[Closed, Official] vs Gen Eric, Shinobi

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Terrain: Rice paddy farm.

Range: 10m

Battle Type: No restrictions, official. Time limit of 24 hours.


Gen Eric



“Haha, it is I, the genius shinobi of the Eric Clan, Gen Eric! Be felled, villain!” came the cries of the man dressed in unassiming black garb, whom no one took seriously.

Forming the three handseals needed for the technique, but using his Sourceless Materialization Specialty, the Shinobi caused a dragon-like head to manifest from the ground infront of him, which churned the earth beneath it and fired a barrage of earthen blasts in the direction of the opponent.

Making a single handseal, though, the Shinobi quickly followed this by exhaling a steam of fire that ignited the earthen bullets, during them into globules of lava that burned brightly as they careened through the air, their immense heat setting ablaze everything in the vicinity of their landing.

Transitioning as he was exhaling a stream of fire, though, the Shinobi manipulates the steam after igniting the dragon constructs bullets to diverge and circle around, attempting to cut off escape routes from the dragons artillery with a wall of fire.

(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

(Katon: Honoo no Saigai Hi Kagayaku no Jutsu) - Fire Release: Flame of Disaster Fire Shine Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

HP: 75 Chakra: 555
 

Alyx

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Hmm…dejavu” Mirabelle uttered under her breath, as the man before her openly declared her as a “villain”. Something about this didn’t sit right now never the less, she was always prepared for combat. Immediately the first thing she would notice is the sudden churning of the earth in front of the opponent. As the earth is molded into its draconic form; she then realized that yea…she’s been through this situation beforehand but its not an issue for her. Immediately into this, she would gracefully and without issue – draw upon her nodachi. Utilizing the motions of her hand, she would twist her wrist – immediately causing a burst of wind to be released from directly below her. This would send her flying into the air, diagonally up and over the opponent’s earthen mud blasts. Once airborne however she noticed him proceeding into another technique; watching him flash his hand seal. She would follow suite – making a quick one of her own. As the opponent would attempt to release the fireballs, it would come to sad realization that his technique failed. The moment he exhaled, the stream of flames leaving his mouth would betray his expectations; as the became bigger in proportion. Sadly, his little face would be burned, melting that cheap ninja garb he wore so proudly, revealing his hidden identity.

In reality of course, it would simply cause his technique to backfire in return the fireballs not releasing as he originally intended. Mirabelle would land off to the right side of the battle zone; roughly eight meters away now; she would swiftly approach the opponent; as she unleashed sweeping low kick. As she nourished her body with chakra to enhance her movements – she would mold the air around her into the form of a giant oxen. The beast of natural wind would immediately target the opponent; violently stampeding into his general direction. “That was only a warm up” she said to the opponent – a smirk becoming visible on her face.

( Ouryuujin Yarijutsu: Sho-ru ) Serengeti Spears: Netela
Type: Supplementary/Defensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Netela is a form of enhanced movement, where the user will direct the weapon's motions towards the ground, creating localized burst of wind from the entrapped air drag which will propel them towards a target at great speed. The user can also use this technique to immediately halt their own moment, creating a safe wind cushion for them to land on or stop mid-air, or even propel themselves a different direction mid-air. This works on themselves or others, as the burst is essentially non damaging.
(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.
*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*
(Hachibushu: Gongen Wyzen ) Eight Deva Guardians: Incarnation Wyzen
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampede of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. The number of oxen is variable and solely depends on he users choosing. The larger the number of oxen created results in each ox being fractionally weaker but the herd always combining into B rank. This allows the user to have a wider spread of coverage while sacrificing the strength of the individual ox.
Can be used four times per battle
Can only be taught by Daemon
 
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Hmm…dejavu” Mirabelle uttered under her breath, as the man before her openly declared her as a “villain”. Something about this didn’t sit right now never the less, she was always prepared for combat. Immediately the first thing she would notice is the sudden churning of the earth in front of the opponent. As the earth is molded into its draconic form; she then realized that yea…she’s been through this situation beforehand but its not an issue for her. Immediately into this, she would gracefully and without issue – draw upon her nodachi. Utilizing the motions of her hand, she would twist her wrist – immediately causing a burst of wind to be released from directly below her. This would send her flying into the air, diagonally up and over the opponent’s earthen mud blasts. Once airborne however she noticed him proceeding into another technique; watching him flash his hand seal. She would follow suite – making a quick one of her own. As the opponent would attempt to release the fireballs, it would come to sad realization that his technique failed. The moment he exhaled, the stream of flames leaving his mouth would betray his expectations; as the became bigger in proportion. Sadly, his little face would be burned, melting that cheap ninja garb he wore so proudly, revealing his hidden identity.

In reality of course, it would simply cause his technique to backfire in return the fireballs not releasing as he originally intended. Mirabelle would land off to the right side of the battle zone; roughly eight meters away now; she would swiftly approach the opponent; as she unleashed sweeping low kick. As she nourished her body with chakra to enhance her movements – she would mold the air around her into the form of a giant oxen. The beast of natural wind would immediately target the opponent; violently stampeding into his general direction. “That was only a warm up” she said to the opponent – a smirk becoming visible on her face.

( Ouryuujin Yarijutsu: Sho-ru ) Serengeti Spears: Netela
Type: Supplementary/Defensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Netela is a form of enhanced movement, where the user will direct the weapon's motions towards the ground, creating localized burst of wind from the entrapped air drag which will propel them towards a target at great speed. The user can also use this technique to immediately halt their own moment, creating a safe wind cushion for them to land on or stop mid-air, or even propel themselves a different direction mid-air. This works on themselves or others, as the burst is essentially non damaging.
(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.
*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*
(Hachibushu: Gongen Wyzen ) Eight Deva Guardians: Incarnation Wyzen
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampede of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. The number of oxen is variable and solely depends on he users choosing. The larger the number of oxen created results in each ox being fractionally weaker but the herd always combining into B rank. This allows the user to have a wider spread of coverage while sacrificing the strength of the individual ox.
Can be used four times per battle
Can only be taught by Daemon
Gen was struck with the backblast of his fire technique, momentarily surprised at the event; something had caused his fire technique to not perform as he had intended it to; as if his control over his technique had been temporarily lost.

Reeling from the shock, Gen watched as his adversary swept at the air, in result a beast made of wind careened towards him. Thrusting his hand forward, he created a torrent of water which would intercept the beast and neutralize it.

As his opponent on closed the distance to a mere few meters, though, Gen aimed to go on the offensive with a technique that could activate rapidly, watching as from the ground several earth spikes manifested in an effort to skewer the opponent; actually, meant more so to occupy her, as when they formed, Gen formed a single handseal and manifested several balls of fire, which he would then direct outwards with his hands so that they would converge on his opponent like a collapsing net.

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user unleashes a spiralling torrent of water from his hands.


(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

( Katon: Kitsunebi ) - Fire Release: Fire Fox
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After forming 5 handseals, the user manifests ten fire balls in a circle in front of them and launches them with their hand motions.
HP: 35
Chakra: 495
 

Alyx

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Gen was struck with the backblast of his fire technique, momentarily surprised at the event; something had caused his fire technique to not perform as he had intended it to; as if his control over his technique had been temporarily lost.

Reeling from the shock, Gen watched as his adversary swept at the air, in result a beast made of wind careened towards him. Thrusting his hand forward, he created a torrent of water which would intercept the beast and neutralize it.

As his opponent on closed the distance to a mere few meters, though, Gen aimed to go on the offensive with a technique that could activate rapidly, watching as from the ground several earth spikes manifested in an effort to skewer the opponent; actually, meant more so to occupy her, as when they formed, Gen formed a single handseal and manifested several balls of fire, which he would then direct outwards with his hands so that they would converge on his opponent like a collapsing net.

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user unleashes a spiralling torrent of water from his hands.


(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

( Katon: Kitsunebi ) - Fire Release: Fire Fox
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: After forming 5 handseals, the user manifests ten fire balls in a circle in front of them and launches them with their hand motions.
HP: 35
Chakra: 495
As the two oxen and water clashed with each other, Mirabelle smirked lightly at the turn of events. “I suppose you’re not as incompetent” she commented. However of course, the opponent didn’t let up in his offensive assault as the ground surrounding Mirabelle started to vibrant, indicating a possible impending attack. In response to this; she would gracefully weave her weapon through the breeze around her once more – almost as if she was dancing. The spiraling winds would cause a sheen of wind to form around the blade. As she inverted her movement however; she would release a burst of wind at high speeds. The earthen spikes as they rose would attempt to skewer her lovely body, but the strong winds would shield her from the spikes as it took an oval shape. It neutralized the threat while also pushing any possibly left-over debris from the impact away from her.

With the opposing spikes dealt with; she was free to assume her next motive though it was already set in motion. The truth in this was as she was dancing the blade around, the movement of this special sword constituted as the motions required to weave techniques into existence with it. As such, several aerial weapons would spawn directly above the subject in question, as the pitch black swords hurdled down to the earth. This would unfortunately prohibit the opponent from performing his next technique directed to Mirabelle, least he wanted to become pierced by the blades. As he struggled to handle that – Mirabelle would then take the moment to swiftly proceed into her next desired motive. She would sheathe her nodachi into it’s scabbard, as she passively summoned her bow into her palm now. As she did, she would also summon her quiver as it attached to her leg. In one quick motion, she would knock an arrow to the bow and unleashed it towards the enemy. As the arrow soared through the air, the seal located on it would burst open – ingulfing the arrow in bright blue flames (B Rank, 40 DMG). With that said and done, she would run directly towards her left side (you’re right) as she released several free formed arrows at the opponent as a result, while still attempting to close the distance.

( Ouryuujin Yarijutsu: Kokudo ) Serengeti Spears: Nok Terracotta
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Descritpion: Nok Terracotta is a form of parry that creates a strong and steady sheen of wind across a honed blade by spiraling it across oneself, before inverting it into a close-body parry, which will explode the wind outwards, like a human-size oval shield, cushioning a blow and pushing any short-range target outwards damagelessly.
Note: Can only be used once every 2 turns
Raiton: Kaminari no Metsujin no Jutsu - Lightning Release: Lightning God Slayer Technique
Rank: D-S
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 10-40 (20)
Damage: 20-80 (40)
Description: Utilizing the user's signature Black Lightning, the user combines shape manipulation with their Black Lightning to form various tools and objects to aid the user in combat. The power of this technique varies depending on the amount of chakra fueled into it but requires more handseals in order to control with C-rank requiring at least one handseal, and the highest amount of four handseals for S-rank. The objects created by this technique may be created anywhere, however, must be at least 5 m away from the opponent.
Note:
Can only use S-ranked three times per battle.
No S-Rank or above Lightning on the turn following the use of the S-Rank variant.
Requires one turn cool down between uses.
(Mayonaka ) Midnight
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
 
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As the two oxen and water clashed with each other, Mirabelle smirked lightly at the turn of events. “I suppose you’re not as incompetent” she commented. However of course, the opponent didn’t let up in his offensive assault as the ground surrounding Mirabelle started to vibrant, indicating a possible impending attack. In response to this; she would gracefully weave her weapon through the breeze around her once more – almost as if she was dancing. The spiraling winds would cause a sheen of wind to form around the blade. As she inverted her movement however; she would release a burst of wind at high speeds. The earthen spikes as they rose would attempt to skewer her lovely body, but the strong winds would shield her from the spikes as it took an oval shape. It neutralized the threat while also pushing any possibly left-over debris from the impact away from her.

With the opposing spikes dealt with; she was free to assume her next motive though it was already set in motion. The truth in this was as she was dancing the blade around, the movement of this special sword constituted as the motions required to weave techniques into existence with it. As such, several aerial weapons would spawn directly above the subject in question, as the pitch black swords hurdled down to the earth. This would unfortunately prohibit the opponent from performing his next technique directed to Mirabelle, least he wanted to become pierced by the blades. As he struggled to handle that – Mirabelle would then take the moment to swiftly proceed into her next desired motive. She would sheathe her nodachi into it’s scabbard, as she passively summoned her bow into her palm now. As she did, she would also summon her quiver as it attached to her leg. In one quick motion, she would knock an arrow to the bow and unleashed it towards the enemy. As the arrow soared through the air, the seal located on it would burst open – ingulfing the arrow in bright blue flames (B Rank, 40 DMG). With that said and done, she would run directly towards her left side (you’re right) as she released several free formed arrows at the opponent as a result, while still attempting to close the distance.

( Ouryuujin Yarijutsu: Kokudo ) Serengeti Spears: Nok Terracotta
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Descritpion: Nok Terracotta is a form of parry that creates a strong and steady sheen of wind across a honed blade by spiraling it across oneself, before inverting it into a close-body parry, which will explode the wind outwards, like a human-size oval shield, cushioning a blow and pushing any short-range target outwards damagelessly.
Note: Can only be used once every 2 turns
Raiton: Kaminari no Metsujin no Jutsu - Lightning Release: Lightning God Slayer Technique
Rank: D-S
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 10-40 (20)
Damage: 20-80 (40)
Description: Utilizing the user's signature Black Lightning, the user combines shape manipulation with their Black Lightning to form various tools and objects to aid the user in combat. The power of this technique varies depending on the amount of chakra fueled into it but requires more handseals in order to control with C-rank requiring at least one handseal, and the highest amount of four handseals for S-rank. The objects created by this technique may be created anywhere, however, must be at least 5 m away from the opponent.
Note:
Can only use S-ranked three times per battle.
No S-Rank or above Lightning on the turn following the use of the S-Rank variant.
Requires one turn cool down between uses.
(Mayonaka ) Midnight
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
As Gen formed his single handseal and brought his fox fire into existence, he could hear the harsh crackle of lightning, as above him, suddenly, various forms of crackling black energy manifested. Changing his plan, he swept his hand upwards, and the fox fire rose to meet the black lightning constructs, the two techniques neutralizing each other thanks to Gen's ability to reduce the number of handseals needed for the technique.

However, when the opponent then released an arrow, having now seemingly procured a bow, Gen responded in kind with the technique had used previously, a massive burst of water coming from his palm and dousing the arrow and its flame.

As the enemy began trying to kite him and fire several arrows, Gen reached into his pouch and retorted with shuriken, deflecting each arrow with one of his metal stars; responding in kind, unafraid, Gen ran directly towards his opponent, to meet them head on, anticipating them to begin their assault.

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user unleashes a spiralling torrent of water from his hands.

HP:35
Chakra: 475
 

Alyx

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Oh? You’re approaching me?” Mirabelle said in shock, well not shock. More like, mild surprise. Oh well, she figured that her use of weaponry was only going to get her so far – so why not test the opponent out with more forms of it. As they approached one another, Mirabelle smirked – as she quickly infused her feet with wind-based chakra. Instead of taking him head on, she would swiftly dart to her left side (his right) as she fired another arrow, but once that arrow was released, she would appear to his right side, releasing another one as she darts once again. This was repeated multiple times in the span of a few seconds – as she released swiftly seven arrows in total. The angles she shot them at was accurate enough that even if the opponent managed to avoid them; she wouldn’t be struck as they would simply fly past her. However, in between these actions she wasn’t done of course, as when she fired one of the arrows, she unleashed another one too. This one was aimed towards the skies above, this being a regular arrow with an explosive tag attached to it. Once she was done with her assault she would – take out from her tool pouch several uniquely marked kunai that she tossed towards the opponent in an attempt to strike him. As she threw them, utilizing gracefulness of her movements, she twisted her throwing hand in a such a way that the blades would pick up the same winds as before, increasing their overall power. She willingly also didn't utilize the empowerment her bow usually provides to archery based techniques.

(Sogeki no Geijutsu: Senpū Kōgeki)- Sniper Art: Whirlwind Assault
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user quickly darts to different positions by channeling chakra into his feet for a boost in speed and shoots a barrage of wind infused arrows from his bow at a target. The user's speed increases to 1.2x his original speed for a turn. This technique is best used when your position is unknown to confuse the target and attack him from his blind spot.
-Usable 3 times per battle and once per turn
( Ouryuujin Yarijutsu: Nan'a Tanken ) Serengeti Spears: Ivory Mambele
Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 20
Descritpion: Ivory Mambele is a form of projectile throwing that allows one to throw honed projectiles such as spears, kunai and shuriken. The user will pick up the projectiles and, with a flick of their wrist, they will throw the projectile at a slightly spiral rotation, which will pick up wind drag and strengthen the sharpness and steadiness of the projectile with a sheen of wind that will give the projectile a slightly white ivory hue as it flies towards the target.
Note: This also allows the practitioner to passively throw carved kunai without allowing them to pick up wind. This is a passive technique when used in that way, but also has none of the bonus that come with the style.
Note: Can throw up to 4 projectiles per usage.
Note: Can only be used once per turn.
 
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Oh? You’re approaching me?” Mirabelle said in shock, well not shock. More like, mild surprise. Oh well, she figured that her use of weaponry was only going to get her so far – so why not test the opponent out with more forms of it. As they approached one another, Mirabelle smirked – as she quickly infused her feet with wind-based chakra. Instead of taking him head on, she would swiftly dart to her left side (his right) as she fired another arrow, but once that arrow was released, she would appear to his right side, releasing another one as she darts once again. This was repeated multiple times in the span of a few seconds – as she released swiftly seven arrows in total. The angles she shot them at was accurate enough that even if the opponent managed to avoid them; she wouldn’t be struck as they would simply fly past her. However, in between these actions she wasn’t done of course, as when she fired one of the arrows, she unleashed another one too. This one was aimed towards the skies above, this being a regular arrow with an explosive tag attached to it. Once she was done with her assault she would – take out from her tool pouch several uniquely marked kunai that she tossed towards the opponent in an attempt to strike him. As she threw them, utilizing gracefulness of her movements, she twisted her throwing hand in a such a way that the blades would pick up the same winds as before, increasing their overall power. She willingly also didn't utilize the empowerment her bow usually provides to archery based techniques.

(Sogeki no Geijutsu: Senpū Kōgeki)- Sniper Art: Whirlwind Assault
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user quickly darts to different positions by channeling chakra into his feet for a boost in speed and shoots a barrage of wind infused arrows from his bow at a target. The user's speed increases to 1.2x his original speed for a turn. This technique is best used when your position is unknown to confuse the target and attack him from his blind spot.
-Usable 3 times per battle and once per turn
( Ouryuujin Yarijutsu: Nan'a Tanken ) Serengeti Spears: Ivory Mambele
Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 20
Descritpion: Ivory Mambele is a form of projectile throwing that allows one to throw honed projectiles such as spears, kunai and shuriken. The user will pick up the projectiles and, with a flick of their wrist, they will throw the projectile at a slightly spiral rotation, which will pick up wind drag and strengthen the sharpness and steadiness of the projectile with a sheen of wind that will give the projectile a slightly white ivory hue as it flies towards the target.
Note: This also allows the practitioner to passively throw carved kunai without allowing them to pick up wind. This is a passive technique when used in that way, but also has none of the bonus that come with the style.
Note: Can throw up to 4 projectiles per usage.
Note: Can only be used once per turn.
"I can't beat the shit out of you unless I get closer!"

(Shiikuretto Doton: Aasu Ikizukuri Nichougama) - Secret Earth Release: Earth Slicing Sickles
Type: Offensive
Rank: B
Range: Shot-Long
Chakra: 20
Damage: 40
Description: The user coats the blade of whatever weapon their using with chakra-infused earth, making it resemble an oversized broadsword at the end. The user then slashes towards a target, sharp splinters of earth resembling sickles fly off the blade and towards the target. The sickles are extremely sharp, capable of severing off limbs and piercing trees. If the attack is at close range, the damage from the sickles increase exponentially. Though sickles are the common practice, the user is able able to make the earth projectiles take the form of small kunai or shuriken. However, this is just a visual change and the damage will remain the same.
Note: Courtesy of Nathan.

( Suiton: Suiren no Jutsu ) - Water Style: Water Forge Jutsu
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: By gathering water around the user's sword, it generates a rapidly swirling stream. Once striking with it, it unleashes a strong surge of water to launch a target.

(Katon: Hinotama no Mai) - Fire Release: Fireball Dance
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

When his opponent started firing off arrows rapidly, Gen quickly unsheathed his ninjato and coated it in earthen chakra, flinging off shards of earth with each swing. His opponent, it seemed, was faster, though, and an arrow made it throw, striking Gen in his shoulder.

However, when they went to then throw a flurry of kunai, as the earthen coating fell away from his blade, Gen coated it in water, pulling it from the surrounding area. Swinging his blade, a surge of water launched forward, completely engulfing the kunai and the explosive arrow launched earlier as it fell, deflecting them.

Following behind the surge, however, Gen aimed to strike at his opponent directly with his blade, before attempting to take to the air and rain down fire.

HP: 15
Chakra: 415
 

Alyx

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Ohoh, then come as close as you like” she uttered; as she smirks. Immediately, as the opponent started to counter her techniques – she would tap into the power of the Nibi. As she drew chakra from the beast within, it would quickly shroud her in a cloak of bubbling red chakra. As the attack attempted to hit her; the cloak would simply deflect the weapon off as well as the fireballs would simply do nothing to phase cloak. This left Mirabelle completely fine – as she got down on all fours as she placed the bow back into it’s seal. She would dash into the air; utilizing her quick speed to meet the opponent with her claws digging into his skin; and landing on him as they both crashed landed into the ground. “Here I am, beat the shit out of me now if you can” she said pressing her chakra claw down on his chest, pressing down into the ground as a small hole formed underneath them.

( Chakra no Koromo ) - Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.
 
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Ohoh, then come as close as you like” she uttered; as she smirks. Immediately, as the opponent started to counter her techniques – she would tap into the power of the Nibi. As she drew chakra from the beast within, it would quickly shroud her in a cloak of bubbling red chakra. As the attack attempted to hit her; the cloak would simply deflect the weapon off as well as the fireballs would simply do nothing to phase cloak. This left Mirabelle completely fine – as she got down on all fours as she placed the bow back into it’s seal. She would dash into the air; utilizing her quick speed to meet the opponent with her claws digging into his skin; and landing on him as they both crashed landed into the ground. “Here I am, beat the shit out of me now if you can” she said pressing her chakra claw down on his chest, pressing down into the ground as a small hole formed underneath them.

( Chakra no Koromo ) - Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.
Pinned down by the woman's incredible strength and sudden burst of speed, Gen found himself unable to free himself under his own strength, as she was suddenly armored in a strange shroud of chakra unlike anything he had ever seen before.

Despite that, though, he figured he could try something that should be very effective at point blank range: utilizing his specialty in fire, he exhaled a massive fireball with the intent of immolating his opponent, not knowing that the shroud surrounding the woman would wholey block it.
(Katon: Hiendan) – Fire Release: Soaring Flame Bullet
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

HP: 15
Chakra: 395
 

Alyx

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As the opponent spewed the fire at point blank range; the cloak would completely mitigate the damage leaving her completely fine. Mirabelle would simply laugh, as she inhaled and exhaled – releasing blue fire into his face directly back. “Now that’s true fire” she said completely reducing him to ash. With her attack executed; she would exhale as she got off the burned body of the opponent. She would then jump and head off to mind her own business once again.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
 
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As the opponent spewed the fire at point blank range; the cloak would completely mitigate the damage leaving her completely fine. Mirabelle would simply laugh, as she inhaled and exhaled – releasing blue fire into his face directly back. “Now that’s true fire” she said completely reducing him to ash. With her attack executed; she would exhale as she got off the burned body of the opponent. She would then jump and head off to mind her own business once again.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
I concede. Thank you yet again for another great battle!
 
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