[Closed] Fight with the oldie

Houdinii

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Rei's R & R
Mid range
Terrain:
Everything allowed
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I'll use , a gourd full of sand on his back.
 

Houdinii

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Revan Binkan in sig. You can start.

Oh btw, seems like the terrain image link is not working.
Not sure why it isn't working for you, I'll put the image in the spoiler below. This should be fun, but I ain't going easy on you ;)

You must be registered for see images
===

Seeing the masked man standing across from him, Kouen ponders why he hides his face. Although he does exude an aura of power, Kouen shrugs and decides to begin anyways. Focusing his chakra underneath the man, Kouen causes a huge pillar of rock to erupt from beneath him. That is not all however, for Kouen strings on an additional two hand seals to the jutsu, causing strings of wind to form within the pillar in the same time frame.

I am the Imperial Prince of the Kou Empire, what makes you think that you can face me and live?

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

(Futon: Kon Sureddo)- Wind Release: Soul thread
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
To form this technique the user would simply need to string two extra hand seals onto the performance of another technique, due to its reliance on other jutsu to function. By doing so they create ‘threads’ of wind within an already existing solid jutsu without negatively affecting the original technique, the threads are connected to and laced throughout the entire jutsu they are created in while reinforcing it internally. The main purpose of this technique focuses upon when the original jutsu is broken or destroyed, its parts scattered. After this happens the strings will act, contracting violently and drawing the parts that composed the original solid technique to the point at which it was destroyed, forming a harmless ball shape. However the danger of this technique comes during the contraction, as any enemies caught in its path when it contracts would be damaged from the strings cutting them or pieces slamming into them.

Note:
~Can only be used three times
~Note that this technique does not regenerate the original technique, it just pulls the parts towards the ‘center’ haphazardly
~Can only be taught by xHoudinii
 

Igneel

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Revan smirks at the snide comments made by the young lad, "Ignorance is bliss, child..". Revan using his link with the force, notices a rather unusually strong amount of chakra pooling beneath him. He can sense the earth plates griding against each other as they are being manipulated by your chakra. On the split second that it starts to erupt, Revan dashes to his right, in a diagonal manner and ends up standing to your south-west, somewhat 12-14m from your standing position thereby escaping the affected perimeter of your earth jutsu. His dash is so fast, without a proper doujutsu, it will be impossible to track where he is or where he moved. The fast movement will create an after-image presumably altering your sense of perception. Without leaving you enough time to judge his position and using the dust created by the erupting pillars as a cover, Revan flings a kunai towards your direction, aiming to pierce your head wide open in the process. Simultaneously, he weaves the seal of confrontation using his left hand, altering your sense of direction to the point where you cannot distinguish between front and back,left and right, top and bottom. The dust provides more than enough of a cover to impale you with the kunai, but combining that with the altered senses makes a deadly combo.

Kyōsei Abunai | Force Acrobatics
Type: Supplementary
Rank: A Rank
Range: N/A
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description:
The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications:
♦Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries.
♦Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air.
♦Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position.
♦Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them
♦As the user grows stronger in the clan he becomes more adept at spending less focus into the technique.
♦Can only be used once every two turns.
♦Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.

( Genjutsu: Sakasama no Seikai ) - Illusion Technique: Inverted World

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes five handseals, placing a single target under an illusion where, to the target, it appears as if all directions are inverted. The target perceives what is in reality above him to be below, and vice-versa; what is in front of him to be behind, and vice-versa; and what is to his left to be to his right. This utterly confuses the target and prevents him from being able to suitably block or dodge techniques. However, because of the drastic change wrought on the target's vision, it is easy to be aware of the fact that it is an illusion.
♦This technique may be used only three times per battle.
 

Houdinii

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Revan smirks at the snide comments made by the young lad, "Ignorance is bliss, child..". Revan using his link with the force, notices a rather unusually strong amount of chakra pooling beneath him. He can sense the earth plates griding against each other as they are being manipulated by your chakra. On the split second that it starts to erupt, Revan dashes to his right, in a diagonal manner and ends up standing to your south-west, somewhat 12-14m from your standing position thereby escaping the affected perimeter of your earth jutsu. His dash is so fast, without a proper doujutsu, it will be impossible to track where he is or where he moved. The fast movement will create an after-image presumably altering your sense of perception. Without leaving you enough time to judge his position and using the dust created by the erupting pillars as a cover, Revan flings a kunai towards your direction, aiming to pierce your head wide open in the process. Simultaneously, he weaves the seal of confrontation using his left hand, altering your sense of direction to the point where you cannot distinguish between front and back,left and right, top and bottom. The dust provides more than enough of a cover to impale you with the kunai, but combining that with the altered senses makes a deadly combo.

Kyōsei Abunai | Force Acrobatics
Type: Supplementary
Rank: A Rank
Range: N/A
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description:
The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications:
♦Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries.
♦Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air.
♦Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position.
♦Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them
♦As the user grows stronger in the clan he becomes more adept at spending less focus into the technique.
♦Can only be used once every two turns.
♦Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.

( Genjutsu: Sakasama no Seikai ) - Illusion Technique: Inverted World

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes five handseals, placing a single target under an illusion where, to the target, it appears as if all directions are inverted. The target perceives what is in reality above him to be below, and vice-versa; what is in front of him to be behind, and vice-versa; and what is to his left to be to his right. This utterly confuses the target and prevents him from being able to suitably block or dodge techniques. However, because of the drastic change wrought on the target's vision, it is easy to be aware of the fact that it is an illusion.
♦This technique may be used only three times per battle.
The moment you disappear from his sight Kouen passively activates his sensory, he did not wish to let the masked man get the drop on him. As he turned to once again have Revan within his sights Kouen notices a kunai coming towards him, reacting quickly the man draws two of his own kunai. Launching the first to clash with the enemy kunai and knock it aside while holding the second in case of any further metallic surprises.

With his enemy back in his sights, he notices the man form a hand seal. Through his sensing he notices the tell-tale disturbance of his chakra which indicates the induction of a genjutsu, barely reacting Kouen uses his held kunai to cut the top side of his forearm, causing pain but preventing any real damage. As he does so Kouen uses the sand in his gourd to form a large ring around himself, protecting him from any follow up attacks the man my try. With the illusion released Kouen touches the sand and increases its weight dramatically before he causes the ring to expand outwards in all directions away from himself. The wall of sand would stretch to both the left and right as it crushes anything in its path, its height reaching many meters above the ground.

You may believe me ignorant, yet you underestimate an opponent. A sure sign of arrogance.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique -Passive
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

( Kyosei Suna no Jutsu ) - Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60 + 20 = 80
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.

(Doton: Kajūgan no Jutsu) - Earth Style: Added Weight Rock Technique
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A ( +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.
 
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