[Closed Battle] Nero vs. Yero

Wanheda

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Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed
CE Allowed
No Stealing
No Kai, Sub​

Range: Mid (10 Meters from eachother)

Terrain:
A dusty, barren wasteland with no water source.

Nero bio in sig. Post your bio and make the first move please.
 
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Icemyster

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"There is no reason for us to be in the desert. This is terrible. I'm an Ice user. Blah"

Yero said as he took off running towards Nero, Swinging to strike him in the chest


(Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip

Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will gather and focus ice chakra into their fists and strike at a target. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
Note: A maximum of three punches can be performed per time this jutsu is used.
Note: Punching the same location multiple times will yield no additional affect.
Note: Can only be used by Ice Style Users.
 

Wanheda

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Being 10 meters away, Nero planned to engage into close combat with Yero. Though he'd have to get closer. Luckily enough Yero had the same plans and went towards Nero, running quickly. However this gave Nero just enough time to counterattack just to be successful. As he was getting close Nero performed a hand seal and channeled his earth chakra into his left arm and fist and started running towards Yero. He then swung out his left fist towards Yero's fist to intercept further movements and as an defensive. This caused a little collision as well.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

Afterwards Nero took a few flips back, getting back into mid range again but this time only six in a half meters away from him rather than ten. Nero then performed two seals without giving off any other warnings as a portal opened up above Yerp. A giant wave of sticky mud dripped from the equally large portal at considerable speed. Such was the amount that it would fill the entire short range vicinity around Yero in mere moments.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
 

Icemyster

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Being 10 meters away, Nero planned to engage into close combat with Yero. Though he'd have to get closer. Luckily enough Yero had the same plans and went towards Nero, running quickly. However this gave Nero just enough time to counterattack just to be successful. As he was getting close Nero performed a hand seal and channeled his earth chakra into his left arm and fist and started running towards Yero. He then swung out his left fist towards Yero's fist to intercept further movements and as an defensive. This caused a little collision as well.

(Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

Afterwards Nero took a few flips back, getting back into mid range again but this time only six in a half meters away from him rather than ten. Nero then performed two seals without giving off any other warnings as a portal opened up above Yerp. A giant wave of sticky mud dripped from the equally large portal at considerable speed. Such was the amount that it would fill the entire short range vicinity around Yero in mere moments.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
As Yero rushes in and watches his opponent use a hand seal followed by his intercepting fist turning dark colored in a vast contrast to the rest of his pale skin, Yero opens his closed fist and grabs the darkened fist while simultaneously releasing a quick burst of ice that shields his hand from the blunt force of the hardened body of Nero, and swiftly striking with his free left hand directly into Nero's right shoulder before disengaging, leaving a wave of cold pain in his shoulder as he back flips away(the frostbite fist jutsu is channeled into both hands and can be used thrice per charge). As the portal opens up over Yero he stomps his foot, causing the ground under Nero to fling him indiscriminately towards his own portal of falling mud. Sparing no time as the mud splatters down, Yero releases a great burst of Fuuton that expands from his body, twisting and throwing everything around him mid range away from him, including the mud.

Hyouton:Benso( Ice Release: Aegis)
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra: 30
Damage: +10 to basic strikes enhanced by jutsu
Description:
The user focuses his/her hyouton on a specific part or his whole body, quickly creating a thin but extremely durable layer of ice. The speed of the jutsu is likened to that of Lightning Release: Wave of Inspiration, being meant for an immediate defense. Alternatively the user can create the layer of ice on things he is directly in contact with, however this cannot leave a perimeter of 3 feet around the user if being channeled onto contacted surfaces. Basic, blunt force attacks can be enhanced. The ice can be quickly dispersed by the user to allow rapid movement.
-Can only be used three times
-Cannot be used consecutively
-If used in contact with an object, cannot be used on self simultaneously

(yochi haru) Earth Spring
Rank-A
Range-Short-Long
Type-Defensive/Supplementary
Cost-30
Damage-N/A
Description-
The user manipulates the earth with his chakra beneath him or his opponent by stomping, sending his chakra through the ground causing the ground to spring up(like a catapult) ,causing who ever the justu is used on to be propelled rapidly through the air in the direction of the users choice.

*Can Only Be Used Three times*
*Can Only Be Taught By Icemyster*

( riborubingu itami ) Revolving Pain
Rank-S
Type-Attack/Defense
Range-Short/Mid
Chakra-40
Damage-80
Description-
The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
*Can only Be taught By icemyster*
*Can only Be used 3 TImes per Battle*
 

Wanheda

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As you were aiming to hit me in my shoulder, I instinctively channel my wind chakra throughout my body and pores, leading to releasing that chakra which causes and immense and powerful wind to be released outwards from my body. This would ultimately push you backwards, getting mid range from me and also interrupting the moves after (the mud now wouldn't happen).

(Futon: Shou Keiteki) Wind Style: Devastating Whistle
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.

-Can use 2 turns times max
-Last 1 turn
-Cant use any jutsu while this is active or else it will cancel
 
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