[Closed] - Jounin Battle

JojocIaw

Active member
Elite
Joined
Aug 10, 2011
Messages
9,404
Kin
1,905💸
Kumi
51💴
Trait Points
30⚔️
Awards
arrives on the scene only to see the younger boy before her. She wasn't one to underestimate her opponents, so she'd immediately activate her Sharingan, revealing three tomoe around her pupils.

Once her Sharingan was active, Koto would perform 2 swift hand seals and blow out a soaring sphere of flames which just barely grazed the grass as it made it's way towards Killua with blazing speeds.*

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank (A)
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T ) (30)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.*
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.*
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.*
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Katon: Gōenkyū) - Fire Release: Great Blaze Ball
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.




Chakra:
800
-30
-20

750
 

Jᴀʏ

Underdog
Legendary
Joined
Jan 25, 2016
Messages
10,079
Kin
1,129💸
Kumi
884💴
Trait Points
52⚔️
Killua upon watching, the Uchiha activate his Sharingan would quickly perform a single hand-seal releasing a dense smog into the field that would expand to long-range practically instantly. After performing the smoke-screen technique, Killua would immeaditely merge with the smoke in order to evade the fire-ball, making his way around and behind Koto Uchiha.

(Kemuri: Jouki Fogu) Smoke Style: Steaming Fog
Type: Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-10 to sustain smoke)
Damage: N/A
Description: A very useful smoke technique, that helps the user in multiple ways. The user will make one handseal. The user will then exert smoke from his body infused with the users chakra so the user is able to feel the presences of anybody in the smoke. The way this jutsu look is very similar to steam coming from the body but in a much heavier fashion. Causing smoke to spread up to long range of the user creating a very thick fog, even thicker than the hidden mist jutsu. This restricts the opponent from seeing further than 3 meters from their location. The smoke continues to emit from the users body and if the smoke was to be blown away by any means, the user can spend additional chakra points to emit additional amount of smoke to sustain the jutsu.

Note: Useable twice per battle (two-turn cooldown), with each use lasting three turns.
Note: Cant use any smoke jutsu above S rank while this technique is active
Note: The user is at risk of blowing away smoke with his own jutsus

(Ninjutsu: Kemuri Hokousha) - Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move covertly through it. This effectively enables them to conceal their presence and move about in total silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.

Note: Only useable by bios that've learned Smoke Ninjutsu and their smoke-based clones.
Note: Only useable thrice per battle.
Note: Only useable in large smoke fields.
Note: Courtesy of Nanaki
 

JojocIaw

Active member
Elite
Joined
Aug 10, 2011
Messages
9,404
Kin
1,905💸
Kumi
51💴
Trait Points
30⚔️
Awards
Killua upon watching, the Uchiha activate his Sharingan would quickly perform a single hand-seal releasing a dense smog into the field that would expand to long-range practically instantly. After performing the smoke-screen technique, Killua would immeaditely merge with the smoke in order to evade the fire-ball, making his way around and behind Koto Uchiha.

(Kemuri: Jouki Fogu) Smoke Style: Steaming Fog
Type: Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (-10 to sustain smoke)
Damage: N/A
Description: A very useful smoke technique, that helps the user in multiple ways. The user will make one handseal. The user will then exert smoke from his body infused with the users chakra so the user is able to feel the presences of anybody in the smoke. The way this jutsu look is very similar to steam coming from the body but in a much heavier fashion. Causing smoke to spread up to long range of the user creating a very thick fog, even thicker than the hidden mist jutsu. This restricts the opponent from seeing further than 3 meters from their location. The smoke continues to emit from the users body and if the smoke was to be blown away by any means, the user can spend additional chakra points to emit additional amount of smoke to sustain the jutsu.

Note: Useable twice per battle (two-turn cooldown), with each use lasting three turns.
Note: Cant use any smoke jutsu above S rank while this technique is active
Note: The user is at risk of blowing away smoke with his own jutsus

(Ninjutsu: Kemuri Hokousha) - Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move covertly through it. This effectively enables them to conceal their presence and move about in total silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.

Note: Only useable by bios that've learned Smoke Ninjutsu and their smoke-based clones.
Note: Only useable thrice per battle.
Note: Only useable in large smoke fields.
Note: Courtesy of Nanaki
The moment Koto notices the kid begin to secrete smoke from his body, she'd react accordingly. As the smoke began to spread, Koto performed a single hand seal and released from her mouth a powerful blast of wind instead of the fireball. The blast spreads out far and wide, moving with high levels of speed and carrying a mass amount of destructive capabilities. This would be done in such a fashion that it would stop the smoke about mid way before reaching Koto; Pushing it back towards its original position and dispersing it.

In the same time frame as the pressure damage being released, Koto further manipulates the cutting wind. She'd cause the wind to create sparks, immediately setting the pressure damage ablaze. This makes the attack become a fire/wind combination; Still carrying the gale force of the wind, but also burning everything in its path into cinders.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Futon: Hakka-Gu | Wind Style: Fire Starter
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.

Restrictions
- Can only be used three times
- Can only be taught by Kryptiic




Chakra:
750 + 20 (Fireball not performed)

770
-30
-30

710
 

Jᴀʏ

Underdog
Legendary
Joined
Jan 25, 2016
Messages
10,079
Kin
1,129💸
Kumi
884💴
Trait Points
52⚔️
]The moment Koto notices the kid begin to secrete smoke from his body, she'd react accordingly. As the smoke began to spread, Koto performed a single hand seal and released from her mouth a powerful blast of wind instead of the fireball. The blast spreads out far and wide, moving with high levels of speed and carrying a mass amount of destructive capabilities. This would be done in such a fashion that it would stop the smoke about mid way before reaching Koto; Pushing it back towards its original position and dispersing it.

In the same time frame as the pressure damage being released, Koto further manipulates the cutting wind. She'd cause the wind to create sparks, immediately setting the pressure damage ablaze. This makes the attack become a fire/wind combination; Still carrying the gale force of the wind, but also burning everything in its path into cinders.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Futon: Hakka-Gu | Wind Style: Fire Starter
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.

Restrictions
- Can only be used three times
- Can only be taught by Kryptiic




Chakra:
750 + 20 (Fireball not performed)

770
-30
-30

710
As the smoke in front of him was blasted away, Killua hear the release of a powerful technique, barreling towards him. The shinobi smiled, no matter he thought. He would draw his sword channeling wind into it and spinning it rapidly to raise him into the air, the wind would serve to spread the smoke faster throughout the battle field, as well as enabling him to evade Koto's attack by flying into the air. However, thanks to the smoke Koto would be completely oblivious to whether or not his technique had landed or not.

(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.

Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.
 
Last edited:

JojocIaw

Active member
Elite
Joined
Aug 10, 2011
Messages
9,404
Kin
1,905💸
Kumi
51💴
Trait Points
30⚔️
Awards


Koto knew her attack would have some sort of effectiveness against her opponent, or at least reveal if he was able to compete on a higher level. Due to the smoke, even with the sharingan at the 3 tomoe stage she was unable to visually pierce through and see if the kid survived. In order to check for the body, Koto simply performed the required hand seals and made it rain across the terrain. Near immediately, the rain would hit the kid and alert Koto of his presence.

Ah, so you're there??



(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

With the kid being spotted, koto slammed her hands on the ground and manipulated her doton chakra in order to perform an earth based attack. This caused a portal to open up 10m above the area the kid was sensed, revealing a huge boar shaped lid that was solid all around. The lid dropped at a fast rate due to its weight, and would serve to crush the entire surrounding area that the kid was in. Koto made sure to drop the lid in such a way that it wouldn't hit herself, stopping a couple of meters away from her.

(Doton: Otoshibuta) - Earth Release: Dropping Lid
Type: Offensive*
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.*

 

Jᴀʏ

Underdog
Legendary
Joined
Jan 25, 2016
Messages
10,079
Kin
1,129💸
Kumi
884💴
Trait Points
52⚔️


Koto knew her attack would have some sort of effectiveness against her opponent, or at least reveal if he was able to compete on a higher level. Due to the smoke, even with the sharingan at the 3 tomoe stage she was unable to visually pierce through and see if the kid survived. In order to check for the body, Koto simply performed the required hand seals and made it rain across the terrain. Near immediately, the rain would hit the kid and alert Koto of his presence.

Ah, so you're there??



(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

With the kid being spotted, koto slammed her hands on the ground and manipulated her doton chakra in order to perform an earth based attack. This caused a portal to open up 10m above the area the kid was sensed, revealing a huge boar shaped lid that was solid all around. The lid dropped at a fast rate due to its weight, and would serve to crush the entire surrounding area that the kid was in. Koto made sure to drop the lid in such a way that it wouldn't hit herself, stopping a couple of meters away from her.

(Doton: Otoshibuta) - Earth Release: Dropping Lid
Type: Offensive*
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.*

Killua would be unaffected by the rain as it would be unable to sense him, and in that moment Killua would manipulate the smoke behind him to form into one large fist that would be condensed out of Koto's peripheral vision. The fist would break his spine, and knock him unconscious.

(Kemuri Genkotsu Rendan) - Smoke Fist Barrage
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage: 40
Description: The user will, upon releasing smoke, proceed to manipulate it to create multiple extending fists that will stretch out to cover a wide radius, punching desired targets with great speed. The user must use precise chakra control and skillfully compress the smoke into the created fists to do damage. The user can control the number of fists that go toward a certain target and divide the strength as needed. The purpose of the fists is that they can launch a target into the air, or knock it down. The user is even able to combine all of the fists, as they are being formed, into one large fist to increase the impact when striking a single target.
Notes:
- Usable only three times per battle.
- Can make a maximum of ten extending fists.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.
 
Last edited:
Top