[Closed] Rexii & Lili Vs Mirai & Vayne

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
Lok's R&R (Tean rules edition)
All Out
Starting at mid range
Terrain: Generic grassy field water source to my right, your left.
Unique Stipulation: I'm using this fight to test a system I want to introduce, we'll be fighting till at least 10 posts total, once we both decide enough is enough we'll have a sensei check and determine who he thinks performed better overall, and they'll win the fight. There will be no arguing the result this is considered similar to the ninja sparring we saw in the series between Kakashi and Obito etc.

I'll be using my Minato bio for this. Lili will use her Isabella bio
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,465💴
Trait Points
80⚔️
I shall be using Mirabelle Hayabusa in signature and Vayne will be using Zahard. All seal and weapons etc can be found in our respective bios.


This was rather a unique collection of individuals present here in the battlegrounds today. Mirabelle stood across (about three meters) apart from an individual by the name of Zahard. He was an acquaintance of Shirou – sent to aid in this little battle ahead. The Tsumikage was annoyed, in all honest as she would rather be fighting alongside an ally she knew for a longer period of time. It honestly was a mistake but too late for regrets this far into the battle. Across from her; she noticed who her opponents where though one of them she didn’t recognize. The red headed woman, Isabella was her mentor in Surreal Palm, and knowing her status as the “Queen of Uchihas” she would pay close attention to her. “Don’t look into her eyes, she wields powerful ocular techniques” she suggested to the King beside her. Zahard scoffed; dismissing his companions’ comments but didn’t completely disregard them. “Mind yourself, Hayabusa, I don’t fear the power of these…fools” he said. Immediately Zahard would quickly form a string of two hand seals. As the final hand seal is made – the immediate ground directly below would begin to raise up into a giant tornado composed of magnesium dust. The opponents; should they not be careful would severely slashed and shredded into piece in the violent storm. This would be amped up in power; infused with the Star Chakra flowing through the King’s veins but also with his Dragon Fang weapon enhancing it. Mirabelle stood across from him noticed the hand seals being made and would chip in on her own accord. It would be five meters wide; but reaching ten meters into the skies in terms of the dimensions of the tornado.

She would passively summon her bow from her palm; quickly taking one of the special marked arrows from her quiver and knocking it onto the bow. Immediately as the man finishes his final seal; she would release the bow string at the same time. Once the arrow became airborne, a barrier would expand immediately up to mid-range. This allowed the barrier to accurately pin point onto the largest foreign chakra source (Isabella) and thus the arrow would swiftly turn into her direction. Should they fail to deal with storm, then sadly the arrow would be consumed but the lack of visibility allowed arrow to remain unseen as it approached. If the arrow hits its intended target, it would not only pierce into her skin but also release the parasite hidden within the mystic code. It would violently strip chakra from her against her will. The arrow in question was also enhanced by her bow’s unique seal to empower Kyujutsu based techniques. With that handled, she would retreat the bow back into her palm as she waited. She had Kurokiba on her back with the hilt protruding from the right side. The two looked at one another and nodded, deciding to wait in silence to see what the opponents intend to do.


[Magnisuton: Behemoth's Doki] - Magnesium Dust Release: Behemoth's Wrath
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 20 + 25 = 125
Description: The user performs two handseals, causing an abundance of Magnesium dust to rise from the ground beneath and around the opponent(s). The Magnesium dust quickly forms into a raging tornado. Matter caught within the Tornado is ravaged and sliced by the miniscule particles of Magnesium that swirls within. Should the opponent not defend, they would be torn to pieces within a matter of moments. The size of the Tornado is capable of being up to a scale in which it would be capable of completely consuming large constructs such as Great Stone Golem.

Note:
- Can only be used 2x
- No Magnesium techniques above A rank for the rest of; and the next turn.
(Kougou Doragon Yumi ) Empress Dragon Bow (Passive/Reference)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A)
– The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
(Magiruti Sensu/Fuinjutsu: Shinobiyoru Kyouki ) Maguilty Sense/Sealing Technique: Creeping Madness
Type: Offensive, Defensive
Rank: S - Rank
Range: Short to Mid
Chakra: 50 + 10 = 60
Damage: 80 (Physical) + 20 = 100
Description: A practitioner of Maguilty Sense will swiftly take hold of an arrow. This arrow is composed of a modified version of the “Boundary Barrier Technique”. Upon release, the sealing script within it will automatically release a barrier that spans up to mid-range instantly. It’s invisible to the naked eye, but what it does is create a zone of sensory for the arrow. It immediately causes the arrow to lock onto the largest source of chakra within the barrier. However, alongside the modified nature of the seal, comes in with the mystic code. Upon the arrow making either physical contact with the opponent, the spiritual parasite will be released. Upon the parasite coming into physical contact with the opponent, it will immediately begin to cause spiritual degrading of the target. As it does this, the target slowly begins to lose the ability to properly utilize chakra, Upon the first turn of exposure, the target loses the ability to utilize F ranks, which in the second turn cannot utilize S ranks and above etc. This lasts four turns before the parasite naturally dies out however, for however amount of turns the target remained, will require equal amounts for their ability to utilize said ability to return. Upon physical contact with the opponent 40 chakra is robbed and sealed into the mystic code. The arrow itself however deals 80 physical damage. Barrier naturally ends after two turns but requires a move slot after initial turn of activation to sustain. Simply dodging the arrow also will cause it to redirect towards the opponent, needing to get rid of the arrow. Can be used twice per battle, with a cool down of three turns between each use. No Yin or Fuinjutsu above A rank can be used in the same and next turns.

Mirabelle: 2700 - 60 = 2640
Zahard: 1600 - 40 = 1560
 

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
I shall be using Mirabelle Hayabusa in signature and Vayne will be using Zahard. All seal and weapons etc can be found in our respective bios.


This was rather a unique collection of individuals present here in the battlegrounds today. Mirabelle stood across (about three meters) apart from an individual by the name of Zahard. He was an acquaintance of Shirou – sent to aid in this little battle ahead. The Tsumikage was annoyed, in all honest as she would rather be fighting alongside an ally she knew for a longer period of time. It honestly was a mistake but too late for regrets this far into the battle. Across from her; she noticed who her opponents where though one of them she didn’t recognize. The red headed woman, Isabella was her mentor in Surreal Palm, and knowing her status as the “Queen of Uchihas” she would pay close attention to her. “Don’t look into her eyes, she wields powerful ocular techniques” she suggested to the King beside her. Zahard scoffed; dismissing his companions’ comments but didn’t completely disregard them. “Mind yourself, Hayabusa, I don’t fear the power of these…fools” he said. Immediately Zahard would quickly form a string of two hand seals. As the final hand seal is made – the immediate ground directly below would begin to raise up into a giant tornado composed of magnesium dust. The opponents; should they not be careful would severely slashed and shredded into piece in the violent storm. This would be amped up in power; infused with the Star Chakra flowing through the King’s veins but also with his Dragon Fang weapon enhancing it. Mirabelle stood across from him noticed the hand seals being made and would chip in on her own accord. It would be five meters wide; but reaching ten meters into the skies in terms of the dimensions of the tornado.

She would passively summon her bow from her palm; quickly taking one of the special marked arrows from her quiver and knocking it onto the bow. Immediately as the man finishes his final seal; she would release the bow string at the same time. Once the arrow became airborne, a barrier would expand immediately up to mid-range. This allowed the barrier to accurately pin point onto the largest foreign chakra source (Isabella) and thus the arrow would swiftly turn into her direction. Should they fail to deal with storm, then sadly the arrow would be consumed but the lack of visibility allowed arrow to remain unseen as it approached. If the arrow hits its intended target, it would not only pierce into her skin but also release the parasite hidden within the mystic code. It would violently strip chakra from her against her will. The arrow in question was also enhanced by her bow’s unique seal to empower Kyujutsu based techniques. With that handled, she would retreat the bow back into her palm as she waited. She had Kurokiba on her back with the hilt protruding from the right side. The two looked at one another and nodded, deciding to wait in silence to see what the opponents intend to do.


[Magnisuton: Behemoth's Doki] - Magnesium Dust Release: Behemoth's Wrath
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 + 20 + 25 = 125
Description: The user performs two handseals, causing an abundance of Magnesium dust to rise from the ground beneath and around the opponent(s). The Magnesium dust quickly forms into a raging tornado. Matter caught within the Tornado is ravaged and sliced by the miniscule particles of Magnesium that swirls within. Should the opponent not defend, they would be torn to pieces within a matter of moments. The size of the Tornado is capable of being up to a scale in which it would be capable of completely consuming large constructs such as Great Stone Golem.

Note:
- Can only be used 2x
- No Magnesium techniques above A rank for the rest of; and the next turn.
(Kougou Doragon Yumi ) Empress Dragon Bow (Passive/Reference)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A)
– The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
(Magiruti Sensu/Fuinjutsu: Shinobiyoru Kyouki ) Maguilty Sense/Sealing Technique: Creeping Madness
Type: Offensive, Defensive
Rank: S - Rank
Range: Short to Mid
Chakra: 50 + 10 = 60
Damage: 80 (Physical) + 20 = 100
Description: A practitioner of Maguilty Sense will swiftly take hold of an arrow. This arrow is composed of a modified version of the “Boundary Barrier Technique”. Upon release, the sealing script within it will automatically release a barrier that spans up to mid-range instantly. It’s invisible to the naked eye, but what it does is create a zone of sensory for the arrow. It immediately causes the arrow to lock onto the largest source of chakra within the barrier. However, alongside the modified nature of the seal, comes in with the mystic code. Upon the arrow making either physical contact with the opponent, the spiritual parasite will be released. Upon the parasite coming into physical contact with the opponent, it will immediately begin to cause spiritual degrading of the target. As it does this, the target slowly begins to lose the ability to properly utilize chakra, Upon the first turn of exposure, the target loses the ability to utilize F ranks, which in the second turn cannot utilize S ranks and above etc. This lasts four turns before the parasite naturally dies out however, for however amount of turns the target remained, will require equal amounts for their ability to utilize said ability to return. Upon physical contact with the opponent 40 chakra is robbed and sealed into the mystic code. The arrow itself however deals 80 physical damage. Barrier naturally ends after two turns but requires a move slot after initial turn of activation to sustain. Simply dodging the arrow also will cause it to redirect towards the opponent, needing to get rid of the arrow. Can be used twice per battle, with a cool down of three turns between each use. No Yin or Fuinjutsu above A rank can be used in the same and next turns.

Mirabelle: 2700 - 60 = 2640
Zahard: 1600 - 40 = 1560
"So, weird combo move?" Minato said but in orange since yellow was such an incredibly garish colour to read on a web forum with a white background.

"Weird combo move it is." Replied Isabella, she typed in dark red because she was an Uchiha and that's pretty much the only acceptable colour for them


With that said and the ground beneath them beginning to rumble, moments after the enemy ninja performed handseals almost undoubtedly signalling the beginning of their attack, the pair would leap in to action. Isabella would push a scroll in to the left hand of Minato, whilst simultaneously the yellow flash hurled a space/time kunai in to the air directly vertical using his right hand.

The scroll would vibrate as Isabella formed a single handseal, being sucked inside it by her own choice, Minato saw this occur from the corner of his eye as his kunai flew skywards. Isabella entering the seal would break the tracking of the arrow causing it to fly in to the magnesium tornado aimlessly presumably, since she no longer exists in this dimension.

(Fuuinjutsu: Panikku Osutoricchi ) Sealing Technique: Panicked Ostrich

Rank: B
Type: Supplementary
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: A variation of Generic Sealing Technique, it allows the user to seal him/herself within a chosen storage scroll, which can be done in pre-prepared scrolls with a single handseal or through the same seal used in Generic Sealing Technique. The variation comes from the ability to seal corpses, whereas the user mimics that by using one's own chakra to seal oneself, making it so that there is no sort of resistance or conflict with different chakra systems. The sealing is done very quickly, in a matter of a second, where the user is seemingly sucked into the scroll, head first. Only the user can be sealed within the storage scroll, 1 person, no allies can come in as well.
The user is contained in a black void dimension, allowing only a few minutes before asphyxiation. With a second handseal, the user can unseal him/herself back to the world.
*Can only be 1 turn inside the seal, else the user will asphyxiate*
*The user is able to feel the scroll through chakra, as well as any chakra source in contact with it. I.e. opponent's standing within a meter of the scroll without Chakra Suppression, or with Chakra Supression in physical contact with the Scroll, exception being Muu and Karin
*Only the user can seal or unseal the scroll*
*The scroll, simple paper normally, suffers no defensive bonus, meaning the user is forcefully spat back, with full damage taken, case something destroys the seal, the only connection between the outside world and the black void.*
*Mastering Fuuinjutsu allows the usage of this technique at half the chakra cost*

With the kunai airborne and Isabella inside the scroll Minato would teleport upwards to the kunai, the speed at which the teleportation occurred would cause both Minato and the now sealed Isabella to leave range of the rising tornado, the moment Minato teleports he would hurl the kunai directly ahead of him over the rising tornado, teleporting again to a location now directly above the enemy who had created the tornado. Finally he threw the kunai from the air directly to the ground behind the tornado creating enemy, while Isabella feeling like enough time had passed would release herself from the scroll in mid air.

With this new found freedom Isabella would cast both opponents in a genjutsu where they would envision Isabella forming an enormous Susanoo comprised entirely of black flames that fell from above attempting to body slam both enemies, this however was both a distraction and a way to prevent the enemies avoiding the true attack, which was Minato teleporting to the final kunai, which he kicked through the opponents legs, while driving twin rasengan in to the back of the tornado creating enemy, these rasengan were enhanced thanks to the yellow flashes mastery of the technique. The final teleportation occurred just a moment before Isabella cast the illusion on them both.

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80 +20 = 100
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 3 times per battle
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Sorry for the delay and lackluster z.z
--
By virtue of her attack failing, Mirabelle would become aware that something was out of order, as would Zahard himself due to the apparent lack of counters utilized against his tornado. The two would become vigilant, with Zahard creating an invisible mist in the terrain as a precaution. Through their scanning the two would notice the airborne duo, prompting a quick sequence of events to take place. Zahard's mist attack would suffice to interrupt Minato's attack if he indeed teleported, but Zahard throwing a kunai to clash with it likely would have prevented that, resulting in Isabelle's own attack being the one interrupted, preventing the illusion from being cast potentially.

In other words, as the duo is located, Zahard would throw a tagged kunai of his own to clash with the incoming kunai to deflect it's path while Mirabelle herself also took action. Mirabelle would utilize her bow to fire off multiple wind infused arrows skywards towards the duo. Due to the wind enhancement the arrows would have a layer of wind drills surrounding them to increase the difficulty of countering. On Zahard's end, he would utilize this opportunity to summon Notoleks whilst also switching position to the opponent's original spot, making it so that if the opponent's where to descend, they would likely be caught in between himself and Mirabelle.

( Suiton: Issui Shui ) Water Release: Rheotaxis
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 +20
Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles.

Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles.

Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique.
Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down.
(Sogeki no Geijutsu: Fukusū no Namida no Dangan)- Sniper Art: Multiple Tearing Bullets
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 +20
Description: The user shoots numerous arrows from his bow infused with a large amount of wind chakra at a target that augments their speed and generates rapidly spinning wind vortexes resembling drills that can be guided and will tear through a target and any obstacles in their way. The vortexes protect the arrows and allow the arrows to continue after they have hit a jutsu of the same rank.
-Usable 2 times per battle and once per turn
(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks
Type: Supplementary/Defence
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them.

Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated.

Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.

Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.
Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Sorry for the delay and lackluster z.z
--
By virtue of her attack failing, Mirabelle would become aware that something was out of order, as would Zahard himself due to the apparent lack of counters utilized against his tornado. The two would become vigilant, with Zahard creating an invisible mist in the terrain as a precaution. Through their scanning the two would notice the airborne duo, prompting a quick sequence of events to take place. Zahard's mist attack would suffice to interrupt Minato's attack if he indeed teleported, but Zahard throwing a kunai to clash with it likely would have prevented that, resulting in Isabelle's own attack being the one interrupted, preventing the illusion from being cast potentially.

In other words, as the duo is located, Zahard would throw a tagged kunai of his own to clash with the incoming kunai to deflect it's path while Mirabelle herself also took action. Mirabelle would utilize her bow to fire off multiple wind infused arrows skywards towards the duo. Due to the wind enhancement the arrows would have a layer of wind drills surrounding them to increase the difficulty of countering. On Zahard's end, he would utilize this opportunity to summon Notoleks whilst also switching position to the opponent's original spot, making it so that if the opponent's where to descend, they would likely be caught in between himself and Mirabelle.

( Suiton: Issui Shui ) Water Release: Rheotaxis
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 +20
Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles.

Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles.

Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique.
Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down.
(Sogeki no Geijutsu: Fukusū no Namida no Dangan)- Sniper Art: Multiple Tearing Bullets
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 +20
Description: The user shoots numerous arrows from his bow infused with a large amount of wind chakra at a target that augments their speed and generates rapidly spinning wind vortexes resembling drills that can be guided and will tear through a target and any obstacles in their way. The vortexes protect the arrows and allow the arrows to continue after they have hit a jutsu of the same rank.
-Usable 2 times per battle and once per turn
(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks
Type: Supplementary/Defence
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them.

Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated.

Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.

Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.
Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.
Isabella unseals herself from the dark void within Minato's tagged kunai to be born again inside the mosquito filled violet mist. Her intent was to catch the opponents offguard with a multi-target genjutsu, but the mist's reaction to her chakra stopped her on her track. Her eyes burnt red with three tomoes, as they hadn't for a long time, while black organic chakra hardened from her skin. Layer upon layer of steel-like needles, pierced and pushed the mosquito needles off her body, creating a regal cloak of spiked lichen hairs that plunged into the ground and spread in a tidal wave against all her opponents.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank (A)
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T ) ( 3 Tomoe, 30 chakra, 10 per turn )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.
*Can only be used 4 times per battle*
*Can only be used once every two turns*

Minato reacted quickly, stepping on Isabella's cloak, where she had purposedly left an spike-less hardened plate of lichen. He performs the Ram handseal, spreading a barrier infront of Isabella and himself. The volley of arrows is immediately sucked into the time-space portal, and redirected through the knocked off tag that he sent previously, which was blocked by Zahard off the air. Off to the side of the duo and the tidal wave of lichen, the barrier unleashes the volley of arrows back at both Zahard and Mirabelle in an instant.

(Jikūkan Kekkai) – Space-Time Barrier
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.

Meanwhile, right after bursting the lichen from her body, Isabella takes full advantage of the lichen's orientation and outwards spread to spit out a vast amout of perfume into it, allowing it to permeate through the organic needles away from herself and Minato. The perfume spreads quickly, like the wind, filling the air with the scent of burnt incense and rose, catching both opponents even before the growing lichen, but a single wiff of the scent makes their eyes rip apart with a lightning surge, carving their faces like a streak of a tear, piercing their brain. From crimson rose to the complete darkness of visual agnosia, in a crackle of lightning both become blind. Through her Yin mastery, she revokes the ability to release this genjutsu through chakra bursts, studying both atentively to understand all your weaknesses.

( Meromeroton: Mane ღ Mane) Perfume Release: Laveau's Sorcery ღ Mimétisme
Rank: D
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+10)
Damage Points: N/A
Description: This technique stands as the ability to change the medium of a Genjutsu to that of scent, utilizing Perfume chakra to cast the Genjutsu. This can be done handsealessly, spiting out a nearly invisible mist of vaporous colorful perfume that will spread up to 15 meters in a direction or all around (Short-Mid) or with 1 handseal, allowing the user to grow a great flower, resembling a voodoo lily, made of liquid perfume, within range, though at least 3 meters from the opponent which will spread the scent 15 meters around it (Short-Mid for creation of flower; Genjutsu effect up to Mid-range around the flower).

*The mist/flower remain active for 2 turns in the air unless countered or dispersed. The scent itself has the autonomy of 1 turn without the support of it's origin.*
*Can only be used 4 times for an A rank Genjutsu, and 2 time for an S rank Genjutsu*
*The genjutsu used through this technique must be posted along. The chakra cost will still stand for both ( 10 + Genjutsu ), but it will count as 1 jutsu*
*The mist itself is a D-Rank Perfume technique in strength and can be countered following normal elemental strengths and weaknesses; rank of the illusion cast is that of the original illusion with no added strength*
*The user is capable of compressing the perfume in a vial, through the same 1 handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
*Can only be used once every 2 turns*
( Genjutsu: Kohitsuji Shoutan Raikou) Illusion Arts: Lightning Tears of a Lamb
Rank: A
Range: Short-Mid
Chakra Cost: 30 (40)
Damage Points: 60
Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.
The user has to rely on senses other than vision to perceive through this genjutsu, including but exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.
*Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*
*Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,465💴
Trait Points
80⚔️
You must be registered for see images
Slight irritation came visible on both combatant’s faces; as they both witnessed their opponent’s managing to easily counter their assault. Mirabelle at first would notice her arrows be absorbed into what appears to be airborne fuin script – as her eyes glanced all around. She noticed immediately as the arrows reappeared near the kunai that was deflected earlier. “How crafty…” she thought for a moment but wasn’t about to let this got into their favor. No, far from it as she would first spread her arms wide, the world itself would become shattered, a tear in space was weaved by the princess. She commanded this world, and so when an intruder such as this yellow haired ruffian decided to violate the laws of her domain, she will ensue punishment. As her arms spread, the world parted in two – allowing enemies themselves to witness the glory of cosmos. Their eyes would naturally be drawn to the wonders as various titans of swam through the pitch-black void. “Violating the laws of this world…aren’t you a naughty one…” she said as she brought her hands together. This motion; it closed the world, stitching fabric of reality back into one. Their minds, mesmerized by the wonders would violent become shattered as they drowned into the abyss of nothingness. Of course, this wasn’t all; the real motions she weaved was for reasons. One of which; upon the clasping of her hands – a violent burst of energy would be released from her body, as it burrows roughly a meter into the surface of the terrain. Normally one might assume; what a foolish display of power. The strike potentially harming her own comrade, but Zahard for the most part would be fairly fine. The Hayabusa Princess blessed the flames she controlled with another technique; allowing her partner to remain unaffected by the burst of flames. This would burn the approaching mushroom technique released by Isabella into nothing.

The weaving of her hands weren’t the only thing commanded, she reigned in control of the arrow’s wind – controlling them to be directed to the Uchiha specifically. “Don’t glare at me with those red eyes, witch” she said wanting to punish the wench for activating those accursed eyes, though she glanced off to the side to avoid direct eye contact for her own safety. Zahard however at the same time as his partner would weave into the chaos; would string together a set of hand seals. Slamming his palm on the ground, chains would magnesium dust would raise from the ground near Minato. This would become enhanced by the star chakra coursing through his veins but also the Dragon Fang, as the spear headed chains violently converged onto Minato in attempts to strike him down; as he’s distracted by the illusion casted by Mirabelle. “Don’t falter, Hayabusa Princess…these two aren’t done with us yet…” he said to her as they prepared to shift gears and take things more seriously from this point onward. Mirabelle would collapse her bow back into her palm as she prepared for her next assault.

( Shu-rute: Uchuu Kata Shita ⋔ Kujira ) Surreal Palm: Under the Uberous Universe ⋔ Cosmos
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.
Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.

*Can only be used twice per battle*
*Can't use Genjutsu in the same turn*
*Can't use Surreal Palm Techniques for two turns*
*Blasts follows elemental S/W*
*Can't use techniques belonging to the nature of the blast used on the next turn*
(Katon: Hōka) | Fire Release: Pyromania (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
[Magunisuton: Magunesiumu Kaibyaku] - Magnesium Dust Release: Greater Magnesium Creation
Type: Offensive | Defensive | Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-15 per turn to maintain)
Damage: 80 + 20 + 25 = 125
Description: The user creates stronger and larger objects of magnesium. The user is capable of creating pillars, shields, walls, waves and tools of magnesium to aid as either an defense, attack or supplement. The user is capable of making constructs rise from the ground, manipulating already existing sources of magnesium, or expelling objects of magnesium from their mouth/body and directing them towards their opponent. Objects created with this technique can be made to float regardless of mass, and can be moved/launched into long range. To control the technique the user needs to do hand gestures to direct and control the magnesium constructs.

Note:
- Can only be used 4x
- Can create up to 2 objects per use.
- No Fire and Earth techniques above S-Rank same and next turn.
(Sogeki no Geijutsu: Fukusū no Namida no Dangan)- Sniper Art: Multiple Tearing Bullets (Reference)

Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 +20 =100
Description: The user shoots numerous arrows from his bow infused with a large amount of wind chakra at a target that augments their speed and generates rapidly spinning wind vortexes resembling drills that can be guided and will tear through a target and any obstacles in their way. The vortexes protect the arrows and allow the arrows to continue after they have hit a jutsu of the same rank.
-Usable 2 times per battle and once per turn
 
Last edited:
Top