[Closed] - "A Robin's First Fight"

Red-Robin

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This fight between @Red-Robin and @Nakiri will be conducted under the following standards:
  • Official
  • Default Rules
  • Starting Mid-range
The terrain is as follows:
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I'll be using my Chise Hatori biography. You can post the bio you wish to use and you can have the first move to start us off.
RP encouraged of course. ✌



 

Alyx

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Why hello, my little robin” a voice said, almost as if appearing out of nowhere. As the sweet scent of rosemary perfume peppered the environment – a pink-haired woman would be seen approaching from the distance. “You don’t know me, but I know much about you…your that bitches apprentice” her words were dipped in venom. Her ruby-colored eyes narrowed a bit, almost as if she was peering into the very soul of the redhead. “That hussy of a woman has managed to snag such an innocent-looking child into her schemes as usual” Lunaria said in one final remark. She would then smirk, knowing full well what she came her to do.

Personally, I don’t mind killing, but it would be a waste to see you die here. Why don’t you place your trust in me instead, Lunaria. I am a member of the same village as you, after all, …all you have to do is say yes” she said. She however wanted to test Chise, to see if she really was worthwhile. She would raise her hand, as she infused her own chakra into her dark mark on her palm. “Lookout,” she said, immediately as blue flames erupted from a few meters in front of Chise. The very ground she stood on would start to burn, as the blue flames swiftly traveled towards her. Should he not avoid the flames, she would easily be consumed by the flames.

Hehehe” she laughed .

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad

Meiton: Yakkaina kansho| Dark Release: Torturous Interference
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: Before performing this technique the user is required to have Dark chakra stored within their mark. The user begins by activating their mark & continues to channel chakra onto an object they focus on(limited through the user's vision), they manipulate their chakra to manifest a light blue flame as seen with techniques such as "(Meiton: Jajjimento) - Dark Release: Judgment", however Torturous interference specifically materialises on contact with the target as a localised concentration of fire rather than the former which is released as a blast of flames. Upon creation the flame rapidly spreads across the object, completely devouring it until nothing is left. By following Dark's strengths & weaknesses this technique is effective against neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark, but cannot be used against Earth or elements in relation to it & when used against water techniques, it simply devours the chakra, causing the water to simply drop in it's place. It can also work on corporeal techniques such as Shadow Clones, Ink Ninjutsu & other material forms of chakra/energy. The flame starts off as a large ember & continues to grow to the same size as the object it consumes until nothing is left to which it simply dissipates. If the opponent is in contact with the object then the flame continues to spread across onto them, spreading across their body & causes severe 3rd degree burns across the affected area as well as internal injuries if applicable through the technique devoured, it will continue to spread until extinguished. This technique cannot directly effect the opponent or their summon, however if they are coated in chakra it can devour the chakra & continue to burn the opponent in it's trail, if the coating is weaker than the technique
- Can be used 3 times
- Cannot be used in consecutively
- Taught by Method

N.B: Utilizing Lunaria in signature.
2000 - 50 = 1950
Yin Specialist Perk Triggered, sapping 30 chakra away from Chise per turn.
 

Red-Robin

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Why hello, my little robin” a voice said, almost as if appearing out of nowhere. As the sweet scent of rosemary perfume peppered the environment – a pink-haired woman would be seen approaching from the distance. “You don’t know me, but I know much about you…your that bitches apprentice” her words were dipped in venom. Her ruby-colored eyes narrowed a bit, almost as if she was peering into the very soul of the redhead. “That hussy of a woman has managed to snag such an innocent-looking child into her schemes as usual” Lunaria said in one final remark. She would then smirk, knowing full well what she came her to do.

Personally, I don’t mind killing, but it would be a waste to see you die here. Why don’t you place your trust in me instead, Lunaria. I am a member of the same village as you, after all, …all you have to do is say yes” she said. She however wanted to test Chise, to see if she really was worthwhile. She would raise her hand, as she infused her own chakra into her dark mark on her palm. “Lookout,” she said, immediately as blue flames erupted from a few meters in front of Chise. The very ground she stood on would start to burn, as the blue flames swiftly traveled towards her. Should he not avoid the flames, she would easily be consumed by the flames.

Hehehe” she laughed .

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad

Meiton: Yakkaina kansho| Dark Release: Torturous Interference
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: Before performing this technique the user is required to have Dark chakra stored within their mark. The user begins by activating their mark & continues to channel chakra onto an object they focus on(limited through the user's vision), they manipulate their chakra to manifest a light blue flame as seen with techniques such as "(Meiton: Jajjimento) - Dark Release: Judgment", however Torturous interference specifically materialises on contact with the target as a localised concentration of fire rather than the former which is released as a blast of flames. Upon creation the flame rapidly spreads across the object, completely devouring it until nothing is left. By following Dark's strengths & weaknesses this technique is effective against neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark, but cannot be used against Earth or elements in relation to it & when used against water techniques, it simply devours the chakra, causing the water to simply drop in it's place. It can also work on corporeal techniques such as Shadow Clones, Ink Ninjutsu & other material forms of chakra/energy. The flame starts off as a large ember & continues to grow to the same size as the object it consumes until nothing is left to which it simply dissipates. If the opponent is in contact with the object then the flame continues to spread across onto them, spreading across their body & causes severe 3rd degree burns across the affected area as well as internal injuries if applicable through the technique devoured, it will continue to spread until extinguished. This technique cannot directly effect the opponent or their summon, however if they are coated in chakra it can devour the chakra & continue to burn the opponent in it's trail, if the coating is weaker than the technique
- Can be used 3 times
- Cannot be used in consecutively
- Taught by Method

N.B: Utilizing Lunaria in signature.
2000 - 50 = 1950
Yin Specialist Perk Triggered, sapping 30 chakra away from Chise per turn.
Chise's emerald hued irises peered around behind herself as she heard the opening response of the one who had approached. Initially, she had suspected it would have been Mirabelle, given their agreement and plan to train in this particular place. Instead, she was met with a far different individual.. someone she had never met before at that. Yet something seemed.. oddly familiar about them. Almost unnervingly so.

Chise listened silently for a time, her curiosity inevitable toward this spontaneous individual, yet all sense of reasonable want to understand the person seemed to crumble away almost instantaneously.. "..you're that bitches apprentice..
" Chise's eyes widened a moment, only for her to continue listening to further incessant, derogatory hurling being laid at her feet. Not once Had the name of the person she was thinking of referenced, yet somehow she knew exactly who they were referring to; they didn't exactly leave much room for imagination on the subject. Her teeth gritted sharply together as they continued to spew slanderous insults as if entirely natural to them, hinting at the reality of the venomous personality that the individual before her had. Deep down, she knew the woman was clearly trying to provoke a reaction out of her; the insults were rather obvious, but somehow the "sincerity" behind them only soured the taste in Chise's mouth beyond reason..

After a short delay between words, Chise narrowed her intense gaze toward
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the woman. ".. I'm afraid I have no reason to trust you. Same village or not, I can't say I care.. I don't appreciate people that defame those I care for, and who care for me. I don't have many people like that in my life.. so I fully intend to protect those that are." With that, Chise immediately turned her focus to the lifted hand of the woman. In response, Chise began to careful and steady circulation of her water chakra through her circulatory system; being her elemental affinity, it served as her most natural and quickest means of production for her. The woman who had declared themselves as Lunaria hadn't taken to perform any hand seals, yet also had no physical weapons that were visible such as Kunai or Shuriken. Chise knew they were about to attempt something, but what could it be..? Almost instantaneously she eyed the large ember that seemingly flickered into existence right in front of her eyes, only a few meters away. Rapidly she began to conjure forth the water chakra that she had begun to circulate a moment ago, manifesting it directly beneath her feet as it quickly erupted upward from the ground and at a slight angle to her left, in the form of a pillar of water that gave Chise a pushing momentum to follow along to the extent of it's reach before kick off of it and carrying herself sideward in quick succession while maintaining the mid-range distance, Chise watching as the blue flames seemingly nullified the chakra infused in the water she had conjured, causing the pillar to fall apart into a simple puddle of water immediately following it's simple use.


Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.



As she was mid-air for a brief moment, Chise had begun to weave the snake hand seal after having collided her palms together to do so, conjuring her earth nature chakra through her arms and into her palms before she landed along the ground in a skidding manner for a short distance afterward. Almost as soon as her feet touched the ground, Chise dropped down to ram her palms into the earth directly in front of her, of which resulted in the sudden conjuring of a portal-like formation directly above the woman Lunaria, of which gave way to the sudden manifestation of a massive, boar-shaped solid, dome-like plate that began to descend upon Lunaria, threatening to crash upon her and a large portion of the terrain surrounding her. Being barely at a safe distance of mid-range from being caught in the technique herself, Chise's eyes remained fixed intently forward as she watched the object fall upon them, hopeful it would land before they had the opportunity to retaliate. With luck, she might be able to end this quick enough by ensnaring her target without the need to hurt them unnecessarily, possibly to question their intentions later..

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.






Chise's Chakra: 1,000 (-30 Yin perk, -15, -20) < 935
 

Alyx

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Hehe, look at you flying so high in the sky. True to your name I see” Lunaria laughed. She was careful not to play with her food too much, as she didn’t want to harm her. At least not too much, but as she landed onto the ground. A large shadow would cast itself over the terrain, as the maiden looked upwards to see the giant boar lid appearing in the skies above. She couldn’t help but be amused, though she didn’t want to get hit that easily. She was very silent, weaving two hands seals – swiftly as she does this. The chakra would surge throughout her body, allowing her to shift her physical form into pitch-black ionized ash. She was a swarm of bats, to which as she flew into the boar, her body immediately ionized it on contact. This allowed her to borrow through it and tear a hole out the other end. The boar lid would completely collapse onto itself, basically merging with her body. “Now then…let’s feast some more…” she said swiftly moving into the direction of Chise

As she did, she controls her shadow – swiftly as she came towards Chise as she separated it into a shadow based javelin. She tossed it towards her, as it quickly moved across the terrain in order to impale Chise in the arm “Can’t fly without your wings now, can we?” she made another snide remark as she approached her swiftly, laughing at her again.

(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.

(Kage: Kurieshonzu No Ashita) - Shadow Arts: Creations of Tomorrow
Type: Attack/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30(+20 Per creation)
Damage: 60
Description: A technique in which the user fully utilises the Nara's ability to shape his shadow into whatever form they want. The user can create constructs, weapons, and whatever may come to mind. The limitation of the technique is the user's creativity. The creations can be separated from the users shadow. This allows the user to, for example, use a sword composed of shadow in combat. Once a creation is separated that would give the user the opportunity to imbue different chakra elements into his style. The main advantage of the technique is that constructs have the same characteristics as the Shadow Imitation Shuriken/Shadow Paralysis Jutsu, which allows the created constructs, if they were to hit the targets shadow, to pin and stop the target in their place. The constructs last on their own for 2 turns. The user can choose to replenish the shadow(direct contact or through a medium) by sacrificing 20 chakra points, this counts as a move and can only be used 2 times per battle. The shadow construct would be replenished/maintained for another 2 turns. The user can create 3 constructs at a single go but if they choose to add additional constructs each construct costs 20 chakra points. Furthermore, the user can modify each created construct 2 times per battle without a jutsu cost, but a chakra cost of 20 points. However if the user chooses to modify for a 3rd time it would cost 30 points, a 4th time 40 points etc. These additional modifications would also count towards the users move per turn count.
-Usable 4 times per battle.
-Some constructs 'bypass' the construct number rules. These constructs are typically very small in size, like a handful of marbles or a deck of cards. These constructs would count as one. Like the deck of cards would be one construct instead of counting as 56 constructs. However, the power of the constructed cards would be divided among the number of cards.
-Non-elemental chakra can be infused into the creations.
-Requires two turn break in between usages.
1950 > 1890
 

Red-Robin

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Hehe, look at you flying so high in the sky. True to your name I see” Lunaria laughed. She was careful not to play with her food too much, as she didn’t want to harm her. At least not too much, but as she landed onto the ground. A large shadow would cast itself over the terrain, as the maiden looked upwards to see the giant boar lid appearing in the skies above. She couldn’t help but be amused, though she didn’t want to get hit that easily. She was very silent, weaving two hands seals – swiftly as she does this. The chakra would surge throughout her body, allowing her to shift her physical form into pitch-black ionized ash. She was a swarm of bats, to which as she flew into the boar, her body immediately ionized it on contact. This allowed her to borrow through it and tear a hole out the other end. The boar lid would completely collapse onto itself, basically merging with her body. “Now then…let’s feast some more…” she said swiftly moving into the direction of Chise

As she did, she controls her shadow – swiftly as she came towards Chise as she separated it into a shadow based javelin. She tossed it towards her, as it quickly moved across the terrain in order to impale Chise in the arm “Can’t fly without your wings now, can we?” she made another snide remark as she approached her swiftly, laughing at her again.

(Dakuiton: Chikou Tai no Hokou ) Dark Vacuity Release: Rift Walker
Rank: A - Rank
Type: Defensive, Supplementary
Range: Short-Long
Chakra Cost: 30 ( - 5 per turn )
Damage Points: N/A
Description: Through the swift formation of two hand seals – the surges their Dakuiton chakra. This willingly turns the user’s body into that of the iconic ionized ash. The ash is formed into an avian form of the user’s choosing, be it insects, birds or any winged creatures in a swarm like formation as they move. Due to their bodies natural weight being reduced, as they move in this state they are moving twice their base speed. The intentions of this technique is to act as a gap closer or inherit dodge, using the transformed state and speed as a means to achieve such a feat. However due to the user being in this state of form, they are restricted to the elements that compose of Dakuiton, alongside other basic non elemental abilities. In terms of dodging, due to the user’s small form – is capable of avoiding most techniques though those with wide range can prove to be troublesome. Techniques that overpower the transformed state will cause the user to shift back into his/her human form while taking the rest damage after interaction; while technique's which doesn't fully overcome it - the user remains in said form if they so chose thought weakened. The unique part of the user’s transformation, is that when interacting with elements weaker to Dakuiton(up to S-rank), those elements are ionized as norm – but the user remains unharmed and simply reverts back into their human form having dealt with the opposing technique. This may be used three times per battle, with a cool down of three turns between each use. The user is capable of sustaining the form for three turns, and may dodge a technique using its sheer speed once per turn at the cost of a move.

(Kage: Kurieshonzu No Ashita) - Shadow Arts: Creations of Tomorrow
Type: Attack/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30(+20 Per creation)
Damage: 60
Description: A technique in which the user fully utilises the Nara's ability to shape his shadow into whatever form they want. The user can create constructs, weapons, and whatever may come to mind. The limitation of the technique is the user's creativity. The creations can be separated from the users shadow. This allows the user to, for example, use a sword composed of shadow in combat. Once a creation is separated that would give the user the opportunity to imbue different chakra elements into his style. The main advantage of the technique is that constructs have the same characteristics as the Shadow Imitation Shuriken/Shadow Paralysis Jutsu, which allows the created constructs, if they were to hit the targets shadow, to pin and stop the target in their place. The constructs last on their own for 2 turns. The user can choose to replenish the shadow(direct contact or through a medium) by sacrificing 20 chakra points, this counts as a move and can only be used 2 times per battle. The shadow construct would be replenished/maintained for another 2 turns. The user can create 3 constructs at a single go but if they choose to add additional constructs each construct costs 20 chakra points. Furthermore, the user can modify each created construct 2 times per battle without a jutsu cost, but a chakra cost of 20 points. However if the user chooses to modify for a 3rd time it would cost 30 points, a 4th time 40 points etc. These additional modifications would also count towards the users move per turn count.
-Usable 4 times per battle.
-Some constructs 'bypass' the construct number rules. These constructs are typically very small in size, like a handful of marbles or a deck of cards. These constructs would count as one. Like the deck of cards would be one construct instead of counting as 56 constructs. However, the power of the constructed cards would be divided among the number of cards.
-Non-elemental chakra can be infused into the creations.
-Requires two turn break in between usages.
1950 > 1890
Chise watched as the woman hurled herself upward after performing the required hand seals to.. burst into a flock of bats? She hadn't quite accounted for that as a particular skill that anyone was capable of, least of all the individual she faced off against at this very moment, yet that would come to be one of the lessons she'd need to adapt to: Combat is inherently surprising, and will always be intended to catch her off guard. Noting how easily deconstructed the boar lid that she had formed had been as her opponent continued to sore a bit above that before starting the reformation process into their natural state, Chise quickly formed a single hand seal that manifested a shadow clone directly beside her in a quick plume of smoke; an exact replication of herself that wasn't even distinguishable by Dojutsu.

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.



Immediately upon conjuring the shadow clone, Chise held out one hand as her clone did the same, both conjuring techniques unique to the other. Chise had begun to centralize her water chakra into her extended hand, forming a torrent of water that had begun to rotate aggressively along the center of her palm, all the while the clone had begun to produce a violent surge of wind chakra in theirs, manipulating it quickly into that of a Rasengan just in time for the both of them to look upward to watch as Lunaria had conjured a spear-like object from the very formation of her own shadow. As if in immediate response to the woman hurling it forward toward Chise, she quickly turned and her clone did the same simultaneously, both moving to collide their respective techniques together, of which resulted in a
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combination effect of the Rasengan and Destruction Torrent water technique that rapidly produced a violent, raging tornado of water that whipped skyward, snatching the javelin mid-air into it's destructive path to be lost in the raging maelstrom that had quickly dispersed immediately after having made contact with the shadow javelin, falling downward into a flood of water across the field up to a short range.


Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos

Note: Can only be used with either a clone or ally.



Convinced she would need to take this fight a touch more seriously than she cared to at the beginning, she didn't have the luxury to assume her opponent didn't mean to harm her, or potentially kill her. She needed to at least respond in kind with equal commitment, otherwise, any moment following could be her last. As soon as the tornado had manifested and removed the javelin from the air and dispersed itself, Chise had swiftly lifted her hands and began conjuring a considerable concentration of lightning chakra into her palms before releasing it in a rippling discharge of electrical currents that rocked like a stream of lightning across the field in front of her, rippling through the small pooling of water across the ground left over from the water tornado from before, setting a conductive charge of electricity upon the ground that she suspected Lunaria would land upon in her downward descent from the air.

Type: Offensive
Rank: C
Range: Short (Short-Long depending on the water technique)
Chakra: 15
Damage: 30 (+10 to a water technique when used in conjunction)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.







Chise's Chakra: 935 (-20 from clone summon) 915 / 2 = 458 (-30 Yin perk, -30, -15) < 383
Clone Chakra: 458
 
Last edited:

Alyx

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Lunaria saw the creation of the Shadow Clone, prompting the witch to wonder what she’ll do. She immediately stopped in her tracks, curiosity was a killer. As the two girls combined forces to perform an attack to stop her water javelin it ended in a neutral collision. The witch was truly impressed, she wasn’t as bad as she thought. However, she wanted to remove this form of hers for something a little bit more…sinister. She landed onto the solid ground, allowing her human form to return. It was then she noticed the lightning being sent towards her, which causes her to once again fuel her own chakra into her dark mark. This allowed her to immediately activate her darkest and most fool form yet. “AHAHAHAHAHA” she started to laugh hysterically as the darkness consumed her. The very lightning would strike her…but was rendered useless, as it was absorbed into her body. She would also infuse her own form with Yin Release.

This allowed her to not only turn the nature of dark release to be neutral to all forms of chakra, it also turning the dark chakra to appear to its release form, being blue flames that radiated off her body. “AHAHAHAHA COME LITTLE BIRD, LETS SEE WHAT YOU GOT!” she said running towards Chise at her top speeds now.

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

Meiton: Yami akiraka ni | Dark Release: Darkness Revealed

Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 each turn)
Damage: 80
Description: A technique sort by near all masters of Dark Release. It was seen as one of the greater Dark release techniques & was most powerful in terms of defence compared to other Dark jutsu. The user is required to absorb three A Rank energy based using the "(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw" technique or any related technique that absorbs strengths & weaknesses apply in regards to the absorption ability. The user is unable to perform any Dark release jutsu that require the usage of Inhaling Maw or related beforehand, otherwise they will have to absorb the chakra once more. After having successfully performed the requirements needed, the user is able to release the chakra through the diamond marking on their hand. The chakra begins to crawl across the user's arm, completely covering it while shortly after the rest of the body. The user is coated in a thick blanket of purple Dark chakra with hints of black hue, almost as if merged with the user's skin. The user's eyes become pure white. The abilities of the technique are not fully known, yet three have been revealed & shown to prove very useful for any situation(Offensive, Defensive & Supplementary).

Offensive | The offensive capabilities of this technique are primarily simple forms. The user is able to create jet black structures across their body, varying from simply weaponry such as swords, axes & whips etc, each of them equal to B Rank dark release techniques. The user is able to perform all dark release jutsu of A rank & below without the need of "Inhaling Maw" by sacrificing a turn of this technique, thereby using the dark chakra already held by the technique as a source. During close combat the user is slightly more resistant to melee attacks due to the surrounding dark chakra.

Defensive | The most notable part of the technique. The user being covered entirely of Dark chakra, is able to absorb any technique composed of Wind, Fire, Lightning & Raw Chakra, without the need of performing the "Inhaling Maw" technique, instead posting this as reference & using one of three moves allowed each turn. The opposing jutsu would simply pass into the user, being absorbed by this technique. If a technique of S Rank or Forbidden (Forbidden dependable on the jutsu itself) is absorbed then the user has the choice of either using the contained chakra to perform a dark jutsu or to add an additional turn to this technique. The user is still able to absorb chakra from Water release jutsu of C rank or below, but has no other effect towards the water source.

Supplementary | Using this part of the technique allows the user to empower Dark jutsu. By sacrificing a turn of this technique the user is able to strengthen Dark related techniques by one rank, S rank simply gaining extra damage (+20 Damage). Another use of this ability allows the user to siphon chakra form the opponent when they are in contact with them. Each time the user comes in contact with their opponent, they passively absorb 50 chakra, adding to their own supply.

None of the above are passive techniques other than the ability to absorb chakra on contact & to the least require the user to reference which ever they use as one move out of their three. Being able to use Lightning & Fire jutsu, the colour of the jutsus performed gains a dark purple hue, this of course is purely cosmetic. While in this form the user is able to perform Dark, Lightning & Fire jutsu of all ranks, & Ninjutsu of A rank & below. The user is left unable to perform Earth, Water or Wind jutsu while this technique is active. On activation of this technique, due to the dark release chakra spreading not just outside of the body, but covering a majority of the chakra network (a reason to why the user is only able to use certain elements), it is able to release the user from genjutsu of S Rank & below.

- This jutsu originally last 5 turns
- Can be used twice per battle
- Can only be Taught by Method
- No S-Rank or above Dark on the turn this ends and the turn after
- The user is unable to perform Lightning or Fire jutsu of S Rank on the turn this technique ends

(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
1890 > 1760
 

Red-Robin

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Lunaria saw the creation of the Shadow Clone, prompting the witch to wonder what she’ll do. She immediately stopped in her tracks, curiosity was a killer. As the two girls combined forces to perform an attack to stop her water javelin it ended in a neutral collision. The witch was truly impressed, she wasn’t as bad as she thought. However, she wanted to remove this form of hers for something a little bit more…sinister. She landed onto the solid ground, allowing her human form to return. It was then she noticed the lightning being sent towards her, which causes her to once again fuel her own chakra into her dark mark. This allowed her to immediately activate her darkest and most fool form yet. “AHAHAHAHAHA” she started to laugh hysterically as the darkness consumed her. The very lightning would strike her…but was rendered useless, as it was absorbed into her body. She would also infuse her own form with Yin Release.

This allowed her to not only turn the nature of dark release to be neutral to all forms of chakra, it also turning the dark chakra to appear to its release form, being blue flames that radiated off her body. “AHAHAHAHA COME LITTLE BIRD, LETS SEE WHAT YOU GOT!” she said running towards Chise at her top speeds now.

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

Meiton: Yami akiraka ni | Dark Release: Darkness Revealed

Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 each turn)
Damage: 80
Description: A technique sort by near all masters of Dark Release. It was seen as one of the greater Dark release techniques & was most powerful in terms of defence compared to other Dark jutsu. The user is required to absorb three A Rank energy based using the "(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw" technique or any related technique that absorbs strengths & weaknesses apply in regards to the absorption ability. The user is unable to perform any Dark release jutsu that require the usage of Inhaling Maw or related beforehand, otherwise they will have to absorb the chakra once more. After having successfully performed the requirements needed, the user is able to release the chakra through the diamond marking on their hand. The chakra begins to crawl across the user's arm, completely covering it while shortly after the rest of the body. The user is coated in a thick blanket of purple Dark chakra with hints of black hue, almost as if merged with the user's skin. The user's eyes become pure white. The abilities of the technique are not fully known, yet three have been revealed & shown to prove very useful for any situation(Offensive, Defensive & Supplementary).

Offensive | The offensive capabilities of this technique are primarily simple forms. The user is able to create jet black structures across their body, varying from simply weaponry such as swords, axes & whips etc, each of them equal to B Rank dark release techniques. The user is able to perform all dark release jutsu of A rank & below without the need of "Inhaling Maw" by sacrificing a turn of this technique, thereby using the dark chakra already held by the technique as a source. During close combat the user is slightly more resistant to melee attacks due to the surrounding dark chakra.

Defensive | The most notable part of the technique. The user being covered entirely of Dark chakra, is able to absorb any technique composed of Wind, Fire, Lightning & Raw Chakra, without the need of performing the "Inhaling Maw" technique, instead posting this as reference & using one of three moves allowed each turn. The opposing jutsu would simply pass into the user, being absorbed by this technique. If a technique of S Rank or Forbidden (Forbidden dependable on the jutsu itself) is absorbed then the user has the choice of either using the contained chakra to perform a dark jutsu or to add an additional turn to this technique. The user is still able to absorb chakra from Water release jutsu of C rank or below, but has no other effect towards the water source.

Supplementary | Using this part of the technique allows the user to empower Dark jutsu. By sacrificing a turn of this technique the user is able to strengthen Dark related techniques by one rank, S rank simply gaining extra damage (+20 Damage). Another use of this ability allows the user to siphon chakra form the opponent when they are in contact with them. Each time the user comes in contact with their opponent, they passively absorb 50 chakra, adding to their own supply.

None of the above are passive techniques other than the ability to absorb chakra on contact & to the least require the user to reference which ever they use as one move out of their three. Being able to use Lightning & Fire jutsu, the colour of the jutsus performed gains a dark purple hue, this of course is purely cosmetic. While in this form the user is able to perform Dark, Lightning & Fire jutsu of all ranks, & Ninjutsu of A rank & below. The user is left unable to perform Earth, Water or Wind jutsu while this technique is active. On activation of this technique, due to the dark release chakra spreading not just outside of the body, but covering a majority of the chakra network (a reason to why the user is only able to use certain elements), it is able to release the user from genjutsu of S Rank & below.

- This jutsu originally last 5 turns
- Can be used twice per battle
- Can only be Taught by Method
- No S-Rank or above Dark on the turn this ends and the turn after
- The user is unable to perform Lightning or Fire jutsu of S Rank on the turn this technique ends

(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
1890 > 1760
The moment Chise witnessed the nullification of her lightning technique through the water that had been spread across the field, she noted the possibility that further techniques would face the same conclusion given the "form" that her opponent had now taken on, given their visual effects that gave away the change rather early on, prior to Lunaria taking off in a forward charge. She knew that she'd have to resort to simpler tactics, ones that would -if nothing else- at least slow her opponent down or put them at some form of disadvantage to try and create opportunities for her to take advantage of..

Immediately, Chise's clone began to dart in the direction behind her, creating a considerable gap between them up to mid-range in distance while Chise herself withdrew a set of 5 Kunai from her back pouch, all of which were tethered at their ends with chili pepper bombs. Lifting them up, she waited until after she would spot her opponent take off in considerable speeds before hurling them forward in a fairly spread out arcing manner straight ahead of her, in the oncoming pathway of her opponent before quickly performing the singular seal that was associated with the shadow clone technique, resulting in each of the individual original five Kunai to suddenly burst in a multiplication of themselves into a layering of several dozen that now filled the air. If even so much as one were to be interacted with, it would set off a chain reaction of each explosive detonating, filling the surrounding air with chili pepper, which would hopefully disrupt her opponent's senses drastically.


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user takes out five kunai, each with a single Chili Pepper Bomb attached. Next, the kunai are flung at various angles in general direction. While the kunai are in motion, the user will perform the handseal associated with Shadow Clones, and multiple the kunai until dozens are made. The result is a barrage of kunai, with even cloned kunai retaining the originals' Chili Pepper Bombs. On contact, the bombs will explode and release the their contents, which'll greatly irritate the eyes of those caught within the release. In addition, any cuts sustained from the kunai will begin to have a burning sensation due to the chili pepper entering the wound.

Note: Can only be performed thrice per battle.
Note: Courtesy of Gutsy Jiraiya



After the kunai had been multiplied, quickly Chise plucked a large scroll from her back pouch, lunging herself upward into the air with it a few meters before hurling it forward ahead of her over the center of the mid-range distance that separated her and her charging opponent, the scroll unraveling as it immediately began to summon several hundred weapons that began to cascade downward upon the field. Regardless of if Lunaria would have triggered the Chili pepper bombs herself, this technique was sure to trigger them as well, while doubling as an attempt to also catch the woman in the raining barrage of steel that was conjured and fell like bolts of lightning relative to their speed, appearing as only sleek streaks of white that split the air as they cut through it toward Lunaria.

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: A stronger version of the Twin Rising Dragons, the user tosses their large scroll into the air above her opponent and summons hundreds of different weapons from it, which then rain down, impaling the opponent and anything in their path. The weapons move so fast that they appear as white streaks.






Chise's Chakra: 383 (-30 Yin perk, -30, -30) < 293
Clone Chakra: 458
 

Alyx

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USELESS USELESS USELESS!” she shouted as the kunai was thrown coming towards her. She hysterically laughed – immediately summoning a large ball of blue flames on her palm. She immediately launched into the direction of kunai Chise first threw at her. The flames would be upon impact cause a powerful explosion to occur, burning the content of the kunai into nothing but ash. However she noticed the afterward, the \Chise would begin to try and make an attack towards her again. “UUURRGHGHGHGH” she screams, causing a giant burst of dark energy to develop around her. This easily protected her from the weapons, leaving nothing more than an enraged woman. “Let’s end this once and for, SHOW ME WHAT MIRABELLE TAUGHT YOU, CHISE!” she said approaching her swiftly in a zig-zag motion.

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Meiton: Vu~oidou~ōkā | Dark Release: Void Walker
Type: Offensive
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: A release type technique which requires the user to have Dark chakra stored within their mark. The user focuses their Dark chakra, makes two handseals, & releases it as a large sphere of light blue flames, the size & appearance being similar to "Fire Release: Great Fireball Technique". The technique follows a direct path & can, on impact, explode into a maelstrom of blue flames that covers a Short range from the point of impact, anything caught within radius is left severely burnt, while direct impact results in a high chance of death. Alternatively the user is able to form a single handseal which not only forces the sphere to explode prematurely/on demand, but also releases smaller spheres from the explosion which target the opponent & dash toward them. The rank of the spheres is determined by the number created, beginning from B rank for a single orb. This requires an extra 10 chakra to perform.
- Can be used 3 times
- Taught by Method

(Meiton: Mune Kurikaeshi Jajjimento) Dark Release: Pillar of Judgement
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
The most powerful of Castiel's dark release techniques, after using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique. The user moves his hands around in a semi-circle before positioning his hands on top of one other. One hand has two fingers pointing down while the other has two fingers pointing up. He then releases a torrent of dark energy from his palm (that has the diamonds on it) that will travel around the users body this torrent of dark chakra is formed around the user like a tube, a vertical tube. This tube doesn't touch the users body it's one meter away from the users body so he doesn't take any damage, if the opponent is within range of this technique they will receive massive damage.

Notes:
- Must use Dark release: Inhaling Maw before the use of this technique.
- Can only be used three times per-match.
- Have to wait two turns before the use of this technique again.
- Can only be taught by Nathan.

1700 Chakra Left

Darkness Revealed: 4 Turns > 2 Turns Left
 
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USELESS USELESS USELESS!” she shouted as the kunai was thrown coming towards her. She hysterically laughed – immediately summoning a large ball of blue flames on her palm. She immediately launched into the direction of kunai Chise first threw at her. The flames would be upon impact cause a powerful explosion to occur, burning the content of the kunai into nothing but ash. However she noticed the afterward, the other Chise would begin to try and make an attack towards her too. “UUURRGHGHGHGH” she screams, causing a giant burst of dark energy to develop around her. This easily protected her from the weapons, leaving nothing more than an enraged woman. “Let’s end this once and for, SHOW ME WHAT MIRABELLE TAUGHT YOU, CHISE!” she said approaching her swiftly in a zig-zag motion.

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Meiton: Vu~oidou~ōkā | Dark Release: Void Walker
Type: Offensive
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: A release type technique which requires the user to have Dark chakra stored within their mark. The user focuses their Dark chakra, makes two handseals, & releases it as a large sphere of light blue flames, the size & appearance being similar to "Fire Release: Great Fireball Technique". The technique follows a direct path & can, on impact, explode into a maelstrom of blue flames that covers a Short range from the point of impact, anything caught within radius is left severely burnt, while direct impact results in a high chance of death. Alternatively the user is able to form a single handseal which not only forces the sphere to explode prematurely/on demand, but also releases smaller spheres from the explosion which target the opponent & dash toward them. The rank of the spheres is determined by the number created, beginning from B rank for a single orb. This requires an extra 10 chakra to perform.
- Can be used 3 times
- Taught by Method

(Meiton: Mune Kurikaeshi Jajjimento) Dark Release: Pillar of Judgement
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
The most powerful of Castiel's dark release techniques, after using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique. The user moves his hands around in a semi-circle before positioning his hands on top of one other. One hand has two fingers pointing down while the other has two fingers pointing up. He then releases a torrent of dark energy from his palm (that has the diamonds on it) that will travel around the users body this torrent of dark chakra is formed around the user like a tube, a vertical tube. This tube doesn't touch the users body it's one meter away from the users body so he doesn't take any damage, if the opponent is within range of this technique they will receive massive damage.

Notes:
- Must use Dark release: Inhaling Maw before the use of this technique.
- Can only be used three times per-match.
- Have to wait two turns before the use of this technique again.
- Can only be taught by Nathan.

1700 Chakra Left

Darkness Revealed: 4 Turns > 2 Turns Left
Chise watched on as her opponent put on a rather dramatized display of eruptive force that was in retaliation to her attacks. Her brows knitted together as she lifted an arm to cover her face from the outward wind gust that was pushed out from the initial force of their attacks. Once she was back on solid footing, she watched as Lunaria began her forward charge once again, this time in a Z-shaped pattern that strained her focus to follow too intently, but was still able to at least gauge the distance she were coming from. Chise quickly performed the shadow clone hand seal, of which created another perfect replica of herself directly in front of her, of which started in a run forward before stopping a couple of meters ahead of Chise, who lowered herself into a crouched position and began to mold her earth chakra into her palms while she watched and carefully waited for Lunaria to close the gap specifically in relation to her new clone until they were roughly 5 meters apart. In a quick succession due to being already crouched close to the ground, Chise lifted her hands and slammed them into the ground directly in front of her, pouring her earth chakra through the ground, marking the surrounding field up to short-range in radius directly in front of her to suddenly plummet downward in a rapid descent into a staggering 20 meter depth sinkhole, of which took both Lunaria and the clone down with it smoothly yet quickly.

Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and raising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



The moment the sinkhole was formed, the clone that was in it with Lunaria rushed forward to close the small gap that was left between them before jumping at her, of which in a near instantaneous reception of Chise's own will at the top of the pit for the clone to suddenly explode in a self-destructive manner, swallowing the entire bottom of the hole and everything in it in a sizable explosion that was forced inward upon itself before rupturing upward toward the top of the hole since that was the only open direction it had to travel. Shortly after the hole was made and the explosion took place, water from the natural sources surrounding the field began to pour inward into it, eager to fill the newfound addition to the territory.


Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.




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Chise's Chakra:
293 (-30 yin perk, -30, -30) < 203
Clone Chakra: 458
 
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Alyx

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As the clone attempts to explode, while at the bottom of the pit – she would bite her thumb and swiftly made a few seals. As she slams her palm onto the ground, a smaller deviant wyvern would be summoned underneath her. The creature of legend would swiftly, through an additional amount chakra from before swiftly clear out the way out of the pit. It was fast in its execution, enough to outpace the explosion. Lunaria rested on her dragon’s back, looking over the opponent in a rather amused expression but she simply closed her eyes, allowing for her return to her original human state. “That’s enough, I think I have gotten my point across” she said landing onto the ground, before her wyvern unleashed a power stream of fire towards Chise. “This is farewell for now, Chise. You pass” she said smirking before mounting her wyvern once more and leaving back to her domain. However, a paper would fly from the sky towards Chise with her her approved jounin paper.

Summoning Technique: Wyrms of Legends (Kuchiyose no jutsu: Densetsu no Hiryu)
Rank: B
Type: Supplementary/Summoning
Range: Short
Chakra cost: 20
Damage Points: N/a
Description: The technique allows the user to summon Wyrms. The procedure for the summoning is fairly standard, following the same steps as regular summoning technique. In addition to that, the user has the liberty to use tattoo’s as well as incorporate the summoning ritual with other techniques as individuals have demonstrated throughout the series. Wyrms are mature Wyverns, they are capable fighters of different types, natures, colors/appearances, sizes and ranks. Wyrms range anywhere from 1-15m of length and a maximum wingspan of 25m. Each wyrm possesses a natural ability (no chakra cost) as well as a chakra nature, their strength of their abilities is equivalent to their ranks. The user is only capable of summoning wyrms proportional to their own strength, so wyrms by different users would differ in base strengths despite their ranks. In a single use the user can summon a single S-rank, 2 A-rank or 3 B-rank Wyrms. Their types are as follows:

Continental Wyvern: The most common kind of flying, fire-breathing Wyvern. Their natural talent is Fire breathing. In addition to the ability to fly (at speeds of: Users Base speed Lvl. +1), they also have a strong Jaw (Abnormal bite force, equal to wyrm’s rank). Continental Wyverns possess Fire and Wind natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as fire balls, streams of fire, gusts and twisters of wind.

Piscine Wyvern: Piscine wyvern are less common amphibious Wyverns. They are majestic creatures with scales that break down light to prism, and wings adept for swimming and flying alike. Their natural talent is the ability to create an electric field. Piscine Wyvern do not possess fire breathing abilities, but they have an electric organ instead which they use to discharge electrical attacks. They can operate in water (speed=Users Base speed Lvl. +1) or in air (speed=Users Base speed Lvl. -1), and possess water and lightning natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as lightning bolts, electrical fields around the body, waves and whirlpools of water.

Brute Wyvern: Brute wyvern are an even rarer breed of wyvern that underwent evolution slightly differently. They sports a pair of long, highly developed forelimbs instead of wings. Over the years, their wingspan was reduced to hardened fists. Brutes are agile combatants (speed=Users Base speed Lvl. +2), capable of jumping high and over long range distances. They do not have any natural abilities, but they are capable of using taijutsu (within reason) as well as throw punches up to their own ranks. The can only use earth natures, up to the level of specialists and are capable of using shape manipulation.

Deviants: They are a collective class of Wyverns with odd features. This category encompasse all Wyrms with peculiarties such as two heads each capable of breathing fire or multiple pairs of wings. Deviants are capable of using shape manipulation, and can have the natural abilities or qualities of any of the previous 3 types defined in any combination. They can have any of the 5 basic chakra natures. Deviants are one of a kind (so only one can be summoned at a time), their speed is always [Users Base speed Lvl. +1], they are always S ranked and they can use natural fire breathing or electrical organs twice per battle.

Note: Each Wyrm can have One chakra nature, restricted to the natures the type of Wyvern can have.
-An S rank Wyrm has a chakra reserve of 300, and it can use its Natural Ability(s) up to 3 times per conflict. A rank Wyrms have a reserve of 150 each, and can use their natural skills twice per battle. B rank Wyrms have a reserve of 100 each, and can use their natural skills once per battle. Only a single Deviant (S rank) can be summoned at a time, it can have a reserve of no more than 200. Wyrms stay in battlefield until their chakra reserves allow.
-Each ranked ability natural or chakra based, costs one of the user’s 3 moves per turn though they can be performed simultaneously with the user (unranked use is considered free form).

(Dōbutsu Geijutsu: Koyōte o Nogaremasu) - Animal Arts: Escape the Coyote
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: N/A (+5 per animal the summoning technique contains)
Damage: N/A
Description: It is not uncommon to summon an animal in order to ride them to evade an incoming enemy technique, but sometimes, it is of such large scale that it becomes nearly impossible to escape. This technique serves the purpose of enhancing this specific manner of escaping attacks when performing a summoning technique. This is done by allowing the animal(s) in said summoning technique to possess greater speed for a brief moment upon being summoned. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animals contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. This extra chakra serves as helpful fuel aswell as a signal for the animal(s) that are being summoned, informing them that they would have to move at exceedingly fast speed for the first few moments when appearing at the battlefield. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique spend on themselves would be specifically focused on the animal(s)' body parts that helps their movement, allowing them to achieve this sudden high speed upon entering the battlefield. With this sudden speed, the animal(s) would be able to move away or arc around and even behind the enemy aswell as evading the harmful technique at a speed slightly above the speed of a crossbow bolt. A delayed trail of dust/water would be left behind if the animal(s) ran on ground/water surface. This being purely supplementary, the summoned animal(s) would have to maintain a mid-range distance away from the enemy shinobi once behind them or once they've simply evaded the incoming attack. If the summoning technique contains more than one animal, then both can move independently from one another. Alongside their animal summons, the user is capable of escaping the likes of "Fire release: Great Fire Majestic Annihilation", "Earth Release: Mountain Smash" and other large scaled attacks at great speed. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an animal summoning technique. This technique only serves the purpose of improving the evasion ability that is already existent without the use of "Escape the Coyote".

Note: Cannot be used on summoning techniques containing 3 or more animals
Note: Cannot be used on summoning techniques that are, by themselves, initially extremely slow or immobile.
Note: Although extremely fast, most shinobi of kage rank or above can easily track the animal.


NB: Fire Stream is S Ranked
 

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As the clone attempts to explode, while at the bottom of the pit – she would bite her thumb and swiftly made a few seals. As she slams her palm onto the ground, a smaller deviant wyvern would be summoned underneath her. The creature of legend would swiftly, through an additional amount chakra from before swiftly clear out the way out of the pit. It was fast in its execution, enough to outpace the explosion. Lunaria rested on her dragon’s back, looking over the opponent in a rather amused expression but she simply closed her eyes, allowing for her return to her original human state. “That’s enough, I think I have gotten my point across” she said landing onto the ground, before her wyvern unleashed a power stream of fire towards Chise. “This is farewell for now, Chise. You pass” she said smirking before mounting her wyvern once more and leaving back to her domain. However, a paper would fly from the sky towards Chise with her her approved jounin paper.

Summoning Technique: Wyrms of Legends (Kuchiyose no jutsu: Densetsu no Hiryu)
Rank: B
Type: Supplementary/Summoning
Range: Short
Chakra cost: 20
Damage Points: N/a
Description: The technique allows the user to summon Wyrms. The procedure for the summoning is fairly standard, following the same steps as regular summoning technique. In addition to that, the user has the liberty to use tattoo’s as well as incorporate the summoning ritual with other techniques as individuals have demonstrated throughout the series. Wyrms are mature Wyverns, they are capable fighters of different types, natures, colors/appearances, sizes and ranks. Wyrms range anywhere from 1-15m of length and a maximum wingspan of 25m. Each wyrm possesses a natural ability (no chakra cost) as well as a chakra nature, their strength of their abilities is equivalent to their ranks. The user is only capable of summoning wyrms proportional to their own strength, so wyrms by different users would differ in base strengths despite their ranks. In a single use the user can summon a single S-rank, 2 A-rank or 3 B-rank Wyrms. Their types are as follows:

Continental Wyvern: The most common kind of flying, fire-breathing Wyvern. Their natural talent is Fire breathing. In addition to the ability to fly (at speeds of: Users Base speed Lvl. +1), they also have a strong Jaw (Abnormal bite force, equal to wyrm’s rank). Continental Wyverns possess Fire and Wind natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as fire balls, streams of fire, gusts and twisters of wind.

Piscine Wyvern: Piscine wyvern are less common amphibious Wyverns. They are majestic creatures with scales that break down light to prism, and wings adept for swimming and flying alike. Their natural talent is the ability to create an electric field. Piscine Wyvern do not possess fire breathing abilities, but they have an electric organ instead which they use to discharge electrical attacks. They can operate in water (speed=Users Base speed Lvl. +1) or in air (speed=Users Base speed Lvl. -1), and possess water and lightning natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as lightning bolts, electrical fields around the body, waves and whirlpools of water.

Brute Wyvern: Brute wyvern are an even rarer breed of wyvern that underwent evolution slightly differently. They sports a pair of long, highly developed forelimbs instead of wings. Over the years, their wingspan was reduced to hardened fists. Brutes are agile combatants (speed=Users Base speed Lvl. +2), capable of jumping high and over long range distances. They do not have any natural abilities, but they are capable of using taijutsu (within reason) as well as throw punches up to their own ranks. The can only use earth natures, up to the level of specialists and are capable of using shape manipulation.

Deviants: They are a collective class of Wyverns with odd features. This category encompasse all Wyrms with peculiarties such as two heads each capable of breathing fire or multiple pairs of wings. Deviants are capable of using shape manipulation, and can have the natural abilities or qualities of any of the previous 3 types defined in any combination. They can have any of the 5 basic chakra natures. Deviants are one of a kind (so only one can be summoned at a time), their speed is always [Users Base speed Lvl. +1], they are always S ranked and they can use natural fire breathing or electrical organs twice per battle.

Note: Each Wyrm can have One chakra nature, restricted to the natures the type of Wyvern can have.
-An S rank Wyrm has a chakra reserve of 300, and it can use its Natural Ability(s) up to 3 times per conflict. A rank Wyrms have a reserve of 150 each, and can use their natural skills twice per battle. B rank Wyrms have a reserve of 100 each, and can use their natural skills once per battle. Only a single Deviant (S rank) can be summoned at a time, it can have a reserve of no more than 200. Wyrms stay in battlefield until their chakra reserves allow.
-Each ranked ability natural or chakra based, costs one of the user’s 3 moves per turn though they can be performed simultaneously with the user (unranked use is considered free form).

(Dōbutsu Geijutsu: Koyōte o Nogaremasu) - Animal Arts: Escape the Coyote
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: N/A (+5 per animal the summoning technique contains)
Damage: N/A
Description: It is not uncommon to summon an animal in order to ride them to evade an incoming enemy technique, but sometimes, it is of such large scale that it becomes nearly impossible to escape. This technique serves the purpose of enhancing this specific manner of escaping attacks when performing a summoning technique. This is done by allowing the animal(s) in said summoning technique to possess greater speed for a brief moment upon being summoned. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animals contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. This extra chakra serves as helpful fuel aswell as a signal for the animal(s) that are being summoned, informing them that they would have to move at exceedingly fast speed for the first few moments when appearing at the battlefield. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique spend on themselves would be specifically focused on the animal(s)' body parts that helps their movement, allowing them to achieve this sudden high speed upon entering the battlefield. With this sudden speed, the animal(s) would be able to move away or arc around and even behind the enemy aswell as evading the harmful technique at a speed slightly above the speed of a crossbow bolt. A delayed trail of dust/water would be left behind if the animal(s) ran on ground/water surface. This being purely supplementary, the summoned animal(s) would have to maintain a mid-range distance away from the enemy shinobi once behind them or once they've simply evaded the incoming attack. If the summoning technique contains more than one animal, then both can move independently from one another. Alongside their animal summons, the user is capable of escaping the likes of "Fire release: Great Fire Majestic Annihilation", "Earth Release: Mountain Smash" and other large scaled attacks at great speed. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an animal summoning technique. This technique only serves the purpose of improving the evasion ability that is already existent without the use of "Escape the Coyote".

Note: Cannot be used on summoning techniques containing 3 or more animals
Note: Cannot be used on summoning techniques that are, by themselves, initially extremely slow or immobile.
Note: Although extremely fast, most shinobi of kage rank or above can easily track the animal.


NB: Fire Stream is S Ranked

Immediately, Chise stepped backward a few paces as she witnessed the Wyvern hurl itself from the pit she had made. Somehow she suspected it wouldn't have been that simple, so she quickly began to prepare more of her chakra to course through her system in preparation of needing to defend herself from another attack. Instead, she noted her opponent's hesitation, listening to their words carefully yet also remaining fixated upon the Wyvern that the woman was mounted on, of which was quite similar to that of what Mirabelle herself was capable of summoning, suggesting further need to investigate the connection.. Just as soon as Chise was about to shout outward toward the woman, she witnessed the rearing back of the beast as it prepared it's attack, something she had witnessed before from previous encounters with this particular summoning. Chise gritted her teeth as she rapidly conjured forth the water chakra she had begun to knead preemptively before to quickly convert it into water, expelling it outward from her mouth in a nearly instantaneous rushing torrent of concentrated water that like a large, crashing wave expanded forward to meet the stream of fire that was cast against her, colliding with it and dispersing in a natural cancellation that rolled off as hot steam across the field. Once cleared enough for her to try and find her target once again, Chise was instead met with the tail-end of the Wyvern as it flew away, the paper floating casually downward toward her as she snatched it out of the air. She stared at it for a moment, clenching it slowly into her palm in a crumbled mess as she lowered it to her side, letting out a soft sigh of relief however to have finally seen a conclusion to this particular fight that was beginning to drawing a large toll on her. With luck, she'd not have the need to face the woman again on such unsuspecting terms..

Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.






Good fight. Thank you for the introduction. 🙏
 
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