Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed
CE Allowed
No Stealing
No Kai, Sub
Range: Mid (10 Meters from eachother) Terrain: A barren wasteland, with a local water source. The water source is five meters away, (to my right, to your left)
*As he finishes his sentence, Kakuzu's begins channeling his chakra into his opponent, where he causes him to see an illusion of Kakuzu slamming his hands upon the ground, to cause the ground around Ling to transform itself into a fairly large water source which ends at Kakuzu's feet. Immediately after putting this illusion in place, Kakuzu performs the Ram handseal, causing the ground around his opponent's feet to suck itself inwards, dragging his adversary deeper and deeper into an crushing and inescapable sinkhole. In the illusion, it appears as if the water source is forming itself into a whirl-pool like formation which begins sucking his opponent into its watery depths, with such force he's unable to escape it with movement alone.*
*As the Antilion continues to spiral inwards, Kakuzu stomps his right foot on the ground to create a tunnel between himself and his opponent, breathing a sizable stream of fire along it which quickly reacts with the ground to form molten lava. Then with the use of a single handseal, he causes the lava to erupt from the ground in a violent manner, reaching an outstanding distance into the air before inevitably crashing back down on top of his adversary.*
Kakuzu: Its futile to oppose me, the end result will be the same.
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, Kakuzuch like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how Kakuzuch chakra is put into the technique.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
*As he finishes his sentence, Kakuzu's begins channeling his chakra into his opponent, where he causes him to see an illusion of Kakuzu slamming his hands upon the ground, to cause the ground around Ling to transform itself into a fairly large water source which ends at Kakuzu's feet. Immediately after putting this illusion in place, Kakuzu performs the Ram handseal, causing the ground around his opponent's feet to suck itself inwards, dragging his adversary deeper and deeper into an crushing and inescapable sinkhole. In the illusion, it appears as if the water source is forming itself into a whirl-pool like formation which begins sucking his opponent into its watery depths, with such force he's unable to escape it with movement alone.*
*As the Antilion continues to spiral inwards, Kakuzu stomps his right foot on the ground to create a tunnel between himself and his opponent, breathing a sizable stream of fire along it which quickly reacts with the ground to form molten lava. Then with the use of a single handseal, he causes the lava to erupt from the ground in a violent manner, reaching an outstanding distance into the air before inevitably crashing back down on top of his adversary.*
Kakuzu: Its futile to oppose me, the end result will be the same.
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, Kakuzuch like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how Kakuzuch chakra is put into the technique.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
As Ling sees the ground beneath and around him turn into water; Ling quickly realises that his senses are being manipulated; as upon closer observation Ling realises that it doesn't feel like water; it's not wet; the ground isn't even damp; nor is there any surging noises that should've been created as the water gushed into the crags of the ground. Rather there's only dry ground beneath his feet. His observations are proved correct when he begins to feel the ground beneath his feet shift as it begins to spiral inwards; yet contradictory to his other senses his vision is displaying the image of a whirlpool forming. It becomes obvious to Ling that he's caught within a Genjutsu; his suspicions being confirmed yet again by the fact that the formation of the whirlpool should be accompanied by the sound of surging water which it isn't; although the sound of shifting earth runs rampant.
Ling quickly reacts by creating five disks of Ice. One of the Disks of Ice is created beneath him; and would immediately lift him up into the air to approach you from the sky in a wide leftwards arc. The other three also race towards you; two approaching in a arc from your left and right respectively; while the third travels straight towards you, and by you I mean the location of your original position. The disk that travels in a arc alongside Ling begins by slicing into Ling's upper left arm; creating a wound painful enough to release Ling from your genjutsu; the fact that Ling is cut by Ice should create a slight numbing effect thanks to the cold. The last Ice disk positions itself slightly above Ling's original position; perfectly stationed to reflect the suns rays towards you. Should you continue with your Exploding Flame Crater Technique; you'd be letting yourself fall prey to the disks of Ice.
Ling continues by leaping from his disk of Ice; landing on firm ground short range of you diagonally in front and to the left of you. His Ice disk would continue to race towards you. All of the Ice disks would converge onto you; rendering you into pieces as the heat directed towards your location by the 5th mirror results in a localized explosion.
(Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.
*As Kakuzu notices Ling decipher the workings of his well-set trap, he mutters a complimentary remark too quiet to be heard by his opponent. Whilst he does he begins channeling his doton chakra into the ground below to cause countless identical pillars of earth to violently erupt from ground below, each pillar angled in a unique way. The pillars immediately shatter each individual disk of ice, the sound of breaking glass resonating through the battle field. The angling of the pillars is done so in such a way that they neutralize the threat posed by the five ice disks whilst retaining an offensive edge by pointing their tips directly towards the airborne Ling.
Kakuzu: Its been a long time, almost too long, since the last time I fought an Ice user.
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
*As Kakuzu notices Ling decipher the workings of his well-set trap, he mutters a complimentary remark too quiet to be heard by his opponent. Whilst he does he begins channeling his doton chakra into the ground below to cause countless identical pillars of earth to violently erupt from ground below, each pillar angled in a unique way. The pillars immediately shatter each individual disk of ice, the sound of breaking glass resonating through the battle field. The angling of the pillars is done so in such a way that they neutralize the threat posed by the five ice disks whilst retaining an offensive edge by pointing their tips directly towards the airborne Ling.
Kakuzu: Its been a long time, almost too long, since the last time I fought an Ice user.
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
In his peripheral vision Ling spots the ground beneath him begin to shake; as the shaking begins to reach it's crescendo; Ling expecting yet another earthen technique reacts by performing a single handseal; creating a chidori around his right hand. The Chidori begins to branch out, with multiple bolts of lightning raining down on the field below. Meanwhile Ling leaps forth from his Ice disk. The lightning would completely annihilate your Rock Pillars while also attacking you. Allowing Ling to safely land on the ground a few meters away from you.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type:Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.
Immediately after executing his lightning technique; Ling continues to materialize an abundance of water to your left; the water quickly begins to race towards you; converging on you within moments; enveloping you in it's flowing mass; Ling violently clenches his fist; and as he does so the water forcefully and abruptly surges inwards in an attempt to both crush and drown you. All the while Ling breaks out into a run, continuing in a wide arc so as to blind side you from your left.
(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C
Type: Offensive, Supplementary
Range: Short-Mid (Made short range of the user with a med range reach)
Chakra Cost: 15
Damage Points: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water out of knowhere. The vortex then proceeds to explode from the top in the form of a wave. The user can also control the direction the wave goes with hand movements.
Oh is that so, well you won't be fighting another one for a long time to come; nor anyone else for that matter.
*Maintaining his composure, Kakuzu instinctively reacts to the lightning by creating a wall of five tornadoes in front of his position, directing the attack towards Ling's lightning with a casual flick of his right hand. Knowing full well his own attack would prevail in the clash to come, Kakuzu proceeds to unleash another attack as the other travels. As he thinks this he notices a mass of water moving towards from his side, undoubtedly summoned by Ling as an extra measure. Performing a single handseal, he causes a large dragon composed entirely of earth and stone to sprout from under his position, its head emerging directly beneath his feet and carrying him upwards at an incredible speed. Whilst the dragon emerges from the floor, Kakuzu unleashes both his fire and lightning masks, which begin to fly along the dragon should Kakuzu be interrupted whilst directing his attack. On emerging from the ground, the earth dragon moves in a steep upwards arc, a different line of action to the wall of tornadoes. Should his opponent produce a successful counter attack, the dragon will be able to avoid a linear attack. On reaching a maximum height of fifteen meters in the air, Kakuzu directs the dragon to move down towards with the Yuki with tremendous force, its own momentum being greatly aided by gravity. Kakuzu awaits Ling's response as this happens, being on the ready to jump down from the dragon moments before its inevitable collision.*
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique
.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
*Maintaining his composure, Kakuzu instinctively reacts to the lightning by creating a wall of five tornadoes in front of his position, directing the attack towards Ling's lightning with a casual flick of his right hand. Knowing full well his own attack would prevail in the clash to come, Kakuzu proceeds to unleash another attack as the other travels. As he thinks this he notices a mass of water moving towards from his side, undoubtedly summoned by Ling as an extra measure. Performing a single handseal, he causes a large dragon composed entirely of earth and stone to sprout from under his position, its head emerging directly beneath his feet and carrying him upwards at an incredible speed. Whilst the dragon emerges from the floor, Kakuzu unleashes both his fire and lightning masks, which begin to fly along the dragon should Kakuzu be interrupted whilst directing his attack. On emerging from the ground, the earth dragon moves in a steep upwards arc, a different line of action to the wall of tornadoes. Should his opponent produce a successful counter attack, the dragon will be able to avoid a linear attack. On reaching a maximum height of fifteen meters in the air, Kakuzu directs the dragon to move down towards with the Yuki with tremendous force, its own momentum being greatly aided by gravity. Kakuzu awaits Ling's response as this happens, being on the ready to jump down from the dragon moments before its inevitable collision.*
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique
.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Instead of performing his water technique Ling simply creates a tornado of his own by releasing a blade of wind that blooms into a swirling hurricane. The two wind Jutsu quickly neutralize each other leaving Ling unscathed.
(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
As the dragon descends upon Ling, Ling performs a single handseal; releasing a spear of lightning from his hands aimed upwards towards the Earth Dragon. The spear of lightning pierces directly through the center of the dragon; however as it does so it begins to branch out to the sides; creating several Lightning spears that serve to completely shatter the earth technique while pushing the falling debris to the side of Ling. You'd be showered with bits of earth while also being attacked by the lighnting.
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Ling then finishes off by exhaling a stream of flames upwards towards you.
( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.
*Watching you emit your spear of lightning, Kakuzu instinctively reacts by stringing together two quick handseals and releasing a sizable compressed sphere of wind towards it, allowing the orb to act as an insulating shield for the dragon whilst also providing an extra line of offense. Without hesitation, Kakuzu then disembarks from the side of his dragon, causing a pair of large dark black wings to sprout from either side of his back, allowing him to safely glide towards the ground below, his new position being mid-range from his foe. Allowing gravity to take its toll, the earth dragon naturally falls towards you along with the crushing sphere of wind, leaving you in a difficult situation to say the least. The moment Kakuzu jumps off the dragon, both of his masks cease moving towards Ling and instead position themselves directly behind and fifteen meters above his shoulders, much like guardian angles (Fire Mask = Right, Lightning Mask = Left), ready to act on his behalf.
On landing, Kakuzu quickly removes a fairly small scroll from his pouch and quickly scrawls on a design. The design includes a basic castle as well as spiked gates at its entrance. On drawing the design, he forcefully slams the parchment on the floor whilst infusing his doton chakra into it to cause the diagram to manifest itself in reality. One of the watch towers emerges at Kakuzu's feet whilst the spiked gates emerge beneath Ling, severely impaling him as they rise up. As a result, Kakuzu is securely elevated into the air, the watch tower granting him a sufficient view of the entire landscape. The watch tower itself is ten meters in height.*
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
(Kuro Ito Akki Hane) – Dark Threads Demonic Wings
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.
Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
You must be registered for see images
(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle
*Watching you emit your spear of lightning, Kakuzu instinctively reacts by stringing together two quick handseals and releasing a sizable compressed sphere of wind towards it, allowing the orb to act as an insulating shield for the dragon whilst also providing an extra line of offense. Without hesitation, Kakuzu then disembarks from the side of his dragon, causing a pair of large dark black wings to sprout from either side of his back, allowing him to safely glide towards the ground below, his new position being mid-range from his foe. Allowing gravity to take its toll, the earth dragon naturally falls towards you along with the crushing sphere of wind, leaving you in a difficult situation to say the least. The moment Kakuzu jumps off the dragon, both of his masks cease moving towards Ling and instead position themselves directly behind and fifteen meters above his shoulders, much like guardian angles (Fire Mask = Right, Lightning Mask = Left), ready to act on his behalf.
On landing, Kakuzu quickly removes a fairly small scroll from his pouch and quickly scrawls on a design. The design includes a basic castle as well as spiked gates at its entrance. On drawing the design, he forcefully slams the parchment on the floor whilst infusing his doton chakra into it to cause the diagram to manifest itself in reality. One of the watch towers emerges at Kakuzu's feet whilst the spiked gates emerge beneath Ling, severely impaling him as they rise up. As a result, Kakuzu is securely elevated into the air, the watch tower granting him a sufficient view of the entire landscape. The watch tower itself is ten meters in height.*
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
(Kuro Ito Akki Hane) – Dark Threads Demonic Wings
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.
Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
You must be registered for see images
(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
Note: can only be used once per battle
Wow I've really botched up so far O__O. Sorry about that.
Upon hearing and seeing you release your wind orb, knowing that his lightning wouldn't be capable of taking on both techniques, Ling instantly reacts by taking sprinting forwards, however on his third step Ling completely disappears from your view. Having moved to Mid Range directly behind you in mere moments by releasing explosive wind from the soles of hit feet. (First time I've ever used this. O__O)
(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.
Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
Ling quickly begins to survey your area as he quickly creates four large tornadoes that surround your entire area, these Tornadoes would be created just after you disembark from your Dragon. With your original position from when you were on the dragon being the dead center of the Tornadoes. The Tornadoes would be created five meters apart and would rival the size of four pillar bind. The pushing forces created by the tornadoes would push you center-wards while restricting your movements. Making your gliding completely useless. He then performs a single handseal causing the tornadoes to traverse along the "square" that they form. Ling then finishes off by creating three pillars of flame, one rises directly beneath you, while the other two rise at the top left and bottom right respectively, in the path of the tornadoes "square". All of the Tornadoes would combine with the flames as they spin along the square, creating a Fire/Wind Combo.
Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.
Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Whew. Looks like its time to let loose.
Btw, where are your Masks, and can they like fly or something? You said above? Or where they like jumping down from the dragon?
*As four tornadoes materialize out of thin air and form a quadrilateral type formation around Kakuzu and his masks, the equal pushing force of the tornadoes cause them to move center-ward. The masks instinctively re-enter Kakuzu's back, being aided by the fact the tornadoes pushed them as close as possible to him. As they re-enter his body, the masked man himself channels his doton chakra throughout his body to manifest a dense armour of rock and stone which encases him from head to toe, protecting him from the inevitable attacks to come. Moments after the armour forms, multiple blades of wind strike into his body, the rocky manifestation taking every hit with utmost ease. Suddenly, Kakuzu feels the ground beneath his feet shaking, leading him to believe yet another attack is coming his way. Guessing correctly, a set of three fire pillars surface from the ground, one of them uplifting Kakuzu into the air whilst the other two emerge beneath the tornadoes resulting in a devastating Fire/Wind combo. The fiery imbued tornadoes instantly strike into Kakuzu, shattering his armour and reducing it to mass of rubble, but managing to take the full brunt of the attack in the process. Still mid-air due to the attack, Kakuzu arcs his head backwards and releases an extremely quick stream of adhesive threads from his left hand which connects to the ground 10 meters behind his position (moving away from you). The moment the threads make contact with the ground, Kakuzu retracts the stream of threads to pull himself in order to make contact with the ground whilst entering long-range to escape any successive attacks you wish to send his way.*
Kakuzu: Its been a long time since I've had this much fun. Too bad it will still result in your demise.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.
(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.
Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
*As four tornadoes materialize out of thin air and form a quadrilateral type formation around Kakuzu and his masks, the equal pushing force of the tornadoes cause them to move center-ward. The masks instinctively re-enter Kakuzu's back, being aided by the fact the tornadoes pushed them as close as possible to him. As they re-enter his body, the masked man himself channels his doton chakra throughout his body to manifest a dense armour of rock and stone which encases him from head to toe, protecting him from the inevitable attacks to come. Moments after the armour forms, multiple blades of wind strike into his body, the rocky manifestation taking every hit with utmost ease. Suddenly, Kakuzu feels the ground beneath his feet shaking, leading him to believe yet another attack is coming his way. Guessing correctly, a set of three fire pillars surface from the ground, one of them uplifting Kakuzu into the air whilst the other two emerge beneath the tornadoes resulting in a devastating Fire/Wind combo. The fiery imbued tornadoes instantly strike into Kakuzu, shattering his armour and reducing it to mass of rubble, but managing to take the full brunt of the attack in the process. Still mid-air due to the attack, Kakuzu arcs his head backwards and releases an extremely quick stream of adhesive threads from his left hand which connects to the ground 10 meters behind his position (moving away from you). The moment the threads make contact with the ground, Kakuzu retracts the stream of threads to pull himself in order to make contact with the ground whilst entering long-range to escape any successive attacks you wish to send his way.*
Kakuzu: Its been a long time since I've had this much fun. Too bad it will still result in your demise.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.
(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.
Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Ling watches his tornado of fire and wind rampage, and as it dissipates surveys the battlefield to see the molten remains of rubble from your earth techniques, and an unscathed Kazuku who is steadily moving backwards through the air. At this point in time, Ling seeks to gain a better view of the battlefield, and thus slams his hands upon the ground, elevating a plateau of earth ten meters into the air. The plateau having a width and length of 18 meters, with Ling at its dead center. While Ling would still be capable of keeping a visual on you, the front half of the plateau would prevent a perfect field of view of the battlefield itself.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Thus Ling continues onwards, performing two handseals, creating a rectangular swamp that's roughly 11 meters deep. The swamp would start a meter in front of Ling, meaning that the front of the raised Plateau would also turn to swamp, and would finish 5 meters behind you. It would also span 5 meters out to your sides. The front half of the earthen plateau that is now mud, would cascade downwards, splashing forth to create gigantic tumultuous waves that would race forth. However to add to these waves, Ling immediately performs a single handseal, spewing forth a gigantic amount of water which would cascade from the plateau downwards. Splashing into the swamp to combine with the mud waves, creating a dangerous water/earth combo that would race towards you. Should you fail to defend, you would be swept away, drowned and crushed by the dense current, that upon striking you would begin to form into a large orb of water.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
*Noticing the vicinity around him forming into a dense swamp, Kakuzu doesn't hesitate to channel his doton chakra into the ground below to cause several angled pillars of earth to emerge beneath his position. The spiked pillars surface at such an angle their tips don't strike into Kakuzu, but rather allow him to be lifted by the main body of one of the pillars. The pillars emerge at such an angle, they quickly lift him out of the swamp whilst pointing their tips directly towards you, hoping to impale you multiple times. Due to the steep angle at which the pillars emerge, Kakuzu channels a constant amount of chakra into his feet to retain his balance.
As he nears your position, the masked man causes his wind-mask to branch out from his back and mount itself above his shoulder, exhaling a powerful wave of rotating wind as soon as it does this. Simultaneously, Kakuzu himself releases a large plume of ash which instantly fuses with the wave of wind, empowering it to a devastating extent, resulting in a potent wind/ash combo. In the instant his mask was branching out of his back, Kakuzu placed a small flint in his mouth, granting him the ability to ignite the technique at the slightest whim. Before doing so, he awaits his opponent's response to the attack, making tactical use of his technique's flammable nature.*
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks.
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity.
*Noticing the vicinity around him forming into a dense swamp, Kakuzu doesn't hesitate to channel his doton chakra into the ground below to cause several angled pillars of earth to emerge beneath his position. The spiked pillars surface at such an angle their tips don't strike into Kakuzu, but rather allow him to be lifted by the main body of one of the pillars. The pillars emerge at such an angle, they quickly lift him out of the swamp whilst pointing their tips directly towards you, hoping to impale you multiple times. Due to the steep angle at which the pillars emerge, Kakuzu channels a constant amount of chakra into his feet to retain his balance.
As he nears your position, the masked man causes his wind-mask to branch out from his back and mount itself above his shoulder, exhaling a powerful wave of rotating wind as soon as it does this. Simultaneously, Kakuzu himself releases a large plume of ash which instantly fuses with the wave of wind, empowering it to a devastating extent, resulting in a potent wind/ash combo. In the instant his mask was branching out of his back, Kakuzu placed a small flint in his mouth, granting him the ability to ignite the technique at the slightest whim. Before doing so, he awaits his opponent's response to the attack, making tactical use of his technique's flammable nature.*
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks.
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity.
Ling seeing several pillars of rock sprout from beneath you, with their tips being angled towards him, decides to forgo his water technique. Instead he perfoms a second earthen technique. Causing a mountainous structure of earth to erupt from the area where the front of the plateau (the new front that's only a meter away from Ling), and the ground beneath the earth joined. The structure would be angled forwards and upwards, intercepting your pillars to completely and utterly obliterate them. Along with its rising the volcanic shaped rock would carry an abundance of mud along with it, resulting in a tumultuous wave like spray of swamp being launched forwards and upwards towards you. The structure is mostly angled forwards, meaning that it's only roughly 10 or so meters high (technically 20 meters as it rises from below swamp level), thus it doesn't obstruct Ling's view too much.
(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground. The result of which has the appearance and near size of an erupting volcano.
Ling then continues without a moments hesitation, releasing a bolt of lightning that splits into dozens more bolts, piercing through the mountainous strucutre, shattering it into huge chunks of debris that would scatter out in all forwards angles. The lightning bolts would continue onwards towards you. Threatening to shock and impale you, while the rocks chunks add a tangible factor.
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
*As the earth spikes seem to be on a direct collision course with an emerging volcano-like formation, Kakuzu hastily channels his doton chakra into his hands and legs, coating his lower body in glossy molten mud, whilst solidifying the bottom of the slide. As he does this, he outstretches his right arm to his side (my perspective) and conveys his mudslide, using his hand to direct the path in which it takes. With his free hand (left) he coils his fingers around the hilt of his sword, unsheathing it, to aid him in his partial state of vulnerability. Still directing the slide with his right hand, the masked man maneuvers it in such a way it avoids the mud uplifted from the swamp below, before using it to land on the ground (solid ground, to right of the swamp). The moment he begins to do this, he notices Ling sending a powerful spear composed of lightning his way. In response to this, he swings his sword in a diagonal arc (from left to right), sending an equally powerful blast of wind in the spear's direction, the attack acting as a distraction whilst Kakuzu makes his landing.*
Rank: C
Type: Sup
Range: Short-Long
Chakra Cost: 15(+10 for each turn active)
Damage Point: N/A
Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this.
+note+
-can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this
-Dormant earth slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed from the conveyance)
-can carry only one person who holds on to the user while he rides the mud
Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.
Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.
-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability
-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability
-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability
-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
-The sword is capable of crawling and acting independently
Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.
*As the earth spikes seem to be on a direct collision course with an emerging volcano-like formation, Kakuzu hastily channels his doton chakra into his hands and legs, coating his lower body in glossy molten mud, whilst solidifying the bottom of the slide. As he does this, he outstretches his right arm to his side (my perspective) and conveys his mudslide, using his hand to direct the path in which it takes. With his free hand (left) he coils his fingers around the hilt of his sword, unsheathing it, to aid him in his partial state of vulnerability. Still directing the slide with his right hand, the masked man maneuvers it in such a way it avoids the mud uplifted from the swamp below, before using it to land on the ground (solid ground, to right of the swamp). The moment he begins to do this, he notices Ling sending a powerful spear composed of lightning his way. In response to this, he swings his sword in a diagonal arc (from left to right), sending an equally powerful blast of wind in the spear's direction, the attack acting as a distraction whilst Kakuzu makes his landing.*
Rank: C
Type: Sup
Range: Short-Long
Chakra Cost: 15(+10 for each turn active)
Damage Point: N/A
Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this.
+note+
-can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this
-Dormant earth slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed from the conveyance)
-can carry only one person who holds on to the user while he rides the mud
Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.
Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.
-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability
-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability
-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability
-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
-The sword is capable of crawling and acting independently
Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.
Ling observes as you begin to avoid his earthen technique, and after having performed his lightning technique seeks to give chase. He performs a brisk set of handseals, summoning Kagutsuchi in front of him. Both he and Lycoan leap onto Kagutsuchi's back as he races forth, going in a wide leftward arc so as to meet you on your journey. Of course he'd avoid any remains of your wind blast, should it actually manage to smash through the mud lightning and rocks. As Kagutsuchi begins to fly, Ling reaches for The Morning Stars chain as well as the shuriken, he separates the shuriken into its four blades, tightly wrapping three of the blades (Lightning, Water and Wind) to one end of the chain, creating a trident like effect, and then continues to wrap the fire blade onto the opposite end of the chain. He then proceeds to wrap the chain twice around his waist.
(Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.
Note:
- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.
Meanwhile, Kagutsuchi spews a large spiraling blast of venom towards you. The blast of venom is tapered to a V shape, somewhat resembling a drill with its point facing directly towards you. The dark venom would completely obstruct your line of sight of Ling. However as it descends further towards you, Ling would remain capable of seeing your surrounding area.
Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes.
*On noticing Ling advancing on him from his right side, Kakuzu spots his odd-looking summon spewing a black substance in the shape of an arrowhead. In such a tight postion, he decides to drastically reduce the weight of his body to significantly heighten the speed of his earth slide (since its now carrying someone of lower weight compared to before). On doing this, he motions his right hand upwards to cause the earthen slide to move in a steep upward arc, narrowly escaping the black substance by flying over it. The moment he successfully evades the attack and comes within ten meters of his foe, he causes his molten mud slide to crumble, signifying the end of the technique. With the same hand previously directing the hoverboard, he releases an extremely quick stream of threads which attaches to Ling's chest, rapidly retracting these same threads to pull himself in. In the very same instant, Kakuzu points the tip of his sword towards his opponent with his free hand (left) and instructs his blade to release a countless barrage of threaded needles from the region near the top of the blade. The sheer amount of needles released is so much that the whole attack amounts to an A-Rank in power. With the distraction created by the needles, Kakuzu wastes no time in boarding his foe's summon and beheading a mortally wounded Ling. As the threaded needles are fired, Kakuzu's Fire and Wind masks erupt from his back and begin flying along either side of him, ready to support their owner in the case your summon decides to intervene.*
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.
Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
You must be registered for see images
Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.
Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.
-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability
-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability
-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability
-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
-The sword is capable of crawling and acting independently
Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.
How the Sword Looks
You must be registered for see images
Since Kakuzu flew above your venom-based attack, he's already in a higher position in the air compared to Ling and his summon. This allows him to pull himself in before he falls below your summon's level.
*On noticing Ling advancing on him from his right side, Kakuzu spots his odd-looking summon spewing a black substance in the shape of an arrowhead. In such a tight postion, he decides to drastically reduce the weight of his body to significantly heighten the speed of his earth slide (since its now carrying someone of lower weight compared to before). On doing this, he motions his right hand upwards to cause the earthen slide to move in a steep upward arc, narrowly escaping the black substance by flying over it. The moment he successfully evades the attack and comes within ten meters of his foe, he causes his molten mud slide to crumble, signifying the end of the technique. With the same hand previously directing the hoverboard, he releases an extremely quick stream of threads which attaches to Ling's chest, rapidly retracting these same threads to pull himself in. In the very same instant, Kakuzu points the tip of his sword towards his opponent with his free hand (left) and instructs his blade to release a countless barrage of threaded needles from the region near the top of the blade. The sheer amount of needles released is so much that the whole attack amounts to an A-Rank in power. With the distraction created by the needles, Kakuzu wastes no time in boarding his foe's summon and beheading a mortally wounded Ling. As the threaded needles are fired, Kakuzu's Fire and Wind masks erupt from his back and begin flying along either side of him, ready to support their owner in the case your summon decides to intervene.*
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.
(Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.
Note: Sticky threads can only be released from the user's palms, fingers or wrists.
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
You must be registered for see images
Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.
Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.
-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability
-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability
-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability
-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.
-The sword is capable of crawling and acting independently
Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.
How the Sword Looks
You must be registered for see images
Since Kakuzu flew above your venom-based attack, he's already in a higher position in the air compared to Ling and his summon. This allows him to pull himself in before he falls below your summon's level.
I do not believe that lowering your weight would increase your movement speed, if anything, I believe the only thing that would do so would be increasing the amount of mud produced by yourself.
As you shoot your threads towards Ling, Kagutsuchi replies by exhaling a large F ranked Venom/Fire combination attack. The attack would be V shaped, covering a huge horizontal and vertical expanse. Simultaneously, Ling shoots a single orb of earth towards you, followed by three orbs of wind. The orbs traverse behind the gigantic venom flame combo, and upon Ling performing a single handseals, the orbs converge into each other. When the orbs make contact, they explode into a tumultuous gigantic cone shaped blast. A blast comprised of dozens upon dozens of wind blades and scouring dust, the blast would merge with the venom and fire attack, the flames fusing with the wind blades so as to set them alight, while also turning the earth dust into molten earth dust. Meanwhile the venom adds a certain level of viscosity and fluidity to the attack, while all of the poisonous gas produced would be directly channeled towards you. Due to the high compatibility that Ling's wind and earth attack has with flames, the combination would gain an added +20 damage.
Doton/Fuuton: | Earth Release/Wind Release : Seeds of Anihilation
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.
Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze
Venom Maelstrom
Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind.
Ling then performs two handseals, turning the ground on the right side of the swamp to swamp also. This swamp would have a radius of about 7 meters, and would prevent you from fleeing to the ground. (Basically the ground directly beneath you.)
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.