[Closed] E vs W [Unofficial]

Jin

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We can start RP a bit before we start if you want to :)

(Karasu) Crow
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Crow is the very first puppet we see in the series. It was created by Sasori, but is later used by Kankurou. Crow is a three eyed, four armed humanoid. Crow is one of the more basic puppets, but he is able to detach any of its body parts for deadly attacks, almost every joint having a blade at the end, allowing Crow to shoot his arms towards the opponent, and then have them return back to it. Even his head has a blade that can be extended out from the bottom of its neck when detached. This ability made it and Black Ant a very deadly combination. It also has the ability, like most puppets do, to release poison-tipped darts and smokescreens, which sometimes have poisonous gas mixed with them.
Note: Can only be used by a Suna puppet user
(Kuroari) Black Ant
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Black Ant, created by Sasori, is a puppet that is often used in conjunction with Crow and, later on, Salamander. It has a bucket-shaped face with two red horns and a total of six arms. It, like Crow, has three eyes. Its body resembles a very large barrel, and it is hollow on the inside, making its main use to be that of trapping, while weapons enter the many slots on its body. At any time, Black Ant can literally open its stomach, and trap an opponent, able to extend the two halves of its stomach so that it stretches out and over the opponent from a very fair distance (approximately mid range) and then retracts the stomach back to its original form, closing it with the opponent inside. Its arm segments contain hidden saw-blades. Like Crow, Black Ant can detach its arms for attacks.
Note: Can only be used by a Suna puppet user
(Sanshōuo) Salamander
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.
Note: Can only be used by a Suna puppet user
 

Gααrα

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Waaiz sees Sasori at mid range using his puppets he gets ready and perform the handseals Snake → Ram →
Monkey → Boar → Horse →
Tiger and uses
Technique
Rank: C
Type: Offense
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After
performing the necessary
hand seals Snake → Ram →
Monkey → Boar → Horse →
Tiger, a ninja inhales air,
and utilizing a large amount
of fire chakra, spews a
large fireball from their
mouth after blowing through
a ring made by the thumb
and index finger of the user,
incinerating everything in
range. The fireball ignites
externally. The fire ball can
present itself in 2 forms: it
can either be created by a
stream of fire and sustained
as a gigantic ball of flames
in front of the user spanning
up to short range or be
released as a slightly
smaller ball of fire which
will travel towards the
enemy up to mid range.


And spits a fireball, the big fireball rushes towards those puppets.


Lol I didnt know you got puppets :D
 

Jin

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It's lady Chiyo not Sasori Lol



As Chiyo sees the youngling perform the fire technique, she immediately performs the Rat-Horse-Dog-Snake handseals. After releasing her chakra into the ground, some huge pillars appear in front of her, forming a defensive formation which protect her from the fire technique.

(Doton: Ganchūrō no Jutsu) - Earth Release: Rock Pillar Prison Technique
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: After performing the required hand seals Rat → Horse → Dog → Snake and they then create a large amount of rock pillars to rise from under ground. They can then be controlled to surround their opponent and create a bamboo-like prison of rock.

After she protected herself from the opponents attack, he immediately controls one of her puppets, Crow, making him open his four arms and shoot four kunai, which go directly for the target. (The kunais contain explosive tags)

(Kugutsu no Jutsu: Mugen Bakujin) - Puppet Technique: Infinite Explosive Blades
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Crow's four arms open and then they shoot four kunai, which then home in on the enemy target exploding on impact.
Note: Can only be used by a Suna puppet user

After having done so, Chiyo summons two more puppets into the battlefield, them being Sasori's deceased parents. They're both set into offensive stance after they are summoned.

Sasori’s Parents
Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: After Sasori’s parents were killed by Sakumo Hatake, he created these two puppets to fill the void left by their deaths, though they were not human puppets. At first, they were simply meant for Sasori to fill the void left by the death of his parents, but later, after Sasori left Sunagakure and left these puppets behind, Chiyo enhanced both of them, adding weapons to them to make them usable for battle. Both have chakra shields installed in them, and they also have steel wires that link together with their fingers that are usable for cutting. The mother puppet has a katana while the father has a chain of kunai.
Note: Usable only by a Sasori or Chiyo character.
Note: Can be summoned separately.
 

Gααrα

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Waaiz sees the kunai coming with explosive tags Waaiz uses

Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user
changes earth into fine sand
by channeling chakra into
it, allowing the user to dig
through it like a mole. While
underground one can sense
what is happening on the
surface and use the
information to launch a
surprise attack on the
enemy. Once can also hide
deep in the ground,
escaping to a depth where
the enemy cant reach. It
also appears that after
digging, the ground can be
returned to its original
state, leaving no trace of
where the user entered the
earth. While inside the
earth, the user cannot make
handseals and can only use
Earth techniques below C-
Rank. If he tries to do a
higher ranked technique,
he'll disrupt the Hiding like
a mole technique and be
left crushed.


and gets inside the ground and kunais just pass him and then Waaiz came out of ground and points his arm at chiyo and spikes came out of the ground where lady chiyo was standing then Waaiz performs the handseals Snake → Ram → Monkey → Boar → Horse → Tiger and spits a fireball at the puppet crow..
( Katon: Gōkakyū no Jutsu ) -Fire Release: Great Fireball TechniqueRank: CType: OffenseRange: Short-MidChakra Cost: 15Damage Points: 30Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustainedas a gigantic ball of flames in front of the user spanningup to short range or be released as a slightly smallerball of fire which will travel towards the enemy up to mid range.


(Doton: Ganchūsō) - Earth
Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique
lets the user create a few
rock pillars that will
protrude from the ground to
skew the target. The rock
pillars will even pass
through obstacles to reach
their target if these are less
dense. The pillars/spikes
can be done in any earthen
surface, including other
earth techniques of the
user.

 
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