Smoke? Something new finally. U_U
Spiky grey hair that blew sidewards with the gentle wind and a serious look on his face, which was constant. His name was Zero Ragna. According to the databook, he was from the Bloody Mist. And they had invaded Konohagakure No Sato. Wars, and more wars. Hashirama grew tired of it. After Madara's death, he became a complete pacifist and refused to participate in battles, always looking for an alternate way to end conflicts. But it rarely worked. And the enemy now was the Bloody Mist itself. The village was ridden by darkness. From what intel he had, young and innocent shinobis would kill their opponents to advance further in the Chuunin exams and gain the title of Chuunin. It was pure cruelty. Innocent souls corrupted from a young age. It was no surprise that they were bloodthirsty, killing all their lives and craving for more blood. The Mizukage used them as weapons of destruction. Their body was human, but their mind, a complete killing machine. Even though he hated fighting wars, Hashirama had to fight this young shinobi to protect the village. He was quite tall, towering upto 7 feet in his appearance. And Hashirama had the perfect height, 6 feet. The cries of fallen shinobi was alive in the atmosphere, the sky turning crimson red, fitting the situation perfectly. It had reminded him of his dreaded battle with his best friend. It had been too long.
He locked eyes with his opponent and brushed his left leg to the left, the resulting causing a little dust to be lifted. It was quite grassy. Crimson red sky and a grassy field. The grass was soon going to be painted crimson red with blood to be spilled. Hashirama had tried the simpler way, a truce like he always did. But he knew deep within his heart that it wouldn't work against this particular village. He didn't waste time talking and convincing the shinobi to stop the battle. Thus, after he brushed his leg sidewards, his opponent flung three kunais towards him at different angles. A standard opening move. As the kunais raced toward him, Hashirama took out 3 kunais himself and flung them at the same angle himself. As the kunais hit each other, they fell towards the ground with a 'kaching' sound. At the same time, he could sense something emerging behind Ragna. The chakra signature was the same. He deduced that it was a doppelganger of some kind. Unfazed, Hashirama weaved a string of 2 handseals and inserted his chakra into his opponent's brain, placing him under a special genjutsu. This wasn't a regular genjutsu. It was a double layered genjutsu wherein he would feel a sudden wave of cold air hitting his very skin, suddenly turning him old and feeble, affecting his body badly and making him shiver violently.
If his opponent would release himself out of the first genjutsu, the second one would kick in, wherein a severe cold air would surround him and he would face the similar effects as the first one. To paralyze him, Hashirama molded chakra in his body and weaved a single handseal(primary specialty), spewing a gigantic stream of Water that would rise up high and crash upon his opponent like a waterfall, numbing his body in the genjutsu due to the cold air and destroying his bones in the real time, thus paralyzing him and inflicting severe damage to him and the clone behind him would disperse into smoke after getting hit by the Waterfall.
"A doppelganger made of smoke?", wondered Hashirama. He never heard of an ability such as this.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability
Genjutsu : Yotounheimu Kara Chiru No Kaze | Illusionary Arts : Chill breeze from Jotunheim
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A double layered genjutsu. The user will perform a sequence of two hand seals and trap the opponent in a double layered genjutsu. As soon as the opponent is trapped in the genjutsu, he will suddenly feel a chill breeze blowing towards him. As the breeze is blowing, the opponent's leg, hand and whole body muscles start to shrink and he starts to grow old and feeble suddenly. His hands and legs starts to shake continuously like a person who has nerve weakness. His body suddenly loses his strength such that he won't even be able to raise up his hands nor make any hand seals. He won't be able to take more than a step from his current position due to his feeble legs. He is made believe that he has aged up rapidly and his entire body has become weak. If by any means the opponent snaps out of the genjutsu, the second genjutsu kick's in. In the second genjutsu the opponent will feel a severe cold air surrounding him(around 5o C). Once again the opponent's hands and leg start to shiver rapidly due to the coldness of the air surrounding him. If the user uses any water technique against the opponent now , due to the opponent being trapped in a genjutsu where he is made to believe that severe cold air surrounds him, the water jutsu will hit the opponent as a very cold water( around 5o C since 0 Deg will turn it to ice. ) . The part of the body of the opponent that gets hit by the water technique B rank and above will go numb as cold water has the property to make the body go numb. Numbness only lasts for a turn. While traditional methods (normal releases) will release only one genjutsu at a time, strong enough pain or an external chakra source will release both at the same time. A strong armour like a S rank Earth armour can protect the opponent from the severe cold air since he won't be able to feel the coldness. Both the genjutsus last as long as the opponent releases it.
Restrictions :
♣ Can only be used three times per battle.
♣ No genjutsu above A rank while this genjutsu is in play.
♣ Each Genjutsu is of B rank in strength.
♣ Two turn gap before using this genjutsu again.
♣ Both the Genjutsu are casted at the same time.
♣ Can only be taught by -Best-
(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.