Type: Tool
Rank: A
Range: N/A
Chakra Cost: 10 per turn
Damage: N/A
Description: The Pip-Boy 3000 is an electronic bracer that is worn around the user's forearm. It is crudely made with a clunky body and a minimal display. The main function of the Pip-Boy 3000 is to monitor the health and chakra of the wearer, showing a basic human diagram with health, chakra levels, status labels, and damage percentages. This can tell the wearer when they are poisoned, when limbs pass damage thresholds, if they've been paralyzed, hydration and hunger levels, or if their chakra flow is irregular. The bracer can alert the wearer when they've entered an area with dangerous environmental conditions such as poison, toxins, radiation, excessive heat, excessive cold, etc. While the device lacks the technological advancements needed to remedy advanced afflictions, it can be used to shock the wearer out of illusions, causing 10 damage for D and C ranked illusions, 20 damage for B and A ranked illusions, and 30 damage for S ranked illusions. This is not automatically triggered when caught by a genjutsu, and instead must be activated by the wearer through chakra. Outside of the in-battle uses of monitoring health and hazards, it also acts as a hub for information and can display a world map, or a local map showing landmarks such as cities, towns, or discovered locations (which will not be shown unless discovered first). The Pip-Boy can also be used to keep track of the user's missions, inventory, contacts, or just mundane notes, and comes equipped with a flashlight and audio player. An advanced model exists solely for use with Cyborg individuals: the Pip-Boy 3000-C. This model serves the same functions as the standard model, however it is directly linked to the cyborg's body. This allows them to receive the information from the Pip-Boy without having to look at it. It has one advanced system called the V.A.T.S system, an advanced targeting system that allows the cyborg to hone in on specific body parts. When using the V.A.T.S system to supplement an attack, should that attack land it will automatically count as a critical strike. As this system is designed for precise targeting, it can only be used with precise, small scale attacks, as described by the standard critical strike rules.
-Self shock costs a move and is triggered by chakra, costing chakra equal to the damage created.
-Self shock disables the Pip-Boy for 1 turn per shock level.
-V.A.T.S can only be used by Cyborgs and can be used four times per battle, with a cool down of one turn between each usage.