[Closed] A Few Kumi More

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Battle Type: Unofficial
Terrain:A marshy, densely wood area, recently filled with debris and detritus after a hurricane struck the area. Weather is currently clear, if overcast (light rain in 8 turns).
Starting Range: 10 meters (Medium range)
Jutsu Usage: Unrestricted

Musashi Miyamoto

After posting your bio, you may decide who takes the opening move.
 
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Musashi rushed through the marshlands, Tsukihime held in her grasp as she raced between the fallen detritus. A hurricane had struck the area not long ago, and it did not take long for scavengers and marauders to swoop in, hoping to pick clean the wreckage, or forcibly alleviate those who were left behind of any of their valuables. In the aftermath of the Cataclysm, it was harder than ever to tell friend from foe - especially when most people were simply fighting to survive.

The Ronin's Spiritual Awareness placed several people through the area, and she sensed spiritual presence up ahead. Leaping into the clearing, Musashi landed about ten meters away from the individual, the sound of other battles near by already taking place.

She had to make it back to the southern encampment soon, so there wasn't time to discuss. "Sorry!" the Ronin said.

In what would appear like a mere instant, the Ronin would tap into the wellspring of energy deep within her, igniting the flame that dwelt within her bosom in the manner she had learned in Kamiyasumi, amongst the Monks of the Human Order. She would become acutely aware of all sources of life energy - which, when combined with her Ronin Spiritual Sensing, and already sharp natural senses, gave the swordswoman a broad scope of all things. Such understanding was required on her path to the void.

As this flame would ignite within her, though, a purple energy would suffice her, armoring her in an intense spiritual essence, that would envelope Tsukihime in a wispy effect, as she further channeled those energies across one of her favored blades to augment it.

In a single, fluid motion, Musashi would swing her blade and release a crescent shaped shockwave of spiritual energy to fly forward, at around shoulder height, and parallel to the ground, and aimed at the sole female figure before her. Packed with ample force, it would make short work of any lackey bandit.

And those that could contend with such a blow, well...that's why Musashi was here in the first place.




Rank: S
Type: Weapon
Chakra Cost: N/A
Damage: N/A
Description: A magnificent katana, crafted by the blacksmith Emiya Shiro, forged of broken fragments of the Ten Thousand Cold Nights Muramasa and Tender Hands Masamune. The blade has a gunome style hamon, with pale, light-blue colored steel, polished to a glassy finish; the handle wrappings are a dark purple, surrounding a wooden handle of dark oak, with the tsubasa of the sword depicting a complex pinwheel like pattern. Forged from the fragments of masterwork pieces crafted of the purest materials by master swordsmiths, Emiya Shiro worked the broken blades into marvelous, harmonious whole; the melding of these two blades into one resulted in a blade attuned with "all of creation", in harmony with the pure and impure world; both nature, and the soul. Wielding Tsukihime augments Ronin Spiritual Kenjutsu and Dokkodo for those who can use them.

(Kenshin) Dedication - Tsukihime's hallowed blade, crafted in such a way to reach all of creation, augments the cutting power of Ronin Spiritual Kenjutsu and Dokkodo techniques such that techniques of those categories used by its wielder increase in such a manner that they gain Elemental Superiority to anything they were previously neutral to, and any Elemental Weakness they had instead becomes Elemental Neutrality.

(Shizukesa) Serenity - Tsukihime's balanced blade sits wholly in the scheme of the universe, unwavering on the edge of the pure and impure. This confers a powerful effect to the blade: Kenjutsu and related field techniques can become imbued with these energies when performed by the wielder of Tsukihime, allowing them to be treated as Spiritual Kenjutsu or Dokkodo techniques for the purposes of effects that affect or modify those fields, by adding 10 chakra to the cost of the technique to do so. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized as a Spiritual Kenjutsu or Dokkodo technique.

Note: Tsukihime's abilities that affect Spiritual Kenjutsu and Dokkodo techniques only function if its wielder is capable of using said field and wielding the blade.

Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Ancient Insight is the inner focusing of the user’s Atavistic Flame to empower their awareness. The technique is activated at the cost of a move but not occupying a slot in the timeframe. Grandmasters are able to activate Ancient Insight passively. Once activated Ancient Insight channels similar awareness bonuses as granted during Will to Survive. The user gains tracking, reflexes, and perception increased by x3 while Ancient Insight is active, lasting until deactivated. Each turn Ancient Insight is active the user suffers from 5 spiritual Health Points lost, though the user will regenerate 5 every other turn.

Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn ) -10 (ECCS) = 30
Damage: N/A ( +30 to Rōnin Kenjutsu )
Description: Considered by many to be the Rōnin’s ultimate technique, as well as their answer to the Samurai’s Bushidō. The Rōnin will release infuse their body and armor with their spiritual energy, granting them augmented abilities; it appears as an aura of purple energy. This infusion reduces the damage of all spiritual based attacks by 20. While active, the fortified spiritual energy prevents the Rōnin from falling under the influence of illusionary techniques, barring those augmented with Yin Release or cast by the Mangekyou Sharingan. The Rōnin’s Spiritual Kenjutsu are enhanced by 30 additional damage, and they become able to move three times faster than their base speed. Upon ending the Rōnin is unable to utilize Iaido, as well as use Spiritual Kenjutsu higher than A-Rank for a single turn. This technique lasts for 6 turns and can be used three times.
Note: Can only be used by Rōnin biographies.

Type: Defensive/Offensive/Supplementary
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (40-10 = 30)
Damage: 40 - 80 (80 + 15 (8 Spirit) + 30 (Unfettered Mind) = 125 + Elemental Strength (Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.


HP: 160 -5 = 155
Chakra: 1600 - 30 -30 -10 = 1530
Sanity:100
Void Infusions: 2/5
Speed: 10 * 3 (Unfettered Mind) = 30
Tracking: 12 * (2.5 (Advanced Tracker Specialist) + 3 (Ancient Insight)) = 66
 

Mirai

Supreme
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Hokusai; one of the world’s best kunoichi who weaves works of art into existence, has been in the field of action once more. The collapse of the world she knew, it was quite heartbreaking but she continued to draw for various reasons. It ranged from entertaining children who lost their parents, to combating the hostile Arali who made their presence known as a direct threat to humanity. “My my, quite the lack of inspiration here…” she huffed under her tone but with several battles occurring all at once, she can barely hear her own voice. However, an interesting individual appeared not too far away, as she turned to meet their gaze- as she then declared a ‘sorry’ towards the artist.

Eh? Now why would you be so…” she tried to finish her statement- but a purple hued energy shrouded the opposing swordsman’s body, to which Hokusai smiled- as she too would have kneaded her own chakra; passively summoning a spellbook in her right hand while taking an ink brush from pouch with her left. Without further ado; the artist would have allowed her grip on the book to be released momentarily as she weaved a quick handseal. As she did, Prana would have immediately shrouded the opposing technique- which due to neutral clashing (50 chakra) it would have whisked the opposing technique away to the Throne. She would have then reestablished her contact with her book and proceeded into another technique.

Now, let’s see what you can produce, warrior!” she announced, now witnessing a chakra blade quickly being sent to the Throne. With a smile on her face; the artist would immediately whisk her brush into the air- not needing any source to produce her ink as she drew in the air- crafting a giant beast in the form of an octopus- colored pitch black in coloration. With this, the beast quickly bulldozed through the terrain - though the woman realized how much power was possibly be behind the crescent strike. It was the maximum size of 15 meters, carrying water release affinity attached to it.

Hehe, don’t worry you can keep it! A gift from me to you!” she said; as the additional infusion she applied to it triggered- allowing the Octopus to completely regenerate to it’s max strength if not overpowered completely. It would raise it’s tentacle to completely slam into the opponent, attempting to crush her and capture her in it’s grasp. Hokusai wanted to ask questions- but a little bit of wild fun was warranted.

(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji (Custom Weapon/Passive)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.

All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.
(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive, via Heroic Spirit Rank)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.
(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive, Defensive, Supplementary
Rank: D – S (S)
Range: Short – Long
Chakra Cost: 10 – 40 (40 + 10 = 50)
Damage Points: 20 - 80 (to non-Surgebinders)
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. A-Rank and S-Rank constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every two turns and no Prana above A-Rank in the turn after the deactivation of an S-Rank application.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World (Water Release)
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40 (40)
Damage: 20 - 80 (80 + 15 via AP + 20 via CW + 20 via NP = 135
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate back to full power so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.

HP: 200
Chakra: 3000 > 2900
Movement Speed: 8
Tracking: 24
 
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Hokusai; one of the world’s best kunoichi who weaves works of art into existence, has been in the field of action once more. The collapse of the world she knew, it was quite heartbreaking but she continued to draw for various reasons. It ranged from entertaining children who lost their parents, to combating the hostile Arali who made their presence known as a direct threat to humanity. “My my, quite the lack of inspiration here…” she huffed under her tone but with several battles occurring all at once, she can barely hear her own voice. However, an interesting individual appeared not too far away, as she turned to meet their gaze- as she then declared a ‘sorry’ towards the artist.

Eh? Now why would you be so…” she tried to finish her statement- but a purple hued energy shrouded the opposing swordsman’s body, to which Hokusai smiled- as she too would have kneaded her own chakra; passively summoning a spellbook in her right hand while taking an ink brush from pouch with her left. Without further ado; the artist would have allowed her grip on the book to be released momentarily as she weaved a quick handseal. As she did, Prana would have immediately shrouded the opposing technique- which due to neutral clashing (50 chakra) it would have whisked the opposing technique away to the Throne. She would have then reestablished her contact with her book and proceeded into another technique.

Now, let’s see what you can produce, warrior!” she announced, now witnessing a chakra blade quickly being sent to the Throne. With a smile on her face; the artist would immediately whisk her brush into the air- not needing any source to produce her ink as she drew in the air- crafting a giant beast in the form of an octopus- colored pitch black in coloration. With this, the beast quickly bulldozed through the terrain - though the woman realized how much power was possibly be behind the crescent strike. It was the maximum size of 15 meters, carrying water release affinity attached to it.

Hehe, don’t worry you can keep it! A gift from me to you!” she said; as the additional infusion she applied to it triggered- allowing the Octopus to completely regenerate to it’s max strength if not overpowered completely. It would raise it’s tentacle to completely slam into the opponent, attempting to crush her and capture her in it’s grasp. Hokusai wanted to ask questions- but a little bit of wild fun was warranted.

(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji (Custom Weapon/Passive)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.

All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.
(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive, via Heroic Spirit Rank)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.
(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive, Defensive, Supplementary
Rank: D – S (S)
Range: Short – Long
Chakra Cost: 10 – 40 (40 + 10 = 50)
Damage Points: 20 - 80 (to non-Surgebinders)
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. A-Rank and S-Rank constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every two turns and no Prana above A-Rank in the turn after the deactivation of an S-Rank application.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World (Water Release)
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40 (40)
Damage: 20 - 80 (80 + 15 via AP + 20 via CW + 20 via NP = 135
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
(Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate back to full power so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.

HP: 200
Chakra: 3000 > 2900
Movement Speed: 8
Tracking: 24
Musashi watched as somehow the individual before her dispersed her shockwave of energy. Musashi had never seen such a technique before, and that swing had real force behind it. The woman had manifested some sort of spellbook and was using an inkbrush to manifest her techniques...so, a witch, then. Musashi hadn't had a proper encounter with a witch before.

Plenty of Kunoichi and a sorceress or two, but never a witch.

Ah, and here was the familiar, as a tremendous Octopus appeared to manifest, made reality by the woman's less-than-wholesome machinations.

All the same, Musashi was a talented swordswoman, and calamari a favorite. With a single swing of her blade, meeting the descending tentacle that was to strike Musashi, as the octopus was destroyed, turned into the dust of shattered glass on the wind.

At the same moment as this, the magatama on Musashi's necklace would glow once more, imbuing the Ronin with supernatural strength.

Cloaking her blade in natural energy, empowered and given a spiritual hue by the power of Tsukihime, Musashi would use her incredible speed and charge towards the woman, weaving a coiling dance as she approached - her mastery of Kenjutsu causing thin blades of chakra to manifest with every swing of her blade, causing the reach of the Like a Soaring Dragon, to be deceptively large (Kenjutsu Specialist).

"You'll have to try harder than that to impress me, Witch!" came Musashi's response.



Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

Type: Defensive
Rank: A - S (S)
Range: Short
Chakra: 30 - 40 (40 -10 (ECCS) = 30 +Dedication
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Type: Offensive/Defensive
Rank: B - S (S)
Range: Short - Mid
Chakra: 20 - 40 (40 - 10 (ECCS) = 30 + 10 (Serenity, no effect on chakra strength))
Damage: 40 - 80 (80 + 30 (Unfettered Mind) + 20 (Strength of the Void) = 130 + Dedication
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.

Type: Offensive/Defensive
Rank: B-S (S)
Range: Short
Chakra Cost: N/A (+10 (Serenity))
Damage: 40-80 (80 +30 (Unfettered Mind) + 20 (Strength of the Void) = 130
Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring throug the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil.
Note: S Rank version is usable three times; A rank version is usable 6 times.


HP: 155 - 5 = 150
Chakra: 1530 -30 -40 - 10 = 1450
Sanity:100
Void Infusions: 1/5 ( VI spent via Strength of the Void)
Strength of the Void: 3/5
Speed: 10 * 3 (Unfettered Mind) = 30
Tracking: 12 * (2.5 (Advanced Tracker Specialist) + 3 (Ancient Insight)) = 66
 

Mirai

Supreme
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Hokusai was taken by surprise; as the creation of her imagery was effortlessly shattered into nothing more than shards of chakra appearing akin to glass. It was quite the display of technique prowess from the swordsman in question- it honestly impressed Hokusai to a high degree. Without further speaking; the woman continued her movement- though Hokusai was quick as she tapped into the Surge of Augmentation. This provided her with efficient boons to not only be able to keep up with the opponent’s physical movement, but also provide a sufficient means of handling it to a degree as the sword slash would seemingly make it’s mark.

However, she would have used the perk of “Blessing of Hermes”; to quickly dodge towards her right side away from the opponent’s technique at very high speeds. While it was very close; she managed to barely avoid it. She would have kept her lowered posture as she aimed her hand out as she drew into existance a crab like monster as it quickly scurried across the terrain towards the opponent.

A witch!? Heaven’s no, I am more above a title of such, I am an artist” she corrected Musashi with a smile as she dusted herself off a this point.

(Zokyo: Eiyuu no Nendai) - Surge of Augmentation: Age of Heroes
Type: Offensive/Defensive/Supplementary
Rank: C-S (C)
Range: Short
Chakra Cost: 15-40 (15)
Damage Points: N/A
Description: This technique deals primarily in augmenting the user's physical body and attributes through the infusion of prana. Activating this technique is instant and will take no slot in the timeframe but it will still cost a move. Upon activating one of the below augmentations, the user's body will develop a glowing aura of prana energy to signify the change. Each Augmentation will have four tiers, level 1 being the lowest and level 4 being the highest. Only Servant ranked and above Surgebinders will be capable of using Level 3 Augmentations and Heroic Spirits and above can use up to Level 4. Each individual Augmentation can last up to four turns and can be used twice per battle, however this technique can only be used four times in all, and each Level 4 application can only be used once per battle. The user can combine several augmentations, as long as their collective Level doesn't exceed four (e.g. 1 + 3, 2 + 2, etc). In the turn following an S-Rank usage, the user's Prana is restricted to A-Rank and below, and the user cannot reactivate Age of Heroes.

Strength of Heracles - The Twelve Labours
Through this augmentation, the user will increase the physical strength of their whole body. They will become capable of resisting the effects of and breaking out of techniques which restrain, bind or prevent movement of one rank above through physical exertion alone. The user will also become capable of shattering physical and solid techniques equal to the damage of their Taijutsu attacks without incurring recoil damage. In terms of lifting strength, levels one and two will enable the user to lift Dropping Lid, level three would let the user carry the Great Stone Golem and level four would bestow the strength to lift boss summons such as Manda 2. Thus the user will be capable of grabbing and stopping solid techniques without incurring damage, and throwing them back towards the opponent. Level 1 will increase their Taijutsu damage by +15, Level 2 will increase it by +20, Level 3 will boost it by +25 and Level 4 will boost it by +30. To quantify this beyond digits, level one will give the user's freeform strikes bone-breaking force, level two will enable them to punch through steel, levels three and four will enable the destruction of whole buildings with a single strike. Striking the floor with level two will create craters that are short-range in radius, level three will create mid-range craters and level four will create long-range craters. The user will also be capable of leaping with explosive power. This will translate to an ability to cover large distances or reach great heights in a single leap (ten meters for level one and increases by intervals of ten for every additional level). Once this ends, the user's physical strength and taijutsu damage will fall by the same value it was boosted by for a duration equivalent to its use (excluding level one).

Speed of Atalanta - Huntress of the Wild
Through this augmentation, the user will increase the speed of their whole body. This boost will extend past the user's running speed and even encompass things like the speed of their strikes and how quickly they can perform handseals. Level one will double the user’s speed, Level two would multiply it by x2.5, Level three will triple it and Level four will multiply it by x3.5. When the infusion ends, the user’s speed will fall by the same degree, for the same duration it was used, except for the Level 1 usage. For example, using Level 3 speed will divide the user’s speed by three for the same number of turns that it was used.

Invincibility of Achilles - Immortal Vessel
Through this augmentation, the user will increase the durability of their body. This will extend far past a physical toughness that enables the body to sustain massive impact forces without sustaining damage. The user's very being will become stronger than most metals and minerals, their skin will become numb to pain and they will become immune to all kinds of burning, freezing, electrocution or corrosion. Level 1 will reduce physical damage the user takes by 20, Level 2 will reduce damage by 30, Level 3 will reduce the damage the user takes by 40, Level 4 will reduce the damage by 50. When this augmentation ends, the user's body will become extremely fragile in proportion to the level used (excluding level one). Level 2 will make it so the user sustains 30 more damage from freeform attacks and offensive techniques, Level 3 will make them take 40 more damage and Level 4 will do so for 50 damage. This state of vulnerability will persist for as long as Invincibility of Achilles Augmentation was used.

Agility of Perseus - Blessing of Hermes (Lv 1)
Unlike speed, agility focuses on moving and changing direction quickly and effectively. It is a combination of nimbleness and explosive movements to accelerate to the user's maximum speed in the shortest time possible. The user will use prana to augment both their reaction time and movement speed, though unlike Atalanta, it will not be a continuous speed boost but rather a 'reactive' one that will only manifest in momentary bursts. Level 1 will increase the user's tracking by x2, Level 2 multiples it by 2.5, Level 3 triples it and Level 4 quadruples it. This will be signified by streaks of light in the colour of the user's prana appearing to emanate from the eyes as the pupils dart from left to right. Essentially, it will increase the user's tracking ability and bestow them with the ability to move as fast as they can track but only for a single instant at a time. For example, if an opponent moving at x4 speed launches a kick at their body, the user could sidestep the attack in a sudden burst of speed. In effect, the speed boost will only apply for the time it takes to perform one action, before fading again. Thus it cannot be used in prolonged ways such as running in order to blitz an opponent at a distance but rather in short bursts. When used to avoid techniques, the user will be capable of performing other jutsu in the same timeframe. When the infusion ends, the user’s tracking will fall by the same degree, for the same duration it was used (excluding level one).
( Ninpou: Choujuu Giga ) - Ninja Art Beast Imitation
Type: Supplementary/Offensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: 30 + 15 via AP + 20 via CW + 20 via NP = 85
Description: The user uses ink to draw up to 4 animals at a time, allowing them to attack their targets in a variety of ways. While these animals must all be the same type when created, they are able to physically function similarly to their real life counterparts, albeit unique abilities such as venom in spiders, etc. These animals do share physical traits such as wings, horns, and fangs and are able to be up to 5 meters in size.
Note: Creates up to 4 animals.
Note: Although animals must be the same, this does not mean each has to be the same size.

HP: 200
Chakra: 2900 > 2,870
Movement Speed: 8 (48 during Hermes movement)
Tracking: 48

Age of Heroes: 1/4
 
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