly slamming him in to the earth below while covering him in the heavy mud.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

Not content with that however, with the earth portal opening and mud starting to fall Orochimaru would fling a number of shuriken from his left hand concealed within his sleeve. Launching them quickly in a spread covering most vertical and horizontal directions evenly. Before exhaling a large burst of fire on to the progressing shuriken igniting them in flames they were aimed to perforate his targets body and to cover his escape should he move to avoid them due to the large number of shuriken overall. To combine with this technique Orochimaru would clap his hands together upon releasing the fire sending a burst of wind behind to augment the fire's killing potential and to vastly increase the speed of the shuriken. Thanks to the very quick performance the shuriken and fire are enhanced before leaving the five meter radius and continue onward faster and more dangerous than before.

( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
Seeing the man approach from a distance of 10m, Kuria was confused on why exactly this man had come at him in such a way. What was more confusing was that the man spoke of Kuria becoming his subject. Was this man a doctor of some sort? Maybe a scientist? Intriguing to say the least. After a moment of thought, suddenly Kuria's hunger began to kick in as usual, making him lose track of his thoughts for a brief time. Become a subject? No... This man would become a meal. He'd devour him whole. At this point, Kuria began taking his mask off slowly, revealing his face as he spoke to the man in a near shaky voice as if he was holding back urges to lash out.

You must be registered for see images

A test subject? I doubt you'll be slithering back into whatever hole you came out of... I'll be having you for lunch, ok? Actually, let's play a game... For every 5 minutes you survive.... I'll give you a limb for your "tests". If you survive 20 minutes, I'll allow you to leave. Huehuehue

Now with the speaking out of the way, the strange man initiated the battle. Slamming his hands on the ground, Kuria would notice a shadow cover the surrounding area he stood in, so of course he instinctively looked up only to see a portal opened up releasing a slow pouring mud-like substance. Almost immediately after the portal opens, out of Kuria's peripheral vision he notices that the man threw flame claddee projectiles that were enhanced by wind instantly after. Calmly putting his mask into a large pocket within the inside of his jacket, Kuria would casually step diagonally to his left, dissappearing in a flash of speed. In that single step, Kuria would appear 20m away, which would affectively put him out of the range of all of the mans attacks and at the immediate right of him. Once he appears at his new location, he steps once again to appear behind the man, then once again to appear to the man's left, 20m away. Each step sent specific sound frequencies out which, by the time Kuria made it to his last position, would crushed the surrounding areas into fine grain, and crushed the feet/legs of the man in between the sound waves coming from each spot (see the photo in the jutsu. I'd do the exact movements of points 1, 2 and 3, but my last step would be moving to the left of you, leaving you in the direct center of it all). Once to the left of the man, Kuria took one last step towards the man and appeared directly next to him, doing a forward kick with his left leg aimed at the man's ribs. The kick would come with crushing force, which on its own would cave the man's entire ribcage in due to his inhuman strength (check my bio in my claymore faction for more details), though upon contact would send sound waves through his body and crush all of the bones in the surrounding area. This would send him flying back numerous meters, mangled by the force and sound.

(Sonido) - Sound Ceremony
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: Sound ceremony is an advanced sound manipulation skill. The technique falls in the broad of category of body flicker techniques, techniques that involve use of chakra for a sudden burst of speed. Sound ceremony does not involve any hand seals, the user begins by channeling a wave of sound that goes deep into the ground and travels back to the user, the travel time (back and forth) of the first wave is instant much like hindering sound and is meant to analyze the area (up to long range), the wave comes back carrying the information of the innate molecular vibrations of the surrounding area. Following the first wave, the user charges himself with chakra and travels to a distance, in a single step, as he lands, he sends a wave that travels into the ground and comes back, bouncing him off the surface yet again. The user could repeat this process for a maximum of 6 steps, the distance of each step itself depends on the user’s desire as well as his mastery in Taijutsu (10m normally, 20m for taijutsu specialists or Nb tai users, and 25m for those who have mastered NB Tai). The speed of the user as he travels is nearly untraceable to naked eye akin to leg weights (defined by a multiplier of x2 in the speed formula). Each step sends ripples through the surface user is stepping on, crushing the area and crumbling it into gravel. Though the process takes time (occurs between one to two second after the user steps off) , meaning the user could be on his third step by the time the area around the first step breaks apart. The technique is similar to a destructive sound wave, but it does not crush objects from sheer force. The wave released after each step, has the specific frequency that breaks the molecular bonds of the object in contact, causing it to fall apart (Vibrating an object at a frequency similar to that of its molecular frequency, causes it to fall apart. I.e. an opera singer breaking a glass with her voice). After at least 3 steps (2 seconds for a master) of moving around, the user could hit the opponent directly releasing the wave into the body, crushing the bones in the targeted area or limb. The technique can seamlessly be combined with another taijutsu for maximum potential damage. First movement is considered the first step, the user crushes the ground beneath him as makes his first move as detailed in the picture below .
Note: Usable 3 times per conflict.

-Effective against solid elements (i.e. steel, and crystal) upto its own rank. Distorts the shape of liquid substances and allows the user to step off them, even when submerged.
-If used to attack the enemy on the first or second step, the damage is reduced to ½ and only causes mild numbness to the targets body (apart from the damage itself).
-The damage of the technique does not root from hindering sound waves. The area of effect of the destructive waves is circular of the same radial range as the travel distance (10,20 or 25m). Surface/objects caught between multiple waves is crushed into finer grain.
-Requires mastery of Sound ninjutsu and taijutsu.
-Visual depiction:
-Approved:
 

Jhin

Active member
Veteran
Joined
Feb 19, 2016
Messages
4,438
Kin
60💸
Kumi
18💴
Trait Points
0⚔️
Seeing the man approach from a distance of 10m, Kuria was confused on why exactly this man had come at him in such a way. What was more confusing was that the man spoke of Kuria becoming his subject. Was this man a doctor of some sort? Maybe a scientist? Intriguing to say the least. After a moment of thought, suddenly Kuria's hunger began to kick in as usual, making him lose track of his thoughts for a brief time. Become a subject? No... This man would become a meal. He'd devour him whole. At this point, Kuria began taking his mask off slowly, revealing his face as he spoke to the man in a near shaky voice as if he was holding back urges to lash out.

You must be registered for see images

A test subject? I doubt you'll be slithering back into whatever hole you came out of... I'll be having you for lunch, ok? Actually, let's play a game... For every 5 minutes you survive.... I'll give you a limb for your "tests". If you survive 20 minutes, I'll allow you to leave. Huehuehue

Now with the speaking out of the way, the strange man initiated the battle. Slamming his hands on the ground, Kuria would notice a shadow cover the surrounding area he stood in, so of course he instinctively looked up only to see a portal opened up releasing a slow pouring mud-like substance. Almost immediately after the portal opens, out of Kuria's peripheral vision he notices that the man threw flame claddee projectiles that were enhanced by wind instantly after. Calmly putting his mask into a large pocket within the inside of his jacket, Kuria would casually step diagonally to his left, dissappearing in a flash of speed. In that single step, Kuria would appear 20m away, which would affectively put him out of the range of all of the mans attacks and at the immediate right of him. Once he appears at his new location, he steps once again to appear behind the man, then once again to appear to the man's left, 20m away. Each step sent specific sound frequencies out which, by the time Kuria made it to his last position, would crushed the surrounding areas into fine grain, and crushed the feet/legs of the man in between the sound waves coming from each spot (see the photo in the jutsu. I'd do the exact movements of points 1, 2 and 3, but my last step would be moving to the left of you, leaving you in the direct center of it all). Once to the left of the man, Kuria took one last step towards the man and appeared directly next to him, doing a forward kick with his left leg aimed at the man's ribs. The kick would come with crushing force, which on its own would cave the man's entire ribcage in due to his inhuman strength (check my bio in my claymore faction for more details), though upon contact would send sound waves through his body and crush all of the bones in the surrounding area. This would send him flying back numerous meters, mangled by the force and sound.

(Sonido) - Sound Ceremony
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: Sound ceremony is an advanced sound manipulation skill. The technique falls in the broad of category of body flicker techniques, techniques that involve use of chakra for a sudden burst of speed. Sound ceremony does not involve any hand seals, the user begins by channeling a wave of sound that goes deep into the ground and travels back to the user, the travel time (back and forth) of the first wave is instant much like hindering sound and is meant to analyze the area (up to long range), the wave comes back carrying the information of the innate molecular vibrations of the surrounding area. Following the first wave, the user charges himself with chakra and travels to a distance, in a single step, as he lands, he sends a wave that travels into the ground and comes back, bouncing him off the surface yet again. The user could repeat this process for a maximum of 6 steps, the distance of each step itself depends on the user’s desire as well as his mastery in Taijutsu (10m normally, 20m for taijutsu specialists or Nb tai users, and 25m for those who have mastered NB Tai). The speed of the user as he travels is nearly untraceable to naked eye akin to leg weights (defined by a multiplier of x2 in the speed formula). Each step sends ripples through the surface user is stepping on, crushing the area and crumbling it into gravel. Though the process takes time (occurs between one to two second after the user steps off) , meaning the user could be on his third step by the time the area around the first step breaks apart. The technique is similar to a destructive sound wave, but it does not crush objects from sheer force. The wave released after each step, has the specific frequency that breaks the molecular bonds of the object in contact, causing it to fall apart (Vibrating an object at a frequency similar to that of its molecular frequency, causes it to fall apart. I.e. an opera singer breaking a glass with her voice). After at least 3 steps (2 seconds for a master) of moving around, the user could hit the opponent directly releasing the wave into the body, crushing the bones in the targeted area or limb. The technique can seamlessly be combined with another taijutsu for maximum potential damage. First movement is considered the first step, the user crushes the ground beneath him as makes his first move as detailed in the picture below .
Note: Usable 3 times per conflict.

-Effective against solid elements (i.e. steel, and crystal) upto its own rank. Distorts the shape of liquid substances and allows the user to step off them, even when submerged.
-If used to attack the enemy on the first or second step, the damage is reduced to ½ and only causes mild numbness to the targets body (apart from the damage itself).
-The damage of the technique does not root from hindering sound waves. The area of effect of the destructive waves is circular of the same radial range as the travel distance (10,20 or 25m). Surface/objects caught between multiple waves is crushed into finer grain.
-Requires mastery of Sound ninjutsu and taijutsu.
-Visual depiction:
-Approved:
Orochimaru continued to focus on his opponent even after his attacks were launched, his sensory being used to track the motions of his foe in addition to his basic senses. He was glad for the extrasensory perception as he watched the strange man first speak and then vanish in to thin air, his immediate thought was the body flicker technique. It was unlikely to be space time and he sensed a build up of chakra in and around the opponents body indicating that it was not genjutsu since he felt no alteration to his own chakra flow, he could also still feel the opponents chakra even though his movement was too fast to follow. He felt as the opponent stopped the first time and a large wave of chakra was released, before the opponent moved again, stopping again and once more a huge wave of chakra was released. Finally on the third stop Orochimaru felt that the man was close enough to engage him directly and took action the moment he stopped, releasing a gargantuan burst of fire chakra throughout his whole body he was clad in a tremendous aura of flames, that pulsed outwards releasing destructive waves of fire capable of halting the progress of the sound waves when they reached his short range, however that was not all they did. Instead of taking a defensive approach Orochimaru chose instead to release a burst of flames from his feet in the same time the aura forms as it's part of the same technique, rocketing himself forwards and over the extending leg of the opponent as he kicked for the location Orochimaru's ribs formerly were, having raised over the top of the kick Orochimaru would deliver a straight punch aimed at the face of the man, that would trigger a tremendous detonation erupting and covering the field up to mid range in a roaring explosion nullifying the destructive sound waves and causing damage to the man called Clear.

Those were sound waves, you offer me the chance to experiment if I survive your onslaught then deign to use something I created against me? Kabuto must have let another one of you sound ninja slip the net but fear not. You'll be home soon. Orochimaru said intentionally making it clear that the directive had now become one for capture.

Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade
Type: Offensive
Rank: S
Range: Short - Mid range
Chakra cost: 40
Damage points: 80
Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.
Note: usable twice
Note: No water jutsu in this or the following turn
Note: No jutsu above A rank in the following turn.
 

Shady Doctor

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Orochimaru continued to focus on his opponent even after his attacks were launched, his sensory being used to track the motions of his foe in addition to his basic senses. He was glad for the extrasensory perception as he watched the strange man first speak and then vanish in to thin air, his immediate thought was the body flicker technique. It was unlikely to be space time and he sensed a build up of chakra in and around the opponents body indicating that it was not genjutsu since he felt no alteration to his own chakra flow, he could also still feel the opponents chakra even though his movement was too fast to follow. He felt as the opponent stopped the first time and a large wave of chakra was released, before the opponent moved again, stopping again and once more a huge wave of chakra was released. Finally on the third stop Orochimaru felt that the man was close enough to engage him directly and took action the moment he stopped, releasing a gargantuan burst of fire chakra throughout his whole body he was clad in a tremendous aura of flames, that pulsed outwards releasing destructive waves of fire capable of halting the progress of the sound waves when they reached his short range, however that was not all they did. Instead of taking a defensive approach Orochimaru chose instead to release a burst of flames from his feet in the same time the aura forms as it's part of the same technique, rocketing himself forwards and over the extending leg of the opponent as he kicked for the location Orochimaru's ribs formerly were, having raised over the top of the kick Orochimaru would deliver a straight punch aimed at the face of the man, that would trigger a tremendous detonation erupting and covering the field up to mid range in a roaring explosion nullifying the destructive sound waves and causing damage to the man called Clear.

Those were sound waves, you offer me the chance to experiment if I survive your onslaught then deign to use something I created against me? Kabuto must have let another one of you sound ninja slip the net but fear not. You'll be home soon. Orochimaru said intentionally making it clear that the directive had now become one for capture.

Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade
Type: Offensive
Rank: S
Range: Short - Mid range
Chakra cost: 40
Damage points: 80
Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.
Note: usable twice
Note: No water jutsu in this or the following turn
Note: No jutsu above A rank in the following turn.
As Kuria attempts to crush the man with the single kick, he takes note of him propelling himself out of the way of the kick with flames cladded around his body. The flames were letting off an intense amount of heat waves, so as the man went for the straight forward punch, Kuria quickly and instinctively acted in order to protect himself from whatever power the flames held. Channeling doton chakra throughout his body, Kuria was able to have an earthen armor erupt from every point of his body in a moment's notice that would easily protect him from the attack under normal circumstances. This was different though. Due to the Kurochi flowing throughout his body, he was able to leak trace amounts of it through his tenketsu so that it would infuse with his elemental chakras; More specifically, mixing with the doton chakra as the armor was created. This gave the armor a pitch black tint to it, similar to Kurochi itself. Not only did it take on the looks of Kurochi, but it also took on the innate traits of it, such as devouring chakra and matter alike at a hectic rate.

With the armor erupting in nearly an instant, Kuria used it more as an offensive mechanism than a defense. He controls the armor to completely intercept the punch/blast from a frontal point of view (though the rest of his body is still covered) while controlling the armor in the front to extend in a spike-like fashion. The armor, being boosted by Kurochi traits would immediately "eat" the fire in a near instant manner whilst continuing at the man with a mass amount of power. The spikes would extend at a rapid rate, chasing the man down and attempting to strike his body with great force, with the Kurochi infused within it devouring the body of the man on contact. If the spikes were to pierce the man in any sort of way, they would also begin eating him from the inside out, breaking his body down in a brisk fashion.


(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A (80) (+20)
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.


Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.

Once the attack landed, or was defended from without putting Kuria in harm, he'd flip back a few meters in a single leap as he summons a special item. This item would be the goggles of Drishti, given to him by an old friend that had long since dissappeared from this world. The goggles would be summoned over Kuria's eyes and would grant him a specific style of sensing that could come in handy later on if the man lived long enough.

(Drishti go-guru) l Goggle's of Drishti
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 10/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Mizukage and his council. In an effort to control and mimic the power of Bijuu, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near Kirigakure and from the denses most strongest glass in the village. The Third Mizukage and some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third mizukage decided to keep them as they would aid him in battle and they covered his eyes from being blinded by debris or dust and sand, etc.

They emit a chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The Goggle's can know where the object or chakra signature is, how big it is and it's speed, if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.

Note: Do not aid vision in anyway
Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
Note: Will not sync with opponent chakra
Note: Must be taught usage by Strawberry
 

Jhin

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As Kuria attempts to crush the man with the single kick, he takes note of him propelling himself out of the way of the kick with flames cladded around his body. The flames were letting off an intense amount of heat waves, so as the man went for the straight forward punch, Kuria quickly and instinctively acted in order to protect himself from whatever power the flames held. Channeling doton chakra throughout his body, Kuria was able to have an earthen armor erupt from every point of his body in a moment's notice that would easily protect him from the attack under normal circumstances. This was different though. Due to the Kurochi flowing throughout his body, he was able to leak trace amounts of it through his tenketsu so that it would infuse with his elemental chakras; More specifically, mixing with the doton chakra as the armor was created. This gave the armor a pitch black tint to it, similar to Kurochi itself. Not only did it take on the looks of Kurochi, but it also took on the innate traits of it, such as devouring chakra and matter alike at a hectic rate.

With the armor erupting in nearly an instant, Kuria used it more as an offensive mechanism than a defense. He controls the armor to completely intercept the punch/blast from a frontal point of view (though the rest of his body is still covered) while controlling the armor in the front to extend in a spike-like fashion. The armor, being boosted by Kurochi traits would immediately "eat" the fire in a near instant manner whilst continuing at the man with a mass amount of power. The spikes would extend at a rapid rate, chasing the man down and attempting to strike his body with great force, with the Kurochi infused within it devouring the body of the man on contact. If the spikes were to pierce the man in any sort of way, they would also begin eating him from the inside out, breaking his body down in a brisk fashion.


(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A (80) (+20)
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.


Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.

Once the attack landed, or was defended from without putting Kuria in harm, he'd flip back a few meters in a single leap as he summons a special item. This item would be the goggles of Drishti, given to him by an old friend that had long since dissappeared from this world. The goggles would be summoned over Kuria's eyes and would grant him a specific style of sensing that could come in handy later on if the man lived long enough.

(Drishti go-guru) l Goggle's of Drishti
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 10/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Mizukage and his council. In an effort to control and mimic the power of Bijuu, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near Kirigakure and from the denses most strongest glass in the village. The Third Mizukage and some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third mizukage decided to keep them as they would aid him in battle and they covered his eyes from being blinded by debris or dust and sand, etc.

They emit a chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The Goggle's can know where the object or chakra signature is, how big it is and it's speed, if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.

Note: Do not aid vision in anyway
Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
Note: Will not sync with opponent chakra
Note: Must be taught usage by Strawberry
Orochimaru would be focused on the opponent as he hurtled at him surrounded in fire, capable of noticing the solid earthen defense along with sensing it forming, but more than that he sensed a different type of chakra. Something he had never felt before, it was dark and foul. Darker than nearly all the chakra he had ever felt before. It had something parasitic about it. Whatever it was it was a cause for great concern, especially as the earthen armor turned pitch black and began to eat away at the fire ring expanding from him. With little time to react and his chakra substantially drained, Orochimaru did the only thing he could thing of. By snapping his fingers he formed a horizontal vortex between him and the armor throwing himself backwards, away from the opponent. Whilst opening his mouth simultaneously, allowing the child of gravel to open it's black maw releasing the blade of Kusanagi forwards attempting to pierce the weakened armor and continue on to his opponent at sternum height, aimed to wound but not kill.

(Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap
Type: Offense/Defense/Supplemental
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent.

Note: May be used four times per battle.
Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them.
Note: May only be taught by Jhin

(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.

Pushed backwards Orochimaru would land at a safe distance from the spikes, while maintaining his range, being short range of the opponent.
 

Shady Doctor

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Orochimaru would be focused on the opponent as he hurtled at him surrounded in fire, capable of noticing the solid earthen defense along with sensing it forming, but more than that he sensed a different type of chakra. Something he had never felt before, it was dark and foul. Darker than nearly all the chakra he had ever felt before. It had something parasitic about it. Whatever it was it was a cause for great concern, especially as the earthen armor turned pitch black and began to eat away at the fire ring expanding from him. With little time to react and his chakra substantially drained, Orochimaru did the only thing he could thing of. By snapping his fingers he formed a horizontal vortex between him and the armor throwing himself backwards, away from the opponent. Whilst opening his mouth simultaneously, allowing the child of gravel to open it's black maw releasing the blade of Kusanagi forwards attempting to pierce the weakened armor and continue on to his opponent at sternum height, aimed to wound but not kill.

(Fuuton: Gekihen no sunappu) - Wind Release: Upheaval Snap
Type: Offense/Defense/Supplemental
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: A very basic yet very effective wind technique performed without handseals due to the ease of the ability. However it's simple nature hides an incredibly diverse range of applications, performed with a snap of the fingers this technique will cause a small localized vortex to appear as an updraft style wind surge from the ground. Best used against other jutsu that are formed on the ground and no longer being used this vortex can be angled to essentially fire projectiles against enemies or to throw them off the ground. When used on an opponent the damage is usually negligible but it can be very useful on dangerous terrain, such as throwing someone in to a swamp who had previously avoided it however it can only push enemies in horizontal directions. Never upward, or firing the earth spikes you used a few turns ago at an enemy from behind. It's also useful for separating an enemy from contact with the floor which is required to perform a multitude of jutsu. However it should be noted this technique can not cause direct harm if used on an opponent by itself. The 40 damage is merely to represent the maximum damage that can be caused by flinging the terrain resulting in the terrain striking the enemy and this is only applicable for solid terrain or terrain with an innate damaging effect such as firing kunai at an opponent that previously hit the ground or flinging earth that's on fire. Merely throwing mud or water won't cause any real harm though it can drench and impede an opponent.

Note: May be used four times per battle.
Note: May only affect terrain and surroundings of B rank and below if innactive, like old spikes. On active jutsu infused with chakra it will only work on C ranks and below due to the force needed to break them and then throw them.
Note: May only be taught by Jhin

(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.

Pushed backwards Orochimaru would land at a safe distance from the spikes, while maintaining his range, being short range of the opponent.
As the fire was eaten, Kuria let the earthen armor crumble from his face to catch a view of what was happening. What he was the wind formed between Kuria and the strange man, pushing the man away, which left Kuria a bit surprised by the quick thinking he had in such a close situation. What happened next was pretty unexpected also. The man had opened his mouth, revealing a snake that spit out a sword towards him. The sword would smack against the armor with great force, but with the strength the armor still held it was able to tank the strike without Kuria himself being met with damage. At this point, Kuria decided the man had stood against him for long enough, so would force him to his knees if nothing else.

The moment the sword is stopped in its tracks, Kuria channels his doton chakra into the earth within a 5m radius around him to cause a drastic change to how it affected the things and people touching it. The earth immediately turned black, causing the man to be affected by a drastic weight change throughout the entirety of his body. His weight would instantly raise 50 fold, forcing him to crash downwards into the ground, face in the dirt as Kuria spoke to him.

Can you feel that? It's the weight of fear creeping into your body! Bow to a higher being. Never stand in my presence again you foul creature...


Doton: Gifuto bāto | Earth Release: Gift Bad
Type: Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30 (-5 per turn)
Damage Points: N/A
Description:
Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected.

Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn.
Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd
Note: No Jutsu above S-rank while active
Note: Can only be taught by BlackCrow

The weight didn't just stop at the man's body. Everything on his person would be affected by the weight change. This means every single weapon, scroll, article of clothing etc would become fifty times its original weight. This would add even more weight than the man's heightened weight, making movement near or even impossible for him overall. Sadly this would also fall over to his snake and sword within his mouth, most likely breaking his jaw as they weighed down on his mouth, and making it impossible to move either one with some sort of heightened strength.

As the man is falling with the weight of the world on his body, Kuria bursts towards him in a flash of speed while drawing a sword into his left hand; While also "shedding" the earthen armor off of his body and sidestepping the kusanagi sword in order to run a few feet to the left of it. Closing in on the man, he'd be holding the sword in a reverse grip with its tip pointed towards the ground. With the sword in this position Kuria would do a vertical slash from the downwards position to slice upwards, while also channeling sound chakra throughout the blade. The sound chakra created a slight buzzing noise that were in the form of hindering sound waves. These waves rang through the mans body, causing an intense dizziness, throwing off his equilibrium and effectively throwing off his tracking in the process. The sword would aim to cut through his right shoulder in such a way that it would remove his arm, though following behind the actual blade of the sword was a thin destructive sound wave. This wave would follow up the blade's trajectory immediately, blowing through the shoulder and traveling 5m past him afterwards, before dissappearing into nothingness. Meanwhile, Kuria continued past the man, leaving the man armless as he stops 5m past him. With the man now behind Kuria, he'd turn around and chuckle a bit as he spoke.

That arm no longer belongs to you, ok? Huehuehue


(Sandangamae kyouhaku: Sanpo Kenju) Triple Threat Blade Style: Three-Step Sword Beast
Type: Offensive/Supplementary/Defensive
Rank: A-rank
Range: Short
Chakra 30
Damage: 60
Description:
This is a basic concept of the style, aiming to affectively remove a target's limb with a single blow if not properly defended from. The user will start by swinging his sword to directly attack the target, whether it's a diagonal slash, horizontal, vertical etc, letting off high frequency sound waves that almost instantly take affect on them. The sound waves enter the body, causing the opponent ear drums to vibrate violently throwing off their equilibrium causing them to stumble as they head spins causing them to become majorly dizzy not being able to properly track the motion of his opponent (-5 tracking). In that same motion, the chakra fueled slash would be aiming to hit the a limb in an area that would allow them to easily dismember their target's limb, i.e the shoulder, elbow, knee, or even the neck. The swing would be followed by a destructive sound wave that is thinly aligned with the blade, being clearly noticeable by the eye, but looking as if it was a simple distortion within the air from the raw strength and speed of the blow. This sound wave would serve as a "third" strike, following the hindering sound wave and the strike of the sword; Causing pure cutting force a split second after the sword. Even if the sword strike were to come up short or be stopped by being physically stopped, the destructive sound wave would continue with full force to cut through the limb the sword intended to cut. This sound wave would extend and reach up to 5m away from the initial sword strike, though it will die out and dissipate once it passes that point.

Note: Can use a max of 3 times
Note: Cool down of 1 turn required
Note: No Sound jutsu S rank or above in the same turn or next turn

While he speaks to the man, Kuria would unnoticeably activate his clan's "Flow of Absolution", creating a thinly lined armor of Kurochi beneath his skin for further protection of his body just in case the man decided he'd put up a further fight.

Masukumēka No Me ♎ Mask Maker’s Eye
Type: Offensive/ Supplementary/ Defensive
Rank: A-S
Range: Short
Chakra Cost: 30-40 (-X per turn from target, -10 per turn active)
Damage: 60-80
Description: The eye of the mask maker, is one of the developments which the members of the clan made, in order to show proof not to themselves but, rather to the world of them not being the beasts and vicious creatures that they believed them to be, rather, a clan and more so a civilized group of individuals, who were able to along with their gifted abilities to create one of the most advanced and yet again elegant ways of battling. Using the control they had over Kurochi and the ability to manifest it within their body, they would manipulate it under their first layer of skin, creating a sort of flexible, sub-dermal body armor, which does not only stand strong as just an armor, but is the very core principle of this art of battling which they have developed. Due to the very parasitic nature, and potency of the chakra, they will be able to exhibit the properties of the energy from their very bodies by having it seep through various areas of the skin. Along with their ability to eat away chakra at an alarming rate, and strength and weaknesses of the element, to leak through the users skin, allowing them to showcase the usages in a closed quarter combat style of battling. Due to the complicated stances of the technique, it was later separated into 3 distinctive "flows" of battling, which entailed sparring/dueling, defense, and complete annihilation, or as they preferred to call it "Conquest".


Flow of Divinity ♎ – Using the basic control they possess over Kurochi, the properties of the chakra will be able to leak through the skin at strategic moments through will, without much waste happening (that is, unnecessary amounts being released from the user’s body). Considering the chakra was under the first layer of skin, contact with the skin of a Kureimoa during this technique will feel almost as if there were a thousand tiny mouths eating/nibbling not only on the skin, but also the chakra should it be present--according to the normal powers/weaknesses of Kurochi as a chakra type. Another fact is that if they deem it worthy, the Kureimoa has the option to release the Kurochi from their body during free form combat which can obscure vision, helping in close quarters, or simply defend from free form attacks, as well as release Kurochi to cover select parts of their bodies, boosting offensive capabilities (this corresponds with the Flow of Divinity's rank, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manifest and control) which can take any shape or form really, depending on the user's imagination. The only limitation to this is that the Kurochi can only move a few meters from the skin, which means the Kureimoa would have to be close to the target to deal some damage. The Kurochi will have an almost weightlessness appearance as it leaks through the pores of the skin, freely allowing them to create very strong offensive or defense themed forces in close quarter combat, for just one touch with the destructive chakra can have detrimental effects on a normal human’s body.


Flow of Absolution ♎ – Using the very same principle and the rules based on the strengths and weaknesses of a Kureimoa, the Kurochi, will be able to further increase the defensive capabilities, preventing any direct harm to the Kureimoa's organs, bones, or muscle. Considering the skin is one of the easiest organs of the body to regenerate (at least, for the Kureimoas), the Kurochi will be able to serve as a sort of unseen defense, lying directly underneath and protecting the user, following its own S/W of course. In the event of an attack the skin can be easily sacrificed while the Kurochi underneath serves as the true defense. For example a sword cut would slice the skin open but stop short at the defensive layer of chakra underneath. Whenever the skin is removed, the armor of Kurochi is exposed and the user is able to manipulate it in the sake of defense or attack, subjecting the attacker/attack to point blank, pure Kurochi (this corresponds with the rank of the Flow of Absolution, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manipulate) which naturally devours both physical and chakra properties of a target. This would mean, the average "fatal" strike done to a Kureimoa would actually be more deadly to the attacker than the Kureimoa itself. Kurochi in this usage cannot extend 5 meters should it be exposed.


Flow of Conquest ♎ – Is when the Kuremoa is able to establish some form of sustained contact with the body of the enemy. During this "flow" the Kurochi is rushed to the hands (or any other area the Kureimoa wishes) and leaks onto the skin causing the covered body part to become pitch black. When this happens, the Kurochi will be able to show a very characteristic trait of it, which would be siphoning chakra. On the first turn of sustained contact, the Kurochi within the Kureimoa begins to relieve the target of 50 points of chakra, but as the contact is maintained, over time, this value stacks for 3 turns, adding up to 150 points of chakra removed at maximum. Feasting can be done when sustained contact is held either with a Kureimoa's Kurochi infused skin or the Kurochi itself, and can lead to loss of vitality in some areas of the body as the Kurochi literally eats away at their flesh while leeching them dry of chakra. This a like the cruel variant of the Kureimoas' hunger for knowledge where they are able to harness thoughts and memories of their foes. Only difference is that this takes the chakra instead.


Connecting the "flows" given to them by the "Vile Chakra", they were able to incorporate various martial arts (such as free form and non-chakra aided Taijutsu), allowing them a rather strict control over closed quarter combat. The vile chakra also has a property of being able to consume weapons of the Kureimoa, from the inside, or coating them on the outside, especially the cancerous organ of the Kagune. This technique can be used to coat and infuse the Kagune of each Kureimoa with either of the "flows" in order to boost battle prowess--regardless of which state the Kagune is in ( i.e. Rinkaku, Ukaku, etc)


Note: The first two Flows can only be used 2x by Heartless Ones and below while 3x by Phantasmal Ones and above. The last Flow can only be done 3x, regardless of rank.
Note: Each variant lasts 4 turns each, excepting S-Ranked Conquest which lasts 3
Note: Flows of Divinity and Absolution require a two turn cool down upon deactivation
Note: Flow of Conquest requires a three turn cool down upon deactivation.
 

Jhin

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As the fire was eaten, Kuria let the earthen armor crumble from his face to catch a view of what was happening. What he was the wind formed between Kuria and the strange man, pushing the man away, which left Kuria a bit surprised by the quick thinking he had in such a close situation. What happened next was pretty unexpected also. The man had opened his mouth, revealing a snake that spit out a sword towards him. The sword would smack against the armor with great force, but with the strength the armor still held it was able to tank the strike without Kuria himself being met with damage. At this point, Kuria decided the man had stood against him for long enough, so would force him to his knees if nothing else.

The moment the sword is stopped in its tracks, Kuria channels his doton chakra into the earth within a 5m radius around him to cause a drastic change to how it affected the things and people touching it. The earth immediately turned black, causing the man to be affected by a drastic weight change throughout the entirety of his body. His weight would instantly raise 50 fold, forcing him to crash downwards into the ground, face in the dirt as Kuria spoke to him.

Can you feel that? It's the weight of fear creeping into your body! Bow to a higher being. Never stand in my presence again you foul creature...


Doton: Gifuto bāto | Earth Release: Gift Bad
Type: Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30 (-5 per turn)
Damage Points: N/A
Description:
Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected.

Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn.
Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd
Note: No Jutsu above S-rank while active
Note: Can only be taught by BlackCrow

The weight didn't just stop at the man's body. Everything on his person would be affected by the weight change. This means every single weapon, scroll, article of clothing etc would become fifty times its original weight. This would add even more weight than the man's heightened weight, making movement near or even impossible for him overall. Sadly this would also fall over to his snake and sword within his mouth, most likely breaking his jaw as they weighed down on his mouth, and making it impossible to move either one with some sort of heightened strength.

As the man is falling with the weight of the world on his body, Kuria bursts towards him in a flash of speed while drawing a sword into his left hand; While also "shedding" the earthen armor off of his body and sidestepping the kusanagi sword in order to run a few feet to the left of it. Closing in on the man, he'd be holding the sword in a reverse grip with its tip pointed towards the ground. With the sword in this position Kuria would do a vertical slash from the downwards position to slice upwards, while also channeling sound chakra throughout the blade. The sound chakra created a slight buzzing noise that were in the form of hindering sound waves. These waves rang through the mans body, causing an intense dizziness, throwing off his equilibrium and effectively throwing off his tracking in the process. The sword would aim to cut through his right shoulder in such a way that it would remove his arm, though following behind the actual blade of the sword was a thin destructive sound wave. This wave would follow up the blade's trajectory immediately, blowing through the shoulder and traveling 5m past him afterwards, before dissappearing into nothingness. Meanwhile, Kuria continued past the man, leaving the man armless as he stops 5m past him. With the man now behind Kuria, he'd turn around and chuckle a bit as he spoke.

That arm no longer belongs to you, ok? Huehuehue


(Sandangamae kyouhaku: Sanpo Kenju) Triple Threat Blade Style: Three-Step Sword Beast
Type: Offensive/Supplementary/Defensive
Rank: A-rank
Range: Short
Chakra 30
Damage: 60
Description:
This is a basic concept of the style, aiming to affectively remove a target's limb with a single blow if not properly defended from. The user will start by swinging his sword to directly attack the target, whether it's a diagonal slash, horizontal, vertical etc, letting off high frequency sound waves that almost instantly take affect on them. The sound waves enter the body, causing the opponent ear drums to vibrate violently throwing off their equilibrium causing them to stumble as they head spins causing them to become majorly dizzy not being able to properly track the motion of his opponent (-5 tracking). In that same motion, the chakra fueled slash would be aiming to hit the a limb in an area that would allow them to easily dismember their target's limb, i.e the shoulder, elbow, knee, or even the neck. The swing would be followed by a destructive sound wave that is thinly aligned with the blade, being clearly noticeable by the eye, but looking as if it was a simple distortion within the air from the raw strength and speed of the blow. This sound wave would serve as a "third" strike, following the hindering sound wave and the strike of the sword; Causing pure cutting force a split second after the sword. Even if the sword strike were to come up short or be stopped by being physically stopped, the destructive sound wave would continue with full force to cut through the limb the sword intended to cut. This sound wave would extend and reach up to 5m away from the initial sword strike, though it will die out and dissipate once it passes that point.

Note: Can use a max of 3 times
Note: Cool down of 1 turn required
Note: No Sound jutsu S rank or above in the same turn or next turn

While he speaks to the man, Kuria would unnoticeably activate his clan's "Flow of Absolution", creating a thinly lined armor of Kurochi beneath his skin for further protection of his body just in case the man decided he'd put up a further fight.

Masukumēka No Me ♎ Mask Maker’s Eye
Type: Offensive/ Supplementary/ Defensive
Rank: A-S
Range: Short
Chakra Cost: 30-40 (-X per turn from target, -10 per turn active)
Damage: 60-80
Description: The eye of the mask maker, is one of the developments which the members of the clan made, in order to show proof not to themselves but, rather to the world of them not being the beasts and vicious creatures that they believed them to be, rather, a clan and more so a civilized group of individuals, who were able to along with their gifted abilities to create one of the most advanced and yet again elegant ways of battling. Using the control they had over Kurochi and the ability to manifest it within their body, they would manipulate it under their first layer of skin, creating a sort of flexible, sub-dermal body armor, which does not only stand strong as just an armor, but is the very core principle of this art of battling which they have developed. Due to the very parasitic nature, and potency of the chakra, they will be able to exhibit the properties of the energy from their very bodies by having it seep through various areas of the skin. Along with their ability to eat away chakra at an alarming rate, and strength and weaknesses of the element, to leak through the users skin, allowing them to showcase the usages in a closed quarter combat style of battling. Due to the complicated stances of the technique, it was later separated into 3 distinctive "flows" of battling, which entailed sparring/dueling, defense, and complete annihilation, or as they preferred to call it "Conquest".


Flow of Divinity ♎ – Using the basic control they possess over Kurochi, the properties of the chakra will be able to leak through the skin at strategic moments through will, without much waste happening (that is, unnecessary amounts being released from the user’s body). Considering the chakra was under the first layer of skin, contact with the skin of a Kureimoa during this technique will feel almost as if there were a thousand tiny mouths eating/nibbling not only on the skin, but also the chakra should it be present--according to the normal powers/weaknesses of Kurochi as a chakra type. Another fact is that if they deem it worthy, the Kureimoa has the option to release the Kurochi from their body during free form combat which can obscure vision, helping in close quarters, or simply defend from free form attacks, as well as release Kurochi to cover select parts of their bodies, boosting offensive capabilities (this corresponds with the Flow of Divinity's rank, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manifest and control) which can take any shape or form really, depending on the user's imagination. The only limitation to this is that the Kurochi can only move a few meters from the skin, which means the Kureimoa would have to be close to the target to deal some damage. The Kurochi will have an almost weightlessness appearance as it leaks through the pores of the skin, freely allowing them to create very strong offensive or defense themed forces in close quarter combat, for just one touch with the destructive chakra can have detrimental effects on a normal human’s body.


Flow of Absolution ♎ – Using the very same principle and the rules based on the strengths and weaknesses of a Kureimoa, the Kurochi, will be able to further increase the defensive capabilities, preventing any direct harm to the Kureimoa's organs, bones, or muscle. Considering the skin is one of the easiest organs of the body to regenerate (at least, for the Kureimoas), the Kurochi will be able to serve as a sort of unseen defense, lying directly underneath and protecting the user, following its own S/W of course. In the event of an attack the skin can be easily sacrificed while the Kurochi underneath serves as the true defense. For example a sword cut would slice the skin open but stop short at the defensive layer of chakra underneath. Whenever the skin is removed, the armor of Kurochi is exposed and the user is able to manipulate it in the sake of defense or attack, subjecting the attacker/attack to point blank, pure Kurochi (this corresponds with the rank of the Flow of Absolution, which is A. Costs 30 chakra, deals 60 damage, and takes a move to manipulate) which naturally devours both physical and chakra properties of a target. This would mean, the average "fatal" strike done to a Kureimoa would actually be more deadly to the attacker than the Kureimoa itself. Kurochi in this usage cannot extend 5 meters should it be exposed.


Flow of Conquest ♎ – Is when the Kuremoa is able to establish some form of sustained contact with the body of the enemy. During this "flow" the Kurochi is rushed to the hands (or any other area the Kureimoa wishes) and leaks onto the skin causing the covered body part to become pitch black. When this happens, the Kurochi will be able to show a very characteristic trait of it, which would be siphoning chakra. On the first turn of sustained contact, the Kurochi within the Kureimoa begins to relieve the target of 50 points of chakra, but as the contact is maintained, over time, this value stacks for 3 turns, adding up to 150 points of chakra removed at maximum. Feasting can be done when sustained contact is held either with a Kureimoa's Kurochi infused skin or the Kurochi itself, and can lead to loss of vitality in some areas of the body as the Kurochi literally eats away at their flesh while leeching them dry of chakra. This a like the cruel variant of the Kureimoas' hunger for knowledge where they are able to harness thoughts and memories of their foes. Only difference is that this takes the chakra instead.


Connecting the "flows" given to them by the "Vile Chakra", they were able to incorporate various martial arts (such as free form and non-chakra aided Taijutsu), allowing them a rather strict control over closed quarter combat. The vile chakra also has a property of being able to consume weapons of the Kureimoa, from the inside, or coating them on the outside, especially the cancerous organ of the Kagune. This technique can be used to coat and infuse the Kagune of each Kureimoa with either of the "flows" in order to boost battle prowess--regardless of which state the Kagune is in ( i.e. Rinkaku, Ukaku, etc)


Note: The first two Flows can only be used 2x by Heartless Ones and below while 3x by Phantasmal Ones and above. The last Flow can only be done 3x, regardless of rank.
Note: Each variant lasts 4 turns each, excepting S-Ranked Conquest which lasts 3
Note: Flows of Divinity and Absolution require a two turn cool down upon deactivation
Note: Flow of Conquest requires a three turn cool down upon deactivation.
What wonderful power, Kabuto couldn't have made something like you, I must know your secrets!

Orochimaru said with excitement, even as his arm was severed and he was pinned down, the sword of Kusanagi had indeed wrenched his jaw down, but thankfully for him his jaw was capable of dislocation to increase it's size already as part of the many body modifications he had underwent in his search for power. So as the blade would sever his arm, a mass of large snakes would appear from the wound, pulling his arm back on to his shoulder joint, with this done he would activate his sage mode, his sclera turning black as his power was greatly enhanced, allowing him enough strength to resist the opponents binding, enough to look directly in his eyes and release an incredible burst of chakra from all over the snake sages body purging the effects of the gift bad, but more than that the eye contact and the burst of chakra would serve to utterly paralyze his foe in place through sheer terror on a higher level than killing intent. With his sage mode activated, the wound from the previous attack would begin to heal at an accelerated rate thanks to him mitigating the majority of the damage with his internal body snakes, allowing him a moment to gloat while his opponent was paralyzed in terror the force of which Orochimaru maintained as he stood to his feet.

Do you understand now, the true weight of fear. Boy.

(Ninjutsu: Hebi shuppatsu) - Ninja Technique: Snake Departure
Type: Offense/Defense/Supplemental
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique is based in part on Orochimaru's unique ability to seemingly have himself critically wounded and keep on fighting. Much like the technique Gathering of Snakes in intent and purpose, this technique provides a unique variation of said ability. While overall less powerful it does remain a very useful ability. Namely after Orochimaru is struck by a piercing type attack such as Chidori or Earth Spears or anything that would pierce his flesh. The moment after the attack makes impact and tears through his body leaving him apparently fatally wounded, then a small mass of snakes from his true form will appear at the points of impact and fill in the gaping wound. This is essentially a form of battle continuation, allowing him to continue the fight with the appearance that he has taken no damage. In truth, the attack will cause the same damage as it always would have to him, but temporarily reduce hemorrhaging and pain, whilst also preventing organs from shifting. This will making him weaker overall, and will do nothing to stop the effects of paralysis or any similar effect. The wounds will have to be healed later by a medical ninja. This ability can be used for incredible subterfuge due to the fact that Orochimaru can choose to appear completely dead and those unfamiliar with his unique body would be none the wiser lest they had dojutsu or chakra sensing.

Note: May be used two times per battle, with a two-turn cooldown.
Note: Each time this is used the user will lose a rank to his speed to reflect the effects of physical exhaustion from damage.
Note: Cannot work on wounds resulting from S-rank and above attacks.
Note: May only be used by an Orochimaru bio.
Note: May only be taught by Jhin

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

(Sunēku gijutsu: Eipekkusuintento) - Snake technique: Apex Intent
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A technique that for all intents and purposes functions exactly the same as killing intent but instead uses a release of chakra from all over the users body while making direct eye contact with the enemy. When this strikes the enemy they're afflicted with a powerful killing intent native to only those of the snake contract. This version of killing intent can be used by the snake summons themselves or by the user. If used by either it follows the same restrictions as the normal killing intent but the rank varies depending either on the rank of the snake. For example a B ranked snake will create a B ranked killing intent. Or it will be increased in affect by one rank for the user versus his normal killing intent. This is based mostly on the incredible intimidation caused by the eyes of a snake, as shown throughout the series by Orochimaru who's killing intent was enough to completely paralyse an opponent beyond movement, when he fought Kakashi or Sasuke, this killing intent will be so overwhelming it will force the victim to make eye contact with the serpentine eyes instilling them with a sense of fear and dread stronger than the normal killing intent. This ability can be used by snake summoners other than Orochimaru but they must have access to snake sage mode to replicate the paralysing gaze of the snake. If used by Orochimaru during his sage mode it will increase in power by two ranks, but will cut the duration of his sage mode by one turn.
Note: May be used thrice times per battle.
Note: This may be used by anyone who has the snake contract provided they have sage mode. With the exception of Orochimaru who may use it at any time given his unique body.
Note: May only be taught by Jhin

Sage Mode (2/6)
 

Shady Doctor

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What wonderful power, Kabuto couldn't have made something like you, I must know your secrets!

Orochimaru said with excitement, even as his arm was severed and he was pinned down, the sword of Kusanagi had indeed wrenched his jaw down, but thankfully for him his jaw was capable of dislocation to increase it's size already as part of the many body modifications he had underwent in his search for power. So as the blade would sever his arm, a mass of large snakes would appear from the wound, pulling his arm back on to his shoulder joint, with this done he would activate his sage mode, his sclera turning black as his power was greatly enhanced, allowing him enough strength to resist the opponents binding, enough to look directly in his eyes and release an incredible burst of chakra from all over the snake sages body purging the effects of the gift bad, but more than that the eye contact and the burst of chakra would serve to utterly paralyze his foe in place through sheer terror on a higher level than killing intent. With his sage mode activated, the wound from the previous attack would begin to heal at an accelerated rate thanks to him mitigating the majority of the damage with his internal body snakes, allowing him a moment to gloat while his opponent was paralyzed in terror the force of which Orochimaru maintained as he stood to his feet.

Do you understand now, the true weight of fear. Boy.

(Ninjutsu: Hebi shuppatsu) - Ninja Technique: Snake Departure
Type: Offense/Defense/Supplemental
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This technique is based in part on Orochimaru's unique ability to seemingly have himself critically wounded and keep on fighting. Much like the technique Gathering of Snakes in intent and purpose, this technique provides a unique variation of said ability. While overall less powerful it does remain a very useful ability. Namely after Orochimaru is struck by a piercing type attack such as Chidori or Earth Spears or anything that would pierce his flesh. The moment after the attack makes impact and tears through his body leaving him apparently fatally wounded, then a small mass of snakes from his true form will appear at the points of impact and fill in the gaping wound. This is essentially a form of battle continuation, allowing him to continue the fight with the appearance that he has taken no damage. In truth, the attack will cause the same damage as it always would have to him, but temporarily reduce hemorrhaging and pain, whilst also preventing organs from shifting. This will making him weaker overall, and will do nothing to stop the effects of paralysis or any similar effect. The wounds will have to be healed later by a medical ninja. This ability can be used for incredible subterfuge due to the fact that Orochimaru can choose to appear completely dead and those unfamiliar with his unique body would be none the wiser lest they had dojutsu or chakra sensing.

Note: May be used two times per battle, with a two-turn cooldown.
Note: Each time this is used the user will lose a rank to his speed to reflect the effects of physical exhaustion from damage.
Note: Cannot work on wounds resulting from S-rank and above attacks.
Note: May only be used by an Orochimaru bio.
Note: May only be taught by Jhin

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 350 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by Orochimaru bios

(Sunēku gijutsu: Eipekkusuintento) - Snake technique: Apex Intent
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A technique that for all intents and purposes functions exactly the same as killing intent but instead uses a release of chakra from all over the users body while making direct eye contact with the enemy. When this strikes the enemy they're afflicted with a powerful killing intent native to only those of the snake contract. This version of killing intent can be used by the snake summons themselves or by the user. If used by either it follows the same restrictions as the normal killing intent but the rank varies depending either on the rank of the snake. For example a B ranked snake will create a B ranked killing intent. Or it will be increased in affect by one rank for the user versus his normal killing intent. This is based mostly on the incredible intimidation caused by the eyes of a snake, as shown throughout the series by Orochimaru who's killing intent was enough to completely paralyse an opponent beyond movement, when he fought Kakashi or Sasuke, this killing intent will be so overwhelming it will force the victim to make eye contact with the serpentine eyes instilling them with a sense of fear and dread stronger than the normal killing intent. This ability can be used by snake summoners other than Orochimaru but they must have access to snake sage mode to replicate the paralysing gaze of the snake. If used by Orochimaru during his sage mode it will increase in power by two ranks, but will cut the duration of his sage mode by one turn.
Note: May be used thrice times per battle.
Note: This may be used by anyone who has the snake contract provided they have sage mode. With the exception of Orochimaru who may use it at any time given his unique body.
Note: May only be taught by Jhin

Sage Mode (2/6)
Locking eyes with the man, Kuria felt the fear hit him almost immediately. It was shocking to be honest. He hadn't felt fear in what seemed like a life time. As the fear hit him, he thought of what kind of person could actually bring this type of feeling to him. It made him excited. It made him want to feed on this man even more! At this point, his hunger began to grow further than it had in a while. His stomach was nearly bursting and the sides of his mouth even began salivating. As usual his hunger took priority over his mind, thus putting the fear aside while he looked at the man smiling.

It is through this unique feat that they held an incredible Hunger, ever present in both their minds and body. This Hunger lies dominant as a passive condition over all the other physical afflictions such as pain and emotional afflictions such as sadness. This isn't to say that they are immune to these, they still do feel and experience them, but said feelings would never reach a point where it controls them or becomes all they feel and think. This means a Kureimoa could be feeling pain from an attack but the Hunger within them reigns over this pain, making it a secondary feeling which they don't pay too much attention to. This gives them the unique ability to experience but ignore other forms of mental and physical afflictions .
Taking a step forward (deactivating Gift bad), showing the fear wasn't affecting him like it was intended to, Kuria takes a vile of his blood that he carries around and crushes it within his left hand; Allowing the blood to smere on to his toad summoning tattoo. At that very moment a toad a bit smaller than an average human was called forth; Gamachu. He was dawning a samurai armor, with numerous swords strapped onto him for the usage of an array of swordsman attacks.

(Kuchiyose no Jutsu: Gamachu) Summoning Technique: Gamachu
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
Is the first toad named in the series. Gamachu is a mid-level toad that first appears when Jiraiya is introduced. Gamachu is always seen wearing samurai armor in battle. When he first appeared in the manga, Gamachu seems to strike the same type of pose as Jiraiya, as he would also seem to have become the personal summon of Jiraiya. This toad seems to be the keeper of the Toad Summoning contract scroll and unlike every other toad ever seen, Gamachu has not yet been seen talking, only quaking once or twice and mainly in the anime. In terms of appearance, the kanji on the necklace around his neck means "friendship," perhaps alluding to the fact that Jiraiya summons him in more relaxed situations. Only slightly smaller than a human, Gamachu is a very capable warrior specializing in Kenjutsu and Samurai techniques. He can use both skills up to S-Rank as well as Strong Fist taijutsu (non EIG). Like most toads, he can use Oil techniques.
Note: can only be summoned once

Upon being summoned, Gamachu was infusing chakra into his armor, activating a technique exclusive to samurai. This not only gave him an invisible overshield that protected him from a certain level of damage, but it also protected his mind and increased his physical attributes. Immediately he'd be leaping forward whilst unsheathing his blade perform an attack known as the graceful saw. His blade would be shining blue as he began spinning in a saw-like fashion, moving at twice his speed while attacking. He'd close in on Orochimaru almost instantly due to the close proximity, attempting to saw him in half vertically in a moment's notice. The attack was able to stand on equal grounds with even the highest elemental defenses of the same rank, and coupled with Bushido gave it heightened capabilities. All the while, Kuria stood in place, watching to see how the man would react.

( Bushidō ) - Way of the Samurai
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Kenjutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, doubling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai.

(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 +30 = 110
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice
Note: Courtesy of Teno
 
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