Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed
CE Allowed
No Stealing
No Kai, Sub
Range: Mid (10 Meters from eachother) Terrain: A barren wasteland, with a local water source. The water source is five meters away, (to my right, to your left)
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Kakuzu bio in sig, I'll go first once you post your bio.
*As Kakuzu meets Shinon's gaze, he doesn't hesitate to assault his former teacher. Performing the Tiger handseal, he causes the ground beneath his opponent to transform itself into a river of mud which throws Shinon off balance, the river carrying him away as he helplessly flails around. In one smooth motion, he performs the Bird handseal to cause the same mud to form itself into multiple angled earth spikes which all point their tips directly towards Shinon, attempting to skewer through him in multiple places.
Shortly after doing this, Kakuzu slams his right foot upon the ground to cause a narrow tunnel to emerge between himself and his opponent. Breathing a stream of fire along the tunnel, the heat immediately causes the ground to melt into a lava-like substance which flows towards his foe. Finally with a single handseal, Kakuzu causes the lava to erupt upwards before crashing back down on top of the red-haired man.*
(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand sealTiger, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
*As Kakuzu created the mud river which could not reach him, Shinon chuckled and used that moment to form a handseal, producing a large volume of water from the ground beneath him in the shape of a legendary beast, the Hydra. Upon creation, the Hydra fired powerful streams of water from its multiple heads at Kakuzu, making the rest of him move go ary. As that happens, Shinon grabs his pitch-black bow and enhances its capabilities while watching for his former student's next move.*
(Suiton: Hidora Taihō) - Water Release: True Hydra Cannon
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.
(Sogeki no Geijutsu: Shushō)- Sniper Art: Prime
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user enhances his bow with chakra so it may shoot arrows faster and more accurately. Only doujutsu can follow the speed of the arrows and the effect of this jutsu can be increased if used more than once.
-Lasts for 3 turns