[Closed] Official Battle

The_Empire

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Boba Fett

( Yoroi no Mandaroa ) - Armor of the Mandalore
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Mandalorian armor refers to the traditional armor worn by the elite warriors of Concord Dawn. While this armor has small cosmetic differences between the different users, this armor typically includes a helmet with a T-shaped visor that conceals their faces, and weapon armaments like blaster guns, jetpacks, and a unique weapon like natural flamethrowers or water pressure cannons. Mandalorian armor was typically made from beskar, a unique chakra metal known only to the Mandalorians, which was one of the strongest metals in the Ninja World. This metal allows the armor to reduce up to 20 physical damage from clashes and grants it’s wielder several enhancements through the indestructible armor, though this armor can vary in their abilities. Each armor at its base grants it’s user chakra sensory through their visor, tracking Chakra at 3x Jounin speeds and the ability to mark and differentiate between chakra signatures as well as communicate with one another across wide distances. These armors also come equipped with an advanced Chakra Blade weapon in the form of a laser sword, axe or spear. These blades function similarly to canon Scientific Ninja Tool with the notable enhancement of the blade’s efficiency, allowing them to be used at only 10 chakra per turn and deals 60 damage per use, counting as a move per turn.

Mandalorian armors come with a set of active abilities they can trigger, enhancing the suit and it’s abilities. However, this activation puts a toll on the body and can only be done limitedly. Through the use of triggers near the user’s hands, the user is capable of activating his armor’s Chakra Jetpacks. This allows them to release pressurized chakra to achieve flight at 30 speed, burning 30 chakra per turn of use and lasts up to 3 turns per use. Equipped on the sides of the armor are the user’s detachable energy blasters. These blasters, much like Gun Tools, fire chakra bullets but can be used to fire small laser projectiles at great damage. These follow standard gun rules and can be used once per turn. In addition to this, the user’s armors come equipped with a semi sentient A.I. inside their armors. This A.I. is used to activate the user’s abilities while he is still fighting. It also tracks the user’s health, chakra levels as well as chakra and health of targets the user is physically viewing.

Note: These armors and helmets do not impede the user’s ability to use streaming jutsu or techniques from their body. These techniques instead form on the outside of the armor.
Note: Mandalorian bios cannot have Leg Weights or their variants. While jetpack is in use, the user must keep at least one hand on the trigger to sustain.
Note: Must be worn at all times as a Mandalorian, unless custom variants are created. Only one Mandalorian armor can be held at any time.

( Fukuro Sentai ) - Owl Squadron
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -5 per drone each turn )
Damage: N/A
Description: Mandalorians have access to advanced droid drones known as the Owl Squadron that are used in both combat and surveillance. These owls are roughly a meter in height and half a meter in width, and appear visually as if they were metallic owls with glaring infrared eyes. These drones are equipped with cameras linked to the user’s A.I. system within their main armors, allowing them to see and track chakra through the owls, each being capable of traveling up to 1 landmark away of the user. In addition to this tracking system, these drones are able to record events spanning up to 4 turns, allowing them to record things and show them to others. The user’s drone is also capable of releasing laser blasts of A rank power, following targets until defeated or intercepted. These short range sized blasts are elementally neutral and can be fired in rapid succession. In addition to this, the user is capable of supercharging the drone and releasing a large burst of its power at one time. This burst, dealing 90 damage, short circuits the drone and causes it to crash and become unusable.
Note: The user can have up to 3 Owl Squadron drones, deployed collectively or individually.
Note: Supercharging a drone prevents the other drones from working at the same time. Supercharging ability can only be done three times an event and prevents further usage of activated drone.

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

Left Wrist

( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

160 Raw Chakra

-160 Health Points
-1600 Chakra Points
-Base Speed: 10(Jounin) +4(Apex Speed Speciality) =14
-Base Tracking Helmet: 42
-Base Tracking 14(Base Speed) +4(Default) x2(Advanced Tracking Speciality) =36
-Tracking with Chakra Sensory Activated: 18(Base Tracking) x4(2[Advanced Tracking Speciality] +2[Chakra Sensory]) =72
-Jetpack Speed: 30
 
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Alyx

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Erina would have sensed the arrival of the masked man, Boba Fett - from the information she was given. A warrior of the Concord Dawn; the Mandalores was quite known for their advanced technological advances but they refused to share with outsiders. “Tch, what brings you masked mongrel to the domain of the Ganmi Clan?” Erina probed immediately, unsure what to expect of his answer. Nor did she care either way, intruders and unwelcome guests to this location are always handled accordingly. “Well, regardless of your answer - I, Erina of the God’s Tongue will serve your death on a silver platter!

She announced, as she quickly flashed a single hand seal. Upon doing so, Erina would have laced her opponent’s mind with an ingenious illusion, a mixture of ninjutsu and genjutsu in one as smiled. To her opponent’s vision, he would experience his vision slowly but surely blurring out, while it was slow in its progression - she knew this as it was key to the trap she had in placed. After which, she would have taken a knife from her pouch, aiming it directly at the men’s arm, attempting to slash at his armor, curious as to how strong it actually was. Due to Erina's mastery of Yin Release, the illusion would act as a catalyst for her power to begin to trigger.

Sweet and savory are some of the flavors you will learn here today, warrior…or would you prefer the cold yet ivory flavor of death?


( Genjutsu/Ninjutsu: Soeki Kyuuzou ) Illusion Arts/Ninja Arts: Pest Proliferation
Rank: A
Range: Short-Mid
Chakra Cost: 30 + (Decoy Jutsu)
Damage Points: N/A ( Non quantifiable)
Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (S and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak. The repetition of the chakra peak that exhausts the chakra reserves touches the Ninjutsu in it's technique, as it copies and sends out chakra signals that affect the chakra system physically, but in a very raw and primitive manner, highly distant from the Kurama KG.

The Second Genjutsu clears the effects of the first one, and changes it with slight ringing noises, body palpitations and slight dizzy vision. If the used method of release was pain, it will recreate the pain by adding it to the body palpitations, seemingly making the body sore. These illusions are presented intermittently.

*The phsyical effect of the second genjutsu only serves to exhaust the chakra reserves, not to make the illusion of the technique real. Thus no damage is done physically*
*Can only be used once per battle*
*Allows multiple targets, but not multiple layers of this same genjutsu*
*Costs as 2 jutsus*
*The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.*
*High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank).
*After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra , despite the primitive physical part of the genjutsu (ninjutsu)*
*The user can't preform Summoning techniques or other Genjutsu in the same turn. Can only use 2 jutsus in the second turn. Can't use Forbidden techniques in the same or second turn*
(Genjutsu: Howaitotatchi) - Illusionary Technique: The White Touch (Reference/Decoy Illusion)
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will do the tiger sign and trap the opponent into a simple but effective genjutsu. The opponent will start to see their vision start to blur out, like they are going blind, until the vision is whiten out making them believe they are going blind and are unable to see. This gives the user a chance to strike them.

Note: Usable 5 times a match

Note: must be taught by Blake Belladonna
( Nageru ) - Throw
Type: Offensive
Rank: D - B (B)
Range: Short - Mid
Chakra: N/A
Damage: 20 - 40 (40)
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed.
 

The_Empire

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The masked man walks into the domain of the Ganmi clan. He was on the hunt for one of them. He can tell from his helmet he can see a chakra signature before him. His AI system gives him all the information he needs to know on this person. The person chakra was over his. He knew he would have his hands full if he had to fight this person. Boba Fett was a man of a special clan of fighters and if he had to he will.

user chakra sensory through their visor, tracking Chakra at 3x Jounin speeds and the ability to mark and differentiate between chakra signatures
This A.I. is used to activate the user’s abilities while he is still fighting. It also tracks the user’s health, chakra levels as well as chakra and health of targets the user is physically viewing.
The lady starts speaking to him and before he could say anything he was put into a Genjutsu. Boba knew right when it was triggered he was under a Genjutsu. His system alerted to his chakra being abnormal but also his gauntlet alerted also. He made a quick hand seal and released the Genjutsu with ease. He knew his basics of Genjutsu.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S S
Type: Supplementary
Range: Short
Chakra Cost: 15-40 40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

His opponent had threw a weapon at him. He noticed it and leaped out of the way as he was releasing the Genjutsu. Even with his eyes starting to go blind he can still make out what is happening.

A newer mechanic to the RP, due in large part to the updated Speed Chart, Free Dodging can be done if the user is fast enough. This essentially means that as long as you have a speed higher than a technique as well as suitable distance from the technique in question, you are capable of dodging the technique without having to spend a Jutsu Per turn to dodge. However, you can only Dodge One ( 1 ) technique per turn, and this dodge is limited to 5m and below. Outside of this, you must use a technique that grants some form of movement or enhanced movements to effectively dodge techniques.
I guess everyone from the clan he is antsy to attack whenever approaches. So I guess I need to get past you to get my bounty so be it.

The Squad of Owls all(three) deploy to surround the lady but not in a fashion where it would attacking but to keep all angles. They watch and Boba can see everything they can see from his visor. A warrior like himself would never let such opponent stop him. He rushes towards her. The drones are flying seven meters from the ground and 7 meters from the lady.

( Fukuro Sentai ) - Owl Squadron
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -5 per drone each turn )
Damage: N/A
Description: Mandalorians have access to advanced droid drones known as the Owl Squadron that are used in both combat and surveillance. These owls are roughly a meter in height and half a meter in width, and appear visually as if they were metallic owls with glaring infrared eyes. These drones are equipped with cameras linked to the user’s A.I. system within their main armors, allowing them to see and track chakra through the owls, each being capable of traveling up to 1 landmark away of the user. In addition to this tracking system, these drones are able to record events spanning up to 4 turns, allowing them to record things and show them to others. The user’s drone is also capable of releasing laser blasts of A rank power, following targets until defeated or intercepted. These short range sized blasts are elementally neutral and can be fired in rapid succession. In addition to this, the user is capable of supercharging the drone and releasing a large burst of its power at one time. This burst, dealing 90 damage, short circuits the drone and causes it to crash and become unusable.
Note: The user can have up to 3 Owl Squadron drones, deployed collectively or individually.
Note: Supercharging a drone prevents the other drones from working at the same time. Supercharging ability can only be done three times an event and prevents further usage of activated drone.

1600 -40 -30 -5 -5 -5 =1515 Chakra Points
 
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Alyx

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Seems this one wasn’t as easy to pick apart mentally, but Erina was quick to her choice to handle this once more. As he made his hand seal, she would quickly realize he managed to free himself from the illusion - to which she quickly rushed into his direction. Having dodged the knife she threw, she would have quickly transitioned into another illusion; however it wasn’t going to be as easy as beforehand to just remove.

Tch, let’s see how you like this!” as she swayed her hand to the left side (1), the world around them shattered, refined dust fragments filtered the world. As though world had become overtaken with bread dust, her right hand swayed into the other direction, shattering the left and right leg, then the face…until there was nothing more of the the suited warrior. Her hands motioned (3), as she weaved the chaos within into a clump of broken shards, the man’s mind shattered as the visible world around him became nothing more.

In reality, with the few physical gestures, Erina had casted an illusion onto herself and her opponent as she flanked from his left, as his vision was obscured, disconnected from the view of his reality. She had infused an additional amount of chakra within it, allowing the illusion to be a bit more potent though not as much as she’d desire.

She flanked from his left, as she performs a kick directly to his knee, shattering more of the glass within his fractured mind (4). In reality he bent a knee, as she then kicked his back (5). Alas, she would have finished here - leaving the poor man constricted and unable to free himself from the illusion - quickly inhaling and exhaling as she gathers chakra into her mouth and spat out a acidic stream of saliva to pierce into the skull of the target.

( Shuru-te: Hariade ⋔ Hokori ) Surreal Palm: Infinite Incisions ⋔ Shattered
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 ( +5 per turn active ) (40)
Damage Points: 60
Description: Possibilitates the shattering of the chaotic continuum, and weaves its piercing debris onto a wholesome harmony. The form consists of up to 5 physical motions with a 6th as a finisher, which in turn shatter and pulverize the world around, inside the illusion. Everything breaks down and fragments, and the practitioner guides the weaving dust of the shrapnel of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a crystallized substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when affected, shatters and crashes like glass, even if it retains the same colors and textures, which seemingly shiver and sparkle like multiple diamonds. With this crunched reality, the user is able to wrap the target with blankets of shattered illusions, throw clouds of piercing dust and splintered blades of reality, or even continuously shatter and reform one's body and limbs to make one's physical attacks more unpredictable, etc. After the six motions, the user is free to perform a finisher where the practitioner will place both hands, or even both knees besides the opponent's face and neck and then quickly snap the head around, shattering the neck and spine, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Tsuba Kijutsu: Myousake ⋓ Meiwain) Black Tongue Arts: Dark Licorish ⋓ Nectar
Type: Supplementary, Offensive, Defensive
Rank: N/A /(E – S) (A)
Range: N/A /(Short – Long)
Chakra Cost : +10 chakra for each water technique/(5 – 40) (30)
Damage Points: N/A /( 10 – 80) (60)
Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blast of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the this technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires 3 and S rank requires four.
 

The_Empire

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Boba notices the lady coming at him. She was coming at him and she started swaying her hand. His systems again alerted him to another invasion. Fight when the alert goes off on his chakra being invaded he makes one hand seal to dispel the Genjutsu. From the description of the technique the immobility doesn't happen until the motions are complete which includes the attacking of the person's body.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S S
Type: Supplementary
Range: Short
Chakra Cost: 15-40 40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

Right when the hand seal is made and the Genjutsu is dispel which is a quick he would inhale drawing his opponent closer quicker and then BOOM he releases a bullet of wind. This would cause his opponent to if they continue their trail towards him they will meet with the wind bullet.

(Fūton: Shinkūdama) - Wind Release: Vacuum Bullet
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

1560 -40 -30 =1490 Chakra Points
 
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