[Closed] Coming for Meg's head.

Atrocitus

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Normal Rules
Range: Mid (15 metres)
Terrain: Long stretch of road in the middle of Konoha, there are stalls and shops on either side of us, there are people walking around (they won't do anything unless it's for RP) whom will run once the violence begins.
All Out
Unofficial

Using my (that's technically not approved but it's just the updates that I would post here anyway) bio.

You can decide who goes first, or if you want to RP something then that's fine too.
 

Python

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Got the clans CW alread formed into a bow on my back, lets have fun bro ^^



Drizzt stood opposite this man and being surrounded by civilians he couldn't risk injuring them, but Drizzt could feel the power of this man stood opposite him he wasnt the same as the others like he has previously fought though he was gonna be in the ground just as easily as any of them he he indicated any hostility. Then Drizzt would gaze up to the cliff that overlooked the village and their was a big carved out face of this man on the cliff, this rang alarm bells for Drizzt as he knew who this man was he was the former hokage and the first of the village. That was if the intel the Noldor gathered was correct "You there what is your business in this village or have you come to follow me as i was about to walk out of the village?" Drizzt wanted to get some response out of the fellow as he wasnt showing any signs of negative intent atm and Drizzt already had his bow formed on his back incase he did.
 

Atrocitus

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Got the clans CW alread formed into a bow on my back, lets have fun bro ^^



Drizzt stood opposite this man and being surrounded by civilians he couldn't risk injuring them, but Drizzt could feel the power of this man stood opposite him he wasnt the same as the others like he has previously fought though he was gonna be in the ground just as easily as any of them he he indicated any hostility. Then Drizzt would gaze up to the cliff that overlooked the village and their was a big carved out face of this man on the cliff, this rang alarm bells for Drizzt as he knew who this man was he was the former hokage and the first of the village. That was if the intel the Noldor gathered was correct "You there what is your business in this village or have you come to follow me as i was about to walk out of the village?" Drizzt wanted to get some response out of the fellow as he wasnt showing any signs of negative intent atm and Drizzt already had his bow formed on his back incase he did.

Hashirama had been visiting Konoha to see how it was going since he had quit being the Hokage. He walked through the old streets like he had countless times. He saw the shops and people smiling as they carried on with their business but in the crowd he spotted an unscrupulous fellow. It was 'Meg', the man whom had insulted him at a prior occasion when he was gathered with his old friends. Hashirama had vowed to rip this man's nuts off with his bare hands and now that he had spied this guy he was gonna do it. He was gonna do it here and now and he wasn't about to hold back, in fact he wanted to show a display of power to all those whom would think to doubt him.

Hashirama simply stood in amongst the crowds and stared right at this man, with cold eyes and daggers so much that he thought the man's head might explode. As he stood still he gathered natural energy and activated his Chakra Sensing (as a precaution Hashi also channeled chakra at his feet to keep him steady should you try and make the ground shake):

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

At this moment Meg had noticed Hashirama and heard the words of a man whom dared to speak with such disrespect.



"My business is my business, I used to rule over this village, I should ask you why you are here. The last time we spoke you insulted me, and I vowed to rip your little penor off"




If uninterrupted while we are talking I will enter Sage Mode (also yes I can speak while gathering as Hashi did it in the manga/anime):

( Sennin Modo ) - Sage Mode
Type: Supplementary
Range: N/A
Chakra cost: 70 ( adds 450 chakra, consumes -15 per turn )
Damage points: N/A
Description: The user, by clapping his hands together and concentrating will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess ( speed, strength, stamina, etc). This variation is used by Senju Hashirama bios and it was first seen in the flashback of Hashirama's fight with Madara. Hashirama, through his wood techniques, can gather natural energy and enter sage mode with only a small delay and effort when compared with other users, indicating he can enter sage mode in an easier way than previously considered. Unlike other Sage Mode variants, Wood Sage Mode seems un-related with any animal contract. When he activates sage mode, Hashirama's face gains markings around and under his eyes as well as one in the middle of his forehead reminiscent of a third eye. During the time the user is gathering Natural Energy ( 1 full turn ), Hashirama can still control and use techniques, although he can't physically do any movement, including handseals. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with much more emphasis on strength, endurance and stamina rather than speed and reflexes. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and A-Rank and below Taijutsu and their incredible chakra levels will increase their resistance to genjutsu, being immune to C-Ranks and below and taking -10 damage from all other genjutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above S-Rank and Taijutsu above B-Rank for 3 turns. The user can prevent this by using a shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, Wood Release techniques gain +20 damage, Water and Earth gain +15 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 8 turns, unless a clone is used. After using, the user must wait two turns before they can reuse it.
Note: This variation can only be used by Senju Hashirama bios with Senjutsu or Advanced Madara Uchiha bios.
Note: When used by Madara, he is able to absorb the Senjutsu directly into the Hashirama face on his chest, gaining all the same benefits as Hashirama when using it. However, he can only use these benefits and none of the Wood Sage Mode exclusive jutsu. When used by Madara, it lasts up to 6 turns.
 

Python

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Drizzt saw saw this hashi and knew why he was the master of wood because he couldnt please the ladies and had problems getting his wood up without help must of been really sad for him. Drizzt heared the foolish mans words "yes but you vowed to do it there and then but did you? no because you got scared and you always want to touch my nuts which makes you incredibly gay and an pervert but then you always have an hard time getting your little pecker up dont you? oh well... seems their is only one way to fix the current situation" Drizzt would channel his lighting charka into the ground causing countless unbloomed state sunflowers made of pure lighting rise this would be all around Hashirama and each flower being 15 inchs high so if they pierced through his legs and stop at his knees. Though this isnt the end if he was hit or skimmed by the flowers each induce a paralysis that would cause Hashirama to be paralysed and then the flowers would begin to bloom. Drizzt still not finished with his technique he would form one handseal causing all the countless flowers around Hashirama if he was paralysed or not to be aimed at him and begin rotating their petals which are then fired at him (each petal being 5 inchs each) this would leave Hashirama severley wounded and body ripped to shreds while also being paralysed again from the petals this time.

(Raiton: Heiwa-shi to kawaii o hana) Lightening Release: Peaceful Death and Pretty Flowers

Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: By channelling his lightening chakra into the ground, the user creates countless sun flowers made of lightening (15 inches high) to erupt from the ground. The flowers when they erupt, are in their unbloomed state, with their petals closed, which looks like small spikes that will pierce like a spike from below, and also numb and paralyze the area of contact before blooming. The user when he wishes, can form a single handseal to make the bloomed flowers to face the opponent and rotate at high speeds before firing the petals of the flowers at them. The petals (5 inches long) are extremely sharp and can easily pierce through solid objects (following elemental interactions). These petals will paralyse the opponent at the area of contact for one whole turn.
Note:
- Can only be used twice, with one turn in between use.
- Once the flowers have erupted, the user needs to fire the petals within 3 turns, or else it disappears.
-If the user fires the petals in the same turn that the flowers erupted, it will count as the same move. If not, it is considered as another move.
- No techniques above S rank in the same or next turn.
- Can only be taught by Obítō

Drizzt didnt want to let him rest he knew how dangerous he could be after all many referred to him as the "God shinobi" He just saw him as the "God of all little peckers" quickly forming one handseal he would make a barrier of Holy fire to form around Hashirama only being a couple inchs of him restricting his movement and if he was to touch the barrier would be burn intensely also due to him not being a Noldor due to how bright the Holy fire is he would be blinded by the barrier meaning he would have to shut his eyes and not be able to see as long as the barrier was present.

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: A Rank
Range: Short-Long
Chakra: 30 (30 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turn


As the barrier is still erected around Hashirama Drizzt would then pool his Holy fire into the ground below him and make a swamp pf Holy fire around hashirama that would span out 5 meters all around him and being 20 meters deep, as he touched the Holy fire he would burn to a crisp as he sank down and if the barrier still being up would prevent him for escaping upwards. The market stalls and shops would begin to sink into the Holy fire pit with you which would cause you to have to block the shops and market stalls that was about to fall onto of you aswell or be crushed underneath them as you being burnt and sank. "So still think you is getting these nuts God of the little peckers" Drizzt didnt want to let this man rest so he made a simple swipe with his right hand "begone heathen" and cause a big pillar of Holy fire to erupt from the Holy fire pit on the spot Hasirama was on so he would have to deal with the pillar being erupted also being burnt severely and buried in the pit if hit.

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used
 

Atrocitus

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Drizzt saw saw this hashi and knew why he was the master of wood because he couldnt please the ladies and had problems getting his wood up without help must of been really sad for him. Drizzt heared the foolish mans words "yes but you vowed to do it there and then but did you? no because you got scared and you always want to touch my nuts which makes you incredibly gay and an pervert but then you always have an hard time getting your little pecker up dont you? oh well... seems their is only one way to fix the current situation" Drizzt would channel his lighting charka into the ground causing countless unbloomed state sunflowers made of pure lighting rise this would be all around Hashirama and each flower being 15 inchs high so if they pierced through his legs and stop at his knees. Though this isnt the end if he was hit or skimmed by the flowers each induce a paralysis that would cause Hashirama to be paralysed and then the flowers would begin to bloom. Drizzt still not finished with his technique he would form one handseal causing all the countless flowers around Hashirama if he was paralysed or not to be aimed at him and begin rotating their petals which are then fired at him (each petal being 5 inchs each) this would leave Hashirama severley wounded and body ripped to shreds while also being paralysed again from the petals this time.

(Raiton: Heiwa-shi to kawaii o hana) Lightening Release: Peaceful Death and Pretty Flowers

Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: By channelling his lightening chakra into the ground, the user creates countless sun flowers made of lightening (15 inches high) to erupt from the ground. The flowers when they erupt, are in their unbloomed state, with their petals closed, which looks like small spikes that will pierce like a spike from below, and also numb and paralyze the area of contact before blooming. The user when he wishes, can form a single handseal to make the bloomed flowers to face the opponent and rotate at high speeds before firing the petals of the flowers at them. The petals (5 inches long) are extremely sharp and can easily pierce through solid objects (following elemental interactions). These petals will paralyse the opponent at the area of contact for one whole turn.
Note:
- Can only be used twice, with one turn in between use.
- Once the flowers have erupted, the user needs to fire the petals within 3 turns, or else it disappears.
-If the user fires the petals in the same turn that the flowers erupted, it will count as the same move. If not, it is considered as another move.
- No techniques above S rank in the same or next turn.
- Can only be taught by Obítō

Drizzt didnt want to let him rest he knew how dangerous he could be after all many referred to him as the "God shinobi" He just saw him as the "God of all little peckers" quickly forming one handseal he would make a barrier of Holy fire to form around Hashirama only being a couple inchs of him restricting his movement and if he was to touch the barrier would be burn intensely also due to him not being a Noldor due to how bright the Holy fire is he would be blinded by the barrier meaning he would have to shut his eyes and not be able to see as long as the barrier was present.

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: A Rank
Range: Short-Long
Chakra: 30 (30 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turn


As the barrier is still erected around Hashirama Drizzt would then pool his Holy fire into the ground below him and make a swamp pf Holy fire around hashirama that would span out 5 meters all around him and being 20 meters deep, as he touched the Holy fire he would burn to a crisp as he sank down and if the barrier still being up would prevent him for escaping upwards. The market stalls and shops would begin to sink into the Holy fire pit with you which would cause you to have to block the shops and market stalls that was about to fall onto of you aswell or be crushed underneath them as you being burnt and sank. "So still think you is getting these nuts God of the little peckers" Drizzt didnt want to let this man rest so he made a simple swipe with his right hand "begone heathen" and cause a big pillar of Holy fire to erupt from the Holy fire pit on the spot Hasirama was on so he would have to deal with the pillar being erupted also being burnt severely and buried in the pit if hit.

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used


Being able to sense your attack and since it's an attack from below its obviously going to be a surprise attack. Hashirama sensing you mold your chakra knows he needs to defend himself so he forms a layer of earth around his body that tanks your spikes:

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Obviously when the rest of the technique fires off the earth holds them off cancelling each other out. Now Hashirama senses your barrier come to life (it says the moves notes that it can only be made on the borders of short range - 5m) 5 metres from me in all directions (I'm assuming that it's not going under me or underground as you intended for it to be inches from my body which means it would be under my feet instantly burning me, but your technique can't do that). While all this is going on Hashirama still hasn't moved and so he enters Sage Mode:

( Sennin Modo ) - Sage Mode
Type: Supplementary
Range: N/A
Chakra cost: 70 ( adds 450 chakra, consumes -15 per turn )
Damage points: N/A
Description: The user, by clapping his hands together and concentrating will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess ( speed, strength, stamina, etc). This variation is used by Senju Hashirama bios and it was first seen in the flashback of Hashirama's fight with Madara. Hashirama, through his wood techniques, can gather natural energy and enter sage mode with only a small delay and effort when compared with other users, indicating he can enter sage mode in an easier way than previously considered. Unlike other Sage Mode variants, Wood Sage Mode seems un-related with any animal contract. When he activates sage mode, Hashirama's face gains markings around and under his eyes as well as one in the middle of his forehead reminiscent of a third eye. During the time the user is gathering Natural Energy ( 1 full turn ), Hashirama can still control and use techniques, although he can't physically do any movement, including handseals. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with much more emphasis on strength, endurance and stamina rather than speed and reflexes. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and A-Rank and below Taijutsu and their incredible chakra levels will increase their resistance to genjutsu, being immune to C-Ranks and below and taking -10 damage from all other genjutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above S-Rank and Taijutsu above B-Rank for 3 turns. The user can prevent this by using a shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, Wood Release techniques gain +20 damage, Water and Earth gain +15 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 8 turns, unless a clone is used. After using, the user must wait two turns before they can reuse it.
Note: This variation can only be used by Senju Hashirama bios with Senjutsu or Advanced Madara Uchiha bios.
Note: When used by Madara, he is able to absorb the Senjutsu directly into the Hashirama face on his chest, gaining all the same benefits as Hashirama when using it. However, he can only use these benefits and none of the Wood Sage Mode exclusive jutsu. When used by Madara, it lasts up to 6 turns.

As soon as he enters the mode (which is just when your barrier forms) he does a quick handseal and expels a ton of water from his mouth that explodes out in waves outwards from Hashi. As it's enhanced by Sage Mode and it's also strong against Holy Fire it beats both of your Holy Fire techniques and continues onwards albeit in a very weakened state (weak enough that it can't form into it's orb form):

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60 (+15) (75)
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Also your consecration isn't a literal swamp that things can sink into so you've also misused that technique as well.


"Dickless" :pkun:​

Using this to his advantage Hashi starts running towards you at fast speed using chakra to keep on top of the water as your barrier would have disappeared.
 
Last edited:

Python

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Drizzt saw the man counter his first technique like it was nothing though just merely testing his reflexes as he hasnt fought him before as guessed it was flawless not wasting any time in countering and it was almost instinct, cancelling his previous plan Drizzt quickly bites his thumb and performing the handseals Drizzt would slam his hands on the ground and summon Gamahiro above Hashirama causing him to fall down crushing him underneath him, taking most of the surronding market stalls and shops with it causing much debris to be flying around aswell as massive smoke which would prevent eachother from seeing eachother.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro (reference to the summon)

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once

As he lands Gamahiro would take attack straight away if his opponent survived and channel his charka into his large sword and the increase the cutting potency of the blade, causing it to glow blue and then would leap into the air once again towards hashirama extending the blade while spinning, causing their body to take a saw-type shape and would cause massive damage to the surroundings around Hashirama and cut him to shreds into many pieces if not counter at the same time Drizzt would then perform the necessary hand seals and cause it to start raining, though each individual rain drop was imbued with Drizzt's charka allowing him to sense everything they touched, the big smoke from the buildings being smashed into would provide cover from hashirama it was raining or Drizzt performing the handseals.

(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice


(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique

Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Atrocitus

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Drizzt saw the man counter his first technique like it was nothing though just merely testing his reflexes as he hasnt fought him before as guessed it was flawless not wasting any time in countering and it was almost instinct, cancelling his previous plan Drizzt quickly bites his thumb and performing the handseals Drizzt would slam his hands on the ground and summon Gamahiro above Hashirama causing him to fall down crushing him underneath him, taking most of the surronding market stalls and shops with it causing much debris to be flying around aswell as massive smoke which would prevent eachother from seeing eachother.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro (reference to the summon)

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once

As he lands Gamahiro would take attack straight away if his opponent survived and channel his charka into his large sword and the increase the cutting potency of the blade, causing it to glow blue and then would leap into the air once again towards hashirama extending the blade while spinning, causing their body to take a saw-type shape and would cause massive damage to the surroundings around Hashirama and cut him to shreds into many pieces if not counter at the same time Drizzt would then perform the necessary hand seals and cause it to start raining, though each individual rain drop was imbued with Drizzt's charka allowing him to sense everything they touched, the big smoke from the buildings being smashed into would provide cover from hashirama it was raining or Drizzt performing the handseals.

(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice


(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique

Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Alright so I still enter Sage Mode except now I've got a toad coming to land on me.

Hashirama immediately senses him but makes no aggressive reaction yet. The toad falls fast but just before it lands on him he strikes the toad with a quick succession of knuckle punches that completely obliterates Gamahiro sending a large sized hole right through the middle of his body and sending his body parts across the battlefield:

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 (+20 +25 = 125)
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

As soon as the punch lands Hashirama surrounds himself in nature energy protecting himself as he bursts with high speeds at Meg, appearing in front of him he uses the momentum of his movement to deliver the same strike he did to the toad except he aims at Meg's crotch obliterating his lower region where he then explodes with nature energy that devastates the rest of your body and the surrounding area:

(Senpo: Dantō) – Sage Art: Warhead
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: A powerful technique revolving around gathering an immense amount of natural energy around your body, which is used to generate a forward propulsion as well as blunt force, so to create the feel of being hit by a mountain, when the user dashes at intense speed at their enemy with natural energy emanating as a yellow glowing form around him. When the user reaches the target he literally dashes in to them with his entire body, tanking them so to speak, with such enormous force that they would be blown back with intense speed. The natural energy flowing around the user is used as a form of blunt force, but can also be used during the offensive to defend the user from elemental techniques, due to the large amount of natural energy and force behind the technique. When the user hits the target the natural energy will converge and cause an outwards explosion from the users body, harming anyone within its vicinity, which spans into mid-range from the user.
Note:
- Must be in Sage Mode to use
- Can only be performed twice per battle
- Reduces Sage Mode by one turn per use

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 (+20 +25 = 125)
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

These two techniques happen at the same time thus pretty much combining the damage to do 205 damage to you
.
 

Python

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Drizzt begins gathering his doton As he does this he saw Hashirama punch through Gamahiro. This filled Drizzt with great sadness as he foolish threw him at an dangerous opponent without thinking, as soon as Hashirama punchs Gamahiro he would slam his hands Drizzt would perform two handselas as the first punch lands and then slams his hand on the ground making a swamp 10 meters all around Hashirama causing him to be stuck in the mud and begin to sink, plus with his arms both being in the air as he strikes at Gamahiro causing his body parts to spread around the battlefield and the surrounding market stalls to sink in with it.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Drizzt then knew he couldnt let Hashirama rest, would clap his hands after the swamp has formed and would cause the snakes to burst from the swamp attaching around Hashirama also wrapping around him binding him so he would be unable to move freely as he still began to sink into the swamp or if he evaded upwards or side wards they would wrap around him and cause him to plummet back into the swamp.

(Doton: Doro hebi no kiba) - Earth Release: Mud Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique earth technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest a portal similar to the earth release mud drop. However instead of normal mud forming in this portal a large torrent of mud shaped as snakes will pour out surrounding a target or targets and wrapping around them. The mud while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense mud in nature much like the swamp of the underworld making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another earth or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting earth technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the muddy snakes. This usage is considered as an active boost and follows the rules and restrictions of such.


Note: May be used two times per battle overall.
Note: If combined with a water technique in it's second form it will be considered a earth/water combo. Combined with a earth technique just creates a stronger Earth.
Note: No Earth jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin

Drizzt then would draw his bow and at his touch the string would form, Drizzt would charge Holy fire into a very condensed arrow he would aim this at Hashirama chest. The arrow being shot and travelling fast would reach Hasi in mere seconds and if not countered or if obstructed by something would cause a large blast which would leave a large crater behind. Hashirama would be blew to bits if the arrow hit him directly.

Kyohaku Kasai | Star Fire

Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: (30)
Damage: (60)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range
 

Atrocitus

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Drizzt begins gathering his doton As he does this he saw Hashirama punch through Gamahiro. This filled Drizzt with great sadness as he foolish threw him at an dangerous opponent without thinking, as soon as Hashirama punchs Gamahiro he would slam his hands Drizzt would perform two handselas as the first punch lands and then slams his hand on the ground making a swamp 10 meters all around Hashirama causing him to be stuck in the mud and begin to sink, plus with his arms both being in the air as he strikes at Gamahiro causing his body parts to spread around the battlefield and the surrounding market stalls to sink in with it.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Drizzt then knew he couldnt let Hashirama rest, would clap his hands after the swamp has formed and would cause the snakes to burst from the swamp attaching around Hashirama also wrapping around him binding him so he would be unable to move freely as he still began to sink into the swamp or if he evaded upwards or side wards they would wrap around him and cause him to plummet back into the swamp.

(Doton: Doro hebi no kiba) - Earth Release: Mud Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique earth technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to manifest a portal similar to the earth release mud drop. However instead of normal mud forming in this portal a large torrent of mud shaped as snakes will pour out surrounding a target or targets and wrapping around them. The mud while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense mud in nature much like the swamp of the underworld making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another earth or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting earth technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the muddy snakes. This usage is considered as an active boost and follows the rules and restrictions of such.


Note: May be used two times per battle overall.
Note: If combined with a water technique in it's second form it will be considered a earth/water combo. Combined with a earth technique just creates a stronger Earth.
Note: No Earth jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin

Drizzt then would draw his bow and at his touch the string would form, Drizzt would charge Holy fire into a very condensed arrow he would aim this at Hashirama chest. The arrow being shot and travelling fast would reach Hasi in mere seconds and if not countered or if obstructed by something would cause a large blast which would leave a large crater behind. Hashirama would be blew to bits if the arrow hit him directly.

Kyohaku Kasai | Star Fire

Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: (30)
Damage: (60)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

Even while punching your toad Hashirama always kept an eye on his enemy with his chakra sensing. He noticed you molding doton chakra and he noticed you pooling it to beneath him. Being a master of earth techniques he knew what type of attack was coming his way. As soon as the swamp forms (instead of using warhead) it dries out immediately and becomes useless (since your second technique was meant to work with the swamp it fails):

(Senjutsu: Muki kansō) - Sage Technique: Inorganic Desiccation
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: This technique is a unique take on the inorganic reanimation ability. Essentially the ability allows the user to reach in to natural substances and pull the natural energy from causing them to become desiccated and damaged. When used against earth for example the earth would become seemingly older and barren causing it to crack and fracture in to dust (in case of a mud, it would dry out the mud). When used against water the liquid would become stagnant and their bonds will break down, so that the mass of water breaks down into a fine mist, to basic moisture in the air (like that produces when we breathe) nullifying the water. When used on techniques this can be performed at range with no physical contact. Due to the technique being natural energy based it's capable of defending from all techniques S rank and below that are not dual nature, such as lava or ice. And additional use of this technique is to draw out chakra from nature into the air, to disrupt currents in the air, this can be used to nullify the flow of wind release techniques. Not only this, but due to the short burst of chakra being pulled out through this technique, the users next sage technique will gain at +1 rank in damage, or +20 damage to S rank and above.

Note: May be used twice per battle. Two turns between uses
Note: Reduces sage mode by 1 turn
Note: This technique can only be used during sage mode.
Note: May only be taught by Jhin
Note: No senjutsu techniques in the turn following this above A rank

As soon as I take the nature energy from your technique Hashirama bursts with nature energy in a yellow glow around him:

(Senpo: Dantō) – Sage Art: Warhead
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80 +20 (100)
Description: A powerful technique revolving around gathering an immense amount of natural energy around your body, which is used to generate a forward propulsion as well as blunt force, so to create the feel of being hit by a mountain, when the user dashes at intense speed at their enemy with natural energy emanating as a yellow glowing form around him. When the user reaches the target he literally dashes in to them with his entire body, tanking them so to speak, with such enormous force that they would be blown back with intense speed. The natural energy flowing around the user is used as a form of blunt force, but can also be used during the offensive to defend the user from elemental techniques, due to the large amount of natural energy and force behind the technique. When the user hits the target the natural energy will converge and cause an outwards explosion from the users body, harming anyone within its vicinity, which spans into mid-range from the user.
Note:
- Must be in Sage Mode to use
- Can only be performed twice per battle
- Reduces Sage Mode by one turn per use

Not wasting a second Hashirama bursts at high speed into you, the energy feels like dense iron across your front while at the same time and by using the momentum of the burst of speed Hashirama brings his fist into your neck at the same time as the previous technique. Separating your head from the rest of your body Hashi then explodes with nature energy sending a shockwave all the way to mid range obliterating the rest of you:

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 +45 (125)
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
 

Python

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Drizzt saw Hashirama yet again performed some of his renowned sage arts this one made his swamp completely solid, Drizzt didnt want to give him time to prepare his next attack as Hashi made the swamp solid Drizzt would stamp on the ground and summons the belly of a huge fire breathing toad that traps Hashirama within. The entire surrounding now the belly of the fire toad; Drizzt would have the toad to first from the floor begin to wrap around his feet glueing him to the spot until he broke it but he would contuisnly do this to make sure it was hard to even move requiring much more effort while at the same time the flesh wall would attempt to attack and bind Hashi hands sending 6 tendrils of flesh out; one would wrap around each of his hands, one around each of his knees, one around his torso beginning to wrap him up fast and one around his head. this would prevent him from moving at all but he wasnt finished there then the toad would spill oil onto hashi soaking him with oil spanning 5 meters in all directions and making the floor around him slippy.

(Gamaguchi Shibari) - Toad Mouth Binding
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user summons the belly of a huge fire breathing toad that traps the opponent in its belly. The user can have the toad digest the enemy or capture him/her with the toads stomach wall, spill oil on the opponent and lastly blow out fire all while the opponent in inside the toad.

Note: If the opponent doesn't escape this jutsu before the toad digests him/her the match is automatically over since they are no longer alive. The opponent can escape only if their hands are free to make seals or they havent been caught by the toads stomach walls yet.
Note: Can only be summoned by signers of the Toad Contract

Drizzt would quickly follow this up with one handseal and expelling a large stream of flames from his mouth making it extremely contarted reached short range from Hashi the surrounding oil would then ignite causing Hasi to also deal with that making this technique even deadlier to counter.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 
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