[CLOSED] Boy's Night Out

Lytes

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Kurapika in sig, Iris a black ordinary cloak that covers all of Kurapika's body with an hoodie, Kurapika now has Leg weights and is a Bartholomew Legend and he focuses on your chin and below out of habit.

Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak

 
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21 Savage

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The stage was set, the participants were ready, all that remained was the battle that has been scheduled.
Without moving or giving off signs of attack, Toneri begins by placing you in an illusion where a dark shadows envelop the target from his feet upwards encasing him in total darkness after which he falls into a pit of total darkness. Immediately the illusion was casted, a single handseal was what was needed to create a four condensed wall of water roughly meter from your entity and a ceiling to match. Upon creation, water gushes in from all sides entering via all holes in your body, drowning you while you're stuck in the illusionary world. The first technique requires no handseal thus making it possible for the second to go through easily in the same time frame.
(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.
Suiton: Sui no heya | water release: Water Room
Type: Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing the Tiger, rabbit and Ox hand-seals causes water to erupt from beneath the opponent. The water forms four condense walls and a ceiling around the opponent so it's not possible to just walk through it. The opponent is trapped in a room constructed of water. Once this room is complete, water gushes through and fills the room with water, drowning the opponent in process.
Restrictions:
- Cannot be used more than once per turn, and must wait one more turn before using it again.
- Can only be used thrice
- Can only be used by UchihaMadara01 biographies and those he teaches it to
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye - Passive
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San
Daidōjutsu), the Byakugan is the kekkei
genkai of the Hyuga clan. Bearers of this
Dõjutsu have almost featureless white eyes.
When the Byakugan is activated, the user's
pupils become more distinct, and the veins
near their temples bulge as the blood flow to
their eyes is increased. While having the
Byakugan deactivated, Hyuga ninjas have a
normal eyesight and no special addition to
their vision. While low rank Hyugas will need
to perform a sequence of hand seals ( Horse
→ Tiger with lifting just index fingers →
Boar with nearly straightened fingers → Hare
→ Rat → Dog → Horse → Dog → Hare → Rat
→ Boar with nearly straightened fingers →
Snake with the right index finger lifted
straight up) to activate their Byakugan,
Hyuga masters will be able to do so without
the need for any hand seals and even have it
active passively for long periods of time. Once
activated, the user gains access to all of the
abilities the Byakugan bestows upon them.
While, like other Dojutsu, its main ability is to
see chakra and the chakra flow in sentient
beings, the Byakugan adds a complete new
detail and dimension to that ability. The user
can not only see chakra and the chakra flow,
but also the circulatory system and even the
361 tenketsu. Added to this ability, once
activated the Byakugan grants the user a
near perfect field of vision 360º around
himself (up to long-range if he's a master).
This field of vision has only one blind spot,
slightly above the 3rd thoracic vertebrae and
facing backwards but enables the user to
actually even see his own chakra circulatory
system and chakra flow, which explains why
all Hyuugas are so adept and masterfull of
precise chakra control. The last ability the
Byakugan has is the ability to zoom in and out,
focusing on specific things, piercing beyond
matter and energy alike, as well as chakra.
This specific ability allows the user to see
pass most barriers as well as physical matter
(like rock walls, ground, etc) but also energy,
being able to focus beyond chakra that might
be in front of them or other energies. The
zooming ability is enhanced as the user
becomes more adept at using his eyes and can
even reach distances above 20kms away. Some
Hyugas have shown a great awareness
regarding agressiveness as well as killing
intent, detecting such intentions and
emotions from others with more ease than
most.
Note: Activation spends a move from the users
own move count but once the user reaches
Sannin Rank and has gained mastery over
Gentle Fist for 1 month, he can activate it
passively without spending a move. Because of
its low chakra cost to maintain, the user can
keep it active throughout the whole fight as
long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact
when used against a Byakugan user requires
direct eye contact between enemy pupil and
user's pupil
Note: Must be activated to use Gentle Fist
(Jyuken)
Note: Cannot be blinded by matter, chakra,
light or energy
Note: Its tracking abilities are similar to that
of a 3 Tomoe Sharingan
 

Lytes

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Kurapika would suddenly notice shadow crawling up his body, judging from the opponent's eyes, he knew the opponent couldn't be from the nara clan, his shadow wasn't even connected to the opponent's shadow, there was no vibration, no handseals, it all points to the fact that Kurapika was under the influence of a genjutsu and with a lone handseal Kurapika would spike his chakra breaking free from the illusion only to see a room of water forming around him.
Yare Yare.
To defend, Kurapika would tap into his Earthen affinity and form two large cubes of earth from the ground right beneath the walls of the water room but not close enough to hurt himself, the cubes would not only absorb the water but would also disturb the formation and position of the water room, however both jutsus would eventually cancel each other out, In the same timeframe Kurapika launches 4 explosive kunais at Toneri, all rigged to explode half a meter from him dealing quite the damage, one would rain on him, another aimed directly at him and the remaining two would arc towards him from his side. After releasing the kunais Kurapika starts running towards Toneri moving in an unpredictable zig zag motion launching two Fuuton charged kunai 5 meters to his opponent's sides. Throughout this move, Kurapika pays attention to his surroundings.

Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.



Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-Rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

 
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21 Savage

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After making his move, Toneri would track on his opponent noticing every action of his from time to time. By the time Kura spikes his chakra, Toneri would be well aware due to being able to see through his chakra pathway easily. The emergence of the doton technique was quite expected as Toneri could see Kura's chakra seep into the earth to create two slabs of earth side by side to absorb his water assault. In reaction to this, Toneri would immediately charge chakra into his right hand covering it with a massive chidori which he points towards the target unleashing the chakra to create a massive 120° blast of lightning that proceed towards Kura at great speed.
Being a master of illusion, it wouldn't take Toneri more than a single handseal to induce Kurapika into another illusion once more. This time every thing goes pitch black, hindering his sense of sight rendering it useless for the meantime which the lightning technique needs to connect with the foe. The essence of this illusion is to mask the movements of the advanced chidori technique - a mere distraction tactic. To follow this up, Toneri would launch a kunai tagged with a flash bomb to land roughly 2m in front of Kura. This was a predictive action, in case Kura breaks free of the illusion, he would be struck by the bright flashing light of the flash tag hindering sight and rendering his vision useless once again for the lightning or more.
Dattebayo!
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Description: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
 

Lytes

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Kurapika's opponent was sure annoying, and not in the good way, the moment Toneri releases the blast of Lightning, Kurapika recognizing the jutsu used builds Suiton chakra in his leg before kicking forward releasing a geyser of water that pushes him backwards into long range out of the range of the blast of Lightning and subsequently out of the range at which he can be placed under a genjutsu, while doing this he tosses a barrage of explosive tagged kunais to rain on Toneri in such a way that they don’t get hit by the raiton jutsu, Following up with the Suiton jutsu, Kurapika without hesitation would continue to summon Ekitei which fuses to his back.

Type:Supplementary
Rank:B
Range:Short-Long
Chakra Cost:25
Damage Points:N/A
Description:The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note:Can only be taught by BluePhenix.
Note:Can only be used five times per battles due to the stress it poses on the ankle of the user



Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and release him immediately from any genjutsu, as well as watch for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.
Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Camouflaging will not deceive a Byakugan user. For sharingan users, they will only be able to notice Ekitei if the person he hangs to shows his back to them.
Note: Camouflaging will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Can only release the summoner from A-rank genjutsu and below.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected, and he is unaffected by visual genjutsus since he doesn't make eye contact with the opponent.

 

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Toneri's Byakugan shifted to adjust to the instant release of a geyser of water from the foe's feet's in a backwards position as he slides backwards.
"Trying to escape aren't we?
A single handseal would be made and upon passing his chakra into the earth below Kura, he would instantly create a large pit roughly a meter behind you in your new location. The ethic behind this is to draw your body into the pit but not until you fall down face first into the earth considering the force pull from behind and its effects to your body. The Antlion drags you into the center of the pit and also underground but would stop once it remains your head visible to the world, your whole body would be crushed underground.
To follow up, Toneri would make another handseal and slam his hands on the ground, creating a portal 3m above your position while you're in the ground, from which a solid boar-shaped earthen lid emerges from coming down to crush your head upon impact. The tremendous force it carries would not give you any chance at survival. The summoning would be precise as the Byakugan would give an accurate aim and view of your location.
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
 

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Kurapika would hear and feel the vibration of the creation of the antlion and before the pull of the antlion on his body becomes too strong to resist, he decides to take the battle to his turf, by tapping into his Clan's KG he'd channel chakra into his left hand and use the repel ability of his paws to near instantly appear half a meter to Toneri's 8'o clock, even with the Byuukugan, you wouldn't be able to track the speed of the near Instantaneous movement as it's similar to (Paw Arts: repel) which can't be tracked by anyone.
Immediately Kurapika appears next to Toneri, he'd use two moves at the same time due to one of the moves requiring no chakra, the first being a counter clockwise kick with his right leg to Toneri's back region, the kick itself is slightly angled downwards in such a way that not only would Toneri's fragile ribs be cracked if not shattered but the force from the kick would also send Toneri head first into the ground shattering his skull, however, in the same timeframe as the Taijutsu move, Kurapika would release raiton chakra to form a vortex half a meter all around him which of course would instantly catch you upon creation and electrocute you, should you however attempt to run, the Lightning from the vortex would jump at you fulfilling its original purpose i.e killing you.

Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.


Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.

NOTE: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
NOTE: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
NOTE: When Last Pilgrim is used, the user can't use any paw arts for 2 turns
NOTE: Second and Last Pilgrim can only be used by Bartholomew legends.
NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.



Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.



Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

 

21 Savage

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After successfully making the Antlion hoping of restricting the foe's move, Kura would suddenly disappear....Toneri couldn't see him anywhere over long range as far as the Byakugan can go. Suddenly the eyes picked him up right beside his entity so to say with his movements easily trackable to Toneri. Appearing at his 8'o clock (I'm assuming this is to my left side), with the eyes he was able to track and react at the same time, so he decided to follow suit in his opponent's action. Planting his left foot into the very earth below him using it as stock for his whole body and an axis for his rotation, he would perform a clockwise spin involving his right leg (while the left leg was planted firmly) to land a rather fatal spinning kick aimed at your outstretched leg, (before it could connect) the opposite part of the knee cap to be precise. Coupled with raw speed and power plus the extra wind technique used to boost damage, upon contact, the kick would push the knee cap outwards forcefully also cutting the part it connects with considering the damage induced by the wind added. Even if Kura's kick did connect, the impact would short lived considering the damage he'll receive. This is a rather fluid action though explained in a lot of words would be unexpected by Kura thus ridding him of his right leg for starters, who knows what comes next?
(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
 
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Lytes

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Toneri wasn't as smart as Kurapika thought despite the large size of his head, he had successfully kicked his way through the vortex of lightning and now he seems to be aiming for Kurapika's outstretched leg.
Without any verbal command, Iris grows bigger changing its size to its master's desires, Iris would passively grow big enough to cover Kurapika's right leg and would take the hit from Toneri's kick without getting as much as a scratch since the kick is B rank. With Kurapika's own kick unhindered in the slightest bit, Toneri would take the full damage from the attack and due to the position Toneri would now be taking thanks to the clockwise kick he attempted to use, Kurapika's foot would connect directly with Toneri's ribs (your body would also spin clockwise for the kick) cracking and shattering them while also puncturing his lungs with the shattered bones.
Afterwards, Kurapika performs three handseals while jumping two meters back activating his amplification mode after which he claps and summons his ally.

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and release him immediately from any genjutsu, as well as watch for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.
Note: Can only be summoned by those who have signed the Bengal Monitor contract.
Note: The summoner of Ekitei must be Sannin rank or above.
Note: Camouflaging will not deceive a Byakugan user. For sharingan users, they will only be able to notice Ekitei if the person he hangs to shows his back to them.
Note: Camouflaging will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
Note: Can only release the summoner from A-rank genjutsu and below.
Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected, and he is unaffected by visual genjutsus since he doesn't make eye contact with the opponent.



Type: Sup
Rank: S
Range: Short
Chakra: 40
Damage: N/A(adds a level to every paw jutsu except F-ranks)
Description: The user after making 3 handseals gathers large amount of chakra while synchronizing their spirit with their paws, this is followed by cladding their paws in several layers of paw shaped bubbles with the outer layer vibrating on a microscopic level. the bubble is totally unseen to eyes except from doujutsu as the bubbles are not chakra itself but pressurized air. while the bubbles are completely formed, This corrects the weakness of the paw. After rigorous research and practice, Priest now find a way to go beyond his paw's weaknesses whereby making this modification thus with this, they negate the paw's weakness beings unable to repel fire, lightning making this modification allows the paw through the use of paw techniques to be able to repel normally, intangible/energy based elements without taking any damage.Lastly since every paw jutsu requires to use his paws and due to the amplification of the paw, the enhanced paws gives a power boost to every paw technique used thus increasing every paw technique except for forbidden ones by a rank. eg: A-Rank Paw + Modification = S-Rank Paw
NOTE
-Useable only twice, with a 5 turn coldown for second use
-Lasts for 4 turns
-After mode ends, user can't use paws for 2 turns
-Only accessible to Bartholomew legends

 
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