closed] me and kenshin-shishou

Wakizashi

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terrain: land of hot water/hot's springs encircle of long range.

after walking the land while traveling to a famous inn in the land of hot water he sees a weird plant like humanoid rise from the ground mid range from him...He then recalls some intel mentioning someone resembling his characteristics belonging to the Akatsuki, an infamous organization that sneaks into villages and steals jinchuuriki from their homes. knowing this and immediately thinking of Kirabi-sama he immediately spurts into action by weaving a handseal thus causing a dragon to rise from the hot spring in front of the plantlike humanoid and cause it to attack him.


Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.


 

-Kenshin-

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As Zetsu stands there watching the Kumogakure Shinobi Zetsu smiles and his Yellow glowing eyes can be seen shining through the Venus Fly Trap on his head with seconds passing Zetsu sees the Shinobi weave a Handsign and Zetsu's smile grows Bigger as white Zetsu's emotions get the best of him as he yells " ARE YOU READY TO EAT BLACK ZETSU? I KNOW YOUR HUNGRY!!!" as White Zetsu scream this he sees the water dragon form and head towards him Zetsu Causes a wall of roots to rise up from the ground creating a defensive barrier protecting Zetsu from the Water dragon

(Mokuton: Chika no RΕ«tsu) - Wood Release: Underground Roots Technique
Rank: B-Rank
Type: Offensive/Defensive
Range: Short-Long
Chakra: 20
Damage: 40
Description:
Zetsu will use his chakra to forcefully grow roots from the underground that will rise and attack his target. The roots can acquire great proportions and can be quite fast, subduing an enemy easily as they restrict his movements and wrap around him. If use defensively, it can create a wall of roots to rise from the ground.
Note: Usable only by Zetsu

As Zetsu does this using his precise intelligence remembering in his head his opponents last location as the must from the water and the Roots colliding cancling each other out Zetsu laughs and causes Roots as thick as tree tunks to arise from the ground behind him opponent the Roots quickly wrap around (Gai?) and due to the pure force crush him to death

( Mokuton: Dai Sashiki no Jutsu ) - Wood Release: Great Piercing Branch Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: An enhanced version of the Wood Release: Peircing Branch Technique in which the user will create giant root branches that are essentially as thick as tree trunks which are then used to intertwine around their opponent and effectively crushing them. These roots grow from the ground or from the users own body.
Note: Can only be used by Obito Uchiha and Zetsu
 
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Wakizashi

Active member
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The moment Goh notice the wall of roots rise, he then gain control of the electric field in the ground to quickly move almost instantly to the side of the zetsu in mid range distance. from there Goh then charges chakra to his feet continuously while advancing towards zetsu in a zigzag formation. As he advances he causes 2 copies of himself to be made that also advance in a zigzag formation to confuse zetsu. to make it more difficult for zetsu he then causes him and his clones to become camouflage so even if zetsu attacks he would still be attacked by the time zetsu is distracted from the shock of attacking the wrong Goh.

Let's just see how good you are in close range combat, shall we?

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, MΕ«'s mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns



Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent's blindside.




Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.


 
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