[CLOSED] - Official vs. Howard

Howard

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The Shogun-Slayer wanted to test the abilities of the Sage Transformation user he had been training.

Show me how you would attack me in hand to hand combat.

Put the Sage Transformation training I taught you to use.


Sado said toward the young shinobi with a respectful tone.
 
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BoiNez

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Nezuko ran forward, then feintes right. She then kicked him in the ribs, bringing her foot back down and activating her jet boosts to propel her behind Sado.
(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.

She then proceeded to punch forward. But she remembered her training. Her wrist burst with spikes, and in her elbow a jet flared. She aimed right at Sado's spine.
Gosunkugi) - Living Spikes
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+10 for an additional turn)
Damage: N/A (+10 to a Taijutsu movement)
Description: Via their Sage Transformation ability, the user can alter their body part covering a limb or appendage in dozens of three inch spike like bumps. The spikes themselves are very hard, and stiff enough to pierce regular unaltered human flesh. These spikes can therefor pierce flesh and cause additional lacerations and rather deep wounds nothing life threatening but enough to cause a decent amount of excess pain along with a taijutsu movement. These spikes can not exceed three inches and there can be no more then thirty small spike like growths.
Note: Can be used thrice.
Note: The spikes can last two turns but deplete chakra to be sustained.
Note: Courtesy of Howard
Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.
Health 95
Chakra 830
@Howard
 
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