[Closed] Precipice

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Musashi Miyamoto.

Rank: S
Type: Weapon
Chakra Cost: N/A
Damage: N/A
Description: A magnificent katana, crafted by the blacksmith Emiya Shiro, forged of broken fragments of the Ten Thousand Cold Nights Muramasa and Tender Hands Masamune. The blade has a gunome style hamon, with pale, light-blue colored steel, polished to a glassy finish; the handle wrappings are a dark purple, surrounding a wooden handle of dark oak, with the tsubasa of the sword depicting a complex pinwheel like pattern. Forged from the fragments of masterwork pieces crafted of the purest materials by master swordsmiths, Emiya Shiro worked the broken blades into marvelous, harmonious whole; the melding of these two blades into one resulted in a blade attuned with "all of creation", in harmony with the pure and impure world; both nature, and the soul. Wielding Tsukihime augments Ronin Spiritual Kenjutsu and Dokkodo for those who can use them.

(Kenshin) Dedication - Tsukihime's hallowed blade, crafted in such a way to reach all of creation, augments the cutting power of Ronin Spiritual Kenjutsu and Dokkodo techniques such that techniques of those categories used by its wielder increase in such a manner that they gain Elemental Superiority to anything they were previously neutral to, and any Elemental Weakness they had instead becomes Elemental Neutrality.

(Shizukesa) Serenity - Tsukihime's balanced blade sits wholly in the scheme of the universe, unwavering on the edge of the pure and impure. This confers a powerful effect to the blade: Kenjutsu and related field techniques can become imbued with these energies when performed by the wielder of Tsukihime, allowing them to be treated as Spiritual Kenjutsu or Dokkodo techniques for the purposes of effects that affect or modify those fields, by adding 10 chakra to the cost of the technique to do so. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized as a Spiritual Kenjutsu or Dokkodo technique.

Note: Tsukihime's abilities that affect Spiritual Kenjutsu and Dokkodo techniques only function if its wielder is capable of using said field and wielding the blade.

Type: Technology/Weapon
Rank: S
Range: N/A
Chakra: 40 ( -20 per turn )
Damage: N/A
Description: A specialized piece of technology forged between a joint collaboration with the Samura and Ronin. However due to disputes in relation to the beliefs of both warrior factions, the idea was scrapped. Similar in nature to the Chakra Saber, this sword in particular was designed with the intention of amping the power of a Ronin’s spiritual based abilities. The design of the sword is largely up to the user, ranging from simple wakizashis, katanas or even tachi blades (described in user’s bio or start of battle). In terms of abilities, the blade comes with two, namely “Chūdan-no-kamae ” and “Hassō-no-kamae".

Chūdan-no-kamae : An ability triggered passively but draining a straining amount ofchakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease.

Hassō-no-kamae: An active ability, requiring a move slot in order to utilize. Once activated, the sword once again becomes energized with the user’s spiritual energy thus making the blade intangible. This in turn allows the user to utilize non spiritual based kenjutsu as actual spiritual based kenjutsu. What this does is damage done by normal sword techniques is now considered spiritual based, attacking the soul and spirit of others. In terms of techniques clashing with others, this words simply the same as other spiritual based kenjutsu, allowing the techniques to attack the chakra of the opposing technique. Once it is overpowered, the technique continues unhindered, while if equal, the techniques will naturally fade away harmlessly. In the event the opposing technique’s chakra is higher, it will shatter the user’s technique without weakening by default.

Can only be utilized by a Ronin, with only one mode above being able to be active at a time. Once activated, they remain active for as long as the user desires but constantly drains +20 chakra per turn to sustain. Once deactivated, either mode can only be used twice per battle.



Standard Battle Rules and Restrictions
Open to Customs

Terrain: The charred ruins of an abandoned family estate, upon a forested mountain. There is a large body of water both at the base of the mountain path, and what was once a well kept koi pond in the estate. Starting distance is Mid-range.




Who would you like to take the first move?
 

Pervyy

Immortal
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Musashi Miyamoto.

Rank: S
Type: Weapon
Chakra Cost: N/A
Damage: N/A
Description: A magnificent katana, crafted by the blacksmith Emiya Shiro, forged of broken fragments of the Ten Thousand Cold Nights Muramasa and Tender Hands Masamune. The blade has a gunome style hamon, with pale, light-blue colored steel, polished to a glassy finish; the handle wrappings are a dark purple, surrounding a wooden handle of dark oak, with the tsubasa of the sword depicting a complex pinwheel like pattern. Forged from the fragments of masterwork pieces crafted of the purest materials by master swordsmiths, Emiya Shiro worked the broken blades into marvelous, harmonious whole; the melding of these two blades into one resulted in a blade attuned with "all of creation", in harmony with the pure and impure world; both nature, and the soul. Wielding Tsukihime augments Ronin Spiritual Kenjutsu and Dokkodo for those who can use them.

(Kenshin) Dedication - Tsukihime's hallowed blade, crafted in such a way to reach all of creation, augments the cutting power of Ronin Spiritual Kenjutsu and Dokkodo techniques such that techniques of those categories used by its wielder increase in such a manner that they gain Elemental Superiority to anything they were previously neutral to, and any Elemental Weakness they had instead becomes Elemental Neutrality.

(Shizukesa) Serenity - Tsukihime's balanced blade sits wholly in the scheme of the universe, unwavering on the edge of the pure and impure. This confers a powerful effect to the blade: Kenjutsu and related field techniques can become imbued with these energies when performed by the wielder of Tsukihime, allowing them to be treated as Spiritual Kenjutsu or Dokkodo techniques for the purposes of effects that affect or modify those fields, by adding 10 chakra to the cost of the technique to do so. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized as a Spiritual Kenjutsu or Dokkodo technique.

Note: Tsukihime's abilities that affect Spiritual Kenjutsu and Dokkodo techniques only function if its wielder is capable of using said field and wielding the blade.

Type: Technology/Weapon
Rank: S
Range: N/A
Chakra: 40 ( -20 per turn )
Damage: N/A
Description: A specialized piece of technology forged between a joint collaboration with the Samura and Ronin. However due to disputes in relation to the beliefs of both warrior factions, the idea was scrapped. Similar in nature to the Chakra Saber, this sword in particular was designed with the intention of amping the power of a Ronin’s spiritual based abilities. The design of the sword is largely up to the user, ranging from simple wakizashis, katanas or even tachi blades (described in user’s bio or start of battle). In terms of abilities, the blade comes with two, namely “Chūdan-no-kamae ” and “Hassō-no-kamae".

Chūdan-no-kamae : An ability triggered passively but draining a straining amount ofchakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease.

Hassō-no-kamae: An active ability, requiring a move slot in order to utilize. Once activated, the sword once again becomes energized with the user’s spiritual energy thus making the blade intangible. This in turn allows the user to utilize non spiritual based kenjutsu as actual spiritual based kenjutsu. What this does is damage done by normal sword techniques is now considered spiritual based, attacking the soul and spirit of others. In terms of techniques clashing with others, this words simply the same as other spiritual based kenjutsu, allowing the techniques to attack the chakra of the opposing technique. Once it is overpowered, the technique continues unhindered, while if equal, the techniques will naturally fade away harmlessly. In the event the opposing technique’s chakra is higher, it will shatter the user’s technique without weakening by default.

Can only be utilized by a Ronin, with only one mode above being able to be active at a time. Once activated, they remain active for as long as the user desires but constantly drains +20 chakra per turn to sustain. Once deactivated, either mode can only be used twice per battle.



Standard Battle Rules and Restrictions
Open to Customs

Terrain: The charred ruins of an abandoned family estate, upon a forested mountain. There is a large body of water both at the base of the mountain path, and what was once a well kept koi pond in the estate. Starting distance is Mid-range.




Who would you like to take the first move?
I like the setting. I wont be reading your passives/weapon as this makes the fight more interesting.

Horus

Bio has:
- Rinnegan active all the time
- TSB always active as a Hago skin
- Has Y/Y tracking too
- My two creations can be found in the bio




A shadow appears in the smoke produced by the charred ruins slowly approaching. As the shadow grew closer two more appeared, one either side. As it exited the smoke a young looking man in traditional blue samurai robes appeared. Around him floated 6 black orbs. On his back a large blade black as the darkest night sky (CW in bio). As he drew close, he stopped around 10m away from the young man. The two other figures stepped out the smoke, both reeking of death itself, wrapped in bandages and chains, one with wings. [As you're looking at Horus, his creation Jaeger is to his right 1m behind him, Mortarion is to his left 1m]

"What a fine day to find such a an opponent. Well, I assume that is why you're here? I was informed of a challenge from one stood within the smoked ruin of this estate. May I know the name of the one who wishes to test myself as their foe?"

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye - Always active
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

Creations:
Jaeger is a being that called himself a Vindice, a keeper of the law. It has a humanoid figure but is wrapped in bandages and chains. It's body mummified. They are formed of a metal like chakra metal for Jaeger to use. Jaeger only has one eye with most of his face covered, they eye that is showing glows red. His body smells of rotten flesh, all being held together by bandages and his chakra system.


  • Can use: Earth Release, Breakdown release, Shining Water Release
  • Can use Yin/Yang Release
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Advanced Elementalist Speciality: Breakdown Release
  • Advanced Tracking Specialist
  • Is sentient with the same level of intelligence as the user, with a mental link to the user and other creations the user controls.
  • Immunity to Genjutsu
Mortarion is much like Jaeger in his creation, It has a humanoid figure but is wrapped in bandages and chains. It's body mummified. They are formed of a metal like chakra metal for Mortarion to use. Mortarion only has one eye with most of his face covered, the eye that can be seen glows like a frosty blue. His body smells of rotten flesh, all being held together by bandages and his chakra system. The difference is Mortarion has large wings that are folded behind his back, which can be used for flight.

  • Can use Carbon release, Breakdown Release, Caramel Release
  • Can use Fuuinjutsu
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Advanced Elementalist Speciality: Breakdown Release
  • Advanced Tracking Specialist
  • Is sentient with the same level of intelligence as the user, with a mental link to the user and other creations the user controls.
  • Immune to fuuinjutsu

[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

(Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.
 
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I like the setting. I wont be reading your passives/weapon as this makes the fight more interesting.

Horus

Bio has:
- Rinnegan active all the time
- TSB always active as a Hago skin
- Has Y/Y tracking too
- My two creations can be found in the bio




A shadow appears in the smoke produced by the charred ruins slowly approaching. As the shadow grew closer two more appeared, one either side. As it exited the smoke a young looking man in traditional blue samurai robes appeared. Around him floated 6 black orbs. On his back a large blade black as the darkest night sky (CW in bio). As he drew close, he stopped around 10m away from the young man. The two other figures stepped out the smoke, both reeking of death itself, wrapped in bandages and chains, one with wings. [As you're looking at Horus, his creation Jaeger is to his right 1m behind him, Mortarion is to his left 1m]

"What a fine day to find such a an opponent. Well, I assume that is why you're here? I was informed of a challenge from one stood within the smoked ruin of this estate. May I know the name of the one who wishes to test myself as their foe?"

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye - Always active
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

Creations:
Jaeger is a being that called himself a Vindice, a keeper of the law. It has a humanoid figure but is wrapped in bandages and chains. It's body mummified. They are formed of a metal like chakra metal for Jaeger to use. Jaeger only has one eye with most of his face covered, they eye that is showing glows red. His body smells of rotten flesh, all being held together by bandages and his chakra system.


  • Can use: Earth Release, Breakdown release, Shining Water Release
  • Can use Yin/Yang Release
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Advanced Elementalist Speciality: Breakdown Release
  • Advanced Tracking Specialist
  • Is sentient with the same level of intelligence as the user, with a mental link to the user and other creations the user controls.
  • Immunity to Genjutsu
Mortarion is much like Jaeger in his creation, It has a humanoid figure but is wrapped in bandages and chains. It's body mummified. They are formed of a metal like chakra metal for Mortarion to use. Mortarion only has one eye with most of his face covered, the eye that can be seen glows like a frosty blue. His body smells of rotten flesh, all being held together by bandages and his chakra system. The difference is Mortarion has large wings that are folded behind his back, which can be used for flight.

  • Can use Carbon release, Breakdown Release, Caramel Release
  • Can use Fuuinjutsu
  • Has a chakra reserve of max 2000 points and a health pool of 150 points
  • Advanced Elementalist Speciality: Breakdown Release
  • Advanced Tracking Specialist
  • Is sentient with the same level of intelligence as the user, with a mental link to the user and other creations the user controls.
  • Immune to fuuinjutsu

[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

(Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.
Musashi tilted her head at the man's words. He came here of his own volition? Musashi had been trapped on this mountain for about a week now; every time she descended the mountain path she would find herself emerging from the charred ruins of this abandoned estate, each time a powerful adversary awaiting her; even when defeated, she would simply reawaken amongst the ruins. If this man approached from outside, had she reached the end?

Whatever mystic force was testing her, Musashi did not know, but she knew that she would inevitable have no choice but to fight; it had been as such every time now. She pushed any unease out of her mind, and looked at each battle simply as an opportunity to test her blades...but even this opponent - opponents as it were - seemed very different than the last. A young man flanked by two mummy-like figures, a blade as dark as pitch on his back, and six strange floating spheres that surrounded him; there was an air of unmistakable power surrounding the fellow, and Musashi wondered just how well her blades would compare.

"I am known as Musashi Miyamoto, a Ronin who wanders these lands. I've been trapped in a loop here on this estate, and it seems every time I arrive here there is another challenge for me to face. I know not who you are, but I must test my blades against you."

Musashi would wait for the man to give his own name, before drawing her Sword of the Stranger and Tsukihime from their scabbards, holding the pale blue blade in her right hand. As the previous fights had gone, she saw that she would likely need all the power she could muster - it seemed this gentleman, like the last encounter, was possessed of a Doujutsu.

Averting her eyes from his eyes themselves, Musashi would clear her mind, as a tremendous spiritual aura manifested around her, increasing her strength several fold; in the same instance, the Sword of the Stranger began to glow a bright white as Musashi invoked its Chudan-no-kamae ability.

Following this augmentation of her form, she would immediately press off, bolting towards her opponent to close the distance, aware of the man's own soul and that of his two strange companions' due to her Ronin Spiritual Sensing ability.

She would cloak Sword of the Stranger in a mystical energy of her own, it, in itself, augmented by her wielding of Tsukihime. It's Serenity would invoke spiritual powers into the blade of natural energy that Musashi manifested, allowing the technique to be counted as a Ronin Spiritual Kenjutsu technique, and thus be further honed by the power of Musashi's Unfettered Mind. But even further beyond that, Tsukihime's Dedication would further reinforce the natural energy shroud; where in places it might have previously be elementally weak, it was now neutral. And in places it was Elementally Neutral, it was now Elementally Superior.

With Sword of the Stranger cloaked in this mystic natural energy, Musashi lashed out with the blade, aiming to slash at the individual. She employed Like a Soaring Dragon, it also augmented by Tsukihime's Serenity, allowing Musashi's Unfettered Mind to augment its cutting force; rather than open with an overly brazen, forward attack, she chose this technique due to its flexibility, intending to use it to maneuver and keep a defensive option in her pocket, depending on how the man retorted.

All of this would happen at Musashi's incredible speed, thanks to her Unfettered Mind, which would only be further exacerbated when the Ronin actually came within Short-Range of the individual. When such an event occurred, her immense spiritual pressure (Advanced Speed Resistance) would bare down on the man - and his creations, if they were also within 5m of Musashi, slowing him down (Base Speed -2).

"Let's see how far my blades can reach!"

Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +40 to Rōnin Kenjutsu )
Description: Considered by many to be the Rōnin’s ultimate technique, as well as their answer to the Samurai’s Bushidō. The Rōnin will release infuse their body and armor with their spiritual energy, granting them augmented abilities; it appears as an aura of purple energy. This infusion reduces the damage of all spiritual based attacks by 50. While active, the fortified spiritual energy prevents the Rōnin from falling under the influence of illusionary techniques, barring those augmented with Yin Release or cast by the Mangekyou Sharingan. The Rōnin’s Spiritual Kenjutsu are enhanced by 40 additional damage, and they become able to move three times faster than their base speed. Upon ending the Rōnin is unable to utilize Iaido, as well as use Spiritual Kenjutsu higher than A-Rank for a single turn. This technique lasts for 6 turns and can be used three times.
Note: Can only be used by Rōnin biographies.

An ability triggered passively but draining a straining amount of chakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease.

Type: Offensive/Defensive
Rank: B - S (S)
Range: Short - Mid
Chakra: 20 - 40 (40 + 10 (Serenity, no effect on technique chakra) + 10 (Chudan-no-Kamae) = 50)
Damage: 40 - 80 (80 + 40 (Unfettered Mind) +20 (Chudan-no-Kamae) = 140 + Dedication (Tsukihime))
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.

Type: Offensive/Defensive
Rank: B-S (A)
Range: Short
Chakra Cost: N/A (+10 (Serenity, no effect on Technique Chakra))
Damage: 40-80 (60 + 40 (Unfettered Mind) + 10 (Increased Combat Specialist) = 110 + Dedication
Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring throug the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil.
Note: S Rank version is usable three times; A rank version is usable 6 times.
HP: 160
Chakra: 1600 - 40 (Unfettered Mind Activation) - 40 (Sword of the Stranger Activation) - 60 (Hidden Truths + Serenity + Chudan no Kamae) - 10 (Like a Soaring Dragon + Serenity) - 10 (Unfettered Mind Sustainment) - 20 (Chudan-no-Kamae Sustainment) = 1420
Speed: 10 x3 (Unfettered Mind) = 30 (Moving at 28)
Tracking: 28

Unfettered Mind: 1/6
 
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Musashi tilted her head at the man's words. He came here of his own volition? Musashi had been trapped on this mountain for about a week now; every time she descended the mountain path she would find herself emerging from the charred ruins of this abandoned estate, each time a powerful adversary awaiting her; even when defeated, she would simply reawaken amongst the ruins. If this man approached from outside, had she reached the end?

Whatever mystic force was testing her, Musashi did not know, but she knew that she would inevitable have no choice but to fight; it had been as such every time now. She pushed any unease out of her mind, and looked at each battle simply as an opportunity to test her blades...but even this opponent - opponents as it were - seemed very different than the last. A young man flanked by two mummy-like figures, a blade as dark as pitch on his back, and six strange floating spheres that surrounded him; there was an air of unmistakable power surrounding the fellow, and Musashi wondered just how well her blades would compare.

"I am known as Musashi Miyamoto, a Ronin who wanders these lands. I've been trapped in a loop here on this estate, and it seems every time I arrive here there is another challenge for me to face. I know not who you are, but I must test my blades against you."

Musashi would wait for the man to give his own name, before drawing her Sword of the Stranger and Tsukihime from their scabbards, holding the pale blue blade in her right hand. As the previous fights had gone, she saw that she would likely need all the power she could muster - it seemed this gentleman, like the last encounter, was possessed of a Doujutsu.

Averting her eyes from his eyes themselves, Musashi would clear her mind, as a tremendous spiritual aura manifested around her, increasing her strength several fold; in the same instance, the Sword of the Stranger began to glow a bright white as Musashi invoked its Chudan-no-kamae ability.

Following this augmentation of her form, she would immediately press off, bolting towards her opponent to close the distance, aware of the man's own soul and that of his two strange companions' due to her Ronin Spiritual Sensing ability.

She would cloak Sword of the Stranger in a mystical energy of her own, it, in itself, augmented by her wielding of Tsukihime. It's Serenity would invoke spiritual powers into the blade of natural energy that Musashi manifested, allowing the technique to be counted as a Ronin Spiritual Kenjutsu technique, and thus be further honed by the power of Musashi's Unfettered Mind. But even further beyond that, Tsukihime's Dedication would further reinforce the natural energy shroud; where in places it might have previously be elementally weak, it was now neutral. And in places it was Elementally Neutral, it was now Elementally Superior.

With Sword of the Stranger cloaked in this mystic natural energy, Musashi lashed out with the blade, aiming to slash at the individual. She employed Like a Soaring Dragon, it also augmented by Tsukihime's Serenity, allowing Musashi's Unfettered Mind to augment its cutting force; rather than open with an overly brazen, forward attack, she chose this technique due to its flexibility, intending to use it to maneuver and keep a defensive option in her pocket, depending on how the man retorted.

All of this would happen at Musashi's incredible speed, thanks to her Unfettered Mind, which would only be further exacerbated when the Ronin actually came within Short-Range of the individual. When such an event occurred, her immense spiritual pressure (Advanced Speed Resistance) would bare down on the man - and his creations, if they were also within 5m of Musashi, slowing him down (Base Speed -2).

"Let's see how far my blades can reach!"

Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +40 to Rōnin Kenjutsu )
Description: Considered by many to be the Rōnin’s ultimate technique, as well as their answer to the Samurai’s Bushidō. The Rōnin will release infuse their body and armor with their spiritual energy, granting them augmented abilities; it appears as an aura of purple energy. This infusion reduces the damage of all spiritual based attacks by 50. While active, the fortified spiritual energy prevents the Rōnin from falling under the influence of illusionary techniques, barring those augmented with Yin Release or cast by the Mangekyou Sharingan. The Rōnin’s Spiritual Kenjutsu are enhanced by 40 additional damage, and they become able to move three times faster than their base speed. Upon ending the Rōnin is unable to utilize Iaido, as well as use Spiritual Kenjutsu higher than A-Rank for a single turn. This technique lasts for 6 turns and can be used three times.
Note: Can only be used by Rōnin biographies.

An ability triggered passively but draining a straining amount of chakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease.

Type: Offensive/Defensive
Rank: B - S (S)
Range: Short - Mid
Chakra: 20 - 40 (40 + 10 (Serenity, no effect on technique chakra) + 10 (Chudan-no-Kamae) = 50)
Damage: 40 - 80 (80 + 40 (Unfettered Mind) +20 (Chudan-no-Kamae) = 140 + Dedication (Tsukihime))
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.

Type: Offensive/Defensive
Rank: B-S (A)
Range: Short
Chakra Cost: N/A (+10 (Serenity, no effect on Technique Chakra))
Damage: 40-80 (60 + 40 (Unfettered Mind) + 10 (Increased Combat Specialist) = 110 + Dedication
Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring throug the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil.
Note: S Rank version is usable three times; A rank version is usable 6 times.
HP: 160
Chakra: 1600 - 40 (Unfettered Mind Activation) - 40 (Sword of the Stranger Activation) - 60 (Hidden Truths + Serenity + Chudan no Kamae) - 10 (Like a Soaring Dragon + Serenity) - 10 (Unfettered Mind Sustainment) - 20 (Chudan-no-Kamae Sustainment) = 1420
Speed: 10 x3 (Unfettered Mind) = 30 (Moving at 28)
Tracking: 28

Unfettered Mind: 1/6
What a curse it must be, to be bound to such a eerie place, a constant reminder of death and destruction. What could a soul like this have done to deserve such a fate? Though Horus stood now questioning, what did he even know about this individual? Nothing really, though he would aim to understand them the best way he new know, combat.

"I must be honest, Musashi Miyamoto, I know not what it means to be a Ronin, though I wouldn't wish your fate upon anyone. I, am Horus, The Sage of Senjutsu. If it is within my power, I will relieve you of this fate."

With the pleasantries done, his foe drew her blade, wasting no time either. He could feel it, he could see it and he could sense the true power pulsating through this woman, focussed around her blade. It would seem that to be a Ronin, was to be a master of the blade itself. The question was, would this be the only source of their power. Now would be the time to test it.

Horus would hold up his hand as he passively activated his Deva path, his eyes fixed on his foe. Though before he acted, he decided to be honest with her.

"I can tell you're one who has faced many of the cursed eyes of the world, alas, you need not fear looking into mine. These eyes are those that allow me to see the world for what it is, granting me the power to change it. If you wish to see my intent, look into my soul."

With that, as his foe began to move, it was easy for him to track her movements. With his hand out he would release a single focussed burst of Shinra Tensei, aimed at the handle of her blade in her left hand (Sword of stranger blade) releasing a focussed blast to knock the sword flying out of her hand, while severely damaging the hand in the process. With the blade being knocked from her hand and the pure shock of the focussed blast knocking her off, he moves would falter. [I'm leaving it open, you can have the blade knocked from your hand or you could have your arm knocked back to mid range holding onto it, it's your choice. If it suits you more feel free have it the full mid scale push back on your entire body].

"You rush in with such tenacity without knowing your foe. If you wish for your life to end, say it now, but if you do, you'll face the full power at my disposal!"

With the blade knocked out of her hand/her knocked back, Horus would release his killing intent, imposing his will on the Ronin to show how serious he truly was. [Sage vs Jounin, enough to stun you for Rp reasons, but it only lasts as long as your reply wants it to. Like react to it how you want but don't feel like it stops you attacking again].

( Tendō ) - Deva Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
 
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What a curse it must be, to be bound to such a eerie place, a constant reminder of death and destruction. What could a soul like this have done to deserve such a fate? Though Horus stood now questioning, what did he even know about this individual? Nothing really, though he would aim to understand them the best way he new know, combat.

"I must be honest, Musashi Miyamoto, I know not what it means to be a Ronin, though I wouldn't wish your fate upon anyone. I, am Horus, The Sage of Senjutsu. If it is within my power, I will relieve you of this fate."

With the pleasantries done, his foe drew her blade, wasting no time either. He could feel it, he could see it and he could sense the true power pulsating through this woman, focussed around her blade. It would seem that to be a Ronin, was to be a master of the blade itself. The question was, would this be the only source of their power. Now would be the time to test it.

Horus would hold up his hand as he passively activated his Deva path, his eyes fixed on his foe. Though before he acted, he decided to be honest with her.

"I can tell you're one who has faced many of the cursed eyes of the world, alas, you need not fear looking into mine. These eyes are those that allow me to see the world for what it is, granting me the power to change it. If you wish to see my intent, look into my soul."

With that, as his foe began to move, it was easy for him to track her movements. With his hand out he would release a single focussed burst of Shinra Tensei, aimed at the handle of her blade in her left hand (Sword of stranger blade) releasing a focussed blast to knock the sword flying out of her hand, while severely damaging the hand in the process. With the blade being knocked from her hand and the pure shock of the focussed blast knocking her off, he moves would falter. [I'm leaving it open, you can have the blade knocked from your hand or you could have your arm knocked back to mid range holding onto it, it's your choice. If it suits you more feel free have it the full mid scale push back on your entire body].

"You rush in with such tenacity without knowing your foe. If you wish for your life to end, say it now, but if you do, you'll face the full power at my disposal!"

With the blade knocked out of her hand/her knocked back, Horus would release his killing intent, imposing his will on the Ronin to show how serious he truly was. [Sage vs Jounin, enough to stun you for Rp reasons, but it only lasts as long as your reply wants it to. Like react to it how you want but don't feel like it stops you attacking again].

( Tendō ) - Deva Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
Musashi was caught off guard as the man lifted a hand, and with a simple gesture, forced Musashi's Sword of the Stranger out of her hands; she could see the distortion of the air as whatever the man did approached her, and thus took advantage of her use of Like a Soaring Dragon, avoiding the brunt of the attack herself. Her technologically enhanced blade would go scattering off in the distance, flung far from the force of the technique.

Her mind reeled at the man's presence, not having anticipated such tremendous power to be held and wielded with such casual ability. She retightened her grip on Tsukihime, as she used the coiling movement of her technique to flip backwards, creating a small bit of space between Musashi, and the man and his accompaniment.


She gritted and teeth and steeled her mind - this was not the first time she had been at odds with an enemy that was likely far beyond her. Perhaps that's why she was here? A trial by Lady Kannon to test her resolve in the face of overwhelming adversity? She doubted it, as the forces that she followed to this place were much darker in nature.

The man spoke of his eyes and intention, but the Ronin could not be certain of his words; after all, she knew not if he truly was an outsider, or simply another apparition manifested by these desecrated ruins.

"With the nature of the challenges placed before me here, to bare any less than my full might is an affront to my life. The trials I have been placed against require all that I am capable of, and I assumed you would demand no less; I have not the luxury, unfortunately, of scoping out my opponent and gauging their strength, much as I would like too. Whatever spirit binds me here demands action, without hesitation. Perhaps it borders on recklessness, but I've even been struck down by such apparitions, and awoken seemingly none the worse for it.

"I mean you no disrespect, Horus, Sage of Senjutsu. I would be most grateful if you were indeed able to lift the curse binding me here, but know that while I am afflicted as such, I cannot afford a single misstep!"

Musashi drew one of her standard katana from her waist, replacing her lost Sword of the Stranger, and in doing so focused and refined her aura granted by Unfettered Mind, further heightened by both powers of Tsukihime as she wielded it; as she drew this katana and focused her aura, she would also throw forward a small Flash-Smoke Bomb, it having proven a valuable tool in the past, and hoping to obscure her opponent's observational abilities.

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A manifested of dharma would spring forth around Musashi, suffused with the powers of both spirit and nature. As it manifested, a further aura would spring forward, as Musashi cast Nature's Guard through the Warrior, the technique once more empowered by the wielding of Tsukihime; this time, though, due to the power of the Annals of the Sword of Taia, the aura would radiate outwards a short range distance not from Musashi...but from the manifested Nio.

"Come forth, my roaring blade!"

The Spirit would swing one of its swords - its entire body cloaked now in a barrier of spiritually augmented natural energy, as its blades ripped through the air in front of Musashi, its tremendous might not unlike that of Susanno, and with reach to match.

Musashi had already seen the force the man wielded so easily, and still knew naught of the man's two companions. To bring out her trump card so soon was not in good taste to the Ronin...

...but neither she could afford to do aught else.

Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 60 ( -20 per turn ) (60 + 10 (Serenity, no effect on technique chakra)
Damage: 120 (120 + 40 (Unfettered Mind) + 10 (Increased Combat Specialist) = 170 + Dedication Strength and Weakness Adjustment)
Description: The user will draw their sword while Fudōchi Shinmyōroku is active. Based on the Rōnin’s Dangerous Strike, the Annals of the Sword Taia forms a complete spiritual ethereal warrior around the user’s body, resembling their own form. This technique is much like Susano’o though with much smaller stature; the body of Taia is the expression of the ultimate spirit, capable of passing through physical targets that would otherwise obstruct a blade and directly strike at the spiritual energy of a technique or target to inflict its damage. In a sense, this technique is simply an extension of the aura formed during the Unfettered Mind. Taia lasts for the remainder of the duration of the Unfettered Mind, though while it is active the user is only able to perform Rōnin Kenjutsu and regular Kenjutsu through their ethereal guardian. The guardian’s damage, while immense, comes at the cost of a move. Usable twice and lasts as long as the remaining time on Unfettered Mind; once this technique expires the user will be unable to use techniques above A-Rank for a single turn.
Note: Can only be used by Rōnin biographies.
Note: Requires the user to have first used The Unfettered Mind.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Type: Defensive
Rank: B - S (S)
Range: Short
Chakra: 20-40 (40 + 10 (Serenity, no effect on technique chakra)
Damage: 40-80 (80 + 40 (Unfettered Mind) + 10 (Increased Combat Specialist) = 130 + Dedication Strength and Weakness Adjustment)
Description: Nature's Guard is a technique based upon two concepts: One Derived from Dokkodo and the Other from Spiritual Kenjutsu, utilized by the Ronin. The user begins by gathering natural energy/senjutsu around their blade causing a mass of energy to form around their blade similarly to the Ronin Spiritual Blade Technique. The user then swells the chakra on their sword in every direction to form a barrier that encompasses the user's short range. This "barrier" has properties similar to that of (Dokkodo: Gatotsu) - The Alone Way: Fang Point. The "barrier" is capable of deteriorating anything that comes into contact with it, including advanced seals of equivalent rank. The true size of this "barrier" can be variable with its lowest rank (B) creating a skin tight barrier to the S rank variation encompassing the entirety of Short Range. Naturally, foes that are hit with this barrier would have their defenses decreased by 5 incrementally as the the ranks of this technique increase. The A rank version of this technique can be used three times, the S rank version of this technique can be used twice. With a turn cool down in between usages for the A rank variant and a two turn cooldown in between usages.
Note: Can only be used by Ronin or Samurai
Note: Can only be used with Dokkodo active. Ronin and Samurai can used this technique without entering Dokkodo but must have Dokkodo listed as their Mode.

Approved : (1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)

Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 60 ( -20 per turn ) (60 + 10 (Serenity, no effect on technique chakra)
Damage: 120 (120 + 40 (Unfettered Mind) + 10 (Increased Combat Specialist) = 170 + Dedication Strength and Weakness Adjustment)
Description: The user will draw their sword while Fudōchi Shinmyōroku is active. Based on the Rōnin’s Dangerous Strike, the Annals of the Sword Taia forms a complete spiritual ethereal warrior around the user’s body, resembling their own form. This technique is much like Susano’o though with much smaller stature; the body of Taia is the expression of the ultimate spirit, capable of passing through physical targets that would otherwise obstruct a blade and directly strike at the spiritual energy of a technique or target to inflict its damage. In a sense, this technique is simply an extension of the aura formed during the Unfettered Mind. Taia lasts for the remainder of the duration of the Unfettered Mind, though while it is active the user is only able to perform Rōnin Kenjutsu and regular Kenjutsu through their ethereal guardian. The guardian’s damage, while immense, comes at the cost of a move. Usable twice and lasts as long as the remaining time on Unfettered Mind; once this technique expires the user will be unable to use techniques above A-Rank for a single turn.
Note: Can only be used by Rōnin biographies.
Note: Requires the user to have first used The Unfettered Mind.

HP: 160
Chakra: 1420 - 70 (Annals of the Sword of Taia + Serenity Activation) - 50 (Nature's Guard + Serenity Activation) - 10 (Unfettered Mind Sustainment) - 20 (Annals of the Sword of Taia Sustainment) = 1270
Speed: 10 x3 (Unfettered Mind) = 30 (Moving at 28)
Tracking: 28

Unfettered Mind: 2/6
 

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Musashi was caught off guard as the man lifted a hand, and with a simple gesture, forced Musashi's Sword of the Stranger out of her hands; she could see the distortion of the air as whatever the man did approached her, and thus took advantage of her use of Like a Soaring Dragon, avoiding the brunt of the attack herself. Her technologically enhanced blade would go scattering off in the distance, flung far from the force of the technique.

Her mind reeled at the man's presence, not having anticipated such tremendous power to be held and wielded with such casual ability. She retightened her grip on Tsukihime, as she used the coiling movement of her technique to flip backwards, creating a small bit of space between Musashi, and the man and his accompaniment.


She gritted and teeth and steeled her mind - this was not the first time she had been at odds with an enemy that was likely far beyond her. Perhaps that's why she was here? A trial by Lady Kannon to test her resolve in the face of overwhelming adversity? She doubted it, as the forces that she followed to this place were much darker in nature.

The man spoke of his eyes and intention, but the Ronin could not be certain of his words; after all, she knew not if he truly was an outsider, or simply another apparition manifested by these desecrated ruins.

"With the nature of the challenges placed before me here, to bare any less than my full might is an affront to my life. The trials I have been placed against require all that I am capable of, and I assumed you would demand no less; I have not the luxury, unfortunately, of scoping out my opponent and gauging their strength, much as I would like too. Whatever spirit binds me here demands action, without hesitation. Perhaps it borders on recklessness, but I've even been struck down by such apparitions, and awoken seemingly none the worse for it.

"I mean you no disrespect, Horus, Sage of Senjutsu. I would be most grateful if you were indeed able to lift the curse binding me here, but know that while I am afflicted as such, I cannot afford a single misstep!"

Musashi drew one of her standard katana from her waist, replacing her lost Sword of the Stranger, and in doing so focused and refined her aura granted by Unfettered Mind, further heightened by both powers of Tsukihime as she wielded it; as she drew this katana and focused her aura, she would also throw forward a small Flash-Smoke Bomb, it having proven a valuable tool in the past, and hoping to obscure her opponent's observational abilities.

You must be registered for see images

A manifested of dharma would spring forth around Musashi, suffused with the powers of both spirit and nature. As it manifested, a further aura would spring forward, as Musashi cast Nature's Guard through the Warrior, the technique once more empowered by the wielding of Tsukihime; this time, though, due to the power of the Annals of the Sword of Taia, the aura would radiate outwards a short range distance not from Musashi...but from the manifested Nio.

"Come forth, my roaring blade!"

The Spirit would swing one of its swords - its entire body cloaked now in a barrier of spiritually augmented natural energy, as its blades ripped through the air in front of Musashi, its tremendous might not unlike that of Susanno, and with reach to match.

Musashi had already seen the force the man wielded so easily, and still knew naught of the man's two companions. To bring out her trump card so soon was not in good taste to the Ronin...

...but neither she could afford to do aught else.

Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 60 ( -20 per turn ) (60 + 10 (Serenity, no effect on technique chakra)
Damage: 120 (120 + 40 (Unfettered Mind) + 10 (Increased Combat Specialist) = 170 + Dedication Strength and Weakness Adjustment)
Description: The user will draw their sword while Fudōchi Shinmyōroku is active. Based on the Rōnin’s Dangerous Strike, the Annals of the Sword Taia forms a complete spiritual ethereal warrior around the user’s body, resembling their own form. This technique is much like Susano’o though with much smaller stature; the body of Taia is the expression of the ultimate spirit, capable of passing through physical targets that would otherwise obstruct a blade and directly strike at the spiritual energy of a technique or target to inflict its damage. In a sense, this technique is simply an extension of the aura formed during the Unfettered Mind. Taia lasts for the remainder of the duration of the Unfettered Mind, though while it is active the user is only able to perform Rōnin Kenjutsu and regular Kenjutsu through their ethereal guardian. The guardian’s damage, while immense, comes at the cost of a move. Usable twice and lasts as long as the remaining time on Unfettered Mind; once this technique expires the user will be unable to use techniques above A-Rank for a single turn.
Note: Can only be used by Rōnin biographies.
Note: Requires the user to have first used The Unfettered Mind.

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

Type: Defensive
Rank: B - S (S)
Range: Short
Chakra: 20-40 (40 + 10 (Serenity, no effect on technique chakra)
Damage: 40-80 (80 + 40 (Unfettered Mind) + 10 (Increased Combat Specialist) = 130 + Dedication Strength and Weakness Adjustment)
Description: Nature's Guard is a technique based upon two concepts: One Derived from Dokkodo and the Other from Spiritual Kenjutsu, utilized by the Ronin. The user begins by gathering natural energy/senjutsu around their blade causing a mass of energy to form around their blade similarly to the Ronin Spiritual Blade Technique. The user then swells the chakra on their sword in every direction to form a barrier that encompasses the user's short range. This "barrier" has properties similar to that of (Dokkodo: Gatotsu) - The Alone Way: Fang Point. The "barrier" is capable of deteriorating anything that comes into contact with it, including advanced seals of equivalent rank. The true size of this "barrier" can be variable with its lowest rank (B) creating a skin tight barrier to the S rank variation encompassing the entirety of Short Range. Naturally, foes that are hit with this barrier would have their defenses decreased by 5 incrementally as the the ranks of this technique increase. The A rank version of this technique can be used three times, the S rank version of this technique can be used twice. With a turn cool down in between usages for the A rank variant and a two turn cooldown in between usages.
Note: Can only be used by Ronin or Samurai
Note: Can only be used with Dokkodo active. Ronin and Samurai can used this technique without entering Dokkodo but must have Dokkodo listed as their Mode.

Approved : (1) Custom Jutsu Submission - IV | Page 28 | Anime Forum (animebase.me)

Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 60 ( -20 per turn ) (60 + 10 (Serenity, no effect on technique chakra)
Damage: 120 (120 + 40 (Unfettered Mind) + 10 (Increased Combat Specialist) = 170 + Dedication Strength and Weakness Adjustment)
Description: The user will draw their sword while Fudōchi Shinmyōroku is active. Based on the Rōnin’s Dangerous Strike, the Annals of the Sword Taia forms a complete spiritual ethereal warrior around the user’s body, resembling their own form. This technique is much like Susano’o though with much smaller stature; the body of Taia is the expression of the ultimate spirit, capable of passing through physical targets that would otherwise obstruct a blade and directly strike at the spiritual energy of a technique or target to inflict its damage. In a sense, this technique is simply an extension of the aura formed during the Unfettered Mind. Taia lasts for the remainder of the duration of the Unfettered Mind, though while it is active the user is only able to perform Rōnin Kenjutsu and regular Kenjutsu through their ethereal guardian. The guardian’s damage, while immense, comes at the cost of a move. Usable twice and lasts as long as the remaining time on Unfettered Mind; once this technique expires the user will be unable to use techniques above A-Rank for a single turn.
Note: Can only be used by Rōnin biographies.
Note: Requires the user to have first used The Unfettered Mind.

HP: 160
Chakra: 1420 - 70 (Annals of the Sword of Taia + Serenity Activation) - 50 (Nature's Guard + Serenity Activation) - 10 (Unfettered Mind Sustainment) - 20 (Annals of the Sword of Taia Sustainment) = 1270
Speed: 10 x3 (Unfettered Mind) = 30 (Moving at 28)
Tracking: 28

Unfettered Mind: 2/6
With one blade gone, his foe drew another, one truly committed to the way of the blade. It was quite interesting for a person as old as Horus to see such a unique individual, one with a resolve as solid as iron itself that forged the very blade they wielded. He couldn't help but to be impressed, even if this lost soul was trying to kill him. Though that couldn't be helped, he'd been in situations like this before, though these days, he travelled the world in search of what made humans unique, their drive, ambitions, their focus, what made them unique. He loved life and didn't seek to end it so carelessly.

His foe now spoke of her affliction, being struct down before, cursed to roam here. He knew not of what could cause such a thing to happen but a terrible curse to be sure. Others had slain her yet still she rose, though, was this the curse or her sheer will and determination to continue the eternal fight through her blade? Was she the one wielding the blade or was the blade the one wielding her? Either way he knew he would have to end her suffering.

Before he proceeded to answer answer her as she drew her new blade, he took a simple pill out of his pocket throwing it in her direction, allowing it to land close to her.

"This is what we call a chakra pill from where I'm from. It will replenish your supplies and then some. I can see it and sense it, you're burning through your chakra at an alarming rate as you wish to strike me down, but I want to see you at your best and no less. Should you choose to ignore this, I respect your wishes."

She once again spoke of the curse.

"If I break this curse, will you grant me the reward of learning of the path that led you to be cursed in such a manor? If so then I'll do my best to end your eternal suffering."

As he said this a devise was thrown forwards which he could perceive with his doujutsu. Without any thought a TSB would shoot forwards wrapping around it as it landed, the blast being contained within the sphere surrounding it. Leaving him and his creations unhindered.

"Though I wish you'd refrain from underhanded tricks in the process, it doesn't bode well with me I'm afraid."

He would show the difference in their power. Though he was curious how he should do it. His foe was forming a complete mass of power, in the form of a great ethereal warrior whose power would be normally beyond those of a mere mortal. His creations used their mental connection wanting to step in to deal with such a foe swiftly, though Horus simply smiled at the prospect, giving a simple hand gesture, so they knew the stand down. He figured instead he would test the resolution of the cursed one before him.

He would passively activate his Preta Path, the ability that gave him the power to negate almost any technique he wanted. He would form a barrier around him that would absorb the sealing jutsu around the strike and the strike itself along with pulling in the blade that formed the ethereal warrior of his foe. This technique was capable of breaking down absolutely anything at once. The sealing prevention technique would be absorbed due to the intense nature of the absorption used by Horus. This would render all the techniques useless as the ethereal warrior created by his foe would also be drawn in. With the sealing and breaking down of all the techniques ending, Horus would end the technique.

"I hope this wasn't your limit. Though you might want to use that pill I threw, it will help you if you wish continue with your efforts."

(Hyōrōgan) Military Ration Pills - Thrown to you, but not used. (Just for reference)
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Gudōdama) - Truth-Seeking Ball Reference for use
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.

( Gakidō ) - Preta Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
 
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With one blade gone, his foe drew another, one truly committed to the way of the blade. It was quite interesting for a person as old as Horus to see such a unique individual, one with a resolve as solid as iron itself that forged the very blade they wielded. He couldn't help but to be impressed, even if this lost soul was trying to kill him. Though that couldn't be helped, he'd been in situations like this before, though these days, he travelled the world in search of what made humans unique, their drive, ambitions, their focus, what made them unique. He loved life and didn't seek to end it so carelessly.

His foe now spoke of her affliction, being struct down before, cursed to roam here. He knew not of what could cause such a thing to happen but a terrible curse to be sure. Others had slain her yet still she rose, though, was this the curse or her sheer will and determination to continue the eternal fight through her blade? Was she the one wielding the blade or was the blade the one wielding her? Either way he knew he would have to end her suffering.

Before he proceeded to answer answer her as she drew her new blade, he took a simple pill out of his pocket throwing it in her direction, allowing it to land close to her.

"This is what we call a chakra pill from where I'm from. It will replenish your supplies and then some. I can see it and sense it, you're burning through your chakra at an alarming rate as you wish to strike me down, but I want to see you at your best and no less. Should you choose to ignore this, I respect your wishes."

She once again spoke of the curse.

"If I break this curse, will you grant me the reward of learning of the path that led you to be cursed in such a manor? If so then I'll do my best to end your eternal suffering."

As he said this a devise was thrown forwards which he could perceive with his doujutsu. Without any thought a TSB would shoot forwards wrapping around it as it landed, the blast being contained within the sphere surrounding it. Leaving him and his creations unhindered.

"Though I wish you'd refrain from underhanded tricks in the process, it doesn't bode well with me I'm afraid."

He would show the difference in their power. Though he was curious how he should do it. His foe was forming a complete mass of power, in the form of a great ethereal warrior whose power would be normally beyond those of a mere mortal. His creations used their mental connection wanting to step in to deal with such a foe swiftly, though Horus simply smiled at the prospect, giving a simple hand gesture, so they knew the stand down. He figured instead he would test the resolution of the cursed one before him.

He would passively activate his Preta Path, the ability that gave him the power to negate almost any technique he wanted. He would form a barrier around him that would absorb the sealing jutsu around the strike and the strike itself along with pulling in the blade that formed the ethereal warrior of his foe. This technique was capable of breaking down absolutely anything at once. The sealing prevention technique would be absorbed due to the intense nature of the absorption used by Horus. This would render all the techniques useless as the ethereal warrior created by his foe would also be drawn in. With the sealing and breaking down of all the techniques ending, Horus would end the technique.

"I hope this wasn't your limit. Though you might want to use that pill I threw, it will help you if you wish continue with your efforts."

(Hyōrōgan) Military Ration Pills - Thrown to you, but not used. (Just for reference)
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Gudōdama) - Truth-Seeking Ball Reference for use
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.

( Gakidō ) - Preta Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
Musashi caught the Military Rations Pill, and held it for the moment; she was indeed familiar with the medicine, and how it gave Shinobi a remarkable amount of staying power. Acquiring such things was difficult for her, as a lordless swordswoman who wandered the land. Not the type for steal for a simple nicety, the amount of times she'd been able to use proper military gear had been few and far between; almost everything she used had been made via personal commission, purchased at a store, or an abandoned item reclaimed.

"I don't mind to tell you now," mused Musashi. "I was traveling these mountain paths, to enjoy the wondrous vistas of the area. One night, as I walked through the forest, I found an injured young man, dressed in a fine kimono. I stopped and offered help, and he mentioned that his family lived at the top of the mountain, and he had taken a bad tumble off the mountain path. When he motioned to a pagoda", Musasahi would then point to the cindered remains of a large tower that might have at one point been the centerpiece of the estate, "I decided to escort him home. After all, I couldn't just leave him there.

"Following his return, the family there was obviously very elated to see the return of my momentary ward. They offered me food and shelter for the tonight - and I saw no reason to decline, eheh," sheepishly continued Musashi, aware of her own gluttonous nature.

"I came to in the middle of the night when suddenly there was a massive influx of spirits into the area, attuned to the realms between as I am. When I awoke...it was not the estate that I saw. Much was aflame, and I could not find any of the family from this estate, the young man included. There was a large being, horned and with scaled skin, flame burning from its nostrils and a yok upon its neck. I defeated the creature...but it knocked me unconscious.

"From there, the story is as such. I've tried to leave the estate but upon reaching the bottom of the mountain path, I exit the tora and find myself here again, with an individual who's strength far eclipses my own. I suspect I fell into a trap laid by a Yokai. I dare say I was tricked by Will-O'Wisps into partaking of a meal meant for King Enma...and now I'm trapped in the entrance of the underworld."

She then smiled, as the man absorbed her Smoke-Flash Bomb with strange floating sphere. "You say underhanded trick, but I see it as just another strategy to employ - do Shinobi not do far worse with Genjutsu?"

When Taia was so casually defeated, though, Musashi's stoic facade, strained from being up on this mountain for days now, would falter. "Oh, come on! You talk about underhanded tricks, but what kind of cheat code ability is that!?"

To call it Musashi's limit wasn't far off. Taia was the single most powerful technique in Musashi's arsenal in terms of strength; she had other techniques to rely upon, sure, but none could match its ferocity. Further more, with Taia stripped from her like so, it also seemed to bring a premature end to her Unfettered Mind state; the recoil of such an event left her stunted, and drawing upon Ronin Spiritual techniques would be difficult for a short time; not to mention any other technique of any sort of respectable strength.

Musashi knelt down and released some strapping on each of her grieves, which fell to the wayside with an earthshaking thud, as she released the weights she used to keep her speed slightly slowed. It was a common tactic employed by martial artists these days, and she sincerely doubted that Horus would be surprised at her employment of them. Now a bit lighter on her feet, Musashi ignited a blade of natural energy around Tsukihime, as she then consumed the ration throw to her by the man; she saw no reason not to take him up on his generosity; she did not truly since animosity from him. His companions? Harder to say, but they seemed to obey the man.

She looked at him. Those strange black orbs he seemed to have command of and were fluid in their shape, having moved - rather quickly - to enclose her flash bomb. Further, he possessed some overwhelmingly powerful Ninjutsu, having effortlessly dealt with Taia. And his presence was intense too, given her attempt at an earlier physical assault.

She was outdone on all fronts.

That said, it seemed her first approach was the one that would bear the most fruit.

"Here on the precipese of this mountain, you're a good foe to test my reach. Thank you," said Musashi, with a hardened gaze.

She would charge forward again, slower than she was with Unfettered Mind but still with a respectable speed. Watching the surrounding orbs, Musashi would strike out at the man in a horizontal blow, at the man's waist...but not with the energy clad Tsukihime, but with the other blade in her left hand, holding onto the natural energy shroud for another manuever yet to be executed.

Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.

Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

Type: Offensive/Defensive
Rank: B - S (A)
Range: Short - Mid
Chakra: 20 - 40 (30)
Damage: 40 - 80 (60 + 10 (Increased Combat Specialist = 70 + Dedication)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.

HP: 160
Chakra: 1270 - 30 (Leg Weights) - 30 (Hidden Truths) + 800 (Military Rations Pill) = 1600
Speed: 10 x2 (Leg Weights) = 20
Tracking: 28
 

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Musashi caught the Military Rations Pill, and held it for the moment; she was indeed familiar with the medicine, and how it gave Shinobi a remarkable amount of staying power. Acquiring such things was difficult for her, as a lordless swordswoman who wandered the land. Not the type for steal for a simple nicety, the amount of times she'd been able to use proper military gear had been few and far between; almost everything she used had been made via personal commission, purchased at a store, or an abandoned item reclaimed.

"I don't mind to tell you now," mused Musashi. "I was traveling these mountain paths, to enjoy the wondrous vistas of the area. One night, as I walked through the forest, I found an injured young man, dressed in a fine kimono. I stopped and offered help, and he mentioned that his family lived at the top of the mountain, and he had taken a bad tumble off the mountain path. When he motioned to a pagoda", Musasahi would then point to the cindered remains of a large tower that might have at one point been the centerpiece of the estate, "I decided to escort him home. After all, I couldn't just leave him there.

"Following his return, the family there was obviously very elated to see the return of my momentary ward. They offered me food and shelter for the tonight - and I saw no reason to decline, eheh," sheepishly continued Musashi, aware of her own gluttonous nature.

"I came to in the middle of the night when suddenly there was a massive influx of spirits into the area, attuned to the realms between as I am. When I awoke...it was not the estate that I saw. Much was aflame, and I could not find any of the family from this estate, the young man included. There was a large being, horned and with scaled skin, flame burning from its nostrils and a yok upon its neck. I defeated the creature...but it knocked me unconscious.

"From there, the story is as such. I've tried to leave the estate but upon reaching the bottom of the mountain path, I exit the tora and find myself here again, with an individual who's strength far eclipses my own. I suspect I fell into a trap laid by a Yokai. I dare say I was tricked by Will-O'Wisps into partaking of a meal meant for King Enma...and now I'm trapped in the entrance of the underworld."

She then smiled, as the man absorbed her Smoke-Flash Bomb with strange floating sphere. "You say underhanded trick, but I see it as just another strategy to employ - do Shinobi not do far worse with Genjutsu?"

When Taia was so casually defeated, though, Musashi's stoic facade, strained from being up on this mountain for days now, would falter. "Oh, come on! You talk about underhanded tricks, but what kind of cheat code ability is that!?"

To call it Musashi's limit wasn't far off. Taia was the single most powerful technique in Musashi's arsenal in terms of strength; she had other techniques to rely upon, sure, but none could match its ferocity. Further more, with Taia stripped from her like so, it also seemed to bring a premature end to her Unfettered Mind state; the recoil of such an event left her stunted, and drawing upon Ronin Spiritual techniques would be difficult for a short time; not to mention any other technique of any sort of respectable strength.

Musashi knelt down and released some strapping on each of her grieves, which fell to the wayside with an earthshaking thud, as she released the weights she used to keep her speed slightly slowed. It was a common tactic employed by martial artists these days, and she sincerely doubted that Horus would be surprised at her employment of them. Now a bit lighter on her feet, Musashi ignited a blade of natural energy around Tsukihime, as she then consumed the ration throw to her by the man; she saw no reason not to take him up on his generosity; she did not truly since animosity from him. His companions? Harder to say, but they seemed to obey the man.

She looked at him. Those strange black orbs he seemed to have command of and were fluid in their shape, having moved - rather quickly - to enclose her flash bomb. Further, he possessed some overwhelmingly powerful Ninjutsu, having effortlessly dealt with Taia. And his presence was intense too, given her attempt at an earlier physical assault.

She was outdone on all fronts.

That said, it seemed her first approach was the one that would bear the most fruit.

"Here on the precipese of this mountain, you're a good foe to test my reach. Thank you," said Musashi, with a hardened gaze.

She would charge forward again, slower than she was with Unfettered Mind but still with a respectable speed. Watching the surrounding orbs, Musashi would strike out at the man in a horizontal blow, at the man's waist...but not with the energy clad Tsukihime, but with the other blade in her left hand, holding onto the natural energy shroud for another manuever yet to be executed.

Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.

Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

Type: Offensive/Defensive
Rank: B - S (A)
Range: Short - Mid
Chakra: 20 - 40 (30)
Damage: 40 - 80 (60 + 10 (Increased Combat Specialist = 70 + Dedication)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.

HP: 160
Chakra: 1270 - 30 (Leg Weights) - 30 (Hidden Truths) + 800 (Military Rations Pill) = 1600
Speed: 10 x2 (Leg Weights) = 20
Tracking: 28
Though he had absorbed such a tremendous show of power, he didn't feel a hint of faltering from his foe. From there first engagement to this moment, all's he could feel is the true resolve of the warrior before him. He listened to her story, a tragic one to say the least, where kindness was but a mask for betrayal to reveal itself. He had travelled the world and he had known of situations like this, true curses, binding one in a loop over and over, bound to their fate. Nothing could be more tortuous than this cruel fate, especially for one that was bound for the open world like the woman before him.

Here comments on his techniques brought a smile to his face, even in the heat of battle as he stood before her now. He couldn't help but admire his foe.

"Your fate I would never wish on any, it is a cruelty that is beyond that which any would ever deserve. I'm sorry you have suffered in this manor but I know the way to end your suffering, though it wont be easy. Though I must say, you see my fighting abilities in this way, well I can't have that. Yes, the six paths of my all seeing eyes grant me powers beyond those of mortals, though underhanded is a bit much. I simple seek to feel your blade cross mine, through this you will truly understand my feelings. With that pill you chose to consume, I can tell you are starting to understand my resolve."

He now drew his blade, it was time to test himself and cross blades with his foe, one whose abilities may far surpass his. Though this was a case of showing one's resolve. As he drew his blade he stood, left foot forwards, his blade held in his right hand as the handle passively extended, held out behind him as he took a stance suitable to close combat. As he looked on his foe removed something from her legs, normally he wouldn't think much of it until they cracked the floor under their weight. His foe had been holding out on him all this time.

"You shared your story with me now I shall enlighten you. I am one who has lived for years beyond your count, my existence drawn beyond the years of mere mortals yet never feeling fulfilled. I'm one that will not die of old age, I simply look for my purpose in life and it has draw me to you, now come, let us see what my fate has in store for me."

His perception allowed him to react to his foe with ease, (YY x4 + Rin x7 = x11 tracking. Sage = 11+4 = 15 x 11 = lots of tracking). As his foe rushed he held his blade ready he perceived her motion step by step, as though she moved in slow motion. He stepped forwards with his blade, the handle now extended, thrusting his right hand forwards into his foe's abdomen, his right foot now forwards, his right arm extended with his blade in hand. This blade itself would empower his attack, his natural power making it even stronger. He tried to hold back, though sometimes it was beyond his control. Due to the length of his blade, his foe wouldn't reach him. Should they keep running to reach striking range they would be skewered via his blade.

[Yaru: Night] - Reference
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

[Yari no Michi: Saisho no fōmu, furō] - The way of the Bisento: First form, Flow
Type: Attack/Defense/Supplementary
Rank: D
Range: Short - mid
Chakra: 0
Damage: 20+30+20 =70
Description: This is the most basic form of the Bisento arts akin to the "Drunken Fist" style, using body flow along with the bisento for exaggerated movements to increase their basic close combat fighting style. The bisento is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the bisento, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements. With a quick swing of their arm the user could roll the bisento around their back, coming around form the other side using the momentum from the roll for a crushing strike. The second form of this basic style is large swings, using the length of the bisento to their advantage to do ranged leg sweeps this allows the user to keep their target at a range while still attacking them. The third unique form of this style is one where the user will use the length of their bisento, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the blade of their bisento into the ground to push them self up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles), or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the bisento to make a "larger movement" moving up to 6m at a time. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. Or simply stabbing the bisento into the ground, holding oneself up with their hands for a side kick relying on the bisento for balance. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the bisento.
 
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Though he had absorbed such a tremendous show of power, he didn't feel a hint of faltering from his foe. From there first engagement to this moment, all's he could feel is the true resolve of the warrior before him. He listened to her story, a tragic one to say the least, where kindness was but a mask for betrayal to reveal itself. He had travelled the world and he had known of situations like this, true curses, binding one in a loop over and over, bound to their fate. Nothing could be more tortuous than this cruel fate, especially for one that was bound for the open world like the woman before him.

Here comments on his techniques brought a smile to his face, even in the heat of battle as he stood before her now. He couldn't help but admire his foe.

"Your fate I would never wish on any, it is a cruelty that is beyond that which any would ever deserve. I'm sorry you have suffered in this manor but I know the way to end your suffering, though it wont be easy. Though I must say, you see my fighting abilities in this way, well I can't have that. Yes, the six paths of my all seeing eyes grant me powers beyond those of mortals, though underhanded is a bit much. I simple seek to feel your blade cross mine, through this you will truly understand my feelings. With that pill you chose to consume, I can tell you are starting to understand my resolve."

He now drew his blade, it was time to test himself and cross blades with his foe, one whose abilities may far surpass his. Though this was a case of showing one's resolve. As he drew his blade he stood, left foot forwards, his blade held in his right hand as the handle passively extended, held out behind him as he took a stance suitable to close combat. As he looked on his foe removed something from her legs, normally he wouldn't think much of it until they cracked the floor under their weight. His foe had been holding out on him all this time.

"You shared your story with me now I shall enlighten you. I am one who has lived for years beyond your count, my existence drawn beyond the years of mere mortals yet never feeling fulfilled. I'm one that will not die of old age, I simply look for my purpose in life and it has draw me to you, now come, let us see what my fate has in store for me."

His perception allowed him to react to his foe with ease, (YY x4 + Rin x7 = x11 tracking. Sage = 11+4 = 15 x 11 = lots of tracking). As his foe rushed he held his blade ready he perceived her motion step by step, as though she moved in slow motion. He stepped forwards with his blade, the handle now extended, thrusting his right hand forwards into his foe's abdomen, his right foot now forwards, his right arm extended with his blade in hand. This blade itself would empower his attack, his natural power making it even stronger. He tried to hold back, though sometimes it was beyond his control. Due to the length of his blade, his foe wouldn't reach him. Should they keep running to reach striking range they would be skewered via his blade.

[Yaru: Night] - Reference
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

[Yari no Michi: Saisho no fōmu, furō] - The way of the Bisento: First form, Flow
Type: Attack/Defense/Supplementary
Rank: D
Range: Short - mid
Chakra: 0
Damage: 20+30+20 =70
Description: This is the most basic form of the Bisento arts akin to the "Drunken Fist" style, using body flow along with the bisento for exaggerated movements to increase their basic close combat fighting style. The bisento is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the bisento, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements. With a quick swing of their arm the user could roll the bisento around their back, coming around form the other side using the momentum from the roll for a crushing strike. The second form of this basic style is large swings, using the length of the bisento to their advantage to do ranged leg sweeps this allows the user to keep their target at a range while still attacking them. The third unique form of this style is one where the user will use the length of their bisento, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the blade of their bisento into the ground to push them self up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles), or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the bisento to make a "larger movement" moving up to 6m at a time. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. Or simply stabbing the bisento into the ground, holding oneself up with their hands for a side kick relying on the bisento for balance. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the bisento.
Musashi was impressed, but not surprised; it seemed Horus was more than capable of tracking her in her increased movement - but he had done that, as well, previously while she was even faster in Unfettered Mind; the Leg Weight removal allowed her to demonstrate her natural talent, but the unbolstered body simply wasn't as fast.

But the same should ring true for Horus - while he could perceive Musashi's movements, there was a clear difference in what his eyes could perceive and how fast his body could move; to Musashi, his body seemed almost sluggish; he was attempting to predict where Musashi would be, rather than reacting. A good way to close the gap for the discrepancy, as it was a tactic Musashi learned early on.

The man spoke of being incredibly old, and Musashi had no doubt to the veracity of his claim; she could sense his soul with her Ronin Spiritual Awareness, and the man was truly ancient. Generations older than the Ronin.

As Horus extended his sword-now-turned-spear, Musashi would plant her right foot and harmlessly side-step the thrust (Freeform Dodge), causing Horus's shapechanging weapon to to sail past her, harmlessly, on her own right side; though it presented an opportunity to Musashi, as she re-evaluated her plan of approach.

With the bisento on her right, she would pivot on her foot to turn, placing Horus in the center of her field of vision, while she took the natural energy clad Tsukihime, and assumed a combative stance. A cyan set of scales would manifest around Musashi, which reformed and shed themselves like brilliantly colored flower petals, as she entered another state of hers, focused on Natural Energy: Dokkodo.

With a massive increase to her powers, her speed augmented even further, Musashi would raise the Hidden Truths clad Tsukihime, and bring it down in a powerful vertical slash - Straight-Line (30 Speed); a simple, but overwhelmingly powerful blow when empowered by her blade, and also cloaked in its natural energy shroud...but the the target was not Horus, but the blade-now-spear he had in his hands, as Musashi aimed to sunder the weapon.

But a skilled close-quarters combatant as she was, Musashi knew better than to leave such an opening, and was thankful that she had long ago learned to combine the powers of physical blows with chakra empowered Jutsu; from her sword in her left hand, Senjutsu would manifest - itself augmented by Musashi's mere wielding of Tsukihime - and fire off a hilt-shaped discharge, aimed at Horus's right wrist. The two pronged simultaneous assault would put pressure on Horus; he had more than handled Musashi thus far, without a weapon, but here in close-quarters was her domain...and she would not yield a single inch. (Increased Speed Resistance Lowers your speed by -2 while in Short Range).

Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30/40 to Kenjutsu/Taijutsu )
Description: By taking a stance and channeling copious amounts of chakra while drawing in natural energy into their blade, the user enters a swordsmen state known as Dokkodo or the Alone Way. The chakra creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in scale-like platings as a chakra shroud that grants a large Vizard-like mask across their faces. The general appearance differs from user to user but these traits are shared. After activation, the user gains access to the exclusive art of Senjutsu utilized via Kenjutsu in two unique forms. The first form allows the user's techniques to carry the ability to cause a foe to become petrified 3 turns after being cut, the wound drawing in natural energy and prevents passive healing until healed by outside sources or the target is petrified, whichever comes sooner. The second form allows for techniques to carry the ability to corrode techniques and targets resistances, eating away at natural defenses when striking targets to weaken and prevent natural damage resistances. Should targets be hit by the corrosive Senkenjutsu, they will take the listed damage of the technique. In addition to this, when techniques land, the amount of chakra spent will be deducted from the object's damage resistance capabilities to cause it to plummet ( i.e. if an A rank Kenjutsu was used and lands and the target can shave 20 damage, 15 ( half of 30 chakra ) of it will be removed to leave 5 Damage Shaving ). Should their damage resistance drop to 0, it will remain there until being healed by outside sources.
Note: Can only be used 3 times each battle, each use lasting up to 8 turns. After ending, the user cannot use A rank and above physical techniques ( Tai/Ken, Jutsu with extended/detailed physical movements, etc ) for two turns and the effects of the 20% Torso Health drawbacks trigger. Each subsequent use adds 10% to the Torso Health drawbacks.
Note: Samurai and Ronin are capable of using Dokkodo techniques without entering the state though if they do, they experience a 10 damage increase compared to shinobi using the mode.

Type: Offensive/Defensive
Rank: B - S (A)
Range: Short - Mid
Chakra: 20 - 40 (30)
Damage: 40 - 80 (60 +40 (Dokkodo) + 10 (Increased Combat Specialist) = 110 + Dedication S&W Adjustment)
Description: The user channels Senjutsu chakra to his sword, focusing it into the hilt of the weapon. With this chakra coalescing to form a Senjutsu chakra replica of the hilt, the user causes it to fire off at the target quickly. This was created to disarm opponents by targeting their hands and wrists to strike quickly and cause them to lose grip of their weapon. If successful, this causes the opponent to be unable to utilize their hands for two turns. The user can substitute the chakra hilt for a replica of their sword for higher damage, disabling the use of the targetted limb for twice as long as well.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
Note: Sword Replica is an S rank ability and creates up to 5 replicas to send at targets. Can only be done 3 times in total.

Type: Offensive
Rank: B-S (S)
Range: Short
Chakra Cost: N/A (+10 (Serenity, No effect on Technique Chakra)
Damage: 40-80 (80 + 40 (Dokkodo) + 10 (Increased Combat Specialist) = 130 + Dedication S&W Adjustment)
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.

HP: 160
Chakra: 1600 - 40 (Dokkodo Activation) - 10 (Dokkodo Sustainment) - 30 (Sword Bullet) - 10 (Serenity [Straight-Line]) = 1510
Speed: 10 x3 (Dokkodo) = 30
Tracking: 28
 

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Musashi was impressed, but not surprised; it seemed Horus was more than capable of tracking her in her increased movement - but he had done that, as well, previously while she was even faster in Unfettered Mind; the Leg Weight removal allowed her to demonstrate her natural talent, but the unbolstered body simply wasn't as fast.

But the same should ring true for Horus - while he could perceive Musashi's movements, there was a clear difference in what his eyes could perceive and how fast his body could move; to Musashi, his body seemed almost sluggish; he was attempting to predict where Musashi would be, rather than reacting. A good way to close the gap for the discrepancy, as it was a tactic Musashi learned early on.

The man spoke of being incredibly old, and Musashi had no doubt to the veracity of his claim; she could sense his soul with her Ronin Spiritual Awareness, and the man was truly ancient. Generations older than the Ronin.

As Horus extended his sword-now-turned-spear, Musashi would plant her right foot and harmlessly side-step the thrust (Freeform Dodge), causing Horus's shapechanging weapon to to sail past her, harmlessly, on her own right side; though it presented an opportunity to Musashi, as she re-evaluated her plan of approach.

With the bisento on her right, she would pivot on her foot to turn, placing Horus in the center of her field of vision, while she took the natural energy clad Tsukihime, and assumed a combative stance. A cyan set of scales would manifest around Musashi, which reformed and shed themselves like brilliantly colored flower petals, as she entered another state of hers, focused on Natural Energy: Dokkodo.

With a massive increase to her powers, her speed augmented even further, Musashi would raise the Hidden Truths clad Tsukihime, and bring it down in a powerful vertical slash - Straight-Line (30 Speed); a simple, but overwhelmingly powerful blow when empowered by her blade, and also cloaked in its natural energy shroud...but the the target was not Horus, but the blade-now-spear he had in his hands, as Musashi aimed to sunder the weapon.

But a skilled close-quarters combatant as she was, Musashi knew better than to leave such an opening, and was thankful that she had long ago learned to combine the powers of physical blows with chakra empowered Jutsu; from her sword in her left hand, Senjutsu would manifest - itself augmented by Musashi's mere wielding of Tsukihime - and fire off a hilt-shaped discharge, aimed at Horus's right wrist. The two pronged simultaneous assault would put pressure on Horus; he had more than handled Musashi thus far, without a weapon, but here in close-quarters was her domain...and she would not yield a single inch. (Increased Speed Resistance Lowers your speed by -2 while in Short Range).

Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30/40 to Kenjutsu/Taijutsu )
Description: By taking a stance and channeling copious amounts of chakra while drawing in natural energy into their blade, the user enters a swordsmen state known as Dokkodo or the Alone Way. The chakra creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in scale-like platings as a chakra shroud that grants a large Vizard-like mask across their faces. The general appearance differs from user to user but these traits are shared. After activation, the user gains access to the exclusive art of Senjutsu utilized via Kenjutsu in two unique forms. The first form allows the user's techniques to carry the ability to cause a foe to become petrified 3 turns after being cut, the wound drawing in natural energy and prevents passive healing until healed by outside sources or the target is petrified, whichever comes sooner. The second form allows for techniques to carry the ability to corrode techniques and targets resistances, eating away at natural defenses when striking targets to weaken and prevent natural damage resistances. Should targets be hit by the corrosive Senkenjutsu, they will take the listed damage of the technique. In addition to this, when techniques land, the amount of chakra spent will be deducted from the object's damage resistance capabilities to cause it to plummet ( i.e. if an A rank Kenjutsu was used and lands and the target can shave 20 damage, 15 ( half of 30 chakra ) of it will be removed to leave 5 Damage Shaving ). Should their damage resistance drop to 0, it will remain there until being healed by outside sources.
Note: Can only be used 3 times each battle, each use lasting up to 8 turns. After ending, the user cannot use A rank and above physical techniques ( Tai/Ken, Jutsu with extended/detailed physical movements, etc ) for two turns and the effects of the 20% Torso Health drawbacks trigger. Each subsequent use adds 10% to the Torso Health drawbacks.
Note: Samurai and Ronin are capable of using Dokkodo techniques without entering the state though if they do, they experience a 10 damage increase compared to shinobi using the mode.

Type: Offensive/Defensive
Rank: B - S (A)
Range: Short - Mid
Chakra: 20 - 40 (30)
Damage: 40 - 80 (60 +40 (Dokkodo) + 10 (Increased Combat Specialist) = 110 + Dedication S&W Adjustment)
Description: The user channels Senjutsu chakra to his sword, focusing it into the hilt of the weapon. With this chakra coalescing to form a Senjutsu chakra replica of the hilt, the user causes it to fire off at the target quickly. This was created to disarm opponents by targeting their hands and wrists to strike quickly and cause them to lose grip of their weapon. If successful, this causes the opponent to be unable to utilize their hands for two turns. The user can substitute the chakra hilt for a replica of their sword for higher damage, disabling the use of the targetted limb for twice as long as well.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
Note: Sword Replica is an S rank ability and creates up to 5 replicas to send at targets. Can only be done 3 times in total.

Type: Offensive
Rank: B-S (S)
Range: Short
Chakra Cost: N/A (+10 (Serenity, No effect on Technique Chakra)
Damage: 40-80 (80 + 40 (Dokkodo) + 10 (Increased Combat Specialist) = 130 + Dedication S&W Adjustment)
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.

HP: 160
Chakra: 1600 - 40 (Dokkodo Activation) - 10 (Dokkodo Sustainment) - 30 (Sword Bullet) - 10 (Serenity [Straight-Line]) = 1510
Speed: 10 x3 (Dokkodo) = 30
Tracking: 28
No talk now, just a the movements of an agile warrior making use of their superior speed. He couldn't blame her, what else was she to do. So effortlessly avoiding his strike like he was an old man. Well, he technically was, though his body didn't feel that way. He'd never been one to try and overcome his foes with speed. He wanted to feel their soul as he clashed with them. This just didn't give him that sense. Tracking his foe was by far the easiest part of this encounter. There was very little that could go beyond the tracking of his eyes. His body just couldn't move to keep that kind of pace unfortunately.

His truth seeking balls would of been the easy answer, negating attacks, blocking with no thought. Though after barely feeling a challenge in such a long time it felt pointless to try that when he could live in the moment. As his foe side stepped his blow, aiming to bring down their blade in a vertical slash, a three serpents formed of yin/yang chakra from Horus's body. One catches the blade itself. The other two bite the arms holding the blades, halting the entire motion. The serpents would be infused with the full power of his Yin/Yang release, empowered by his six paths senjutsu. With a bite striking both arms, the power of his foe would be severely depleted. He wouldn't use the power of the attack to damage his foe, not yet anyway, instead use the strength of it to push his foe backwards after the bite took place. These serpents becoming sentient, able to act in their own way upon creation.

Horus now stood back straight, 5m from his foe, holding his extended blade at his side.

"You're weakened, your body will falter, and if you're struct again by my serpents you will lose the power of which you rely on and be rendered useless. I'm giving you one last chance to end this conflict and allow me to assist you. If not come at me with the full power at your disposal and feel my wrath."

As he said this one of the truth seeking balls took the form of a unique blade in his hand, his almighty sword. He awaited his foe's decision.


(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra+30=150
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release Specialists and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko
 
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No talk now, just a the movements of an agile warrior making use of their superior speed. He couldn't blame her, what else was she to do. So effortlessly avoiding his strike like he was an old man. Well, he technically was, though his body didn't feel that way. He'd never been one to try and overcome his foes with speed. He wanted to feel their soul as he clashed with them. This just didn't give him that sense. Tracking his foe was by far the easiest part of this encounter. There was very little that could go beyond the tracking of his eyes. His body just couldn't move to keep that kind of pace unfortunately.

His truth seeking balls would of been the easy answer, negating attacks, blocking with no thought. Though after barely feeling a challenge in such a long time it felt pointless to try that when he could live in the moment. As his foe side stepped his blow, aiming to bring down their blade in a vertical slash, a three serpents formed of yin/yang chakra from Horus's body. One catches the blade itself. The other two bite the arms holding the blades, halting the entire motion. The serpents would be infused with the full power of his Yin/Yang release, empowered by his six paths senjutsu. With a bite striking both arms, the power of his foe would be severely depleted. He wouldn't use the power of the attack to damage his foe, not yet anyway, instead use the strength of it to push his foe backwards after the bite took place. These serpents becoming sentient, able to act in their own way upon creation.

Horus now stood back straight, 5m from his foe, holding his extended blade at his side.

"You're weakened, your body will falter, and if you're struct again by my serpents you will lose the power of which you rely on and be rendered useless. I'm giving you one last chance to end this conflict and allow me to assist you. If not come at me with the full power at your disposal and feel my wrath."

As he said this one of the truth seeking balls took the form of a unique blade in his hand, his almighty sword. He awaited his foe's decision.


(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra+30=150
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release Specialists and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko
Musashi watched as a strange being began to manifest, forced into existence by Horus's seemingly limitless power. Though quick, Musashi saw the strange yokai - the Yamato-no-Orochi - manifest, one of its many mouths springing outwards and attempting to ensnare Musashi's blade, with two others coming at Musashi herself.

But the multi-headed legend was too slow. Lighter on her feet than ever before, though just as fast as she was in Unfettered Mind, Musashi was now almost twice as fast as the mythical serpent. She pushed off the ground, summersaulting over the axis created by Horus's spear, as she cloaked her own blades in natural energy, heavily enhanced by her newfound state and augmentation by Tsukihime; slashing the sword in her left hand, she loosed a cresent of natural energy as she avoided the heads coming at her (freeform dodge), severing the many heads of the serpent, the two techniques nullifying each other.

Tsukihime, also cloaked in a now reinvigored Hidden Truths, would stand in an amazing power too - not waiting on the Hidden Truths fired from her left sword to find its target, Musashi would use her speed (Flicker Evasion) to continue to avoid the onslaught of Horus's attack as he brought one of the strange black orbs to his hands and manifested a sword of his own.

"You're weakened, your body will falter, and if you're struct again by my serpents you will lose the power of which you rely on and be rendered useless. I'm giving you one last chance to end this conflict and allow me to assist you. If not come at me with the full power at your disposal and feel my wrath."
"I'm not finished yet; and as I told you before - I can't hold back here on this mountain top even if I wanted to. The curse prevents me. If you can assist me, you'll have to subdue me first, to do so. So long as I dwell here in the realm of the underworld, I am compelled into action!"

Musashi punctuated the sentence by swinging Tsukihime and releasing the Hidden Truths cloaking it Horus, aiming at his torso; she had no doubt he would easily counter the technique...but then again...that was the point. She needed a better evaluation of his abilities, before her own failed her. Perhaps he could free her from the underworld prison...but she could discount the fact that she also may be trapped here until she freed herself of her own power.

Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once per turn.

Type: Offensive/Defensive
Rank: B - S (S)
Range: Short - Mid
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 10 (Increased Combat Specialist) +40 (Dokkodo) = 130 + Dedication)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
HP: 160
Chakra: 1510 - 10 (Dokkodo Sustainment) -80 (Hidden Truths x2) = 1420
Speed: 30
Tracking: 28

Dokkodo: 2/8
 

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Musashi watched as a strange being began to manifest, forced into existence by Horus's seemingly limitless power. Though quick, Musashi saw the strange yokai - the Yamato-no-Orochi - manifest, one of its many mouths springing outwards and attempting to ensnare Musashi's blade, with two others coming at Musashi herself.

But the multi-headed legend was too slow. Lighter on her feet than ever before, though just as fast as she was in Unfettered Mind, Musashi was now almost twice as fast as the mythical serpent. She pushed off the ground, summersaulting over the axis created by Horus's spear, as she cloaked her own blades in natural energy, heavily enhanced by her newfound state and augmentation by Tsukihime; slashing the sword in her left hand, she loosed a cresent of natural energy as she avoided the heads coming at her (freeform dodge), severing the many heads of the serpent, the two techniques nullifying each other.

Tsukihime, also cloaked in a now reinvigored Hidden Truths, would stand in an amazing power too - not waiting on the Hidden Truths fired from her left sword to find its target, Musashi would use her speed (Flicker Evasion) to continue to avoid the onslaught of Horus's attack as he brought one of the strange black orbs to his hands and manifested a sword of his own.



"I'm not finished yet; and as I told you before - I can't hold back here on this mountain top even if I wanted to. The curse prevents me. If you can assist me, you'll have to subdue me first, to do so. So long as I dwell here in the realm of the underworld, I am compelled into action!"

Musashi punctuated the sentence by swinging Tsukihime and releasing the Hidden Truths cloaking it Horus, aiming at his torso; she had no doubt he would easily counter the technique...but then again...that was the point. She needed a better evaluation of his abilities, before her own failed her. Perhaps he could free her from the underworld prison...but she could discount the fact that she also may be trapped here until she freed herself of her own power.

Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once per turn.

Type: Offensive/Defensive
Rank: B - S (S)
Range: Short - Mid
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 10 (Increased Combat Specialist) +40 (Dokkodo) = 130 + Dedication)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
HP: 160
Chakra: 1510 - 10 (Dokkodo Sustainment) -80 (Hidden Truths x2) = 1420
Speed: 30
Tracking: 28

Dokkodo: 2/8
Horus had sought to cross blades with his foe though now they aimed to bombard him up close with strike after strike, first beheading his serpents and now this. He could of easily push himself to such heights but was there any need to do so? He could clearly track his foe and that was all he needed to be able to do. He was hoping to cleanse their soul but their actions seemed like a curse, unleashing violent assaults, one after another. Maybe once they had been full disabled he could save their soul from this wretched curse. There was only one way to find out.

As his foe sliced through his serpents, a force pushed outwards all around Horus pushing everything around him, all the way up to mid range around him, knocking his unsuspecting foe flying through the air with little effort. This pushed the remains of the town back around him too, throwing his for into the rubble that lined this area. Horus now spoke.

"I'm sorry but speed isn't something I like to push. You're unrelenting strikes are fierce indeed, though I'm afraid if I used my true potential, you wouldn't stand a chance in that regard. I came here looking to relieve you of your curse and alas there are only two ways i can think to do this. If this place no longer exists, you can't be bound to it. I was hoping to cleanse your soul but instead, I'll free you of this curse in my own way."

As he said this, he swung his sword of Nunoboko, in one swing swing that released enough force out in front of Horus it completely wiped out everything before him. This sword had the power to reshape the world itself, and that's what he planned to do. He hoped that the curse that bound his foe to this place would be negated by the effects of the Truth Seeking Balls, and failing that, he would have erased every medium that could bind their soul to this world.


( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160+20=180
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko
 
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Horus had sought to cross blades with his foe though now they aimed to bombard him up close with strike after strike, first beheading his serpents and now this. He could of easily push himself to such heights but was there any need to do so? He could clearly track his foe and that was all he needed to be able to do. He was hoping to cleanse their soul but their actions seemed like a curse, unleashing violent assaults, one after another. Maybe once they had been full disabled he could save their soul from this wretched curse. There was only one way to find out.

As his foe sliced through his serpents, a force pushed outwards all around Horus pushing everything around him, all the way up to mid range around him, knocking his unsuspecting foe flying through the air with little effort. This pushed the remains of the town back around him too, throwing his for into the rubble that lined this area. Horus now spoke.

"I'm sorry but speed isn't something I like to push. You're unrelenting strikes are fierce indeed, though I'm afraid if I used my true potential, you wouldn't stand a chance in that regard. I came here looking to relieve you of your curse and alas there are only two ways i can think to do this. If this place no longer exists, you can't be bound to it. I was hoping to cleanse your soul but instead, I'll free you of this curse in my own way."

As he said this, he swung his sword of Nunoboko, in one swing swing that released enough force out in front of Horus it completely wiped out everything before him. This sword had the power to reshape the world itself, and that's what he planned to do. He hoped that the curse that bound his foe to this place would be negated by the effects of the Truth Seeking Balls, and failing that, he would have erased every medium that could bind their soul to this world.


( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Shinken: Nunoboko no Ken ) - Divine Sword: Sword of Nunoboko
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra: 80
Damage: 160+20=180
Description: Sword of Nunoboko is a large, double-helix shaped sword, formed from the Truth-Seeking Ball and was originally wielded by Hagoromo Ōtsutsuki. According to Obito Uchiha, the sword is a holy relic which Hagoromo had used to shape the world, and the blade was powerful enough to just as easily destroy it by his own hands. Retaining all of the properties of the Truth-Seeking Balls, the user is able to clear mountains and even break through S ranked defenses with ease. The Sword of Nunoboko carries the same properties as the normal Truth-Seeking Balls, however they are capable or causing additional damage when swung by Hagoromo, having 20 additional damage added to it.
Note: Can only be used by Obito Uchiha and Hagoromo Otsutsuki bios.
Note: Can only be used twice per battle, lasting for up to 4 turns.
Note: Requires access to Truth-Seeking Balls, taking one inside his hand to form the Sword of Nunoboko
Musashi had tried to close the distance again - after all, what use was a sword from miles away - but her opponent once more demonstrated an overwhelming, absolute power. Where as previously it had been directed as a simple directional burst, disarming Musashi of her Sword of the Stranger, this time it was an omnidirectional wave, an absolute demonstration of unyielding force that Musashi had no hope of overpowering.

The wave slammed into Musashi with incredible might, stopping her in her tracks and forcing her backwards; she tried to bring her blades to bare to cushion the impact, but the unstoppable marching of the wave would not be deterred; unable to appropriately respond, pinned as she were by the emanating shockwave, she was unable to intercept or avoid the strike of that coiled blade wielded by Horus, as he tried to use it to unmake the world around them.

The combined force of the blows would be enough to easily subdue Musashi, the shroud of natural energy surrounding the Ronin fading as she fell unconscious.

Knocking the Ronin unconscious and the destruction of the terrain would have a rather unique interaction, especially for the one who's eyes could see the things that dwelled between realms.

The Ronin had recounted her tale to Horus previously, about how she came to be trapped on the mountaintop. But, there was one part of her story that had been incorrect - she had not defeated the Yokai; though she had thought she struck it down, but was mistaken.

The omnidirectional wave combined with the swing of Horus's mighty sword destroyed much of the remaining charred ruins on the mountaintop, but also dispelled the thin veil of ash that permeated the area, allowing the creature to remain unseen with its mystics.

A creature, standing about twelve meters tall, with the body not unlike a kappa. It wore a turtle shell, red in black in color and cracked and emanating heat like cinders, with tall horns that held a cracked sake cup worn upon its head like a crown. Fire came from its ox like head, forming a yoke around its neck - from which, flames snaked out like chains and cuffs, wrapped around Musashi's own limbs and neck. It appears that this was the thing forcing the Ronin into action.

With the swing of the world making sword, however, the chains of underworld flame fashioned around Musashi's own soul had been shattered, freeing the Yokai's hold over the Ronin; and with its domain shattered, and an unobstructed view between Horus in the creature, it knew its charade was up, and its ploy revealed.

Its eyes went wide, not assuming that its torment of the unfortunate soul who trespassed on its mountain would be ended so easily, as its bovine eyes starred at Horus.




Musashi is defeated, thank you for allowing me to confront such a powerful bio! Feel free to bring this story to a close!
 

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Musashi had tried to close the distance again - after all, what use was a sword from miles away - but her opponent once more demonstrated an overwhelming, absolute power. Where as previously it had been directed as a simple directional burst, disarming Musashi of her Sword of the Stranger, this time it was an omnidirectional wave, an absolute demonstration of unyielding force that Musashi had no hope of overpowering.

The wave slammed into Musashi with incredible might, stopping her in her tracks and forcing her backwards; she tried to bring her blades to bare to cushion the impact, but the unstoppable marching of the wave would not be deterred; unable to appropriately respond, pinned as she were by the emanating shockwave, she was unable to intercept or avoid the strike of that coiled blade wielded by Horus, as he tried to use it to unmake the world around them.

The combined force of the blows would be enough to easily subdue Musashi, the shroud of natural energy surrounding the Ronin fading as she fell unconscious.

Knocking the Ronin unconscious and the destruction of the terrain would have a rather unique interaction, especially for the one who's eyes could see the things that dwelled between realms.

The Ronin had recounted her tale to Horus previously, about how she came to be trapped on the mountaintop. But, there was one part of her story that had been incorrect - she had not defeated the Yokai; though she had thought she struck it down, but was mistaken.

The omnidirectional wave combined with the swing of Horus's mighty sword destroyed much of the remaining charred ruins on the mountaintop, but also dispelled the thin veil of ash that permeated the area, allowing the creature to remain unseen with its mystics.

A creature, standing about twelve meters tall, with the body not unlike a kappa. It wore a turtle shell, red in black in color and cracked and emanating heat like cinders, with tall horns that held a cracked sake cup worn upon its head like a crown. Fire came from its ox like head, forming a yoke around its neck - from which, flames snaked out like chains and cuffs, wrapped around Musashi's own limbs and neck. It appears that this was the thing forcing the Ronin into action.

With the swing of the world making sword, however, the chains of underworld flame fashioned around Musashi's own soul had been shattered, freeing the Yokai's hold over the Ronin; and with its domain shattered, and an unobstructed view between Horus in the creature, it knew its charade was up, and its ploy revealed.

Its eyes went wide, not assuming that its torment of the unfortunate soul who trespassed on its mountain would be ended so easily, as its bovine eyes starred at Horus.




Musashi is defeated, thank you for allowing me to confront such a powerful bio! Feel free to bring this story to a close!
Though not in the way he had intended, Horus felt he brought an end to the eternal suffering of the female Ronin who had challenged him on this mountain top. Had he knew the true reason they were bound he could of ended this without conflict and pain or suffering. Now he stood looking at his foe freed from the demonic being that had once bound it. He could still save her.

He decided to use the power he'd held back all this time against his foe, creating the imbalance within his very being as yang flooded through him creating a unique traditional samurai like shroud around him as his body enhanced to the peak of physical being. He entered his Yang state. Before the demonic creature could rebind the Ronin, the body was gone in an instant as Horus now stood at his previous location with her in his arms. He gave the command to his two creations within the same time, one came to placing their hand on the Ronin releasing yang chakra into them to heal them, hopefully saving their life now they were free. The other released a large blast of it's how unique fire which had a mind of its own. This was it's breakdown release. A yang and fire element that would track its target to the ends of the earth until they were no more.

With the flames sent to engulf the demon Horus looked down at the Ronin within his arms.

"You can rest easy now, young warrior, in this world, or the next. You're free from the tormenting bindings that cursed you so long."


(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: Use of Yang State requires the user to have completed Yang Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: This technique only last 6 turns and can be used only once per battle.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yang State.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.

( Uchiwaketon: Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release: First Verse - Testament to Zeus
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120+20=140
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects outlined as followed:

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used two times per battle with three turns between uses and no Breakdown jutsu A rank and above in the following turn with all effects lasting 3




The pleasure has been mine. You've brought that ability so far, some wild power rolling around on that bio. Next time we can try my Uchiha, a different kind of power.
 
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Though not in the way he had intended, Horus felt he brought an end to the eternal suffering of the female Ronin who had challenged him on this mountain top. Had he knew the true reason they were bound he could of ended this without conflict and pain or suffering. Now he stood looking at his foe freed from the demonic being that had once bound it. He could still save her.

He decided to use the power he'd held back all this time against his foe, creating the imbalance within his very being as yang flooded through him creating a unique traditional samurai like shroud around him as his body enhanced to the peak of physical being. He entered his Yang state. Before the demonic creature could rebind the Ronin, the body was gone in an instant as Horus now stood at his previous location with her in his arms. He gave the command to his two creations within the same time, one came to placing their hand on the Ronin releasing yang chakra into them to heal them, hopefully saving their life now they were free. The other released a large blast of it's how unique fire which had a mind of its own. This was it's breakdown release. A yang and fire element that would track its target to the ends of the earth until they were no more.

With the flames sent to engulf the demon Horus looked down at the Ronin within his arms.

"You can rest easy now, young warrior, in this world, or the next. You're free from the tormenting bindings that cursed you so long."


(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: Use of Yang State requires the user to have completed Yang Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: This technique only last 6 turns and can be used only once per battle.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yang State.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.

( Uchiwaketon: Saisho no Uta - Zeusu no Yuigon ) | Breakdown Release: First Verse - Testament to Zeus
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120+20=140
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects outlined as followed:

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used two times per battle with three turns between uses and no Breakdown jutsu A rank and above in the following turn with all effects lasting 3




The pleasure has been mine. You've brought that ability so far, some wild power rolling around on that bio. Next time we can try my Uchiha, a different kind of power.
The strange Yokai's ruse was up, as it was revealed to Horus, who let loose some of the immense power he had kept dammed up until this point; Musashi's emaciated form, sustained by the ghostflames of the Yokai on the mountaintop for sometime now, was rejuvenated due to the techniques employed by Horus and his two companions.

The Yokai, however, would not fare so well; with its domain cleared from the immediate area, it could not shroud itself in ghostflame and hide between realms; the only aspect of its realm within range was the pond, soaked in ash blown away by Horus's strike - but as a flaming rage spirit, obviously jumping into the waters was not an option.

It chanced making a mad dash towards the pagoda, but would be unable to outrun the flames of Horus's companions own making.

The purifying fire would engulf the oxen creature, burning hotter than its ghostfire, and exorcising the creature; with its form consumed, the cinders of the remaining ruins would suddenly also burst into flame, the self-same Breakdown flame employed. The constructed ruins, a projection from Hell themselves, were also purified, leaving behind their true form; ruins long, long since abandoned and reclaimed by nature; all that truly remained of them was a stone foundation, long since reclaimed by nature. With the Yokai exercised, Horus would have driven out the Yokai spirit haunting the nearby village for generations, and restored the vista to its rightful, peaceful existence for travelers to come for ages.

The forboding spirit pressure clouding Musashi's senses was lifted, now that the yoke from the spirit was no longer around her neck, giving Musashi unclouded vision of the world once more; the stark contrast of her now returned senses and rejuvenated body stirred the Ronin awake with a loud gasp of air, as she tried to reconcile what all had occurred.
 
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