[Closed] Ninjutsu vs Taijutsu

Zatanna

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Closed.
Sakura vs Naruto
Lets say it's some arena or something, plenty of space, nothing in the way we will start at 10m between ourselves.
We will say official unless naruto is in a battle already?
KM in sig below.

Do you wanna Rp as well? Also feel free to move first if you want or not.
Any thing else just lemme know
 

Zatanna

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Dio. The one man said around the world that couldn't be defeated, who had fought and won every battle, his reputation that he never lost once. Today was going to be that day. Kazumi would make sure of it, that her fists were going to be stronger than his chakra. Cracking her knuckles as she gathered chakra into her fists, she punched the ground creating a large force erupting around her as the earth ruptured upwards creating a shock-wave around her.

Kyoufu wo oshiete sashiagemasu! (I will show you fear!)

(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura, Momoshiki, or Tsunade bios.
Note: Once activated, lasts the entire battle.
(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A 25-15=10
Damage: 80+20+25=125
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.


Chakra
1600-10=1590
 

Punk Hazard

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The woman's taunt succeeded in spurring a laugh out of the Jinchuriki. "So the world truly has evolved quite a bit, that a woman can so recklessly choose to throw her life to the wayside." DIO snarled as he stepped slightly closer to his challenger. He could tell her words were more than mere bravado or fabrication. The determination in her eyes were unmistakable. Despite her confidence, the Jinchuriki remained unwavering as she raised her fist in preparation for a punch.

The Kunoichi directed her blow towards the ground, her fist driving through the ground and sending a powerful shockwave racing through it. The wave turned the ground upwards, rending the stone in a destructive cascade in all directions. Realizing the massive amount of strength needed for such a feat, DIO immediately pulled the chakra of the Nine-Tailed Fox from within, summoning a cloak of chakra around his body. Within the same moment, he would kick off of the ground, dashing backwards, diagonally to his right and away from the approaching shockwave. Reaching into the safety of long-range, the Jinchuriki would continue the movement, circling around the destroyed area. With his senses attuned to Kazumi, he would dive towards her from behind once the destruction ceased and the shockwave died down, delivering a high-speed dropkick directly to the base of her spine. The impact would send Kazumi flying into a nearby wall, faster than she could block even if he weren't in her blind spot.

( Kyūbi Chakura Mōdo ) - Nine Tailed Fox Chakra Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +25 to Ninjutsu and Taijutsu Techniques )
Description: Naruto accesses the Kyubi chakra that is sealed away in his body after the separating Kyubi's chakra and its will, gaining the ability to access its chakra directly whenever he needs it without interacting with the beast at all. In doing so, he gains a chakra shroud that resembles the Sage of the Six Paths' silhouette. The colour of his eyes changes from blue to orange, instead of red. Also, while the demon fox shroud is red and releases chakra as burning, acidic bubbles, this form's shroud is yellow and releases chakra as flickers of flame, instead. With the Nine-Tails' power under his control, Naruto's strength is significantly increased adding +25 to his Ninjutsu and Taijutsu techniques. His speed is greatly increased to the point in which he surpasses A while in his Lightning Release Armor. Naruto can create chakra arms from the shroud which can aide in the manipulation of various techniques. The chakra arms give Naruto greater range of attacks as well as greater dexterity and manoeuvrability with his fighting style without the use of shadow clones. However, using the Nine-Tails Chakra Mode is a huge risk. Naruto has to temporarily "shelve" his own chakra in order to use the Nine-Tails' chakra, which allows the Nine-Tails to automatically drain his original chakra, thus Naruto can only maintain this state for 5 turns before its deactivation.
Note: Technique can only be used three times total and last 5 turns when activated.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.
 

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The woman's taunt succeeded in spurring a laugh out of the Jinchuriki. "So the world truly has evolved quite a bit, that a woman can so recklessly choose to throw her life to the wayside." DIO snarled as he stepped slightly closer to his challenger. He could tell her words were more than mere bravado or fabrication. The determination in her eyes were unmistakable. Despite her confidence, the Jinchuriki remained unwavering as she raised her fist in preparation for a punch.

The Kunoichi directed her blow towards the ground, her fist driving through the ground and sending a powerful shockwave racing through it. The wave turned the ground upwards, rending the stone in a destructive cascade in all directions. Realizing the massive amount of strength needed for such a feat, DIO immediately pulled the chakra of the Nine-Tailed Fox from within, summoning a cloak of chakra around his body. Within the same moment, he would kick off of the ground, dashing backwards, diagonally to his right and away from the approaching shockwave. Reaching into the safety of long-range, the Jinchuriki would continue the movement, circling around the destroyed area. With his senses attuned to Kazumi, he would dive towards her from behind once the destruction ceased and the shockwave died down, delivering a high-speed dropkick directly to the base of her spine. The impact would send Kazumi flying into a nearby wall, faster than she could block even if he weren't in her blind spot.

( Kyūbi Chakura Mōdo ) - Nine Tailed Fox Chakra Mode
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +25 to Ninjutsu and Taijutsu Techniques )
Description: Naruto accesses the Kyubi chakra that is sealed away in his body after the separating Kyubi's chakra and its will, gaining the ability to access its chakra directly whenever he needs it without interacting with the beast at all. In doing so, he gains a chakra shroud that resembles the Sage of the Six Paths' silhouette. The colour of his eyes changes from blue to orange, instead of red. Also, while the demon fox shroud is red and releases chakra as burning, acidic bubbles, this form's shroud is yellow and releases chakra as flickers of flame, instead. With the Nine-Tails' power under his control, Naruto's strength is significantly increased adding +25 to his Ninjutsu and Taijutsu techniques. His speed is greatly increased to the point in which he surpasses A while in his Lightning Release Armor. Naruto can create chakra arms from the shroud which can aide in the manipulation of various techniques. The chakra arms give Naruto greater range of attacks as well as greater dexterity and manoeuvrability with his fighting style without the use of shadow clones. However, using the Nine-Tails Chakra Mode is a huge risk. Naruto has to temporarily "shelve" his own chakra in order to use the Nine-Tails' chakra, which allows the Nine-Tails to automatically drain his original chakra, thus Naruto can only maintain this state for 5 turns before its deactivation.
Note: Technique can only be used three times total and last 5 turns when activated.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.
I aint gonna say that not gonna work, but I dont think thats how a drop kick works if I'm standing up? What evs, lets have fun.




Hayai!

With a flicker after his cloak was activated, he had reached long range as the shockwave doesnt reach him. Then with another flicker, Kazumi lost sight of him once again, however this time she would be able to predict his movements, as there would be no where else for him to go. She was the only target in the area, the only one fighting him. There would be no trace of him moving along the ground, no dirt or footprints left behind, thus the only option she had left was that he would be attacking from the air. Thankfully, the crater she had made earlier was there to work for her. Gathering the chakra into her fist once again and slamming it into the ground, she discharged the chakra, and immediately in mid range all around her it erupted upwards from below the ground. The earth churned at chakra rose upwards like a donut around her creating a large cylinder of pressure catching anyone unlucky enough to no be directly above her. This would catch the quick fox coming from what ever angle he would be attacking from.

Dare da?

Ten Junketsu | Heavenly Purity
Type: Offensive/Defensive
Rank: B/S (B)
Range: Short-Long
Chakra: 20/40 (20+25=45-10=35)
Damage: 40/80 (40+20+25=85)
Description:
Based along the usage of the shock wave, the user will channel chakra into their fists as they strike the ground creating a large shock wave that erupts ripping up the ground creating cracks and crevasses up to long range. As the user strikes the ground they will release the chakra creating a depth charge like effect where the chakra will be channelled running underground through the cracks and upturned earth towards the opponent. Then the chakra will detonate creating a large explosion creating a pillar up to mid range in the air.
Notes:
B rank can be used 4 times with a 1 turn cooldown inbetween each usage.
B rank can only reach up to mid range
S rank can only be used 2 times with a 2 turn cooldown inbetween each useage and nothing S rank or above the following turn.
Can only be used by Sakura bios
 

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I aint gonna say that not gonna work, but I dont think thats how a drop kick works if I'm standing up? What evs, lets have fun.




Hayai!

With a flicker after his cloak was activated, he had reached long range as the shockwave doesnt reach him. Then with another flicker, Kazumi lost sight of him once again, however this time she would be able to predict his movements, as there would be no where else for him to go. She was the only target in the area, the only one fighting him. There would be no trace of him moving along the ground, no dirt or footprints left behind, thus the only option she had left was that he would be attacking from the air. Thankfully, the crater she had made earlier was there to work for her. Gathering the chakra into her fist once again and slamming it into the ground, she discharged the chakra, and immediately in mid range all around her it erupted upwards from below the ground. The earth churned at chakra rose upwards like a donut around her creating a large cylinder of pressure catching anyone unlucky enough to no be directly above her. This would catch the quick fox coming from what ever angle he would be attacking from.

Dare da?

Ten Junketsu | Heavenly Purity
Type: Offensive/Defensive
Rank: B/S (B)
Range: Short-Long
Chakra: 20/40 (20+25=45-10=35)
Damage: 40/80 (40+20+25=85)
Description:
Based along the usage of the shock wave, the user will channel chakra into their fists as they strike the ground creating a large shock wave that erupts ripping up the ground creating cracks and crevasses up to long range. As the user strikes the ground they will release the chakra creating a depth charge like effect where the chakra will be channelled running underground through the cracks and upturned earth towards the opponent. Then the chakra will detonate creating a large explosion creating a pillar up to mid range in the air.
Notes:
B rank can be used 4 times with a 1 turn cooldown inbetween each usage.
B rank can only reach up to mid range
S rank can only be used 2 times with a 2 turn cooldown inbetween each useage and nothing S rank or above the following turn.
Can only be used by Sakura bios

__________________________________
The woman's maneuver was all too familiar to the Jinchuriki. Similar to before, her fist was clenched and her cocked and fired in the motion of a punch towards the ground. Knowing full well the destruction her blows wrought even to the environment around them, DIO would spare no expense in his counter. The Jinchuriki gathered his own chakra as Kazumi's fist made its way towards the ground. The instant after her fist hit contact, DIO let out a massive roar, releasing the chakra outwards in the form of a cascading shockwave.

The pressure wave launched upwards by Kazumi's punch would be met by a wave of DIO's own, its power enhanced by his chakra cloak. The blast-waves would rend the ground around DIO and Kazumi, leaving an even deeper crater. Due to omnidirectional nature of DIO's shockwave, the Jinchuriki himself would be left unharmed as it pushes through Kazumi's and carries her off through the air, pulverizing the debris and stone boulders in its wake.

( Bijutsu: Kyuubi Chouonsoku Unari ) - Tailed Beast Skill: Tailed Beast Super Sonic Roar
Type: Offensive/Defensive
Rank: S
Range: Long
Chakra cost: 40
Damage points: 80+25=105
Description: Whilst in Nine Tailed Mode or higher, Naruto will use create a tremendously more powerful version of Tailed Beast Skill: Tailed Beast Sonic Roar by using larger amounts of chakra that can leave a giant crater in its aftermath.
Note: Can only be used by Naruto in his Bijuu Modes.

DIO stood in the center of the dust cloud created by the shockwaves, perched atop one of the few remaining slabs of earth protruding from the ground. With a chuckle, he placed his hand on his hip and looked down towards the ground. "If you're still alive, there's no use hiding. I'll root you out soon enough."
 

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__________________________________
The woman's maneuver was all too familiar to the Jinchuriki. Similar to before, her fist was clenched and her cocked and fired in the motion of a punch towards the ground. Knowing full well the destruction her blows wrought even to the environment around them, DIO would spare no expense in his counter. The Jinchuriki gathered his own chakra as Kazumi's fist made its way towards the ground. The instant after her fist hit contact, DIO let out a massive roar, releasing the chakra outwards in the form of a cascading shockwave.

The pressure wave launched upwards by Kazumi's punch would be met by a wave of DIO's own, its power enhanced by his chakra cloak. The blast-waves would rend the ground around DIO and Kazumi, leaving an even deeper crater. Due to omnidirectional nature of DIO's shockwave, the Jinchuriki himself would be left unharmed as it pushes through Kazumi's and carries her off through the air, pulverizing the debris and stone boulders in its wake.

( Bijutsu: Kyuubi Chouonsoku Unari ) - Tailed Beast Skill: Tailed Beast Super Sonic Roar
Type: Offensive/Defensive
Rank: S
Range: Long
Chakra cost: 40
Damage points: 80+25=105
Description: Whilst in Nine Tailed Mode or higher, Naruto will use create a tremendously more powerful version of Tailed Beast Skill: Tailed Beast Sonic Roar by using larger amounts of chakra that can leave a giant crater in its aftermath.
Note: Can only be used by Naruto in his Bijuu Modes.

DIO stood in the center of the dust cloud created by the shockwaves, perched atop one of the few remaining slabs of earth protruding from the ground. With a chuckle, he placed his hand on his hip and looked down towards the ground. "If you're still alive, there's no use hiding. I'll root you out soon enough."
Kazumi wasn't surprised by the fact that the opponent was able to counter her. He certainly was a worthy strong opponent. It was time to increase the heat.
By performing a chakra infused simple tornado kick, the wind around Kazumi formed into an angry tornado, buffered by the shockwave of Dio, as it clashed against the Dragon however it still stood even if weakened. As it launched towards Dio Kazumi would make a sent me seal releasing the chakra upon her head, as it rushed over her body like a wave of energy. It was heating up. Time to see what he could take.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30+25=55-10=45
Damage: 60+20+25=105
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
(Byakugō no In) White Strength Seal
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:

-Level 1: User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) Creation Rebirth on herself or on others through Katsuyu.

-Level 2: After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) Strength of a Hundred Technique on her self or through Katsuyu on others.

Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-rank.
 

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The air around Kazumi coalesced, swirling around her form and sweeping upwards until it took a form akin to being solid. Its shape was reminiscent of a traditional Chinese dragon, and it carried enough power to penetrate through DIO's shockwave. The Jinchuriki chuckled sardonically. Kazumi's Taijutsu was undeniably impeccable, even higher than his own physical power it seemed. Undeterred, DIO himself stood confidently and erected three chakra arms; they sprung from his back and launched towards Kazumi. Armed with one Rasengan each, boosted by their creator's form, the four Rasengan would be guided directly into the face of the dragon, obliterating it before descending onto Kazumi. DIO would direct two of the Rasengan to slam directly into her chest while the other two would smash towards her feet and cause the ground around her to splinter as her chest is caved in.

( Bijutsu: Rasenrangan ) - Tailed Beast Skill: Sprialling Strife Spheres
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 60 per rasengan(85/85/85)
Description: Naruto, while in the Nine Tailed Chakra mode or higher, uses chakra arms to form multiple Rasengan - a maximum of 4. He can then hit multiple opponents while holding the Rasengan with the chakra arms.
Note: Can only be used twice per match.
 

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Hmm he was a tough opponent, the sooner to finish this the better. As she formed the Dragon tornado, her opponent would form chakra arms, creating rasengans in their palms, 4 in total, and Kazumi would take a half step back as she channelled chakra into her hand, this time more than before and punching it onto the ground, she would send it through, creating a large eruption below the ground obliterating everything within long range of herself. This included the chakra arms, Dio and the environment. If DIO was left standing it would be just him and Kazumi standing there in a field, barren.

Ten Junketsu | Heavenly Purity
Type: Offensive/Defensive
Rank: B/S (S)
Range: Short-Long
Chakra: 20/40 (40+25=65-15=50)
Damage: 40/80 (80+20+25=125)
Description:
Based along the usage of the shock wave, the user will channel chakra into their fists as they strike the ground creating a large shock wave that erupts ripping up the ground creating cracks and crevasses up to long range. As the user strikes the ground they will release the chakra creating a depth charge like effect where the chakra will be channelled running underground through the cracks and upturned earth towards the opponent. Then the chakra will detonate creating a large explosion creating a pillar up to mid range in the air.
Notes:
B rank can be used 4 times with a 1 turn cooldown inbetween each usage.
B rank can only reach up to mid range
S rank can only be used 2 times with a 2 turn cooldown inbetween each useage and nothing S rank or above the following turn.
Can only be used by Sakura bios
 

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Hmm he was a tough opponent, the sooner to finish this the better. As she formed the Dragon tornado, her opponent would form chakra arms, creating rasengans in their palms, 4 in total, and Kazumi would take a half step back as she channelled chakra into her hand, this time more than before and punching it onto the ground, she would send it through, creating a large eruption below the ground obliterating everything within long range of herself. This included the chakra arms, Dio and the environment. If DIO was left standing it would be just him and Kazumi standing there in a field, barren.

Ten Junketsu | Heavenly Purity
Type: Offensive/Defensive
Rank: B/S (S)
Range: Short-Long
Chakra: 20/40 (40+25=65-15=50)
Damage: 40/80 (80+20+25=125)
Description:
Based along the usage of the shock wave, the user will channel chakra into their fists as they strike the ground creating a large shock wave that erupts ripping up the ground creating cracks and crevasses up to long range. As the user strikes the ground they will release the chakra creating a depth charge like effect where the chakra will be channelled running underground through the cracks and upturned earth towards the opponent. Then the chakra will detonate creating a large explosion creating a pillar up to mid range in the air.
Notes:
B rank can be used 4 times with a 1 turn cooldown inbetween each usage.
B rank can only reach up to mid range
S rank can only be used 2 times with a 2 turn cooldown inbetween each useage and nothing S rank or above the following turn.
Can only be used by Sakura bios
Kazumi took a half-step backwards and arched her arm for another punch. DIO's smirk dropped into a frown as he analyzed the woman's movements. The last few times she's punched have been with monstrous power, every bit of vigor creating shockwaves to rival DIO's own. Kazumi's look focused on her target below her and her arm began moving downwards, confirming DIO's suspicions.

The Jinchurki's smirk returned as the thought dawned on him, his confidence swelling even more-so than before. DIO simply folded his arms across his chest and allowed the weakened Rasengan dissipate, the chakra arms they cradled in faded in kind. Kazumi's fist struck the ground with full force, the blow triggering a massive tremor. Almost in the same moment, a surge of pressure erupted upwards. The air shook. The ground thundered, and debris showered upwards and outwards all throughout the arena. What remained of the arena's walls were bombarded and reduced to rubble. A thick cloud of smoke plumed the area, slowly drifting into the wafts of wind. As the smoke cleared, DIO would be revealed, standing atop one remaining jag of rubble. The Jinchuriki would look onto Kazumi's face, a triumphant grin etched onto his face that cracked into a hefty smile.

As he laughed, one of the invisible Hands that had wrapped around his body shortly before the shockwave erupted would uncurl from his person, slithering across the air before being lunged directly into Kazumi's throat. The Hand would wrap its fingers around her neck, choking her and lifting her off of the ground. Of course, to her, the Hand would remain as invisible as the air around her.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 (each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

DIO's chuckled turned to uproarious laughter as the Hand suspended Kazumi 10 meters off of the spot she stood in. "You're a formidable human, woman. But a human nonetheless! Your abilities could never match up to I, DIO, who have long since transcended the realm of humanity. WRYYYYY!" As DIO cried, a second Hand would lunge forward and grab Kazumi's ankles, binding her feet together. The Hand pressuring her throat would begin to tug upwards as the hand below yanked her feet towards the ground. "Which will pop first?" DIO cried cruelly. "Your neck or your waist?"
 

Zatanna

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Kazumi was impressed that the man has withstood up to her onslaught up till now, but it was time that she stepped up her game. As she formed a seal, something closed around her throat. It felt like a hand, but as she released the seal on her head with chakra pouring into her body, the hand held there, thus removing the idea it was genjutsu. Grabbing the wrist of the arm close to her throat with one hand and slamming her other fist into the creation, it would send enough force into it to disperse what ever creation was holding her up.

She wiped the corner of her mouth, feeling tired. Something was strange about that last attack, making her instantly feel quite encumbered, as if she had been battling for hours. But now was not the time to think about that. The longer this battle went on, more danger she would be in. It was going to be time to finish this. Slamming her foot down like an axe kick, the earth around them shattered as a crater was formed like an arena, shortening the distance around them to simply 15 meters.

(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+20=100
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
(Byakugō no In) White Strength Seal
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:

-Level 1: User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) Creation Rebirth on herself or on others through Katsuyu.

-Level 2: After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) Strength of a Hundred Technique on her self or through Katsuyu on others.

Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-rank.
(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A 25-10=15
Damage Points: 60+20+25+25=130
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.
 

Punk Hazard

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The end of the battle was approaching. DIO smirked as the woman primed another punch, aiming it towards the ethereal arm. DIO would retract his plan to send the second Hand towards her. Instead, with a thought, DIO would manipulate the Hands, rendering away their physical form, making them purely intangible in nature. Kazumi's punch would hit dead air as her body would begin to fall towards the ground, passing through the Hand entirely.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth(Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 (each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

As Kazumi falls to the ground below her, DIO would have the invisible arm move with her, phasing it through her chest and lowering it in tandem with Kazumi's fall, keeping it phased through the left side of her sternum. A sinister grin crawled across DIO's face and, the moment Kazumi landed and struck her kick against the ground, DIO returned the Hands to tangibility. With the Hand at his side, DIO would push off of the ground, throwing himself upwards and backwards as the shockwave emanates from the kick. The other Hand, phased through Kazumi's chest, would also return to tangibility, the displacement of its return to a physical form bursting her heart open.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth(Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 (each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

Zatanna

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The end of the battle was approaching. DIO smirked as the woman primed another punch, aiming it towards the ethereal arm. DIO would retract his plan to send the second Hand towards her. Instead, with a thought, DIO would manipulate the Hands, rendering away their physical form, making them purely intangible in nature. Kazumi's punch would hit dead air as her body would begin to fall towards the ground, passing through the Hand entirely.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth(Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 (each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

As Kazumi falls to the ground below her, DIO would have the invisible arm move with her, phasing it through her chest and lowering it in tandem with Kazumi's fall, keeping it phased through the left side of her sternum. A sinister grin crawled across DIO's face and, the moment Kazumi landed and struck her kick against the ground, DIO returned the Hands to tangibility. With the Hand at his side, DIO would push off of the ground, throwing himself upwards and backwards as the shockwave emanates from the kick. The other Hand, phased through Kazumi's chest, would also return to tangibility, the displacement of its return to a physical form bursting her heart open.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth(Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 (each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
A look of shock came across her face as a sudden hole erupted from her chest, it immediately causing pain within herself as the blood spurted out, covering what looked like a pole or something that she cannot see ripping itself through her. Almost instinctively she would activate her healing, keeping her sustained while she thought of a counter attack. Quickly thinking, Kazumi would jump upwards once again rising with a spinning kick as a dragon began to form from the wind currents, howling. As she would turn, her pure strength would also pull her target towards herself with such a sheer strength that he would be flung off his feet. Should he make it intangible again then as least she would be free from its grip, while also her body healing itself over. Added bonus that if he were to make it intangible and try to repeat the attack, the howling dragon surrounding her would cut right through the arm disrupting its attack. The massive dragon crashed down into Dio, Kazumi wiping blood from her mouth, as she formed two seals and rushed into the opponent.

( Sōzō Saisei ) Creation Rebirth
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 per turn)
Damage: N/A (can repair up to 300 health points per turn)
Description: The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, Tsunade, it is one of the two ultimate regeneration technique. By releasing the first level of her White Strength Seal, she stimulates the body's proteins to increase cell division reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as the user has chakra and is conscious it is impossible for her to die by any means, which means that as such she gains a form of "immortality" throughout the duration of the technique. However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, Tsunade is basically shortening her natural lifespan. Also, the user must control the technique consciously, willing it to happen and controlling every aspect of the healing, taking a great deal of concentration and chakra control to keep active.
Note: Can only be used by Tsunade and Sakura bios after the release of Level 1 of the White Strength Seal
Note: Usable only once and lasts a maximum of 6 turns
Note: The user can use it through Katsuyu on allies, healing them 200 points per turn
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30+25-15=55
Damage: 60+20+25+25=130
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
Amaiton: Ashura Mōdo | Sugar Release: Carnage Mode
Type: Supplementary
Rank: A-F (A)
Range: Short
Chakra: 30-50
Damage: N/A (-15 to user for each turn of F rank)
Description:
The user will gather Sugar chakra around their body, creating a direct source for every muscle and fibre, providing a huge boost to energy allowing the body to be push to extreme limits.
-A rank requires 2 handseals, while S rank requires 3 and F rank requires 5.
-While in S rank mode, the user can only use Non elemental Ninjutsu apart from Amaiton, as well as nonelemental Taijutsu, Kenjutsu and Genjutsu.
-While in F rank mode, the user can only use Amaiton elemental ninjutsu, non elemental Taijutsu/Kenjutsu

Bakafu - Blast (A Rank)
With one instant surge of chakra around the body to the muscles, the user is able to move at 2x the speed they normally can allowing them to move and dash at incredible speeds. This movement lasts for mere seconds useful as an escape or closing distance technique.
Restrictions:
Can only be used 4 times per match
No techniques above S rank Next turn


Moeru - Blaze (S Rank)
Channelling Amaiton chakra around the body, the user creates a source of readily available energy allowing the muscles to work at their limits without losing any energy. The draw back to this is the lactic acid build up that comes afterwards. By fueling the muscles with sugar for 3 turns, the user moves at 3x their speed, giving a +15 to taijutsu due to the increase in speed.
Restrictions:
Can only be used 3 times per match
No other Sugar release techniques upon ending for 2 turns
No Techniques above S rank for 2 turns upon ending.

Kirakira - Glitter (F Rank)
One of the most dangerous and reckless uses of Amaiton, is the Glitter. Glitter surrounds the muscles in sugar chakra, with a ready supply effectively drowning the muscles in the chakra. Pushing the users body beyond normal safe limits, this mode effectively stresses and tears muscles due to the extreme strain put on them. While extremely dangerous, this does also give the user for 2 turns to move at 4x their speed, with an added bonus of +25 to their taijutsu. After the jutsu ends, the user is left extremely drained to the overloaded build up of lactic acid in their system and the risk of hypoglycemia.
Restrictions:
-Can only be used once per match
-No other sugar release for 3 turns upon ending
-No other techniques above A rank for 2 turns after ending.
-User takes an additional 20 damage for 2 turns after ending from attacks
 

Punk Hazard

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"How brilliant," DIO cried, excited at the sight of the woman seemingly surviving the destruction of her heart. "I was told your healing abilities were unparalleled. Your talents are delightful to watch in action." As the woman's heart repaired itself, DIO would begin to gather his own chakra, moving the Hand in her chest out of the wound and grabbing onto her shoulder, inducing the third and final touch of the Sloth. Unbeknownst to her, DIO had also stealthily maneuvered the second Hand towards her, using it to grab onto her ankle just before she could jump. "It'd be a shame if you were to die here, wouldn't it? Why don't you lend me your gifts instead?"

The Jinchuriki smiled cruelly as he placed a Genjutsu onto the woman, induced at the very moment the Hand would grab her shoulder. Several snakes, appearing to be forged from Corium, would surround the woman, constricting against her and preventing her from moving a single muscle. This would prevent her from being able to perform her jump, her body falling slump to the ground as the final stage of Sloth began to seep into her mind.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth(Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 (each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

Zatanna

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Kazumi was in a predicament, she could feel her energy fading fast, something about those invisible hands were sapping her strength. Every time they touched she could feel her strength fading. Concentrating chakra around her as snakes burst up from the ground, steam began to course around her as chakra turned to muscle, form a protective shell over her, unknowingly protecting her from the third invisible attack. However this surge of chakra was enough to break the genjutsu as the snakes vanished, as Kazumi's form grew to titanic proportions, enormous in height and strength now.

Smashing her fist down creating a massive explosions afterwards, a huge shockwave erupts all around the field in an omnidirectional manner as the earth churns at the explosion.

[Chitanfōmu] - Titan Form
Type: Offensive/Supplementary
Rank: A - S (A)
Range: Short - long
Chakra: 30 - 40 (30-10=20)
Damage: 60 - 80 (For physical attacks)
Description: This is a mode based off the basic principles of healing techniques that allow you to regrow flesh. But rather than try to heal and regrow damaged tissue in a persons body, this takes on a more drastic measure. The user will release a surge of chakra around their body and in doing so, their chakra will form pure muscle flesh all around the user, surrounding their entire body but on a large scale, the same size of the earth golem technique. Unlike Akimichi techniques which expand the users body, this grows around the users body, and is linked to their body and their chakra system. Eyes will form that are linked to the users vision, but the rest is just muscle tissue that the user controls through their extreme chakra control. Through chakra control the user will be able to feel what happens to this body, but wont feel the pain of it. The user will be in the in neck part of this giant form of muscle, but their will be a thin layer of skin tissue layered over it, making it look near human, though savage at the same time, with no clothes, and no genitalia. Due to the sheer size and mass of muscle being controlled, the user will gain +20 to their taijutsu in this form, and due to their size their moving speed would increase. Much like leg weights, only the users moving speed would be faster, as with one step they'd cover a distance of 10m, giving them 2x their base speed. This will not stack with other boosts such as dropping leg weights. This is purely based on using chakra control the create new muscle tissue around the user, to form an avatar of muscle tissue, being at Max 30m in stature. This is the A rank version and the basic tai attacks of this beast would be A rank. The user can release jutsu from this flesh body as it's liked to their chakra system.



A unique ability of this form is that the user can harden the outer layer of the titan, by compacting the flesh muscle through chakra control, compressing it to become like stone, increasing the power and density of the Titan to S rank, though in doing this, though their power and defense increase, they will lose their x2 to speed as the hardened flesh wouldn't move as fast while running. The user can create this solid defense from the moment they form it if they so choose. The titan will stand 30m tall and take the shape of the user along with cosmetic features like hair and eyes etc.



Note: Once used, lasts for 4 turns, can be used twice and two turns between uses.
Note: Due to the chakra control it takes and the creation of flesh, once this ends the user can't use any medical jutsu for three turns afterwords.
Note: The user can escape from this at any point through the back of the neck.
Note: S rank version lasts three turns, and elemental techniques cannot be utilized through the S rank version.
Ten Junketsu | Heavenly Purity
Type: Offensive/Defensive
Rank: B/S (S)
Range: Short-Long
Chakra: 20/40 (40+25=65-15=50)
Damage: 40/80 (80+20+25+25+20=170)
Description:
Based along the usage of the shock wave, the user will channel chakra into their fists as they strike the ground creating a large shock wave that erupts ripping up the ground creating cracks and crevasses up to long range. As the user strikes the ground they will release the chakra creating a depth charge like effect where the chakra will be channelled running underground through the cracks and upturned earth towards the opponent. Then the chakra will detonate creating a large explosion creating a pillar up to mid range in the air.
Notes:
B rank can be used 4 times with a 1 turn cooldown inbetween each usage.
B rank can only reach up to mid range
S rank can only be used 2 times with a 2 turn cooldown inbetween each useage and nothing S rank or above the following turn.
Can only be used by Sakura bios
 

Punk Hazard

Active member
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Apr 21, 2011
Messages
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Kazumi was in a predicament, she could feel her energy fading fast, something about those invisible hands were sapping her strength. Every time they touched she could feel her strength fading. Concentrating chakra around her as snakes burst up from the ground, steam began to course around her as chakra turned to muscle, form a protective shell over her, unknowingly protecting her from the third invisible attack. However this surge of chakra was enough to break the genjutsu as the snakes vanished, as Kazumi's form grew to titanic proportions, enormous in height and strength now.

Smashing her fist down creating a massive explosions afterwards, a huge shockwave erupts all around the field in an omnidirectional manner as the earth churns at the explosion.

[Chitanfōmu] - Titan Form
Type: Offensive/Supplementary
Rank: A - S (A)
Range: Short - long
Chakra: 30 - 40 (30-10=20)
Damage: 60 - 80 (For physical attacks)
Description: This is a mode based off the basic principles of healing techniques that allow you to regrow flesh. But rather than try to heal and regrow damaged tissue in a persons body, this takes on a more drastic measure. The user will release a surge of chakra around their body and in doing so, their chakra will form pure muscle flesh all around the user, surrounding their entire body but on a large scale, the same size of the earth golem technique. Unlike Akimichi techniques which expand the users body, this grows around the users body, and is linked to their body and their chakra system. Eyes will form that are linked to the users vision, but the rest is just muscle tissue that the user controls through their extreme chakra control. Through chakra control the user will be able to feel what happens to this body, but wont feel the pain of it. The user will be in the in neck part of this giant form of muscle, but their will be a thin layer of skin tissue layered over it, making it look near human, though savage at the same time, with no clothes, and no genitalia. Due to the sheer size and mass of muscle being controlled, the user will gain +20 to their taijutsu in this form, and due to their size their moving speed would increase. Much like leg weights, only the users moving speed would be faster, as with one step they'd cover a distance of 10m, giving them 2x their base speed. This will not stack with other boosts such as dropping leg weights. This is purely based on using chakra control the create new muscle tissue around the user, to form an avatar of muscle tissue, being at Max 30m in stature. This is the A rank version and the basic tai attacks of this beast would be A rank. The user can release jutsu from this flesh body as it's liked to their chakra system.



A unique ability of this form is that the user can harden the outer layer of the titan, by compacting the flesh muscle through chakra control, compressing it to become like stone, increasing the power and density of the Titan to S rank, though in doing this, though their power and defense increase, they will lose their x2 to speed as the hardened flesh wouldn't move as fast while running. The user can create this solid defense from the moment they form it if they so choose. The titan will stand 30m tall and take the shape of the user along with cosmetic features like hair and eyes etc.



Note: Once used, lasts for 4 turns, can be used twice and two turns between uses.
Note: Due to the chakra control it takes and the creation of flesh, once this ends the user can't use any medical jutsu for three turns afterwords.
Note: The user can escape from this at any point through the back of the neck.
Note: S rank version lasts three turns, and elemental techniques cannot be utilized through the S rank version.
Ten Junketsu | Heavenly Purity
Type: Offensive/Defensive
Rank: B/S (S)
Range: Short-Long
Chakra: 20/40 (40+25=65-15=50)
Damage: 40/80 (80+20+25+25+20=170)
Description:
Based along the usage of the shock wave, the user will channel chakra into their fists as they strike the ground creating a large shock wave that erupts ripping up the ground creating cracks and crevasses up to long range. As the user strikes the ground they will release the chakra creating a depth charge like effect where the chakra will be channelled running underground through the cracks and upturned earth towards the opponent. Then the chakra will detonate creating a large explosion creating a pillar up to mid range in the air.
Notes:
B rank can be used 4 times with a 1 turn cooldown inbetween each usage.
B rank can only reach up to mid range
S rank can only be used 2 times with a 2 turn cooldown inbetween each useage and nothing S rank or above the following turn.
Can only be used by Sakura bios
Just gotta ask something
 
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