[Closed] Kaua Nui

Mirai

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Terrain: Beautiful Lake Front, with a forest off into the distance. The lake is to Mirabelle's left side, your right. Some spectators nearby mind their own business. Terrain underneath our feet is rocky/sandy.
Range: Mid
Time Limit: Standard 3 days

I'll be utilizing Mirabelle in signature (Picture), post your bio and I'll start things off~
 

Mirai

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(Mayonaka ) Midnight (Custom Weapon)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.

Let’s try not to kill too much of the bystanders, k?” Mirabelle flashed a smile to her opponent. Normally she wouldn’t have accepted a catfight off the blue from a stranger, but it does make things a little interesting from time to time. As she cracked her knuckles and jumped in place- warming up a little bit she then turned to her and allowed her a moment to catch herself as well.

I’ll give you a chance to prep as well, call it a maiden’s honor” she said stretching as but in reality she would have kneaded her wind chakra into the surrounding air space. This allowed a gentle breeze to blow over the terrain and gave her a temporary form of chakra sensory. Once this was established she finialzied her preparations as she summoned her bow and reinforced it with some additional chakra into it.

Ready?” she asked as he knocked an arrow onto her bow and quickly released the arrow - allowing for it to soar through the air towards the intended target, striking between her eyes if landed successfully.


(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.
(Sogeki no Geijutsu: Buruzuai)- Sniper Art: Bullseye
Type: Defense/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-5 each turn)
Damage: N/A (+10 to kyujutsu and Sniper techniques, -10 to other ninjutsu)
Description: The user imbues large amounts of chakra into his bow which manifests a web-like crosshair in front. It acts as a barrier against frontal attacks and strengthens arrows shot from the bow with once they pass through the one-sided barrier.
-Usable once per battle
-Lasts for 4 turns
-Can protect the user from 3 C-rank, 2 B-rank, or 1 A-rank attack
-Only 2 jutsu per turn may be used while this is active excluding the turn it was used

( Shuto ) - Shoot
Type: Offensive
Rank: D - B (B)
Range: Short - Mid
Chakra: N/A + 10 = 10
Damage: 20 - 40 (40 + 10 via Bullseyes + 20 via CW = 70)
Description: A slightly more advanced aspect of Bukijutsu entails shooting weapons, by physically launching ammunition via a suitable weapon, such as a bow. The user is capable of firing them in arcs or in a linear fashion. This applies to all ranged weapons that involve being launched or shot such as bows, crossbows, slingshot and other appropriate ranged weapons. These fired objects travel at speeds equal to that of same ranked lightning jutsu.
 

The Mockingjay

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Ready? That was not a question that needed to be asked, Faith was always on, forever hunting and alive to threat. As the arrow is loosed toward her Faith mutters under her breath..

“Oh, skipping the foreplay. Sure thing I guess.”

Bringing her hollow quarterstaff up from her waist, swinging it upward in front of herself to creating a wave of wind that deflects the oncoming arrow slightly off course.


Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

Simultaneously dropping her body low and giving a strong base to push off of as she launches her forward toward her new enemy.
As she runs, Faith bring her staff up to her lips secretly filling it with a near invisible mist form of perfume, the effects of which and the scent of which remain hidden within the walls of her weapon until needed.


Spoiler
Rank: D
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+10)
Damage Points: N/A
Description: This technique stands as the ability to change the medium of a Genjutsu to that of scent, utilizing Perfume chakra to cast the Genjutsu. This can be done handsealessly, spiting out a nearly invisible mist of vaporous colorful perfume that will spread up to 15 meters in a direction or all around (Short-Mid) or with 1 handseal, allowing the user to grow a great flower, resembling a voodoo lily, made of liquid perfume, within range, though at least 3 meters from the opponent which will spread the scent 15 meters around it (Short-Mid for creation of flower; Genjutsu effect up to Mid-range around the flower).
*The mist/flower remain active for 2 turns in the air unless countered or dispersed. The scent itself has the autonomy of 1 turn without the support of it's origin.*
*Can only be used 4 times for an A rank Genjutsu, and 2 time for an S rank Genjutsu*
*The genjutsu used through this technique must be posted along. The chakra cost will still stand for both ( 10 + Genjutsu ), but it will count as 1 jutsu*
*The mist itself is a D-Rank Perfume technique in strength and can be countered following normal elemental strengths and weaknesses; rank of the illusion cast is that of the original illusion with no added strength*
*The user is capable of compressing the perfume in a vial, through the same 1 handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
*Can only be used once every 2 turns*


Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15 + 10
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique

Stopping just before she reaches short range of the target, Faith puts her palms up to face the woman in a non-threatening manner.

“wooahhh, heyyy, you not even gonna give a name before we do this dance? I gotta be able to raise a glass to ya after I finish slaying your ass. Mine’s Faith.”

She holds her staff in her right hand, up to signal peace but grasped in a closed hand, she has not dropped it
—-
Chakra 1000 - 45 = 955
My phone hates this site so much 😂
 
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Mirai

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Mirabelle’s expression shifted slightly - the opponent managed to slightly deflect her arrow which caused her to smile a little bit. She watched as she lowered her body's stance and rushed after though she didn’t budge. The sheer curiousness of the cat grasped her psyche as the woman approached her though she remained just outside of short range of Mirabelle. The Jinchuriki smiled - as she thought about how to address this situation.

"Sorrry, normally I have a person take me out to dinner first" she mused. However deep down the maiden of blue flames didn't trust her opponent- and as a result she would quickly inhale and exhale- allowing an illusion of herself to be inflicted. The Chaos entered into her mind, recreating a replicant of the Jinchuriki as she approahed the woman. "Maybe, if you're nice enough...I might treat you better than any man can..." she whispered in her ear, a sly and coy smile dripped with deceit and malice behind it.

Mirabelle would also no longer sustain her Sniper Art- deciding to do things a little be differently as she also sealed her bow back into its seal- as she then reached for a Whipsword she had in a sheathe waiting for her opponent to approach. One of the maiden's VIA would also trigger - gifting her an infusion in return.

( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

HP: 240
CP: 2,470
Speed: 10 (8; Apex Speed Resistance)
Tracking: 25
VI: 1/3
 
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The Mockingjay

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sorry about the wait x
————-

Faith struggled to understand the response of the woman, people take people to dinner without knowing their names? Faith had made no attempt to win this woman over, to suggest she was interested in anything more than a clean fight and yet now she was being propositioned.. truthfully, Faith cared very little for her words, she had come for pleasure of a different variety.

The conversation didn't seem to be going anywhere, let’s see if the battle will.

Faith delivers a punch to the air, in the direction of the oncoming woman and releasing a blast of wind toward her, a blast of wind that would not only reveal the fact that an illusionary opponent stands before her, but also would travel through to hit the real target.

Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind

She then channels chakra through her body to release the illusion that had somehow befallen her before she tries one more time to speak to the woman.

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

“Better than any man? Any other day and I might take you up on that, but today B I’m looking for some fun of a different kind… and I dunno what kinda backwards world you been living in but, usually names come before dinner… maybe that’s why you’re out here all alone.“

Faith winks after her sentence, a bit of fun that can reveal a lot about a person.


chakra: 955 - 40 = 915
 
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Mirai

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Mirai would smile, watching the woman’s fist rear back to what appears like a jab. Moments after a burst of wind was released at the apex of the punch, flying into Mirabelle’s general direction. “My my” she uttered as she placed her hand out in front of her casually as the wind was close enough. She forcefully kneaded her wind chakra into the opposing burst, it would be shredded down immediately until nothing was left of it and allowed her to remain unharmed.

Hmm I see, and all alone? I have a husband, he’s busy with the children. He doesn’t mind my antics considering I’m usually never serious about it” she chimed back as the woman released herself from the illusion. The Jinchuriki smiled, as she inhaled and exhaled- triggering a technique to occur - as she slammed her foot onto the ground, allowing it to become superheated in response.

If its that type of fun, hope you don’t mind getting a little burned in return” she said as the technique immediately launched the woman into the air. The ash particles would cause severe burning injuries if left undefended as the ash consumes her . In the mean time, Mirabelle watched in curiosity how she intends on fighting back.

(Fuuton: Kurasshu) - Wind Style: Crash
Type: Defensive|Supplementary
Rank: A-Rank
Range: Short(Activating the technique)
Chakra: 30
Damage: n/a
Description: The technique is based off of the user utilizing their chakra, and inserting it into an intangible substance. The substance acts as a medium to contain for your chakra to be inserted into. As the chakra is successfully inserted into the substance, by utilizing the slicing trait that the wind is well known for, the wind chakra slices through the bonds of the chakra particles within that substance causing it to spread outwards. By manipulating your chakra with great precision, the wind continues ravaging inside the substance, causing it to spread outwards to the point it severs totally, turning into many smaller harmless particles of the substance, making it neutral, and causing it to disperse entirely.

- Can be used two times per match
- No wind techniques in the same turn, or the turn after
- After using it for the second time in a match, the user loses their ability to mold wind chakra properly
- For elemental techniques the user can neutralize it up to A-Rank, where as non elemental techniques can be neutralized up to S-Rank.
- Can only be taught by Toshiro
(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique) + 15 via Mind = 75
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage

HP: 240
CP: 2,405
Speed: 10 (8; Apex Speed Resistance)
Tracking: 25
VI: 1/3
 
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The Mockingjay

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Sorry, hope that you want to continue this although I understand if you do not.
————
Watching on as the woman dispels her wind with nothing but a flick of her wrist, Faith knew almost immediately that she had found a worthy opponent here, she would need to be on her guard and thus was ready for anything, she had already begun channeling wind chakra for a speed boost when the ground beneath her began to emanate a new warmth, looking down at the bow charring earth Faith, with wind infused movement quickly dodged forward toward her opponent and out the way of the now rising flame, the pure heat of which brings sweat pouring instantly from Faiths every pore, just from being in its vicinity. This woman was dangerous.


Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: By utilising Wind Release, the user can accelerate their movements, creating an effect similar to tunnel vision. To reach higher speeds, the user can have shadow clones perform the technique on them by propelling them from their feet. This technique can also be used on an ally to increase their speed. Use of this technique can momentarily increase speed by 1.5x but only allows for linear movement up to 5 meters away from the point of origin

Landing after her quick dodge, Faiths attention is returned to the woman before her. Pulling from the flames behind her, Faith manipulates the now existing smoke to wrap around her opponent, restricting her movement and holding her in place for the strike that follows, a spinning back kick delivered cleanly to the gut of Mirabelle clattering her kidneys but not knocking her back due to the smoke wrappings holding her in place.

Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user will manipulate their smoke to wrap around the opponent with a minimal level of physical power that will prevent them from moving. This smoke is capable of preventing movement by targets but doesn’t reduce their actual AGL.
Note: Only useably by bios that've learned Smoke Ninjutsu.


Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

Following the kick, Faith stands facing the smoke trapped woman.
“Kids? Man, why’re there always kids… tell ya what, maybe I won’t kill ya all the way. I know what life’s like without a parent.”
 
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Mirai

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Watching the woman quickly managing to avoid the erupting ash was quite the spectacle but in reality it would be significant in her eventual downfall. She speed across the terrain now attempting to close the distance once more but the Jinchuriki was patient in her choice of actions. The one action she has been keeping back for such a long time was obviously her innate power from the Nibi - something even to this day she doesn’t use as often…but alas she was determined to master it power to a more optimal degree. “Don’t get too complacent now…” she muttered as she triggered two techniques

The first of which required no chakra and simply at the cost of her Void Infusion- as brilliant natural flames erupted around her. It would swarm the surrounding area with the flames, aiming to completely swallow the woman in their wake. As she handled that, Mirabelle siphoned chakra from Matatabi as the Bijuu lent her some. The flames would attempt to halt the woman's advance, though even if close enough - would counter the opposing smoke, leaving her burned under its wake.

Red liquid like chakra began seeping from her pores as it quickly developed into a cloak. As it took the outline of the Nibi, having two tails behind it swaying back and forth - the Jinchuriki smiled as she then unleashed a powerful roar, though she didn't use its full potential- but it would have burst outwards, destroying the terrain with relative ease, while attempting to consume the enemy as well.

Allow me to show you how far you have to climb to reach me! ” she said, now rushing off to meet her opponent while avoiding the flames if still lingering.

(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.
( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank (B)
Range: Short - Long
Chakra: 20 - 40 (20)
Damage: 40 - 80 (40 + 20 = 60)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

HP: 240
CP: 2,355
Speed: 15 (12; Apex Speed Resistance)
Tracking: 35
VI: 0/3
 
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The Mockingjay

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Advancing toward her opponent, following after her smoke Faith could tell immediately something was wrong. Flames smothered her smoke, swallowing the grey substance completely and declaring to her that these were not true flames. Quickly she raises a small pillar of earth from the ground, just high enough for her to grab and swing round it halting her movement and throwing her back away from the fire slightly.

Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Faith followed this up with a vortex of water released from the hands, a vortex sent with the purpose to test the true nature of the flames and confirm her suspicions but a vortex which actually meets a wall of pure chakra, nullifying the oncoming explosion of power that had been travelling toward Faith.

Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After waving the Boar → Dog → Ram handseals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend

With the field cleared once more of techniques and flame, Faith speaks again.

“Damn, you really are something else… don’t hold back now!”

Clear and pure excitement was all that could be taken from her voice as she draws and throws a single kunai toward her opponent. A kunai that meets its target just as bullet like raindrops begin to fire down on Mirabelle from above.
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.
 

Mirai

Supreme
Joined
Aug 17, 2011
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Mirabelle idly watched; waiting with intent as her prey slowly tried to take command over the battle. The Jinchuriki’s tails swished from left to right aimlessly. As the water technique rained down on her- the inherent damage mitigation of her chakra shroud allowed her to remain unbothered and unaffected by it (shaves -40 damage). A smile crept on her face as she slammed her hands onto the surface of the terrain as the chakra from the cloak molded itself into a singular chakra arm, intent on quickly snaking through the air towards the opponent.

( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20 = 80
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.

“Are you sure about that? You’ve barely managed to even scratch me…” she taunted, watching her opponent handle the chakra arm. The Jinchuriki was more focused on killing her now at this point, but she still wished to watch her attempt to be a threat to her as she then unleashed a powerful stream of blue flames, aimed to completely overwhelm the opponent as she becomes more aggressive.

( Aoi Katon: Aoi honoo Hikari ) - Blue Fire Release: Blue Flame Beam
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 15 = 75
Description: The user concentrates fire chakra into its lungs and breathes out a unique blue flame from its mouth that converges on its target in a straight line before spreading out and burning them and the surrounding area.
Note: Can only be used by Jinchuriki of the Two-Tails.

"Tell me, what is your name, ma'am..."
 

The Mockingjay

Legendary
Joined
Jul 26, 2012
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Hey, sorry. I'll take the loss here and grant you your bio back for use elsewhere. I think this just wasn't the fight for me to take first thing back with a bio built this way, thank you for showing me how far things have come and the many different thins I need to learn about though x
 

Sinthorus

Elite
Joined
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I was asked to check this, just for it being a thread being used for the rank up system. Although MJ took the loss, they showed creative skills throughout the flight but was evident due to their rank and ability that they were outmatched. Nice moves though, Mirai would of won due to maintaining control in the fight had you not given up in the final move. GL with the rank up.
 
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