[Closed] Mira, Minx of Desire vs Isabella, Witness of the Void

Alyx

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Battle Type - Official (Graded After Seven Turns).
Starting Distance: Eight (8) Meters
Terrain: Tobusekai, in the aftermath of the Basmu's assault. Lake of Scarlet Rot surrounding the combatants starting up five meters away from their starting positions. Running into it will cause one to be inflicted with the Scarlet Rot Status Effect (Basic Level).

(Noroi no Aka Fuhai) - Curse of Scarlet Rot
Type: Supplementary
Rank: A/S
Range: N/A
Chakra: N/A
Damage: N/A (-10 per turn/-10% per turn)
Description: The Curse of Scarlet Rot is an exceptionally rare bioorganic substance that manifests as a fine pale red-powder. It was first produced by the Basmu, Beast of Rot, during the Great War fought against Marduk’s Pantheon. It is regarded as a curse among certain cultures and those who fall prey to its dangerous effects pass away from a nightmarish and agonizingly slow death. Those who make use of Scarlet Rot fall into one of two categories: basic and or an advanced user. An Advanced User is the current host of the Basmu, able to make full use of its Authority over the Scarlet Rot, one of the five components of the Genesis Seal. Its potency varies between the two types of users. Those who wield its basic version command the A-Rank application of the Curse of Scarlet Rot, inflicting 10 damage per turn for four turns to those afflicted by it. Those who command the advanced variant inflict 10% of the target’s maximum Health Points per turn for four turns, making it extremely dangerous to targets who have larger-than-normal health pools. It is also an exceptional weapon, regardless of user, against organic substances like Shikotsumyaku and Wood Release. These techniques can be ‘infected’ with it and also possess an effective elemental weakness against the damage of Scarlet Rot techniques. Curing Scarlet Rot requires the victim to purge it with Fire Release or a Fire-based element. A technique with higher Chakra than the one used to infect the user with Scarlet Rot must be used as well as targeting the point of infestation. When this is done the Fire Release technique used to purge it will inflict 50% less damage than normal to the victim and purge them of their Rot. Yang Release can also be used to heal Basic applications of Scarlet Rot, but only Suen and Fire Release can be used against Advanced applications. While a target is afflicted with the Scarlet Rot their body will begin to decompose; this includes high grade fever, which reduces the target’s speed by 3, hemorrhage, and gangrene of the afflicted area. Even after purging the Rot the effects of gangrene will still be prevalent, hindering the victim unless healed.
Note: The damage over time effect of the Curse of Scarlet Rot cannot be mitigated.

I shall be utilizing Mirabelle in my signature. Post your bio and I'll start things off for us.
 

Lili-Chwan

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Battle Type - Official (Graded After Seven Turns).
Starting Distance: Eight (8) Meters
Terrain: Tobusekai, in the aftermath of the Basmu's assault. Lake of Scarlet Rot surrounding the combatants starting up five meters away from their starting positions. Running into it will cause one to be inflicted with the Scarlet Rot Status Effect (Basic Level).

(Noroi no Aka Fuhai) - Curse of Scarlet Rot
Type: Supplementary
Rank: A/S
Range: N/A
Chakra: N/A
Damage: N/A (-10 per turn/-10% per turn)
Description: The Curse of Scarlet Rot is an exceptionally rare bioorganic substance that manifests as a fine pale red-powder. It was first produced by the Basmu, Beast of Rot, during the Great War fought against Marduk’s Pantheon. It is regarded as a curse among certain cultures and those who fall prey to its dangerous effects pass away from a nightmarish and agonizingly slow death. Those who make use of Scarlet Rot fall into one of two categories: basic and or an advanced user. An Advanced User is the current host of the Basmu, able to make full use of its Authority over the Scarlet Rot, one of the five components of the Genesis Seal. Its potency varies between the two types of users. Those who wield its basic version command the A-Rank application of the Curse of Scarlet Rot, inflicting 10 damage per turn for four turns to those afflicted by it. Those who command the advanced variant inflict 10% of the target’s maximum Health Points per turn for four turns, making it extremely dangerous to targets who have larger-than-normal health pools. It is also an exceptional weapon, regardless of user, against organic substances like Shikotsumyaku and Wood Release. These techniques can be ‘infected’ with it and also possess an effective elemental weakness against the damage of Scarlet Rot techniques. Curing Scarlet Rot requires the victim to purge it with Fire Release or a Fire-based element. A technique with higher Chakra than the one used to infect the user with Scarlet Rot must be used as well as targeting the point of infestation. When this is done the Fire Release technique used to purge it will inflict 50% less damage than normal to the victim and purge them of their Rot. Yang Release can also be used to heal Basic applications of Scarlet Rot, but only Suen and Fire Release can be used against Advanced applications. While a target is afflicted with the Scarlet Rot their body will begin to decompose; this includes high grade fever, which reduces the target’s speed by 3, hemorrhage, and gangrene of the afflicted area. Even after purging the Rot the effects of gangrene will still be prevalent, hindering the victim unless healed.
Note: The damage over time effect of the Curse of Scarlet Rot cannot be mitigated.

I shall be utilizing Mirabelle in my signature. Post your bio and I'll start things off for us.
Link's in my bio!
 

Alyx

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Izzy! Darling, you look pale as ever” Mirabelle chimed almost immediately as the dynamic duo came into view of one another. The air grew tenser the closer the gap closed until both of them respectively stood ten meters apart. The Jinchuriki hummed a little tune, one that she normally sang to the twins as they headed to bed. A lullaby, one originally written by her late mother. Her heterochromic eyes glanced outwards past Isabella, and allured to the lake of rot. “Well, would it be fair to say you had a hand in this too? Indirectly of course” she mused. Though moments after, Mirabelle’s original laughter would soon leave as a face of seriousness manifested itself.

But I suppose it’s only fair to finally repay you for that one time…” she said, as she kneaded earth based chakra throughout her body. This would increase her body’s weight by x15, with it causing the very ground beneath her to buckle down. Several cracks ruptured through the surface, as she would have originally lifted one leg and as the energy from the earth returned into her body, she released outwards into the surface.

The terrain starting four meters in front of Mirabelle violently erupted into a wide spread (10x10x10) creation of jagged and sharp stone. The maneuver rocked the terrain, quite literally. The aim was to 1. Block vision between the two even if for a moment. 2. SImplistic start of combat and 3. Style. With this attack, it allowed the Jinchuriki a moment as she followed up quickly.

As she did, she aimed her hand to the very heaven’s above as a tear in reality occurred. A portal manifested ten meters above Isabealla and within it- a giant dragon’s head would have descended at a rapid pace (15 Speed). As it made impact with her, it would violently erupt and cause an explosion as a result of it. On the other hand, she also hides a special new and unique spiritual parasite within the dragon, waiting for Isabella’s delightful chakra.

This would passively cause one of her VIA to trigger as well, gaining one infusion as a result. "Now, we can do this the easy way or the hard way. I'm choosing hard!" she said smiling.

"Why offer her the choice then...?"

"Cause I'm an asshole"
"Of course you are..."
"Shut up Mata"
"I told you stop calling me that!"


The duo bickered mentally for a moment.

(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80 + 15 via Mind = 95
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
(Aoi Katon/Inton: Hiretsuna hōka-jutsu ) Blue Fire Release/Yin Release: Vile Pyromancy
Type: Supplementary, Offensive
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: Vile Pyromancy is a technique that utilizes the Spiritual Blue Flames of the Nibi- mixed in with Yin Energy. Upon casting a technique, the user will apply an additional amount of chakra into said technique in order to lace it with a unique spiritual parasite in the same time frame. Upon clashing with an opposing foreign technique- said parasite will instantly latch onto the target’s chakra and become applied to them. On the surface- there’s not immediate effect, allowing the parasite to remains dormant and undetected unless the opponent is capable of sensing chakra/detecting spiritual entities. Vile Pyromancy however was created with the intention of punishing enemies who strictly utilize specific elements or skills. In more literal terms - the original technique it latched onto becomes the ‘source’ of the parasite’s targeting (i.e if the original opposing technique was Fire Release, it only applies when the opponent uses that). They experience a modified version of the user’s Burn Heal perk, which upon each time a technique of said element/skill is used- they immediately suffer a -10 HP drop to their spiritual health. Upon being successfully triggered- the opponent feels a heated sensation, akin to a fever when inflicted. Surges or Barriers of Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering. Can only be used thrice per battle, which after utilizing the user cannot use again for three turns, nor capable of using A Rank Yin and Spiritual Blue Fire in the same turn and after initial activation. The parasite naturally fades away after four turns of exposure.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive, Triggered via Vile Pyromancy)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

Base Tracking: 30 | Base Speed: 10 | Chakra: 2550 > 2,430 | Health: 240
 

Lili-Chwan

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Izzy! Darling, you look pale as ever” Mirabelle chimed almost immediately as the dynamic duo came into view of one another. The air grew tenser the closer the gap closed until both of them respectively stood ten meters apart. The Jinchuriki hummed a little tune, one that she normally sang to the twins as they headed to bed. A lullaby, one originally written by her late mother. Her heterochromic eyes glanced outwards past Isabella, and allured to the lake of rot. “Well, would it be fair to say you had a hand in this too? Indirectly of course” she mused. Though moments after, Mirabelle’s original laughter would soon leave as a face of seriousness manifested itself.

But I suppose it’s only fair to finally repay you for that one time…” she said, as she kneaded earth based chakra throughout her body. This would increase her body’s weight by x15, with it causing the very ground beneath her to buckle down. Several cracks ruptured through the surface, as she would have originally lifted one leg and as the energy from the earth returned into her body, she released outwards into the surface.

The terrain starting four meters in front of Mirabelle violently erupted into a wide spread (10x10x10) creation of jagged and sharp stone. The maneuver rocked the terrain, quite literally. The aim was to 1. Block vision between the two even if for a moment. 2. SImplistic start of combat and 3. Style. With this attack, it allowed the Jinchuriki a moment as she followed up quickly.

As she did, she aimed her hand to the very heaven’s above as a tear in reality occurred. A portal manifested ten meters above Isabealla and within it- a giant dragon’s head would have descended at a rapid pace (15 Speed). As it made impact with her, it would violently erupt and cause an explosion as a result of it. On the other hand, she also hides a special new and unique spiritual parasite within the dragon, waiting for Isabella’s delightful chakra.

This would passively cause one of her VIA to trigger as well, gaining one infusion as a result. "Now, we can do this the easy way or the hard way. I'm choosing hard!" she said smiling.

"Why offer her the choice then...?"

"Cause I'm an asshole"
"Of course you are..."
"Shut up Mata"
"I told you stop calling me that!"


The duo bickered mentally for a moment.

(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80 + 15 via Mind = 95
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
(Aoi Katon/Inton: Hiretsuna hōka-jutsu ) Blue Fire Release/Yin Release: Vile Pyromancy
Type: Supplementary, Offensive
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: Vile Pyromancy is a technique that utilizes the Spiritual Blue Flames of the Nibi- mixed in with Yin Energy. Upon casting a technique, the user will apply an additional amount of chakra into said technique in order to lace it with a unique spiritual parasite in the same time frame. Upon clashing with an opposing foreign technique- said parasite will instantly latch onto the target’s chakra and become applied to them. On the surface- there’s not immediate effect, allowing the parasite to remains dormant and undetected unless the opponent is capable of sensing chakra/detecting spiritual entities. Vile Pyromancy however was created with the intention of punishing enemies who strictly utilize specific elements or skills. In more literal terms - the original technique it latched onto becomes the ‘source’ of the parasite’s targeting (i.e if the original opposing technique was Fire Release, it only applies when the opponent uses that). They experience a modified version of the user’s Burn Heal perk, which upon each time a technique of said element/skill is used- they immediately suffer a -10 HP drop to their spiritual health. Upon being successfully triggered- the opponent feels a heated sensation, akin to a fever when inflicted. Surges or Barriers of Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering. Can only be used thrice per battle, which after utilizing the user cannot use again for three turns, nor capable of using A Rank Yin and Spiritual Blue Fire in the same turn and after initial activation. The parasite naturally fades away after four turns of exposure.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive, Triggered via Vile Pyromancy)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

Base Tracking: 30 | Base Speed: 10 | Chakra: 2550 > 2,430 | Health: 240
Isabella smirked at the provocation. It was not unusual for her friend to use these types of lame excuses just to cause a ruckus. But the Uchiha was not one to back down from a fight. Her characteristic purple galaxy eyes shone through as Mirabelle caused the earth to rise.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

With a couple of handseals, an unfocused burst of purple lightning would filter through the cracking ground, shifting the jagged shards like the gears of a clock, inversing all the energy that the kick sent forward. The lightning would be empowered by the shinkaigan, draining Mirabelle's sanity by 3 points, increasing the lightning's damage by 20, and thus increasing the rock's damage accordingly. These would turn inwards and upwards, breaking through Mirabelle's guard to damage her directly, and rising in the air to meet the fireball, if she proceeds through that route.

As Isabella moved the earth, she charged forward, aiming to break into short range, as she loses her leg weights.

( Raiton: Zeus Kontorrou ) Lightning Release: Zeus's Control
Type: Supplementary
Rank: C-S ( S )
Range: Short-Long
Chakra: 15-40 ( 40 )
Damage: 30-80 (Depends on the rank of construct) ( 100 ; +20 High Tide )
Description: The user either by the use of a touch or by releasing the chakra forward towards their intended target through their limbs, will specifically release a surge of unfocused lightning. With the lightning, the user will not aim for the opponent themselves but instead aim towards the opponents jutsus, specifically earth material type jutsus. Lightning that is unfocused will act to move along and around the earth substance, almost as if the earth will act as a conductor. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). The lightning will act to overpower the rock section or construct completely engulfing the rock and rendering the opponent's chakra within the section of rock useless. However this does come with a certain type of consequence, since there is still chakra of the opponent's harboring within the section of rock it will cause slight damage and cracking along the rock, this is simply an act of the lightning attempting to overpower the earth material but the material of earth will be weakened due to this (Exactly one rank would be deduced). As this step has been completed, with the user's lightning chakra now within the earth material, the user is now capable of taking complete control of the section of rock and send it towards a target or move the rock section around with complete ease but focused required as well, this concept similar to that of Lightning Release: Lightning Blades Levitation, as in how lightning is able to mask over the material and take control of its movements. This is exactly what would occur with the earth like substances. The appearance of the constructs will look quite normal, just a few cracks in and around its body and a light yellow aura of lightning along its body. The constructs can be controlled at will, the user can either send specific construct towards the opponent as a projectile or they can remain focus upon it and guide its direction. The constructs will retain the same sort of defensive and offensive property it had before it was taken control from the lightning, when taken control the objects obtain a certain shock type of damage which can indeed numb the opponent just like regular unfocused lightning would cause. This technique can not be used on the user's own earth constructs. The lower rank the earth construct the lower amount of chakra the user can use to overtake it.

Note: Can only be used twice
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical techniques
Taught by Noni

Elemental Infusion Roll:
86 Fail
( Doujutsu: Shiodamari ) Eye Technique: Tidal Cove
Type: Supplementary
Rank: B
Range: Short – Mid
Chakra: 20 ( +10 to Infused Technique )
Damage: N/A ( +20/-20 to Infused Technique )
Description: Tidal Cove is an advanced temporal technique of the Shinkaigan where the user will progress a technique of their own creation through the Void, before unleashing it. This is done within the same time frame of another technique, boosting it further, while also causing this technique to drain 3 sanity points to all who witness it. The user will roll for 50% chance of this becoming a High Tide ( Boosts the Damage +20 ) or a Low Tide ( Shaves -20 Damage from techniques that clash with it ).

Note: Requires 1 turn cooldown.
Note: Can't infuse techniques above S rank.
Note: Can only be used 6 times per battle.

Tide Roll:
High Tide +20
Spec Infusion Roll:
18 Success ( 1 / 3 )

( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

Isabella Specs:
Health: 200
Chakra: 2000 - 10 - 30 - 40 - 20 = 1900
Speed: 10 x 2 ( LW ) = 20
Tracking: 10 x 6 ( US ) = 60
Sanity: 100 - 1.5 + 3 = 100
Void Infusions:
1 / 3
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.
 
Last edited:

Alyx

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(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

Mirabelle witnessed for a brief moment the tides of the battle shift, though not to a huge degree. Isabella’s usual insistence on lowering her opponent’s sanity has grown on Mirabelle, though not to a literal sense. As the Void infused lightning roared towards her- she smirked as well. Sparks of bluish energy began to shimmer into existence. “Hey, wanna see something neat?!” she asked and produced without an answer. She would passively trigger two VIA, one of which generating an infusion and the other consuming it in return. This was accompanied by two gestures, as firstly a barrier would have formed around her and spreading itself up to mid range. It’s purpose would lead it to ‘scan’ the opposing lightning and sensing the additional chakra within it. This led to it’s increased power being stripped from it, weakening the technique respectively back to it’s base strength.

At the same time, the blue flames she channeled took form quickly into an animated familiar. It’s size rivaled the opposing blast, though in reality it would be wide enough to shelter Mirabelle’s being from being struck by the technique. The familiar was humanoid in nature, resembling a common enemy both women shared. Madara, in all his ‘glory’ stood between the two, wearing ballet slippers, a tutu and of course, a cute little bow on his head. The impact was fierce but the blue fire she produced proved to be capable of resisting the rest of the attack.

Looks good on him, doesn’t it?” she questioned as the familiar raced towards the advancing Isabella- aiming to strike before her release of leg weights. Mirabelle simply then drew upon Kurokiba's blade, preparing for battle to continue and ran in an arc maintaining a fixed distance of eight meters, wanting to avoid touching the Scarlet Rot.

(Fuuinjutsu: Disupurēsa Kabei) Sealing Arts: Displacer Wall
Type: Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: The user erects a transparent barrier that spreads out from their body up to mid-range, carrying with it no damaging properties or physical characteristics. To the untrained eye this barrier is entirely invisible, though chakra sensors and other Doujutsu users will be able to perceive its existence easily. The barrier’s purpose is temporary, acting to intercept a single technique and perform its functions on techniques or fields that have boosted or augmented it. The barrier’s mechanics allow it to ‘strip’ a single technique that it intercepts of its boosts or augmentations; in other words, the barrier must be able to physically intercept the targeted technique. Those that are intangible, like the Hands of Sloth, would be incapable of being interacted with under normal circumstances by this barrier technique unless it was modified by an external technique. In terms of boosts, this barrier is capable of stripping infusions that are directly infused into the technique in question – this counts passive infusions, as well as those actively done by techniques that infuse chakra directly into a technique. When the infusion is stripped the effects of that infusion are also removed. Note that if an infusion applies more than the chakra of this technique, then the barrier will be unable to strip the targeted boost. This technique can be used within the same timeframe as another technique, or used on its own.

Note: No Fuuinjutsu above A-Rank can be used in the same turn or next.
Note: Can only be used four times per battle.
Note: Requires a two-turn cooldown between applications.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 30 via Enhanced Flame + 15 via AP = 125)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive, Triggered via Blue Fire Release)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.


Base Tracking: 30 | Base Speed: 10 | Chakra: 2,520 > 2,450| Health: 240 | Void Infusions: 1/3 | Sanity: 100 - 3 = 97 + 6 = 100
Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. (1/7; Ended)
 

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(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

Mirabelle witnessed for a brief moment the tides of the battle shift, though not to a huge degree. Isabella’s usual insistence on lowering her opponent’s sanity has grown on Mirabelle, though not to a literal sense. As the Void infused lightning roared towards her- she smirked as well. Sparks of bluish energy began to shimmer into existence. “Hey, wanna see something neat?!” she asked and produced without an answer. She would passively trigger two VIA, one of which generating an infusion and the other consuming it in return. This was accompanied by two gestures, as firstly a barrier would have formed around her and spreading itself up to mid range. It’s purpose would lead it to ‘scan’ the opposing lightning and sensing the additional chakra within it. This led to it’s increased power being stripped from it, weakening the technique respectively back to it’s base strength.

At the same time, the blue flames she channeled took form quickly into an animated familiar. It’s size rivaled the opposing blast, though in reality it would be wide enough to shelter Mirabelle’s being from being struck by the technique. The familiar was humanoid in nature, resembling a common enemy both women shared. Madara, in all his ‘glory’ stood between the two, wearing ballet slippers, a tutu and of course, a cute little bow on his head. The impact was fierce but the blue fire she produced proved to be capable of resisting the rest of the attack.

Looks good on him, doesn’t it?” she questioned as the familiar raced towards the advancing Isabella- aiming to strike before her release of leg weights. Mirabelle simply then drew upon Kurokiba's blade, preparing for battle to continue and ran in an arc maintaining a fixed distance of eight meters, wanting to avoid touching the Scarlet Rot.

(Fuuinjutsu: Disupurēsa Kabei) Sealing Arts: Displacer Wall
Type: Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: The user erects a transparent barrier that spreads out from their body up to mid-range, carrying with it no damaging properties or physical characteristics. To the untrained eye this barrier is entirely invisible, though chakra sensors and other Doujutsu users will be able to perceive its existence easily. The barrier’s purpose is temporary, acting to intercept a single technique and perform its functions on techniques or fields that have boosted or augmented it. The barrier’s mechanics allow it to ‘strip’ a single technique that it intercepts of its boosts or augmentations; in other words, the barrier must be able to physically intercept the targeted technique. Those that are intangible, like the Hands of Sloth, would be incapable of being interacted with under normal circumstances by this barrier technique unless it was modified by an external technique. In terms of boosts, this barrier is capable of stripping infusions that are directly infused into the technique in question – this counts passive infusions, as well as those actively done by techniques that infuse chakra directly into a technique. When the infusion is stripped the effects of that infusion are also removed. Note that if an infusion applies more than the chakra of this technique, then the barrier will be unable to strip the targeted boost. This technique can be used within the same timeframe as another technique, or used on its own.

Note: No Fuuinjutsu above A-Rank can be used in the same turn or next.
Note: Can only be used four times per battle.
Note: Requires a two-turn cooldown between applications.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 30 via Enhanced Flame + 15 via AP = 125)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive, Triggered via Blue Fire Release)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.


Base Tracking: 30 | Base Speed: 10 | Chakra: 2,520 > 2,450| Health: 240 | Void Infusions: 1/3 | Sanity: 100 - 3 = 97 + 6 = 100
Your biography begins to hear undiscernible whispers in their ear. Lasts for seven turns. (1/7; Ended)
As the Blue fire appears to take the completely normal form of Madara, down to his most usual outfit, Isabella keeps going straight forward, unphased by the incoming attack. She merely produces the ram handseal and raises her hand point black to violently blast the blue fire appart with a massive burst of fire. Through her expertise and the activation of a void artifact using the infusion gainned previously, the fire is bolstered to 50 chakra, 145 damage and has its speed increased to 17, while hiding within it a Sabotage Ghost, sealing the usage of Blue Fire.

( Katon: O-ba-hi-to ) Fire Style: Overheat
Rank: S
Type: Offensive
Range: short - long
Chakra: 40 ( 50; +10 Sabotage Ghost, + 4 Speed )
Damage: 100 ( -20 each time it is used) ( 145 ; +30 Specialized Activation, +15 AP )
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.
NOTES:
1) Can only be used 3 times in a battle
2) Each time its is used the damage done to opponent is reduced by 20
( only alimujtaba786 can teach this jutsu )
( Inton: Shiroari no Jutsu ) - Yin Release: The Ghost of the Sabotage Termite
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 50 ( +10 to infused technique )
Damage: N/A
Description: Sabotage Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra adapt to hindering the usage of other techniques. The user will form the ram hand seal to seal the sabotage ghost within their technique. Sealing the sabotage ghost inside one’s technique happens within the same timeframe as the original technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, hindering it. Once the sabotage ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to feed on the opponent's psyche, and increases the user's fatigue, preventing the re-use of the technique that clashed with the Sabotage Termite. Once the Sabotage Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. Differently from other parasitic Ghosts, Sabotage Ghost will not produce any effects in the initial clash, but will show it's effects in the long term, as the technique that clashed with it will not be able to be reused throughout the duration of the battle ( or Arc ). If the Sabotage Ghost clashes with a combination technique that entails multiple parts/techniques within it, like an Elemental Technique with an Elemental Boost attached, it will fatigue the usage of the main technique. If it clashes with a Mode or a Sustained technique, it will not decrease the turns it can stay active, but will instead prevent it's reuse after it ends.

Note: Can only be used 4 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Atavistic Flame, Anutu, Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost, following the sufficient chakra tier, and restore usages.
Note: Sabotage Ghost can only be used on S-rank techniques and below.

Now we can dance!

She says, standing right outside the edge of Short range.

(Mukō: Senmon Akushon) – Void: Specialized Activation
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that is activated at the cost of a move but occurs instantly and within the same timeframe as the technique it is applied to. Specialized Activation costs two Void Infusions, being applied to a technique that the user’s biography is specialized in; this increases the specialized technique’s damage by 20 and by two bonus speed levels, if applicable. Alternatively, the user can activate Specialized Activation by applying a single Void Infusion obtained by Void: Specialized Infusion. When activated with a Void Infusion in this case, the damage boost is increased to 30. The applied technique also has its speed increased by 4 levels, if applicable. Can be activated three times per battle.
 

Alyx

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The battle between the maiden’s continued to rage on, the lake of rot oozing slowly around them though at the moment not compromising their positions. Isabella would respond in kind; producing a powerful blast of flames but within- Mirabelle can detect a spiritual parasite. “Little bitch;” were all the words that could be uttered as impact was made. The affliction was instant, as Mirabelle felt her spiritual energy suddenly becoming victim to the parasite. While its nature was currently unknown- she would have a very significant way of handling this.

As the flame would approach her; she would tap into her Yang chakra nature as she flooded it into her muscles and physique respectively. This combined into a dash, quickly and easily outpacing the flames to its utmost reach as she curved around it though remained about one meter away from the lake of rot. This allowed her to avoid the damage while also removing the spiritual parasite via surging. “If you believe spiritual manipulation is my only forte, clearly you haven’t spent enough time around me!” she said, now approaching from directly behind Isabella. She would have also continued to avoid direct eye contact with Isabella the entire time as well, respectively.


(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

The Uchiha always loved hand to hand combat but oftentimes it became a game of speed vs speed. This time, Mirabelle wouldn’t run from it. As she approached, she reared her right arm back as she gave length and power to her hair - allowing it to coat her arm in a gauntlet-like form resembling a tiger’s. The impact would be dealt directly at Isabella’s solar plexus. If impact is made, the strike would cause a special mutagen to be inflicted, causing Isabella’s eyes to become uncontrollable, rendering her ability to use Dojutsu effectively near impossible due to her eyesight being tampered with.

Mirabelle followed up with a powerful kick to the head afterwards, performing a Renewal Taekwondo high kick. This of course, she knew wasn’t going to be easy to achieve and had a few other plans in mind preparing for a shift.


(Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Arbiter of Malice
Rank: B - S (B)
Type: Offensive, Defensive
Range: Short
Chakra: 40 - 60 (40)
Damage: 80 - 120 (80 + 40 via PoTS + 20 via VIA = 140)
Description: Arbiter of Malice is a Grimm Mane technique designed to be the inherent basic technique of the style. This means, while now based on a direct beast- the user can shape and mold their hair into different forms. These can range from gauntlets resembling the fierce talons of a avian, stretched out in length like whip resembling a tail etc. This falls all into the user's own imagination now how they wish to conduct and control the hair. In contrast to this, the unique application applied to this technique requires direct contact - allowing Yang natured chakra to be forcefully infused into the target's body. The chakra immediately begins to attack the individual's nervous system- overloading it and messing with their brain's signaling. The sheer mutation also expands into two specific alterations based on rank, one of which the user's eye balls rapidly and uncontrollably looking in different directions. This renders abilities casted through eye contact/line of sight impossible as they wouldn't be capable of adapting to the rapid change in brain signal to regain control over their eyes. This only applies with the B Rank application, while the A and S Rank application implements a more harsher degrading of the nervous system, rending the opponent unable to use Taijutsu above B Rank when inflicted with this mutagen. B Rank application can be used four times per battle (with a cool down of two turns between each use), A Rank can be used thrice per battle (with a cooldown of two turns between each use, but leaves the user unable to use Grimm Mane Techniques above A Rank for said duration) and finally S Ranks twice per battle (with a cooldown of three turns between each use but unable to use Grimm Mane nor Yang Release Techniques above A Rank during this cooldown). The Yang mutation naturally fades away after two turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Yang or Yin Rlease or Natural Energy of 50.

(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package
Type: Offensive/ Defensive
Rank: C-Rank - A-Rank
Range: Short
Chakra: 15 - 30
Damage: 30 - 60 (60 + 40 via PotS + 20 via VIA = 120)
Description: The user starts by manipulating their weight to generate the desired amount of force, between x5 & x15, or alternatively, the user may gather the force generated by an incoming physical attack, effectively using their opponent's own force against them, resulting in a counter of up to A rank strength. The user then directs and stores this energy in the desired leg, and releases it in any single kick from a number of kicks in Taekwondo. These include, but are not limited to, high-kicks, jumping-kicks, low-sweeping-kicks, ground-kicks, round-kicks, etc, essentially allowing any practitioner of Renewal Taekwondo to user their art in a freeform manner.

Note: The A-Rank usage of this Jutsu can be used a max of 4 times per battle. Additionally, if the A-Rank usage of this Jutsu is performed, no A-Rank or higher Renewal Taekwondo Jutsu can be used in the same turn.

Base Tracking: 30 | Base Speed: 10 x 3 via PoTS = 30| Chakra: 2,450 > 2,280 | Health: 240 | Void Infusions: 1/3 | Sanity: 100
 
Last edited:

Lili-Chwan

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The battle between the maiden’s continued to rage on, the lake of rot oozing slowly around them though at the moment not compromising their positions. Isabella would respond in kind; producing a powerful blast of flames but within- Mirabelle can detect a spiritual parasite. “Little bitch;” were all the words that could be uttered as impact was made. The affliction was instant, as Mirabelle felt her spiritual energy suddenly becoming victim to the parasite. While its nature was currently unknown- she would have a very significant way of handling this.

As the flame would approach her; she would tap into her Yang chakra nature as she flooded it into her muscles and physique respectively. This combined into a dash, quickly and easily outpacing the flames to its utmost reach as she curved around it though remained about one meter away from the lake of rot. This allowed her to avoid the damage while also removing the spiritual parasite via surging. “If you believe spiritual manipulation is my only forte, clearly you haven’t spent enough time around me!” she said, now approaching from directly behind Isabella. She would have also continued to avoid direct eye contact with Isabella the entire time as well, respectively.


(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

The Uchiha always loved hand to hand combat but oftentimes it became a game of speed vs speed. This time, Mirabelle wouldn’t run from it. As she approached, she reared her right arm back as she gave length and power to her hair - allowing it to coat her arm in a gauntlet-like form resembling a tiger’s. The impact would be dealt directly at Isabella’s solar plexus. If impact is made, the strike would cause a special mutagen to be inflicted, causing Isabella’s eyes to become uncontrollable, rendering her ability to use Dojutsu effectively near impossible due to her eyesight being tampered with.

Mirabelle followed up with a powerful kick to the head afterwards, performing a Renewal Taekwondo high kick. This of course, she knew wasn’t going to be easy to achieve and had a few other plans in mind preparing for a shift.


(Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Arbiter of Malice
Rank: B - S (B)
Type: Offensive, Defensive
Range: Short
Chakra: 40 - 60 (40)
Damage: 80 - 120 (80 + 40 via PoTS + 20 via VIA = 140)
Description: Arbiter of Malice is a Grimm Mane technique designed to be the inherent basic technique of the style. This means, while now based on a direct beast- the user can shape and mold their hair into different forms. These can range from gauntlets resembling the fierce talons of a avian, stretched out in length like whip resembling a tail etc. This falls all into the user's own imagination now how they wish to conduct and control the hair. In contrast to this, the unique application applied to this technique requires direct contact - allowing Yang natured chakra to be forcefully infused into the target's body. The chakra immediately begins to attack the individual's nervous system- overloading it and messing with their brain's signaling. The sheer mutation also expands into two specific alterations based on rank, one of which the user's eye balls rapidly and uncontrollably looking in different directions. This renders abilities casted through eye contact/line of sight impossible as they wouldn't be capable of adapting to the rapid change in brain signal to regain control over their eyes. This only applies with the B Rank application, while the A and S Rank application implements a more harsher degrading of the nervous system, rending the opponent unable to use Taijutsu above B Rank when inflicted with this mutagen. B Rank application can be used four times per battle (with a cool down of two turns between each use), A Rank can be used thrice per battle (with a cooldown of two turns between each use, but leaves the user unable to use Grimm Mane Techniques above A Rank for said duration) and finally S Ranks twice per battle (with a cooldown of three turns between each use but unable to use Grimm Mane nor Yang Release Techniques above A Rank during this cooldown). The Yang mutation naturally fades away after two turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Yang or Yin Rlease or Natural Energy of 50.

(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package
Type: Offensive/ Defensive
Rank: C-Rank - A-Rank
Range: Short
Chakra: 15 - 30
Damage: 30 - 60 (60 + 40 via PotS + 20 via VIA = 120)
Description: The user starts by manipulating their weight to generate the desired amount of force, between x5 & x15, or alternatively, the user may gather the force generated by an incoming physical attack, effectively using their opponent's own force against them, resulting in a counter of up to A rank strength. The user then directs and stores this energy in the desired leg, and releases it in any single kick from a number of kicks in Taekwondo. These include, but are not limited to, high-kicks, jumping-kicks, low-sweeping-kicks, ground-kicks, round-kicks, etc, essentially allowing any practitioner of Renewal Taekwondo to user their art in a freeform manner.

Note: The A-Rank usage of this Jutsu can be used a max of 4 times per battle. Additionally, if the A-Rank usage of this Jutsu is performed, no A-Rank or higher Renewal Taekwondo Jutsu can be used in the same turn.

Base Tracking: 30 | Base Speed: 10 x 3 via PoTS = 30| Chakra: 2,450 > 2,280 | Health: 240 | Void Infusions: 1/3 | Sanity: 100

I don't think you've ever seen this one before, hope you like it.

Isabella smirked, as her opponent filled her own body with Yang chakra. The Uchiha's eyes settled on Mirabelle, and the air between them burst into flames as Isabella's body explodes into purple fiery plasma, that immediately reverts the grimm technique into the void, aiming to then strike Mirabelle herself with its powers. Like an actual burn, the flames try to reverse the Jinchuuriki into the void, but stop short of it, excrutiangly tearing appart her body in the process. Witnessing the creation of the Shinkaiton would drop 10 points from Mirabelle, whereas an additional 5 points would be drained again if the techique touches her. Isabella's sanity would drop 2 points. A single handseal upon the release of the Shinkaiton would indicate the attachment of another Yin parasite, the Hungry Ghost, which would weaken the Grimm technique by one rank upon contact, and then attach itself to Mirabelle, weakening any other technique she atempts to use to overpower the abyssal flame by one rank as well.

( Uchuu Shinkaigan Doujutsu/Katon: Uzushin'en Honou ♆ Shinkaiton ) Cosmic Abyssal Eye Technique/Fire Release: Maelstrom from the Gorge ♆ Abyssal Flame
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 70 ( 80 ; +10 Hungry Ghost )
Damage: 80 ( -10 to the user ) ( 95; +15 AP Boon ; -20 Hungry Ghost )
Description: The Abyssal Flame is the first technique of Isabella's Temporal Uchuu Shinkaigan, and an exploration of the properties of Reed Marsh and Fire Release. The object of the Abyssal Flame is a projection of a massive maelstrom of actual flames, that can be breathed out from the user's mouth or produced from her body. By applying the concept of Reed Marsh, these flames will be partly reversed back into the Void, and through this distortion of spatial dimension, the fire maelstrom will acquire a corrupted purplish look, appearing to exist in both the battlefield and the void, similar to the Miasma produced by Spatial Shinkaigan techniques.
The Abyssal Flame is thus Fire element distorted by the partial reversal of its flame into the void, where it is tempered and corrupted by it. Witnessing the Abyssal Flame drains 10 sanity points from all who witness it, including the user. This purple flaming maelstrom can be manipulated into several fiery constructs and launched toward any target within a 30 meter radius. When interacting with other techniques, these flames will now carry the power of Reed Marsh, sending back into the void all techniques with lower chakra than it. When interacting with a sentient being, they will drain 10 sanity from them, as the flames will attempt to bring them back to the void but will fall short of it.
Note: Can only be used 3 times per battle. Requires a cooldown of 4 turns between usage.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.

Isabella Specs:
Health: 200 - 10 = 190
Chakra: 1780 - 70 - 30 - 50 = 1630
Speed: 10
Tracking: 10 x 6 ( US ) = 60
Sanity: 100 - 2 + 3 = 100
Void Infusions:
0 / 3
 

Alyx

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As Isabella's body becomes shrouded from a sudden combustion of flames, which once again caused Mirabelle's sanity to drop. The maiden would smile- embracing the flames head on as a result. While this would normally hurt; Mirabelle's ample physical damage reduction allowed her to tank most of the impact (95 - 65 = 30). Her clothes was singed, but she remained only ever so burned from the impact as well as feeling worthless spiritual parasite that was inflicted on her. As she did; she would deactivate Power of the Sun after reaching into short range and aimed her hand releasing a powerful omnidirectional burst of natural flames, at the cost of one of Mirabelle's Void Infusions but at the same time she utilized another technique.

Starting from behind of Isabella (3 Meters) a powerful golden energy spurred to life. The electrical storm, known as Electro would violently rampage across the terrain - aiming to catch Isabella in its wake. The unique aspect of these techniques, however- are their respective nature lacking chakra and thus being unaffected by the Hungry Ghost parasite. The Electro storm would cover all possible avenues of physical escape- leaving little option as the flames roared forward towards the Uchiha. "I dont think I showed this one either, hope you like it too" Mirabelle mocked her friend's original words. While Mirabelle would be placed into a unique positioning- her movement was done, allowing the rampaging techniques to occur naturally, while it would fall short of striking her if she needed to stop the Electro specifically.

"Matatabi, your not as powerful btw, that's why I'm not using your Blue Flames..."
"You aren't any better of a Ninja, Isabella's a possibly better Jinchuriki choice anyways"


(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80 + 20 via VIA = 100
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.
(Kaminari: Tengoku no Sanka) Electro: Hymns of Heaven
Type: Offensive, Defensive
Rank: B - S (S)
Range: Short
Chakra: 20 - 40 (-10 for sustaining)
Damage: 40 - 80 (80 + 20 via VIA = 100)
Description: Hymns of Heaven is a unique technique, allowing it's caster the ability to create and manifest Electro. This energy is native and only produced by Thunderbirds and human summoners - which shows it unique nature. It's golden in coloration, appearing identical to Lightning Release - but in reality it differs in that its not a byproduct of chakra, lacking it while also due to being neutral to all opposing techniques. This innately awards Electro the inability of being absorbed sealed nor replicated, being more akin to natural lightning. The casters are capable of producing and guiding the element into a vast array of shapes, including but not limited to projectiles, animated familiars (which move and behave like their real counterparts), omnidirectional bursts etc. The only limitation is one's own imagination, with the energy causing shocks and burns, but displays a level of physical interaction such as holding an Electro sword in hand to strike others. The energy can be produced in the air, in surfaces such as the earth or water or directly from the user's body, but when created at range respects spawning rules (cannot be made within five meters of the opponent, unless already in short range). Due to its lack of inherit chakra, Electro does not require handseals to perform but a gesture must still be done in order to facilitate instead. S Rank usage can be performed thrice per battle, leaving the caster unable to utilize Hymns of Heaven for two turns above B Rank. A Rank can be used four times per battle with a one turn cooldown and B Rank can be used an unlimited amount of times, but can be used once per turn. Can only be used by Thunderbird Summons and signers with the Naturalist Specialist.

Base Tracking: 30 | Base Speed: 10 | Chakra: 2,280 > 2,240| Health: 240 > 210 | Void Infusions: 0/3 | Sanity: 85


Sanity Drawbacks
Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns.
The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
 

Lili-Chwan

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As Isabella's body becomes shrouded from a sudden combustion of flames, which once again caused Mirabelle's sanity to drop. The maiden would smile- embracing the flames head on as a result. While this would normally hurt; Mirabelle's ample physical damage reduction allowed her to tank most of the impact (95 - 65 = 30). Her clothes was singed, but she remained only ever so burned from the impact as well as feeling worthless spiritual parasite that was inflicted on her. As she did; she would deactivate Power of the Sun after reaching into short range and aimed her hand releasing a powerful omnidirectional burst of natural flames, at the cost of one of Mirabelle's Void Infusions but at the same time she utilized another technique.

Starting from behind of Isabella (3 Meters) a powerful golden energy spurred to life. The electrical storm, known as Electro would violently rampage across the terrain - aiming to catch Isabella in its wake. The unique aspect of these techniques, however- are their respective nature lacking chakra and thus being unaffected by the Hungry Ghost parasite. The Electro storm would cover all possible avenues of physical escape- leaving little option as the flames roared forward towards the Uchiha. "I dont think I showed this one either, hope you like it too" Mirabelle mocked her friend's original words. While Mirabelle would be placed into a unique positioning- her movement was done, allowing the rampaging techniques to occur naturally, while it would fall short of striking her if she needed to stop the Electro specifically.

"Matatabi, your not as powerful btw, that's why I'm not using your Blue Flames..."
"You aren't any better of a Ninja, Isabella's a possibly better Jinchuriki choice anyways"


(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80 + 20 via VIA = 100
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.
(Kaminari: Tengoku no Sanka) Electro: Hymns of Heaven
Type: Offensive, Defensive
Rank: B - S (S)
Range: Short
Chakra: 20 - 40 (-10 for sustaining)
Damage: 40 - 80 (80 + 20 via VIA = 100)
Description: Hymns of Heaven is a unique technique, allowing it's caster the ability to create and manifest Electro. This energy is native and only produced by Thunderbirds and human summoners - which shows it unique nature. It's golden in coloration, appearing identical to Lightning Release - but in reality it differs in that its not a byproduct of chakra, lacking it while also due to being neutral to all opposing techniques. This innately awards Electro the inability of being absorbed sealed nor replicated, being more akin to natural lightning. The casters are capable of producing and guiding the element into a vast array of shapes, including but not limited to projectiles, animated familiars (which move and behave like their real counterparts), omnidirectional bursts etc. The only limitation is one's own imagination, with the energy causing shocks and burns, but displays a level of physical interaction such as holding an Electro sword in hand to strike others. The energy can be produced in the air, in surfaces such as the earth or water or directly from the user's body, but when created at range respects spawning rules (cannot be made within five meters of the opponent, unless already in short range). Due to its lack of inherit chakra, Electro does not require handseals to perform but a gesture must still be done in order to facilitate instead. S Rank usage can be performed thrice per battle, leaving the caster unable to utilize Hymns of Heaven for two turns above B Rank. A Rank can be used four times per battle with a one turn cooldown and B Rank can be used an unlimited amount of times, but can be used once per turn. Can only be used by Thunderbird Summons and signers with the Naturalist Specialist.

Base Tracking: 30 | Base Speed: 10 | Chakra: 2,280 > 2,240| Health: 240 > 210 | Void Infusions: 0/3 | Sanity: 85


As always, you seem to have the perfect counter for everything. I guess you really are the jack of all trades, master of none.

Isabella said, calm as rain as a hellish maelstrom of golden light burst out of her whole body. Like liquid gold, a divine brilliance sheds from her skin, as the illusory flames of Takamabi burst forward, corrupted even further by the power of the Void. They would burst through both attacks, neutralizing them, while Isabella herself would rush forward.

( Takamabi: Takamimusubi ) High Heaven Fire: High Creator
Type: Offensive/Supplementary/Defensive
Rank: B - S ( S )
Range: Short - Long
Chakra: 40 - 60 ( 70; +10 Tide )
Damage Points: 80 - 120 ( 120; -20 Damage shaving Low Tide )
Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:

Jikoku 紙 Time : Similar to Tsukuyomi, those burnt by High Creator will have a time Dilation or Contraction effect. With time moving either slower or faster, the user is capable of hindering the perceived speed and tracking of an opponent. Moving Slower than Reality, the target will perceive the motion of those outside of the flames as faster, while their tracking remains the same. At B rank, the perceived effect will be 2x the actual speed, at A rank 3x while at S rank it will be 4x.
Moving Faster than Reality, the target will perceive everything to move slower outside the burnt area of Takamabi. While it allows them to perceive others in a much clearer way, it causes their own expression of movement to lower back to their own perception of speed, hypnotically making them move at a slower pace than their maximum capabilities. At B rank, it will be a 10% speed decrease, at A rank it will be at 15% and at S rank it will be at 20%. Neither time Contraction nor Dilation changes the speed or tracking of any involved, rather just a perceptual discrepancy between what they can perceive and move.

Jikuu 紙 Space: Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.
When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.

Juuryoku 紙 Gravity: Similar to Namakemono no Ude's manipulation of the target's willingness or iddleness, Gravity will apply the Attraction and Repulsion effect. Those burnt by the flames will see Reality and Outside the flames as either highly desirable or highly rejectable. The attraction will be felt with a hypnotic allure to Reality in opposition of what is Inside the Flames and will cause the target to be wanton to flee the flames of High Creator in order to contact with as many people and objects of Reality as possible, which in turn will cause them to spread the flames around the area and onto other targets. At B rank, this will cause them to be unwilling to look inside themselves, who are Inside the Flames or use any techniques to augment themselves or their body, such as activating Modes or Enhancements to their Person. At A rank, this unwillingness extends into techniques that are Internally manifested even within other objects, like Genjutsu or Non-External Elemental Infusions to their techniques, like Yin Ghost rather than a Wind technique that blows up a fireball. At S rank, it causes them to be unwilling to augment or apply auxiliary or debuffing effects in any way to any of their techniques, for they come from the one Inside the flames.
Repulsion will be felt as a hypnotic suggestion to get away from Reality outside and an allure to Inside Takamabi itself. They will see Reality as undesirable, grotesque, or even frightening, and will instead be drawn to remain Inside Takamabi under the control of the user. When performing techniques, they will be unwilling to manifest them at their true range, for fear they'd reach outside the area of Takamabi. The target will reign back their technique's reach 5 meters shorter than they normally would at B rank, 10 meters at A rank and 15 meters at S rank.
All of these pertain not to actually seal the target's abilities, but rather restrict their willingness to use them as such.

Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usages can be used six times per battle.
Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.
( Doujutsu: Shiodamari ) Eye Technique: Tidal Cove
Type: Supplementary
Rank: B
Range: Short – Mid
Chakra: 20 ( +10 to Infused Technique )
Damage: N/A ( +20/-20 to Infused Technique )
Description: Tidal Cove is an advanced temporal technique of the Shinkaigan where the user will progress a technique of their own creation through the Void, before unleashing it. This is done within the same time frame of another technique, boosting it further, while also causing this technique to drain 3 sanity points to all who witness it. The user will roll for 50% chance of this becoming a High Tide ( Boosts the Damage +20 ) or a Low Tide ( Shaves -20 Damage from techniques that clash with it ).

Note: Requires 1 turn cooldown.
Note: Can't infuse techniques above S rank.
Note: Can only be used 6 times per battle.

One void infusion on!
Specialized Infusion
 

Alyx

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It seems even in this situation; despite what you said…” Mirabelle paused; as she witnessed the rampaging technique coming towards her. While her options are vastly limited for the time being- she knew what needed to be done in this circumstance. Upon doing so- she erupted her own spiritual blue flames, mixed neatly with Yin Release energy and an additional infusion. This in hindsight allowed the opposing technique to clash with her flaming existence- having turned into an embodiment of flames. While it would be weakened by the spiritual tether attached to her- she would have imposed her own spiritual tether to her being- allowing her to also weaken Isabella in return.

you always find a way around it!” she smiled, as her spiritual blue flame body flickered after impact was made. She survived easily, as she rushed into the direction of the opponent- with such a small distance between them now made it quite easier as well to do. She would attempt to make contact and inflict spiritual burning damage to her, throwing a ‘punch’ with her respective right fist.


(Aoi Katon/Inton: Yōkai ) Blue Fire Release/Yin Release: Strange Apparition
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60 ( -20 Per Turn)
Damage: 120 - 20 (via Yin Tether) = 100 + 30 + 15 = 145
Description: Yōkai is a technique derived from "Blue Fire Release/Yin Release: Corrupting Hellblaze; borrowing on the concept of merging high amounts of Yin Energy into the Spiritual Blue Flames. What causes this technique to differ from its parent technique is applying the principles presented to the physique of the Jinchuriki instead. By surging the chakra throughout the body, the user immediately turns themselves into an embodiment of the mixture. This comes with some immediate benefits, as the user is no longer physically present and now in a spiritual flaming state, chakraless taijutsu techniques would simply pass through the user's form, gifting them complete immunity though of course. Anyone who passes through the user's form will be inflicted immediately with a high amount of spiritual damage, while also applying the "Burn Heal" to them, though targeted to their spiritual side instead as it burns away at it. This form naturally lasts three turns, in which the user is only capable of using Blue Fire Release, Fire Release and other non elemental based techniques. Other chakra based techniques are capable of interacting with the user, which if impact is made, the user still suffers damage directly upon impact. Once the technique ends, be willingly or not forces a cooldown time of three turns before being able to be used again, though in that same timeframe leaves the user unable to use Yin Release and Spiritual Blue Fire of A Rank and above.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

Lili-Chwan

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It seems even in this situation; despite what you said…” Mirabelle paused; as she witnessed the rampaging technique coming towards her. While her options are vastly limited for the time being- she knew what needed to be done in this circumstance. Upon doing so- she erupted her own spiritual blue flames, mixed neatly with Yin Release energy and an additional infusion. This in hindsight allowed the opposing technique to clash with her flaming existence- having turned into an embodiment of flames. While it would be weakened by the spiritual tether attached to her- she would have imposed her own spiritual tether to her being- allowing her to also weaken Isabella in return.

you always find a way around it!” she smiled, as her spiritual blue flame body flickered after impact was made. She survived easily, as she rushed into the direction of the opponent- with such a small distance between them now made it quite easier as well to do. She would attempt to make contact and inflict spiritual burning damage to her, throwing a ‘punch’ with her respective right fist.


(Aoi Katon/Inton: Yōkai ) Blue Fire Release/Yin Release: Strange Apparition
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60 ( -20 Per Turn)
Damage: 120 - 20 (via Yin Tether) = 100 + 30 + 15 = 145
Description: Yōkai is a technique derived from "Blue Fire Release/Yin Release: Corrupting Hellblaze; borrowing on the concept of merging high amounts of Yin Energy into the Spiritual Blue Flames. What causes this technique to differ from its parent technique is applying the principles presented to the physique of the Jinchuriki instead. By surging the chakra throughout the body, the user immediately turns themselves into an embodiment of the mixture. This comes with some immediate benefits, as the user is no longer physically present and now in a spiritual flaming state, chakraless taijutsu techniques would simply pass through the user's form, gifting them complete immunity though of course. Anyone who passes through the user's form will be inflicted immediately with a high amount of spiritual damage, while also applying the "Burn Heal" to them, though targeted to their spiritual side instead as it burns away at it. This form naturally lasts three turns, in which the user is only capable of using Blue Fire Release, Fire Release and other non elemental based techniques. Other chakra based techniques are capable of interacting with the user, which if impact is made, the user still suffers damage directly upon impact. Once the technique ends, be willingly or not forces a cooldown time of three turns before being able to be used again, though in that same timeframe leaves the user unable to use Yin Release and Spiritual Blue Fire of A Rank and above.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.
Last post of the fight, it's been quite a while sorry for my delays

Isabella would do her last ditch effort for this battle as her eyes spun around in endless galaxies.

(Dōjutsu: Genshi Shoki) – Eye Technique: Primordial Incipience
Type: Offensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60 (70)
Damage: N/A (-20 Health Points)
Description: Primordial Incipience is the evolved version of Reed Marsh. It is cast by the left eye and is classified as a Temporal Shinkaigan technique. Based on the same principle as its weaker variant, Primordial Incipience allows the user to target the lifecycle of anything in existence. Requiring direct eye contact, the user can cause a technique up to 70 Chakra to revert back to the Void. Visually this appears as if the technique is enveloped in purple energy, consuming it before reducing it to nothingness. Experiencing Primordial Incipience directly, meaning through the primary senses or extrasensory means, causes one to suffer a loss of 15 Sanity. Temporal Shinkaigan Masters are able to cast an advanced version of Primordial Incipience once they gain the Frigid Depths of Engur. This allows the user to cast a higher Chakra variant with a slight health penalty. This advanced version, unique to specialists, can be used to target living people directly instead of simply their techniques. By gazing upon their lifecycle the user gains a keen understand of the innumerable mechanisms that operate within them simultaneously; this complexity prevents the target from being immediately returned to the Void. Instead, it saps 60 Health Points and removes all spiritually or physically elevating states and modes from them. Those with Chakra Enhanced Strength are subjected to similar effects, having their strength weakened by reversion to the Void; this dispels their enhanced state and prevents its activation for six turns.
Note: Primordial Incipience can be used twice per battle with a five turn cooldown between usage.

In a moment, Mirabelle's technique would cease to exist, as her very body and mind is dragged close to the void. 60 HP would be drained from her, alongside a drop of 15 sanity points. No blue flames mode anymore, just her physical flesh, dealing with whatever assault Isabella would choose to drop on her afterwards. Attack which would take the shape of a massive meteor of golden and black flames of decay and fire, raging in gruesome light, to unleash the massacre of all things evil.

( ± Fire/Ibiton: Boukou Gekido no Samael ) Fire/Decay Release: The Rage of Samael ±
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)
Description: As a stronger version of Wrath of Azazel, the Rage of Samael entails an heavy infusion of Fire within the formation of the Decay Element, materializing heavy plasma-like flames black and golden flames of Decay, rather than the energetic fires and constructs that balance the Fire and Lightning natures within the element. Through body movement, the user is capable of launching flaming plasma projectiles of S rank nature ( 40 chakra, 80 damage ) or manifest Fire or Decay techniques that become Fire/Decay techniques that acquire Decay S&W while being able to be bolstered by either Fire or Decay boons and infusions. Similar to Wrath of Azazel, Fire techniques performed while Rage of Samael is active will decay faster, despite burning stronger, causing them to lose one tier of range.

Note: Freestyle Movement can produce a single S rank projectile/construct, up to S rank, up to Long Range. This can be done up to a maximum of 3 times per turn, costing each a jutsu slot.
Note: Once activated, can last up to 4 turns.
Note: Can be used twice per battle, requiring 3 turns of cooldown.
Note: While the technique is active, the user can't mold Water Techniques as doing so ends it. Water techniques become restricted for 2 turns after the technique ends.
Note: No Forbidden tech Fire or Decay natured can be used throughout this technique or up to 1 turn afterwards.
(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 ( 135; +20 Samael, +15 AP )
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
 

Corazon

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Aite, so we're back once again for the Bell wars and I was asked to check this. I'll keep it short as usual, so if anyone has any questions then feel free to hmu.

Now onto the fight; I'll start off by saying there weren't any errors. It was mostly back and forth, but I felt Lili was in more control throughout; she stuck to the fields she specializes in for the most part whereas Ian's moves felt less cohesive. It was more a case of just countering however possible. Obviously that's not wrong, but I've seen you stick to your core abilities well in fights before and this was different. There's also the situation in which Lili used Mirabelle's speed and closing of the distance to her advantage to cause some damage, which was good.

Winner: Lili-Chwan
 
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