Not sure why it isn't working for you, I'll put the image in the spoiler below. This should be fun, but I ain't going easy on youRevan Binkan in sig. You can start.
Oh btw, seems like the terrain image link is not working.
The moment you disappear from his sight Kouen passively activates his sensory, he did not wish to let the masked man get the drop on him. As he turned to once again have Revan within his sights Kouen notices a kunai coming towards him, reacting quickly the man draws two of his own kunai. Launching the first to clash with the enemy kunai and knock it aside while holding the second in case of any further metallic surprises.Revan smirks at the snide comments made by the young lad, "Ignorance is bliss, child..". Revan using his link with the force, notices a rather unusually strong amount of chakra pooling beneath him. He can sense the earth plates griding against each other as they are being manipulated by your chakra. On the split second that it starts to erupt, Revan dashes to his right, in a diagonal manner and ends up standing to your south-west, somewhat 12-14m from your standing position thereby escaping the affected perimeter of your earth jutsu. His dash is so fast, without a proper doujutsu, it will be impossible to track where he is or where he moved. The fast movement will create an after-image presumably altering your sense of perception. Without leaving you enough time to judge his position and using the dust created by the erupting pillars as a cover, Revan flings a kunai towards your direction, aiming to pierce your head wide open in the process. Simultaneously, he weaves the seal of confrontation using his left hand, altering your sense of direction to the point where you cannot distinguish between front and back,left and right, top and bottom. The dust provides more than enough of a cover to impale you with the kunai, but combining that with the altered senses makes a deadly combo.
Kyōsei Abunai | Force Acrobatics
Type: Supplementary
Rank: A Rank
Range: N/A
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description:
The most basic application of Force Control, the user will use the Force to use enhanced hand to hand skills. As such, the user will take advantage of his Force Control abilities and will use it to enhance his movement abilities and acrobatics in a series of different simple applications:
Acrobatic Jump|Chōyaku- The user will use the force to execute a powerful jump which can bring him up to insanely high heights in a flash for speed. He can also use it mid air to dodge an attack while airborne by executing an air jump. The user can also execute a Dash Jump by combining both applications into a powerful long range low heigh jump which enables him to move at 3 times his normal speed. This application counts as two moves and, while fast, prevents the user from attacking on arrival due to the momentum he carries.
Acrobatic Dash|Sattō- The user will use the force to execute a dash in one direction (with or whitout a simple flip or roll). The dash is fast enough to dodge small incoming techniques or catch a nearby enemy off guard. The user moves, in that small time frame, 3 times faster than he can run. However, the dash is done in one simple direction through a linear movement and in a short length, meaning the user can only go from Short-Mid of his initial position with one use and cannot attack while using it. The technique, by relying on the force, can be executed mid air.
Acrobatic Movement|Undō- The user will use the force to execute a multitude of acrobatic free form movements at insanely high speeds (twice his normal base speed) which can be used to dodge techniques (if small scaled) or taijutsu, or to attack through Taijutsu. The user will execute the movements with great fluidity and agility, enough to do acrobatics that would otherwise be impossible to perform even by Taijutsu experts. When used with offensive Taijutsu techniques, it increases their damage but not its speed as the user will be concentrating in strength and not speed. And that is the real limit: the user can only concentrate in either speed or strength but not both at the same time. The user cannot use the technique to move more than from Short range of his initial position.
Can be used and combined with Taijutsu Styles (if feasible) or free form Taijutsu, enhancing it and adding the acrobatic effect to them
As the user grows stronger in the clan he becomes more adept at spending less focus into the technique.
Can only be used once every two turns.
Upon reaching Grand Master level, the skill doubles the Taijutsu bonus damage.
( Genjutsu: Sakasama no Seikai ) - Illusion Technique: Inverted World
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes five handseals, placing a single target under an illusion where, to the target, it appears as if all directions are inverted. The target perceives what is in reality above him to be below, and vice-versa; what is in front of him to be behind, and vice-versa; and what is to his left to be to his right. This utterly confuses the target and prevents him from being able to suitably block or dodge techniques. However, because of the drastic change wrought on the target's vision, it is easy to be aware of the fact that it is an illusion.
This technique may be used only three times per battle.