[Closed] Igneel vs. Zanda

ZandaT

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Rei's R&R
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Shen Woo meditates on the field waiting for a worthy opponent to come strolling along.

6ft.Giant in sig.
Post bio and make your move​

Getting up from his meditative stance with his arms crossed, Shen Woo looks at his opponent analyzing all that he can from his appearance. He didn't really know the man but he knew what the man came here for. The man obviously came for a hot blooded battle of youth, and Shen Woo was going to give it to him.
Don't hold back for one second, and may the victor take the reward of living.

Before he finished his sentence, Shen Woo manipulates the ground underneath his opponent creating a pillar of water to rise up from beneath him that thrusts his opponent spiraling into mid.range in the air.

(Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
Shen then condenses the water vapor as his opponent rises creating multiple projectiles of water that shoot at his foe's back with great speed. The water projectiles shouldn't kill you but it will deal a large amount of brusises to your back with slight lacerations here and there. Shen Woo does all of this with his arms crossed as he stands watching his opponent like a baws.

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.
 
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Igneel

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Shisui bio in sig
______________________

On coming into range of his opponent,Shisui stays on guard and calmly analyzes his opponent before his eyes.Suddenly a pillar of water shoots up under his leg w/o fair warning,propelling him into the air.My my,younge people these days are really impatient..Igneel claps his hands together summoning a vortex of water around him,that spins rapidly.The water projectiles you launched would get brushed off by the spinning water vortex.As he completes the vortex,he launches it towards his challenger in the form of a wave,which is coming down on him.As he launches the water wave,Igneel further manipulates the water in the wave to make a shark projectile shoot from the front face of the wave.As he does this,he strings along the tiger seal to make the water shark spin rapidly,giving it properties of a drill.Shisui then lands back on the ground and takes a defensive stance as to see what is about to unfoil.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid (Made short range of the user with a med range reach)
Chakra Cost: 15
Damage Points: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.

(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
Note: No water source required

Suiton:Amatsu Supin|Water Style:Heavenly Spin
Rank:B
Type: Offensive/Defensive
Range:Short-Mid
Chakra:20 (-10 per turn)
Damage:40(if opponent gets dizzy)
Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body
♦Usable 4 times per battle
♦A solid construct has to be made prior to the usage of this jutsu
♦Spinning lasts while the user focuses on it
♦Only Taught/Usable by Igneel
♦Cannot be applied to Forbidden Rank techniques
 

ZandaT

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Shisui bio in sig
______________________

On coming into range of his opponent,Shisui stays on guard and calmly analyzes his opponent before his eyes.Suddenly a pillar of water shoots up under his leg w/o fair warning,propelling him into the air.My my,younge people these days are really impatient..Igneel claps his hands together summoning a vortex of water around him,that spins rapidly.The water projectiles you launched would get brushed off by the spinning water vortex.As he completes the vortex,he launches it towards his challenger in the form of a wave,which is coming down on him.As he launches the water wave,Igneel further manipulates the water in the wave to make a shark projectile shoot from the front face of the wave.As he does this,he strings along the tiger seal to make the water shark spin rapidly,giving it properties of a drill.Shisui then lands back on the ground and takes a defensive stance as to see what is about to unfoil.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid (Made short range of the user with a med range reach)
Chakra Cost: 15
Damage Points: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.

(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
Note: No water source required

Suiton:Amatsu Supin|Water Style:Heavenly Spin
Rank:B
Type: Offensive/Defensive
Range:Short-Mid
Chakra:20 (-10 per turn)
Damage:40(if opponent gets dizzy)
Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body
♦Usable 4 times per battle
♦A solid construct has to be made prior to the usage of this jutsu
♦Spinning lasts while the user focuses on it
♦Only Taught/Usable by Igneel
♦Cannot be applied to Forbidden Rank techniques
As the wave comes towards Shen he performs 1 hand seal and creates a 5m rectangular shaped rampart that rises up beneath him lifting him up into mid.range in the air protecting him from the water wave and the shark if you still choose to do it. The water would just clash against the rampart before flowing around it.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
Once in the air Shen then performs another hand seal creating a large thunder cloud which produces rain all over the battlefield. From the rain Shen collects a large amount of rain creating a large wave that sweeps down at a diagonal angle from the cloud above me towards you, and as the wave passes Shen Woo's left he releases a electrical wave into the water wave electrifying it thus increasing its lethality. The large wave is about 3m wide and it comes crashing down at you from a frontwar angles from above.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Igneel

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Shisui carefull watches his opponent rise up in the rampart and adjusts his head to see him.Noticing the sudden rain,Shisui closes his eyes for a moment and reopens them to reveal his sharingan.At such a distance and height,and amidst the rain,it'd be near impossible for the opponent to see the Sharingan.Noticing the chakra infused in the rain,Shisui safely assumes his opponent created this rain with the help of a jutsu.As he notices a wave of water heading towards him in a downward angle,Shisui extends his right hand,pointing towards the water wave and in turn at his opponent(since they are both in the same line of sight).He focuses a massive amount of suiton chakra into his palm,manifesting a bulk amount of water before his hand.He then infuses lightning into the so created water and blasts it straight towards his opponent.The water/lightning combo easily breaks through your water/lightning combo,shattering it's integrity and heads to you.Since your vision of Shisui was blocked due to the water wave you created,the jutsu coming at you would come as a surprise.

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(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


(Raiton/Suiton: Kihou no Borute-ji) - Lightning/Water Release: High Voltage
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts by focusing a large amount of suiton chakra infront of his/her hand which is pointed at the opponent by converting the highly focused suiton chakra into water, materializing a large amount of water before their hand and as the water appears the user starts channeling his raiton chakra into his hand till the point it's a pure mass of focused lightning chakra than the user will blast it right into the water infront of him/her, exploding inside the water and creating a lightning/water combination, with lightning coiled around the water blast and inside it in a form of a dormand bomb. The user will direct this at the opponent and being fired in an "V" pattern and as it makes impact it will explode leaving a large mass of steam an a crater behind.

♦ Note: Can only be taught by Ichigō.
♦ Note: This jutsu can only be used four times per battle.
♦ Note: The user can't perform any lightning or water jutsu the following turn.

 
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ZandaT

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Shisui carefull watches his opponent rise up in the rampart and adjusts his head to see him.Noticing the sudden rain,Shisui closes his eyes for a moment and reopens them to reveal his sharingan.At such a distance and height,and amidst the rain,it'd be near impossible for the opponent to see the Sharingan.Noticing the chakra infused in the rain,Shisui safely assumes his opponent created this rain with the help of a jutsu.As he notices a wave of water heading towards him in a downward angle,Shisui extends his right hand,pointing towards the water wave and in turn at his opponent(since they are both in the same line of sight).He focuses a massive amount of suiton chakra into his palm,manifesting a bulk amount of water before his hand.He then infuses lightning into the so created water and blasts it straight towards his opponent.The water/lightning combo easily breaks through your water/lightning combo,shattering it's integrity and heads to you.Since your vision of Shisui was blocked due to the water wave you created,the jutsu coming at you would come as a surprise.

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(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


(Raiton/Suiton: Kihou no Borute-ji) - Lightning/Water Release: High Voltage
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts by focusing a large amount of suiton chakra infront of his/her hand which is pointed at the opponent by converting the highly focused suiton chakra into water, materializing a large amount of water before their hand and as the water appears the user starts channeling his raiton chakra into his hand till the point it's a pure mass of focused lightning chakra than the user will blast it right into the water infront of him/her, exploding inside the water and creating a lightning/water combination, with lightning coiled around the water blast and inside it in a form of a dormand bomb. The user will direct this at the opponent and being fired in an "V" pattern and as it makes impact it will explode leaving a large mass of steam an a crater behind.

♦ Note: Can only be taught by Ichigō.
♦ Note: This jutsu can only be used four times per battle.
♦ Note: The user can't perform any lightning or water jutsu the following turn.

Shen Woo stood in anticipation of his opponents death, but knowing the caliber of a ninja from Kumo :)rolleyes:) he stood on guard just in case. As his water/lightning combo reached closer to his opponent he heard the sound of raging water when it clashes with something and figured that his opponent may be countered with a water technique of his own so in response he uses his specialty in wind to quickly perform two hand seals and exhale a large sphere of wind towards his opponents last location. After releasing the technique Shen uses his chakra to run 3m down the front side of the rock formation before jumping to the ground. His opponents view being blocked just like his would leave most of his actions undetected by the shinobi.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Once on the floor he charges a large amount of lightning chakra into his right hand as he jogs towards his opponent. He releases a huge dragon from his right hand, while also applying some damage to the same hand, that extends as quickly as a chidori spear but this dragon Blade bends in an arc motion and attacks his opponent directly from his left side. If landed this would result in the user chumped by the dragons electrical fangs.

Raiton: Doragon-Ken - Lightning Style: Dragon Blade
Rank: S
Type: Attack/Defense
Range: short-long
Chakra Cost: 40 (- 15 for each turn its in use)
Damage Points: 80
Description: By charging the user's lightning chakra, he shall focus it in an blade like huge dragon shaped lightning from his hand (like a dragon chidori spear) but it can be moved like huge link to so that its flixable if the user want to, and can make huge damages to the opponent, and perfect against others earth jutsus.
~ Can only be user once times in a battle.
~ Can't stay more than two turns.
~ -10 for each time its in use for the user's health for it injures his hand.
 

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Noticing his water attack get blasted away,Shisui knows his attack failed miserably and aftermath of the two jutsu's collision could possibly head his way.As the wind blast clears the water aside,Shisui using his sharingan to analyze the size of the jutsu coming at him and immediately makes a pillar project from the ground,propelling him to his left side.By doing so,he regain his vision of his target.As he is thrusted to the left,he notices you jumping down the cliff you made.Using his sharingan's ability to predict your motion,he does 2 seals in that motion triggering a genjutsu that makes you head spin.Due to this,you feel as if you are rotated by the forces of gravity whereas in real,it is just an illusion.As your vision starts to blur,unable to think of a counter strategy and you drop to the floor in a coiled manner,Shisui would land on the ground.Upon landing he causes spikes to erupt from the ground under you in order to skewer you.The spikes also erupt from the sides of the rampart.from which you are lying very close I suppose.For referrence the spike rises in a circular pattern with a radius of 3m.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
 

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Noticing his water attack get blasted away,Shisui knows his attack failed miserably and aftermath of the two jutsu's collision could possibly head his way.As the wind blast clears the water aside,Shisui using his sharingan to analyze the size of the jutsu coming at him and immediately makes a pillar project from the ground,propelling him to his left side.By doing so,he regain his vision of his target.As he is thrusted to the left,he notices you jumping down the cliff you made.Using his sharingan's ability to predict your motion,he does 2 seals in that motion triggering a genjutsu that makes you head spin.Due to this,you feel as if you are rotated by the forces of gravity whereas in real,it is just an illusion.As your vision starts to blur,unable to think of a counter strategy and you drop to the floor in a coiled manner,Shisui would land on the ground.Upon landing he causes spikes to erupt from the ground under you in order to skewer you.The spikes also erupt from the sides of the rampart.from which you are lying very close I suppose.For referrence the spike rises in a circular pattern with a radius of 3m.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
As Shen Woo jumps down the world around him begins to rapidly spin for no reason whatsoever. This leads Shen Woo to think he is some sort of genjutsu because there is no way he would feel a spinning motion after jumping straight down, so in response he takes out a kunai and stabs himself in the right upper thigh resulting in a semi deep leg wound, and then proceeds to cast his opponent in a flower genjutsu before landing. A large flower bud appears and restricts Shisui's movement in the process before proceeding to explode.

(Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.
After landing he then begins to manipulate the floor underneath his opponent creating a large pool of water that extends into mid.range behind you and then gushes you upwards before releasing numerous water bullets that hit you and then transforms into a dragon that slams you into the floor in front of me.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
 
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Igneel

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Like I said in our chat,I didn't control your character and you need to specify the height in your post.By saying rectangular,you were vague so I went with the normal height and that would be around 10m.
______________________________________

As Shisui notices you taking out a kunai from your pouch,his sharingan keenly analyzes your movements,assessing whether you are right handed ninja or left handed and preparing a counter strategy.He can already read from your movement that you are going to stab you right thigh.Being an expert in taijutsu and blessed with the shinobi art of sharingan,Shisui plans to counter attack the moment you stab yourself.As you stab,he lands on the ground and vanishes,appearing right in front of you with a heavy lateral kick to your head,thrashing your head against the rock rampart behind you.In reality,as shisui lands he releases a geyser of water so strong that,it thrusts him towards your direction at speeds rivaling that of gates.With his sharingan,he can time this to perfection and adjust his movement accordingly.After landing that heavy kick and possibly killing you,Igneel flips back off the rock rampart and lands a few meters in front of you.Since you couldn't follow his movements you can never cast the genjutsu.

(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
♦Can only be taught by BluePhenix.
♦Can only be used five times per battles due to the stress it poses on the ankle of the user.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 30
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
 

ZandaT

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Like I said in our chat,I didn't control your character and you need to specify the height in your post.By saying rectangular,you were vague so I went with the normal height and that would be around 10m.
______________________________________

As Shisui notices you taking out a kunai from your pouch,his sharingan keenly analyzes your movements,assessing whether you are right handed ninja or left handed and preparing a counter strategy.He can already read from your movement that you are going to stab you right thigh.Being an expert in taijutsu and blessed with the shinobi art of sharingan,Shisui plans to counter attack the moment you stab yourself.As you stab,he lands on the ground and vanishes,appearing right in front of you with a heavy lateral kick to your head,thrashing your head against the rock rampart behind you.In reality,as shisui lands he releases a geyser of water so strong that,it thrusts him towards your direction at speeds rivaling that of gates.With his sharingan,he can time this to perfection and adjust his movement accordingly.After landing that heavy kick and possibly killing you,Igneel flips back off the rock rampart and lands a few meters in front of you.Since you couldn't follow his movements you can never cast the genjutsu.

(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
♦Can only be taught by BluePhenix.
♦Can only be used five times per battles due to the stress it poses on the ankle of the user.

(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 30
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
Its one of those moves where all the detail are stated in your head.
-----------------------------------

As Shen stabs himself in the thigh sending a shocking pain throughout his body awakening him from the genjutsu, to his surprise he doesn't see his opponent at all, but in an unbelievable flash his opponent appears before him with one leg raised above his head. Using his tai specialty to react Shen channels his chakra to his stomach, instantly expanding it outwards, pushing his opponent's body backwards as he comes down with his kick. The expanded abdominal are sends his foe backward towards the ground with no damage. As his opponent is sent backwards Shen Woo falls down to the ground as he near instantly reverts to his normal size.

Well, that was close.......

Shen Woo mutters as he pants in exhaustion.

(Baika No Jutsu) - Multi-size Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a secret technique passed down in the Akimichi clan that increases the user's body size by converting their calories into chakra. The user can freely alter their size at will when using this technique and can use it for an extensive period of time. A common application of the techniques gives the user a very round appearance by mostly increasing the size of the abdominal section, which was done in order to use the Human Bullet Tank technique. Other, more common applications increase the size of the entire body, turning the user into a giant. This jutsu lasts for 4 turns.
Note: Only Akimichi Clan members can use this jutsu.
 

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Shisui keenly watches his opponent expand like a ball and concludes in his mind that the guy is a akimichi.As shisui is bouncing off the ball,he makes eye contact akimichi for a mere fraction of a second.As the eye contact is made,instantaneously you are cast into a genjutsu where you feel like there is nothing wrong but in reality,you are asleep.Shisui while casting the genjutsu onto you,also flicks a kunai towards your left shoulder,aiming the joint.He then lands on the ground,4m in front of you taking a defensive stance Tired already?FATSO.

(Doujutsu: Chouetsu no Shunmin) – Eye Technique: Transcend to Deep Slumber technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user will use their Sharingan to cast an illusion upon the opponent by looking them into their eyes; this illusion makes the enemy fall asleep but makes them think they are still watching the opponent without realizing they have fallen asleep.
Note: Requires direct eye contact with tomoe 3 Sharingan.
 
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Shisui keenly watches his opponent expand like a ball and concludes in his mind that the guy is a akimichi.As shisui is bouncing off the ball,he makes eye contact akimichi for a mere fraction of a second.As the eye contact is made,instantaneously you are cast into a genjutsu where you feel like there is nothing wrong but in reality,you are asleep.Shisui while casting the genjutsu onto you,also flicks a kunai towards your left shoulder,aiming the joint.He then lands on the ground,4m in front of you taking a defensive stance Tired already?FATSO.

(Doujutsu: Chouetsu no Shunmin) – Eye Technique: Transcend to Deep Slumber technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user will use their Sharingan to cast an illusion upon the opponent by looking them into their eyes; this illusion makes the enemy fall asleep but makes them think they are still watching the opponent without realizing they have fallen asleep.
Note: Requires direct eye contact with tomoe 3 Sharingan.
Shen watches his Uchiha opponent in his crimson 3 Tomoe eye as he reverts to his normal size while falling to the ground before being casted into a genjutsu where he unknowingly sleeps. It was a weird feeling of not being able to make his body respond and also the feeling of his body in an inactive state that alerted Shen Woo to the fact that he maybe was in this Uchiha's weird genjutsu triggered by eye contact. So in response Shen Woo converted his calories into chakra as he surged the newly built up chakra to the point two large butterfly wings pop out of Shen's back as he becomes aware of the world around him once again. He suddenly feels the sharp pain of a kunai in his left shoulder and he takes it out as he lands on the ground in 4m in front of his opponent while making eye contact with his chest. Shen Woo was able to at this point ignore all of his physical wounds as the massive flow of chakra energy raged through his body.

(Karorī Kontorōru ) Calorie Control
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: This ability grants members of the Akimichi clan free control of their body's calories — which they convert into chakra in order to perform their techniques. The Akimichi developed the Three Coloured Pills for easier use of this technique, however, the use of the pills carry great risks. On the contrary, these effects are not as severe when the user performs the technique without the assistance of the pills. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains +50 damage to Taijutsu and a physical strength to match Tsunade Senju, while his overall speed becomes equivalent to 3rd Gate. Not only that, but the overflow of chakra power his Ninjutsu immensely, adding +30 to damage to them. All of this can be maintained during 4 full turns. Once those end, the user is left depleted of fat and energy, unable to use his clan techniques or ninjutsu/genjutsu above B-Rank until the end of the battle. He maintains, however, full use of taijutsu. This technique is only available for Kage rank (and above) Akimichi masters and once learned, renders the use of the three colored pills, unnecessary.
Note: Can only be used once per battle.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
 

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As Shisui notices the sudden massive surge of chakra from his opponent,he is in an alarmed state not knowing what to expect from his opponent.Shisui notices the akimichi take out the kunai he had thrown earlier and channels his katon chakra into it.With a single seal,he makes the fire chakra in the kunai erupt in a ball of fire,severly burning your handsand makes spears of fire erupt from the ball,piercing and burning you at the same time.You chest will get completely burned and damaged.He then takes out a tag from his pouch and stays ready,analyzing your movements with his sharingan. @_@

Katon: Ira Kaen|Fire Release: Thorn Flames
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
Note:
♦ Usable 4 times per battle.
♦ Copyrights © Blizzard.
 

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As Shisui notices the sudden massive surge of chakra from his opponent,he is in an alarmed state not knowing what to expect from his opponent.Shisui notices the akimichi take out the kunai he had thrown earlier and channels his katon chakra into it.With a single seal,he makes the fire chakra in the kunai erupt in a ball of fire,severly burning your handsand makes spears of fire erupt from the ball,piercing and burning you at the same time.You chest will get completely burned and damaged.He then takes out a tag from his pouch and stays ready,analyzing your movements with his sharingan. @_@

Katon: Ira Kaen|Fire Release: Thorn Flames
Type: Attack/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
Note:
♦ Usable 4 times per battle.
♦ Copyrights © Blizzard.
With his opponent performing the Tiger hand seal, Shen Woo holds the kunai out towards his right as the 1/2m flame thorns orbs erupt from it. In response to the burning pain Shen Woo channels his earth chakra towards his right upper body side where he hardens his burned skin to a steel-like quality before throwing the kunai back at his opponent. His technique was enough to stop the fire jutsu from causing major damage to his right arm resulting in slight burns from the hand to the forearm.


(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
After throwing the kunai back at the Uchiha, Shen begins an arc directed sprint that will lead him to a position mid.range to his opponents left. He keeps a his attention on his opponent at all times while keeping leaving his surroundings to be guarded by his senses.
 
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Your right hand is burned beyond recognition.So yeah,it's useless.
_________________
Shisui noticing the sudden change in opponent's upper body half,analyzes the jutsu and categorizes it as a doton jutsu.As the kunai leaves the Akimichi's hand,Shisui slightly turns his palm downwards making the kunai gets remotely manipulated,making it arc downwards,stabbing the young akimichi on his thigh which was not protected by the earth jutsu.As he does this,Shisui runs away from the Akimichi's location in a arc,attaining a mid-range distance from the wounded foe.

(Ninjutsu: Buttai Hensa) - Ninja Arts: Projectile Deflection
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile upto C-Rank which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.
♦Can only be used on 4 projectiles at max in one usage.
♦Can only be taught by Enzup.
 
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ZandaT

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Your right hand is burned beyond recognition.So yeah,it's useless.
_________________
Shisui noticing the sudden change in opponent's upper body half,analyzes the jutsu and categorizes it as a doton jutsu.As the kunai leaves the Akimichi's hand,Shisui slightly turns his palm downwards making the kunai gets remotely manipulated,making it arc downwards,stabbing the young akimichi on his thigh which was not protected by the earth jutsu.As he does this,Shisui runs away from the Akimichi's location in a arc,attaining a mid-range distance from the wounded foe.

(Ninjutsu: Buttai Hensa) - Ninja Arts: Projectile Deflection
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile upto C-Rank which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.
♦Can only be used on 4 projectiles at max in one usage.
♦Can only be taught by Enzup.
As the Akimichi is stabbed once again by the kunai he cancels his earth technique and then channels his water chakra underneath you create a pool, that has a 7m radius around you, of water that gushes you upwards before sending up powerful water bullets that hit you multiple time while sending you off balance as you rise into the air. The water bullets form into a water dragon as they pass you and the water dragon slams you into the ground before me.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 (90)
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
 
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