I throw the flash bomb and use Dragon kick, so I think if anything we'd go to each others location and miss each other, since seeing the flash bomb thrown would mean you acknowledge I've gone behind you through the use of Dragon kick, but minor issues.Natsu is ready for your assault as you come back and your cloth splashes water at him, but with his reactions and speed you're unable to hit him with the water. Throwing the flash bomb and splashing the water is like the first thing to effect me so i believe the timeframe resets. As you splash the water up and the flash bomb is thrown, before the flashbomb goes off, Natsu appears behind you with kick to your lower back sending you flying. Thanks to his 3rd gate speed from his lightning armour this once fast move is now 3x faster catching you once again by surprise. Your cloth armor having been destroyed is unable to protect you and when the flash bomb goes off Natsu is behind you, so the flash doesn't reach his eyes, but would still blind you unless you closed your own eyes. And if you closed your eyes you'd not be able to track Natsu until it's too late and he's already kicked you:
Guy if that is the best you've got, maybe i should end this now...
(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.
Your sudden disappearance was closely followed by a strike to the left side of his body (going to just assume left, since nothing in particular was stated), with the Adrenaline rush's affects running through his body, Gai's reaction speed is multiplied ten folds. Although it does not increase Gai's general speed, it allows him to react quicker to certain things, such that of your kick. His eyes would have been temporarily closed in an attempt to avoid the flash bomb, but the moment your kick connects, he'd feel it, using it as a means of pin-pointing your location. He'd feel only that it connected, however, no pain nor discomfort. As opposed to flying off, the connection is almost instantly followed by a quick spasm of muscle which leads to Gai driving down his left elbow, as his left knee also rises, trapping the left side of your left leg in between, dealing some damage to your bone. He'd use this move to prevent him from flying off as his right leg is rooted to the ground and his left leg and arm are strongly holding on to your leg. Moreover, Gai's arms and legs are further wrapped with the wet cloth, causing more damage as the zaps to your body are amplified.
Almost straight after trapping and damaging your left leg, Gai drops his left leg back to the ground, dropping down as he does so, sweeping his right leg outwards and to his right before it reaches your remaining leg (right leg on the ground), causing you to lose your balance and fall to the ground, should it connect.
Kyōkiken | Madness Fist
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Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
(Kōsa Hō) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.
4/5 for Adrenaline Rush
Madness Fist is posted for a reference but is constantly active.