(Closed Battle) Negative Knight vs Rexii

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
*As the spear of lightning extends towards him, Kakuzu swings his sword in a downward diagonal arc from left to right to send forth a sizable blade of wind which dissects the incoming raiton attack, whilst insulting it completely. The moment the wind blade is released, the masked man begins dashing towards Minato full speed in a zig-zag like motion to disoretinate his foe as he advances on him. Once he nears his position, he exhales a stream of wind (without stopping his sprint) onto his sword, providing it with a coating which both increases its range and lethality before slashing his sword in an upward arc, slicing the entire region from his opponent's right shoulder to his abdomen.*

(Fūton: Shinkūken) - Wind Release: Shock Blade
]Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
 

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
*As the spear of lightning extends towards him, Kakuzu swings his sword in a downward diagonal arc from left to right to send forth a sizable blade of wind which dissects the incoming raiton attack, whilst insulting it completely. The moment the wind blade is released, the masked man begins dashing towards Minato full speed in a zig-zag like motion to disoretinate his foe as he advances on him. Once he nears his position, he exhales a stream of wind (without stopping his sprint) onto his sword, providing it with a coating which both increases its range and lethality before slashing his sword in an upward arc, slicing the entire region from his opponent's right shoulder to his abdomen.*

(Fūton: Shinkūken) - Wind Release: Shock Blade
]Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
Minato watches as the opponent swings his blade, releasing a burst of wind against his oncoming lightning, as he does Minato quickly focuses extra chakra in to the chidori spear, causing the electrons to collide generating heat and making the lightning spear directly in to a fire spear, overpowering the blade of wind used to defend it catching the opponent by suprise piercing his right side as intended.

(Katon/raiton: Ikkyou) - Fire/lighting style: Suprise
Type: Attack
Range: Short - long
Rank: A
Chakra: 30
Damage: +1 rank
Description: This jutsu will be used after the user has used a lightning jutsu. It is similar to the way that when Darui used a lightning jutsu to add to his water jutsu as he was spitting it out against Sasuke. After having release a lightning jutsu, the user will focus more chakra into it. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things. They will either:

1. By adding the extra chakra they will control the heat, causing flames to wrap around the lightning jutsu the user jutsu make, making it a fire lightning combo. This will add 1 rank to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.

2. Use their chakra to convert the full heat of the lightning into fire, changing the state of the energy, so that the lightning now becomes a fire attack. So if the user used chidori spear, they would be extending it, then control the heat to change it into a sharp flame spear extending form their hand, changing the chakra nature through the use of physics.

The user can only used this on one jutsu, and once they have used it they can't change it back.

Note: Useable 3 times
Note: Can only be used on S ranks and below
Note: Can't use water jutsu in the same turn after having used this.

I guess we both have our tricks...No?
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
*Shortly before our attacks collide, the sudden colour change undergone by the spear is almost impossible not to distinguish. The rapid change from a pale blue to a vibrant aflame red notifies Kakuzu that the attack is no longer of the Raiton nature, but more akin to the Katon one. Knowing full well that the Fire attack will overpower his own, with his free unraveled hand he points towards the floor to summon an upward wind current which lifts him high up into the air, allowing him to avoid the spear entirely.

The instant he's safely in the process of escaping the attack, he begins focusing his suiton chakra into the raindrops above Minato's position to cause for the formation of a giant water phoenix, which roars with a shout that shakes the heavens. On being formed, the phoenix splits up into countless insect-sized birds which descend on the Hokage from above and devour him as they engage him in a brutal swarm.*

Kakuzu:...but unlike you mine's aren't cheap tricks. Now behold, my Grand Water Phoenix!

(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.

[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
Type: Attack
Rank: S
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
Note:Can only be used once in a battle
Note: Cannot use any water jutsus for the next turn
Note: It takes a jutsu move to form unless its already raining.
Note: Has to be taught by Johninto Uchiha
 
Last edited:

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
*Shortly before our attacks collide, the sudden colour change undergone by the spear is almost impossible not to distinguish. The rapid change from a pale blue to a vibrant aflame red notifies Kakuzu that the attack is no longer of the Raiton nature, but more akin to the Katon one. Knowing full well that the Fire attack will overpower his own, with his free unraveled hand he points towards the floor to summon an upward wind current which lifts him high up into the air, allowing him to avoid the spear entirely.

The instant he's safely in the process of escaping the attack, he begins focusing his suiton chakra into the raindrops above Minato's position to cause for the formation of a giant water phoenix, which roars with a shout that shakes the heavens. On being formed, the phoenix splits up into countless insect-sized birds which descend on the Hokage from above and devour him as they engage him in a brutal swarm.*

Kakuzu:...but unlike you mine's aren't cheap tricks. Now behold, my Grand Water Phoenix!

(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.

[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
Type: Attack
Rank: S
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
Note:Can only be used once in a battle
Note: Cannot use any water jutsus for the next turn
Note: It takes a jutsu move to form unless its already raining.
Note: Has to be taught by Johninto Uchiha
Cheap....ur fukn dun kid... <_>

Minato watches as his opponent launches himself in to the air, preparing to use his water technique Minato infuriated by his comment summons le balrog, that tanks the enemy water attack and shields Minato, before letting loose a deafening roar and growing in size repairing any damage to it and enlarging it by a considerable amount it attempts to slap his opponent from the sky with it's huge claws.

(Doton: Balrog) - Earth style: Balrog
Rank: Forbidden
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage points: N/A
Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
1. The Balrog can use up S rank fire (not including S ranks)
2. The Balrog can control a fire whip or a flaming sword.
3. The Balrogs body is as hard as S rank earth
These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.

Note: Useable 1 times per battle
Note: Can't use genjutsu in the same turn as this jutsu
Note: Must be taught by the pervy sage
Note: Stays on the feild for 4 turns, or until destroyed
Note: The user takes 30 damage from the amount of chakra they have to use for this jutsu

(Doton: Tsuchi kakujuu) - Earth style: Earth expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a earth jutsu the user will perform 2 handseals as they release there chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 25 damage points. By the increase in chakra the earth jutsu will grow in size and become more dense addding to its power.

Note: Can only use used on earth the user or the users summon has created
Note: Can only be used once one each earth jutsu creates
Note: can only be used 3 times
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
*As the massive Balrog attempts to assault him with its sluggish earthen claws, the masked man quickly protrudes two identical threaded wings from his back, before jumping off his platform and using his wings to soar through the air. Relying on the air currents to do this, he successfully manages to dodge the great beast's claws and advance on Minato's position. Once he outmaneuvers the earthen monstrosity, he slashes his blade in the direction of his opponent to send forth a swarm of air birds which converge on Minato, before striking into him and forming into miniature whirlwinds which deal multiple cuts to countless regions on his body.*

(Kuro Ito Akki Hane) – Dark Threads Demonic Wings
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu

You must be registered for see images

Fuuton: Toppyoushimonai Mure | Wind Release: Crazed Flock
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user makes the Rat → Rabbit → Dog hand seals and pours a vast amount of Fuuton chakra into his arm and swings his arm in front of him in a wide motion. As the arm moves the chakra is released into a large amount of small birds which head to the opponent and making very small whirlwinds with each bird to cut the opponent.
Note: Can also be done with the swing of a sword/staff.
Note: Can only be used four times per battle
 

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
*As the massive Balrog attempts to assault him with its sluggish earthen claws, the masked man quickly protrudes two identical threaded wings from his back, before jumping off his platform and using his wings to soar through the air. Relying on the air currents to do this, he successfully manages to dodge the great beast's claws and advance on Minato's position. Once he outmaneuvers the earthen monstrosity, he slashes his blade in the direction of his opponent to send forth a swarm of air birds which converge on Minato, before striking into him and forming into miniature whirlwinds which deal multiple cuts to countless regions on his body.*

(Kuro Ito Akki Hane) – Dark Threads Demonic Wings
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu

You must be registered for see images

Fuuton: Toppyoushimonai Mure | Wind Release: Crazed Flock
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user makes the Rat → Rabbit → Dog hand seals and pours a vast amount of Fuuton chakra into his arm and swings his arm in front of him in a wide motion. As the arm moves the chakra is released into a large amount of small birds which head to the opponent and making very small whirlwinds with each bird to cut the opponent.
Note: Can also be done with the swing of a sword/staff.
Note: Can only be used four times per battle
Minato watches as the opponent attempts to outmanouver his Balrog and releases a blast of wind birds towards Minato himself, as he does so the Balrog defending it's master releases a blast of fire nullifying the birds.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

Whilst the Balrog does this Minato tired of fighting at range launches himself towards the opponent while forming a fencing sabre formed of solid caramel from his body holding it tightly in his right hand, reaching short range of the target in a flash and attempting to thrust the blade deep in to his chest, growing more concerned by his opponents apparent lack of organs.

(karumera kata) - Caramel Shapes
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage points: 40 (if in liquid boiling form)
Description: Using caramel chakra shape manipulation, the user will be able to create objects/shapes of caramel like cubes, spheres, kunais, pillars, etc from their chakra alone, not needing to form the caramel from the ground. These objects will be made of pure caramel whether it be solid or liquid, but will be no larger than 1m cubed space. And example of this would be almost like a variation of the "(Suiton: Haran Banshō) - Water Release: Stormy Blockade" jutsu, which allows the user to create the water out of no where.

Note: Can only be used once per turn
Note: No fire jutsu in the same turn
Note: Can only make one object per turn.
Note: Caramel is created from the users body
Note: Objects can only be manipulated the turn they are used.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Off course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: This version can only be used by Minato bios once every 2 turns, a maximum of 3 times.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
*As Minato forms the caramelized construct in his hand, the masked man quickly performs a single handseal to cause a chakra burst to occur on the hand gripping the hilt of the weapon. The chakra burst causes the partially formed weapon to shoot of his hand and fall towards the ground below. All the while, Kakuzu has been continuing his pursuit of his opponent, allowing him to land on top of the massive Balrog-like creature. The instant he lands on the massive creature, Kakuzu creates a fluid moving body of water beneath him to travel towards his foe, before reaching his destination and engaging him in a fervent frenzy of slashes.*

(Ninjutsu: Dorobō Neko) Ninja Arts: Burgler Cat
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand.
Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range).
The user can shout: "Expelliarmus", if the user is a geek.

( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.
 

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
*As Minato forms the caramelized construct in his hand, the masked man quickly performs a single handseal to cause a chakra burst to occur on the hand gripping the hilt of the weapon. The chakra burst causes the partially formed weapon to shoot of his hand and fall towards the ground below. All the while, Kakuzu has been continuing his pursuit of his opponent, allowing him to land on top of the massive Balrog-like creature. The instant he lands on the massive creature, Kakuzu creates a fluid moving body of water beneath him to travel towards his foe, before reaching his destination and engaging him in a fervent frenzy of slashes.*

(Ninjutsu: Dorobō Neko) Ninja Arts: Burgler Cat
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand.
Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range).
The user can shout: "Expelliarmus", if the user is a geek.

( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.
Minato uses his superior reflexes as the blade drops from his hand slightly to extend grabbing his blade once more with relative ease, and as he does so he taps his left hand to the tip of the blade leaving the seal of the FTG on the swords end, holding it tightly in his right hand.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Minato uses this technique to apply the sealing formula to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique.
Note: Can only be used by Minato bios.

Then noting the opponent gaining on him blade in hand Minato quickly releases a blade of slicing red chakra tearing through the mans water transport causing him to lose his balance, at this point the Balrog attempts to crush the man with both hands using a hammer fist attack towards the ground that the opponent has landed on.

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.

Lel BALROG SMASH!
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
*As the two attacks converge on his position, Kakuzu focuses his suiton chakra into the ground below his feet to protrude a water pillar beneath him which is angled in such a way, he's "pushed" both vertically upwards and to the right (my perspective). In one smooth motion, after being projected into the air, he uses his newly formed threaded wings to glide in a steep arc to the right, before curving around the Balrog and landing ten meters behind its back.

Whilst gliding through the air, the masked man spews an incredible amount of threads from his mouth which promptly assume an extremely tightly weaved armour around his body, the design of the exterior being that of a medieval knight's. The threads within the armour are arranged in such a way that they prove for a very sturdy defense, capable of enduring numerous stab wounds and blunt impact forces. Not only that, but the armour was covered in one meter long threaded protrusions (spikes), making it near fatal to come into contact with the user's body.*

Kakuzu: To think I would have to resort to this...

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.
Note: Can only be used by Kakuzu

You must be registered for see images
 
Last edited:

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
*As the two attacks converge on his position, Kakuzu focuses his suiton chakra into the ground below his feet to protrude a water pillar beneath him which is angled in such a way, he's "pushed" both vertically upwards and to the right (my perspective). In one smooth motion, after being projected into the air, he uses his newly formed threaded wings to glide in a steep arc to the right, before curving around the Balrog and landing ten meters behind its back.

Whilst gliding through the air, the masked man spews an incredible amount of threads from his mouth which promptly assume an extremely tightly weaved armour around his body, the design of the exterior being that of a medieval knight's. The threads within the armour are arranged in such a way that they prove for a very sturdy defense, capable of enduring numerous stab wounds and blunt impact forces. Not only that, but the armour was covered in one meter long threaded protrusions (spikes), making it near fatal to come into contact with the user's body.*

Kakuzu: To think I would have to resort to this...

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

(Kuro Ito) - Dark Threads
Rank:S
Type:Attack/Supplementary
Range:Short-Mid
Chakra Cost:40(- 5 per turn)
Damage Points:20
Description:User sends out black threads from their body that can attack their opponent.
Note: Can only be used by Kakuzu

You must be registered for see images
Minato watches his opponent escape once more, allowing the Balrog to dissolve in to the earth returning to Minas Morgul from the battleground, Minato slams his caramel saber in to the floor.

What pretty armor you have, time to turn this up a notch i guess.

Focusing on the ground with his Saber inside it, he manipulates pure solid caramel reshaping the saber, turning it in to an enormous katana of solid caramel, with the FTG seal, still on the tip of the blade.

(karumera no jutsu ) - Greater Caramel technique
Rank: A
Type: Supplementary
Range: Short-long
Chakra cost: 35
Damage points: 50
Description: The user will focus their caramel chakra to control the minerals in the ground to create caramel tools, weapons, pillars and other objects.

The blade is enormous totalling at almost 12 feet in length, however being suprisingly easy to wield given its caramel form, and Minato's actual strength.

You must be registered for see images

Come forth mr Knight, let us see how many lives you really have.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
*Once his opponent's weapon is fully constructed, the masked man wastes no time in advancing on his opponent and engaging him in a close combat confrontation. Soon after coming within a few meters of each other, Kakuzu jumps up before dealing a powerful spinning frontal kick to his opponent's upper chest, with enough force to stagger him but not enough to knock him over. As this happens, he swings his sword in a linear slash from right to left, hoping to decapitate his foe whilst his attention is focused on the kicked aimed at his upper body. With this same slash, Kakuzu channels his fuuton chakra throughout his sword to release a near invisible blade in the shape the sword was swung, making sure to do this when his weapon is mere centimeters from Minato's neck, minimizing the time his opponent has to react.*

(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.
 

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
*Once his opponent's weapon is fully constructed, the masked man wastes no time in advancing on his opponent and engaging him in a close combat confrontation. Soon after coming within a few meters of each other, Kakuzu jumps up before dealing a powerful spinning frontal kick to his opponent's upper chest, with enough force to stagger him but not enough to knock him over. As this happens, he swings his sword in a linear slash from right to left, hoping to decapitate his foe whilst his attention is focused on the kicked aimed at his upper body. With this same slash, Kakuzu channels his fuuton chakra throughout his sword to release a near invisible blade in the shape the sword was swung, making sure to do this when his weapon is mere centimeters from Minato's neck, minimizing the time his opponent has to react.*

(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.
Minato watches as the opponent closes on him, attempting to take the fight to short range, Minato almost smiled with how perfect this situation was for him as the opponent did so.
The opponent leapt in to the air to deliver a spinning kick coupled with a sword swing, and as he did so Minato feinted as if to block the sword slash, and instead at the last possibile second with the opponent fully commited to his attacks Minato teleported behind him via the melted caramel kunai's FTG seal that was currently inside the opponent, twirling his Katana in hand and superheating the tip he thrust it through the opponents back on the right side still aiming for his heart and assuming it may be on the other side, the blade would strike whatever elemental heart is on the right upper portion of the opponents back.

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle

(karumera seichuu ) Caramel control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control caramel that they have already created or taken control off, to bend it into different shapes or forms by controlling the temperature and desity of the caramel. This can be used to solidify the caramel, turn it to liquid, of just to control its shape and temperature.

Minato then took a few steps away from the opponent leaving the Katana embedded through his heart, assuming he was dead before turning around to look upon the corpse.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
*As his opponent reappears behind his back and thrusts the superheated caramel sword into his Fire Heart, Kakuzu feigns death once again by dropping forwards and landing flat on his face. An eerie silence fills the rainy battlefield as he falls, prompting Minato into thinking his foe has truly fallen. Unknown to the Hokage, from the very moment he lands on the ground, he begins focusing his chakra throughout the dark threads within his body to detach a clone composed entirely of threaded tendrils, in a similar manner to how he releases his masks from his back. The very moment it emerges from his body, the clone quickly soars to the sky above, taking up its aerial position above the battlefield whilst addressing Minato directly.*

I'm surprised you've still yet to grasp such a basic concept. I have tamed death. You could go as far as to say I've killed death itself. I'm no longer governed over by the senior sovereigns of life and death, I have far transcended such a state of being. Your struggle is admirable but also oh so futile. How can try to comprehend what you can never truly understand ? How can you try to kill something which cannot be killed ? Your time in this world is up and so I'm done wasting my time with you. Its time to face my wrath...

(Kuro Ito Bunshin) – Dark Threads Clone
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user takes ¼ of their chakra and creates a clone constructed only of dark threads which has real form and substance. Due to be being constructed primarily of dark threads the clone has the ability to fly due to being weightless like Kakuzu's masks. Furthermore the clone doesn’t disperse against physical attacks as it will simply reshape, it must be completely destroyed and it can also utilize any jutsu the original ninja knows. The real utility of this clone is that it can reintegrate back into the user’s body to break any A-Rank and lower Genjutsu due to the sudden disruption of chakra flow that occurs. Once it reintegrates, the remaining unused chakra in the clone is returned to the user. However if the clone is destroyed, the remaining chakra doesn’t return to the user and is lost completely. Whilst the clone is active, both the user and the clone are incapable of using Genjutsu as of result of the user's divided consciousness.

Note: Must have Dark Threads active
Note: Can only be used once per battle
Note: Only one clone can be created during each use
Note: No other of the user's clones can be active while this jutsu is
Note: Can only be used by Negative Knight

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

As he lectures Minato, the clone performs the Rat Handseal to control the local air currents through hand gestures to form a large controllable dust storm around the battlefield, dense enough to blind anyone within a twenty meter radius of his position All the while, Kakuzu's original body remains lifeless, almost as if its become an "empty-shell" which previously held his consciousness, but has now been reduced to a former skin.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

Mere moments after the dust storm begins to build up, Kakuzu's original body performs the Tiger Handseal beneath his Akatsuki cloak to control how light inflections bend around his body, granting himself invisibility. By the time his body approaches a noticeable level of transparency, the raging wind storm has already picked up enough momentum and debris to cloud Minato's vision entirely, leaving him oblivious to the whole process of Kakuzu's sudden disappearance.*
 
Last edited:

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
*As his opponent reappears behind his back and thrusts the superheated caramel sword into his Fire Heart, Kakuzu feigns death once again by dropping forwards and landing flat on his face. An eerie silence fills the rainy battlefield as he falls, prompting Minato into thinking his foe has truly fallen. Unknown to the Hokage, from the very moment he lands on the ground, he begins focusing his chakra throughout the dark threads within his body to detach a clone composed entirely of threaded tendrils, in a similar manner to how he releases his masks from his back. The very moment it emerges from his body, the clone quickly soars to the sky above, taking up its aerial position above the battlefield whilst addressing Minato directly.*

I'm surprised you've still yet to grasp such a basic concept. I have tamed death. You could go as far as to say I've killed death itself. I'm no longer governed over by the senior sovereigns of life and death, I have far transcended such a state of being. Your struggle is admirable but also oh so futile. How can try to comprehend what you can never truly understand ? How can you try to kill something which cannot be killed ? Your time in this world is up and so I'm done wasting my time with you. Its time to face my wrath...

(Kuro Ito Bunshin) – Dark Threads Clone
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user takes ¼ of their chakra and creates a clone constructed only of dark threads which has real form and substance. Due to be being constructed primarily of dark threads the clone has the ability to fly due to being weightless like Kakuzu's masks. Furthermore the clone doesn’t disperse against physical attacks as it will simply reshape, it must be completely destroyed and it can also utilize any jutsu the original ninja knows. The real utility of this clone is that it can reintegrate back into the user’s body to break any A-Rank and lower Genjutsu due to the sudden disruption of chakra flow that occurs. Once it reintegrates, the remaining unused chakra in the clone is returned to the user. However if the clone is destroyed, the remaining chakra doesn’t return to the user and is lost completely. Whilst the clone is active, both the user and the clone are incapable of using Genjutsu as of result of the user's divided consciousness.

Note: Must have Dark Threads active
Note: Can only be used once per battle
Note: Only one clone can be created during each use
Note: No other of the user's clones can be active while this jutsu is
Note: Can only be used by Negative Knight

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.

As he lectures Minato, the clone performs the Rat Handseal to control the local air currents through hand gestures to form a large controllable dust storm around the battlefield, dense enough to blind anyone within a twenty meter radius of his position All the while, Kakuzu's original body remains lifeless, almost as if its become an "empty-shell" which previously held his consciousness, but has now been reduced to a former skin.

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

Mere moments after the dust storm begins to build up, Kakuzu's original body performs the Tiger Handseal beneath his Akatsuki cloak to control how light inflections bend around his body, granting himself invisibility. By the time his body approaches a noticeable level of transparency, the raging wind storm has already picked up enough momentum and debris to cloud Minato's vision entirely, leaving him oblivious to the whole process of Kakuzu's sudden disappearance.*
Minato turns embedding his sword in the ground as he see's the strange "rebirth" the opponent has seemingly used, this confuses him, taking a moment to collect his thoughts as the opponent speaks, he considers how this strange man is still alive, it's not that he has missed the heart now, far from it, something much stranger was at work.
Watching the opponent in mid air everything is relatively normal, and as the opponent releases a wave of dust and wind from his hands, Minato draws up fire chakra in his stomach to his throat, releasing a huge fireball overcoming the wind and continuing on to the "opponent".
However Minato at this stage notices something is wrong, the FTG seal he placed in the opponent seems to be in motion, being able to feel his FTG marks through the connection between him and the seal.
Quickly he glances over, noticing the opponents former body has vanished at this point, choosing to feign ignorance for the moment he decides on launching a suprise attack of his own, just needed to wait for the right moment, at this stage having established this flying opponent was some form of clone, Minato hopes it has been destroyed in the fire and simply waits.

[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
*As the clone notices the intense reddish glow approaching, the sizzling sounds created by the evaporating raindrops as well as the local temperature rising, he deduces the incoming attack to be that of the Katon nature. Once it nears his position, he begins spewing a large quantity of water in the form of a barricade which partially evaporates against the scorching heat of the flames, causing for the creation of a thick steamy mist, which leaves Minato "blind" once again. The remaining torrent of water, aided by the pull of gravity, crashes back down to earth (on top of Minato) before forming an abundant water source, leaving the Hokage completely submerged in water.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Whilst the fairly deep water source begins to form over the battlefield, Kakuzu himself begins stringing together a silent sequence of seven handseals, before placing his palms on the surface on the newly formed water source to harden it into ice, leaving his opponent firmly frozen in place by the sudden yet drastic drop in temperature of the water source.*

(Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift
Type: Supplementary
Rank: S Rank
Range: Long Range
Chakra: 40
Damage: N/A
Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then he touch the surface of water or earth. Causing the denser parts of that solid to shift upwards, switching places with the current surface. Changing the landscape, thus causing the Earth to react naturally. When dense earth for example the core switches with swamp of the under world, everyone would be able to move about freely. While under the surface, the swamp would still be there. For Earth's counter part water comes in contact with this jutsu, the temperature drops dramatically. Causing water to harden into ice, and for storm/hurricane clouds to form around the battle field.

Note: Can only be used once per battle
Note: Can only be used on Earth and Water substances
Note: When used on jutsus, it only works for A rank and below techniques
Note: This jutsu cause absolutely no damage to anyone.
Note: The user's hand specifically needs to be in contact with water or Earth for this to work
Note: Can only be taught by Gecko

You must be registered for see images
 
Last edited:

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
*As the clone notices the intense reddish glow approaching, the sizzling sounds created by the evaporating raindrops as well as the local temperature rising, he deduces the incoming attack to be that of the Katon nature. Once it nears his position, he begins spewing a large quantity of water in the form of a barricade which partially evaporates against the scorching heat of the flames, causing for the creation of a thick steamy mist, which leaves Minato "blind" once again. The remaining torrent of water, aided by the pull of gravity, crashes back down to earth (on top of Minato) before forming an abundant water source, leaving the Hokage completely submerged in water.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Whilst the fairly deep water source begins to form over the battlefield, Kakuzu himself begins stringing together a silent sequence of seven handseals, before placing his palms on the surface on the newly formed water source to harden it into ice, leaving his opponent firmly frozen in place by the sudden yet drastic drop in temperature of the water source.*

(Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift
Type: Supplementary
Rank: S Rank
Range: Long Range
Chakra: 40
Damage: N/A
Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then he touch the surface of water or earth. Causing the denser parts of that solid to shift upwards, switching places with the current surface. Changing the landscape, thus causing the Earth to react naturally. When dense earth for example the core switches with swamp of the under world, everyone would be able to move about freely. While under the surface, the swamp would still be there. For Earth's counter part water comes in contact with this jutsu, the temperature drops dramatically. Causing water to harden into ice, and for storm/hurricane clouds to form around the battle field.

Note: Can only be used once per battle
Note: Can only be used on Earth and Water substances
Note: When used on jutsus, it only works for A rank and below techniques
Note: This jutsu cause absolutely no damage to anyone.
Note: The user's hand specifically needs to be in contact with water or Earth for this to work
Note: Can only be taught by Gecko

You must be registered for see images
Minato looks upwards at the water release technique as it is released towards his fire, creating a thick steam around the area momentarily, taking this time to collect his thoughts once more, he decides to take the clone out first, as the opponent has a minor advantage due to it being around still.
As the ice begins to form around his feet, taking in the last time the clone was visible Minato draws two FTG kunai in a reversed grip, releasing a burst of fire chakra from his feet blasting himself upwards at the clones last known location, and slices as he passes above the opponents clone, severing the threads holding the clones head to it's body and landing around 10 meters away from his original point of origin, mid range of the true opponent now.

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
*Through the use of his chakra sensing rain, the clone tracks Minato's movement as he soars through the air towards him. To prevent his foe from getting close to him, he quickly blows out a stream of wind from his mouth to "push" himself horizontally backwards, allowing him to flawlessly escape the Hokage's kunai slash whilst also partially clearing the foggy mist. Due to the close proximity of the two fighters, the stream of wind also serves the purpose of slightly repelling Minato, pushing him away to further increase the distance between the two fighters.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

After quickly re-strapping his sword onto his back, through the same means of detection, Kakuzu focuses his suiton chakra into the region below his opponent to form a large pool of inward spiraling water which lets forth a barrage of water bullets, all intended to surround or strike into the Hokage directly, knocking him even higher into the air above. Once all of the bullets have been fired, they collect together above Minato and form into a colossal liquid dragon which descends on him from above, knocking him back down onto the ice-covered terrain to partially shatter the ice and reveal the underlying water source once more.*

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
 
Last edited:

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
*Through the use of his chakra sensing rain, the clone tracks Minato's movement as he soars through the air towards him. To prevent his foe from getting close to him, he quickly blows out a stream of wind from his mouth to "push" himself horizontally backwards, allowing him to flawlessly escape the Hokage's kunai slash whilst also partially clearing the foggy mist. Due to the close proximity of the two fighters, the stream of wind also serves the purpose of slightly repelling Minato, pushing him away to further increase the distance between the two fighters.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

After quickly re-strapping his sword onto his back, through the same means of detection, Kakuzu focuses his suiton chakra into the region below his opponent to form a large pool of inward spiraling water which lets forth a barrage of water bullets, all intended to surround or strike into the Hokage directly, knocking him even higher into the air above. Once all of the bullets have been fired, they collect together above Minato and form into a colossal liquid dragon which descends on him from above, knocking him back down onto the ice-covered terrain to partially shatter the ice and reveal the underlying water source once more.*

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
Minato flies through the air towards the opponent, and as he has almost reached the opponent, the foe releases a stream of wind redirecting his flight path and pushing Minato back slightly, Minato reacts to this quickly peforming the summoning jutsu in mid air, causing Gamahiro to appear directly below Minato bouncing off his head, as the toad drops down hitting the water bullets as they rise causing only minor damage to the toad given his large size.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Rank: B
Type: Offensive
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.
Note: Must know Toad Summoning contract.

Minato just as he bounces off his head activates his lightning ion particle armor, allowing him to use the toads solid head as a launching platform of sorts blitzing at untrackable speeds to the redirecting enemy as he sails back, slamming a blazing lightning blade through the clones chest that fries it, before turning it to ash entirely due to the fire portion of the attack.

(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor

Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

(Kaen rai ken) - Blazing lightning blade
Rank: S
Type: Attack
Range: Short-mid
Chakra Cost: 40
Damage Points: 80 (+20)
Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.
Note: useable twice
Note: No water jutsu in the same turn

Minato then lands on the ground mid range from the true opponent, deactivating his lightning armor.
 

Negative Knight

Active member
Legendary
Joined
Jun 8, 2012
Messages
17,241
Kin
810💸
Kumi
5,941💴
Trait Points
0⚔️
Awards
*With his cloaking technique reaching its end, Kakuzu bites his thumb and wipes his blood across his Eel summoning Tattoo to call forth the boss summon of all the eels. The over-sized beast also brings a large quantity of water which combines with the already present one to form a water source of near-oceanic proportions. On being summoned, Dendou dives to the bottom of the large water source and begins traversing through it, traveling in the direction the opponent.

You don't seem all too surprised that I'm alive...

(Kchuysei: Dendou Ouja) - Summoning: Electric King
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.

You must be registered for see images

Whilst Minato is distracted by the monstrous Eel, the masked man focuses his suiton chakra into the water source he's positioned on, to form a raging whirlpool around his opponent with a nonchalant upward flick of his arm. The spiraling whirlpool trashes him around before launching a dizzied Minato skyward.*

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

You must be registered for see images
 
Last edited:

ReXii

Active member
Legendary
Joined
Jun 29, 2011
Messages
15,794
Kin
1,402💸
Kumi
222💴
Trait Points
15⚔️
Awards
*With his cloaking technique reaching its end, Kakuzu bites his thumb and wipes his blood across his Eel summoning Tattoo to call forth the boss summon of all the eels. The over-sized beast also brings a large quantity of water which combines with the already present one to form a water source of near-oceanic proportions. On being summoned, Dendou dives to the bottom of the large water source and begins traversing through it, traveling in the direction the opponent.

You don't seem all too surprised that I'm alive...

(Kchuysei: Dendou Ouja) - Summoning: Electric King
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.

You must be registered for see images

Whilst Minato is distracted by the monstrous Eel, the masked man focuses his suiton chakra into the water source he's positioned on, to form a raging whirlpool around his opponent with a nonchalant upward flick of his arm. The spiraling whirlpool trashes him around before launching a dizzied Minato skyward.*

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

You must be registered for see images
Well i must admit, had you died so easily, i would have been dissapointed given your claims of immortality my friend.

Minato speaks in response to the strange individuals comment as he reappears, and watches as he peforms a summoning technique, calling forth a huge red eel like creature along with a huge amount of water, as he does so Minato leaps upwards from the water, focusing chakra to the bottom of his feet so once the new summoned water has spread throughout the field he is able to land atop the water safely.
Watching the opponents eel as it dives whilst he is in midair, Minato follows its trajectory preparing an attack.

Making a blindingly fast string of five handseals, Minato releases large amounts of water and wind chakra in to the water source all around the eel, causing pockets of air to form in the water, expanding the water first to create larger pockets then expanding the wind inside these pockets, causing them to implode with the force of a grenade and due to the expanded size tear multiple holes in the eel, fatally wounding it and likely causing it to be reverse summoned or killed straight out.

Suiton: Kyabitēshon | Water Release: Cavitation
Type: Offense/Supplementary
Rank: A
Range: Short/Long
Chakra: 30
Damage: 60 (+50)
Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities.
Note: Needs a water source
Note: Usable only twice (2) per battle
Note: Only McRazor can teach this

(Suiton: Mizu kakujuu) - Water style: Water expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.

Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times

(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times

Now if we are both quite done with our pet's, how about we continue this game of ours, and i see just how immortal you really are.

Minato lands back atop the water source, standing on it's surface facing the opponent from mid range, prepared.
 
Top