[Closed] Seven vs Kagetori

Gobi Gobletsson

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'Ello Govnar'

https://animebase.me/threads/gobi-kaguya-v3.286183/ <- The link to me bio, it is however in the declined section for some reason. Updated abilities should be found here. https://animebase.me/threads/amaimon-katsuryoku-v-13.760425/

Kagetora has following techs activated;
Type: Supplementary/Offense/Defense
Rank: A
Range: Short
Chakra Cost: N/A (+30 Activation.)
Damage Points: N/A
Description: White Stalker is a technique based on a theory which allows for bone structure to naturally develop through natural occurrences, dependent on which and how much 'load' or pressure if you would that is constantly put as strain onto the bone. i.e professional Tennis Players dormant hand usually have a thicker bone as it's put under continuously load or pressure whenever served or swung. Essentially what happens is that the internal tissue undergoes adaptive changes, while the external layer re-constructs and adapts itself accordingly. This is done through years, and years of excessive training which allows for this natural alteration. Using a similar, yet altered method of ''Bone Healer Technique'' through the usage of Medical Ninjutsu, the user will carefully force Calcium Ions to emit along with other various compounds which allows for the natural process to enhance and speed up. Ions to work the regenerative purposes and overall change of structure, and with the Calcium itself to as previously said, speed up the process and even exceed the normal capabilities with these enhanced ones. While the bones become thicker in itself, with the usage of Medical Ninjutsu to enhance and emit an excessive amount of Calcium, the user can drastically re-construct their skeleton itself, such as having a natural and passive skeleton underneath the skin, or even have some of the bones protruding, similiar to an exoskeleton. Now the general effects achieved through this is the bones becoming a force to reckoned with, and much more resistant than any average bone structure you would come by, and decrease any Tai/blunt damage by -20. An overall recognizable feature granted through the usage of this technique, should the user present a layer of bone beneath the skin, is a much paler look. While under the effects of White Stalker, you gain a higher pain resistant which proves futile against Illusionary techniques, which is can prove a huge drawback. While under the influence of Illusionary techniques of S-rank, the user won't be able to utilize a release method through pain. Rearranging Skeleton counts as a move and expends 30 chakra for each usage.
Type: Supplementary
Rank: A-ranked
Range: Short(Applying the tag)
Chakra: 30 (Unless pre-prepared)
Damage: N/A
Description: Tedzumari is a special made tag which can either be prepared in battle-sitaution by charging the tag with chakra, or have been pre-prepared before battle. The tag is used to be applied ontop of another Fuin/Juinjutsu. Having placed the tag onto a sealing technique, which does not have to be done physically by the user himself, it can be transfered via a medium, such as being attatched to a kunai. It will upon the seal that Tedzumari was applied to automatically activate as the sealing tries to, and forcefully create a barrier around it, creating sort of a capsule which will contain the energy, expelled from the seal, and disallowing anything from entering the seal as wel - Despite its nature. This could be used for disabling other sealing techniques such as the Five elemental sealing method. More tags can however be placed onto the same seal, and will work in conjuction to supress the power of said seal. If pre-prepared the user is not restricted from using the technique, despite being unable to use A-ranked techniques.
~ If the tags are used in conjuction they only count as one move, however seperated they each take up a move.
~ The user must post if pre-prepared in the start of the battle, unless it's stated in his biography
~ Max three usages per battle. User can carry a maximum of 3 tags.
~ Each Addition tag allows the user to seal a technique of a higher rank. I.e. 1 tag can seal an A rank technique, 2 could seal an S rank.
~ Cannot seal forbidden rank fuinjutsu.
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.
Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.




Kagetora undid his jacket, followed by folding it neatly, and putting it aside. He then entered the field of combat - A large meadow, with a pathway running down the middle of it. A pond or two in the outskirts of the field.

One hand resting in his pocket, the other pointing at the kid, Kagetora would exclaim;
"Yous but a kid" Slightly confused, he continued "Yous sure, yous the one?"

He stood mid-range from the kid's position.
 

El Alucard

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'Ello Govnar'

https://animebase.me/threads/gobi-kaguya-v3.286183/ <- The link to me bio, it is however in the declined section for some reason. Updated abilities should be found here. https://animebase.me/threads/amaimon-katsuryoku-v-13.760425/

Kagetora has following techs activated;
Type: Supplementary/Offense/Defense
Rank: A
Range: Short
Chakra Cost: N/A (+30 Activation.)
Damage Points: N/A
Description: White Stalker is a technique based on a theory which allows for bone structure to naturally develop through natural occurrences, dependent on which and how much 'load' or pressure if you would that is constantly put as strain onto the bone. i.e professional Tennis Players dormant hand usually have a thicker bone as it's put under continuously load or pressure whenever served or swung. Essentially what happens is that the internal tissue undergoes adaptive changes, while the external layer re-constructs and adapts itself accordingly. This is done through years, and years of excessive training which allows for this natural alteration. Using a similar, yet altered method of ''Bone Healer Technique'' through the usage of Medical Ninjutsu, the user will carefully force Calcium Ions to emit along with other various compounds which allows for the natural process to enhance and speed up. Ions to work the regenerative purposes and overall change of structure, and with the Calcium itself to as previously said, speed up the process and even exceed the normal capabilities with these enhanced ones. While the bones become thicker in itself, with the usage of Medical Ninjutsu to enhance and emit an excessive amount of Calcium, the user can drastically re-construct their skeleton itself, such as having a natural and passive skeleton underneath the skin, or even have some of the bones protruding, similiar to an exoskeleton. Now the general effects achieved through this is the bones becoming a force to reckoned with, and much more resistant than any average bone structure you would come by, and decrease any Tai/blunt damage by -20. An overall recognizable feature granted through the usage of this technique, should the user present a layer of bone beneath the skin, is a much paler look. While under the effects of White Stalker, you gain a higher pain resistant which proves futile against Illusionary techniques, which is can prove a huge drawback. While under the influence of Illusionary techniques of S-rank, the user won't be able to utilize a release method through pain. Rearranging Skeleton counts as a move and expends 30 chakra for each usage.
Type: Supplementary
Rank: A-ranked
Range: Short(Applying the tag)
Chakra: 30 (Unless pre-prepared)
Damage: N/A
Description: Tedzumari is a special made tag which can either be prepared in battle-sitaution by charging the tag with chakra, or have been pre-prepared before battle. The tag is used to be applied ontop of another Fuin/Juinjutsu. Having placed the tag onto a sealing technique, which does not have to be done physically by the user himself, it can be transfered via a medium, such as being attatched to a kunai. It will upon the seal that Tedzumari was applied to automatically activate as the sealing tries to, and forcefully create a barrier around it, creating sort of a capsule which will contain the energy, expelled from the seal, and disallowing anything from entering the seal as wel - Despite its nature. This could be used for disabling other sealing techniques such as the Five elemental sealing method. More tags can however be placed onto the same seal, and will work in conjuction to supress the power of said seal. If pre-prepared the user is not restricted from using the technique, despite being unable to use A-ranked techniques.
~ If the tags are used in conjuction they only count as one move, however seperated they each take up a move.
~ The user must post if pre-prepared in the start of the battle, unless it's stated in his biography
~ Max three usages per battle. User can carry a maximum of 3 tags.
~ Each Addition tag allows the user to seal a technique of a higher rank. I.e. 1 tag can seal an A rank technique, 2 could seal an S rank.
~ Cannot seal forbidden rank fuinjutsu.
Rank: B
Type: Supplementary
Range: Self
Chakra cost: 25
Damage Points: N/A
Description: Chuubuu Gekitai is a special seal located in the users back. The seal automatically activates when the user has been shocked or paralyzed by an electrical current. Upon activation, the seal will start pouring out wind chakra, manifesting wind throughout the users body. Wind having an incredible resistance to electrical currents, will cause the prevention of further spreading. The after effect of this process will be numbness throughout the body for one turn, due to the electrical current straining the body.
Note: Must know Fuuinjutsu.
Note: Must be placed in the users biography.
Note: Each biography can have up to two seals. Meaning this technique can be used twice per battle. One Seal will be located in the upper back and the other will be on the lower back.
Note: The user cannot perform any genjutsu in the same round.
The user cannot perform any summonings for the same and the following 2 turns.
Note: If the electrical current has enough volts to kill, the seal is void.
Note: Can only be used by Mathias.




Kagetora undid his jacket, followed by folding it neatly, and putting it aside. He then entered the field of combat - A large meadow, with a pathway running down the middle of it. A pond or two in the outskirts of the field.

One hand resting in his pocket, the other pointing at the kid, Kagetora would exclaim;
"Yous but a kid" Slightly confused, he continued "Yous sure, yous the one?"

He stood mid-range from the kid's position.
Seven seemed genuinely surprised that the man seemed to have noticed him. No, that was impossible, as ranked 315 on the world's deadliest killers list, he was fairly certain that he kept a low profile while following his target. Trying to look cool as his opponent did, Seven would mimic Kagetora. He took a similar stance as the man using this movement to clench his leg muscles and thus drop his leg weights. One hand in his pocket concealing a handseal he would make, the other pointing as he began to speak in a falsely confident tone.

Hahahaha so you noticed me huh? Very impressive. In that case, let's keep this short. Save yourself the stress and surrender your head to the world's greatest, number one assassin.

Meanwhile, highly dense air would've formed around Kagetori's ankles weighing him down whilst elsewhere unbeknownst to the opponent, algal blooms would form within the ponds completely infesting the bodies of water. Keleano simply stood silently some two meters behind Seven, rolling her eyes at his usual stupid nonsense babble and wannabe cool act.

Type: Supplementary
Rank: A Rank
Range: Short - Mid
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: A jutsu originally developed to be used on prisoners, the user performs a lone handseal before focusing their fuuton chakra around their target's ankles or wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the ankles or wrists depending on which joint is targeted, due toits immense density and small volume, the compressed air has a lot of mass and weight and would weigh down the targeted joint.
Note: The compressed reduces the target joint's speed by 5 points i.e if a target's leg speed is 20 and this jutsu is used on his ankles, his leg speed gets cut down to 15 as they aren't used to the immense weight and also the damage from this joints is reduced by 10 i.e say...if this jutsu is used on a ninja's wrist, the punches or palm thrusts jutsu the target pulls off from this hand gets a - 10 damage as long as this jutsu is active.
Note: Cannot be used on summons
Note: Can only be used 3 times a battle with 2 turn cool downs
Note: Lasts 2 turns for every usage.
Note: Can only be taught by Mako.

Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the user's biography
-Can only be taught by Serpent

Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60)
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom, the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through the use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by the ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will possess and exhibit any special properties or effects that the metabolized water had now tailored towards the users benefit and the enemies deficit.

- Can only be used four times.
- Is also effective against water-based liquids, earth-based semi-liquids (such as mud), and aggregate sources of liquid.
- Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.


CP: 1600 > 1540
HP: 160
 
Last edited:

Gobi Gobletsson

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Seven seemed genuinely surprised that the man seemed to have noticed him. No, that was impossible, as ranked 315 on the world's deadliest killers list, he was fairly certain that he kept a low profile while following his target. Trying to look cool as his opponent did, Seven would mimic Kagetora. He took a similar stance as the man using this movement to clench his leg muscles and thus drop his leg weights. One hand in his pocket concealing a handseal he would make, the other pointing as he began to speak in a falsely confident tone.

Hahahaha so you noticed me huh? Very impressive. In that case, let's keep this short. Save yourself the stress and surrender your head to the world's greatest, number one assassin.

Meanwhile, highly dense air would've formed around Kagetori's ankles weighing him down whilst elsewhere unbeknownst to the opponent, algal blooms would form within the ponds completely infesting the bodies of water. Keleano simply stood silently some two meters behind Seven, rolling her eyes at his usual stupid nonsense babble and wannabe cool act.

Type: Supplementary
Rank: A Rank
Range: Short - Mid
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: A jutsu originally developed to be used on prisoners, the user performs a lone handseal before focusing their fuuton chakra around their target's ankles or wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the ankles or wrists depending on which joint is targeted, due toits immense density and small volume, the compressed air has a lot of mass and weight and would weigh down the targeted joint.
Note: The compressed reduces the target joint's speed by 5 points i.e if a target's leg speed is 20 and this jutsu is used on his ankles, his leg speed gets cut down to 15 as they aren't used to the immense weight and also the damage from this joints is reduced by 10 i.e say...if this jutsu is used on a ninja's wrist, the punches or palm thrusts jutsu the target pulls off from this hand gets a - 10 damage as long as this jutsu is active.
Note: Cannot be used on summons
Note: Can only be used 3 times a battle with 2 turn cool downs
Note: Lasts 2 turns for every usage.
Note: Can only be taught by Mako.

Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manner to passively release the weight gives them freedom of mobility. These clamps give no added bonus or benefit other than releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the user's biography
-Can only be taught by Serpent

Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60)
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom, the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through the use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by the ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will possess and exhibit any special properties or effects that the metabolized water had now tailored towards the users benefit and the enemies deficit.

- Can only be used four times.
- Is also effective against water-based liquids, earth-based semi-liquids (such as mud), and aggregate sources of liquid.
- Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.


CP: 1600 > 1540
HP: 160
Assassin - This kid? He looks barely 15 years old. Who was the lady behind him however, his sister, mother? Kagetora sighed, and continued in an annoyed tone of voice.

"Listen yous... I don't mind beating ya up, kiddo - But just keep yous lady outta dis - I dont hit women! And is that your sis' or mom?!"

Kagetora did however recognized the dropped weights, which is a testament to the kids power - But Kagetora would not fret, and the wind shackles around his own ankles - His gaze fell momentarily to his legs. He acknowledged his hinderance, but didn't budge yet.
 

El Alucard

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Seven became slightly annoyed at the man's reaction or lack thereof. His opponent didn't seem to be taking him seriously which on one hand he thought was insulting but on the other hand, it also meant that the man was confident in his abilities, or perhaps it was false confidence. Seven knew better than to take this indication lightly.
He swiftly performed 3 handseals causing the algal blooms to spread out across the entire battlefield turning the meadow into an algae forest.

I'll end this shortly. He said taking a more serious tone.

Seven will seem to disappear from Kagetori's eyesight for a short while (only due to his speed), and appear again in front of him with a very beautiful sword in hand, swinging diagonally downwards and slashing Kagetori across the chest. He would then follow up with a horizontal slash aimed to decapitate Kagetori.


Type: Supplementary
Rank: A Rank
Range: Short - Mid
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: A jutsu originally developed to be used on prisoners, the user performs a lone handseal before focusing their fuuton chakra around their target's ankles or wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the ankles or wrists depending on which joint is targeted, due to its immense density and small volume, the compressed air has a lot of mass and weight and would weigh down the targeted joint.
Note: The compressed reduces the target joint's speed by 5 points i.e if a target's leg speed is 20 and this jutsu is used on his ankles, his leg speed gets cut down to 15 as they aren't used to the immense weight, and also the damage from this joints is reduced by 10 i.e say...if this jutsu is used on a ninja's wrist, the punches or palm thrusts jutsu the target pulls off from this hand gets a - 10 damage as long as this jutsu is active.
Note: Cannot be used on summons
Note: Can only be used 3 times a battle with 2 turn cooldowns
Note: Lasts 2 turns for every usage.
Note: Can only be taught by Mako.

Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture-rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points, the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps the world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 3-point reduction in their base speed. Furthermore, the sludge will cut contact with the ground below and passively metabolize both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialization of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolized and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natural technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four-turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn.
-Requires Three [3] Handseals

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made of parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms give the user an enhanced passive trait to the bisumaton release, increasing its damage by +20 and giving it an additional +10 chakra through a designated seal that is passively activated when its master is either holding the blade/hand cannon or has it sheathed. The seal fluctuates bismuth chakra through its master's body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due to the temperature of liquid bismuth, the sword will inflict severe burns on contact with the skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground in front of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long ranges while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch, it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, freeform 80 damage kenjutsu moves but that will consume a move slot.

Hand cannon: The hand cannon form of the Golden Nightmare is like the sword, very beautiful, and contains the exact same parts as the sword. This hand cannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to its back and thus immobilizes its spine.
Regular gun rules apply and only one round can be shot each time frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing the form of the sword costs a move-turn and the user must state at the beginning of a battle what form the Golden Nightmare has taken. If not, it's defaulted as a sword.
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.


CP: 1540>1500
HP: 160
 

Gobi Gobletsson

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Seven became slightly annoyed at the man's reaction or lack thereof. His opponent didn't seem to be taking him seriously which on one hand he thought was insulting but on the other hand, it also meant that the man was confident in his abilities, or perhaps it was false confidence. Seven knew better than to take this indication lightly.
He swiftly performed 3 handseals causing the algal blooms to spread out across the entire battlefield turning the meadow into an algae forest.

I'll end this shortly. He said taking a more serious tone.

Seven will seem to disappear from Kagetori's eyesight for a short while (only due to his speed), and appear again in front of him with a very beautiful sword in hand, swinging diagonally downwards and slashing Kagetori across the chest. He would then follow up with a horizontal slash aimed to decapitate Kagetori.


Type: Supplementary
Rank: A Rank
Range: Short - Mid
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: A jutsu originally developed to be used on prisoners, the user performs a lone handseal before focusing their fuuton chakra around their target's ankles or wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the ankles or wrists depending on which joint is targeted, due to its immense density and small volume, the compressed air has a lot of mass and weight and would weigh down the targeted joint.
Note: The compressed reduces the target joint's speed by 5 points i.e if a target's leg speed is 20 and this jutsu is used on his ankles, his leg speed gets cut down to 15 as they aren't used to the immense weight, and also the damage from this joints is reduced by 10 i.e say...if this jutsu is used on a ninja's wrist, the punches or palm thrusts jutsu the target pulls off from this hand gets a - 10 damage as long as this jutsu is active.
Note: Cannot be used on summons
Note: Can only be used 3 times a battle with 2 turn cooldowns
Note: Lasts 2 turns for every usage.
Note: Can only be taught by Mako.

Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture-rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points, the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps the world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 3-point reduction in their base speed. Furthermore, the sludge will cut contact with the ground below and passively metabolize both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialization of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolized and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natural technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four-turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn.
-Requires Three [3] Handseals

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made of parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms give the user an enhanced passive trait to the bisumaton release, increasing its damage by +20 and giving it an additional +10 chakra through a designated seal that is passively activated when its master is either holding the blade/hand cannon or has it sheathed. The seal fluctuates bismuth chakra through its master's body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due to the temperature of liquid bismuth, the sword will inflict severe burns on contact with the skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground in front of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long ranges while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch, it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, freeform 80 damage kenjutsu moves but that will consume a move slot.

Hand cannon: The hand cannon form of the Golden Nightmare is like the sword, very beautiful, and contains the exact same parts as the sword. This hand cannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to its back and thus immobilizes its spine.
Regular gun rules apply and only one round can be shot each time frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing the form of the sword costs a move-turn and the user must state at the beginning of a battle what form the Golden Nightmare has taken. If not, it's defaulted as a sword.
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.


CP: 1540>1500
HP: 160
The Kaguya stood stoic, but was surprised by the speed of the kid. He wouldn't falter, especially not right after telling the kid off.
Immediately as the kid re-appeared the Kaguya's right hand would emerge from his pocket in a jabbing motion. His right hand would clutch the kids neck. The diagonal swing comes down on Kagetora's left shoulder, and so he would sway his left hand up, to clutch the kids sword arm by the wrist.

In the same motion his left leg would slide back, and his right would slide forward. Simultanously he would lower his center of gravity has both legs would be slightly bend. Kagetora's right side, would now be facing Seven mostly.

Perhaps to the kid's surprise, as the sword would make impact on the otherwise buttery collarbone, and down along the chest, abdomen as so forth, the blade was halted on impact with the collarbone which allowed Kagetora to easily wrestle the kids wrist.

Type: Defense
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: N/A
Description: The user controls the calcium inside their body and excretes calcium from his pores, covering the body with thin liquid calcium that hardens instantly after exiting the body, covering the body with thin layer of hard calcium for defensive purposes. After the armor has served its purpose, the user uses his chakra to turn it into dust.
~Usable 3 times per battle

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: Tenchi is a unique technique which can be applied in a variety of different ways, either supporting Taijutsu, speed and overall Calcium based techniques. The very primary concept of this technique is to either make any calcium structure lighter in a sense, by making each molecule hollow, thus increasing speed, but in turn decreasing power and inducing brittleness to the bones. This however can also be done the other way around, in order to decreased speed and induce more strength. Through activation of this technique which is instant as it requires but a mental command, the user will be able to influence his following created techniques. Increasing the density of the bones the user will increase damage by +20, while speed will be lessened. The other way around will decrease damage by -20, and speed up techniques. An activation lasts four turns.

Imminently after the contact with the kid's wrist, an extremely volatile explosion would occur. It would explode outwards and away from the two, but completely deatching the kids arm from his body, as well as flinging the sword in to distant like team Rocket.

While Kagetora could've attached this to the neck of the kid, he would rather have him face defeat, than killing him entirely.

Rank: A-Rank
Type: Offensive/Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra.
-Can only be used two times per battle.
-Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.
-Can only be taught by Zero Kelvin.
 
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