[Closed] Battle

KeotsuEclipse

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Time Limit: Three Days
Rule Set: LoK Standard R&R
Restrictions: None.
Distance: 15m
Terrain: A field of rice-paddies. There is a grid like-structure of dirt-paths sectioning off the paddies, which are filled with water.

Mifune Bio in signature with needed information [Rank is now Sannin], and you may pick who makes the first move.
 

Pyro NB

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Time Limit: Three Days
Rule Set: LoK Standard R&R
Restrictions: None.
Distance: 15m
Terrain: A field of rice-paddies. There is a grid like-structure of dirt-paths sectioning off the paddies, which are filled with water.

Mifune Bio in signature with needed information [Rank is now Sannin], and you may pick who makes the first move.
Desmond in sig rank is now Sannin
CW on back, you may go first
 
Last edited:

KeotsuEclipse

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As mentioned, the needed references can be found in the bio.



"What do we have here?" asked Mifune, as he unsheathed Tender Hands from its scabbard on his left hip, the blade glowing silver in the light of mid-day, before becoming enveloped in a blue shroud, the same shape as the blade, only elongated by approximately half a foot.

"My name is Mifune; I'm a Samurai. There's not much that can cross me that can't be cut down. At least do me the honor of letting me know who trespasses on these lands?" he asked, as he used his left hand to take a case of bound katana, slung over his shoulder, from off his back, swinging the bindings in such a way that the katana were all flung into the air, and came raining down over the entire terrain; the katana were everywhere, omnipresent around the soon-to-be battlefield, though notably, none of the blades shown with the same silver gleam as the blade in the Samurai's hand.



(Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 (+20 [Ani])
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio

(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords.
This technique is demonstrated in the first 15 seconds of this video.

HP: 1400
Chakra: 1370
 

Pyro NB

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As mentioned, the needed references can be found in the bio.



"What do we have here?" asked Mifune, as he unsheathed Tender Hands from its scabbard on his left hip, the blade glowing silver in the light of mid-day, before becoming enveloped in a blue shroud, the same shape as the blade, only elongated by approximately half a foot.

"My name is Mifune; I'm a Samurai. There's not much that can cross me that can't be cut down. At least do me the honor of letting me know who trespasses on these lands?" he asked, as he used his left hand to take a case of bound katana, slung over his shoulder, from off his back, swinging the bindings in such a way that the katana were all flung into the air, and came raining down over the entire terrain; the katana were everywhere, omnipresent around the soon-to-be battlefield, though notably, none of the blades shown with the same silver gleam as the blade in the Samurai's hand.



(Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 (+20 [Ani])
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio

(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords.
This technique is demonstrated in the first 15 seconds of this video.

HP: 1400
Chakra: 1370
Continue on his journey Desmond stumbled upon a man with quite a few blades on him. The man proceeded to draw his blade and in response, Desmond proceeded to activate his byakugan, the man spoke. Mifune... names Desmond but I would prefer to not make this a thing... said Desmond as the samurai in front of him flung all but one of his blades into the air. Utilizing his byakugan Desmond was able to keep track of each and everyone and with the release of some chakra molded into a gale large enough to blow back a summon boss he sent all of them flying back at the samurai. This would leave Mifune having to defend against his own blades as well as the cutting wind. Yea, I can see this is gonna be a thing...
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
-----
Health: 1400
Chakra: 1900-15-20=1865
 

KeotsuEclipse

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Continue on his journey Desmond stumbled upon a man with quite a few blades on him. The man proceeded to draw his blade and in response, Desmond proceeded to activate his byakugan, the man spoke. Mifune... names Desmond but I would prefer to not make this a thing... said Desmond as the samurai in front of him flung all but one of his blades into the air. Utilizing his byakugan Desmond was able to keep track of each and everyone and with the release of some chakra molded into a gale large enough to blow back a summon boss he sent all of them flying back at the samurai. This would leave Mifune having to defend against his own blades as well as the cutting wind. Yea, I can see this is gonna be a thing...
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
-----
Health: 1400
Chakra: 1900-15-20=1865
Mifune watched as the man summoned a powerful gale that flung several of the swords back towards Mifune along with it, but the Samurai was already prepared - using the aura he had invoked on Tender Hands, Mifune thrust his blade forward and formed what could essentially be considered a large umbrella; empowered by the silvery metal that coated the blade, the shield held fast and stalwart, not shaking beneath the rain of steel and wind.

Drawing his other blade with his left hand, 10000 Cold Nights, masked in the same silvery gleam as Tender Hands, Mifune enveloped this blade in the same aura that remained on his other sword, while also focusing a small bit of chakra into the chakra metal wires that snaked throughout his flip-flops; with his two swords coated once more in their magical auras, he would push off the ground, "dashing" towards his opponent and rapidly closing the distance, as he swung the blade in his left hand in a simple horizontal slash, using the aura to extend his blade's reach tremendously.

](Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 (+20 [Ani])
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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HP: 1400
Chakra: 1320
 

Pyro NB

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Mifune watched as the man summoned a powerful gale that flung several of the swords back towards Mifune along with it, but the Samurai was already prepared - using the aura he had invoked on Tender Hands, Mifune thrust his blade forward and formed what could essentially be considered a large umbrella; empowered by the silvery metal that coated the blade, the shield held fast and stalwart, not shaking beneath the rain of steel and wind.

Drawing his other blade with his left hand, 10000 Cold Nights, masked in the same silvery gleam as Tender Hands, Mifune enveloped this blade in the same aura that remained on his other sword, while also focusing a small bit of chakra into the chakra metal wires that snaked throughout his flip-flops; with his two swords coated once more in their magical auras, he would push off the ground, "dashing" towards his opponent and rapidly closing the distance, as he swung the blade in his left hand in a simple horizontal slash, using the aura to extend his blade's reach tremendously.

](Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 (+20 [Ani])
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
You must be registered for see images

HP: 1400
Chakra: 1320
Desmond watched as the samurai produced an umbrella to shield himself from his blades. Intriguing. said, Desmond, as he manipulated the ground between the man and his umbrella; this caused a spiked pillar to emerge angled in such a way that it would pierce his solar plexus. Immediately after the pillar, he wove a single seal causing five wires to emerge from the ground binding Mifune's wrists, thighs, and jugular. These wire would also be infused with lightning chakra making them more durable and sharper than normal, cutting into his major arteries.
(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small pillars of earth, small tools, and small shields of earth.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from their hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one hand seal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to sever the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
-----
Chakra: 1865-5-10-20=1830
 

KeotsuEclipse

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Desmond watched as the samurai produced an umbrella to shield himself from his blades. Intriguing. said, Desmond, as he manipulated the ground between the man and his umbrella; this caused a spiked pillar to emerge angled in such a way that it would pierce his solar plexus. Immediately after the pillar, he wove a single seal causing five wires to emerge from the ground binding Mifune's wrists, thighs, and jugular. These wire would also be infused with lightning chakra making them more durable and sharper than normal, cutting into his major arteries.
(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small pillars of earth, small tools, and small shields of earth.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from their hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one hand seal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to sever the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
-----
Chakra: 1865-5-10-20=1830
As the earth near him suddenly churned, a spike protruded towards his chest, Mifune simply swatted it away with his left hand, a small burst of energy from his palm being the only thing that might betray it as simple brute strength, as the pillar shattered on contact; with the backhanded attack, he would continue on unperturbed into his earlier action, drawing 100000 Cold Nights with his left hand and cloaking the blade in a mystical aura.

However, upon seeing the man making a handseal, yet again the earth underfoot seemed to swell, as this time several wires burst forth; however, as the aura on Tender Hands still held charge (40 DMG), he quickly swiped the blade in his right hand, manipulating the aura to have an almost whip-like form, sweeping around him in a coil and slicing through all the wires before they could make contact; the sparking coming off them betraying that this would have been no simple trick had it succeeded.

However, with the charge spent on Tender Hands, Mifune finished his preparations, charging the charka metal in his flipflops, though he refrained from immediately charging at the man, instead replenishing the charge on his blade in his right hand.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (x2 [ZX Buster Mastery])
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

(Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 (+20 [Ani])
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio

HP: 1400
Chakra: 1290


This, if successful, should leave me with my shoes charged, and with an SSS charge on each blade if successful, since I'm simple continuing my move from the previous turn, having used the remainder of the charge form my first move to destroy your wires.
 

Pyro NB

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As the earth near him suddenly churned, a spike protruded towards his chest, Mifune simply swatted it away with his left hand, a small burst of energy from his palm being the only thing that might betray it as simple brute strength, as the pillar shattered on contact; with the backhanded attack, he would continue on unperturbed into his earlier action, drawing 100000 Cold Nights with his left hand and cloaking the blade in a mystical aura.

However, upon seeing the man making a handseal, yet again the earth underfoot seemed to swell, as this time several wires burst forth; however, as the aura on Tender Hands still held charge (40 DMG), he quickly swiped the blade in his right hand, manipulating the aura to have an almost whip-like form, sweeping around him in a coil and slicing through all the wires before they could make contact; the sparking coming off them betraying that this would have been no simple trick had it succeeded.

However, with the charge spent on Tender Hands, Mifune finished his preparations, charging the charka metal in his flipflops, though he refrained from immediately charging at the man, instead replenishing the charge on his blade in his right hand.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (x2 [ZX Buster Mastery])
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

(Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 (+20 [Ani])
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio

HP: 1400
Chakra: 1290


This, if successful, should leave me with my shoes charged, and with an SSS charge on each blade if successful, since I'm simple continuing my move from the previous turn, having used the remainder of the charge form my first move to destroy your wires.
After everything transpired Desmond made note of the chakra build up in both swords and the Mifune's sandals. Channeling chakra into his mouth he began to chew it like bubble gum and proceeded to release a bubble of poison the size of his own body towards the man. Upon contact with another object, the bubble would burst to release both a gas and liquid poison. This poison would be med toxin due to Desmond's medical statue but would also have a hint of necrosis causing Mifune's skin to bubble and melt away.
[FONT=&quot]Dokuton: Poizunburetto) - Poison Ninjutsu: Poison Bullet[/FONT]
[FONT=&quot]Type: Offensive[/FONT]
[FONT=&quot]Rank: S[/FONT]
[FONT=&quot]Range: Short-Long[/FONT]
[FONT=&quot]Chakra: 40[/FONT]
[FONT=&quot]Damage: 80[/FONT]
[FONT=&quot]Description: The user begins by creating a small amount of liquid poison, pooling the sticky liquid in their mouth and chewing it like bubblegum while kneading into it. dense amounts of chakra to perfect the consistency. When complete the user exhales the poison, blowing it outward like a bubble, creating a thick film of liquid poison. They fill this liquid film of dense sticky tar-like poison with gaseous poison inflating it. After the bubble gets to a reasonable size, decided upon by the user as small as a normal bubble or as large as their own body they release it, where it will travel at the same speed as a Lightning Release Technique traveling through the air at a fast pace. The poison bubble only takes a moment to form and release. When released the poison travels towards an opponent or a technique, when it clashes with something the liquid erupts outward exploding with a decent amount of force while also creating a wave of liquid poison followed by a dense gust of gaseous poison. By performing the seal of confrontation the user can create multiple poison bullets each consisting of a liquid shell filled with gaseous poison. The poison created can be Med Toxin or a custom poison. Poison created through this technique will additionally cause cell necrosis to any skin touched causing symptoms that mimic third-degree burns with skin melting and bubbling up and reduce the poisoned individual's reactions and speed by three ninja ranks when it makes contact. The poison also makes it more difficult to breathe, forcing the affected person to wheeze and cough.[/FONT]

[FONT=&quot]Notes:[/FONT]
[FONT=&quot]- Can be used three times per battle and the user is immune to any poison created[/FONT]
[FONT=&quot]- Can not be used in successive turns, and the effects last for four turns or until cured
[/FONT]
Med Toxin
Type: Neurological
Description and Effects: Mednin with poison specialty are able to produce an incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause death 6 turns after exposure due to suffocation.

Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more hand seals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Death: Muscles, as well as organs, shut down, the nerve response from the body fully gone as they suffocate, unable to breathe. Effects take place after 6 turns.
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Chakra: 1830-5-40=1785
 
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