Rules
♛ Rei's Rules and Regulations
♛ Unofficial, Killing/Stealing allowed but doesn't count.
♛ CE, CJ's, CFS's are allowed
♛ We start at mid-range
♛ Terrain; Where 3rd Raikage fought naruto. Basically a plain rocky desert with rock formations everywhere.
♛ Post your bio with your first counter
♛
♛ Unofficial, Killing/Stealing allowed but doesn't count.
♛ CE, CJ's, CFS's are allowed
♛ We start at mid-range
♛ Terrain; Where 3rd Raikage fought naruto. Basically a plain rocky desert with rock formations everywhere.
♛ Post your bio with your first counter
♛
You must be registered for see links
Extra stuff:
- Don't bs
- Don't die too fast
Without wasting any time with chit chat or bullshitting, I bring my hands together for a single hand seal whilst stomping my foot on the ground, thus causing a powerful, yet harmless torrent of wind to blast up from underneath you quickly and suddenly without warning. The wind near instantly forms a solid dome of wind around your body, forcing you into the sitting position before starting to shrink in as if it was gradually imploding upon itself. The orb being so condensed of wind, stops outside wind and oxygen from getting in thus making it to where you'd lose air and suffocate in the tight space within mere moments and lose your consciousness. The moment the dome forms around you, I throw two explosive tagged kunai at you, hoping that in close range they detonate and ensnares the orb of wind with flames that burn you alive I'm a split second.
(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen