[Closed] Rawhide vs Father

Leathercandle

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Drackos vs Leathercandle
Unofficial fight
Starting location: the parking lot of school in PUBG (LUL)
I'll be to the left of the entrance, and you will be to the right. For all intents and purposes of making this easier, the school has two floors with the regular staircases. None of the little rooms inside. The fence around the school is long range x long range.
You must be registered for see images
Starting range: mid
I'll be using Achilles in sig
 

Leathercandle

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Abilities and seals in the bio.
Achilles walked out the front entrance of the building, with a level 3 helmet, level 2 vest, and boosters to spare with his hands wrapped around the edges of his spear, resting behind his head against his neck. Squinting as the sun shone down upon the field, Achilles' eyes quickly adjusted, allowing him to take note of a women standing to his left. Jumping to his right and turning, Achilles gripped the spear in his right hand, holding it at his side.

Woah there, miss. What are you doin there?

Landing mid range from Amara, he locked eyes with her. Smiling as he closed his eyes, Achilles returned the spear to it's original position behind his neck, and began to laugh. It was quiet at first, but quickly grew louder. Opening his eyes, Achilles' laughter was comparable to a roar.

Passively activating his sensory, Achilles confirmed his gut's suspicions, sensing a powerful chakra within her. Achilles would throw his spear at her at full might, aiming for her heart. As it approached, Achilles jumped to the side of the school building and ran along it toward her. Jumping off of it at her at an angle (approximately at the second window past the entrance on your side), Achilles would do two things. First of all, he would take the stance of a dynamic entry, which would be aimed at her head. Second of all, he would send earthen chakra into the ground, causing a small earthquake to take place. The spear would strike Amara in the chest a moment before Achilles would crash into her with his right leg. The kick would knock her backward toward the wall, where she would be intercepted with another dynamic entry launching her back toward the school, in the air. Appearing above her in a flash, Achilles would send her spiraling back towards earth through a third and final dynamic entry.

Dynamic Entry!

(passive)
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

(Toripuru Dainamikku Entorii) -Triple Dynamic Entry
Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
 
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Drackos

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(Senzō Kigen) – The First Blade (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The First Blade is a long tripled-edged dagger with a triangle shaped cross-section. The hilt of the blade is composed of a pure silver-colored metal while the blade itself is composed of Mawscape, a metallic substance capable of absorbing all light and radiation giving it an appearance of pure darkness. When the blade was forged it was infused with Mystic Fire chakra granting it properties of Shiraton. The blade is paired with the Mark of Cain; created through Fūinjutsu the Mark acts as the vessel for the First Blade, based on the Lightning Blade Creation technique. The Mark of Cain is located on the user’s upper forearm. The Mark of Cain is bound to the user entirely; this prevents it from being removed in any way from the user’s body. The Mark of Cain constitutes the first basic ability of the First Blade; by default the First Blade in a sealed state within the Mark. Through a mental command the user can passively unseal the First Blade from the Mark allowing it to appear in a light black mist in their hand. Likewise the Mark of Cain can passively seal the First Blade, enabling one to recall the Blade in order to protect it or return it to its sealed state regardless of location. The second basic ability is endowed by its composition as a weapon of Mawscape. It passively absorbs all light and radiation, including the natural light of the surroundings in even the darkest locations. It then seals this light and radaiation within it. The energy increases the temperature of the blade increasing its cutting potential; although remaining inert to the user. The sealed light and radiation empowers the user’s Mystic Fire and Fūinjutsu by unsealing the energy into the user’s techniques. Mystic Fire’s sealed heat energy increases. The user’s Fūinjutsu techniques are also passively infused with this energy and Mystic Fire chakra; this empowers them and passively changes their coloration to fit Mystic Fire Release. This increased potency translates to an increase of one rank in strength, or twenty damage, up to and including A-Rank. S-Rank and above techniques gain an increase of twenty additional damage. This is not without restriction; Fūinjutsu which restrict an opponent’s ability to use a certain rank and/or type of techniques are not empowered by this passive skill.

Angelic Smiting (Tenshi Utsu): Angelic Smiting is the first active ability and is used in two distinct applications. Both revolve around the First Blade’s ability to absorb light and use the luminescent energy to power the blade. The first application, largely cosmetic, is performed when the user nonlethally cuts or slices their target. When slicing through flesh the First Blade releases painful, but nonlethal, bright white Mystic Fire. This Mystic Fire momentarily fills the wound which the blade creates and burns it from within. This first application is typically used as a means of torture to inflict significant pain in small and insignificant wounds created by the blade. The second application, following the same principle, is used when performing deep piercing blows against the target. Once struck the First Blade releases a pulse of bright white Mystic Fire and immolates a target from within, a devastating and lethal blow. Because of the intensity of the pulse the targets’ eyes will rupture and burn with the flames. Both applications can only be applied to living targets. The first application is passive and largely cosmetic. The second application is considered an A-Rank pulse of Mystic Fire.

Luminescence Absorption (Hakkō Kyūshū): Luminescence Absorption is the second active ability of the First Blade; it is based on the blade’s ability to consume light and radiation and seal it within. This ability constitutes an empowered variant of the aforementioned skill and opens a figurative ‘gate’ within the First Blade allowing for a greater rate of absorption. This absorption allows the user to seal energy-based techniques respecting Mawscape’s strengths and weaknesses. This technique is capable of absorbing and sealing S-Rank energy-based elements that Mawscape is strong to and A-Ranks for neutrals. Visually the energy will be funneled into the top and sides of the blade as it is sealed. This counts as an A-Rank technique. Chakra absorbed from these techniques is sealed within the blade and then granted to the user’s reserves. Luminescence Absorption can be used once every four turns.

Whispers in the Dark (Sasayaki Kurayami): This is the third active ability of the First Blade. This is based on the Multiple Infinite Embraces and uses its ability to manifest itself on its target to exert influence. Using the Embraces’s ability to exert pressure to restrict movement, Whispers uses pressure to restrict movement while also pushing targets. Whispers, unlike the Embraces’s, create flat barriers which are composed of Mystic Fire chakra allowing for a wide range of coloration. These can exert pressure in a near infinite number of ways depending on their positioning and angle. One can create a barrier in front of a target and push them in the opposite direction or against another surface, like a wall. Or one can create a barrier above a target and push them toward the ground, appearing as if the target is bowing. Barriers can be used to throw matter-based targets, including techniques, off course. Should an opponent charge at the user they can be thrown off to the side by a barrier created adjacent to them. Whispers are not absolute; while it restrains free movement and pushes targets it can be resisted and broken. The strength is directly related to its created rank, between C and S-Rank. The pressure can be resisted through physical enhanced strength or the barriers can be shattered with equal or higher ranked Ninjutsu. C-Rank barriers can exert minimal pressure; being used to pin targets against a surface or having them bow. B-Rank barriers exert moderate strength pushing targets linearly by five meters in the opposite direction. A-Rank barriers exert potent strength throwing targets in a linear direction by ten meters. S-Rank barriers exert extreme pressure and can launch targets up to twenty meters from its position. The pressure does not hold any potential damage alone; thus even when pinned by the S-Rank barrier it does not break bones or crush targets to death. The barriers, sustained by the user passively, allow the user to perform other tasks simultaneously but only one can be active at any given time. These barriers can be dispelled at the user’s volition. C and B-Rank applications can be used an infinite number of times but require a three turn cooldown between applications. A-Rank applications can be used thrice per battle with a two turn application between usages. S-Rank applications can be used twice per battle with a four turn application between usages. The barriers are created through hand gestures or swings of the First Blade. The barriers are created through hand gestures or swings of the First Blade.
Tilting her head slightly at the sight of the spear, Amara simply closed her eyes. A wave of calm washed over her countenance as she embraced the nihilistic sensations that she frequently encountered in combat against those who were not her brother. Passively, Amara accesses the seal on her arm and summons forth the First Blade in her right hand. Cutting herself off from her vision, her other senses awakened; the first, her Force awareness, made her keenly aware of all movement. She could feel the very spear as it rushed through the air. She also awakened her own metaphysical awareness, rendering her keenly aware of chakra. With this awareness, she allowed the spear to strike her clothing. Yet the seal she bore strengthened her black dress; the spear would simply strike harmlessly against the hardened material and fall helplessly downward, captured by gravity. Before it could reach the ground, she caught the spear with her open left palm and momentarily weighed it and felt out the balance. Then, as Achilles made his approach, Amara would vanish in a black shroud of Prana. Her body, and everything on her person, would vanish in that very shroud of black Prana and be transported to the Throne.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour (Reference)
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle.
(Kanki: Jidai no Pendoragon) – Surge of Evocation: Epoch of the Pendragons
Type: Defensive/Supplementary
Rank: A-S
Range: Short-Long
Chakra Cost: 30-40
Damage Points: N/A
Description: Considered the sibling of the Era of Gods and Dynasty of Kings, the Majesty of the Pendragon involves surging a large amount of Prana throughout the user’s body in order to enter the Throne. Their body, and everything on their person, will disappear instantly in a flash of light reflecting the color of their Prana. The user will then reappear amidst another flash of light at a location of their choosing; despite its nature, this process takes a few moments. Reappearing is accompanied by a crackling sound, creating both an audible and visual queue. This is enabled by the fact that the ethereal energy constantly exists within their chakra systems. Twice per battle the user can utilize a stronger version of this ability to prolong their stay in the Throne. This allows them to exist within the alternate dimension as Prana, which effectively places their body in a stasis. This halts blood loss, the propagation of poisons, the duration of active techniques/abilities, and any other aliments or conditions. This will happen for as long as the user is within the Throne. The user can only remain there for a maximum of four turns per usage. As long as the user re-appears on the battlefield on in the same landmark, then using this technique will not count toward escaping battle. If the user opts to re-appear in a different landmark then they will effectively forfeit the battle and the event. This only applies if the user utilizes Majesty while engaged in battle and not travel purposes. The first application, considered A-Rank, can only be used once every four turns. It can also only be used four times per battle. The second application, considered S-Rank, can only be used twice per battle and operates on the same cooldown as the A-Rank version. S-Rank applications render the user unable to use S-Rank or higher Prana for the next turn, if the user remains in the Throne for longer than a turn.
Her trip to the Throne would be nigh instantaneous; almost as soon as she vanished could the sound of crackling energy and a flash of light be detected merely a meter behind Achilles along the wall. Simultaneously as she reappeared, Amara would manipulate numerous threads of Shiki Muchi around the spear that Achilles had thrown at her. From her hand the threads would gently and silently emerge; as massless entities, but not entirely intangible, the threads would carry the spear toward the Radiant Knight. They would then detonate, unleashing a directionally charged explosion. Normally in such close quarters, such an explosion would endanger Amara as well. But given the nature of Namikazeron and the Explosive Fist, the explosion would be entirely directed toward Achilles. With Amara's elemental mastery, she simultaneously infuses the explosion with a raw infusion of Mystic Fire. The result would be a black flames erupting from the Shiki Muchi, empowered by her First Blade and the Second Pillar of Creation.

(Namikazeron ♦ Bakuhatsu Ken) – Theory of Waves and Wind ♦ Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank + 1 = S
Range: Short-Mid
Chakra Cost: (30/2) + 20 = 35
Damage Points: 60 + 20 + 20 = 100
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used three (3) times per battle.
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.
 

Leathercandle

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(Senzō Kigen) – The First Blade (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The First Blade is a long tripled-edged dagger with a triangle shaped cross-section. The hilt of the blade is composed of a pure silver-colored metal while the blade itself is composed of Mawscape, a metallic substance capable of absorbing all light and radiation giving it an appearance of pure darkness. When the blade was forged it was infused with Mystic Fire chakra granting it properties of Shiraton. The blade is paired with the Mark of Cain; created through Fūinjutsu the Mark acts as the vessel for the First Blade, based on the Lightning Blade Creation technique. The Mark of Cain is located on the user’s upper forearm. The Mark of Cain is bound to the user entirely; this prevents it from being removed in any way from the user’s body. The Mark of Cain constitutes the first basic ability of the First Blade; by default the First Blade in a sealed state within the Mark. Through a mental command the user can passively unseal the First Blade from the Mark allowing it to appear in a light black mist in their hand. Likewise the Mark of Cain can passively seal the First Blade, enabling one to recall the Blade in order to protect it or return it to its sealed state regardless of location. The second basic ability is endowed by its composition as a weapon of Mawscape. It passively absorbs all light and radiation, including the natural light of the surroundings in even the darkest locations. It then seals this light and radaiation within it. The energy increases the temperature of the blade increasing its cutting potential; although remaining inert to the user. The sealed light and radiation empowers the user’s Mystic Fire and Fūinjutsu by unsealing the energy into the user’s techniques. Mystic Fire’s sealed heat energy increases. The user’s Fūinjutsu techniques are also passively infused with this energy and Mystic Fire chakra; this empowers them and passively changes their coloration to fit Mystic Fire Release. This increased potency translates to an increase of one rank in strength, or twenty damage, up to and including A-Rank. S-Rank and above techniques gain an increase of twenty additional damage. This is not without restriction; Fūinjutsu which restrict an opponent’s ability to use a certain rank and/or type of techniques are not empowered by this passive skill.

Angelic Smiting (Tenshi Utsu): Angelic Smiting is the first active ability and is used in two distinct applications. Both revolve around the First Blade’s ability to absorb light and use the luminescent energy to power the blade. The first application, largely cosmetic, is performed when the user nonlethally cuts or slices their target. When slicing through flesh the First Blade releases painful, but nonlethal, bright white Mystic Fire. This Mystic Fire momentarily fills the wound which the blade creates and burns it from within. This first application is typically used as a means of torture to inflict significant pain in small and insignificant wounds created by the blade. The second application, following the same principle, is used when performing deep piercing blows against the target. Once struck the First Blade releases a pulse of bright white Mystic Fire and immolates a target from within, a devastating and lethal blow. Because of the intensity of the pulse the targets’ eyes will rupture and burn with the flames. Both applications can only be applied to living targets. The first application is passive and largely cosmetic. The second application is considered an A-Rank pulse of Mystic Fire.

Luminescence Absorption (Hakkō Kyūshū): Luminescence Absorption is the second active ability of the First Blade; it is based on the blade’s ability to consume light and radiation and seal it within. This ability constitutes an empowered variant of the aforementioned skill and opens a figurative ‘gate’ within the First Blade allowing for a greater rate of absorption. This absorption allows the user to seal energy-based techniques respecting Mawscape’s strengths and weaknesses. This technique is capable of absorbing and sealing S-Rank energy-based elements that Mawscape is strong to and A-Ranks for neutrals. Visually the energy will be funneled into the top and sides of the blade as it is sealed. This counts as an A-Rank technique. Chakra absorbed from these techniques is sealed within the blade and then granted to the user’s reserves. Luminescence Absorption can be used once every four turns.

Whispers in the Dark (Sasayaki Kurayami): This is the third active ability of the First Blade. This is based on the Multiple Infinite Embraces and uses its ability to manifest itself on its target to exert influence. Using the Embraces’s ability to exert pressure to restrict movement, Whispers uses pressure to restrict movement while also pushing targets. Whispers, unlike the Embraces’s, create flat barriers which are composed of Mystic Fire chakra allowing for a wide range of coloration. These can exert pressure in a near infinite number of ways depending on their positioning and angle. One can create a barrier in front of a target and push them in the opposite direction or against another surface, like a wall. Or one can create a barrier above a target and push them toward the ground, appearing as if the target is bowing. Barriers can be used to throw matter-based targets, including techniques, off course. Should an opponent charge at the user they can be thrown off to the side by a barrier created adjacent to them. Whispers are not absolute; while it restrains free movement and pushes targets it can be resisted and broken. The strength is directly related to its created rank, between C and S-Rank. The pressure can be resisted through physical enhanced strength or the barriers can be shattered with equal or higher ranked Ninjutsu. C-Rank barriers can exert minimal pressure; being used to pin targets against a surface or having them bow. B-Rank barriers exert moderate strength pushing targets linearly by five meters in the opposite direction. A-Rank barriers exert potent strength throwing targets in a linear direction by ten meters. S-Rank barriers exert extreme pressure and can launch targets up to twenty meters from its position. The pressure does not hold any potential damage alone; thus even when pinned by the S-Rank barrier it does not break bones or crush targets to death. The barriers, sustained by the user passively, allow the user to perform other tasks simultaneously but only one can be active at any given time. These barriers can be dispelled at the user’s volition. C and B-Rank applications can be used an infinite number of times but require a three turn cooldown between applications. A-Rank applications can be used thrice per battle with a two turn application between usages. S-Rank applications can be used twice per battle with a four turn application between usages. The barriers are created through hand gestures or swings of the First Blade. The barriers are created through hand gestures or swings of the First Blade.
Tilting her head slightly at the sight of the spear, Amara simply closed her eyes. A wave of calm washed over her countenance as she embraced the nihilistic sensations that she frequently encountered in combat against those who were not her brother. Passively, Amara accesses the seal on her arm and summons forth the First Blade in her right hand. Cutting herself off from her vision, her other senses awakened; the first, her Force awareness, made her keenly aware of all movement. She could feel the very spear as it rushed through the air. She also awakened her own metaphysical awareness, rendering her keenly aware of chakra. With this awareness, she allowed the spear to strike her clothing. Yet the seal she bore strengthened her black dress; the spear would simply strike harmlessly against the hardened material and fall helplessly downward, captured by gravity. Before it could reach the ground, she caught the spear with her open left palm and momentarily weighed it and felt out the balance. Then, as Achilles made his approach, Amara would vanish in a black shroud of Prana. Her body, and everything on her person, would vanish in that very shroud of black Prana and be transported to the Throne.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour (Reference)
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle.
(Kanki: Jidai no Pendoragon) – Surge of Evocation: Epoch of the Pendragons
Type: Defensive/Supplementary
Rank: A-S
Range: Short-Long
Chakra Cost: 30-40
Damage Points: N/A
Description: Considered the sibling of the Era of Gods and Dynasty of Kings, the Majesty of the Pendragon involves surging a large amount of Prana throughout the user’s body in order to enter the Throne. Their body, and everything on their person, will disappear instantly in a flash of light reflecting the color of their Prana. The user will then reappear amidst another flash of light at a location of their choosing; despite its nature, this process takes a few moments. Reappearing is accompanied by a crackling sound, creating both an audible and visual queue. This is enabled by the fact that the ethereal energy constantly exists within their chakra systems. Twice per battle the user can utilize a stronger version of this ability to prolong their stay in the Throne. This allows them to exist within the alternate dimension as Prana, which effectively places their body in a stasis. This halts blood loss, the propagation of poisons, the duration of active techniques/abilities, and any other aliments or conditions. This will happen for as long as the user is within the Throne. The user can only remain there for a maximum of four turns per usage. As long as the user re-appears on the battlefield on in the same landmark, then using this technique will not count toward escaping battle. If the user opts to re-appear in a different landmark then they will effectively forfeit the battle and the event. This only applies if the user utilizes Majesty while engaged in battle and not travel purposes. The first application, considered A-Rank, can only be used once every four turns. It can also only be used four times per battle. The second application, considered S-Rank, can only be used twice per battle and operates on the same cooldown as the A-Rank version. S-Rank applications render the user unable to use S-Rank or higher Prana for the next turn, if the user remains in the Throne for longer than a turn.
Her trip to the Throne would be nigh instantaneous; almost as soon as she vanished could the sound of crackling energy and a flash of light be detected merely a meter behind Achilles along the wall. Simultaneously as she reappeared, Amara would manipulate numerous threads of Shiki Muchi around the spear that Achilles had thrown at her. From her hand the threads would gently and silently emerge; as massless entities, but not entirely intangible, the threads would carry the spear toward the Radiant Knight. They would then detonate, unleashing a directionally charged explosion. Normally in such close quarters, such an explosion would endanger Amara as well. But given the nature of Namikazeron and the Explosive Fist, the explosion would be entirely directed toward Achilles. With Amara's elemental mastery, she simultaneously infuses the explosion with a raw infusion of Mystic Fire. The result would be a black flames erupting from the Shiki Muchi, empowered by her First Blade and the Second Pillar of Creation.

(Namikazeron ♦ Bakuhatsu Ken) – Theory of Waves and Wind ♦ Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank + 1 = S
Range: Short-Mid
Chakra Cost: (30/2) + 20 = 35
Damage Points: 60 + 20 + 20 = 100
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used three (3) times per battle.
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.
Achilles darted along the wall of the building, preparing his next attack as he watched Amara. As the spear approached her, the woman made no visible movements or attempts to slow it down, let alone stop it. Achilles understood why once the weapon struck her in the chest, before simply dropping to the ground. There was something about her or her clothing that rendered the spear useless. After catching Achilles' weapon, she disappeared into thin air. Still moving along the wall, Achilles was alarmed, but concentrated on looking for her chakra signature. Although it only lasted a moment, Amara's chakra was completely gone. With her chakra's location known to Achilles once more, he knew that he had to act quickly, for she was directly behind him. Forming the snake hand seal, Achilles released a large torrent of water from his mouth aimed at a section of the wall slightly below him, at an angle outwards/away from it. The scale of the jutsu would be large enough to knock out a large portion of the wall to the right of the door, causing Amara to lose her footing as Achilles rode the large waves he created outwards and upwards 4 meters back toward the parking lot.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

As he rode the wave backwards, he would expel lightning chakra from his body and weave three seals. The lightning would take the shape of two electrical canines the size of Kakashi's lightning hounds (which are similar to the size of a great dane, I'd say) which would rush through the air toward Amara. One of them would be aimed to hit her from above, while the other would be aimed to hit her in the stomach, coming from below.

(Raiton: Fenriru no Kiba) | Lightning Release: Fenrir’s Fang
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (+15 per turn)
Damage: 80
Description: A technique in which the user is capable of rapidly expelling lightning chakra from their body, and with the formation of three handseals converting the lightning natured chakra, by charging the surrounding air, to lightning; sculpted to take the form of dense, almost solid in nature, canines with streaming lower-bodies of unfocused lightning. The amount, and size of canines is subject to the users discretion to a certain degree, but could be enough to send gigantic surges - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of lightning to the opponent, led by the almost tangible charging canines, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming lightning that comprises the majority of their mass to shock and scorch the opposition. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic puppies, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The maximum number of canines that can be produced from this technique is 4, with their maximum size being comparable to elephants. The canines aren't sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the lightning moves and attacks, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Lightning Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the lightning to be changed, whether it be combining and shrinking the canines and lightning so as to make the attack more concentrated, or allowing the canines to divide and grow so as to cover a larger area (if the number isn't already 4). Despite being given form, the canines can be made to charge along the ground or through air alike, though they will always be created in short range from the user and move outwards towards the target.

Note:
- Can only be used 3x per event, with a two-turn cooldown.
- No Lightning techniques above A-rank for the rest of the turn.
- Can only be taught by Leathercandle
 
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