[Closed] By the light, be purged!

Pervyy

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Myself vs Hazure
Mid range
All you know
Terrain: You can pick
Iluvatar stands with his bow in his right hand as he looks on at the peasant before him. His creation sat atop his left shoulder looks on as they wait to see how their foe proceeds. It was a simple matter of purifying the world of the scum that lay before them.
(You can go first if you want)
 
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Hazure

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Myself vs Hazure
Mid range
All you know
Terrain: You can pick
Iluvatar stands with his bow in his right hand as he looks on at the peasant before him. His creation sat atop his left shoulder looks on as they wait to see how their foe proceeds. It was a simple matter of purifying the world of the scum that lay before them.
(You can go first if you want)
Hola senor, thanks for continuing the tradition of shaking off my cobwebs lol

Terrain will just be a classic field, like the one where Lee and Gaara vs Kimimaro took place.

Using my Ichibe bio https://animebase.me/threads/ichibē-hyōsube.784604/#post-22130706

Ichibe walked across the field to mid range of where his opponent awaited him. Assessing the being before him, he could tell he was looked upon with little regard, as if he wasnt worth the dirt he was standing on. Not a man to let peoples opinions effect him, he also wasnt planning to let him get away with this notion. He would change his mind, or at least get severely hurt trying.

"Ichibe is my name, not that I suppose you would care for the introductions prior to our small bout."

(I'll let you go first,)
 
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Pervyy

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Hola senor, thanks for continuing the tradition of shaking off my cobwebs lol

Terrain will just be a classic field, like the one where Lee and Gaara vs Kimimaro took place.

Using my Ichibe bio https://animebase.me/threads/ichibē-hyōsube.784604/#post-22130706

Ichibe walked across the field to mid range of where his opponent awaited him. Assessing the being before him, he could tell he was looked upon with little regard, as if he wasnt worth the dirt he was standing on. Not a man to let peoples opinions effect him, he also wasnt planning to let him get away with this notion. He would change his mind, or at least get severely hurt trying.

"Ichibe is my name, not that I suppose you would care for the introductions prior to our small bout."

(I'll let you go first,)
A foe approached from the distance. A large man in stature came into view. Through his veiled hood, Iluvatar cast his gaze over his to be foe, assessing them as they drew near. Aside from the man being large, his appearance give nothing away, though his power could be sensed. He was a worthy opponent to test the power of the light upon.​
Thorondor let out a cry as he sat on Iluvatar's shoulder. They both shared their thoughts before deciding to engage their foe. Raising his bow, Iluvatar drew his hand back forming a string of light as a light illuminated where he'd drawn his hand. A blinding arrow of light formed infused with fuuin. This arrow would blind his foe, preventing them from understanding what was happening. Iluvatar then moved his bow to be aimed slightly downwards to the ground 1m in front of his foe. Unleashing the arrow, it would strike the ground, unleashing the seal, binding his foe who would begin to be burned by the Holy Fire.​

Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S A
Range: Short - Long
Chakra: 20-40 30 + 10
Damage: 40-80 60+10=70
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
 
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A foe approached from the distance. A large man in stature came into view. Through his veiled hood, Iluvatar cast his gaze over his to be foe, assessing them as they drew near. Aside from the man being large, his appearance give nothing away, though his power could be sensed. He was a worthy opponent to test the power of the light upon.​
Thorondor let out a cry as he sat on Iluvatar's shoulder. They both shared their thoughts before deciding to engage their foe. Raising his bow, Iluvatar drew his hand back forming a string of light as a light illuminated where he'd drawn his hand. A blinding arrow of light formed infused with fuuin. This arrow would blind his foe, preventing them from understanding what was happening. Iluvatar then moved his bow to be aimed slightly downwards to the ground 1m in front of his foe. Unleashing the arrow, it would strike the ground, unleashing the seal, binding his foe who would begin to be burned by the Holy Fire.​

Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S A
Range: Short - Long
Chakra: 20-40 30 + 10
Damage: 40-80 60+10=70
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.

Ichibe watched as his opponent drew his bow, preparing himself to respond, before suddenly he found himself un able to see. His opponent must have done something. Quickly he began gathering his chakra and performing several hand signs, Ichibe would slam his hands onto the ground below him, releasing the built up chakra below, in order to raise the portion of land he was positioned on, about 70 squared feet, up 20m into the air.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and raising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Using the momentum from the raising earth, Ichibe would launch himself off the edge forwards, towards the last place he had seen the Blinding Archer. Gathering his chakra he releases it within himself and to expand his body, at the same time, curling into a ball and spinning forward faster and faster until he looked like almost comically like exaggerated running legs. Aiming to land on top of him to crush him.

( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 chakra per turn )
Damage Points: N/A ( +20 to Taijutsu/CQC Bukijutsu )
Description: This is the trademark ability of the Akimichi clan. When performed, the Akimichi grows in size, proportionately growing up to 2 times their normal size, increasing their weight and strength and thus making their physical attacks more powerful. Clothes they're wearing will change in size to accomodate them, as will certain weaponry, such as the bo. Such a significant change in size places a great burden on the user's body. In keeping with this, users typically are not seen maintaining the Multi-Size Technique for long periods of time.
Note: Only Akimichi Clan members can use this jutsu.

( Nikudan Sensha ) - Human Bullet Tank
Type: Defensive/Offensive
Rank: B - S A
Range: Short
Chakra Cost: 20 - 40 30
Damage Points: 40 - 80 ((60+15)+20=95)
Description: This is a "showy" taijutsu unique to members of the Akimichi clan. After growing in size with the Multi-Size Technique, the Akimichi tucks themselves into a ball and rolls towards a target. Due to their increased weight and the force of their rotation, most physical obstacles of equal rank are crushed upon contact. Moving at the user’s speed, this makes it difficult to turn, forcing users to stop spinning entirely if they want to make significant changes in direction and thus leaving them vulnerable while they do. A and S ranked versions can be performed with spikes, increasing the damage but slowing the speed by 10%.
Note: This can be performed in the same timeframe as the Multi-Size or Super Multi-Size technique.
Note: B - A ranks require Multi-Size Technique and blocks equal ranked techniques while S rank requires Super Multi-Size Technique.

~~
HP: 160
Chakra: 1600 - 30 - 20 - 20 = 1530
DMG Modifications: Increase base damage of BODY techniques by 15 damage.
+20 to taijutsu from Multi Size Tech
 

Pervyy

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Ichibe watched as his opponent drew his bow, preparing himself to respond, before suddenly he found himself un able to see. His opponent must have done something. Quickly he began gathering his chakra and performing several hand signs, Ichibe would slam his hands onto the ground below him, releasing the built up chakra below, in order to raise the portion of land he was positioned on, about 70 squared feet, up 20m into the air.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and raising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Using the momentum from the raising earth, Ichibe would launch himself off the edge forwards, towards the last place he had seen the Blinding Archer. Gathering his chakra he releases it within himself and to expand his body, at the same time, curling into a ball and spinning forward faster and faster until he looked like almost comically like exaggerated running legs. Aiming to land on top of him to crush him.

( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 chakra per turn )
Damage Points: N/A ( +20 to Taijutsu/CQC Bukijutsu )
Description: This is the trademark ability of the Akimichi clan. When performed, the Akimichi grows in size, proportionately growing up to 2 times their normal size, increasing their weight and strength and thus making their physical attacks more powerful. Clothes they're wearing will change in size to accomodate them, as will certain weaponry, such as the bo. Such a significant change in size places a great burden on the user's body. In keeping with this, users typically are not seen maintaining the Multi-Size Technique for long periods of time.
Note: Only Akimichi Clan members can use this jutsu.

( Nikudan Sensha ) - Human Bullet Tank
Type: Defensive/Offensive
Rank: B - S A
Range: Short
Chakra Cost: 20 - 40 30
Damage Points: 40 - 80 ((60+15)+20=95)
Description: This is a "showy" taijutsu unique to members of the Akimichi clan. After growing in size with the Multi-Size Technique, the Akimichi tucks themselves into a ball and rolls towards a target. Due to their increased weight and the force of their rotation, most physical obstacles of equal rank are crushed upon contact. Moving at the user’s speed, this makes it difficult to turn, forcing users to stop spinning entirely if they want to make significant changes in direction and thus leaving them vulnerable while they do. A and S ranked versions can be performed with spikes, increasing the damage but slowing the speed by 10%.
Note: This can be performed in the same timeframe as the Multi-Size or Super Multi-Size technique.
Note: B - A ranks require Multi-Size Technique and blocks equal ranked techniques while S rank requires Super Multi-Size Technique.

~~
HP: 160
Chakra: 1600 - 30 - 20 - 20 = 1530
DMG Modifications: Increase base damage of BODY techniques by 15 damage.
+20 to taijutsu from Multi Size Tech
His foe remained an elusive one as they lifted themselves into the air, avoiding his arrow. What else would they be capable of? Iluvatar waited. His intent sensing remained calm as there was no danger aimed at him until his foe's form had doubled in size, launching towards Iluvatar as they rapidly spun. What an unusual style of attack. Iluvatar drew on the power within nature itself, instantly entering sage mode and using the enhance speed granted to easily avoid his foe's attack. Iluvatar would move backwards and to the right 10 meters in the process.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Having easily avoided his foe's attack, Iluvatar pointed towards the ground below his foe. The ground within a 5m radius of his foe began to glow as cracks of light spread, forming a pool of holy fire. With a rising hand gesture, Iluvatar caused the light to burst forth, shooting into the sky and engulfing his foe.

Consecration | Houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60+10+30=100
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used

Tracking: 12 x (3+2.5+3) = 102
Speed: 24
Sage chakra: 900
 

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His foe remained an elusive one as they lifted themselves into the air, avoiding his arrow. What else would they be capable of? Iluvatar waited. His intent sensing remained calm as there was no danger aimed at him until his foe's form had doubled in size, launching towards Iluvatar as they rapidly spun. What an unusual style of attack. Iluvatar drew on the power within nature itself, instantly entering sage mode and using the enhance speed granted to easily avoid his foe's attack. Iluvatar would move backwards and to the right 10 meters in the process.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Having easily avoided his foe's attack, Iluvatar pointed towards the ground below his foe. The ground within a 5m radius of his foe began to glow as cracks of light spread, forming a pool of holy fire. With a rising hand gesture, Iluvatar caused the light to burst forth, shooting into the sky and engulfing his foe.

Consecration | Houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60+10+30=100
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used

Tracking: 12 x (3+2.5+3) = 102
Speed: 24
Sage chakra: 900

As Ichibe hits the ground he could tell the target had moved as he had not squished him. His rotating body bounced slightly like a rubber ball and using this he unfurls himself to take in the surrounds. His vision seemed to have return so the effects were not permanent for whatever the opponent had done to him. He reached into his pouch and grabbed out a green coloured pillas he looked around for where his opponent moved too, finding him quickly a mid distance away from him. Popping the pill, he saw that the man was pointing at his feet.

( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.

Seeing the ground beneath him start to glow, Ichibe felt the effects of the Spinach pill take hold and with a boost to his speed, he moved forward torwads his foe in the hopes to keep the distance between them as close as possible. When he reached short range he would raise both his hand, gather chakra within and slam his open palms down and at an angle. attempting to push them down and backwards to the ground.

( Dai Harite ) – Large Open Hand Slap
Type: Offensive
Rank: B
Range: Short – Mid
Chakra cost: 20
Damage points: 40 ((40+15)+15+20=90)
Description: After using the Multi-Size Technique to increase their size, the user channels chakra into their hands, which causes special markings to appear in them. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness is also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms. This technique is strong enough to crush lower ranked physical techniques.
Note: Can only be performed by a member of the Akimichi clan
~~
HP: 160 - 10 = 150
Chakra: 1530 - 5 - 20 = 1505
DMG Modifications:
Increase base damage of BODY techniques by 15 damage.
+20 to taijutsu from Multi Size Tech
+15 to Taijutsu from Spinach Pill

SPD 12 x 1.5 = 18
TCK 12 x 2.5 = 30
 

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As Ichibe hits the ground he could tell the target had moved as he had not squished him. His rotating body bounced slightly like a rubber ball and using this he unfurls himself to take in the surrounds. His vision seemed to have return so the effects were not permanent for whatever the opponent had done to him. He reached into his pouch and grabbed out a green coloured pillas he looked around for where his opponent moved too, finding him quickly a mid distance away from him. Popping the pill, he saw that the man was pointing at his feet.

( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.

Seeing the ground beneath him start to glow, Ichibe felt the effects of the Spinach pill take hold and with a boost to his speed, he moved forward torwads his foe in the hopes to keep the distance between them as close as possible. When he reached short range he would raise both his hand, gather chakra within and slam his open palms down and at an angle. attempting to push them down and backwards to the ground.

( Dai Harite ) – Large Open Hand Slap
Type: Offensive
Rank: B
Range: Short – Mid
Chakra cost: 20
Damage points: 40 ((40+15)+15+20=90)
Description: After using the Multi-Size Technique to increase their size, the user channels chakra into their hands, which causes special markings to appear in them. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness is also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms. This technique is strong enough to crush lower ranked physical techniques.
Note: Can only be performed by a member of the Akimichi clan
~~
HP: 160 - 10 = 150
Chakra: 1530 - 5 - 20 = 1505
DMG Modifications:
Increase base damage of BODY techniques by 15 damage.
+20 to taijutsu from Multi Size Tech
+15 to Taijutsu from Spinach Pill

SPD 12 x 1.5 = 18
TCK 12 x 2.5 = 30
His foe seemed to have clear control over their momentum, halting their actions with ease. Looking at the ground below his foe, Iluvatar could see the damage that had been caused by their attack. Getting hit by something like that would surely spell disaster. What did they just eat? Suddenly, the enemy rushed towards Iluvatar. Jumping backwards (ff dodge), Iluvatar drew his bow string once more, unleashing a unique arrow infused with Yang. This arrow takes the form of a western dragon, thrice the size of the user. Due to the infusion of yang, this creature is made sentient. The light of the beast blinds the enemy as the dragon sinks it's teeth into their hand. The dragon then lashes it's right claw out at the enemy's chest.

Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S A
Range: Short - Long
Chakra: 20-40 30
Damage: 40-80 60+10+30=100
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.
 

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His foe seemed to have clear control over their momentum, halting their actions with ease. Looking at the ground below his foe, Iluvatar could see the damage that had been caused by their attack. Getting hit by something like that would surely spell disaster. What did they just eat? Suddenly, the enemy rushed towards Iluvatar. Jumping backwards (ff dodge), Iluvatar drew his bow string once more, unleashing a unique arrow infused with Yang. This arrow takes the form of a western dragon, thrice the size of the user. Due to the infusion of yang, this creature is made sentient. The light of the beast blinds the enemy as the dragon sinks it's teeth into their hand. The dragon then lashes it's right claw out at the enemy's chest.

Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S A
Range: Short - Long
Chakra: 20-40 30
Damage: 40-80 60+10+30=100
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.

Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.

Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.

Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.

Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.

Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.
Ichibe was sure that he was almost ready for the opponent to change his mind about him, seeing him move backwards and drawing his bow. Ichibe was curious as to what else that bow was capable of, when suddenly before him a giant shining dragon appeared as the bow was shot, his vision going dark with sparkles floating about as he realised that it was something to do with the bow that cause him to go blind. Interesting. How would he feel if the dragon was used against him though, with his current reach it would be enough. But he could do something to increase that range even further, if the damage radius was large enough, he didnt have to see where his opponent was. Gathering his chakra and releasing it, he used his clans technique to go even further beyond his bodies limit, increasing his size yet again.

( Chou Baika No Jutsu ) - Super Multi-size Tehnique
Rank: A
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.

With the sudden expansion and with his arm already outstretched, logic would dictate that his arm would extend out more rapidly then it was currently, closing the distance between him and the dragon. Additionally with his current momentum from closing the distance, his fist would slam into the dragon and continue to push it backwards towards the archer, aiming to slam the dragon into its master and smashing them both into the ground.

( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40 ((40+15) + 30 + 15 = 100)
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.




~~
HP: 150 - 10 - 10 =130
Chakra: 1505 - 30 = 1475
DMG Modifications:
Increase base damage of BODY techniques by 15 damage.
+30 to taijutsu from Super Multi Size Tech
+15 to Taijutsu from Spinach Pill

SPD (12 - 1 = 11) x 1.5 = 16.5
TCK 12 x 2.5 = 30
 
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Pervyy

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Ichibe was sure that he was almost ready for the opponent to change his mind about him, seeing him move backwards and drawing his bow. Ichibe was curious as to what else that bow was capable of, when suddenly before him a giant shining dragon appeared as the bow was shot, his vision going dark with sparkles floating about as he realised that it was something to do with the bow that cause him to go blind. Interesting. How would he feel if the dragon was used against him though, with his current reach it would be enough. But he could do something to increase that range even further, if the damage radius was large enough, he didnt have to see where his opponent was. Gathering his chakra and releasing it, he used his clans technique to go even further beyond his bodies limit, increasing his size yet again.

( Chou Baika No Jutsu ) - Super Multi-size Tehnique
Rank: A
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.

With the sudden expansion and with his arm already outstretched, logic would dictate that his arm would extend out more rapidly then it was currently, closing the distance between him and the dragon. Additionally with his current momentum from closing the distance, his fist would slam into the dragon and continue to push it backwards towards the archer, aiming to slam the dragon into its master and smashing them both into the ground.

( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40 ((40+15) + 30 + 15 = 100)
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.




~~
HP: 150 - 10 - 10 =130
Chakra: 1505 - 30 = 1475
DMG Modifications:
Increase base damage of BODY techniques by 15 damage.
+30 to taijutsu from Super Multi Size Tech
+15 to Taijutsu from Spinach Pill

SPD (12 - 1 = 11) x 1.5 = 16.5
TCK 12 x 2.5 = 30
The dragon clashed with the over sized hand dispersing with a flash of light. It would seem his foe was stronger than he'd anticipated. Iluvatar noticed that the man's strength grew along with their size. Maybe it was time to test their strength. Leaping forward releasing a surge of chakra through his body, Iluvatar became the light itself as he activated the Body of the Crusader technique. Becoming the embodiment of light, Iluvatar would strike his foe's hand head on with the full power of the silmarilis. This strike would cause intense burning to his foe, while the light blinded them.

Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80+30+10 = 120
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.

Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode
 

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The dragon clashed with the over sized hand dispersing with a flash of light. It would seem his foe was stronger than he'd anticipated. Iluvatar noticed that the man's strength grew along with their size. Maybe it was time to test their strength. Leaping forward releasing a surge of chakra through his body, Iluvatar became the light itself as he activated the Body of the Crusader technique. Becoming the embodiment of light, Iluvatar would strike his foe's hand head on with the full power of the silmarilis. This strike would cause intense burning to his foe, while the light blinded them.

Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80+30+10 = 120
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.

Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode
As his fist came into contact with the dragon of light, which he thinks might of had blue eyes, not sure. Ichibe could feel like the climax of the fight was about to take place as the dragon dispersed, matching his strike. Feeling like it might not be enough as he is now, Ichibe grabs the yellow pill from his pouch and consumes it, feeling his energy increasing as a bright blinding light starts to shine in front of his outstretched hand. Suddenly fearful at the display as his sight begins to vanish again, with the increase in his speed from the curry pill, he kicks down and launches himself up high in the air above where he saw the light start.

( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.

With his clans specialty of Calorie control, he would convert all of his bodies calories into chakra, slimming him down and sprouting butterfly wings from his back. made entirely of chakra, these wings barely shone as they looked like empty voids of inky black. Gathering all of his chakra, the wings dissipated into small butterflies that coagulated around Ichibe's fist. One final strike, surely this would prove to his opponent that he wasnt some peasant or small fry. Propelling his giant fist downward, Ichibe would release the built up chakra in one big bomb of an attack.

( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.

( Chōdan Bakugeki) - Butterfly Bullet Bombing
Type: Offensive
Rank: S
Range: Short
Chakra: 60
Damage: 120 ((120 + 15) + 30 + 40 = 205)
Description: When an Akimichi enters Butterfly Mode, fat in their body is converted into densely concentrated chakra. As the chakra leaks from their backbone, it becomes visible through friction with the shoulder blade, taking the appearance of butterfly wings. The Akimichi can focus the chakra from the wings into their fist, allowing them to use this technique: a single punch to a target with the Akimichi's full weight placed behind it. The Akimichi's natural strength, combined with the sheer amount of gathered chakra, makes this punch devastating, capable of fracturing the ground and causing earthquakes should contact be made with the earth.
Note: This technique can only be used once per battle, ending the Butterfly Mode and triggering drawbacks after use.

~~
HP: 130
(HP if dmg costs still in effect (130 - 10 - 15 - 10 = 95))
Chakra: 1475 - 60 = 1415
DMG Modifications:
Increase base damage of BODY techniques by 15 damage.
+30 to taijutsu from Super Multi Size Tech
+40 to Taijutsu from Butterfly Mode

SPD (12 - 1 = 11) x 4 = 44
TCK 12 x 2.5 = 30
 

Pervyy

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As his fist came into contact with the dragon of light, which he thinks might of had blue eyes, not sure. Ichibe could feel like the climax of the fight was about to take place as the dragon dispersed, matching his strike. Feeling like it might not be enough as he is now, Ichibe grabs the yellow pill from his pouch and consumes it, feeling his energy increasing as a bright blinding light starts to shine in front of his outstretched hand. Suddenly fearful at the display as his sight begins to vanish again, with the increase in his speed from the curry pill, he kicks down and launches himself up high in the air above where he saw the light start.

( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A ( +20 to +30 )
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into energy, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.
( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Genin can use this and it grants the user a slightly higher physical strength ( +15 to Taijutsu), increased speed ( x1.5 speed). After eating it, the effects last for 5 turns. While in use, the user suffers 10 damage per turn.
( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any Chunin Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and have it’s effects still active for this to trigger. Once consumed, the user gains an additional 20 damage to Taijutsu as well as a 2.5x speed boost, increasing his sensing at the same level. After eating, these effects last for 4 turns but while in use, the user suffers 15 damage per turn. After the pills wear off, the user cannot use Taijutsu or related fields for 2 turns and have a decrease in base speed by 2.
( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. This pill can only be used by Jounin and requires the user to still be under the effects off the previous pill. Unlike the previous two, this pill does not directly increase the user’s skills and speed. Instead, this pill allows access to Butterfly Mode, the unique transformation amongst Akimichi otherwise inaccessible. This pill lasts up to 6 turns and deals 20 damage to the user per turn. However, upon this pill’s duration ending, the user suffers an inability to use physical body arts for 3 turns and a reduction of base speed by 4 levels for that same time.
Note: The first and second pills can be used twice, but only after they have timed out and at least 5 turns have passed. The final pill can only be used once, after which no pills can be used.
Note: Damage taken via pills cannot be mitigated, only actively healed afterwards and not via passive abilities.

With his clans specialty of Calorie control, he would convert all of his bodies calories into chakra, slimming him down and sprouting butterfly wings from his back. made entirely of chakra, these wings barely shone as they looked like empty voids of inky black. Gathering all of his chakra, the wings dissipated into small butterflies that coagulated around Ichibe's fist. One final strike, surely this would prove to his opponent that he wasnt some peasant or small fry. Propelling his giant fist downward, Ichibe would release the built up chakra in one big bomb of an attack.

( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.

( Chōdan Bakugeki) - Butterfly Bullet Bombing
Type: Offensive
Rank: S
Range: Short
Chakra: 60
Damage: 120 ((120 + 15) + 30 + 40 = 205)
Description: When an Akimichi enters Butterfly Mode, fat in their body is converted into densely concentrated chakra. As the chakra leaks from their backbone, it becomes visible through friction with the shoulder blade, taking the appearance of butterfly wings. The Akimichi can focus the chakra from the wings into their fist, allowing them to use this technique: a single punch to a target with the Akimichi's full weight placed behind it. The Akimichi's natural strength, combined with the sheer amount of gathered chakra, makes this punch devastating, capable of fracturing the ground and causing earthquakes should contact be made with the earth.
Note: This technique can only be used once per battle, ending the Butterfly Mode and triggering drawbacks after use.

~~
HP: 130
(HP if dmg costs still in effect (130 - 10 - 15 - 10 = 95))
Chakra: 1475 - 60 = 1415
DMG Modifications:
Increase base damage of BODY techniques by 15 damage.
+30 to taijutsu from Super Multi Size Tech
+40 to Taijutsu from Butterfly Mode

SPD (12 - 1 = 11) x 4 = 44
TCK 12 x 2.5 = 30
His foe consumed something once more and their chakra seemed to spike. It would seem his foe was going all in with this final act. Iluvatar drew Yaru from his back letting his bird know their plan . In that moment his foe grew two wings that resembled those of a butterfly as their chakra shot through the roof. It was time to end this. Thorondor and Iluvatar acted in unison aiming to put an end to this oaf.

Iluvatar would end his shining mode as he would swing Yaru releasing the full power of the blade as he released a giant wave of breakdown towards his foe. This wave would gain tremendous power locking onto their foe's chakra. This wave would be large enough to wipe out everything in front of Iluvatar up to long range.

In the same time frame, Thorondor would put at end to their foe's destructive movements. He would cast an illusion infused with yin release where in their foe is impaled from behind by a mass of blades formed of breakdown. These flaming blades would impale all their limbs and body, preventing them from moving as they caused intense pain. The genjutsu happens as Iluvatar swings his sword, in the same time frame. This happens as soon as their foe enters the butterfly mode.

( Uchiwaketon: Hadesu Hanketsu ) | Breakdown Release: Hades Judgement
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 60 - 120+10+20+30 = 180
Description: This jutsu revolves around the use of a bladed weapon, be it a sword, dagger, scythe, etc. The user will release a surge of Breakdown chakra into the blade, coating it in Breakdown Release, this can range from B - S rank, costing 40 chakra at B rank due to the Yang component, going up in increments of 10 per rank. With the Yang within Breakdown, the damage is naturally higher than normal jutsu. This technique focuses purely on the offensive aspect of Breakdown. With the blade as a medium, the user can swing their blade releasing the Breakdown in different forms, from a spread out wave to a focused slice depending on their needs. These waves will have the unique properties of Breakdown in the sense that they give off no heat and will follow their target if they try to dodge. Along with the damage applied on contact, Breakdown will burn away at a targets chakra system. This will affect enemies negatively, causing degenerative effects :

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
This technique, being semi sentient, will only harm those who the user perceives as enemies, while the flames will simply pass over their allies.

Note: B rank can be used 4 times per battle. A rank can be used 3 times per battle, with a turn between uses. S rank can be used three times per battle with two turns between uses with all effects lasting for 3 turns. Following the use of S rank the user can't use Breakdown in the same turn. A rank usage warrants a 1 turn cool down of Hades Judgement, S rank usage warrants a two turn cool down.

(Genjutsu: Abusaromo no Iwari) — Illusionary Technique: Absalom’s End
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly impaled from behind by one or several blades, this will prevent the opponent from moving as the blades are all curved and hooked to prevent mobility. Once this has happened figure/figures will step in front of the victim holding the blades, these figures can either be simply visually similar to creations of the sea of life, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage caused by the blades.
Note: While the victims can't run or walk they can make handseals, so it's not a full body paralysis.
Note: Can only be used twice.
Note: No Genjutsu above A-rank next turn.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
 

Hazure

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His foe consumed something once more and their chakra seemed to spike. It would seem his foe was going all in with this final act. Iluvatar drew Yaru from his back letting his bird know their plan . In that moment his foe grew two wings that resembled those of a butterfly as their chakra shot through the roof. It was time to end this. Thorondor and Iluvatar acted in unison aiming to put an end to this oaf.

Iluvatar would end his shining mode as he would swing Yaru releasing the full power of the blade as he released a giant wave of breakdown towards his foe. This wave would gain tremendous power locking onto their foe's chakra. This wave would be large enough to wipe out everything in front of Iluvatar up to long range.

In the same time frame, Thorondor would put at end to their foe's destructive movements. He would cast an illusion infused with yin release where in their foe is impaled from behind by a mass of blades formed of breakdown. These flaming blades would impale all their limbs and body, preventing them from moving as they caused intense pain. The genjutsu happens as Iluvatar swings his sword, in the same time frame. This happens as soon as their foe enters the butterfly mode.

( Uchiwaketon: Hadesu Hanketsu ) | Breakdown Release: Hades Judgement
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 60 - 120+10+20+30 = 180
Description: This jutsu revolves around the use of a bladed weapon, be it a sword, dagger, scythe, etc. The user will release a surge of Breakdown chakra into the blade, coating it in Breakdown Release, this can range from B - S rank, costing 40 chakra at B rank due to the Yang component, going up in increments of 10 per rank. With the Yang within Breakdown, the damage is naturally higher than normal jutsu. This technique focuses purely on the offensive aspect of Breakdown. With the blade as a medium, the user can swing their blade releasing the Breakdown in different forms, from a spread out wave to a focused slice depending on their needs. These waves will have the unique properties of Breakdown in the sense that they give off no heat and will follow their target if they try to dodge. Along with the damage applied on contact, Breakdown will burn away at a targets chakra system. This will affect enemies negatively, causing degenerative effects :

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
This technique, being semi sentient, will only harm those who the user perceives as enemies, while the flames will simply pass over their allies.

Note: B rank can be used 4 times per battle. A rank can be used 3 times per battle, with a turn between uses. S rank can be used three times per battle with two turns between uses with all effects lasting for 3 turns. Following the use of S rank the user can't use Breakdown in the same turn. A rank usage warrants a 1 turn cool down of Hades Judgement, S rank usage warrants a two turn cool down.

(Genjutsu: Abusaromo no Iwari) — Illusionary Technique: Absalom’s End
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly impaled from behind by one or several blades, this will prevent the opponent from moving as the blades are all curved and hooked to prevent mobility. Once this has happened figure/figures will step in front of the victim holding the blades, these figures can either be simply visually similar to creations of the sea of life, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage caused by the blades.
Note: While the victims can't run or walk they can make handseals, so it's not a full body paralysis.
Note: Can only be used twice.
Note: No Genjutsu above A-rank next turn.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Yeah, with blindness still in effect and nonway to sense anythign otherwise, Ichibe would succumb to the genjutsu and be unable to tank the damage of the breakdown attack and thus would perish.

Hazure loses this fight.

~~

Thabks for showing me Noldor stuff and for dusting off some cobwebs, still have a way to go though.
 
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